The following description is presented to enable one of ordinary skill in the art to make and use the invention and is provided in the context of a patent application and its requirements. Various modifications to the described embodiments will be readily apparent to those skilled in the art and the generic principles herein can be applied to other embodiments. Thus, the present invention is not intended to be limited to the embodiment shown, but is to be accorded the widest scope consistent with the principles and features described herein.
The present invention provides modular and attachable game boxes and peripheral ledges in order to enable a user to vary the play of a game.
In a preferred embodiment, the game box 102 can be configured to store all the necessary game components, such as playing pieces 116, peripheral ledges 118, and connectors 120, as seen in
As seen in
As seen in
In the simplest form of the game, only one game box 102 is used. The lid 122 is inserted into the rails 124, thereby closing the box, and the bottom end 106 is placed face-up, thereby exposing the playing surface 128 to the players. A plurality of peripheral ledges 118, preferably four, are provided. The peripheral ledges 118 can be used to divide the playing pieces 116 inside the game box 102 during storage, as seen in
In play mode, such as in
The peripheral ledges 118 are relatively narrow compared to the playing surface 128. In a preferred embodiment, each ledge 118 is a one-dimensional array of circumstantial positions 132, whereas the playing surface 128 preferably comprises a two-dimensional array of playing positions 130.
It is contemplated that a variety of different games can be played using the present invention. In a preferred embodiment, a game such as the one disclosed in co-pending U.S. Utility application Ser. No. 11/585,575, filed Oct. 23, 2006, entitled “Method and Apparatus for Game Play” is played using the present invention. Playing pieces 116 are played on the playing surface 128. One of the playing pieces 116 is used as a circumstance changer that is repetitively repositioned along the peripheral ledges during the game. As such, these peripheral ledges 118 extend the playing surface for one, some, or all of the playing pieces 116. In some embodiments, a position of one or more playing pieces 116 on the peripheral ledges 118 determines game play within the perimeter of the playing surface 128. In order to vary the play of the game, peripheral ledges 118 of different colors can be attached around the perimeter of the playing surface 128 in any order. These attached colored peripheral ledges can add new rules to the game and dictate how a playing piece 116 is played, with each color being associated with a unique set of rules.
In order to play an alternate game, two or more game boxes 102 can be attached together to form a larger playing surface. The attached game boxes 102 need not be of the same size or shape. Furthermore, the attached game boxes 102 need not be of the same game type. As such, the rules for the playing pieces 116 played follow the rules of the corresponding game box 102 on which the playing piece 116 is presently played. The playing pieces 116 on the playing surface 128 can move across connected game boxes 102. Thus, the rules of the game box's playing surface in which the game piece 116 moves dictates how the playing piece 116 thereon is played. Alternatively, each playing piece 116 can retain its original functionality regardless of on which game box's playing surface it is currently positioned. The movement of a playing piece 116 from one board onto a different board can be dictated by the rules of the board from which the playing piece 116 came. However, once the playing piece 116 has been moved onto the different board, it can be subject to the rules of both the original board and the different board. In this respect, the playing piece 116 can become subject to an increasing number of board game rules as it moves from one board to the next.
In order to set up a two-board game 500 as seen in
In order to set up a three-board game, a two-board game configuration without the peripheral ledges 118 is first set up. The third game box 102 is then attached to the two-board game configuration forming a three-board game 600A having an I-shape playing surface, as in
Four game boards can be set up to form a four-board game 700A having an I-shape playing surface, as in
As mentioned above, a connector 120 can be used to connect a peripheral ledge to a game box, or two game boxes together in order to increase or reshape the playing surface. A connector 120 can be of any embodiment that is used to prevent the ledge or the extended playing surface from shifting apart during a play so that the entire board game (i.e., the boards and ledges that are being used) can be picked up and moved to another location as one stable unit, minimizing the risk of a board or ledge being separated from the entire board game and the status of the game being disrupted. For instance, a connector can be a U-shaped mechanism 800, as seen in
A box 102 and a peripheral ledge 118 are locked together when one prong 802 is inserted in a notch 126 of the box 102 and the other prong 802 supports the peripheral ledge 118, as seen in
It is contemplated that notches are not required in order to use the connectors of the present invention. Instead of employing notches, the connectors can simply be disposed so that the groove 804 of the connector 800 receives the top end 104 of the adjacent sidewalls, with one of the prongs 802 extending along one side of a sidewall and the other prong 802 extending along the opposite side of the other sidewall. This received portion of the top end in this embodiment may be notch-free. Since the base of the connector would then extend vertically beyond the top end in the absence of a notch, it is preferable to use at least two substantially spaced-apart connectors for each desired connection, whether the connection is between two boards or between a board and a ledge. This use of at least two substantially spaced-apart connectors for each connection serves to promote stability and prevent any wobbling of the board(s). The connectors can additionally be used on the opposing non-connected sidewalls in order to provide even greater stability.
The connectors can be integrally combined with the peripheral ledges or provided as separate components.
To form a unique playing surface, a player can use their imagination to creatively lay out the game boxes and attach them together using connectors. Since there are many possibilities, each game is unique and challenging. Any number of boxes can be removably connected, preferably using a corresponding number of connectors, in order to increase and/or reshape the playing surface of the board game.
At step 1102, a first game is played using a plurality of playing pieces, a playing surface defined by a plurality of distinguishable playing positions, and at least one ledge removably disposed at the perimeter of the playing surface using a connector. Each playing position is configured to provide a boundary within which a playing piece can be disposed. Each ledge has a plurality of distinguishable circumstantial positions formed along the perimeter of the playing surface, with each circumstantial position being configured to provide a boundary within which a playing piece can be disposed. The arrangement of the playing surface and the ledge(s) defines a first setup, and a first set of rules is used for the play of the first game. One of the playing pieces is a circumstance changer that is repetitively repositioned along the ledge(s) during the first game, and the position of the circumstance changer dictates the play of the first game.
At step 1104, the first setup is reconfigured into a second setup for a second game. Reconfiguring the first setup includes at least one of steps 1104a-e. Step 1104a comprises changing the shape of the playing surface. This change preferably involves repositioning one or more game boxes. Step 1104b comprises changing the size of the playing surface. This change preferably involves adding or removing one or more game boxes. Step 1104c comprises disposing one or more additional ledges at the perimeter of the existing playing surface, preferably using a connector. Step 1104d comprises removing one or more of the ledges from the perimeter of the playing surface. Step 1104e comprises repositioning one or more of the ledges along the perimeter of the existing playing surface, preferably using a connector. It is contemplated that any combination of steps 1104a-e can be performed in order to reconfigure the first setup into the second setup.
At step 1106, the second game is played using the plurality of playing pieces and the second setup (i.e., the reconfigured playing surface and/or ledges). A second set of rules is used for the play of the second game. This second set of rules is different from the first set of rules. One of the playing pieces is a circumstance changer that is repetitively repositioned along the ledge(s) during the second game. The position of the circumstance changer dictates the play of the game.
Once the second game has finished, the process can either come to an end or play the second game once again at step 1106. Alternatively, the process can repeat at step 1104, where the current setup (i.e., the second setup) is reconfigured into an updated setup. The updated setup would then be used in playing the new game at step 11106. The setups can be reconfigured and/or used in new games as many times as desired.
The present invention has been described in terms of specific embodiments incorporating details to facilitate the understanding of principles of construction and operation of the invention. Such reference herein to specific embodiments and details thereof is not intended to limit the scope of the claims appended hereto. It will be readily apparent to one skilled in the art that other various modifications can be made in the embodiment chosen for illustration without departing from the spirit and scope of the invention as defined by the claims.
This application claims priority to co-pending U.S. Provisional Application Ser. No. 60/830,767, filed Jul. 13, 2006, entitled “Configurable Board Game.” This application also claims priority to co-pending U.S. Utility application Ser. No. 11/585,575, filed Oct. 23, 2006, entitled “Method and Apparatus for Game Play,” which in turn claims priority to U.S. Provisional Application Ser. No. 60/729,843, filed Oct. 24, 2005, entitled “Method and Apparatus for Game Play,” and to co-pending U.S. Utility application Ser. No. 10/821,754, filed Apr. 9, 2004, entitled “Board Game And Method Of Playing Thereof,” which in turn claims priority to U.S. Provisional Application Ser. No. 60/462,494, filed Apr. 11, 2003, entitled “Admcadiam Paradice.” All of these applications are hereby incorporated by reference as if set forth herein.
Number | Date | Country | |
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60830767 | Jul 2006 | US |