Development and Assessment of Virtual Reality Paradigms for Gaze Contingent Visual Rehabilitation

Information

  • Research Project
  • 9880668
  • ApplicationId
    9880668
  • Core Project Number
    R15EY031090
  • Full Project Number
    1R15EY031090-01
  • Serial Number
    031090
  • FOA Number
    PAR-18-714
  • Sub Project Id
  • Project Start Date
    4/1/2020 - 4 years ago
  • Project End Date
    3/31/2023 - a year ago
  • Program Officer Name
    WIGGS, CHERI
  • Budget Start Date
    4/1/2020 - 4 years ago
  • Budget End Date
    3/31/2023 - a year ago
  • Fiscal Year
    2020
  • Support Year
    01
  • Suffix
  • Award Notice Date
    3/19/2020 - 4 years ago

Development and Assessment of Virtual Reality Paradigms for Gaze Contingent Visual Rehabilitation

Abstract Stroke-induced occipital damage is an increasingly prevalent, debilitating cause of partial blindness, which afflicts about 1% of the population over age 50. Over the last 10 years, new methods for visual retraining have emerged, and they have been shown to locally recover a range of visual abilities in previously cortically blind (CB) fields. Although exciting and life altering for patients, effective training has been restricted to the laboratory under the supervision of a technician as an eye tracker is used to target delivery of the stimulus at the edge of the blind field. At home, where patients do most of their training (300-600 trials/day, 5-7 days/week for a minimum of 3-6 months), and no eye tracker is involved, involuntary eye movements cause many stimuli to fall outside of the intended area. As a result, training effectiveness is severely reduced. The work proposed to be executed out at the Perform Lab at the Rochester Institute of Technology leverages recent advances in eye tracking and virtual reality technology for effective at-home visual rehabilitation. Hardware and software development will be followed by replications of published psychophysical experiments conducted with traditional desktop displays, and quantitative comparisons will be used to assess the effectiveness of the novel apparatus. At the same time, new paradigms will probe the potential of virtual reality as a means to study behavior in more naturalistic contexts in which conclusions are drawn from experimental records of movements of the hands or eyes to dynamically-changing, audio-visual stimuli, embedded within a three-dimensional task environment.

IC Name
NATIONAL EYE INSTITUTE
  • Activity
    R15
  • Administering IC
    EY
  • Application Type
    1
  • Direct Cost Amount
    279745
  • Indirect Cost Amount
    113460
  • Total Cost
    393205
  • Sub Project Total Cost
  • ARRA Funded
    False
  • CFDA Code
    867
  • Ed Inst. Type
    SCHOOLS OF ARTS AND SCIENCES
  • Funding ICs
    NEI:393205\
  • Funding Mechanism
    Non-SBIR/STTR RPGs
  • Study Section
    ZRG1
  • Study Section Name
    Special Emphasis Panel
  • Organization Name
    ROCHESTER INSTITUTE OF TECHNOLOGY
  • Organization Department
    OTHER BASIC SCIENCES
  • Organization DUNS
    002223642
  • Organization City
    ROCHESTER
  • Organization State
    NY
  • Organization Country
    UNITED STATES
  • Organization Zip Code
    146235608
  • Organization District
    UNITED STATES