1. Field of the Invention
The present invention generally relates to game of chance and, more specifically, to a computer-implemented card game that generally simulates Texas Hold'em Poker.
2. Description of the Related Art
Computerized gambling, lottery games and instant games, whether run by governmental or private entities, have proven to be quite popular, and go back some time in history. Participation in a game gives a person a chance to win a substantial amount of money while also allowing private parties and lottery authorities to collect monies, some of them for public or charitable purposes. When taxed, the sales from games also provide additional revenue to state and city governments.
As technology advances, many games are ported from a paper-ticket based environment to a computer-based environment. Implementing games in a computer-based environment makes administration of games easier. Casino owners and/or government authorities can obtain almost instantaneously sales information from the gaming machines. However, implementing a traditional game in the computer-based environment is typically not a straightforward process. Many difficulties have to be overcome to preserve a game's characteristics that attract players in the first instance, and yet use the computer environment to make the game more player-friendly. One of the games that pose challenges to be ported to the computer-based environment is playing card games.
Accordingly, it is desirous to have a playing card game with a different strategic element present, such as Hold'em Poker available on a computer-based environment, where players can experience the excitement of this game along with additional information available in the computer-based environment that simplifies the game. It is thus to such a game that the present invention is primarily directed.
In one embodiment, the invention is a method for playing a game of chance simulating a playing card game on a computing device. The method includes displaying a plurality of game entries to a virtual game to a player and displaying the winning odds associated with each entry to the player. Each entry includes at least two game elements, and each game element is associated with a game value according to a game rule for the virtual game. The method further includes receiving a wager from the player, displaying a set of five game elements to the player, determining a winning entry from the plurality of entries according to a predefined rule, and determining a payout for the winning entry. The wager is associated with at least one of the plurality of entries.
In another embodiment, the invention is an apparatus for playing a virtual playing card game simulating Texas Hold'em Poker. The apparatus includes a controller, a display device, a player input device, and a ticket issuing device. The display device is in communication with the controller and capable of displaying a plurality of entries to a player, wherein each entry includes at least two game elements. Each game element is associated with a game value according to a game rule for the virtual game, and each entry is associated with winning odds. The player input device is also in communication with the controller and capable of receiving a player bet from the player and communicating the player bet to the controller. The player bet is associated with an entry. The ticket issuing device also communicates with the controller and is capable of receiving ticket information from the controller and issuing a ticket to the player. The display device is further capable of receiving play information from the controller and displaying the play information to the player, and the controller is capable of determining a winning entry from the plurality of entries according to a predefined rule.
In yet another embodiment, the invention is a system for playing a virtual playing card game. The system includes a communication network, at least one gaming machine, and a server for hosting the virtual game. The gaming machine communicates with the server through the communication network. The gaming machine is capable of receiving game information from the server, displaying a plurality of game entries to a player, receiving a bet from the player and communicating the bet to the server, receiving ticket information from the server, issuing a ticket to the player, receiving a plurality of game elements from the server, displaying the play information to the player, and receiving winning information from the server. The bet is associated with a game entry, and each game entry includes at least two game elements. Each game element is associated with a game value according to a game rule for the virtual game, and each game entry is also associated and displayed with winning odds. The winning information is determined according to a predefined rule.
Other aspects and features of the invention will become apparent after review of the hereinafter set forth in the following Brief Description of the Drawings, Detailed Description of the Invention, and the Claims.
The rules for the playing card game of Texas Hold'em Poker game are simple. A player makes his or her best poker hand out of seven cards, with two cards in the player's hand and the other five community cards on the table. Thus, all players still in the game use three or more of the community cards to make their best hands. The player with the strongest hand wins. The game stars with the dealer dealing two cards face down to each player, and a round of betting commences. After all bets, raises, and folds are completed, the first three community cards are dealt.
The first three community cards are turned up all at once and are called “the flop”. The flop is often the turning point in the game, determining who will stick it out to see the last two cards. A round of betting occurs immediately after the flop. Most players fold here if the flop does not fit with their hand. The fourth community cards is called “the turn”. As in previous plays, bets are placed. Finally, the fifth and final community card is turned over. This card is commonly called “the river”. The last round of betting is complete then the players turn over their cards, and the player with the highest hand wins.
This invention is directed to a computer-based Texas Hold'em Poker game. Broadly speaking, the game consists of two stages. The first stage consists of determining and displaying the initial sets of two-card hands. The second stage consists of determining and displaying the community cards—the 5 cards shared by all of the players. A player can choose a set of a two-card hands from a plurality of sets, wherein each set's winning odds are displayed to the player. The winning odds can be updated during the course of the game. At the end of the game, if the player has the winning hand, the player wins a prize associated with the set selected.
When displaying these cards, in one embodiment, the cards will have first appeared on screen with the back of the card displayed, with the value of each of the three cards then being revealed one by one. In another embodiment, the value of each card is apparent when it first appears on screen. Each entry of two cards has associated with it the odds 104 that the hand will win the game and a prize amount 106. The prizes are set so that the mathematical expectations of the prize payouts 106 for the hands are as close to each other or some fixed percentage as possible given the minimum increment of the prize amounts. For example, in
In the embodiment discussed above the odds of an entry winning may be displayed at three stages of the game: (1) before any community cards have been disclosed, at which point the players make their wagers, (2) after three community cards have been disclosed, and (3) after 4 community cards have been disclosed. We discuss how these odds are calculated. For example, consider hand A in
It should be observed that the discussed embodiments may not preclude the occurrence of multiple winners. The issue of “ties” can be handled in various ways. In one embodiment, the odds and prize values are based under the assumption that players who wager on a given hand will win that amount if that hand is among the winning hands for that game, whether the hand is the sole winner or a joint winner. That is, a player receives the same prize regardless of how many winners there are. In another embodiment, the prizes are set under the assumption that players who wager on a given hand will win that amount only if that hand is the sole winner and that players who wager on the hand will win a smaller amount if that hand is among the winning hands but is not the sole winning hand. For example, each winner could win some fraction of the prize he would have won had he been the sole winner. It is also possible to prevent ties altogether. For each set of initial hands, a probability distribution of sets of community cards could be contrived so that no ties exist in the universe of possible outcomes.
Those of ordinary skill in the art will recognize that any number of prize structures for this game can be derived by varying the number of hands played, the pool of sets of initial hands, the probability distribution on the pool of sets of initial hands, the sets of community cards, the probability distribution on the sets of community cards, and the mathematical expectation of the total prize payout.
In a fundamentally different embodiment, the prize amounts may be determined not by the probability distribution but rather by the relative amounts wagered in total on each of the hands according to a pari-mutuel scheme as shown in
The invention can be based on a standalone gaming machine or a server.
In the context of
While the invention has been particularly shown and described with reference to one embodiment thereof, it will be understood by those skilled in the art that various changes in form and detail may be made without departing from the spirit and scope of the present invention as set forth in the following claims. Though, the methods in
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