Many different types of lottery tickets may be employed. Lottery tickets may be employed in both physical and virtual environments.
Various embodiments of the present disclosure relate to a method for producing instant lottery tickets, wherein the method includes creating and storing in a first database inventory control and validation numbers for the instant lottery tickets, wherein the validation number for each instant lottery ticket is associated with one of a plurality of different predetermined values for the instant lottery tickets; generating and storing in a second database a plurality of first planar layers, wherein each first planar layer includes a plurality of different sets of cells of a grid; generating and storing in the second database a plurality of second planar layers, wherein each second planar layer includes a set of variable indicia when placed in concordance with the first planar layer cells of the grid corresponds to one of a plurality of different values; and storing in the second database displayable images of the first and second planar layers flattened together. The method further includes synchronizing and storing in a third database composite flattened planar data for the instant lottery tickets, wherein for each instant lottery ticket the composite flattened planar data for that instant lottery ticket includes the inventory control and validation numbers for that instant lottery ticket synchronized with the flattened planar layers; and obtaining from the third database the composite flattened planar data to create the instant lottery tickets.
Various embodiments of the present disclosure relate to a method for producing instant lottery tickets, wherein the method includes creating and storing in a first database inventory control and validation numbers for the instant lottery tickets, wherein the validation number for each instant lottery ticket is associated with one of a plurality of different predetermined values for that instant lottery ticket; generating and storing in a second database a plurality of first planar layers, wherein each first planar layer includes one of a plurality of different sets of cells of a grid; generating and storing in the second database a plurality of second planar layers, wherein each second planar layer includes one of a plurality of different sets of variable indicia, wherein each set of variable indicia for the second planar layer is selected based on one of the predetermined values and a concordance with one of the grids of one of the plurality of the first planar layers; generating and storing in a third database composite flattened planar data for the instant lottery tickets, wherein for each instant lottery ticket the composite flattened planar data for that instant lottery ticket includes the inventory control and validation numbers for that instant lottery ticket synchronized with one of the plurality of first planar layers and one of the plurality of second planar layers; and obtaining from the third database the composite flattened planar data to create the instant lottery tickets.
Various embodiments of the present disclosure relate to a method for producing an instant lottery ticket, wherein the method includes: determining, via a processor, a predetermined value for the instant lottery ticket from a plurality of different predetermined values; determining, via the processor, a first planar layer for the instant lottery ticket, the first planar layer includes one of a plurality of different sets of cells of a grid; determining, via the processor, a second planar layer for the instant lottery ticket, the second planar layer including one of a plurality of different sets of variable indicia, wherein the set of variable indicia for the second planar layer is selected based on the predetermined value for the instant lottery ticket and a concordance with the set of cells of the grid of first planar layer; generating the instant lottery ticket based on the determined first planar layer and the determined second planar layer; and storing data regarding the generated instant lottery ticket.
The patent or application file contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawing(s) will be provided by the Office upon request and payment of the necessary fee.
Certain terminology is used herein for convenience only and is not to be taken as a limitation on the present disclosure.
The words “a” and “an” mean “at least one.” The term “Random Number Generator” or “RNG” mean all forms of random number generation. For example, “True Random Number Generator” or “TRNG,” “Pseudo Random Number Generator” or “PRNG” (e.g., Mersenne Twister algorithms, “Linear Congruential Generators” or “LNGs”), etc. could all be referred to as RNGs in the present disclosure. The terms “user,” “player,” or “consumer” all refer to a human individual utilizing the present disclosure.
The terms “instant game piece” or other “instant document,” may be referred to as an “instant ticket” or simply a “ticket”, which can be embodied as either a physical paper instant scratch-off ticket or a virtual digital ticket with the reveal occurring on a digital device (e.g., smart phone, tablet, or laptop). Additionally, when referring to the physical paper instant scratch-off ticket embodiment, the terms “full-color” and “process color” are also used interchangeably as terms of convenience for producing a variety of colors by discrete combinations of applications of pigmented primary inks or dyes “CMYK” (i.e., Cyan, Magenta, Yellow, and blacK), or in some cases six colors (e.g., Hexachrome printing process uses CMYK inks plus Orange and Green inks), or alternatively eight colors—e.g., CMYK plus lighter shades of cyan (LC), magenta (LM), yellow (LY), and black (YK).
The words “image” or “print” are used equivalently when referring to the physical paper instant scratch-off ticket embodiment and mean that whatever indicium or indicia is or are created directly or indirectly on any substrate may be done by any known imaging or printing method or equipment. The terms “imaging” or “printing” describing a method and “imaged” or “printed” describing the resulting indicium or indicia are used equivalently and correspondingly to “image” or “print.” The term “inkjet” while typically meaning a digital printer in which droplets of ink are sprayed onto a substrate to create an image, may also refer generically to other mechanisms for digitally printing an image on a substrate (e.g., laser printing, solid ink printing, monochromatic ink jet, or process color ink jet).
The terms “multi” or “multiple” or similar terms means at least two, and may also mean three, four, or more, for example, unless otherwise indicated in the context of the use of the terms. The term “variable” indicium or indicia refers to printed imaged or digital indicia which indicates information relating a property, such as, without limit a value of a document, for example, a lottery ticket, coupon, commercial game piece or the like, where the variable indicium or indicia is or are typically hidden by a SOC until the information or value is authorized to be seen, such as by a purchaser of the document who scratches off the SOC, revealing the variable indicium or indicia. Alternatively, in digital embodiments, variable indicium or indicia has a similar meaning with the variable indicium or indicia typically appearing on a display screen rather than in a physical paper embodiment. Examples of variable indicium include letters, numbers, icons, or figures.
The word “Gen” is a known abbreviation for “game generation.” The term refers to the digital process employed by an instant ticket manufacturer where prizes are assigned to individual tickets first in an orderly manner to facilitate auditing and then shuffled through a second digital process to pseudo-randomly distribute the prizes throughout a print run among tickets with sequentially assigned inventory control numbers to achieve a predetermined theoretical payout and prize distribution. This Gen process can include a plucking algorithm that removes any “over seeded” tickets (i.e., redundant printed tickets with high-tier prize values printed to ensure that at least a minimum number of high-tier prize valued tickets remain after culling any printing defects from the print run) prior to packaging. Ultimately, a Gen produces a multiplicity of instant tickets for a lottery game where each “instant ticket” in the game represents one predetermined outcome (e.g., “not a winner,” “$1 winner,” “$5 winner,” “$20 winner,” etc.) in the game where the totality of Gen tickets payout is in accordance with a theoretical prize fund. In the context of the present disclosure, the term “instant ticket” refers to one prize outcome (or lack thereof) from the Gen process where the “instant ticket” may be embodied as a physical paper scratch-off ticket or a digital instant reveal (e.g., digital scratch-off ticket, digital pull-tab, slot machine reel stoppage).
The term “variable imaging,” refers to methods of physically printing from a digital-based image directly to a variety of documents having a SOC (e.g., instant lottery ticket). Thus, as its name implies, “variable imaging” can vary from document-to-document and may include text, icons, drawings, photographs, etc. Any of the commercially available off-the-shelf digital printers (e.g., Memjet, Hewlett Packard or “HP” Indigo, Xerox CiPress series, Kodak) are capable of performing the “variable imaging” as described by the present disclosure.
Before describing the present disclosure, it is useful to first provide a brief description of the current state of instant ticket production and validation. This description of the current state of instant ticket production and validation is provided in the discussions of
As previously stated, the instant ticket inventory control data 103 through 106 typically found on the back 100′ of a lottery ticket 100 is accessible to the retailer and others prior to purchase and play of the ticket (i.e., removal of the Scratch-Off Coating or “SOC”). This is because, as its name implies, the instant ticket inventory control data 103 through 106 embodied as human readable inventory control number indicium 101 and barcode 102 indicium are used for tracking the individual ticket through its life cycle of production, warehouse storage, shipping, book activation by the retailer, optionally sale, and redemption. Therefore, for security reasons against retailer pick-out, there is no cleartext win or lose information embedded in the instant ticket human readable number 101 or machine-readable barcode 102. However, in some known tickets, win or lose validation information is included in the machine-readable barcode 102, but this information is encoded as ciphertext and not accessible in a cleartext format on an unplayed ticket.
Also typically found on both ticket front views 110 and 110′, is the imaged ticket number 117 and 117′ that should be identical to the ticket number 106 (
Referring to
In addition to shipping, reconciliation and activation, some games may be structured at the Gen such that there are a specified minimum number of and/or types of winners within a book 126. For these games, the arrangement of winning tickets is not truly random, but are randomly distributed within a defined structure to ensure that all retailers receive approximately the same number of low- and mid-tier winners per book as well as to aid in ensuring sufficient cash is on hand for paying low- and mid-tier prizes at the retailer's establishment.
A given quantity of books 126 are then arranged on the Gen system 125 as a pool 129. The purpose of a pool 129 is to reconcile all low- and mid-tier (and possibly high-tier) prizes into a predetermined prize structure. While the size of a pool 129 can vary from game-to-game, it is desired that a pool 129 be sufficiently large to inhibit tracking unsold winning tickets by the public.
All of the produced books 126 for a given game are logged in a digital ship file 127 by the ticket manufacturer and loaded on the system 125 prior to the game being placed on sale. The ship file contains a listing of all the manufactured books 126 and 137 (
The validation file 128 contains the validation numbers or codes 111 and 136 (
As previously discussed, the printed validation code 111 (
Both the ship 127 file and the validation file 128 are generated by the instant ticket manufacturer before the tickets are shipped to the lottery. Known lottery logistical and validation systems 125 currently require the ship file 127 and validation file 128 to be loaded on the system 125 prior to instant tickets being placed on sale. Once loaded onto the system 125, the basic validation file 128 typically cannot be altered (other than optional flagged additions—e.g., paid, redeemed, stolen, etc.), thereby ensuring the integrity of the instant ticket game and its predetermined payout.
Reference will now be made in detail to examples of the present disclosure, one or more embodiments of which are illustrated in the drawings. Each example is provided by way of explanation of the present disclosure, and not meant as a limitation of the present disclosure. For example, features illustrated or described as part of one embodiment, may be used with another embodiment to yield a further embodiment. It is intended that the present disclosure encompass these and other modifications and variations as come within the scope and spirit of the present disclosure.
Various embodiments of the present disclosure provide a method and system for enabling “instant” game play for lottery tickets including both physical scratch-off and virtual tickets (such as tickets available through the internet) wherein at least a portion of the winning value of the instant game is determined by at least two planar game layers with the concordance (or lack thereof) of the planar game layers determining the ultimate value (if any) of the instant ticket. The plurality of game play layers creates at least a secondary game play associated with the reveal of the instant game's variable indicia. The concordance of the plurality of planar layers are arranged to ensure compliance with a predetermined prize outcome. The present disclosure therefore greatly enhances game play features in instant tickets and creates unique consumer or user experiences that heretofore have not been possible.
In various embodiments, a method and system are provided for creating paper or virtual digital instant tickets wherein a concordance of a plurality of gaming planar layers are arranged over a multiplicity of instant tickets to ensure prize fund compliance with a predetermined prize outcome. In accordance with these embodiments, a large set of theoretical patterns are pre-generated to ensure that a sufficient pool of outcomes (e.g., non-winner, $1 winner, $10 winner, and $100 winner) are available for the overall game generation or “Gen” process, thereby creating a multiplicity of instant ticket images suitable for printing or revealing on the Internet that can be completely compliant with a theoretical prize structure. The set of patterns are sufficiently large to ensure that the repetition of the pre-generated patterns is not apparent to an average consumer or player of the instant game (for example, two identical patterns would not be repeated in the same book). In addition to ensuring variety of game play, the multiplicity of the pre-generated patterns are sufficiently large in quantity to safeguard against illicit “pin-pricking”, “microscratching”, or other “pick-out” attacks of unplayed or unpurchased physical paper scratch-off tickets where a store clerk attempts to determine which unsold tickets are winners and thereby only selling losing tickets to the general public.
In various embodiments, the system generates a plurality of gaming planar layers and stores them individually via a separate process with the concordance of the plurality of gaming planar layers only combined at the time of the game Gen process. These embodiments provide the advantage of greater variation as well as ensuring enhanced security against pin-pricking, microscratching, and/or pick-out attacks for physical paper instant tickets, since the combination of at least two layers occurs for both non-winning and winning tickets in a random or pseudorandom order such that no “tell” can be derived by recognizing one of the gaming layers through illicit methods such as pin-pricking.
In alternate embodiments, the system generates a multiplicity of game layer combinations randomly or pseudo-randomly at the time of the Gen process for each ticket until a resultant prize value outcome that exactly matches the desired Gen process prize value (if any) is created. These alternate embodiments provide the advantage of greater variation with the potential disadvantage of much greater computational complexity.
In various embodiments concerning paper scratch-off tickets, the system uses a process color imager (e.g., Cyan, Magenta, Yellow, and blacK or “CMYK”) to physically print the flattened or composite layer secure variable indicia game play area(s). The use of process color readily enables human differentiation of the planar game layers when printed on a common substrate as well as providing a computationally simple methodology for algorithmically combining the multiple layers with concurrence. In alternative embodiments, physical paper scratch-off tickets can be printed with a monochromatic or multiple spot color imager that provides the advantage of lower production costs and the disadvantages of possibly confusing displays and less esthetically pleasing tickets.
In various embodiments, the present disclosure provides a method for producing instant lottery tickets, wherein the method includes: (1) creating and storing in a first database inventory control and validation numbers for the instant lottery tickets, wherein the validation number for each instant lottery ticket is associated with one of a plurality of different predetermined values for the instant lottery tickets; (2) generating and storing in a second database a plurality of first planar layers, wherein each first planar layer includes a plurality of different sets of cells of a grid; (3) generating and storing in the second database a plurality of second planar layers, wherein each second planar layer includes a set of variable indicia when placed in concordance with the first planar layer cells of the grid corresponds to one of a plurality of different values; (4) storing in the second database displayable images of the first and second planar layers flattened together; (5) synchronizing and storing in a third database composite flattened planar data for the instant lottery tickets, wherein for each instant lottery ticket the composite flattened planar data for that instant lottery ticket includes the inventory control and validation numbers for that instant lottery ticket synchronized with the flattened planar layers; and (6) obtaining from the third database the composite flattened planar data to create the instant lottery tickets. In various such embodiments, the instant lottery tickets are physical scratch-off lottery tickets. In various such embodiments, the instant lottery tickets are digital lottery tickets. In various such embodiments, a plurality of the instant lottery tickets are physical scratch-off lottery tickets and a plurality of the instant lottery tickets are digital lottery tickets.
In various other embodiments, the present disclosure provides a method for producing instant lottery tickets, wherein the method includes: (1) creating and storing in a first database inventory control and validation numbers for the instant lottery tickets, wherein the validation number for each instant lottery ticket is associated with one of a plurality of different predetermined values for that instant lottery ticket; (2) generating and storing in a second database a plurality of first planar layers, wherein each first planar layer includes one of a plurality of different sets of cells of a grid; (3) generating and storing in the second database a plurality of second planar layers, wherein each second planar layer includes one of a plurality of different sets of variable indicia, wherein each set of variable indicia for the second planar layer is selected based on one of the predetermined values and a concordance with one of the grids of one of the plurality of the first planar layers; (4) generating and storing in a third database composite flattened planar data for the instant lottery tickets, wherein for each instant lottery ticket the composite flattened planar data for that instant lottery ticket includes the inventory control and validation numbers for that instant lottery ticket synchronized with one of the plurality of first planar layers and one of the plurality of second planar layers; and (5) obtaining from the third database the composite flattened planar data to create the instant lottery tickets. In various such embodiments, the instant lottery tickets are physical scratch-off lottery tickets. In various such embodiments, the instant lottery tickets are digital lottery tickets. In various such embodiments, a plurality of the instant lottery tickets are physical scratch-off lottery tickets and a plurality of the instant lottery tickets are digital lottery tickets.
In various other embodiments, the present disclosure provides a method for producing instant lottery tickets, wherein the method includes: (1) determining, via a processor, a predetermined value for the instant lottery ticket from a plurality of different predetermined values; (2) determining, via the processor, a first planar layer for the instant lottery ticket, the first planar layer including one of a plurality of different sets of cells of a grid; (3) determining, via the processor, a second planar layer for the instant lottery ticket, the second planar layer including one of a plurality of different sets of variable indicia, wherein the set of variable indicia for the second planar layer is selected based on the predetermined value for the instant lottery ticket and a concordance with the set of cells of the grid of first planar layer; (4) generating the instant lottery ticket based on the determined first planar layer and the determined second planar layer; and (5) storing data regarding the generated instant lottery ticket. In various such embodiments, the instant lottery tickets are physical scratch-off lottery tickets. In various such embodiments, the instant lottery tickets are digital lottery tickets. In various such embodiments, a plurality of the instant lottery tickets are physical scratch-off lottery tickets and a plurality of the instant lottery tickets are digital lottery tickets.
Described below are a number of mechanisms and methodologies that provide practical details for reliably implementing a plurality of planar layers into the game play of both physical paper and virtual instant tickets. In various embodiments, these mechanisms and methodologies ensure security against pin-pricking, microscratching, and/or pick-out attacks for physical paper tickets while providing new gaming dynamics.
As shown, the exemplary color embodiment 200 of
The exemplary embodiment 210 illustrates the same key match game 212 with an alternative second feature in a second layer where any winning indicium on the first layer in concordance with a colored grid cell in the second layer qualifies for a multiplier of the winning indicium prize level depending on the color of the grid cell. The human readable instructions 211 are similar to the color embodiment 200 (
The exemplary embodiment 210′ of
While the exemplary embodiments of
For example, the three separate planar layer 5×5 cell grids (203″ thru 205″) illustrate three different secondary layer multipliers (such as a red times two multiplier in 203″, a green times ten multiplier in 204″, and a yellow times five multiplier in 205″) arranged in an “X Pattern.” This also shows the three separate planar layer 5×5 cell grids (213″ thru 215″) illustrating three different secondary layer multipliers (i.e., a red times two multiplier, a green times four multiplier, and a yellow five times three multiplier) in a “Box Pattern” with the remaining cells in all examples offering no multiplier increase. Thus, the geometric 5×5 grid second planar layer in these examples is defined by a corresponding two-dimensional 5×5 metadata array, which is machine readable. Consequently, based on the geometric placement of first layer winning variable indicia over the secondary grid, concordance can be automatically determined by simply accessing the equivalent grid cell's metadata in the corresponding metadata array. The present disclosure contemplates that there are multiple other methodologies (such as one byte metadata per cell, static additional value denoted by the second layer when in concordance with the first layer variable indicum, three or higher dimensional metadata arrays defining additional planar layers, second layer metadata decreasing first layer indicum value, or variable indicia with point values where concordance with an additional layer increases the points accumulated with no monetary consideration) that may under some circumstances be employed instead of the above embodiment.
Since only the concordance of the first layer clover leaf indicium (“”) and the second layer “X” pattern defines any prize value in this example, the secondary game enabled by this disclosure acquires a certain level of immunity to “pick-out” (e.g., pin pricking, microscratching) security problems inherent in physical paper scratch-off tickets. In other words, it is much more difficult to identify winning physical tickets through very small pin holes or scratches if the errant perpetrator must identify both an “X” pattern and specific overlapping indicia than it would be to only identify either the “X” pattern or the indicia by itself. It should be noted, that the game maker of any of the first and second level game configurations provided by the present disclosure can ensure countermeasures are included to “pick-out” threats for physical paper tickets by varying the positions of the second layer “X” pattern from ticket to ticket as well as ensure that there is a plurality of non-winning indicia present on every ticket.
Returning to
The display 300 can be plate printed or digitally imaged with the same imager that prints the flattened coplanar layers. The remaining scratch-off and overprint ink film layers 304 are applied plate printed on top of the variable indicia 303 second coplanar layer. Like the lower security ink film stack, these upper security and decorative layers are configured to isolate and protect the variable indicia second 303 and first 302 coplanar layers.
The same exemplary instant ticket is illustrated in
As shown in the general embodiment 400 of
At this point, the additional processing enabled by the general embodiment of the present disclosure 400 is added to the instant ticket production process. First, based on the specifications defined in the Working Papers 403, a series of winning and losing variable indicia as well as background grids are positioned in separate gaming planar layers and flattened 410 for digital imaging on behalf of the pending Game Press Run 409. While, in theory for press runs with few variations in planar layers, this selection process could conceivably be completed by a manual human process; in certain embodiments that enable greater pattern selection precision, accuracy, and accommodate large numbers of variations in graphics, the Game Pattern Generation process 410 will be automatically executed by digital algorithms based on theoretical rules as defined by the Working Papers 403—e.g., generate at least one pool of instant tickets including non-winning as well as all prize levels flatten images for the play area. Regardless of the pre-generated flattened gaming planar layers process 410 utilized, the generated images are then converted into at least one format that is compatible with the on-press RIP 408 (e.g., Portable Network Graphics or “PNG”, Joint Photographer's Expert Group or “JEPG”, Tag Image File Format or “TIFF”, Portable Data Format or “PDF”, Kodak Ink Jet Printer Data Stream or “IJPDS”) with the converted individual flattened images saved in a Game Pattern Database 411, each image with its own unique metadata pattern header—e.g., value of the image and an inventory control number.
One possible exemplary structure for the Game Pattern Database 411 is provided in
Returning to
The exact arrangement of the synchronized data saved in the Sync Instant Ticket Database 413 can vary from one print run to another (e.g., game type, number of separate scratch-off areas), but the database can be primarily arranged around the inventory control numbers. For example,
Finally, when printed tickets or document are required, the Sync Instant Ticket database 413 (
System or method 400′ of
As before, system or method 400′ starts with the generation of working papers 403′ describing the technical details of the virtual digital instant tickets to be generated as well as associated artwork. The executed working papers 403′ are then used to specify traditional Game Generation 404′ programming as well as the concordance of a plurality of planar gaming layers. As part of the Game Generation prize values (codes) are assigned to validation numbers associated with separate inventory control numbers with separate inventory control numbers, ultimately generating the Instant Ticket Data 406′ database, which is stored encrypted as ciphertext 405′ effectively assigns prize values (codes) to the validation numbers associated.
At this point, additional processing enabled by the general embodiment of the present disclosure 400′ is added to the instant digital ticket production process. First, based on the specifications defined in the Working Papers 403′, a series of winning and losing variable indicia from at least two gaming planar layers is pre-generated 410′ and the generated image frames are then converted to at least one format that is readily compatible with the consumer's device 419 (e.g., Portable Network Graphics or “PNG”, Joint Photographer's Expert Group or “JEPG”, Tag Image File Format or “TIFF”) with the converted individual frames saved in a Game Pattern Database 411′, each image with its own unique metadata pattern header. However, with the digital instant ticket system or method 400′, the at least two gaming planar layers may or may not be flattened depending on the reveal or animation mechanism enabled for the digital game. The Game Pattern Database 411′ database structure for digital instant tickets is similar to the previous paper ticket embodiment and consequently is illustrated 425 in
After the Game Pattern Database 411′ (
Since system or method 400′ produces virtual digital instant tickets, the Working Papers 403′ can also specify game programming parameters such that an animated consumer game application can be produced 415 and compiled into an executable image 416 that is compatible with (e.g., Hyper Text Mark-up Language 5 or “HTML 5”, JavaScript, Flash) and can be downloaded to the consumer's personal device 419 (e.g., smart phone, tablet, laptop) for gameplay. Once the consumer game application is loaded on the consumer's device 419, game play can be initiated by the consumer where the game application instructs the consumer's device to retrieve a predetermined outcome via the Internet thereby determining the conclusion of the game. The consumer's device can be directed to a specific static Internet address controlled by a firewall 418. Assuming the predetermined outcome request is formatted correctly and authenticates, the firewall 418 forwards the predetermined outcome request to the Outcome process 417 where it is confirmed that the request is a paid purchase that has not been previously played and if so, fetches a predetermined game result with associated graphics from the Sync Instant Ticket Database 413′, optionally decrypting the predetermined outcome before transmission to the consumer's device 419. The retrieved predetermined outcome then causes the game to visually playout to the predetermined outcome's conclusion. Similar to the Game Data Synchronization 412′ process, the Outcome 417 fetching process can be accomplished by either acquiring each outcome sequentially from the Sync Instant Ticket Database 413′ or the fetched outcome can be selected from the Sync Instant Ticket Database 413′ by an RNG pseudorandom algorithm.
As shown in the system and method 500 of
At this point, the additional processing enabled by the optional embodiment of the present disclosure 500 are added to the traditional instant ticket production process. Based on the specifications defined in the Working Papers 503, background grid patterns for at least the first gaming planar layer are generated by a separate process 510 and stored in the Planar Layer Database 511. Next, a series of winning and losing indicia are generated 515 individually—i.e., created, but not assigned to any winning or losing pattern on the first planar layer. The Instant Ticket Data 506 includes predetermined outcomes and associated validation numbers as well as inventory control numbers are transferred to a Second Layer Variable Indicia process 516, which arranges the pre-generated variable indicia from process 515 into various winning and losing groupings in concordance with the first layer grid cells depending on the received Instant Ticket Data 506 predetermined outcome (e.g., in a key match game a non-winning ticket would have zero matches, a $1 winner might have one match) with each selected indicium's metadata denoting its initial assigned value. However, depending on the specifications of the Working Papers 503, it may not be possible to group the pre-generated variable indicia into an arrangement that would payout to the specified predetermined outcome for a given instant ticket. In this event, the Game Data Synchronization process 512 would select another gaming planar layer background grid pattern from the Planar Layer Database 511 that would modify the winning first layer indicium's prize value to the value stipulated by the Instant Ticket Data's 506 predetermined outcome. Additionally, even if the Instant Ticket Data's 506 predetermined outcome for a given ticket is available from some grouping of variable indicia on the second planar layer, a RNG random or pseudorandom function resident in the Second Layer Variable Indicia process 516 can opt to create the specified predetermined outcome via a concurrence combination of the second planar layer's variable indicia and the first planar layer's background grid pattern.
For example, the exemplary scratch-off ticket 241 of
Returning to
Finally, when printed tickets are required, the Sync Instant Ticket database 513 converted imaging data is optionally decrypted and downloaded to the RIP 508 for the physical printing of the Game Press Run 509. Prior to starting the Game Press Run 509, any required fabricated static plates 507 are mounted on the press with each plate in its own individual printing station. After completion of the Game Press Run 509 the physical tickets as well as the associated ship and validation files 514 are sent to the lottery or other cognizant authority for distribution, sales, and validation.
System and method 500′ of
As before, the system and method 500′ starts with the generation of working papers 503′ describing the technical details of the virtual digital instant tickets to be generated as well as associated artwork. The executed working papers 503′ are then used to specify traditional Game Generation 504′ programming as well as the concordance of a plurality of planar gaming layers. As part of the Game Generation 504′ prize codes are assigned linking predetermined outcomes to the validation numbers associated with separate inventory control numbers, ultimately generating the Instant Ticket Data 506′ database, which is stored encrypted as ciphertext.
At this point, the additional processing enabled by the optional embodiment of the system and method 500′ is added to the instant digital ticket production process. First, based on the specifications defined in the Working Papers 503′, a series of winning and losing indicia are generated 515′ individually. Additionally, background grid patterns for the first gaming planar layer are also generated by a separate process 510′ and stored in the Planar Layer Database 511′. The Instant Ticket Data 506′ consisting of predetermined outcomes, validation numbers, and inventory control numbers are transferred to a Second Layer Variable Indicia process 516′, which arranges the pre-generated variable indicia from process 515′ into various winning and losing groupings depending in concordance with the first layer grid cells on the received Instant Ticket Data 506′ with each selected indicium's metadata denoting its initial assigned value. However, depending on the specifications of the Working Papers 503′, it may not be possible to group the pre-generated variable indicia into an arrangement that would pay out to the specified winning amount for a given ticket. In this event, the Game Data Synchronization process 512′ can select another gaming planar layer background grid pattern from the Planar Layer Database 511′ that modifies the winning second layer indicium's prize value to the value stipulated by the Instant Ticket Data's 506′ predetermined outcome. Additionally, even if the Instant Ticket Data's 506′ predetermined outcome for a given ticket is available from some grouping of variable indicia on the second planar layer, a RNG random or pseudorandom function resident in the Second Layer Variable Indicia process 516′ can opt to create the specified predetermined outcome via a concurrence combination of the first planar layer's variable indicia and at least one other planar layer's background grid pattern.
The Planar Layer Database 511′ functions as a central depositary of the embedded metadata for each grid cell in the first planar layer, mapping each grid cell's concordance value (if any) for the game being processed. In this example embodiment, the functionality of the concordance mapped metadata value will vary from game-to-game but will always be specified in the Working Papers 503′. Once the various planar layers are selected for each given ticket in compliance with the Instant Ticket Data 506′ predetermined outcome, the Game Data Synchronization process 512′ then concludes by forwarding the combined multiple planar layers for each ticket to the Conversion process 517′. The Conversion process 517′, if necessary, converts the plurality of gaming planar layers for each instant ticket into at least one format that is compatible with the consumer's device 522 with the converted images saved in a Sync Instant Ticket Database 513′ including an unique metadata pattern header—e.g., value of the image and an inventory control number.
Since system and method 500′ produces virtual digital instant tickets, the Working Papers 503′ would also specify game programming parameters such that an animated consumer game application can be produced 518 and compiled into an executable image 519 that is compatible with and can be downloaded to the consumer's personal device 522 (e.g., smart phone, tablet, laptop) for gameplay. Once the consumer game application is loaded on the consumer's device 522 game play can be initiated by the consumer where the game application instructs the consumer's device to retrieve a predetermined outcome via the Internet thereby determining the conclusion of the game. The consumer's device can be directed to a specific static Internet address controlled by a firewall 521. Assuming the predetermined outcome request is formatted correctly and authenticates, the firewall 521 forwards the predetermined outcome request to the Outcome process 520 where it is confirmed that the request is for a paid purchase that has not been previously played and if so, fetches a predetermined game result and associated graphics from the Sync Instant Ticket Database 513′, optionally decrypting the predetermined outcome before transmission to the consumer's device 522. The retrieved predetermined outcome then causes the game to visually playout to the predetermined result conclusion. Similar to the Game Data Synchronization 512′ process, the Outcome 520 fetching process can be accomplished by either acquiring each outcome sequentially from the Sync Instant Ticket Database 513′ or the fetched outcome can be selected from the Sync Instant Ticket Database 513′ by an RNG random or pseudorandom algorithm.
The present disclosure contemplates that multiple other methodologies can under some circumstances be employed for the above embodiment. For example, an alternate embodiment can generate a plurality of game layer combinations randomly or pseudorandomly at the time of the Gen process for each instant ticket until a resultant prize value outcome that exactly matches the desired Gen process prize value (if any) is created.
One exemplary press configuration capable of producing the physical paper ticket or document embodiments of
As shown in
It should be appreciated by those skilled in the art in view of this description that various modifications and variations may be made present disclosure without departing from the scope and spirit of the present disclosure. It is intended that the present disclosure include such modifications and variations as come within the scope of the appended claims.
Number | Name | Date | Kind |
---|---|---|---|
6588747 | Seelig | Jul 2003 | B1 |
7153206 | Bennett | Dec 2006 | B2 |
7213811 | Bozeman | May 2007 | B2 |
7665400 | Duke | Feb 2010 | B2 |
8083583 | Bennett et al. | Dec 2011 | B2 |
8267766 | Lazar | Sep 2012 | B2 |
9861883 | Gaynor et al. | Jan 2018 | B1 |
10143912 | Gonzalez | Dec 2018 | B2 |
10232247 | Finnerty et al. | Mar 2019 | B2 |
10252555 | Finnerty | Apr 2019 | B2 |
10377162 | Finnerty et al. | Aug 2019 | B2 |
10752035 | Finnerty et al. | Aug 2020 | B2 |
20100190042 | Wahl | Jul 2010 | A1 |
20170213425 | Weil | Jul 2017 | A1 |
20180021668 | Finnerty | Jan 2018 | A1 |
20190275413 | Martineck, Sr. | Sep 2019 | A1 |
20190275414 | Martineck, Sr. | Sep 2019 | A1 |
20220036690 | Ragnoni | Feb 2022 | A1 |
Number | Date | Country |
---|---|---|
2020227598 | Nov 2020 | WO |