The present invention relates to generating light field; more particularly, to near-eye viewing, which reduces existing vergence accommodation conflict (VAC) to human eye in most augmented reality (AR), virtual reality (VR), and mixed reality (MR) devices.
In recent years, virtual reality (VR) or augmented reality (AR) devices like Google Glasses, Vive, Oculus Rift, etc. are all based on the principle of stereo vision to produce three-dimensional (3D) perception. One of the reasons why it is difficult to acquire popularity is due to the distance to displays. With short eye-relief, human eye would be uncomfortable for long-term viewing. Similarly, since the natural divergence of the eyes does not change adjustment, it leads to the well-known conflict of integration. It means that vergence accommodation conflict (VAC) will make the viewer feel sick after using the device for a long time.
A US patent 2020/0166734 A1 proposes a head-mounted display device with a near-eye light-field display device. The proposed near-eye light-field display device is equipped with a double telecentric lens unit to greatly improve the image quality of the near-eye light-field display device. However, the sizes of its panel and optical device are too big to be realized in conformity to the current human engineering size of VR and AR. Another U.S. Pat. No. 7,620,309 B2 proposes a plenoptic camera, which obtains four-dimensional light field by inserting a microlens array between a main lens and a photosensitive device. Before gathering light rays on the photosensitive device, the microlens array placed in front of the photosensitive device can separate the travel routes of the light rays. If there is no such microlens array, every light ray in the light field will be gathered and displayed on the photosensitive device. But, a summing process would lose the angular information in the light field during a sampling process of camera.
For cooperating with VR projectors and with the development of other visual devices for version 4.0 of industrial human-machine interface, real-world multi-field display applications of pseudo-eye expansion begin to be developed as their market scales are taking off. For improving the applications of light field imaging on retina in AR and VR, the comprehensive display information on retina has to be further enhanced concerning the immersive quality of image for realizing the practicality and popularization of light field vision. Hence, the prior arts do not fulfill all user's requests on actual use.
The main purpose of the present invention is to regard near-eye light-field display as a process of light-field reproduction, where an eyepiece unit merges a plurality of scenes outputted by the device with aberration reduced.
To achieve the above purpose, the present invention is a light-field generating device, where the device displays near-eye light field; the device comprises a display panel, a projecting lens-array unit, and a fusion lens unit; the display panel is divided into a plurality of sub-areas; each of the sub-areas displays light-field information at each field angle; a plurality of scenes are emitted at a position beyond common diaphragm from the sub-areas of the display panel through the projecting lens-array unit; light rays passing through the projecting lens-array unit are displayed on an imaging plane to form a three-dimensional real image of light field; and the real image emits into eye pupil through an eyepiece unit to be displayed on retina and perceived as being emitted from an almost infinitely far-off place. Accordingly, a novel light-field generating device is obtained.
The present invention will be better understood from the following detailed description of the preferred embodiment according to the present invention, taken in conjunction with the accompanying drawings, in which
The following description of the preferred embodiment is provided to understand the features and the structures of the present invention.
Please refer to
For verifying the design and checking the light-field quality perceived by user, the present invention uses an optical design software ‘CodeV’ to practice the light-field generating device 1 with simulation result checked. The light-field generating device 1 in
In the preferred embodiment, the diameter of eyeball is about 17 millimeters (mm), and the size of a 5-arcmin image on retina is about 25 microns (μm). Hence, it takes at least 20 cycles per millimeter (cycles/mm) to resolve a letter. In
Furthermore, an analysis of third-order aberration is shown in
In a state-of-use, the present invention proposes the light-field generating device 1 for near-eye light-field display, where the light-field generating device 1 uses the eyepiece unit 2 as a light-field lens with its structure shown in
The light-field generating device 1 comprises the display panel 11, the projecting lens-array unit 12, and the fusion lens unit 13. The display panel 11 is divided into a plurality of sub-areas. The projecting lens-array unit 12 is a collimating lens array, where the collimating lens array comprises an array of collimating lenses 121; the number of the collimating lenses 121 is related to the number of the sub-areas of the display panel 11; and each of the collimating lenses 121 comprises a plurality of lenses. The fusion lens unit 13 is a lens unit fusing and focusing images. Therein, a distance between the display panel 11 and the collimating lens array and a distance between the collimating lens array and the focusing lens unit are related to a focal length of the collimating lens array and a focal length of the focusing lens unit; and an f-number constructed with the projecting lens-array unit 12 and the fusion lens unit 13 is between 2 and 10.
On applying to AR, VR, and mixed reality (MR), the light-field generating device 1 projects the light field; and, after passing through the eyepiece unit 2, a collimated near-eye light field is shown to human eye. Therein, each of the sub-areas of the display panel 11 in the light-field generating device 1 shows information of the light field at each field angle. The collimating lens 121 of the projecting lens-array unit 12 collimates the light rays emitted into parallel light rays from the display panel 11. The fusion lens unit 13 then converges the light rays passing through the projecting lens-array unit 12 on an imaging plane 14. In the state-of-use, any one of the sub-areas of the display panel 11 displays a designated one of the scenes on the imaging plane 14. The scenes of the sub-areas of the display panel 11 are displayed on the imaging plane 14 and overlapped with each other. When the images on the sub-areas are all the same, the scenes emitted on the imaging plane 14 are overlapped and approximated with each other. Furthermore, the display panel 11 can be a laser beam scanner.
After passing through the eyepiece unit 2 which comprises a plurality of lenses 21, the light rays emitted by the light-field generating device 1 enter eye pupil 3, where the image projected by the light-field generating device 1 is projected on retina and perceived as being emitted from an almost infinitely far-off place.
The light-field generating device 1 proposed in the present invention can be used not only in a VR application as shown in
Thus, the present invention designs a light-field generating device for near-eye viewing, which reduces existing human-eye vergence accommodation conflict (VAC). The present invention regards near-eye light-field display as a process of light-field reproduction. An eyepiece unit merges scenes outputted by the device and reduces aberration. By using eye models, the 3D perceptions of the light fields generated can be verified. The proposed device has been verified by adjusting the focal length of a camera, which proves it is possible to make AR free from VAC.
To sum up, the present invention is a light-field generating device, where a relay lens module is used to reproduce light field for a near-eye VR display device; an eyepiece unit is specially designed for a light-field generating device to fuse the light field captured by a camera array and minimize the aberrations of light rays inside and outside axis at the same time; and the proposed device has been verified by adjusting the focal length of a camera to prove the capability of avoiding the problem of human-eye VAC for realizing AR.
The preferred embodiment herein disclosed is not intended to unnecessarily limit the scope of the invention. Therefore, simple modifications or variations belonging to the equivalent of the scope of the claims and the instructions disclosed herein for a patent are all within the scope of the present invention.