There are currently several magnetic puzzles available. A magnetic puzzle with movable sectors is disclosed in RF Patent No. 2667861, published in 2018. The disclosed puzzle uses magnetic fields to change the state of the puzzle. However, the disclosed puzzle is rather simple and easy to solve.
Accordingly, a complex and hard to solve cubical 3-D puzzle with magnets and movable sectors is desired.
Disclosed herein is the 3-D puzzle implemented as a cube consisting of eight movable sectors configured to move about a central cross-piece created by three axels that are perpendicular to each other. Each movable sector includes three movable elements positioned orthogonally to each other. Each movable element has an outer edge surface attached to a holder. The holders of the three movable elements form a central cross inside the movable sector. The central cross allows the three movable elements to assume positions where the movable element is extracted or retracted relative to the hosting movable sector. Each holder of the movable element has a magnet positioned inside. The central piece of the 3D cubical puzzle is formed by a central cross made of three orthogonal to each other axes with flat ends configured to fix the movable elements in a static position and to move them from one static position into another.
These and other features of the concepts provided herein will become more apparent to those of skill in the art in view of the accompanying drawings and following description, which describe particular embodiments of such concepts in greater detail.
A more particular description of the present disclosure will be rendered by reference to specific embodiments thereof that are illustrated in the appended drawings. It is appreciated that these drawings depict only typical embodiments of the invention and are therefore not to be considered limiting of its scope. Example embodiments of the invention will be described and explained with additional specificity and detail through the use of the accompanying drawings in which:
Before some particular embodiments are disclosed in greater detail, it should be understood that the particular embodiments disclosed herein do not limit the scope of the concepts provided herein. It should also be understood that a particular embodiment disclosed herein can have features that can be readily separated from the particular embodiment and optionally combined with or substituted for features of any of a number of other embodiments disclosed herein.
Regarding terms used herein, it should also be understood the terms are for the purpose of describing some particular embodiments, and the terms do not limit the scope of the concepts provided herein. Ordinal numbers (e.g., first, second, third, etc.) are generally used to distinguish or identify different features or steps in a group of features or steps, and do not supply a serial or numerical limitation. For example, “first,” “second,” and “third” features or steps need not necessarily appear in that order, and the particular embodiments including such features or steps need not necessarily be limited to the three features or steps. Labels such as “left,” “right,” “top,” “bottom,” “front,” “back,” and the like are used for convenience and are not intended to imply, for example, any particular fixed location, orientation, or direction. Instead, such labels are used to reflect, for example, relative location, orientation, or directions. Singular forms of “a,” “an,” and “the” include plural references unless the context clearly dictates otherwise.
For clarity, it is to be understood that the word “distal” refers to a direction relatively closer to a patient on which a medical device is to be used as described herein, while the word “proximal” refers to a direction relatively further from the patient. Also, the words “including,” “has,” and “having,” as used herein, including the claims, shall have the same meaning as the word “comprising.”
Lastly, in the following description, the terms “or” and “and/or” as used herein are to be interpreted as inclusive or meaning any one or any combination. As an example, “A, B or C” or “A, B and/or C” mean “any of the following: A; B; C; A and B; A and C; B and C; A, B and C.” An exception to this definition will occur only when a combination of elements, components, functions, steps or acts are in some way inherently mutually exclusive.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by those of ordinary skill in the art.
Embodiments disclosed herein are directed to a 3-D cubical puzzle with movable sectors configured to be repositioned relative to each other. The sectors may have movable elements providing for various states of the 3-D puzzle.
According to the exemplary embodiments, the 3-D puzzle is implemented as a cube consisting of multiple movable sectors configured to move about a central piece. All movable sectors have movable elements attached to holders configured to house magnets. The relative positioning of the movable elements can be changed by a user. According to the exemplary embodiment, the magnets interact with each other by pairs in any static position of the cubical 3-D puzzle. As a result, the movable elements are either being pulled to the center or being pushed away from the center.
Accordingly, the elements of the cubic 3-D puzzle may move by a principle similar to the one of the Rubik's cube. However, the exemplary 3-D puzzle does not need to use colors for the movable sectors. Instead, the movable sectors of the cube use square button-like elements positioned on every movable sector. The button-like elements can be either in an extracted or pushed-in binary state.
Since the cubical 3-D puzzle has magnets positioned inside, at each turn of a segment of the puzzle, a new interaction of magnet pairs occurs. Magnetic pull/push causes repositioning of the movable sectors that change the appearance of the cubical 3-D puzzle.
In one embodiment, the plates with static magnets may be shaped as disks. Thus, regardless of a static position of the 3-D puzzle, the magnets always interact with each other by pairs causing the movable elements to be either pulled to the center or be pushed away from the center thereby creating different variations of the cubical 3-D puzzle.
In one embodiment, the plates housing the static magnets include an even number of magnets each. Thus, regardless of a static position of the cubical 3-D puzzle, the magnets always interact with each other by pairs.
Thanks to the above advantageous characteristics, it becomes possible to use the magnets and other movable elements made of a material with magnetic susceptibility as essential features of the puzzle structure itself in the absence of any guides. The multivariance of their location in different stationary positions of the segments of the spherical puzzle is provided by rotation and magnetic interaction and is used to increase the number of different positions of the cubical puzzle, which ensures its complexity and variety of possible positions.
Rotations of magnets and elements made of a material with magnetic susceptibility is facilitated by attraction and repulsion of various magnets. The proposed solution is simple and convenient to hold in user's hands, as well as to rotate and twist.
The
According to the exemplary embodiments,
As discussed above, the 3-D cubical puzzle is implemented with eight cubical movable sectors 1 attached to the central piece 4. Each movable sector 1 may include three movable elements 2 positioned orthogonally to each other. Each movable element 2 has an outer surface 5 connected to a holder 6. The holders 6 of the three movable elements 2 form a cross inside the movable sector 1. The cross allows for movement of the three movable elements to cause the movable elements 2 assume either an extracted or pushed-in position relative to the hosting movable sector. Each of the holder of the movable element has a magnet located inside.
A central piece 4 consists of a central cross 41 made of three orthogonal axes with flat ends configured to fix the movable elements 2 in a stationary position of the 3-D puzzle and to move to another stationary position of the 3-D puzzle by employing the part 42 of the central piece and an axel part 43 of the central piece 4.
According to the exemplary embodiment, the cubical 3-D puzzle is configured in such manner that the movable elements have two distinct positions—extracted and retracted. As shown in
Some magnets 3 located on the holders 6 interact with each other—i.e., push or pull. The push or pull force makes the holders 6 to change the positions of the attached movable elements 2 from pushed-in to extracted and vice versa depending on pushing or pulling of the magnets 3 of the adjacent holders 6.
The player's task is to first confuse the state of the puzzle, for example, so that the movable elements are in placed into a pushed-in or extracted position randomly. Then, the player has to collect from the out of order state all the sides of the cube puzzle so all movable elements are in the same state. Practice shows that this is a tricky and non-trivial task that can take a lot of time. When the movable sectors 1 are moved, magnets 3 located in holders 6 interact with each other and change the positions of the movable elements 2 depending on the environment.
Embodiments of the invention may be embodied in other specific forms without departing from the spirit of the present disclosure. The described embodiments are to be considered in all respects only as illustrative yet not restrictive. The scope of the embodiments is, therefore, indicated by the appended claims rather than by the foregoing description. All changes that come within the meaning and range of equivalency of the claims are to be embraced within their scope.
This application is a CIP of the U.S. patent application Ser. No. 16/974,148 filed on 10.21.2020 and currently unintentionally abandoned.
Number | Date | Country | |
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Parent | 16974148 | Oct 2020 | US |
Child | 17803357 | US |