The present invention relates to a puzzle, and in particular to a cross-media educational and entertainment system.
Parents and teachers continually strive to combine entertainment and education to maintain the interest of children. For example, the use of puzzles for learning enhances cognitive ability while providing an entertaining and fun way to impart educational information to a target audience. Games and puzzles may also be used for educational purposes to enhance children's various skills. Games that focus on particular skills, such as reading, memory, and cognitive ability, provide a resourceful educational tool that is educational, entertaining and can be socializing for children of different ages. Conventional educational game devices are typically utilized in the home or other like environments, and are not adapted to be played during travel or when families are out-of-home.
During travel, parents often seek activities to occupy their children during the time it takes to reach a destination. In some instances, travel games are utilized to occupy the children. However, these games typically include a plurality of game pieces and/or a game board, and further may require more than one individual to play the game, both of which may make the game cumbersome to play. Alternatively, the games may be electronic entertainment devices for individual use, which limits interaction between parents and their children.
During the time it takes to reach a destination, parents may desire to encourage their children to engage in educational activities to pass the time. In some instances, the activities may involve learning information about the destination, for example, information of a geographical, historical or local interest nature. In order to engage the attention and interest of children, parents may also desire to offer motivation to their children in the form of a prize or reward for learning.
It is therefore desirable to provide parents with a system and method for providing educational content to their children while also providing a motivation for the children to complete activities, such as puzzles or games, that provide educational content.
Concordant and consistent with the present invention, an educational cross-media educational and entertainment system and method that incentivizes completion of educational activities has surprisingly been discovered.
According to the present disclosure, a puzzle is provided to a user in a first media. The puzzle may include a plurality of clues representative of an item to be identified. The user identifies the item using the clues to obtain a proposed solution. The proposed solution may comprise a portion of the identity of the item. The user tests the proposed solution against an actual solution by entering the proposed solution into a second media. If the proposed solution is correctly entered into the second media, the user may be entitled to a prize or incentive award delivered in the second media. Optionally, the prize or incentive may be delivered in a third media.
In one embodiment, a plurality of preliminary puzzles each requiring a discrete solution may be provided in a first media. A portion of each discrete solution may form all or a part of a secondary puzzle requiring a secondary puzzle solution. A solution to the secondary puzzle is entered by the user into a second media for access to a prize or an incentive award. In a further embodiment, the actual solution to the secondary puzzle may further comprise all or a portion of a final puzzle.
In another embodiment, the prize may comprise one of a game, a promotional item, a coupon, an additional clue, or the like. In another embodiment, the user may request additional information in the second media helpful to determine the one or more of the discrete solutions or the solution to the secondary or final puzzles.
In another embodiment, the user may be required to solve a plurality of puzzles, wherein the user obtains a proposed final solution comprising one of a code and a cipher, portions of the one of the code and the cipher obtained from the solutions of the plurality of puzzles. The proposed final solution is entered into a second media to test the proposed final solution against an actual final solution. Correctly obtaining the actual final solution entitles the user to delivery of a prize. The prize may comprise one of a game, a promotional item, a coupon, an additional clue, or the like, and may be delivered in the second media, or in a third media.
The above, as well as other advantages of the present disclosure, will become readily apparent to those skilled in the art from the following detailed description of the preferred embodiment when considered in the light of the accompanying drawings, in which:
The following detailed description and appended drawings describe and illustrate various embodiments of the invention. The description and drawings serve to enable one skilled in the art to make and use the invention, and are not intended to limit the scope of the invention in any manner. In respect of the methods disclosed, the steps presented are exemplary in nature, and thus, the order of the steps is not necessary or critical.
An illustration 10 of the type shown in
According to the present disclosure, a user receives a first media containing one or more puzzles 12, as shown in
In a further embodiment shown with reference to
Each of the puzzles 112a, 112b, 112c, 112d requires a respective independent solution 136a, 136b, 136c, 136d that, when correctly entered into the second media 116, may merit an incentive award. Alternatively, each of the puzzles 112a, 112b, 112c, 112d may be considered a preliminary puzzle, each requiring respective discrete solutions 136a, 136b, 136c, 136d thereto. The resulting discrete solutions 136a, 136b, 136c, 136d may themselves comprise a secondary puzzle or cipher 140. As a non-limiting example, the plurality of discrete solutions 136a, 136b, 136c, 136d shown in
If the user encounters difficulty in deriving a solution to the puzzles 112a, 112b, 112c, 112d, the user may go to the second media 116 for help, indicated by button 150 in
While certain representative embodiments and details have been shown for purposes of illustrating the invention, it will be apparent to those skilled in the art that various changes may be made without departing from the scope of the disclosure, which is further described in the following appended claims.