A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. Copyright 2022, SG Gaming, Inc.
The present disclosure relates generally to gaming systems, apparatus, and methods and, more particularly, to presentation and control of roulette games.
The gaming industry depends upon player participation. Players are generally “hopeful” players who either think they are lucky or at least think they can get lucky - for a relatively small investment to play a game, they can get a disproportionately large return. To create this feeling of luck, a gaming apparatus relies upon an internal or external random element generator to generate one or more random elements such as random numbers. The gaming apparatus determines a game outcome based, at least in part, on the one or more random elements.
Roulette is a well-known casino game which has been played for many years. A typical conventional roulette game includes a table bearing a felt covering upon which indicia forming a betting layout has been silk-screened or otherwise imprinted. A typical roulette wheel includes a number ring bearing a circular array of numbered segments bearing number values (or number indicia) “1” through “36.” The numbered segments may also be referred to as “pockets” as they each include a recessed portion, or “pocket,” into which a roulette ball can come to rest as a spin outcome for the game. The betting layout has individual betting spots that correspond to (and indicate) the number values. In addition to the number values “1” through “36,” the number ring (and corresponding betting layout) typically includes one or more additional number values (or number indicia) such as “0” or “00.” For example, a first version of roulette (called the “European” version) includes only the single “0” value on the roulette wheel and the betting layout whereas another version (called the “American” version) includes both the “0” and the “00” on the roulette wheel and the betting layout. Typically, for the American version, the “0” and the “00” are disposed at diametrically opposite locations on the number ring of the roulette wheel. The numbers values “1” through “36” are not disposed in numerical order, but are typically disposed in a predetermined arrangement based on the version of roulette being played. For example, the predetermined arrangement of tire number values on the roulette wheel vary in their placement between the American version and the European version. The betting layouts may also appear different for the different versions of the game.
Furthermore, both the roulette wheel segments and/or betting spots on the betting layout that correspond to the number values typically bear the alternating colors of red and black, with the exception of the “0” and “00” number values, whose wheel segments and/or betting spots are typically colored green. A ring of pockets corresponding in number to the plurality of numbers of the circular number ring lies adjacent, but radially inward of the number ring, on the typical roulette wheel. In addition, a typical roulette wheel includes a circular, inclined ball track, disposed above, and radially outwardly of the number ring.
In operation of a typical roulette game, players place chips or tokens on the betting layout located on the roulette table, and then the dealer (referred to as a “croupier” in roulette) spins the roulette wheel to place the ball in motion about the circular ball track. As the roulette wheel slows, the ball moves radially inwardly and comes to rest in one of the pockets associated with a particular one of the numbers of the number ring. After the ball comes to rest in one of the pockets, the croupier or dealer settles the various wagers placed on the table layout in accordance with predetermined rules and wager odds.
A significant technical challenge with some games, including roulette, is to provide a new and improved level of game play that uses new or improved gaming apparatus animations. Animations represent improvements to the underlying technology or technical field of gaming apparatus and, at the same time, have the effect of encouraging prolonged and frequent player participation.
According to one aspect of the present invention, a method and/or system is described herein to perform operations associated with a roulette game. In one embodiment, the operations include detecting, by a processor, a position at which a token is placed upon a betting layout for a roulette game and accepting the token as a bet for the roulette game. The operations can further include determining, by the processor based on the position (at which token was placed), a bet type for the bet. The operations can further include selecting, by the processor based on the bet type, a highlight effect from a plurality of different highlight effects. The operations can further include animating, by the processor, the highlight effect on one or more portions of a roulette wheel associated with one or more bet-upon values for the bet type.
In another embodiment, the operations include selecting, via a random number generator, a set of multiplier levels for a roulette game. The roulette game is associated with a plurality of terminals. The operations further include selecting one or more sets of random layout values from a betting layout for the roulette game, and pairing, based on multiplier-level type, each member of the set of multiplier levels with at least one of the one or more sets of random layout values. The operations further include animating, via one or more displays associated with the plurality of terminals, a highlight effect for each pair that occurs from the pairing of the each member of the set of multiplier levels with the at least one of the one or more sets of random layout values.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated. For purposes of the present detailed description, the singular includes the plural and vice versa (unless specifically disclaimed); the words “and“ and “or” shall be both conjunctive and disjunctive; the word “all” means “any and all”; the word “any” means “any and all”; and the word “including” means “including without limitation.”
For purposes of the present detailed description, the terms “wagering game,” “casino wagering game,” “gambling,” “slot game,” “casino game,” and the like include games in which a player places at risk a sum of money or other representation of value, whether or not redeemable for cash, on an event with an uncertain outcome, including without limitation those having some element of skill. In some embodiments, the wagering game involves wagers of real money, as found with typical land-based or online casino games. In other embodiments, the wagering game additionally, or alternatively, involves wagers of non-cash values, such as virtual currency, and therefore may be considered a social or casual game, such as would be typically available on a social networking web site, other web sites, across computer networks, or applications on mobile devices (e.g., phones, tablets, etc.). When provided in a social or casual game format, the wagering game may closely resemble a traditional casino game, or it may take another form that more closely resembles other types of social/casual games.
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A player can drag one or more of the virtual tokens onto one or more positions on the betting layout 120 associated with a betting spot for a specific type of bet. When the player releases the drag-and-drop feature (e.g., when the player lifts their finger off of the user interface 120), the bet is placed. Once the croupier calls an end to betting, because the virtual token is in a betting spot, the bet is accepted for a bet type associated with the betting spot. The processor then locks the position of the virtual token in place onto the betting layout 120.
The betting layout 120 is configured for placement of various types of bets, such as a single-value bet type or a multi-value bet type. A single-value bet type involves a bet on an individual (single) value associated with the betting layout 120, such as the number “27” on which a player has made a “straight up” bet. A multi-value bet type involves a bet on a group of values associated with the roulette wheel. For example, a multi-value bet type can include an outside bet (e.g., a bet from the outside bet section 129). The outside bet section 129 includes various types of multi-value bets, such as red/black bet, an odd/even bet, a high/low bet, a column bet, a dozens bet, etc. A multi-value bet type can also include an inside bet other than a straight-up bet, such as a split bet, a street bet, a corner bet, a line bet, a five-number bet, a basket bet, a snake bet, etc.). Split bets, for example, are placed on borders between, or connecting points of, the betting spots of individual values. The position of placement of the split bet thus straddles the number values on the betting layout 120 and indicates a multi-value bet on the group of number values that the virtual token straddles. Hence, the betting spots for split bets include the given border on which the virtual token is placed. The multi-value type bet can also include “call” type bets, such as a Voisins du Zero bet, a Jeu Zero bet, a Tiers du Cylindre bet (or “Tiers” bet), an Orphelins bet, a Neighbor bet, a Grand Series bet, a Zero Spiel bet, etc. The betting layout can also include additional betting spots (e.g., betting spots 121, 122, 123, and 124) which are related to the call type bets. For example, a first betting spot 121 is for placement of the Tiers bet. A second betting spot 122 is for placement of the Orphelins bet. A third betting spot 123 is for placement of the Grand Series bet. A fourth betting spot 124 is for placement of the Zero Spiel bet. The betting spots 121, 122, 123, and 124 are only examples of betting spots for some types of call bets. The betting layout 1320 can include additional betting spots for additional types of call bets or other types of bets, such as a Final Bet, a Complete Bet, an Imprisonment Bet, etc. The additional types of bets can be accessed via a user interface object, such as via a selection of a scroll control 128, or via a selection of a “Swap View” button 151.
In some embodiments, the processor can present one or more betting layouts via the user interface 102. The processor can swap views of different betting layouts (e.g., via selection of the “Swap View” button 151) or can change presentation of parts of the betting layout 120 (e.g., via selection of scroll control 116 or scroll control 128). The different betting layouts (or modified betting layouts) present additional possible bet types (e.g., additional types of call bets, or various customized type bets not shown). In some instances, the different betting layouts may include custom types of bets, or customized selections of a set of bet types. Thus, if a user wants to repeatedly bet on the same values from one of the betting layouts, and/or on the same set of bet types, the user can store the customized information in a memory associated with a user account. For instance, the processor can present a feature to save a customized set, or rather a user-selected, custom set of bet-upon values associated with a set of given bet types. The processor can store the customized set (along with coordinates of the betting spots) into a user account associated with the player. A player can log in to the gaming terminal 101 using a player loyalty account which includes a certain amount of memory related to customized information. The customized information can be related to customized bets (e.g., customized selections of various bet types), customized selections of layouts (e.g., a standard layout, a racetrack type layout, etc.), or customized settings for other features, such as customized settings for eligible multiplier ranges and/or betting tiers (e.g., see
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The processor illustrates (via the display 103) the bet type being selected using a highlight effect. The processor presents the highlight effect on one or more portions (i.e., on various segments) of the roulette wheel 150 that correspond to the selected bet-upon values from the betting layout 120. The processor selects and/or animates different highlight effects for different bet types. For example, the processor utilizes different highlight effects for single-value bet types versus multi-value bet types. For instance, as shown in
In some embodiments, the processor selects a type of highlight effect that relates to some aspect of the bet type and/or that indicates a difference in bet types or differences in degrees of payouts for the particular bet types. For example, a single-value bet type (e.g., a straight-up bet) offers higher payout odds for a single selected number value as opposed to multi-value bet type which provides lower odds of payout for each respective one of the multiple number values associated with the multi-value bet type. Thus, the processor can select the arrow-type highlight effect (e.g., highlight effect 112) for the straight-up bet, to cause it to stand out more than a border-type highlight effect (e.g., highlight effect 190). In some embodiments, the processor can also present a border-type highlight effect for a single-value bet type, such as highlight effect 110 which surrounds a specific portion of the pocket 181 related to the value “27.”
In another example, the processor utilizes different colors as highlight effects for the different bet types. For instance, the processor uses different colors to represent the different bet types. For example, the processors animates the highlight effects 110 and 112 with a different color than the highlight effect 190. For example, , the processor colors at least some portion of the highlight effect 190 as green, while concurrently the processor colors at least some portion of the highlight effects 110 and/or 112 as gold. Furthermore, each of the different types of multi-value bets can have a different color (or other different kinds of distinguishing characteristic, such as different shapes, patterns, gradients, actions, etc.).
In some embodiments, the processor can illustrate the bet type on the roulette wheel 150 as the bet is being selected (e.g., when a token hovers over a given position before being released). For instance, when a player positions their finger over one of the instance of tokens 115 and drags the finger to the betting spot 126, the processor tracks the position of the token 131. In response to detecting the position of the token 131 in the betting spot 126 the processor selects and illustrates the highlight effect 112 (and highlight effect 110) on the portion(s) of the roulette wheel 150 that are associated with the pocket 181 related to the value “27” from the betting spot 126. The portion(s) of the roulette wheel 150 that are associated with the pocket 181 may include any portion of the roulette wheel 150 within the area 182. The area 182 is a slice of the roulette wheel 150 extending from (or near) a center point 180 of the roulette wheel 150 up to, the pocket 181 including and/or surrounding the value “27.” The highlight effect 112 includes arrow graphics that point to tire pocket 181. The highlight effect 110 surrounds the pocket 181 and the value “27.” Furthermore, the highlight effect 112 can be dynamic and can move (e.g., as if the arrow graphics move in waves from (or near) the center point 180 to the pocket 181). The processor animates the highlight effects 110 and 112 as the finger of the player (i.e., the player input) is still touching the betting layout 120. The processor detects when the player releases their finger from the betting layout 120 (i.e., when the player releases the drag-and-drop function for the token 131 by lifting up their finger). In response to detecting the finger release over an available betting spot, the processor determines that the bet is placed and, hence, the processor locks in the highlight effects 110 and 112 onto the roulette wheel 150. The highlight effects 110 and 112 remain on (e.g., remain overlaid onto) the roulette wheel 150 throughout the remainder of the game, such as when the roulette wheel 150 spins and/or after an outcome of the roulette game occurs (e.g., as a roulette ball 113 comes to rest within one of the pockets on the roulette wheel 150). The bet can still be removed or modified before a croupier closes the betting. If, for example, the player input dragged-and-dropped the token 131 away from the betting spot 126 while betting is still allowed, then the processor removes the highlight effects 110 and 112 from the roulette wheel 150. Thus, a highlight effect (e.g., highlight effects 110 and 112) that indicates a bet or a bet position can be displayed before and after a betting cycle is called to an end by the croupier. A multiplier effect (e.g., see
In
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In some embodiments, the processor animates a border-type highlight around sections on the roulette wheel that correspond to a plurality of bet-upon values for the multi-value bet. For example, as shown in
In some embodiments, the processor animates a border-type highlight around contiguous sections of the roulette wheel. For example,
In some embodiments, the processor animates a border-type highlight around non-contiguous sections of the roulette wheel. For example, as shown in
The processor can further animate contiguous pockets differently based on the bet type. For example, in some embodiments, the processor determines whether to animate one border around a group of contiguous pockets or whether to animate separate borders around each member of a group of contiguous pockets based on the bet type. For example, as shown in
In some embodiments, the processor illustrates a highlight effect on a portion of the betting layout associated with the one or more bet-upon values. For example, as shown in
Furthermore, the processor can combine highlight effects. For example, a portion of the highlight effect 341 can include a green color near the betting spot 324 and a dark blue color near the betting spot 325, a light blue color near the betting spot 327 and a purple color near the betting spot 327. The green and dark blue color appear on the right-hand side of the highlight effect 341 whereas the light blue and purple color appear on the left-hand side of the highlight effect 341. The highlight effect 342 is an additional highlight effect that appears when a bet is placed on one of the specific betting spots 324, 325, 326, or 327. For example, the token 331 is placed onto one of the betting spot 324 that is related to the Zero Spiel bet type. Consequently, in response the processor selects and animates the highlight effect 342 using the color green (which is the color associated with the Zero Spiel bet type). Furthermore, the processor can present (e.g., animate and/or illustrate) an additional type of highlight effect called a marker to indicate which of the individual layout values were bet upon for certain multi-value type bets. For example, the processor presents markers 333 that correspond to the bet-upon values for the Zero Spiel bet type. The markers 333 can also be used for other multi-value type bets, such as for the dozens bet type, the odd/even bet type, the red/black bet type, the column bet type, etc., which are available on the inner betting layout 320. Furthermore, the processor can color the markers according to the bet type. For example, because the token 331 is placed for the Zero Spiel bet type, the markers 333 which appear on the individual values for the Zero Spiel bet type are colored green (which is the color associated with the Zero Spiel bet type). The processor can select different colors for the marker-type highlight effects for different other types of multi-value bets (e.g., the Grand Series bet type, the Orphelins bet type, the Tiers bet type, etc.). If a plurality of multi-value bets are placed, then the processor can overlap markers on the overlapping individual values on which markers are placed. In the case of an overlap of bet-upon values, the processor can instead animate a single marker having multiple colors to highlight that the value is bet upon by the plurality of multi-value bets placed. For example, the processor positions the marker 334 (which is different from markers 333). The marker 334 is different in attributes from the marker 333 to indicates both a single-value bet type and a multi-value bet type were both placed on the value “3” (e.g., as a straight-up bet as a result of the placement of the toke 332 at betting spot 336, and as a multi-value bet as a result of the placement of the token 331 on the betting spot 324).
In addition to animating highlight effects on the roulette wheel and on the betting layout, the processor can animate highlight effects on other portions of a user interface or on other sections of a display associated with one or more gaming terminals. For instance, as shown in
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In some embodiments, as shown in
In another embodiment, a betting tier is determined based on a selected eligible multiplier range 409. For example, the setting for the eligible multiplier range 409 can modify the denomination values for the available tokens 115. For instance, if the processor detects that the eligible multiplier range 409 is set to either “OFF” or to the next lowest eligibility setting (e.g., the “50X” multiplier range), then the denomination values for the available tokens 115 are set at a lowest range of denomination values (e.g., “1,” “5,” “10”). On the other hand, if the eligible multiplier range 409 is set to a next higher multiplier range (e.g., “100 X”), then the processor automatically changes the range of denomination values to increase incrementally (e.g., the available tokens 115 change denomination values to “5,” “10,” and “15”).
In some embodiments, the minimum betting amount and the range of denomination values for the available tokens 115 can both be modified in combination and/or interchangeably based on the eligible multiplier range 409. For instance, if the processor detects that the eligible multiplier range 409 is set to either “OFF” or if it is set to the lowest eligibility setting (e.g., the “50X” multiplier range), then the denomination values for the available tokens 115 are set at a lowest range of denomination values (e.g., “1,” “5,” “10”) and the minimum betting amount is one betting unit (e.g., $1 or an equivalent number of credits that constitute a minimum betting unit). On the other hand, if the eligible multiplier range 409 is set to a next higher multiplier range (e.g., “100X”), then the processor leaves the denomination values for the available tokens 115 at their lowest range (e.g., “1,” “5,” “10) while increasing the minimum betting amount by one or more betting units (e.g., a $2, or equivalent credit amount, is now required). If the eligible multiplier range 409 is set to a next higher multiplier range (e.g., “250X”) then, the processor automatically increases the minimum betting amount (e.g., to S5 or equivalent credit amount) and also changes the range of denomination values to increase reflect the change (e.g., the available tokens 115 change denomination values to a range of “5,” “10,” and “15”). In other embodiments, the lowest betting denomination value (e.g., $1 or equivalent credit value) is left available for selection and placement regardless of the betting tier.
In some embodiments, some, or all, of the highlight effects for the different eligible multiplier ranges 409 can be animated using different colors. For example, the highlight effects related to the “50X” multipliers may utilize the color pink, the highlight effects related to the “100X” multipliers may utilize the color copper, the highlight effects related to the “250X” multiplier may utilize the color silver, and the highlight effects related to the “500X” multipliers may utilize the color gold. In other embodiments, only the highest range of multiplier is a different color from other multipliers (e.g., the “500X” multiplier effect is colored bright blue, whereas lower multiplier ranges are gold colored). In other words, the processor can cause an appearance of a multiplier effect to visually indicate a multiplier range and/or whether it is an eligible range based on the player inputs, settings, betting levels, selections, etc..
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In some embodiments, the processor combines highlight effects based on specific conditions. For example, as shown in
In addition to embodiments already described, the following paragraphs describe additional possible embodiments.
As described, in some embodiments, the processor overlays graphical images of highlight effects onto a graphical depiction of a roulette wheel. In other embodiments, the processor animates the selected highlight effect as an augmented reality overlay onto a live video stream of a roulette wheel. In yet another embodiment, the processor animates the selected highlight effect as a projection of light that throws one or more images of the highlight effect onto the one or more portions of a physical roulette wheel (either from above the roulette wheel or from below the roulette wheel). In some embodiments, the processor utilizes a machine learning model to analyze a live video stream of the betting layout and detect, via image analysis, coordinates for pixels in the image that correspond to the position of the token in relation to coordinates for pixels in the image that relate to a betting layout. In some embodiments, the machine learning model uses object segmentation to detect coordinates of pixels for the betting layout as well as to detect coordinates of pixels for the roulette wheel. The machine learning model, is trained on images of a betting layout, images of tokens, images of placement of tokens on the betting layout, images of resting and spinning roulette wheel, etc. In response to the training, the machine learning model learns how to detect objects from images of the betting layout and determine, from the relative location of the objects within the video feed, positions of placement of tokens on a betting layout. The machine beaming model can also determine locations on the physical roulette wheel on which to project images of the highlight effects. In one embodiment, the processor can cause a projector to project (e.g., throw) images of the highlight effects onto mapped locations for the parts of the roulette wheel, such as the borders of the pockets on the roulette wheel. For instance, the processor maps highlight effects to coordinates, or pixels, of the pockets and renders the highlight effects as graphical images on a virtual overlay of the live video stream and/or as a real-time 3D rendering. An exemplary system to detect physical gaming objects, such as tokens on a betting layout, is described in more detail in the Pat. Application No. 16/943,128 (U.S. Publication No. 20210056804), titled SYSTEMS AND METHODS OF AUTOMATED LINKING OF PLAYERS AND GAMING TOKENS which is hereby incorporated by reference in its entirety. All patent applications, patents, and printed publications cited herein are incorporated herein by reference in their entireties, except for any definitions, subject matter disclaimers or disavowals, and except to the extent that the incorporated material is inconsistent with the express disclosure herein, in which case the language in this disclosure controls.
In some embodiments, the processor can instead, or in addition, illustrate an image of a wheel (e.g., camera feed or graphical rendering), on an additional display (e.g., on signage, on active headset viewers, etc.), on which graphical highlighting and/or augmented-reality (AR) highlighting can be superimposed over the image of the roulette wheel. In some embodiments, each player can have a viewer (e.g., glasses or other type of AR headset), that can show each player their individual bet selections by animating the highlight effects related to those bet selections via a virtual overlay for each individual viewer. The viewer overlay can show only the specific bets made by that player in relation to a viewing perspective of the player (via the viewer). In some embodiments, the viewer does not animate or highlight specific bets made by other players and/or does not animate highlight effects that relate to other players. The other players, however, can have their individually highlighted AR overlays (via their respective viewers) that only indicates their specific bets made. In some embodiments, the viewer can toggle views to show overlays of other players, and/or switch to a combined view that presents, on the AR overlay, all bets made by any or all players.
Each of the player terminals 1114A through 1114E includes a respective player interface area 1132A through 1132E that is configured for wagering and game play interactions with the video device 1158 and/or virtual croupier 1125. The player interface area 1132A through 1132E can present (depending on a display mode) either one of the user interface 102 or the display 103 described for
A communication device 1199 may be included and operably coupled to the control processor 1197 such that information related to operation of the gaming system 1100, information related to the game play, or combinations thereof may be communicated between the gaming system 1100 and other devices (not shown) through a suitable communication media, such, as, for example, wired networks, Wi-Fi networks, and cellular communication networks. In some embodiments, the communication device 1199 is, or is associated with, switch 1220 described for
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Further detail of an example of a table and/or gaming system and player displays is disclosed in U.S. Pat. Application Ser. No. 10/764,995, filed Jan. 26, 2004, published as U.S. Pat. Application Publication No. 2005/0164762 on Jul. 28, 2005, now U.S. Pat. No. 8,272,958, issued Sep. 25, 2012, and titled “AUTOMATED MULTIPLAYER GAME TABLE WITH UNIQUE IMAGE FEED OF DEALER,” the disclosure of each of which application and patent is incorporated herein in its entirety by this reference. Although an embodiment is described showing individual discrete player stations, in some embodiments, the entire playing surface (e.g., player interface areas 1132A through 1132E, roulette wheel screen 1164, etc.) may be an electronic display that is logically partitioned to permit game play from a plurality of players for receiving inputs from, and displaying game information to, the players, the dealer, or both.
Each of the player terminals 1202 includes a game client 1206 that subscribes to a game service 1204 associated with the roulette game. Each of the game clients 1206 is configured to present game content (e.g., game assets for betting layouts, roulette wheels, highlight effects, etc.). In some embodiments, the game clients 1206 are configured to present the game content and highlight effects via player interface areas 1132A through 1132E (shown in
Referring to
The client 1322 may be an online casino that handles user funds, and enables play of a wide variety of casino-style games, such as roulette, card games, dice games, slot games, and electronic gaming machine (EGM) games. A player accesses the client 1322 with a user device 1320 such as a personal computer, tablet, cell phone or other mobile device over a network, such as the internet or a closed casino network. Players are able to make real money wagers through the user device 1320 and the client 1322 delivers game results to the player over a network (not shown). Losses are taken by the online casino, and wins are paid out to the player. The client 1322 handles client funds, and interacts with financial service providers to transfer funds in and out of the casino accounts. The server architecture of the client 1322 can take many forms. In one example, the client 1322 is operably connected to a separate remote gaming system 1300 that administers and delivers game results for one or more games, but in other embodiments, all of the online game play is administered in the client 1322. Exemplary gaming systems 1300 deliver game results, administer game rules, and confirm wagers are made and that funds are available, but such systems do not interact directly with users and do not handle player funds.
The wagering games supported by the gaming system 1300 may track player account balances and may use this information to confirm a game result can be delivered. The same system could be used to administer play-for-fun games in which account balances are tracked but do not represent real currency.
A virtual credits option may be used with wagering games in which credits (or other symbols) may be issued to a player to be used for the wagers. A player may be credited with credits in any way allowed, including, but not limited to, a player purchasing credits; being awarded credits as part of a contest or a win event in this or another game (including non-wagering games); being awarded credits as a reward for use of a product, casino, or other enterprise, time played in one session, or games played; or may be as simple as being awarded virtual credits upon logging in at a particular time or with a particular frequency, etc. Although credits may be won or lost, the ability of the player to cash out credits may be controlled or prevented. In one example, credits acquired (e.g., purchased or awarded) for use in a play-for-fun game may be limited to non-monetary redemption items, awards, or credits usable in the future or for another game or gaming session. The same credit redemption restrictions may be applied to some or all of credits won in a wagering game as well.
An additional variation includes web-based sites having both play-for-fun and wagering games, including issuance of free (non-monetary) credits usable to play the play-for-fun games. This may attract players to the site and to the games before they engage in wagering. In some embodiments, a limited number of free or promotional credits may be issued to entice players to play the games. Another method of issuing credits includes issuing free credits in exchange for identifying friends who may want to play. In another embodiment, additional credits may be issued after a period of time has elapsed to encourage the player to resume playing the game. The gaming system 1300 may enable players to buy additional game credits to allow the player to resume play. Objects of value may be awarded to play-for-fun players, which may or may not be in a direct exchange for credits. For example, a prize may be awarded or won for a highest scoring play-for-fun player during a defined time interval. All variations of credit redemption are contemplated, as desired by game designers and game hosts (the person or entity controlling the hosting systems).
The gaming system 1300 may include a gaming platform that establishes a portal for an end user to access via a user device 1320 to a wagering game hosted by a game server 1306 through a user interaction server 1302. The user device 1320 may communicate with user interaction server 1302 using a network 1330 (e.g., the Internet). The user interaction server 1302 may communicate with the game server 1306 and provide game information, such as graphical displays and game interactions to the user. In some embodiments, the functionality of the gaming system 1300 may be incorporated into the online casino client 1322. In some embodiments, a single user device 1320 communicates with a game provided by the game server 1306, while other embodiments may include a plurality of user devices 1320 configured to communicate and provide end users with access to the same game provided by the game server 1306. In addition, a plurality of end users may be permitted to access a single user interaction server 1302, or a plurality of user interaction servers 1302, to access the game server 1306.
The user interaction server 1302 may communicate with the user device 1320 through the client 1322 to enable access to the gaming system 1300. The user may be unaware that the game is being administered by gaming system 1300 and not the client 1322. In embodiments, the user device 1320 includes a user display that includes game assets delivered from the asset server 1304 from gaming system 1300, as well as casino assets (such as the casino name, logo and other distinctive graphics) delivered by the client 1322. The user interaction server 1302 may enable a user to create and access a user account and interact with gaming server 1306. The user interaction server 1302 may enable users to initiate new games, join existing games, and interface with games being played by the user.
In some embodiments, the user interaction server 1302 may also provide the client 1322 for execution on the user device 1320 for accessing the gaming system 1300. The client 1322 provided by the gaming system 1300 for execution on the user device 1320 can comprise a variety of implementations according to the user device 1320 and method of communication with the gaming system 1300. In one embodiment, the user device 1320 connects to the gaming system 1300 using a web browser, and the client 1322 executes within a browser window or frame of the web browser. In another embodiment, the client 1322 is a stand-alone executable on the user device 1320.
In one embodiment, the client 1322 may comprise a relatively small amount of script (e.g., JAVASCRIPT.RTM.), also referred to as a “script driver,” including scripting language that controls an interface of the client 1322. The script driver may include simple function calls requesting information from the gaming system 1300. In other words, the script driver stored in the client 1322 may merely include calls to functions that are externally defined by, and executed by, the gaming system 1300. As a result, the client 1322 may be characterized as a “thin client.” As that term is used herein, the client 1322 may be little more than a script player. The client 1322 may simply send requests to the gaming system 1300 rather than performing logic itself for the games administered by gaming system 1300. The client 1322 may perform logic for other games that are not administered by gaming system 1300. For example, gaming system 1300 may administer an online casino’s card games while all other games are administered by the client 1322. The client 1322 receives player inputs, and the player inputs are passed to the gaming system 1300 for processing and executing the wagering game. In one embodiment, this includes providing specific graphical display information to the client 1322 as well as game outcomes.
In other embodiments, the client 1322 comprises an executable file rather than a script. In that case, the client 1322 may do more local processing than does a script driver, such as calculating where to show what game symbols upon receiving a game outcome from game server 1306 through user interaction server 1302. In one embodiment, it may be that portions of an asset server 1304 are loaded onto the client 1322 and are used by the client 1322 in processing and updating graphical displays. Due to security and integrity concerns, some embodiments will have the bulk of the processing of the game play performed in the gaming system 1300. However, some embodiments may include significant game processing by the client 1322 when the client and user device 1320 are considered trustworthy or when there is reduced concern for security and integrity in the displayed game outcome. In most embodiments, it is expected that some form of data protection, such as end-to-end encryption, will be used when data is transported over network 1330. Network 1330 may be any network, including, but not limited to, the Internet, a communications network, a cell-phone network, a mobile device network, a wireless network, etc.
In an embodiment where the client 1322 implements further logic and game control methodology beyond the thin client, the client 1322 may parse and define player interactions prior to passing the player interactions to the gaming system 1300. Likewise, when the client 1322 receives a gaming interaction from the gaming system 1300, the client 1322 may be configured to determine how to modify the display as a result of the gaming interaction. The client 1322 may also allow the player to change a perspective or otherwise interact with elements of the display that do not change aspects of the game.
The gaming system 1300 may include an asset server 1304, which may host various media assets (e.g., audio, video, and image files) that may be sent to the client 1322 for presenting the various wagering games to the end user. In other words, in this embodiment, the assets presented to the end user may be stored separately from the client 1322. In one embodiment, the client 1322 requests the assets appropriate for the game played by the user; in other embodiments, especially those using thin clients, just those assets that are needed for a particular display event will be sent by game server 1306 when the game server 1306 determines they are needed, including as few as one asset. In one example, the client 1322 may call a function defined at the user interaction server 1302 or asset server 1304, which may determine which assets are to be delivered to the client 1322 as well as how the assets are to be presented by the client 1322 to the end user. Different assets may correspond to the various clients that may have access to the game server 1306 or to different games to be played.
The game server 1306 is configured to perform game play methods and determine game play outcomes that are provided to the user interaction server 1302 to be transmitted to the user device 1320 for display on the end user’s computer. For example, the game server 1306 may include game rules for one or more wagering games, such that the game server 1306 controls some or all of the game flow for a selected wagering game as well as the determined game outcomes. The game server 1306 may include pay tables and other game logic. The game server 1306 also performs random number generation for determining random game elements of the wagering game. In one embodiment, the game server 1306 is separated from the user interaction server 1302 by a firewall or other method of preventing unauthorized access to the game server 1306 from the general members of the network 1330.
The user device 1320 may present a gaming interface to the player and communicate the user interaction to the gaming system 1300. The user device 1320 may be any electronic system capable of displaying gaming information, receiving user input, and communicating the user input to the gaming system 1300. As such, the user device 1320 can be a desktop computer, a laptop, a tablet computer, a set-top box, a mobile device (including, but not limited to, a smartphone), a kiosk, a terminal, or another computing device. The user device 1320 operating the client 1322 may comprise an interactive electronic gaming system, such the gaming terminal 101 (see
The client 1322 may interface with an end user through a web page or an application that runs on a device including, but not limited to, a smartphone, a tablet, or a general computer, or the client 1322 may be any other computer program configurable to access the gaming system 1300. The client 1322 may be illustrated within a casino webpage (or other interface) indicating that the client 1322 is embedded into a webpage, which is supported by a web browser executing on the user device 1320.
In one embodiment, the gaming system 1300 may be operated by a different entity than the operator of the client 1322. The hardware of gaming system 1300 may be located remotely from the client 1322. The user device 1320 may be operated by a third party, such as a casino or an individual, that links to the gaming system 1300, which may be operated, for example, by a wagering game service provider. Therefore, in some embodiments, the user device 1320 and the client 1322 may be operated by a different administrator than the operator of the game server 1306, and the user device 1320 and the client 1322 may also be operated by separate administrators. In other words, the user device 1320 may be part of a third-party system that does not administer or otherwise control the gaming system 1300 or game server 1306.
In another embodiment, the user interaction server 1302 and asset server 1304 are provided by a third-party system. For example, a gaming entity (e.g., a casino) may operate the user interaction server 1302 or user device 1320 to provide its customers access to game content managed by a different entity that may control game server 1306, amongst other functionality. In some embodiments, these functions are operated by the same administrator. For example, a gaming entity (e.g., a casino) may elect to perform each of these functions in-house, such as providing both the access to the user device 1320 and the actual game content and providing administration of the gaming system 1300.
The gaming system 1300 may communicate with one or more external account servers 1310, optionally through another firewall. For example, the gaming system 1300 itself may not directly accept wagers or issue payouts. That is, the gaming system 1300 may facilitate online casino gaming but may not be part of a self-contained online casino itself. Instead, the gaming system 1300 may facilitate the play of wagering games owned and controlled by a company offering games and gaming products and services, such as SHFL entertainment, Inc. Another entity (e.g., a casino or any account holder or financial system of record) may operate and maintain its external account servers 1310 to accept bets and make payout distributions. The gaming system 1300 may communicate with the account servers 1310 to verify the existence of funds for wagering and to instruct the account server 1310 to execute debits and credits.
In some embodiments, the gaming system 1300 may directly accept bets and make payout distributions, such as in the case where an administrator of the gaming system 1300 operates as the client 1322. As discussed above, the gaming system 1300 may be integrated within the operations of a casino rather than separating out functionality (e.g., game content, game play, credits, debits, etc.) among different entities. In addition, for play-for-fun wagering games, the gaming system 1300 may issue credits, take bets, and manage the balance of the credits according to the game outcomes, but the gaming system 1300 may not permit payout distributions or be linked to an account server 1310 that permits payout distributions. Such credits may be issued for free, through purchase, or for other reasons, without the ability for the player to cash out. Such play-for-fun wagering games may be administered on platforms that do not permit traditional gambling, such as to comply with jurisdictions that do not permit online gambling. In embodiments where a user device 1320 accesses games administered by gaming system 1300 through the client 1322, the account server 1310 contains “mirror accounts” that track account balances to confirm wagers have been made and there are funds to support the wagers before delivering game results. In this embodiment, no actual player funds are handled by the account server 1310.
The gaming system 1300 may be configured in many ways, from a fully integrated single system to a distributed server architecture. The asset server 1304, the user interaction server 1302, the game server 1306, and the account server 1310 may be configured as a single, integrated system of code modules running on a single server or machine, where each of the servers is functionally implemented on a single machine. In such a case, the functionality described herein may not be implemented as separate code modules. The asset server 1304, the user interaction server 1302, the game server 1306, and the account server 1310 may also be implemented as a plurality of independent servers, each using its own code modules running on a separate physical machine, and may further include one or more firewalls between selected servers (depending on security needs). Each server could communicate over some kind of networked connection, potentially as varied as that described for network 1330. Further, each single server shown in
Additional features may be supported by the game server 1306, such as hacking and cheating detection, data storage and archival, metrics generation, messages generation, output formatting for different end user devices, as well as other features and operations. For example, the gaming system 1300 may include additional features and configurations as described in U.S. Pat. Application Ser. No. 13/353,194, filed Jan. 18, 2012, and Application Ser. No. 13/609,031, filed Sep. 10, 2012, both titled “NETWORK GAMING ARCHITECTURE, GAMING SYSTEMS, AND RELATED METHODS,” the disclosures of which are incorporated herein in their entirety by this reference.
The network 1330 may enable communications between the user device 1320 and the gaming system 1300, and the user device 1320 and the online casino client 1322. A network may also connect the gaming system 1300 and account server 1310, and, further, one or more networks may interconnect one or more of the other servers shown collectively as the game system 1300. In one embodiment, the network 1330 uses standard communications technologies and/or protocols. Thus, the network 1330 can include links using technologies such as Ethernet, 802.11, worldwide interoperability for microwave access (WIMAX.RTM.), 3G, digital subscriber line (DSL), asynchronous transfer mode (ATM), INFINIBAND.RTM., PCI Express Advanced Switching, etc. Similarly, the networking protocols used on the network 1330 can include multiprotocol label switching (MPLS), the transmission control protocol/Internet protocol (TCP/IP), the User Datagram Protocol (UDP), the hypertext transport protocol (HTTP), the simple mail transfer protocol (SMTP), the file transfer protocol (FTP), etc. The data exchanged over the network 1330 can be represented using technologies and/or formats including the hypertext markup language (HTML), the extensible markup language (XML), etc. In addition, all or some of the links can be encrypted using conventional encryption technologies such as secure sockets layer (SSL), transport layer security (TLS), virtual private networks (VPNs), Internet Protocol security (IPsec), etc. In another embodiment, the entities can use custom and/or dedicated data communications technologies instead of, or in addition to, the ones described above. Depending upon the embodiment, the network 1330 can include links comprising one or more networks such as the Internet.
Turning now to
The storage device 1448 is any non-transitory computer-readable storage medium, such as a hard drive, a compact disc read-only memory (CD-ROM), a DVD, or a solid-state memory device (e.g., a flash drive). The memory 1446 holds instructions and data used by the processor 1442. The pointing device 1454 may be a mouse, a track pad, a track ball, or another type of pointing device, and it is used in combination with the keyboard 1450 to input data into the computer system 1400. The graphics adapter 1452 displays images and other information on the display 1458. The network adapter 1456 couples the computer system 1400 to a local or wide area network.
As is known in the art, the computer system 1400 can have different and/or other components than those shown in
The network adapter 1456 (may also be referred to herein as a communication device) may include one or more devices for communicating using one or more of the communication media and protocols discussed above with respect to
In addition, some or all of the components of this general computer system 1400 of
The gaming system 1300 (
The computer system 1400 is adapted to execute computer program modules for providing functionality described herein. As used herein, the term “module” refers to computer program logic utilized to provide the specified functionality. Thus, a module can be implemented in hardware, firmware, and/or software. In one embodiment, program modules are stored on the storage device 1448, loaded into the memory 1446, and executed by the processor 1442.
Referring to
In one embodiment, the game controller 1610 randomly selects the multipliers levels and transmits data about the multiplier levels to the terminals (e.g., to terminal 1600, 1641, 1642, and 1643). In other words, in one embodiment, one game controller randomly selects the same set of multiplier levels for communal use by all terminals. However, in another embodiment, a separate game controller (e.g., processor, client, etc.) associated with each terminal can randomly select a specific set of multiplier levels for use only at that terminal. For instance, each player terminal can randomly select a unique set of multipliers for use at only that specific player terminal. The player terminal can also randomly select terminal-specific sets of values from the betting layout and pair them with the set of multipliers selected by the player terminal (e.g., as at processing block 1532). In one embodiment, the croupier terminal can also randomly select a set of multipliers and can also randomly select a set of values from the betting layout to pair with the set of multipliers. The set of multipliers selected by the croupier terminal can be communal-type multiplier levels for which any of the active player terminals are eligible.
Referring back to
Referring momentarily back to
Referring again to
For instance, the game controller 1610 randomly selects, as values for first set 1631, the layout values “28,” “3,” and “31.” The game controller 1610 assigns (e.g., transmits, passes, etc.) the first set 1631 to the first terminal 1641. The game controller 1610 further pairs (e.g., associates) the individual members of the first set 1631 with the respective individual members of the current multiplier set 1630. For instance, the first layout value “28” (from the first set 1631) is paired with the first level 1611 (i.e., “28” is paired with “100X”); the second layout value “3” (from the first set 1631) is paired with the second level 1612 (i.e., “3” is paired with “50X”); and the third layout value “31” (from the first set 1631) is paired with the third level 1613 (i.e., “31” is paired with “500X”).
Additionally, the game controller 1610 randomly selects, as values for second set 1632 the layout values “18,” “22,” and “0.” The game controller 1610 assigns (e.g., transmits, passes, etc.) the second set 1632 to the second terminal 1642. The game controller 1610 further pairs the individual members of the second set 1632 with the respective individual members of the current multiplier set 1630. For instance, the first layout value “18” (from the second set 1632) is paired with the first level 1611 (i.e., “18” is paired with “100X”}; the second layout value “22” (from the second set 1632) is paired with the second level 1612 (i.e., “22” is paired with “50X”); and the third layout value “0” (from the second set 1632) is paired with the third level 1613 (i.e., “0” is paired with “500X”).
Furthermore, the game controller 1610 randomly selects, as values for third set 1633 the layout values “4,” “16,” and “7.” The game controller 1610 assigns (e.g., transmits, passes, etc.) the third set 1633 to the third terminal 1643. The game controller 1610 further pairs the individual members of the third set 1633 with the respective individual members of the current multiplier set 1630. For instance, the first layout value “4” (from the third set 1633) is paired with the first level 1611 (i.e., “4” is paired with “100X”); the second layout value “16” (from the third set 1633) is paired with the second level 1612 (i.e., “16” is paired with “50X”); and the third layout value “7” (from the third set 1633) is paired with the third level 1613 (i.e., “7” is paired with “500X”).
In one embodiment the game controller 1610 can randomly select the multiplier levels (e.g., via a RNG of the game controller 1610) and can also randomly select the sets 1631, 1632, and 1633 (e.g., via the same RNG) and assign the sets 1631, 1632 and 1633 with the current multiplier set 1630. In other embodiments, each terminal 1641, 1642, and 1643 can have its own separate RNG that can randomly select its own set of terminal-specific layout values. For example, the game controller 1610 can use a first RNG to randomly select the multiplier levels. The first terminal 1641 can use a second RNG (stored within the first terminal 1641 or accessible via a network) to generate the first set 1631. The second terminal 1642 can use a third RNG (stored within the second terminal 1642 or accessible via the network) to generate the second set 1632. The third terminal 1643 can use a fourth RNG (stored within the third terminal 1643 or accessible via the network) to generate the third set 1633. Each individual terminal 1641, 1642, and 1643 can further receive, from the game controller 1610, the current multiplier set 1630 and can pair its terminal-specific set of layout values with the current multiplier set. Furthermore, the game controller 1610 can transmit the current multiplier set 1630 to the croupier terminal 1600 and/or to the player terminals 1641, 1642, and 1643. Likewise, the game controller 1610 (and/or the individual player terminals 1641, 1642, and 1643) can transmit to the croupier terminal 1600 the sets 1631, 1632, and 1633.
Returning momentarily to
Each of the terminal displays 1601, 1602, and 1603 can present the highlight effects as stand-alone graphics (as shown for the highlight effects 1661, 1662, or 1663), as graphics superimposed over an image of the betting layout, as graphics superimposed over an image of the roulette wheel, a combination thereof, etc. For instance the terminal display 1601 can present an image of the wheel 150 with terminal-specific highlight effects superimposed over at least a portion of the pockets for the values “28,” “3,” and “31.” The display 1601 can also present an image of the betting layout (not shown) with terminal-specific highlight effects superimposed over betting spots associated with the values “28,” “3,” and “31.” Concurrently, the terminal display 1602 can present a separate image of the wheel 150 with terminal-specific highlight effects superimposed over at least a portion of the pockets for the values “18,” “22,” and “0.” Further, the terminal display 1602 can present a separate image of the betting layout with terminal-specific highlight effects superimposed over betting spots associated with the values “18,” “22,” and “0.” Likewise, the terminal display 1603 can present a separate image of the wheel 150 with terminal-specific highlight effects superimposed over at least a portion of the pockets for the values “4,” “16,” and “7.” Further, the terminal display 1603 can present a separate image of the betting layout with terminal-specific highlight effects superimposed over betting spots associated with the values “4,” “16,” and “7.” The croupier terminal 1600 can also be configured to present information and/or highlight effects related to the terminal-specific and/or communal values. For example, the croupier terminal 1600 presents a display 1604 that includes an image of the roulette wheel 150 and a section 1680 that presents information related to a current spin or game play round for the roulette game, such as information about one or more types of multiplier levels (e.g., terminal-specific or communal) and/or randomly selected layout values that correspond to the a paired levels. For example, the section 1680 presents a first-level subsection 1691 that includes a highlight effect 1621 that specifies the value (“100X”) for the first level 1611 as well as additional highlight effects (1695A, 1695B, 1695C, 1695D and 1695E) that visually associate the active terminals with current terminal-specific layout values paired with the first level 1611. For example, in the first-level subsection 1691, a first graphic 1695A indicates a label (i.e., “T1:”) which signifies the first terminal 1641. A second graphic 1695B indicates the terminal-specific layout value of “28.” The second graphic 1695B is associated visually with the first graphic 1695A (e.g., the label “T1:” is positioned to the immediate left of the value “28”), thus specifying (e.g., visually associating) the paired relationship between the first level 1611 (“100X”), the first terminal 1641 (“T1:”), and the randomly selected, terminal-specific layout value of “28.”
Additionally, within the first-level subsection 1691, a third graphic 1695C (e.g., with a label “T2:” which signifies the second terminal 1642) is associated visually with a fourth graphic 1695C (e.g., the value “18”), thus visually indicating the paired relationship between the first level 1611 (e.g., “100X”), the second terminal 1642 (e.g., “T2:”), and the randomly selected, terminal-specific layout value of “18.” Similarly, within the first-level subsection 1691, a fifth graphic 1695E (e.g., with a label “T3:” which signifies the third terminal 1643) is associated visually with a sixth graphic 1695F (e.g., the value “4”), thus visually indicating the paired relationship between the first level 1611 (e.g., “100X”), the third terminal 1643 (e.g., “T3:”), and the randomly selected, terminal-specific layout value of “4.”
Additionally, a second-level subsection 1692 includes highlighting effects that visually indicate the paired relationships between the second level 1612 (e.g., “50X”) and the terminal-specific layout values of “3,” “22,” and “16” (which are visually associated with additional instances of the graphics that signify the first terminal 1641 (e.g., “T1:”), the second terminal 1642 (e.g., “T2:”), and the third terminal 1643 (e.g., “T3:”) respectively).
Furthermore, a third-level subsection 1693 includes highlighting effects that visually indicate the paired relationship between the third level 1613 (i.e., the “500X”) and the terminal-specific layout values of “31,” “0,” and “7” (which are visually associated with additional instances of the graphics that signify the first terminal 1641 (e.g., “T1:”), the second terminal 1642 (e.g., “T2:”), and the third terminal 1643 (e.g., “T3:”) respectively).
The display 1604 also presents section 1681, which indicates a history of when a randomly selected layout value wins during a spin of the roulette wheel 150. For example, during any previous spins, if the ball 130 lands in a pocket associated with a betting layout value that was randomly selected and paired with a multiplier level, then the winning value, and its paired multiplier level, are listed in the section 1681. The section 1681 shows results from the last five times a winning layout value coincided with a multiplier level. However, in other embodiments, the section 1681 can show more, or fewer, than the last five times. Furthermore, a player terminal display (e.g., display 1601, 1602, or 1603) can show a history that is terminal-specific. For instance, the terminal display 1601 can show a history of winning values specifically related to the first terminal 1641 or specifically related with a player account logged into the first terminal 1641; terminal display 1602 can show a history for the second terminal 1642 or for a player account logged into the second terminal 1642; etc.
Furthermore, the croupier display 1604 may be a common display (e.g., viewable from all player terminals). Thus, the wheel 150 on the display 1604 may or may not show highlight effects related to communal values and/or terminal-specific values. In the example shown in
Referring again to
The first terminal 1741 presents highlight effects 1761 that specify the paired communal values as well as the terminal-specific pairing for the first terminal 1741. For instance, the first terminal 1741 presents (via display 1701) a first highlight effect that indicates the pairing of the first level 1711 (i.e., “100X”) with the first communal value 1721 (i.e., “28”). The first terminal 1741 also presents (via display 1701) a second highlight effect that indicates the pairing of the second level 1712 (i.e., “50X”) with the second communal value 1721 (i.e., “3”). The first terminal 1741 also presents (via display 1701) a third highlight effect that indicates the pairing of the third level 1713 (i.e., “500X”) with the first terminal-specific value 1731 (i.e., “36”).
The second terminal 1742 presents highlight effects 1762 that specify the paired communal values as well as the terminal-specific pairing for the second terminal 1742. For instance, the second terminal 1742 presents (via display 1702) a first highlight effect that indicates the pairing of the first level 1711 (i.e., “100X”) with the first communal value 1721 (i.e., “28”). The second terminal 1742 also presents (via display 1702) a second highlight effect that indicates the pairing of the second level 1712 (i.e., “50X”) with the second communal value 1721 (i.e., “3”). The second terminal 1742 also presents (via display 1702) a third highlight effect that indicates the pairing of the third level 1713 (i.e., “500X”) with the second terminal-specific value 1732 (i.e., “0”).
The third terminal 1743 presents highlight effects 1763 that specify the paired communal values as well as the terminal-specific pairing for the third terminal 1743. For instance, the third terminal 1743 presents (via display 1703) a first highlight effect that indicates the pairing of the first level 1711 (i.e., “100X”) with the first communal value 1721 (i.e., “28”). The third terminal 1743 also presents (via display 1703) a second highlight effect that indicates the pairing of the second level 1712 (i.e., “50X”) with the second communal value 1721 (i.e., “3”). The third terminal 1743 also presents (via display 1703) a third highlight effect that indicates the pairing of the third level 1713 (i.e., “500X”) with the third terminal-specific value 1733 (i.e., “5”).
A croupier terminal 1700 presents, via a common display 1704, highlight effects that specify the paired communal values as well as the paired terminal-specific values. For instance, the croupier terminal 1700 presents (via display 1704) a section 1780 indicating highlight effects 1771A, 1172A, 1791A, 1792A, and 1793A. Highlight effect 1771A specifies the pairing of the first level 1711 (i.e., “100X”) with the first communal value 1721 (i.e., “28”). Highlight effect 1772A specifies the pairing of the second level 1712 (i.e., “50X”) with the second communal value 1721 (i.e., “3”). Highlight effect 1791A specifies the pairing of the third level 1713 (i.e., “500X”) with the first terminal-specific value 1731 (i.e., “36”). Highlight effect 1792A specifies the pairing of the third level 1713 (i.e., “500X”) with the second terminal-specific value 1732 (i.e., “0”). Highlight effect 1793A specifies the pairing of the third level 1713 (i.e., “500X”) with the third terminal-specific value 1733 (i.e., “5”).
The croupier terminal 1700 can further present highlight effects on an image of the wheel 150 presented via the display 1704. For example, prior to (and during) the spinning of the wheel 150, the display 1704 presents highlight effect 1771B, which specifies the pairing of the first level 1711 and the first communal value 1721. For instance, the highlight effect 1771B is superimposed over at least a portion of the pocket associated with the value “28.” The display 1704 also presents highlight effect 1772B, which specifies the pairing of the second level 1712 and the second communal value 1722. For instance, the highlight effect 1772B is superimposed over at least a portion of the pocket associated with the value “3.” Additionally, the display 1704 presents highlight effect 1791B, which specifies the pairing of the third level 1713 and the first terminal-specific value 1731. For instance, the highlight effect 1791B is superimposed over at least a portion of the pocket associated with the value “36.” The highlight effect 1791B also specifies (e.g., via the graphic labeled “(T1)”) a terminal-specific association with only the first terminal 1741. The display 1704 also presents highlight effect 1792B, which specifies the pairing of the third level 1713 and the second terminal-specific value 1732. For instance, the highlight effect 1792B is superimposed over at least a portion of the pocket associated with the value “0.” The highlight effect 1792B also specifies (e.g., via the graphic labeled “(T2)”) a terminal-specific association with only the second terminal 1742. Furthermore, the display 1704 presents highlight effect 1793B, which specifies the pairing of the third level 1713 and the third terminal-specific value 1733. For instance, the highlight effect 1793B is superimposed over at least a portion of the pocket associated with the value “5.” The highlight effect 1793B also specifies (e.g., via the graphic labeled “(T3)”) a terminal-specific association with only the third terminal 1743.
In some embodiments, the croupier terminal 1700 can determine whether or not to present terminal-specific values. For example, the game controller 1710 can randomly select any number of multiplier levels, and multiple selected levels may be terminal-specific. However, each terminal-specific level has a unique value (i.e., non-communal), and thus requires more highlight effects to indicate each separate unique value for all of the different active terminals. For instance, as in
The croupier terminal 1700 can further present a section 1781 that is similar to section 1681 illustrated in
Any component of any embodiment described herein may include hardware, software, or any combination thereof.
Further, the operations described herein can be performed in any sensible order. Any operations not required for proper operation can be optional. For example, flow 200 describes at processing block 210 an operation to de-emphasize portions of a roulette wheel. The deemphasizing enables the animation of the selected highlight effect on bet-upon pockets to be more pronounced. However, the animating, at processing block 212, can, in some embodiments, be performed without performing processing block 210. Thus processing block 210 may be considered an optional operation in some embodiments. In another example, some embodiments may animate some highlight effects without animating other highlight effects. For instance, in some embodiments, processing blocks 214, 216, and 218 can be excluded in embodiments that do not include multipliers. Further, all methods described herein can also be stored as instructions on a computer readable storage medium, which instructions are operable by a computer processor. All variations and features described herein can be combined with any other features described herein without limitation. All features in all documents incorporated by reference herein can be combined with any feature(s) described herein, and also with all other features in all other documents incorporated by reference, without limitation.
Features of various embodiments of the inventive subject matter described herein, however essential to the example embodiments in which they are incorporated, do not limit the inventive subject matter as a whole, and any reference to the invention, its elements, operation, and application are not limiting as a whole, but serve only to define these example embodiments. This detailed description does not, therefore, limit embodiments which are defined only by the appended claims. Further, since numerous modifications and changes may readily occur to those skilled in the art, it is not desired to limit the inventive subject matter to the exact construction and operation illustrated and described, and accordingly all suitable modifications and equivalents may be resorted to, falling within the scope of the inventive subject matter.
This application claims the priority benefit of U.S. Provisional Pat. Application No. 63/249,695 filed Sep. 29, 2021 and U.S. Provisional Pat. Application No. 63/312,669 filed Feb. 22, 2022, which 63/249,695 application and 63/312,669 application are each incorporated by reference herein in their respective entireties.
Number | Date | Country | |
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63249695 | Sep 2021 | US | |
63312669 | Feb 2022 | US |