Device With Game-Dependent User Interface, Method, Game Module And Computer Program Product Therefor

Abstract
A device is provided with a user interface, a control unit for controlling the operations of the device including changeable parameters of the user interface, and a game platform for running a game. The control unit is configured to change parameters of the user interface based on events occurring in the game.
Description

BRIEF DESCRIPTION OF THE DRAWINGS

The invention will be described in detail below with reference to the drawing, of which the only FIG. 1 is a schematic view of an embodiment of a device according to the invention provided with a game and a user interface.





DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS

The purpose of the present invention is to achieve a more interesting user interface, i.e. graphics and sounds, especially a user interface which is associated with a game, for instance in a mobile telephone. The invention is also applicable in other devices, generally all devices with a user interface and adapted to play games in addition to other functions of the device. Such devices include pagers, communicators, smart phones, electronic organisers, calculators, positioning devices and the like devices. The invention is best suited for handheld devices with reasonably large user interfaces, i.e. a liquid crystal display screen, usually a sound and vibration system and high processor capability.


The general functions and components of the device may be conventional and are not discussed here. Suffice it to say that the device includes a control unit having a processor controlling the usual operations of the device as well as the user interface of the display. The devices also has a platform for receiving and executing a game in addition to the normal utility functions if the device.


Themes, backgrounds and the entire user interface in various electronic devices such as mobile phones are becoming more and more graphically elaborate with a new generation of full colour displays. However, the graphics in today's mobile phones and other handheld devices are static and still not using many animated and lively effects. The graphics are controlled by the user in the sense that he can change themes, background picture etc, but the graphics do not interact with the user's environment. The present invention provides a more dynamic interface, semi-controlled by the user, which makes the electronic device livelier.


As used herein, a theme may include a set of picture settings comprising picture parameters such as colour, contrast, light intensity; picture objects such as shapes and sizes of icons, cursors, fonts and backgrounds; animation effects and bitmap shapes; various sound settings comprising sound parameters such as bass, treble and volume; sound objects such as signals and alarms consisting of sounds and melodies; as well as vibration settings comprising vibration parameters such as speed, amplitude and duration.



FIG. 1 shows an embodiment of the invention, schematically shown as a device 1 e.g. a mobile phone having a platform for receiving and running a game 2. The user interacts with the device through a user interface 3, i.e. a visual display unit, a sound system, a vibrator and a keyboard as is conventional. The operations of the device are controlled by a control unit 6. The look and feel of the device 1 manifest themselves through user interface parameters, usually one set of parameters 5 associated with the normal operations of the device and one set of parameters 4 used when the user is playing a game. The interface towards the user suitably comprises a visual display unit (VDU) 7, such as a liquid crystal display screen, a sound system 8 and a vibration element 9.


When playing a game, the user usually is able to choose from a variety of settings before starting to play. The user might have the possibility to choose an avatar of some sort, a course, entry level, a vehicle, weapons etc. The user will also be confronted with many different things during a game session. The user enters different levels with different looks and behaviours, takes different directions, chooses new weapons, meets new opponents, collects points etc. During this interaction with the game the user interface parameters 4 are changing, such as the graphics, different sounds and melodies play, vibrations might be used etc. When a gaming session is finished, either completely or “paused/saved”, the user has scored a result of some sort, has reached a certain level, has conquered some specific opponent etc. Usually the user can also enter his signature in a high score list or the like.


The basic idea of the invention is to take advantage of the themes generated by the game when using the device also outside the strict gaming session. For instance, if the device 1 is a phone, when the user exits the game session to receive or place a call, the theme of the phone will have changed in response to events occurred in the game. For instance, if during the game the user reached a level in which the course took place in a forest, the user interface parameters 5 will also have been altered so that the colours of the theme are mainly green and the sounds have been changed to forest animals. At another level, the game took place at sea, in which case the colours are mainly blue and the sounds are splashing water like sounds etc. In one mode, the device is set to adopt the complete theme of the game at a certain level and use that in the operation of the device. In another mode, the device keeps the current theme as defined by some of the user interface parameters 5 but change certain parameters in accordance with the game parameters 4, e.g. colour scheme and fonts, thus only making a gradual adaptation of the themes of the device. Also, characters acting in a game and other symbols and signs can be used as a semi-transparent background as a part of a theme.


The themes as defined by the user interface parameters 5 may be changed automatically as the game evolves or semi-automatically when the user chooses to exit the game. The user may want to exit the game specifically to save a specific theme. The control unit 6 is adapted to change the parameters 5 of the user interface as soon as there is a change in the parameters 4 in the game. Alternatively, the control unit 6 is adapted to change the parameters 5 of the user interface only when the game is interrupted. The device is lockable so that the user may lock the device when he has generated a theme which he wants to use permanently. In this way, a user can create or generate unique themes through the gaming experience so that the device gets a dynamically changing user interface.


When a user has reached a particularly high score he may want to save this as a part of the theme shown on the display, especially in a design that is directly associated with the game itself. Such a view can also be saved in the device and signed by the user in order to send the score to friends for bragging and challenging them. The signature and the special design resulting from the game itself ensure that the high-score is a true result of the game and not tampered with.


Themes can be saved in the device for as long as the user wishes for use later or sending to other users. Themes and scores can for instance be saved in a suitable format to be sent through an MMS (Multimedia Message Service) over the mobile telecommunication network or uploaded on the Internet for sharing with other users, especially when the device is a mobile telephone.


Thus, the invention provides a device and method that gives the user the possibility to create new static interfaces or a dynamically changing interface, the dynamic aspect making the interface change as the game environment changes. Instead of designing a theme with an image-processing program, the user can create it by playing a game and importing user parameters automatically or controlled by the user. The invention may be implemented by various combinations of hardware and software as will be appreciated by a person skilled in the art. The scope of the invention is only limited by the claims below.

Claims
  • 1. A device, comprising: a user interface, a control unit for controlling operations of the device including changeable parameters of the user interface, and a game platform for running a game, wherein the control unit is configured to change parameters of the user interface based on events occurring in the game.
  • 2. A device according to claim 1, wherein themes with changeable parameters are defined for the user interface and at least one of the themes is associated with the game.
  • 3. A device according to claim 2, wherein different parameters of one of the themes are associated with different levels of the game.
  • 4. A device according to claim 2, wherein at least one of the themes is associated with each level of the game.
  • 5. A device according to claim 1, wherein different parameters are associated with different scores of the game.
  • 6. A device according to claim 1, wherein the control unit is configured to change parameters of the user interface whenever the user interface parameters in the game change.
  • 7. A device according to claim 1, wherein the control unit is configured to change parameters of the user interface when the game is interrupted.
  • 8. A device according to claim 7, wherein the control unit is configured to change parameters automatically when a user exits the game.
  • 9. A device according to claim 7, wherein the control unit is configured to change parameters by a user command.
  • 10. A device according to claim 9, wherein the control unit is configured to be locked by a user command to stop future changes of the parameters of the user interface.
  • 11. A device according to claim 2, wherein the device is configured to save a changed user interface theme in a format that may be transmitted with a message to another device.
  • 12. A device according to claim 5, wherein the device is configured to save a game score in a format that may be transmitted with a message to another device.
  • 13. A device according to claim 2, wherein said theme includes a set of picture settings comprising picture parameters such as colour, contrast, light intensity; picture objects; animation effects and bitmap shapes; sound settings comprising sound parameters; sound objects; vibration settings comprising vibration parameters, said theme being associated with operations of the device.
  • 14. A device according to claim 1, wherein the user interface comprises a display for showing information related to the operations of the device by means of a graphical interface of the display.
  • 15. A device according to claim 14, wherein the user interface comprises a sound system.
  • 16. A device according to claim 15, wherein the user interface comprises a vibration element.
  • 17. A device according to claim 1, wherein the device is a portable telephone, a pager, a communicator, a smart phone, an electronic organiser, a calculator or a positioning device.
  • 18. A method for providing a changeable user interface in a device including a user interface, a control unit for controlling the operations of the device including changeable parameters of the user interface, and a game platform for running a game, comprising: receiving game related data from the game at the control unit; andusing the data to change parameters of the user interface.
  • 19. A method according to claim 18, further comprising: defining themes with changeable parameters for the user interface; andassociating at least one theme with the game.
  • 20. A method according to claim 19, wherein different parameters of one of the themes are associated with different levels of the game (2).
  • 21. A method according to claim 19, wherein at least one of the themes is associated with each level of the game.
  • 22. A method according to claim 18, wherein different parameters are associated with different scores of the game.
  • 23. A method according to claim 18, further comprising: changing parameters of the user interface whenever the user interface parameters in the game change.
  • 24. A method according to claim 18, further comprising: changing of the user interface when the game is interrupted.
  • 25. A method according to claim 24, further comprising: automatically changing parameters of the user interface when the user exits the game.
  • 26. A method according to claim 24, further comprising: changing parameters of the user interface by a user command.
  • 27. A method according to claim 26, further comprising: locking the control unit by a user command to stop future changes of the parameters of the user interface.
  • 28. A method according to claim 19, further comprising: saving a changed user interface theme in a format that may be transmitted with a message to another device.
  • 29. A method according to claim 22, further comprising: saving a game score achieved in a format that may be transmitted with a message to another device.
  • 30. A method according to claim 19, wherein said theme includes a set of picture settings comprising picture parameters such as colour, contrast, light intensity; picture objects; animation effects and bitmap shapes; sound settings comprising sound parameters; sound objects; vibration settings comprising vibration parameters, said theme being associated with operations of the device.
  • 31. A game module loadable into a device the device comprising a user interface, a control unit for controlling operations of the device including changeable parameters of the user interface, and a game platform for receiving and running a game associated with said game module, the game module being configured to transmit game related data from the game to the control unit to change parameters of the user interface based on events occurring in the game.
  • 32. A game module according to claim 31, wherein themes with changeable parameters are defined for the user interface and at least one of the themes is associated with the game.
  • 33. A game module according to claim 32, wherein different parameters of one of the themes are associated with different levels of the game.
  • 34. A game module according to claim 32, wherein at least one of the themes is associated with each level of the game.
  • 35. A game module according to claim 31, wherein different parameters are associated with different scores of the game.
  • 36. A game module according to claim 31, wherein the game module is configured to command a change of parameters of the user interface whenever the user interface parameters in the game change.
  • 37. A game module according to claim 31, wherein the game module is configured to command a change of parameters of the user interface when the game is interrupted.
  • 38. A game module according to claim 31, wherein said theme includes a set of picture settings comprising picture parameters such as colour, contrast, light intensity; picture objects; animation effects and bitmap shapes; sound settings comprising sound parameters; sound objects; vibration settings comprising vibration parameters, said theme being associated with operations of the device.
  • 39. A computer program product loadable in a device and comprising computer readable program code for implementing a game module as defined in claim 31.
  • 40. A computer readable medium having a computer program product recorded thereon, wherein the computer program product comprises computer readable program code for implementing a game module as defined in claim 31.
Priority Claims (1)
Number Date Country Kind
04445006.2 Jan 2004 EP regional
PCT Information
Filing Document Filing Date Country Kind 371c Date
PCT/EP04/53736 12/30/2004 WO 00 7/28/2006
Provisional Applications (1)
Number Date Country
60541815 Feb 2004 US