Claims
- 1. A method of playing a competitive game using apparatus comprising:
- (a) at least one crossword puzzle having associated therewith definitions constituting clues for the solving of said puzzle;
- (b) at least two marking apparatuses capable of filling in said crossword puzzle in distinguishable characters such that a character filled in by one of said marking apparatuses is distinguishable from a character filled in by another of said marking apparatuses; and
- (c) a timer,
- said method characterized as follows:
- (i) the contestants take turns filling in said crossword puzzle, each contestant using a different one of said marking apparatuses and the lengths of their turns being measured by said timer;
- (ii) values are assigned to portions of said crossword puzzle; and
- (iii) points are awarded to each contestant based upon the number of said portions filled in correctly during their respective turns.
- 2. The method of claim 1 wherein the lengths of each contestant's turns are equal.
- 3. The method of claim 1 wherein the lengths of each contestant's turns are not equal, but are assigned in accordance with each contestant's predetermined handicaps.
- 4. The method of claim 1 wherein the length of each contestant's turn after his initial turn is a function of the score he has made in one or more previous turns.
- 5. The method of claim 1 wherein each contestant is permitted to fill in no more than one word during his turn.
- 6. The method of claim 1 wherein each contestant can fill in as many words as he has time to fill in during his turn.
- 7. The method of claim 1 wherein each word filled in after the first word must include at least one letter previously filled in.
- 8. The method of claim 1 wherein each contestant may fill in any uncompleted word anywhere on said crossword puzzle during his turn.
- 9. The method of claim 1 wherein any contestant who fills in a square incorrectly is assigned a penalty equal to the value assigned to that square.
- 10. The method of claim 1 wherein each contestant is allowed to see the clues only during his turns.
- 11. The method of claim 1 wherein each contestant is allowed to see the clues continuously during the game.
- 12. The method of claim 1 wherein any contestant may, during his turn, announce his intention to finish all the remaining squares in said crossword puzzle, after which he is given a period of time in which to do so, in default of which he loses the game.
- 13. The method of claim 1 wherein said marking apparatuses are writing instruments capable of filling in said crossword puzzle in different colors.
- 14. The method of claim 1 wherein values are assigned to each square in said crossword puzzle and the winner of the game is determined at the end of play by adding up the values assigned to each square filled in correctly by each contestant.
Parent Case Info
This is a continuation of application Ser. No. 777,877, filed Mar. 15, 1977, and abandoned concurrently with the filing of this application.
US Referenced Citations (13)
Continuations (1)
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Number |
Date |
Country |
Parent |
777877 |
Mar 1977 |
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