This application claims the benefit of Korean Patent Application No. 10-2004-0108154, filed on Dec. 17, 2004, in the Korean Intellectual Property Office, the disclosure of which is incorporated herein in its entirety by reference.
1. Field of the Invention
The present invention relates to a database cache system, and more particularly, to a database cache system that helps an online game server to access a database.
2. Description of the Related Art
In the case of an online game in which several thousands or tens of thousands of users can participate at the same time, the two most important factors that determine the cost effectiveness and the quality of services of an online game server are how effectively the online game server can operate and the lag of responses to users' queries. Dozens or several hundreds of queries are generally made every second by users regarding how they will play an online game and what are the rules of the online game. However, databases are generally not capable of keeping up with such a breakneck speed of generating queries. Therefore, once databases lag behind in dealing with queries made by users, they also lag behind in timely responding to the queries, a phenomenon which is called query lag. The query lag, which may considerably deteriorates the quality of services, can be reduced to some extent by separating a database from an online game server, in which case, however, additional service expenses are undesirably incurred.
The present invention provides a database cache system that guarantees a high efficiency and a high reliability of a database for online games by maximizing a server's efficiency of using the database.
According to an aspect of the present invention, there is provided a database cache system which is located between an online game server and a database, supports a non-blocking query processing approach, and minimizes query compilations, transaction processing, and physical disc accesses. The database cache system includes: a network library which processes an access request issued by the online game server by using an input output completion port (IOCP); at least one database connection module which provides a connector for reading data from the database or recording data to the database; a database cache which stores data read from the database by the database connection module; and at least one cache buffer which is allotted to an IOCP worker thread corresponding to a database query request issued by the online game server and stores data read from the database, which is to be transmitted to the online game server.
Accordingly, it is possible to reduce database development costs and guarantee an efficient use of databases. In addition, it is possible to improve the quality of online games by reducing online game service expenses and minimizing query lag. Moreover, it is possible to guarantee high productivity in terms of the development and management of databases.
The above and other features and advantages of the present invention will become more apparent by describing in detail exemplary embodiments thereof with reference to the attached drawings in which:
The present invention will now be described more fully with reference to the accompanying drawings in which exemplary embodiments of the invention are shown.
Database middleware, i.e., a database interface between a database and a user, has been used in various fields for communication, Internet service, and financial applications. Accordingly, much research has been conducted on optimizing database modules for specific services or modules for general services. One of the major purposes of developing database middleware is to respond to users' queries as quickly as possible, since a system comprised of a database, a user access module, and database middleware has a potential for overcoming the limits of a conventional information system.
Referring to
Referring to
The IOCP network library 210 is a module for handling queries made by the online game server 100 connected to the database cache system 200. Therefore, the stability and efficiency of the IOCP network library 210 are emphasized.
The cache buffers 220 are modules for helping database query requests issued by the online game servers 100 to be quickly processed. The cache buffers 220 can minimize the allocation, removal, and use of memories. The database query requests issued by the online game servers 100 are processed by using the cache buffers 220 allotted to the respective IOCP worker threads. The cache buffers 220 are recyclable and thus can minimize the inefficiency of allotting a memory to the online game servers 100 or removing the allotted memory whenever the online game servers 100 issue database query requests.
The database connectors 230 are modules for connecting the database cache system 120 to the databases 110 (MYSQL, MSSQL, and Oracle) and include a number of ports corresponding to the number of databases 110. The online game servers 100 can use any of the databases 110 (MYSQL, MMSQL, and Oracle) simply by accessing the database cache system 120, regardless of the types of the databases 110 (MYSQL, MMSQL, and Oracle). Since the database connectors 230 enable the online game servers 100 to use different types of databases, the applicability and expendability of the database cache system 120 can be enhanced.
The database cache 240 is a module for managing data and is an essential part of the database cache system 120. The database cache system 120 may fetch as much information as possible from the database cache 240 via the cache buffers 220 and may additionally read data from the databases 110 (MYSQL, MMSQL, and Oracle) only when the information fetched from the database cache 240 is insufficient to process a user's query. Alternatively, the cache database system 120 may fetch all information necessary to process a user's query from the databases 110 (MYSQL, MMSQL, and Oracle) and then may not access the databases 110 (MYSQL, MMSQL, and Oracle) afterwards for the purpose of referencing data stored in the databases 110 (MYSQL, MMSQL, and Oracle).
Referring to
The gateway library 310 receives a database query request issued by each of the online game servers 100 and transmits the received request to the database cache library 320. The gateway library 310 includes a gateway main 312, a TCP reception socket 314, and a TCP session socket 316. A developer of the gate library 310 may develop additional modules for the functional expansion of the gateway library 310.
The database cache library 320 is an essential part of the database cache system 120. The database cache library 320 includes a cache client 322 with a cache buffer 220 installed therein, a cache client manager 324, a cache table manager 326, a cache table database 328, a cache column database 340, and a database cache 226. The cache table manager 326, the cache table database 328, and the cache column database 340 are modules for managing data under the control of the database cache 226. The cache client 322 includes the cache buffer 220 for quickly processing a query request and determines whether a response to the query request is to be transmitted to the databases 110 or to the database cache 226. The cache client manager 324 manages the cache client 322. The cache table manager 326 manages the cache table database 328. The cache table database 328 includes data recorded in a variety of tables related to running online games, authenticating online game users, and imposing online game fees, such as a login table, a fee imposition table, a game character table, a game item table, a search table, and a game guild table.
The database cache system 120 can ensure the integrity of database by accessing existing databases from time to time and has already been proved to be stable through various stability tests. The database cache system 120 processes most of a plurality of query requests that it receives on a physical memory level, thus removing unnecessary accesses to a physical disc. In addition, the database cache system 120 can ensure a high efficiency by minimizing memory allocations or removals.
Moreover, the database cache system 120 can reuse data fetched from databases. In the case of an online game, data cannot be reused and thus needs to be fetched from the databases whenever a user issues a query request or a user's game character takes some action, which is inefficient. However, the database cache system 120 can prevent data from being repeatedly fetched from the databases by reusing data fetched from the databases with the aid of the database cache 240 installed therein.
Furthermore, the database cache system 120 determines how an online game server loads data and thus reads data necessary to handle a query request issued to the online server in advance in the database cache 240. For example, the database cache system 120 fetches all information necessary to authenticate a user, such as login information and fee information, from the databases to the database cache 240 when the user logs on thereto and thus can quickly process subsequent operations. In addition, when the user selects a predetermined game character, the database cache system 120 can fetch information regarding the game character selected by the user from the databases and thus can enable an online game to be run without the need to further reference the databases.
The present invention can be realized as computer-readable code written on a computer-readable recording medium. The computer-readable recording medium may be any type of recording device in which data is stored in a computer-readable manner. Examples of the computer-readable recording medium include a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disc, an optical data storage, and a carrier wave (e.g., data transmission through the Internet). The computer-readable recording medium can be distributed over a plurality of computer systems connected to a network so that a computer-readable code is written thereto and executed therefrom in a decentralized manner. Functional programs, code, and code segments needed for realizing the present invention can be easily deduced by one of ordinary skill in the art.
As described above, it is possible to reduce database development costs and efficiently use databases by applying the database cache system according to the present invention to the development of a large-scale online game. Therefore, it is possible to improve the quality of an online game by reducing game service charges and response delays. In addition, since the database cache system according to the present invention allows an online game server to access any type of database, it is possible to further reduce database development and management costs and shorten the period of time taken to develop databases.
While the present invention has been particularly shown and described with reference to exemplary embodiments thereof, it will be understood by those of ordinary skill in the art that various changes in form and details may be made therein without departing from the spirit and scope of the present invention as defined by the following claims.
Number | Date | Country | Kind |
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10-2004-0108154 | Dec 2004 | KR | national |
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