Computer programmable interactive toy for a shooting game

Information

  • Patent Grant
  • 6261180
  • Patent Number
    6,261,180
  • Date Filed
    Friday, February 6, 1998
    27 years ago
  • Date Issued
    Tuesday, July 17, 2001
    23 years ago
Abstract
The invention disclosed herein relates to a portable, programmable, interactive toy for a shooting game played by radiating and appropriately detecting infrared light (or other radiated energy). A player set includes an IR light projector (gun), an IR light detector (target) and a detachable, programmable data (or program) module which controls operation of the toy in accordance with data programmed therein. The data module may be detached, and the toy will operate in a default mode which is downwardly compatible with other toys that do not include the programmable data module. The toy also includes a base unit which programs the data modules to provide each player with a unique firing code. The data modules may also include circuitry which recognizes the different codes. The data modules may accumulate game and player information such as the number of shots fired by the associated gun, the number of hits registered by the associated target, and the source (player identification) of each hit registered. The base unit is a computer which programs the data module, uploads and downloads information, and processes information uploaded from the data module and provides the results of processing thereon, including computation results. The detachable data module provides for modularity by which game functions and features implemented by modules may be added to and removed from a particular toy.
Description




RELATED APPLICATIONS




The following U.S. patent applications, the disclosures of which are incorporated herein by reference, disclose subject matter related to the subject matter disclosed herein: application Ser. No. 08/795,895, filed Feb. 5, 1997, titled “Interactive Light-Operated Toy Shooting Game” now U.S. Pat. No. 5,741,185; and application Ser. No. 09/015,863, filed Jan. 29, 1998, titled “Player Programmable, Interactive Toy for a Shooting Game”.




BACKGROUND OF THE INVENTION




The invention disclosed herein relates to a portable, interactive toy for a shooting game which is player programmed using a computer. The game is played by radiating energy, e.g., light, and detecting appropriately directed radiated energy. Any of a number of features and functions may be enabled, disabled, set, etc. and otherwise controlled via programming by the computer, and data may be uploaded to and downloaded from portable player equipment via the computer. Player equipment may be detachably coupled to the computer or coupled to the computer via a wireless link.




Toys used in shooting games played by shooting some form of light and detecting when the shot light strikes a target typically include a light emitter and a light detector. The light detector may be located with the target and detect light impinging on the target, or the light detector may be provided with the light emitter to detect light projected from a target. The target may be passive and simply reflect light impinging thereon, or active and incorporate a light emitter. Many remote control applications, including remote control of consumer electronics devices and toys, use transmitted and detected light. Some of the above toys and remote control devices pulse, modulate and/or code the light, which may be infrared (“IR”) light.




The “Photon” toy of Entertech includes a gun having an IR emitter, a vest having a speaker and hit indicators, and a helmet having an IR detector and electronic sound transmitters, all tethered together. This toy also has a computerized target with an adjustable skill level.




The “Survivor Shot” toy of Hasbro includes a gun with an IR emitter and a head unit with an IR detector and a vibrator which vibrates when the head unit registers a hit. The gun and head unit are tethered. The gun is adjustable to project light for long range, short range, single shot and multiple shot.




A toy manufactured in China by Sega Enterprises Ltd. and distributed in the United Kingdom by Ban Dai (UK) Ltd. under the mark “Lock-On” includes a gun which emits IR light and a headset including an IR detector, a display and a sound generating device. The toy has a selectable lock-on feature which causes the headset of Player A to display an “H” and to beep when the gun of player “B” is appropriately pointed at player A's headset. Pressing the trigger of player B's gun during lock-on causes a hit to be registered on player A's headset. The “Lock-On” toy is capable of operation in a single player or training mode, and a player or competition or team mode. The “Lock-On” toy includes a high power feature where each detected shot is counted as three points instead of one point.




The “Laser Challenge” toy of Toymax Inc. of Plainview, New York has been on sale in the United States more than one year before the filing of this application. Application Ser. No. 08/795,895 generally describes the “Laser Challenge” toy.




The “Laser Challenge Pro” toy of Toymax Inc., generally described in application Ser. No. 09/015,863, is a portable, player programmable, interactive toy for a shooting game. The Laser Challenge Pro toy provides player sets which each include a toy gun and front and back targets, all tethered together. The gun has an IR emitter and an IR detector, and the front and back targets are mounted to a vest which includes a speaker, lamps, a vibrator and electronics. A keypad is provided on the gun for the entry of coded information to select from preprogrammed features and functions, including game modes, both prior to the start of a game and during a game. Players may interact with each in addition to detection of a hits by transferring information, which, for example, can remotely activate features and functions in another player's equipment or transfer a feature or function from one player to another.




The following U.S. patents disclose light toys or remote control devices: U.S. Pat. Nos. 2,119,005, 2,404,653, 2,957,693, 3,202,425, 3,499,650, 3,508,751, 3,549,147, 3,870,305, 3,960,380, 3,995,376, 4,164,081, 4,171,811, 4,266,776, 4,267,606, 4,375,106, 4,426,662, 4,533,144, 4,586,715, 4,629,427, 4,718,593, 4,754,133, 4,802,675, 4,844,475, 4,898,391, 4,931,028, 5,029,872, 5,253,068, 5,375,847, 5,401,025, 5,437,463, 5,552,917, 5,656,907, 5,672,108 and 5,577,962.




There is a need for a portable toy for use in a shooting game which provides for more interactivity, both between and among players and between a player and his equipment, and which controls and tracks game parameters not controlled or tracked in prior portable shooting game toys.




OBJECTS AND SUMMARY OF THE INVENTION




It is an object of the invention disclosed herein to increase the play value of toys used in shooting games by making them more interactive, and/or by controlling and/or tracking game parameters that were not controlled or tracked in prior portable shooting game toys, and/or by providing portable shooting game toys with more player selectable features, and/or by making them player programmable, and/or by linking them to cooperate, for example to transfer information which affects game play between or among players.




It is another object of the invention to modularize a portable toy for a shooting game so that features and functions implemented by modular components may be added to and removed from the portable toy.




It is another object of the invention to provide novel features for portable toys used in shooting games, particularly features that can be programmed or selected by a player at the tart of a game.




It is another object of the invention to provide portable toys for a shooting game in which the players may interact in ways in addition to shooting at an opposing player and registering and processing hits.




It is another object of the invention to provide toys for a portable shooting game in which interactivity between players is increased by the ability of one player to interact with another player other than by firing and registering hits.




It is another object of the invention to enable players in a portable shooting game to transfer information between a player's equipment and a base unit which controls, tracks, tallies, etc. game features, functions and/or parameters.




A portable toy for a shooting game which incorporates the invention includes a plurality of radiation emitters each of which may be incorporated into some type of toy gun, at least one radiation detector which may be incorporated into a toy gun or target, or into another toy item carried by a player, or even into a self-propelled or stationary toy item, an electric circuit or circuits communicating with the radiation emitters and the at least one radiation detector, and at least one base unit which communicates with the electrical circuit(s).




The base unit sets up a game by conditioning player equipment for a selected game, and then receives data accumulated by player equipment, processes the data and makes it available for display and printing. The base unit is not used during game play, except in some embodiments to further condition player equipment (e.g., reload) during a game. In the preferred embodiment the base unit includes a programmed computer which programs circuitry in player equipment to establish and control certain features and functions, and to collect game data. The base unit uploads the collected data and processes it as indicated above.




Also, the invention comprises various combinations of one or more radiation emitters, one or more radiation detectors, one or more electric circuits and one or more base units. Further, the invention provides for modularity by which game functions and features implemented by modules may be added to and removed from a particular toy.




Preferred embodiments of toys incorporating the invention provide audio and/or visual effects, including sound effects and speech phrases, associated with one or more game functions and features.




Player sets may be provided which include at least one light emitter, at least one light detector and at least one audio and/or visual device, which may comprise a single item of player toy equipment, or two or more items coupled together. These items may be coupled by a wired or wireless link. Similarly, the base unit may be coupled to an item of the player set by a wired or wireless link, and the modules mentioned above may be coupled by a wired or wireless link. “Wired link” is used herein in a broad sense and encompasses a link or coupling achieved through a tether (e.g., a cable which conducts electricity, light, sound, etc.) or a direct connection using connectors or the like. Similarly, “wireless link” is used herein in a broad sense and encompasses a link or coupling that does not require a tether or direct connection, and includes links achieved through electromagnetic, optical (including IR), electrostatic, and acoustical (including ultrasonic) coupling.




A detector typically includes some type of sensor which senses wave energy and assists in detection thereof, although the terms detector and sensor are frequently used interchangeably. Typically a detector includes some type of circuitry which receives the output of a sensor. The term “computer” is used herein in a broad sense and encompasses circuitry which operates according to a sequence of steps defined by a software program. Microcontrollers and the like which are currently widely available are encompassed by the term “computer”.




A programmable device, referred to herein as a data or program module, controls operation of the player set. The programmable device may be detached from the player set, and the toy will operate in a default mode which is downwardly compatible with other toys that do not include the programmable data module. The toy also includes a programming device (the base unit).g., which is essentially a computer, that programs the programmable devices to provide each player with a unique firing code. The programmable devices may also include circuitry which recognizes the different codes. The programmable devices may accumulate game and player information such as the number of shots fired by the associated gun, the number of hits registered by the associated target, and the source (player identification) of each hit registered. The base unit programs the programmable devices, uploads and downloads information, and processes information uploaded from the programmable devices, and provides the results of processing the uploaded information, including computation results. By making the programmable device detachable, modularity is provided by which game functions and features implemented by modules may be added to and removed from a particular toy.




A toy for a shooting game according to the invention may comprise a wave energy projector comprising a wave energy source which projects wave energy from the projector, at least one circuit coupled to the energy source which controls operation of the energy source and causes the energy source to project wave energy coded according to any one of a plurality of codes and a a player programmable device (e.g., the data module described herein) coupled to the at least one circuit to provide coded information thereto. The at least one circuit is responsive to coded information provided by the programmable device to cause the energy source to project energy with a code of the plurality of codes corresponding to the coded information.




In the preferred embodiment, the programmable device comprises a memory device storing a computer program and data, and circuitry which executes the program stored in the memory device, and the programmable device provides the coded information to the at least one circuit in response to the computer program. The programming device is used to program the programmable device. The programmable device and the programming device may be linked in any suitable manner, wired or wireless. Similarly, the programmable device may be coupled to the circuit in any suitable manner, wired or wireless.




The programming device comprises an input device coupled thereto having at least one manually actuated control (e.g., a keypad) by which information can be input to the programming device. The programming device is responsive to the input information and supplies selected information to the programmable device in dependence upon the input information. A display is preferably coupled to the programming device, which displays information thereon in accordance with the computer program. The programming device relates information input by the input device with information displayed by the display, e.g., similar to mouse click operation in a personal computer, and the display may be scrolled, etc.




The programmable device also preferably process information accumulated in the programmed device. Such information may be displayed on the display, and a printer may be coupled to the programming device to print selected information.




The toy may be operable in a plurality of game modes, operating in a first game mode in the absence of coded information from the programmable device and in a second game mode in response to coded information from the programmable device. The programmable device and the at least one circuit are preferably detachably coupled, and toy operates in the first game mode when the programmable device is not coupled to the at least one circuit, and in the second game mode when the programmable device is coupled to the at least one circuit.




In order to allow the toy to be used with other toys, the toy may include a compatible circuit which permits operation with the other toys and another circuit which replaces at least part of the compatible circuit. A switch may effect the replacement, for example, when the programmable device is coupled to the at least one circuit.











BRIEF DESCRIPTION OF THE DRAWINGS




The invention is illustrated in the figures of the accompanying drawings which are meant to be exemplary and not limiting, in which like numerals in the different figures refer to like or corresponding parts, and in which:





FIG. 1

is a perspective view of a base unit and two toy player sets coupled thereto, each including a toy light projector (or gun), a target, and a data or program module which is seated in the base unit, which incorporate the invention;





FIG. 2

is a top plan view of the base unit depicted in

FIG. 1

without the player sets;





FIG. 3

is a side elevation view of one of the guns depicted in

FIG. 1

without the data module attached thereto;





FIG. 4

is an enlarged side elevation view of the data module depicted in FIG.


1


and the lower portion of the gun depicted in

FIG. 1

attached thereto;





FIGS. 5 and 6

are front elevation and top plan views of the data module depicted in

FIG. 1

;





FIG. 7

is a schematic diagram of the circuitry in the gun depicted in

FIG. 1 and a

player carried target;





FIG. 8

is a schematic diagram of the circuitry in the data module;





FIG. 9

is an electrical block diagram of the base unit depicted in

FIGS. 1 and 2

; and





FIG. 10

is a block diagram of an alternate embodiment of a gun, data module and player carried target in which the target is tethered to the data module instead of the gun.











DESCRIPTION OF THE PREFERRED EMBODIMENTS




A shooting game is played in accordance with a preferred embodiment of the invention with a base unit


10


(

FIG. 1

) (sometimes referred to as a computer or a programming device), three or more radiation emitters or guns


12


configured as futuristic ray guns, and at least one target


14


which incorporates at least one radiation sensor


15


. A data or program module


16


(

FIG. 1

) (sometimes referred to as a programmable device) is also employed, which in the preferred embodiment is provided as a detachable item that detachably attaches to the gun


12


. However, the data module may be permanently incorporated in the gun


12


or a player carried target


14


. The radiation employed in the preferred embodiment of the invention is IR light. Accordingly, radiation projectors and radiation sensors will be referred to below as light projectors or emitters and light sensors.




The gun


12


without the data module


16


may be used in shooting games together with other guns


12


and targets


14


. When not using the data module


16


, guns


12


are compatible with other Laser Challenge items available from Toymax Inc. For example, they may be used with guns and targets of the original Laser Challenge toy (see application Ser. No. 08/795,895) and the Laser Challenge Pro toy (see application Ser. No. 09/015,863. In the preferred embodiment, the compatible circuitry in the gun


12


is replaced by circuitry in the data module


16


when the data module is attached to the gun.




In the preferred embodiment, a gun


12


is used without a data module


16


simply by detaching the data module from the gun, which then uses the compatible circuitry therein. In alternative embodiments the data module is not detachable but permanently incorporated into a gun


12


(or a target


14


), and a switch or other device is provided to physically, or electrically via circuitry and/or software disconnect the data module. Where compatibility with other toys is not a concern, the data module can be incorporated into the player set


18


and compatible circuitry need not be provided.




In the preferred embodiment, player sets


18


(

FIG. 1

) of a gun


12


, at least one target


14


and a data module


16


are provided. A base unit


10


constructed in accordance with a preferred embodiment may service up to eight player sets. In a preferred embodiment, a player set


18


includes two light sensors, one incorporated in a target configured to be worn on a player's chest and another incorporated into a target configured to be worn on a player's back.

FIG. 1

illustrates only one target


14


. Another target may be tethered to target


14


or elsewhere in the player set


18


. Such targets may be incorporated into a harness as in the Laser Challenge Pro toy, or include straps by which each may be individually worn by a player, as in the Laser Challenge toy. While the preferred embodiment includes one player-carried light sensor


15


, one, two or more than three player-carried sensors may be provided, and sensors and detectors may be provided that are not carried by a player.




Referring to

FIGS. 3 and 7

, the toy light gun


12


includes a housing


20


, a light emitter


22


(FIG.


7


), at least one light emitting diode (LED)


24


(FIG.


7


), a trigger


26


, a reset button


28


, a reload button


30


(not shown in

FIG. 2

, but similar to button


28


) on the opposite side of gun


12


from button


28


, an on/off switch


32


and a connector


34


all carried by and visible from the exterior of the gun housing


20


. Mounted within the gun housing


20


are a speaker


36


, micro-switches


27


,


29


and


31


(

FIG. 7

) respectively activated by the trigger


26


, reset button


28


and reload button


30


and one or more PC boards (not shown) to which electrical components are mounted and for making electrical connections between components carried by the gun housing


20


and components carried by the target


14


. A set of conductors


38


interconnects components carried by the gun housing


20


and the target


14


.




The gun housing


20


also carries an optical system (not shown) which projects a beam of light emitted by the light emitter


22


from the toy gun


12


that can be detected by a light sensor


15


in another player's target


14


. Suitable optical systems are disclosed in application Ser. Nos. 08/795,895 and 09/015,863. Shooting games may be played with the guns


12


under varying light conditions and over varying distances, depending upon the optical system used.




In the preferred embodiment, IR light emitter


22


emits amplitude modulated IR light in short bursts or pulses, and the sensor(s) of another player receive such modulated IR light and provide it to circuitry described below.




Many modulation schemes are known in the art, and the specific type used is not critical. Any known or new suitable modulation scheme may be used. However, the selected scheme must be able to encode a number of different codes, as described below. In the preferred embodiment, circuitry described below encodes light bursts by amplitude modulating them (e.g., by chopping) at a preselected frequency, and by providing different length bursts for firing from different guns, and for transmitting information from one player to another. It is practical to operate with up to about 28 different length bursts, which would allow 2 different firing source identifications, and/or features and functions to be transmitted or remotely controlled. In the preferred embodiment, the preselected frequency is 37.9 KHz., and two different length bursts may be 1.0 ms and 1.5 ms, for example. Other suitable modulation frequencies and burst lengths may be used. Also, other modulation schemes would allow for more than 28 different codes so that even more players, features and functions can be accommodated. For example, pulse width modulation may be used.




The trigger


80


is spring loaded as described in application Ser. No. 08/795,895, and fires a single shot (pulse) of light with each trigger squeeze. Because the light emitter


70


in the toy light gun


12


is an LED, which, unlike some prior art “flash” light emitters does not require high energy to “fire”, the light emitter


70


will rapidly fire in response to rapid trigger squeezes, or in rapid succession in one of the rapid fire modes described in application Ser. No. 09/015,863.




The gun


12


also has a connector


34


(

FIGS. 3

,


4


and


7


) for electrically coupling the gun to the data module


16


. Connector


34


is implemented as a female connector which mates with a male connector


42


on the data module


16


. Connector


34


has spaced spring loaded contacts which receive therebetween a PC board


43


and make contact with conductive traces


44


on the PC board


43


. Such connectors are well known in the art. In the preferred embodiment, the connectors


34


and


42


have


10


sets of contacts for making the connections shown in FIG.


7


. The connector


34


on the gun


12


also activates an eight pole switch


50




a-h


represented schematically in FIG.


7


. Seating of male connector


42


of the data module


16


in the female conductor


34


in the gun activates the switches


50




a-h.


The data module


16


is detachably attached to the gun


12


by screws


52


passing through holes in the data module and threadedly received in the bottom of gun


12


. The screws


52


may conveniently be tightened and loosened by a coin to allow for easy attachment and detachment of the data module


16


to the gun


12


.




The data module


16


(

FIGS. 4-6

) includes the connector


42


, a display


55




a


,


55




b


, the circuitry shown in

FIG. 8

, and a connector


56


having four contacts


56




a


-


56




d


which couples the data module to the base unit


10


. The circuitry in the gun


12


, the target


14


is described in more detail below.




The base unit


10


(

FIGS. 1

,


2


and


8


) is battery powered and includes two connectors


57


each having contacts


57




a


-


57




d


positioned in a recess


60


which mate with respective data module connectors


56


when respective data modules


16


are seated in respective recesses


60


to couple respective data modules and the base unit


10


. The base unit


10


also includes a display


64


(e.g., a liquid crystal device (LCD)), a keypad


70


comprising six keys


71


-


76


for feature and function selection and data input, and a cursor control


82


comprising four cursor direction or scroll keys


84


-


87


. Exemplary functions may be assigned to the keys


71


-


76


for selecting menus, assigning teams, selecting data for display and printing, etc. In a preferred embodiment, keys


71


-


76


, respectively, are assigned the following functions: escape to previous screen (ESC); print displayed or indicated data or information (PRINT); game, team feature, function selection and mode menu (MODE); select (ENTER); download to data module (DWNLOAD); and reload (RELOAD). A hinged cover


88


(

FIG. 1

) is provide to close the top of the base unit


10


in which the display


64


, the keypad


70


and the cursor control


82


are positioned. circuitry within the base unit


10


and its connectors are represented in block form in FIG.


9


. Further details and operation of the base unit


10


are described below.




Game Play, Functions And Features




The base unit


10


, the gun


12


, the target


14


and the data module


16


cooperate to provide a toy and shooting games using the toy with the following features and functions:





















game selection:




opposing teams (red team/blue team);








hunted; return to base; every








man for himself; restrictions








(e.g., limited reload); etc.







team selection:




2 teams (red & blue), 1 to 7








players each (8 players total)







download from




load data module with game







base to data




parameters and gun ID (which







module (gun):




also indicates team selection)







reload gun(s):




reload preprogrammed number of








shots into data module at base unit







upload from data




upload from data module to base







module (gun)




shots fired, hits registered







to base:




with source ID, number of reloads







display data:




display team data and player data








including predetermined computations







print data:




print displayed data















game selection: opposing teams (red team/blue team); hunted; return to base; every man for himself; restrictions (e.g., limited reload); etc.




team selection: 2 teams (red & blue), 1 to 7 players each (8 players total)




download from load data module with game base to data parameters and gun ID (which also


15


module (gun): indicates team selection) * reload gun(s): reload preprogrammed number of shots into data module at base unit


20


* upload from upload from data module to base data module (gun) shots fired, hits registered to base: with source ID, number of reloads * display data: display team data and player data


25


including predetermined computations * print data: print displayed data




The base unit


10


and the data module


16


allow each gun


12


used in a particular game to be set to emit IR light with a unique code and each target


14


to detect hits of IR light and to associate each hit with the unique code carried by the detected IR light. As a result, each data module


16


carries information identifying the number of shots fired by the associated gun, the number of hits registered by the associated target, and the source (player identification) of each hit registered. The data module


16


also carries information indicating the number of times the associated gun


12


was reloaded. The data module


16


can also carry other information gathered from controls, switches and sensors other than the trigger


26


, and from a timer implemented by circuitry or software within the data module


16


, and the IR detector sensor


15


used in the preferred embodiment described herein. For example, the reload switch


27


and the reset switch


31


may be active with the data module


16


, and information may be gathered from those switches. The invention allows individual, team and game performance to be tabulated and analyzed, as described below.




Exemplary of the data that may be computed and displayed for each player is the following:




total number of shots fired




total number of hits made by a given player on all other players




number of hits by a given player on each opposing player




total number of hits registered by a given player from all other players




number of hits registered by a given player from each other player




firing accuracy percentage (total hits/total shots) per player, and per team




damage assessment (hits received/hits made percentage) per player, and per team




number of reloads per layer and per team




elapsed time before any given event (e.g., first hit, elimination, end of game, etc.)




hits made per minute per player and per team




hits received per minute per player and per team




shots taken per minute per player and per team




An exemplary game may be set and played as follows. First, the group of players decides what game it wants to play. Assuming that the red team/blue team game is selected, the group of players is divided into the two teams. Assume that there are eight players and that four are assigned to the red team and four to the blue team. (Block letters indicate key designations and exemplary displays.)




seat two red team guns/with data modules into the base unit and press the MODE key


73






using the cursor positioning keys


84


-


87


and the ENTER key


74


, select the GAME MENU, then the desired game (RED TEAM/BLUE TEAM)




using the ESC key


71


, the cursor control keys


84


-


87


and the ENTER key


74


, select SHOT menu and then the number of shots and reloads




press the DWNLOAD key


75


to program the two data modules


16


seated in the base unit


10


.




when the download is complete, the display


64


will display DOWNLOAD COMPLETE—READY FOR MORE PLAYERS, and the data modules may be removed




repeat the above steps for the data modules of other players, seating two data modules at a time from the same team (or any one last remaining data module alone)




The player sets


18


are now ready for use in the selected game, and play may start


16


. The players fire at opposing players while the data module records shots, hits, time, etc., as described above. When a player runs out of shots, he or she must return to the base unit


10


, seat the data module


16


(with attached gun)


12


in one of the receptacles and press the RELOAD key


76


, all the while being at risk of being hit. A reload may take, for example, two seconds to complete. The game proceeds until a team has won, as determined by hits, players eliminated, or elapse of a predetermined time, etc., which the base unit


10


has programmed into the data modules


16


.




At the end of the game, the data modules


16


with the associated guns are seated (two at a time where possible) in the receptacles


60


, and the ENTER key


74


pressed. The data in the respective data modules


16


is then uploaded into the base unit


10


. Performance statistics may then be selected for viewing, and printing, as indicated above. Particular statistics are selected for viewing by first pressing the MODE key


73


, and then progressing through menus and selections using the cursor control keys


84


-


87


and the ENTER key


74


until the desired statistic is displayed. The display


64


is relatively small and therefore may not display a full screen, e.g., a set of associated statistics. Scrolling (using cursor control keys


84


-


87


) allows the entire screen to be viewed. A larger display may be provided that allows an entire screen to be viewed at the same time. Different sets of statistics may be viewed by use of the MODE key


73


, etc. A printer


90


(

FIG. 9

) is coupled to the base unit


10


. Pressing the PRINT key


72


causes the active screen to be printed.




Since the base unit


10


is a computer and since the data module


16


can be programmed, many different features and functions can be programmed into the data module


16


, for example, the features and functions described in application Ser. No. 09/015,863. The base unit


10


includes a speaker


92


which sounds appropriate sound effects during programming of the data modules, reloading, uploading and display. The base unit


10


may also include lights which are illuminated as player sets are programmed and data uploaded therefrom, etc.




The particular sequences described above for data entry into the base unit


10


are not critical. The entire sequence may be menu-driven and a single control provided for selection (similar to mouse click entry on personal computers). Also, many different prompts and messages may be appear during the sequences, and pressing an appropriate key continues the process. For example, when programming of a player set has been completed, the display


64


may display the message DOWNLOAD COMPLETE—READY FOR MORE PLAYERS, and when all player sets have been programmed, the display may display the message REMOVE LASERS—DATA READY, START GAME. After a game has been completed and information uploaded from all players etc, the display may display the message START NEW GAME. Also certain events may occur simply by inserting or removing a player set from the base unit, and no key need be pressed to continue or complete a sequence.




In the preferred embodiment, the data modules


16


do not include batteries, and receive power from an associated gun


12


. Therefore, the data module


16


must not be detached from its associated gun


12


during play. Data that has not been uploaded from the data module to the base unit


10


, when a data module


16


is detached from a gun


12


, or the gun's on/off switch


32


is switched off, will be lost.




Electronics




The electronic circuitry of the player set


18


is shown in

FIGS. 7 and 8

.

FIG. 7

shows the circuit


100


in the gun and the circuit


102


in the target


14


. In the preferred embodiment, as shown in

FIG. 7

, control and processing circuit for the target


14


is included in the circuit


100


located in the gun


12


, which also supplies power (from batteries


104


) to the target


14


. The target


14


is tethered to the gun


12


by a four conductor cable


38


, which includes conductors for battery voltage (VDD), ground, the output RX DETECT of an IR sensor or receiver


15


and the input (HIT LAMP) to a lamp


104


.




The gun circuit


100


includes a microcontroller


106


which receives and processes the output of the IR sensor


15


, and controls the speaker


36


and the drive to the lamp


105


in the target


14


whenever a hit is registered. The gun circuit


100


includes another microcontroller


110


which is coupled to the switches


27


,


29


and


31


for the trigger


26


, the reset button


28


and the reload button


30


, respectively. The microcontroller


110


also provides signals to the drive for the shot LED


24


and to an IR transmission circuit


112


(which may be the same as disclosed in application Ser. No. 08/795,895) for the IR LED


22


. Microcontrollers


106


and


110


each include a speech synthesizer, and are capable providing signals to the drive for the speaker


36


for realistic sound effects and speech.




The following circuit lines in the circuit


100


(

FIG. 7

) located in gun


12


are connected to the


10


pin connector


34


: HIT LAMP, IR RX IN, RESET KEY, TRG KEY, IR TX ENABLE, IR DATA OUT, SHOT LED, and AUD OUT. The battery voltage VDD and ground are also connected to the connector


34


. For each circuit line in circuit


100


connected to the connector


34


(except VDD and ground), a switch


50




a


-


50




h


is provided to disconnect the respective point from the associated component in circuit


100


. Switches


50




a


-


50




h


are closed when the data module


16


is not coupled to the gun


12


, and are opened automatically when the data module


16


is coupled to the gun


12


. The RELOAD switch


31


remains connected when the data module is coupled to the gun


12


, but has no effect since the outputs of the microcontroller


110


are disconnected by switches,


50




c


,


50




f


,


50




g


and


50




h.


When the data module


16


is not coupled to the gun


12


, the microcontrollers


106


and


110


process and control respective functions described above with respect to processing for hits, illuminating the hit lamp


104


, illuminating the shot LED


24


and enabling and supplying coding signals to the IR transmission circuit


112


generally as described in application Ser. No. 08/795,895.




However, when the data module


16


is coupled to the gun


12


, such processing and control is assumed by the circuit


120


(

FIG. 8

) in the data module


12


, as described below. The connectors


34


and


42


may be conventional male/female connectors as are currently used for plugging PC boards into expansion slots in personal computers, i.e., connector


34


may be a conventional spring contact female connector and connector


42


may be a conventional PC card connector.




The switches


50




a


-


50




h


are opened by the action of inserting connector


42


into connector


34


, and may be accomplished mechanically or electrically. When accomplished mechanically, a suitable connector


34


is selected. Suitable mechanical and electrical means to accomplish the switching will be known to those of skill in the art.




The microcontrollers


106


and


110


may be as described in application Ser. No. 08/795,895, e.g., series 528 microcontrollers available from Winbond Electronics Corp. Alternatively, microcontrollers


106


and


110


may be an SN67003 microcontroller available from Sonix Technology Co., Ltd. In the preferred embodiment, microcontroller


106


is a model W5281 and microcontroller


110


is a model SN67003.




Referring to

FIG. 8

, the circuit


120


in the data module


16


includes a microcontroller


122


, which includes a speech synthesizer, and a microcontroller


124


which functions as the central processing unit (CPU) of the data module


16


. CPU


124


requires more input/output ports, memory and processing power than microcontroller


122


. Microcontroller


122


may be a series


528


from Winbond Electronics Corp., or as in the preferred embodiment, a model SN67003 from Sonix Technology Co., Ltd. CPU


124


may be any suitable microcontroller, and in the preferred embodiment is a 4-bit model KS57C0002 microcontroller available from Samsung Electronics.




The microcontroller


122


supplies the AUD OUT and HIT LAMP outputs to connector


42


, and connector


34


couples them to the hit lamp


104


and speaker


36


in the circuit


100


, in which the connections to the hit lamp


104


and the speaker


36


from the microcontroller


106


were opened by switches


50




a


and


50




b


. The microcontroller


122


receives inputs from the CPU


124


for controlling the AUD OUT and HIT LAMP outputs.




The CPU receives following inputs and provides the following outputs on its input/output ports to/from connector


42


: SHOT LED, IR RX IN, IR TX ENABLE, IR DATA OUT, RESET KEY and TRG KEY. (The RELOAD key is ineffective when the data module


16


is coupled to the gun


12


.) Connector


34


couples these inputs and outputs to corresponding points in the circuit


100


, in which the connections between the corresponding points and circuit components in circuit


100


were opened by switches


50




c


-


50




h.


The CPU also controls the two element LED display


55




a


,


55




b


. The CPU also provides an input/output port


130


to the connector


56


in the bottom of the data module


16


which connects to the mating connector


57


in the receptacle


60


in the base unit


10


. The input/output port


130


functions as a communications port between the base unit


10


and the data module


16


, through which data is uploaded to and downloaded from the base unit


10


. The base unit


10


is a computer which controls up-loading data from and downloading data to the data module


16


.




When the data module


16


is coupled to the gun


12


, the CPU


124


controls operation of the player set


18


, and the CPU


124


is programmed by the base unit


10


to provide signals with a preselected code on the IR DATA OUT line to modulate the IR TX circuit


122


in the gun circuit


100


. As described in application Ser. No. 08/895,795, the IR TX circuit may comprise a bi-stable multivibrator circuit which is enabled via the ENABLE line and caused to oscillate at the selected frequency for the time period determined by the IR DATA OUT line. As discussed above, using the pulse or burst length as the data encoding element, up to 28 different codes may be provided as a practical matter. Other modulation schemes (e.g., pulse width modulation) and circuits may be used, as are know in the art. If compatibility with other toys is not necessary, controllers


106


and


110


and switches


50




a


-


50




h


in the circuit


100


may be eliminated, and the microcontrollers


122


and


124


and associated components may be permanently coupled to circuit


100


.




The CPU


124


in the data module circuit


120


may include timing circuitry and/or software which measures time and permits the time based computations described here. Time for all player sets can be set to start at the same time, as determined by the base unit, or a control may be provided on the player sets which all players can activate at the same time to time synchronize the player sets.




The display


55




a


,


55




b


on the data module may display any desired parameter, for example, shots taken, shots remaining, reloads, time remaining or elapsed, hits, etc.




While the data module


16


has been described as being software programmable by loading therein data, it may include circuitry which is programmable by configuring the circuitry, rather than by loading software and data. For example, the data module


16


may include programmable logic arrays.




One embodiment may include a keypad coupled to the data module (directly or through circuit


100


) for entering data and selecting features and functions, as described in application Ser. No. 09/015,863.




Referring to

FIG. 9

, the base unit


10


includes a microcontroller (CPU)


140


which controls all data entry, display and uploading and downloading functions of associated with the base unit


10


. The LCD display


64


is coupled to and controlled by the CPU


140


. The keys of the keypad


70


and the cursor control


82


are coupled to appropriate inputs of CPU


140


. The printer


90


is coupled to the CPU


150


. Connectors


57


couple the communication port of the CPU


150


to data modules


16


via connectors


132


. For sounding appropriate sound effects, a speaker


154


is coupled to CPU


140


. The base unit


10


is powered by batteries


156


. An on-off switch


157


controls application of battery power to the components in the base unit


10


.




It is also possible to use a computer such as a personal computer to program the data module


16


and download and upload data and process the data. Those of skill in the art will know how to couple and operate a personal computer to achieve the functions described herein.





FIG. 10

depicts in block diagram form an alternate embodiment of a play set


18




a


in which the target


14




a


is tethered to the data module


16




a


instead of to the gun


12




a


. In addition, a second target


14




b


is tethered to target


14




a


. Target


14




a


may be as described above, or as described in application Ser. No. 08/895,795 and 09/015,863, and


14




b


may be as described in application Ser. Nos. 08/895,795 and 09/015,863.




The data module


16




a


is detachably attached and electrically coupled to the gun


12




a


as described above for data module


16


and gun


12


using connectors


34


and


42


. Coupling of target


14




a


to the data module


16




a


will be apparent to one of skill in the art from the disclosure herein. Connectors


34


and


42


are generally as described above, and gun


12




a


operates with and without data module


16


coupled thereto as described above, except that gun


12




a


does not register or process hits or illuminate the hit lamp in the target


14




a


, but instead operates the same as the gun described in application Ser. No. 08/895,795.




Programming




Programming for the controllers


106


,


110


,


122


,


124


and


140


to carry out the functions described herein can be constructed by one of skill in the art from the disclosure herein without undue experimentation.




While the invention has been described and illustrated in connection with preferred embodiments, many variations and modifications, as will be evident to those skilled in the art, may be made without departing from the spirit and scope of the invention. The invention disclosed herein encompasses additional features and functions supported by the disclosure herein or apparent therefrom, variations of the game modes, features and functions described herein and new modes, features and functions, and variations in combinations and permutations thereof. Controls sensors, switches, the display, lamps and LEDs are located as described and illustrated. However, components may be suitably located, and suitably linked, detachably, wired or wireless, other than as specifically described and illustrated. Also, the toy disclosed herein may incorporate other features and functions, for example those disclosed in application Ser. No. 09/015,863, and may be used in many different games other than those disclosed herein. The invention as set forth in the appended claims is thus not limited to the precise details of construction set forth above as such variations and modifications are intended to be included within the spirit and scope of the invention as defined in the appended claims.



Claims
  • 1. A toy for a shooting game comprising:a wave energy projector comprising a wave energy source with projects wave energy from said projector; at least one circuit coupled to said energy source which controls operation of said energy source and causes said energy source to project wave energy coded according to any one of a plurality of codes in response to an input; a player programmable device coupled to said at least one circuit to provide coded information thereto; said at least one circuit being responsive to coded information provided by said programmable device to cause said energy source to project energy with a code of the plurality of codes corresponding to said coded information in response to the input.
  • 2. The toy of claim 1 wherein said toy is operable in a plurality of game modes, said at least one circuit operating said toy in a first game mode in the absence of coded information from said programmable device and in a second game mode in response to coded information from said programmable device.
  • 3. The toy of claim 1 wherein said programmable device and said at least one circuit are detachably coupled, said at least one circuit operating said toy in a first game mode when said programmable device is not coupled to said at least one circuit, and in a second game mode when said programmable device is coupled to said at least one circuit.
  • 4. The toy of claim 3 comprising a switch permanently coupled to said programmable device or said at least one circuit which disconnects at least a portion of said at least one circuit when said programmable device is coupled to said at least one circuit.
  • 5. The toy of claim 1 wherein said programmable device comprises a memory device storing a computer program and data, and circuitry which executes the program stored in said memory device, said programmable device providing the coded information to said at least one circuit in response to the computer program.
  • 6. The toy of claim 5 wherein said programmable device comprises programmable circuitry configured to provide said coded information.
  • 7. The toy of claim 2 comprising a programming device and a transmission link couplable by a player to said programmable device and said programming device cooperating to program said programmable device via said transmission link.
  • 8. A. The toy of claim 7 wherein said transmission link is wired.
  • 9. The toy of claim 8 wherein said programmable device and said programmed device each include connectors by means of which said transmission link is established, at least one of said connectors being releasably coupled in said transmission link.
  • 10. The toy of claim 9 wherein said connectors mate and electrically connect to each other.
  • 11. The toy of claim 7 wherein said programming device comprises an input device coupled thereto having at least one manually actuated control by which information can be input to said programming device, said programming device being responsive to the input information and supplying selected information to said programmable device in dependence upon the input information.
  • 12. The toy of claim 11 wherein said programming device comprises a display which displays information thereon in accordance with the computer program, said programming device relating information input by said input device with information displayed by said display.
  • 13. The toy of claim 12 wherein said programming device causes said display to scroll in response to information input by said input device.
  • 14. The toy of claim 12 wherein said input device comprises a first control in response to which said programming device receives input information and a second control in response to which said programming device causes said display to scroll.
  • 15. The toy of claim 1 wherein said programmable device is coupled to said circuit by a transmission link.
  • 16. The toy of claim 15 wherein said programmable device and said circuit include connectors by means of which said transmission link is established, at least one of said connectors being releasably coupled in said transmission link.
  • 17. The toy of claim 15 wherein said connectors mate and electrically connect to each other.
  • 18. A modular toy for a shooting game comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector; a first circuit permanently coupled to said energy source and which controlling operation of said energy source; one or more housings in which said first circuit and said wave energy source are mounted; a circuit module removably coupled in one of said housings to said first circuit, said circuit module when coupled to said first circuit altering operation of said energy source as compared to operation of said energy source by said first circuit when said module is not coupled to said first circuit.
  • 19. A modular toy for a shooting game comprising:a wave energy sensor which detects wave energy with predetermined characteristics impinging thereon and provides corresponding output signals; a first circuit permanently coupled to said wave energy sensor to receive said output signals and process said output signals; one or more housings in which said first circuit and said wave energy sensor are mounted; a circuit module removably coupled in one of said housings to said first circuit, said circuit module when coupled to said first circuit altering processing of said output signals as compared to processing by said first circuit when said module is not coupled to said first circuit.
  • 20. The combination of a portable toy for use in a toy shooting game and a computer, said toy comprising at least one wave energy source, and a programmable circuit for operating said wave energy source, said toy and said computer having a communication link therebetween, said toy being capable of wireless operation with respect to said computer, said toy and said computer cooperating via said communication link to program said circuit from said computer, said programmable circuit being detachably electrically and mechanically coupled to said energy source, said toy comprising another circuit permanently coupled to said energy source to operate said energy source when said programmable circuit is not coupled thereto.
  • 21. The combination of claim 20 comprising a printer coupled to said computer, said computer including a memory device in which said computer stores information relating to operation of said energy source, said computer causing said printer to print stored information relating to the operation of said energy source.
  • 22. The combination of claim 21 comprising a display coupled to and controlled by said computer, said computer including a memory device in which said computer stores information relating to operation of said energy source, said computer causing said display to display stored information relating to the operation of said energy source.
  • 23. The combination of claim 20 wherein said computer and said programmable circuit cooperate to program said programmable circuit to operate said energy source to cause it to emit wave energy with a given code.
  • 24. The combination of claim 20 wherein said computer and said programmable circuit cooperate to program said programmable circuit to operate said energy source to cause it to emit wave energy only a given number of times and thereafter disable energization of said energy source.
  • 25. The combination of claim 24 wherein said computer and said programmable circuit cooperate to program said programmable circuit in response to a given condition to again operate said energy source to cause it to emit wave energy for only a given number of times again, and thereafter again disable energization of said energy source.
  • 26. The combination of claim 25 wherein said condition is reprogramming of said programmable circuit by said computer.
  • 27. A toy for a shooting game having a plurality of player sets, each comprising:a wave energy projector comprising a wave energy source which projects wave energy from said projector in response to an input signal; a wave energy sensor providing signals responsive to wave energy received by said sensor emitted by another energy projector having another energy source compatible with said energy source; a transmission circuit which energizes said energy source; a programmable controller which causes said transmission circuit to energize said energy source according to a given code which is different for each player set or teams of player sets, processes said signals provided by said energy sensor, makes a determination that a hit has occurred when energy received by said energy sensor has been emitted by an energy source of another player set of said plurality of player sets and detects the code of the energy received from another player set; and a programmable device removably couplable to a player set for programming the programmable controller thereof to cause said transmission circuit to energize said energy source according to a given code.
  • 28. The toy of claim 27 comprising a programmed device removably coupled to a player set for receiving information from said controller relating to energization of said energy source and signals received from said energy sensor.
  • 29. The toy of claim 28 wherein said programmed device process said information and provides statistics on at least one of the following: the number of energizations of said energy source, and the number of hits determined;another energy projector, said at least one circuit including a transmission being programmable to cause; an input device coupled to said at least one circuit; said at least one circuit being responsive to coded information provided by said input device to cause said toy to change its status or operation.
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