Notice is given that the following patent document contains original material subject to copyright protection. The copyright owner has no objection to the facsimile or digital download reproduction of all or part of the patent document, but otherwise reserves all copyrights.
This invention pertains to abstract strategy board games in which players follow simple rules to occupy the greatest number of spaces on a board while also racing to a finish space on the board.
Abstract strategy board games are board games between two players wherein players pose different puzzles or challenges to each other on a board. Examples of commonly played abstract strategy board games are chess or checkers.
Another ancient abstract strategy board game played by two players is the game of GO. The object of the game of GO is for one player to capture more territory on the board than the opponent. The board is divided into a grid comprising 19 horizontal lines and 19 vertical lines resulting in 361 intersections (called ‘points’). Each player is assigned to a uniquely colored stone which the players take turn placing on a vacant point on the grid. When one player places a stone on a vacant point, the open points on the grid surrounding the occupied point are known as ‘liberties’. When a player stones are placed on adjacent points, a ‘chain’ is created.
During play, an opposing player either places a stone on an open point or on a liberty point. If all the liberties points surrounding a stone or a chain are occupied by the opposing player, the surrounded stone or the entire chain is ‘captured’ and must be removed from the game. then removed from the board.
To score the game of GO, the number of empty points a player's stones surround are counted with the number of stones the player captured. The player with the highest score is declared the winner.
Although the above rules appear simple, several other rules (i.e. the ‘rule of liberty’, the ‘ko rule’, the ‘rule of suicide’ and the rule of ‘komi’) make the game of GO complex.
What is needed is an alternative abstract strategy board game between two players easier to play than the game of GO and includes a racing termination aspect.
The present invention provides a novel and unique abstract strategy game board similar to the games of Chess, Checkers and GO wherein players attempt to control areas on a board. The rules of the board game govern how the player's game pieces, called tokens, are initially placed on the spaces on the board, how the tokens on the board game may be moved, how one player's token game piece may be switched to the other player's token, how movement of the tokens may be moved inward and outward on the board and how the tokens may be moved into the center space to end the game. The result is a board game that is fast moving, strategically challenging, constantly changing board game.
The game is played between two opposing players trying to control the greatest number of junctions, called ‘spaces’, on a playing board. The playing board includes four concentrically aligned circles with a common center axis, also called the center space. Extending radially from the center axis and crossing the four circles are four perpendicularly aligned main connectors. Extending radially from the outer most circle to the inner most circle are four intermediate segments. Extending radially from the outer most circle to an intermediate circle located adjacent to the inner most circle. Spaces are formed where the four main connectors, and eight segments intersect the three outer circle.
The object of the game is for a player to control the greatest number of spaces on the board at the end of the game. During the game, players take turns placing a new token or moving a previously played tokens over open spaces in a prescribed manner. At the start of the game, the players place two tokens on opposite end spaces on longitudinally aligned main connectors. During a play, a player can either place a new token on an open space or move a previously played token to a new open space. Depending on the arrangement and occupancy of the adjacent space, opposing player's tokens located on adjacent spaces may be flipped and placed under control of the other player. The game ends when a player is unable to place or move a token or when a player advances a token into the center space.
Game apparatus 10 includes a board 12 with a grid 16 printed thereon and at least two sets of colored tokens 200, 300 each assigned to a player. The grid 16 comprises four concentrically aligned circles—a large outer most circle 20, a small inner most circle 40, and two intermediate circles 60, 80. The diameters of the two intermediate circles 60, 80 are sufficient so that the two intermediate circles 60, 80 are evenly spaced apart between the outer most circle 20 and inner most circle 40.
Extending transversely over the outer most circle 20 and approximately 90 degrees apart are two full diameter segments 100 and 110. Diameter segments 100, 110 intersect at center axis 120 and form two pairs of main connectors, 102, 104 and 112, 114, respectively.
Extending inward from the outer most circle 20 to the center axis 120 are four intermediate segments 130. The intermediate segments 130 are approximately 45 degrees apart from an adjacent main connector 102, 104, 112, or 114. Adjacent intermediate segments 130 are approximately 90 degrees apart. Each intermediate segment 139 is axially aligned with the center 120 and begins at the outer most circle 20, extends inward and crosses the two intermediate circles 60, 80 and terminates at the inner most circle 40.
Extending inward from the outer most circle 20 towards the center axis 120 are eight short segments 140. The short segments 140 are located between a main connector 102, 104, 112, 114 and an intermediate segment 130. The short segments 140 are approximately 22.5 degrees apart from an adjacent main connector 102, 104, 112, or 114 and the intermediate segment 130. The short segments 140 terminate at the intermediate circle 60 and are axially aligned with the center 120 and terminate at the intermediate circle 60 adjacent to the inner most circle 40 adjacent to the inner most circle 20. The short segments 130 are evenly spaced apart between an intermediate segment 130 and the main connectors 102, 104, 112, 114.
The outer most circle 20 has 16 spaces. The inner most circle 40 has 8 spaces. The intermediate circle 60 adjacent to the inner most circle 40 has 16 spaces. The second intermediate circle 80 adjacent to the outer most circle 20 has 16 spaces.
The intersection points between the circles 20, 40, 60, and 80 and the main connectors 102, 104, 112, 114, and the intermediate segments 130 and the short segments 140 are called spaces 150. The sections of the main connectors 102, 104, 112, 114, intermediate segments 130, and short sections 140 that extend between adjacent circles are called ‘connectors’. For example, the diameter connector 100 is divided into two main connectors 102, 104, which intersect the inner most circle 40, the outer most circle 20 and the two intermediate circles 60 and 80. As shown in
Tokens controlled by a player are known as ‘friendly tokens’. Tokens controlled by the opposing player are known as ‘unfriendly tokens’.
One player is assigned to one set of tokens, 200 or 300 and the other player is assigned the other set of tokens, 200 or 300. Each set of tokens 200, 300 has the same number or tokens, i.e. 25. In the embodiment shown herein, each token in both sets 200, 300 has two color surfaces—a black surface and a white surface. It should be understood, the tokens in one set of tokens only have to be visually identifiable from the other set of tokens.
At the start of the game, each player then removes two tokens from their set of tokens and places them on the spaces 150 at the intersections of the main connectors 102 and 104 and 112 and 114 and the outer most circle 20 as shown in
The object of the game is for one player to control the most spaces 150 on the grid 16 when the game ends. Each player may place or deposit one of their assigned tokens on an open space adjacent to a space between two friendly tokens located on the same circle. during a play. Alternatively, each player may move one of their tokens already placed on the board to a new space (see
A player may slid along a line on the circle to an open adjacent open space (see
A player may jump over and move a friendly token to a space along an arc line along a circle two spaces away from its current location (see
A game ends if a player is unable to place or move a token or if a player advances a friendly token into the center space 120. When the end of the game is declared by a player, each player then counts the number of spaces 150 they control. A space 150 is controlled only if the space 150 is occupied by the player's token. The player who controls the most spaces 150 wins the game. In event the players control the same number of spaces 150, a tie is declared, and the game is replayed.
It should be understood that the grid 16 is not limited to four concentric circles 20, 40, 60, 80 nor is it limited to four main connectors 100, 104, 110, or 114, nor is it limited to four intermediate segments 130 or limited to eight short segments 140. The game may be adjusted to include a greater number of concentric circles, 20, 40, 60, and 80, or greater than or less than the number of intermediate segments 130 and short segments 150 may be used. The spacing shown in the Figs. may also be changed.
In compliance with the statute, the invention described has been described in language more or less specific as to structural features. It should be understood however, that the invention is not limited to the specific features shown, since the means and construction shown, comprises the preferred embodiments for putting the invention into effect. The invention is therefore claimed in its forms or modifications within the legitimate and valid scope of the amended claims, appropriately interpreted under the doctrine of equivalents.
This non-provisional patent application is based on and claims the filing date benefit of U.S. provisional patent application (Application No. 62/558,963) filed on Sep. 15, 2017.
Number | Date | Country | |
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62558963 | Sep 2017 | US |