The present invention relates to a creative board game play and learning kit and a play and learning method using the same, and more particularly, a creative figure board game play and learning kit and a play and learning method using the same, which are capable of helping users better understand figures, capable of increasing thinking faculties and creativity, and capable of enabling 2 to 4 persons to simply and interestingly play the game in a short time, by allowing the user to fit together figure blocks provided to make a unit figure having a predetermined shape and allow the user to dispose the figure blocks to make an even larger figure or more unit figures.
In general, researches are being widely conducted on play and learning kits that enable users to learn mathematics knowledge while simply playing a game.
In particular, recently, a lot of play and learning kits using figures are particularly manufactured to enable users to learn spaces and figures while playing with the play and learning kits and to help the users better understand the spaces or the figures even though the users are very young.
However, most of the play and learning kits using figures are figure guess game kits intended to improve a child's space perception and dexterity by allowing the child to fit together any one figure, among figures having various shapes, with an already disposed figure but without a vacant space in order to help the child understand figures.
Thus, the child becomes bored with the simple game when the child plays the game several times, and often loses interest in the game because the child mostly plays the game alone without parents, teachers, or caregivers.
To solve the aforementioned problems, a board game or the like is being developed in the form of a play and learning kit in order to allow 2 to 4 persons to play the play and learning kit together.
However, there are problems in that most of the board games are configured based on popular contents such as animations so that the users need to know the contents to play the board games, the board games are complicated and has a limitation in allowing the users to have an interest in the board game regardless of ages, game methods are complicated, difficult, simple, or iterative, and parents or teachers do not like to play the game together because a large amount of time is required to complete the game.
The present invention has been made in an effort to provide a creative figure board game play and learning kit and a play and learning method using the same, in which figure blocks, which are provided to make at least one unit figure having a predetermined shape, are fitted together by being rotated or reversed, and shape piece blocks are disposed to provide a larger number of unit figures by further increasing a set of figures, thereby helping users better understand figures, improving thinking faculty and creativity, and enabling 2 to 4 persons to simply and interestingly play the game in a short time.
An exemplary embodiment of the present invention provides a creative figure board game play and learning kit including: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.
According to the exemplary embodiment of the present invention, it is possible to provide a creative figure board game play and learning kit and a play and learning method using the same, in which figure blocks, which are provided to make at least one unit figure having a predetermined shape, are fitted together by being rotated or reversed, and shape piece blocks are disposed to provide a larger number of unit figures by further increasing a set of figures, thereby helping users better understand figures, improving thinking faculty and creativity, and enabling 2 to 4 persons to simply and interestingly play the game in a short time.
Meanwhile, according to the exemplary embodiment of the present invention, it is possible to provide a creative figure board game play and learning kit and a play and learning method using the same, which are capable of serving as complementary goods by providing a board game which is analogue and family-oriented in comparison with on-line games or mobile games that strongly stimulate sensory organs, have speculative properties, and cause social problems such as game addiction or the like.
According to the exemplary embodiment of the present invention, it is possible to provide a creative figure game combined with a strategic board game instead of a puzzle type game in which figures are simply fitted together, to enable the entire family to enjoy the figure game, not an infant or a child alone, to provide an opportunity to turn around the game by using the transformable shape piece blocks, and to provide educational games which allow users to interestingly play the game and are combined with mathematical concepts so as to increase the number of unit figures in the sub-set of figures made by disposing the non-transformable shape piece blocks while changing the directions or the positions of the non-transformable shape piece blocks in the front, rear, left, and right directions.
According to the exemplary embodiment of the present invention, it is possible to improve creativity because the game is played in a new way each time the game is played.
According to the exemplary embodiment of the present invention, it is possible to easily manage the game as a mobile game because the non-transformable shape piece block or the transformable shape piece block may be expressed by a simple hand movement.
In the following detailed description, only certain exemplary embodiments of the present invention have been shown and described, simply by way of illustration. As those skilled in the art would realize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present invention. Accordingly, the drawings and description are to be regarded as illustrative in nature and not restrictive. Like reference numerals designate like elements throughout the specification.
Unless explicitly described to the contrary throughout the specification, the word “comprise” and variations such as “comprises” or “comprising”, will be understood to imply the inclusion of stated elements but not the exclusion of any other elements. In addition, the terms “-er”, “-or” and “module” described in the specification mean units for processing at least one function and operation and can be implemented by hardware components or software components and combinations thereof.
First, as illustrated in
In the creative figure board game play and learning kit 100 according to the exemplary embodiment of the present invention, the shape piece blocks 20 may include non-transformable shape piece blocks 21 of which the number correspond to the number of cases made by moving lines having the number for defining the unit figures, and one transformable shape piece block 23 which may be arbitrarily transformed by one of the non-transformable shape piece blocks 21.
In addition, the shape piece block cards 30 may include non-transformable shape piece block cards 31 on which pictures corresponding to the non-transformable shape piece blocks 21 are marked, and a joker card 33 which enables users to select any one non-transformable shape piece block 21, among the non-transformable shape piece blocks 21, corresponding to the transformable shape piece block 23.
As illustrated in
The seating portion 13 may be configured by a rim groove having a predetermined depth with respect to the main body 11, and the protruding portion 15 may be formed in a column shape 15′ of which the one-piece cross section is the unit figure or may be formed in a separate bar shape 15″ which protrudes at each vertex of the unit figure.
In the creative figure board game play and learning kit 100 according to the exemplary embodiment of the present invention, the main set of figures is formed in a star shape to provide directionality and entertainment, and in a case in which the unit figure is formed in an equilateral triangular shape, the seating portion 13 may be a rim groove that may divide the main set of figures into equilateral triangles which are the unit figures.
The board game plate 10 may be made of wood, formed by injection molding using synthetic resin, or formed by simply using a Styrofoam plate.
Meanwhile, the shape piece block 20 is disposed along at least a part of the seating portion 13 and configured to have at least one side of the protruding portion 15, such that at least one unit figure is defined when at least one shape piece block 20 is coupled.
That is, in the case in which the unit figure is the equilateral triangle, twelve shape piece blocks 20 may be provided to correspond to the number of cases made by three lines for defining the equilateral triangle, and among the twelve shape piece blocks 20, eleven shape piece blocks 20 are configured as non-transformable shape piece blocks 21a to 21k, and a non-transformable shape piece block 21l in a case in which three lines are disposed in a line may be used as the transformable shape piece block 23 that may be transformed.
As the shape piece blocks 20 are disposed to be connected to one another by being rotated, moved, and reversed, a sub-set of
The shape piece blocks 20 may be formed by cutting a plate made of wood, synthetic resin, or the like corresponding to the number of cases, and the shape piece blocks 20 include three linear portions 20a for defining the unit figure, and connecting portions 20b for defining connecting portions among the linear portions 20a.
In the case in which the shape piece block 20 is the non-transformable shape piece block 21, a fitting hole 25 is further formed in the connecting portion 20b, such that the bar-shaped protruding portion 15 may be coupled and fitted into the fitting hole 25.
In the case in which the shape piece block 20 is the transformable shape piece block 23, the shape piece block 20 has a transformable linear portion 23a of which the direction and position may be changed corresponding to the linear portion 20a, and the shape piece block 20 may include a hinged connecting portion 23b that enables the transformable linear portions 23a to be turned corresponding to the connecting portion 20b.
The transformable shape piece block 23 is transformed to have the largest number of unit figures corresponding to the non-transformable shape piece blocks 21 by using the transformable linear portion 23a of which the direction and the position may be changed, thereby forming the sub-set of
Here, the main set of figures means a largest figure formed by connecting outermost peripheral seating portions 13, and the sub-set of figures means a figure formed when a first shape piece block 20 is disposed to be in contact with a second shape piece block 20.
Similarly, the shape piece block cards 30 are made of plastic or a paper plate, and may include non-transformable shape piece block cards 31a to 311 on which figures corresponding to the transformable shape piece block 23 and the non-transformable shape piece blocks 21a to 21l which have the predetermined number corresponding to the number of cases made by the three lines of the equilateral triangle on one surface are marked, and the joker card 33 which allows the user to select any one non-transformable shape piece block 21a, among the non-transformable shape piece blocks 21a to 21l, corresponding to the transformable shape piece block 23.
The game chips 40 are provided corresponding to the number of unit figures formed in the sub-set of
Two to four or more sets of shape piece blocks 20, shape piece block cards 30, and game chips 40 may be provided to allow 2 to 4 persons to play the game.
In addition, the respective sets may be distinguished by different colors.
Similarly, as illustrated in
Now, a play and learning method using the creative figure board game play and learning kit according to the exemplary embodiment of the present invention will be described with reference to
In the play and learning method using the creative figure board game play and learning kit according to the exemplary embodiment of the present invention, first, the sets each including the board game plate 10, the non-transformable shape piece blocks 21, the one transformable shape piece block 33, the shape piece cards 40, and the game chips 40, which are required for the play and learning, are put onto a table to correspond to the number of gamers (S100).
The board game plate 10 is disposed at a center of the table, and each of the gamers selects the set of the shape piece blocks 20, the shape piece cards 30, and the game chips 40 which have desired colors (S110).
Each of the gamers spreads and organizes the shape piece blocks 20 having the selected color in front of him/her so that the shape piece blocks 20 do not overlap one another (S120).
One gamer mixes the shape piece cards 30 of another gamer several times (S130).
A first gamer puts the shape piece block 20 marked on the shape piece block card 30 by reversing his/her one shape block card 30 on the seating portion 13 at an edge of the board game plate 10 (S140).
A next gamer sequentially plays the game in the same way and puts the shape piece block 20 marked on the shape piece block card 30 by reversing his/her one shape block card 30 on the seating portion 13 at an edge of the board game plate 10 at his/her side (S150).
When it is the first gamer's turn again, the first gamer disposes the second non-transformable shape piece blocks 21a to 21k having his/her color while changing front, rear, left, and right directions of the second non-transformable shape piece blocks 21a to 21k so that the second non-transformable shape piece blocks 21a to 21k is in contact with the first non-transformable shape piece blocks 21a to 21k disposed previously (S160).
In this case, as illustrated in
The first gamer disposes the second non-transformable shape piece blocks 21a to 21k having his/her color while changing the front, rear, left, and right directions of the second non-transformable shape piece blocks 21a to 21k so that the second non-transformable shape piece blocks 21a to 21k are in contact with the first non-transformable shape piece blocks 21a to 21k disposed previously, and in this case, the number of unit figures made by the sub-set of
That is, the non-transformable shape piece blocks 21a to 21k may be placed while the front, rear, left, and right directions thereof are arbitrarily changed, and the number of produced unit figures may vary based on the direction in which the non-transformable shape piece blocks 21a to 21k are disposed, such that the respective gamers think to place the pieces in directions advantageous to the respective gamers.
Meanwhile, when the joker card 33 is placed, the gamer may use the transformable shape piece block 23 by transforming the transformable shape piece block 23 (S180).
Of course, in some instances, the transformable shape piece block 23 may be strategically used at any time by appropriately determining the timing for using the joker card 33 (S180′). In this case, as illustrated in
When the gamers play the game sequentially and all of the gamers use all of the shape piece blocks 20 having their colors, the game ends (S190).
In this case, the winner of the game is a person who has the largest number of unit figures, for example, equilateral triangles and squares, that is, who has the game chips 40 the most.
Meanwhile, as illustrated in
The play and learning method using the creative figure board game play and learning kit according to another exemplary embodiment of the present invention is similar to the play and learning method using the creative figure board game play and learning kit according to the exemplary embodiment of the present invention in that the sets each including the board game plate 10, the non-transformable shape piece blocks 21, the one transformable shape piece block 23, and the game chips 40, which are required for the play and learning, are put onto a table to correspond to the number of gamers (S200), the board game plate 10 is disposed at a center of the table, and each of the gamers selects the set of the shape piece blocks 20, and the game chips 40 which have desired colors (S210), and each of the gamers spreads and organizes the shape piece blocks 20 having the selected color in front of him/her so that the shape piece blocks 20 do not overlap one another (S220).
However, the play and learning method using the creative figure board game play and learning kit according to another exemplary embodiment of the present invention is different from the play and learning method using the creative figure board game play and learning kit according to the exemplary embodiment of the present invention in that the shape piece cards 30 are not used, and the first gamer strategically selects the shape piece block 20 most advantageous to him/her but disadvantageous to the other gamers among the shape piece blocks 20, or another gamer strategically provides the first gamer with the shape piece block 20 advantageous to him/her but disadvantageous to the first gamer among the shape piece blocks 20 (S230).
The first gamer places the shape piece block 20, which is selected by the first gamer or received from another gamer, on the seating portion 13 at the edge of the board game plate 10 while rotating the shape piece block 20 in the front, rear, left, and right directions (S240), and the next gamer sequentially plays the game in the same way (S250), and when it is the first gamer's turn again, the first gamer disposes the second non-transformable shape piece blocks 21a to 21k having his/her color while changing the front, rear, left, and right directions of the second non-transformable shape piece blocks 21a to 21k so that the second non-transformable shape piece blocks 21a to 21k are in contact with the first non-transformable shape piece blocks 21a to 21k disposed previously (S260), and obtains the game chip 40 in accordance with the number of unit figures provided by the sub-set of made
Similarly, when the gamers play the game sequentially and all of the gamers use all of the shape piece blocks 20 having their colors, the game ends (S290).
Now, a creative figure board game play and learning kit according to still another exemplary embodiment of the present invention will be described with reference to
As illustrated in
The seating portion 13 having a rim groove shape on which the shape piece block 20 is to be disposed may be easily manufactured in the main body 11 since the main body 11 is made by stacking the plurality of main body parts 11a, 11b, and 11c.
In addition, an organizing lid 50 for covering the main body 11 may be further provided. In the organizing lid 50, bar-shaped protruding portions 51 are formed to correspond to respective edges of unit figures that constitute the main set of figures, and the organizing lid 50 may be used as a board game plate, and the protruding portions 51 may be organized by being fitted into the fitting holes 25 of the shape piece blocks 20.
Separation protrusions 55 may be further formed on the bar-shaped protruding portions 51 in order to organize the shape piece blocks 20 by color.
In addition, the organizing lid 50 is formed in the form of a stack of boxes, and plate-shaped separation protrusions 57 may be further formed along an inner circumferential portion of the organizing lid 50 at predetermined intervals in a height direction of the guide protrusion 51 in order to organize the set of shape piece blocks by color.
Since the organizing lid 50 is further provided as described above, it is possible to prevent the shape piece blocks 20, which have various shapes and are provided in accordance with the number of gamers, from being lost, to solve a problem with an increase in volume due to the necessity of a separate storage box or a storage housing, and to use the two board game plates in accordance with the number of gamers, which enables the gamers to play the game most entertainingly and interestingly.
Now, a creative figure board game play and learning method according to yet another exemplary embodiment of the present invention will be described with reference to
A creative figure board game system 1000 according to yet another exemplary embodiment of the present invention provides a game program 1100 and a user terminal 500 which downloads the game program 1100 and executes a creative figure board game play and learning game, and the creative figure board game system 1000 includes a game server 1300 which mediates a network game.
The user terminal 500 of the present invention is a terminal which downloads the game program through a wired or wireless network and executes the game program, and includes a computer terminal, a mobile communication terminal, and other portable terminals. The user may play the game alone in a local environment, or may play the battle game with another user under control of the game server 1300 in a network environment.
The game server 1300 of the present invention allows users to apply for membership through homepages, and provides installation programs and version programs of the game programs to the users with membership. The user needs to log into the game server 1300 to play the battle game with another user, and may play the game alone without login access in a stand-alone environment.
The game server 1300 may include a board game plate display unit 1160 on which the unit figures are arranged at predetermined intervals in the main set of figures, a game set selecting unit 1110 which selects a set of a shape piece block, a shape piece block card, and a game chip, a shape piece block card selecting unit 1120 which mixes the shape piece block cards and provides the shape piece block cards one by one, a shape piece block input unit 1150 which inputs the shape piece block in accordance with a shape of the shape piece block card selected by a shape piece block card selecting means, a score calculating unit 1140 which counts and displays the number of unit figures made by a sub-set of figures formed by one or more shape piece blocks, and a control unit 1130 which controls the board game plate display unit 1160, the game set selecting unit 1110, the shape piece block card selecting unit 1120, the shape piece block input unit 1150, and the score calculating unit 1140, and the shape piece block input unit 1150 may include a touch unit for detecting a movement of a touch pen or a finger or include functions of providing, moving, rotating, reversing, and selecting the shape piece block.
As illustrated in
The creative figure board game system may be developed as mobile game applications, which can be easily evolved, by diversifying and miniaturizing the form of the game such as the number of gamers and game strategies, pleasure may be improved by a combination of off-line and on-line and a body activity even online, and reality may be improved when the user draws the shape piece blocks with the finger by using an augmented reality technology, thereby improving an immersion level of the game.
According to the exemplary embodiment of the present invention, it is possible to provide a creative figure game combined with a strategic board game instead of a puzzle type game in which figures are simply fitted together, to enable the entire family to enjoy the figure game, not an infant or a child alone, to provide an opportunity to turn around the game by using the transformable shape piece blocks, and to provide educational games which allow the user to interestingly play the game and are combined with mathematical concepts so as to increase the number of unit figures in the sub-set of figures made by disposing the non-transformable shape piece blocks while changing the directions or the positions of the non-transformable shape piece blocks in the front, rear, left, and right directions.
Number | Date | Country | Kind |
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10- 2015-0063035 | May 2015 | KR | national |
Filing Document | Filing Date | Country | Kind |
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PCT/KR2015/011327 | 10/26/2015 | WO | 00 |