This relates generally to computer systems with a display generation component and one or more input devices that present graphical user interfaces, including but not limited to electronic devices that present graphical user interfaces, via the display generation component, in virtual environments.
The development of computer systems for augmented reality has increased significantly in recent years. Example augmented reality environments include at least some virtual elements that replace or augment the physical world. Input devices, such as cameras, controllers, joysticks, touch-sensitive surfaces, and touch-screen displays for computer systems and other electronic computing devices are used to interact with virtual/augmented reality environments. Example virtual elements include virtual objects include digital images, video, text, icons, and control elements such as buttons and other graphics.
Some methods and interfaces for interacting with environments that include at least some virtual elements (e.g., applications, augmented reality environments, mixed reality environments, and virtual reality environments) are cumbersome, inefficient, and limited. For example, systems that provide insufficient feedback for performing actions associated with virtual objects, systems that require a series of inputs to achieve a desired outcome in an augmented reality environment, and systems in which manipulation of virtual objects are complex, tedious and error-prone, create a significant cognitive burden on a user, and detract from the experience with the virtual/augmented reality environment. In addition, these methods take longer than necessary, thereby wasting energy. This latter consideration is particularly important in battery-operated devices.
Accordingly, there is a need for computer systems with improved methods and interfaces for providing computer generated experiences to users that make interaction with the computer systems more efficient and intuitive for a user. Such methods and interfaces optionally complement or replace conventional methods for providing extended reality experiences to users. Such methods and interfaces reduce the number, extent, and/or nature of the inputs from a user by helping the user to understand the connection between provided inputs and device responses to the inputs, thereby creating a more efficient human-machine interface.
The above deficiencies and other problems associated with user interfaces for computer systems are reduced or eliminated by the disclosed systems. In some embodiments, the computer system is a desktop computer with an associated display. In some embodiments, the computer system is portable device (e.g., a notebook computer, tablet computer, or handheld device). In some embodiments, the computer system is a personal electronic device (e.g., a wearable electronic device, such as a watch, or a head-mounted device). In some embodiments, the computer system has a touchpad. In some embodiments, the computer system has one or more cameras. In some embodiments, the computer system has a touch-sensitive display (also known as a “touch screen” or “touch-screen display”). In some embodiments, the computer system has one or more eye-tracking components. In some embodiments, the computer system has one or more hand-tracking components. In some embodiments, the computer system has one or more output devices in addition to the display generation component, the output devices including one or more tactile output generators and/or one or more audio output devices. In some embodiments, the computer system has a graphical user interface (GUI), one or more processors, memory and one or more modules, programs or sets of instructions stored in the memory for performing multiple functions. In some embodiments, the user interacts with the GUI through stylus and/or finger contacts and gestures on the touch-sensitive surface, movement of the user's eyes and hand in space relative to the GUI (and/or computer system) or the user's body as captured by cameras and other movement sensors, and/or voice inputs as captured by one or more audio input devices. In some embodiments, the functions performed through the interactions optionally include image editing, drawing, presenting, word processing, spreadsheet making, game playing, telephoning, video conferencing, e-mailing, instant messaging, workout support, digital photographing, digital videoing, web browsing, digital music playing, note taking, and/or digital video playing. Executable instructions for performing these functions are, optionally, included in a transitory and/or non-transitory computer readable storage medium or other computer program product configured for execution by one or more processors.
There is a need for electronic devices with improved methods and interfaces for navigating user interfaces. Such methods and interfaces may complement or replace conventional methods for interacting with a graphical user interface. Such methods and interfaces reduce the number, extent, and/or the nature of the inputs from a user and produce a more efficient human-machine interface. For battery-operated computing devices, such methods and interfaces conserve power and increase the time between battery charges.
In some embodiments, an electronic device updates the spatial arrangement of one or more virtual objects in a three-dimensional environment. In some embodiments, an electronic device updates the positions of multiple virtual objects together. In some embodiments, an electronic device displays objects in a three-dimensional environment based on an estimated location of a floor in the three-dimensional environment. In some embodiments, an electronic device moves (e.g., repositions) objects in a three-dimensional environment.
Note that the various embodiments described above can be combined with any other embodiments described herein. The features and advantages described in the specification are not all inclusive and, in particular, many additional features and advantages will be apparent to one of ordinary skill in the art in view of the drawings, specification, and claims. Moreover, it should be noted that the language used in the specification has been principally selected for readability and instructional purposes, and may not have been selected to delineate or circumscribe the inventive subject matter.
For a better understanding of the various described embodiments, reference should be made to the Description of Embodiments below, in conjunction with the following drawings in which like reference numerals refer to corresponding parts throughout the figures.
The present disclosure relates to user interfaces for providing a computer generated reality (XR) experience to a user, in accordance with some embodiments.
The systems, methods, and GUIs described herein provide improved ways for an electronic device to present content corresponding to physical locations indicated in a navigation user interface element.
In some embodiments, a computer system displays, in a three-dimensional environment, one or more virtual objects (e.g., user interfaces of applications, representations of other users, content items, etc.). In some embodiments, the computer system evaluates the spatial arrangement of the virtual objects relative to a viewpoint of the user in the three-dimensional environment according to one or more spatial criteria described in more detail below. In some embodiments, the computer system detects a user input corresponding to a request to update the positions and/or orientations of the virtual objects to satisfy the one or more spatial criteria. In some embodiments, in response to the input, the computer system updates the positions and/or orientations of the virtual objects to satisfy the one or more spatial criteria. Updating the positions and/or orientations of the virtual objects in this manner provides an efficient way of enabling the user to access, view, and/or interact with the virtual objects, which additional reduces power usage and improves battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.
In some embodiments, a computer system updates the positions and/or orientations of a plurality of virtual objects relative to a viewpoint of a user of the computer system in a three-dimensional environment. In some embodiments, the computer system receives an input corresponding to a request to update the positions and/or orientations of a plurality of virtual objects relative to a viewpoint of a user. In some embodiments, in response to the input, the computer system updates the positions and/or orientations of a plurality of virtual objects relative to a viewpoint of a user while maintaining the spatial relationship among the plurality of virtual objects. Updating the positions and/or orientations of a plurality of virtual objects relative to a viewpoint of a user in this way provides an efficient way of updating the view of the three-dimensional environment from the viewpoint of the user, which additionally reduces power usage and improves battery life of the computer system by enabling the user to use the computer system more quickly and efficiently.
In some embodiments, a computer system presents objects in a three-dimensional environment based on an estimated location of a physical floor in the physical environment of the computer system. In some embodiments, while the computer system is presenting objects in the three-dimensional environment based on the estimated location of the physical floor in the physical environment of the computer system, the computer system determines a new estimated location of the physical floor in the physical environment of the computer system. In some embodiments, the computer system continues to present objects in the three-dimensional environment based on a previous estimated location of the physical floor in the physical environment of the computer system until certain conditions/criteria are satisfied. Displaying objects in the three-dimensional environment based on a previous estimated location of a physical floor until certain conditions/criteria are satisfied provides an efficient way for updating locations of objects in the three-dimensional environment when certain conditions/criteria are satisfied and not before those conditions/criteria are satisfied, which additionally reduces power usage and improves battery life of the computer system by enabling the user to use the computer system more quickly and efficiently
In some embodiments, a computer system presents one or more user interface objects in a three-dimensional environment. In some embodiments, the computer system receives a request to move (e.g., reposition) a respective user interface object in the three-dimensional environment to a new location in the three-dimensional environment. In some embodiments, while moving (e.g., repositioning) the respective user interface object to the new location in the three-dimensional environment, the computer system visually deemphasizes one or more portions of the respective user interface object. Visually deemphasizing portions of the respective user interface object while moving the respective user interface object in the three-dimensional environment reduces potential disorientation that can lead to vertigo or motion sickness symptoms, thus providing a mechanism via which the user is able to safely interact with a three-dimensional environment, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
The processes described below enhance the operability of the devices and make the user-device interfaces more efficient (e.g., by helping the user to provide proper inputs and reducing user mistakes when operating/interacting with the device) through various techniques, including by providing improved visual feedback to the user, reducing the number of inputs needed to perform an operation, providing additional control options without cluttering the user interface with additional displayed controls, performing an operation when a set of conditions has been met without requiring further user input, improving privacy and/or security, and/or additional techniques. These techniques also reduce power usage and improve battery life of the device by enabling the user to use the device more quickly and efficiently.
In addition, in methods described herein where one or more steps are contingent upon one or more conditions having been met, it should be understood that the described method can be repeated in multiple repetitions so that over the course of the repetitions all of the conditions upon which steps in the method are contingent have been met in different repetitions of the method. For example, if a method requires performing a first step if a condition is satisfied, and a second step if the condition is not satisfied, then a person of ordinary skill would appreciate that the claimed steps are repeated until the condition has been both satisfied and not satisfied, in no particular order. Thus, a method described with one or more steps that are contingent upon one or more conditions having been met could be rewritten as a method that is repeated until each of the conditions described in the method has been met. This, however, is not required of system or computer readable medium claims where the system or computer readable medium contains instructions for performing the contingent operations based on the satisfaction of the corresponding one or more conditions and thus is capable of determining whether the contingency has or has not been satisfied without explicitly repeating steps of a method until all of the conditions upon which steps in the method are contingent have been met. A person having ordinary skill in the art would also understand that, similar to a method with contingent steps, a system or computer readable storage medium can repeat the steps of a method as many times as are needed to ensure that all of the contingent steps have been performed.
In some embodiments, as shown in
When describing a XR experience, various terms are used to differentially refer to several related but distinct environments that the user may sense and/or with which a user may interact (e.g., with inputs detected by a computer system 101 generating the XR experience that cause the computer system generating the XR experience to generate audio, visual, and/or tactile feedback corresponding to various inputs provided to the computer system 101). The following is a subset of these terms:
Physical environment: A physical environment refers to a physical world that people can sense and/or interact with without aid of electronic systems. Physical environments, such as a physical park, include physical articles, such as physical trees, physical buildings, and physical people. People can directly sense and/or interact with the physical environment, such as through sight, touch, hearing, taste, and smell.
Extended reality: In contrast, an extended reality (XR) environment refers to a wholly or partially simulated environment that people sense and/or interact with via an electronic system. In XR, a subset of a person's physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that comports with at least one law of physics. For example, a XR system may detect a person's head turning and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. In some situations (e.g., for accessibility reasons), adjustments to characteristic(s) of virtual object(s) in a XR environment may be made in response to representations of physical motions (e.g., vocal commands). A person may sense and/or interact with a XR object using any one of their senses, including sight, sound, touch, taste, and smell. For example, a person may sense and/or interact with audio objects that create a 3D or spatial audio environment that provides the perception of point audio sources in 3D space. In another example, audio objects may enable audio transparency, which selectively incorporates ambient sounds from the physical environment with or without computer-generated audio. In some XR environments, a person may sense and/or interact only with audio objects.
Examples of XR include virtual reality and mixed reality.
Virtual reality: A virtual reality (VR) environment refers to a simulated environment that is designed to be based entirely on computer-generated sensory inputs for one or more senses. A VR environment comprises a plurality of virtual objects with which a person may sense and/or interact. For example, computer-generated imagery of trees, buildings, and avatars representing people are examples of virtual objects. A person may sense and/or interact with virtual objects in the VR environment through a simulation of the person's presence within the computer-generated environment, and/or through a simulation of a subset of the person's physical movements within the computer-generated environment.
Mixed reality: In contrast to a VR environment, which is designed to be based entirely on computer-generated sensory inputs, a mixed reality (MR) environment refers to a simulated environment that is designed to incorporate sensory inputs from the physical environment, or a representation thereof, in addition to including computer-generated sensory inputs (e.g., virtual objects). On a virtuality continuum, a mixed reality environment is anywhere between, but not including, a wholly physical environment at one end and virtual reality environment at the other end. In some MR environments, computer-generated sensory inputs may respond to changes in sensory inputs from the physical environment. Also, some electronic systems for presenting an MR environment may track location and/or orientation with respect to the physical environment to enable virtual objects to interact with real objects (that is, physical articles from the physical environment or representations thereof). For example, a system may account for movements so that a virtual tree appears stationary with respect to the physical ground.
Examples of mixed realities include augmented reality and augmented virtuality.
Augmented reality: An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed over a physical environment, or a representation thereof. For example, an electronic system for presenting an AR environment may have a transparent or translucent display through which a person may directly view the physical environment. The system may be configured to present virtual objects on the transparent or translucent display, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. Alternatively, a system may have an opaque display and one or more imaging sensors that capture images or video of the physical environment, which are representations of the physical environment. The system composites the images or video with virtual objects, and presents the composition on the opaque display. A person, using the system, indirectly views the physical environment by way of the images or video of the physical environment, and perceives the virtual objects superimposed over the physical environment. As used herein, a video of the physical environment shown on an opaque display is called “pass-through video,” meaning a system uses one or more image sensor(s) to capture images of the physical environment, and uses those images in presenting the AR environment on the opaque display. Further alternatively, a system may have a projection system that projects virtual objects into the physical environment, for example, as a hologram or on a physical surface, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. An augmented reality environment also refers to a simulated environment in which a representation of a physical environment is transformed by computer-generated sensory information. For example, in providing pass-through video, a system may transform one or more sensor images to impose a select perspective (e.g., viewpoint) different than the perspective captured by the imaging sensors. As another example, a representation of a physical environment may be transformed by graphically modifying (e.g., enlarging) portions thereof, such that the modified portion may be representative but not photorealistic versions of the originally captured images. As a further example, a representation of a physical environment may be transformed by graphically eliminating or obfuscating portions thereof.
Augmented virtuality: An augmented virtuality (AV) environment refers to a simulated environment in which a virtual or computer generated environment incorporates one or more sensory inputs from the physical environment. The sensory inputs may be representations of one or more characteristics of the physical environment. For example, an AV park may have virtual trees and virtual buildings, but people with faces photorealistically reproduced from images taken of physical people. As another example, a virtual object may adopt a shape or color of a physical article imaged by one or more imaging sensors. As a further example, a virtual object may adopt shadows consistent with the position of the sun in the physical environment.
Viewpoint-locked virtual object: A virtual object is viewpoint-locked when a computer system displays the virtual object at the same location and/or position in the viewpoint of the user, even as the viewpoint of the user shifts (e.g., changes). In embodiments where the computer system is a head-mounted device, the viewpoint of the user is locked to the forward facing direction of the user's head (e.g., the viewpoint of the user is at least a portion of the field-of-view of the user when the user is looking straight ahead); thus, the viewpoint of the user remains fixed even as the user's gaze is shifted, without moving the user's head. In embodiments where the computer system has a display generation component (e.g., a display screen) that can be repositioned with respect to the user's head, the viewpoint of the user is the augmented reality view that is being presented to the user on a display generation component of the computer system. For example, a viewpoint-locked virtual object that is displayed in the upper left corner of the viewpoint of the user, when the viewpoint of the user is in a first orientation (e.g., with the user's head facing north) continues to be displayed in the upper left corner of the viewpoint of the user, even as the viewpoint of the user changes to a second orientation (e.g., with the user's head facing west). In other words, the location and/or position at which the viewpoint-locked virtual object is displayed in the viewpoint of the user is independent of the user's position and/or orientation in the physical environment. In embodiments in which the computer system is a head-mounted device, the viewpoint of the user is locked to the orientation of the user's head, such that the virtual object is also referred to as a “head-locked virtual object.”
Environment-locked virtual object: A virtual object is environment-locked (alternatively, “world-locked”) when a computer system displays the virtual object at a location and/or position in the viewpoint of the user that is based on (e.g., selected in reference to and/or anchored to) a location and/or object in the three-dimensional environment (e.g., a physical environment or a virtual environment). As the viewpoint of the user shifts, the location and/or object in the environment relative to the viewpoint of the user changes, which results in the environment-locked virtual object being displayed at a different location and/or position in the viewpoint of the user. For example, an environment-locked virtual object that is locked onto a tree that is immediately in front of a user is displayed at the center of the viewpoint of the user. When the viewpoint of the user shifts to the right (e.g., the user's head is turned to the right) so that the tree is now left-of-center in the viewpoint of the user (e.g., the tree's position in the viewpoint of the user shifts), the environment-locked virtual object that is locked onto the tree is displayed left-of-center in the viewpoint of the user. In other words, the location and/or position at which the environment-locked virtual object is displayed in the viewpoint of the user is dependent on the position and/or orientation of the location and/or object in the environment onto which the virtual object is locked. In some embodiments, the computer system uses a stationary frame of reference (e.g., a coordinate system that is anchored to a fixed location and/or object in the physical environment) in order to determine the position at which to display an environment-locked virtual object in the viewpoint of the user. An environment-locked virtual object can be locked to a stationary part of the environment (e.g., a floor, wall, table, or other stationary object) or can be locked to a moveable part of the environment (e.g., a vehicle, animal, person, or even a representation of portion of the users body that moves independently of a viewpoint of the user, such as a user's hand, wrist, arm, or foot) so that the virtual object is moved as the viewpoint or the portion of the environment moves to maintain a fixed relationship between the virtual object and the portion of the environment.
In some embodiments a virtual object that is environment-locked or viewpoint-locked exhibits lazy follow behavior which reduces or delays motion of the environment-locked or viewpoint-locked virtual object relative to movement of a point of reference which the virtual object is following. In some embodiments, when exhibiting lazy follow behavior the computer system intentionally delays movement of the virtual object when detecting movement of a point of reference (e.g., a portion of the environment, the viewpoint, or a point that is fixed relative to the viewpoint, such as a point that is between 5-300 cm from the viewpoint) which the virtual object is following. For example, when the point of reference (e.g., the portion of the environment or the viewpoint) moves with a first speed, the virtual object is moved by the device to remain locked to the point of reference but moves with a second speed that is slower than the first speed (e.g., until the point of reference stops moving or slows down, at which point the virtual object starts to catch up to the point of reference). In some embodiments, when a virtual object exhibits lazy follow behavior the device ignores small amounts of movement of the point of reference (e.g., ignoring movement of the point of reference that is below a threshold amount of movement such as movement by 0-5 degrees or movement by 0-50 cm). For example, when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a first amount, a distance between the point of reference and the virtual object increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a second amount that is greater than the first amount, a distance between the point of reference and the virtual object initially increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and then decreases as the amount of movement of the point of reference increases above a threshold (e.g., a “lazy follow” threshold) because the virtual object is moved by the computer system to maintain a fixed or substantially fixed position relative to the point of reference. In some embodiments the virtual object maintaining a substantially fixed position relative to the point of reference includes the virtual object being displayed within a threshold distance (e.g., 1, 2, 3, 5, 15, 20, 50 cm) of the point of reference in one or more dimensions (e.g., up/down, left/right, and/or forward/backward relative to the position of the point of reference).
Hardware: There are many different types of electronic systems that enable a person to sense and/or interact with various XR environments. Examples include head mounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones/earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop/laptop computers. A head mounted system may have one or more speaker(s) and an integrated opaque display. Alternatively, a head mounted system may be configured to accept an external opaque display (e.g., a smartphone). The head mounted system may incorporate one or more imaging sensors to capture images or video of the physical environment, and/or one or more microphones to capture audio of the physical environment. Rather than an opaque display, a head mounted system may have a transparent or translucent display. The transparent or translucent display may have a medium through which light representative of images is directed to a person's eyes. The display may utilize digital light projection, OLEDs, LEDs, uLEDs, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In one embodiment, the transparent or translucent display may be configured to become opaque selectively. Projection-based systems may employ retinal projection technology that projects graphical images onto a person's retina. Projection systems also may be configured to project virtual objects into the physical environment, for example, as a hologram or on a physical surface. In some embodiments, the controller 110 is configured to manage and coordinate a XR experience for the user. In some embodiments, the controller 110 includes a suitable combination of software, firmware, and/or hardware. The controller 110 is described in greater detail below with respect to
In some embodiments, the display generation component 120 is configured to provide the XR experience (e.g., at least a visual component of the XR experience) to the user. In some embodiments, the display generation component 120 includes a suitable combination of software, firmware, and/or hardware. The display generation component 120 is described in greater detail below with respect to
According to some embodiments, the display generation component 120 provides a XR experience to the user while the user is virtually and/or physically present within the scene 105.
In some embodiments, the display generation component is worn on a part of the user's body (e.g., on his/her head, on his/her hand, etc.). As such, the display generation component 120 includes one or more XR displays provided to display the XR content. For example, in various embodiments, the display generation component 120 encloses the field-of-view of the user. In some embodiments, the display generation component 120 is a handheld device (such as a smartphone or tablet) configured to present XR content, and the user holds the device with a display directed towards the field-of-view of the user and a camera directed towards the scene 105. In some embodiments, the handheld device is optionally placed within an enclosure that is worn on the head of the user. In some embodiments, the handheld device is optionally placed on a support (e.g., a tripod) in front of the user. In some embodiments, the display generation component 120 is a XR chamber, enclosure, or room configured to present XR content in which the user does not wear or hold the display generation component 120. Many user interfaces described with reference to one type of hardware for displaying XR content (e.g., a handheld device or a device on a tripod) could be implemented on another type of hardware for displaying XR content (e.g., an HMD or other wearable computing device). For example, a user interface showing interactions with XR content triggered based on interactions that happen in a space in front of a handheld or tripod mounted device could similarly be implemented with an HMD where the interactions happen in a space in front of the HMD and the responses of the XR content are displayed via the HMD. Similarly, a user interface showing interactions with CRG content triggered based on movement of a handheld or tripod mounted device relative to the physical environment (e.g., the scene 105 or a part of the user's body (e.g., the user's eye(s), head, or hand)) could similarly be implemented with an HMD where the movement is caused by movement of the HMD relative to the physical environment (e.g., the scene 105 or a part of the user's body (e.g., the user's eye(s), head, or hand)).
While pertinent features of the operating environment 100 are shown in
In some embodiments, the one or more communication buses 204 include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I/O devices 206 include at least one of a keyboard, a mouse, a touchpad, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and/or the like.
The memory 220 includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double-data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some embodiments, the memory 220 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 220 optionally includes one or more storage devices remotely located from the one or more processing units 202. The memory 220 comprises a non-transitory computer readable storage medium. In some embodiments, the memory 220 or the non-transitory computer readable storage medium of the memory 220 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 230 and a XR experience module 240.
The operating system 230 includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR experience module 240 is configured to manage and coordinate one or more XR experiences for one or more users (e.g., a single XR experience for one or more users, or multiple XR experiences for respective groups of one or more users). To that end, in various embodiments, the XR experience module 240 includes a data obtaining unit 241, a tracking unit 242, a coordination unit 246, and a data transmitting unit 248.
In some embodiments, the data obtaining unit 241 is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the display generation component 120 of
In some embodiments, the tracking unit 242 is configured to map the scene 105 and to track the position/location of at least the display generation component 120 with respect to the scene 105 of
In some embodiments, the coordination unit 246 is configured to manage and coordinate the XR experience presented to the user by the display generation component 120, and optionally, by one or more of the output devices 155 and/or peripheral devices 195. To that end, in various embodiments, the coordination unit 246 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some embodiments, the data transmitting unit 248 is configured to transmit data (e.g., presentation data, location data, etc.) to at least the display generation component 120, and optionally, to one or more of the input devices 125, output devices 155, sensors 190, and/or peripheral devices 195. To that end, in various embodiments, the data transmitting unit 248 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the data obtaining unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data transmitting unit 248 are shown as residing on a single device (e.g., the controller 110), it should be understood that in other embodiments, any combination of the data obtaining unit 241, the tracking unit 242 (e.g., including the eye tracking unit 243 and the hand tracking unit 244), the coordination unit 246, and the data transmitting unit 248 may be located in separate computing devices.
Moreover,
In some embodiments, the one or more communication buses 304 include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I/O devices and sensors 306 include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptics engine, one or more depth sensors (e.g., a structured light, a time-of-flight, or the like), and/or the like.
In some embodiments, the one or more XR displays 312 are configured to provide the XR experience to the user. In some embodiments, the one or more XR displays 312 correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. In some embodiments, the one or more XR displays 312 correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the display generation component 120 (e.g., HMD) includes a single XR display. In another example, the display generation component 120 includes a XR display for each eye of the user. In some embodiments, the one or more XR displays 312 are capable of presenting MR and VR content. In some embodiments, the one or more XR displays 312 are capable of presenting MR or VR content.
In some embodiments, the one or more image sensors 314 are configured to obtain image data that corresponds to at least a portion of the face of the user that includes the eyes of the user (and may be referred to as an eye-tracking camera). In some embodiments, the one or more image sensors 314 are configured to obtain image data that corresponds to at least a portion of the user's hand(s) and optionally arm(s) of the user (and may be referred to as a hand-tracking camera). In some embodiments, the one or more image sensors 314 are configured to be forward-facing so as to obtain image data that corresponds to the scene as would be viewed by the user if the display generation component 120 (e.g., HMD) was not present (and may be referred to as a scene camera). The one or more optional image sensors 314 can include one or more RGB cameras (e.g., with a complimentary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), one or more infrared (IR) cameras, one or more event-based cameras, and/or the like.
The memory 320 includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some embodiments, the memory 320 includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory 320 optionally includes one or more storage devices remotely located from the one or more processing units 302. The memory 320 comprises a non-transitory computer readable storage medium. In some embodiments, the memory 320 or the non-transitory computer readable storage medium of the memory 320 stores the following programs, modules and data structures, or a subset thereof including an optional operating system 330 and a XR presentation module 340.
The operating system 330 includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR presentation module 340 is configured to present XR content to the user via the one or more XR displays 312. To that end, in various embodiments, the XR presentation module 340 includes a data obtaining unit 342, a XR presenting unit 344, a XR map generating unit 346, and a data transmitting unit 348.
In some embodiments, the data obtaining unit 342 is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the controller 110 of
In some embodiments, the XR presenting unit 344 is configured to present XR content via the one or more XR displays 312. To that end, in various embodiments, the XR presenting unit 344 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some embodiments, the XR map generating unit 346 is configured to generate a XR map (e.g., a 3D map of the mixed reality scene or a map of the physical environment into which computer-generated objects can be placed to generate the extended reality) based on media content data. To that end, in various embodiments, the XR map generating unit 346 includes instructions and/or logic therefor, and heuristics and metadata therefor.
In some embodiments, the data transmitting unit 348 is configured to transmit data (e.g., presentation data, location data, etc.) to at least the controller 110, and optionally one or more of the input devices 125, output devices 155, sensors 190, and/or peripheral devices 195. To that end, in various embodiments, the data transmitting unit 348 includes instructions and/or logic therefor, and heuristics and metadata therefor.
Although the data obtaining unit 342, the XR presenting unit 344, the XR map generating unit 346, and the data transmitting unit 348 are shown as residing on a single device (e.g., the display generation component 120 of
Moreover,
In some embodiments, the hand tracking device 140 includes image sensors 404 (e.g., one or more IR cameras, 3D cameras, depth cameras, and/or color cameras, etc.) that capture three-dimensional scene information that includes at least a hand 406 of a human user. The image sensors 404 capture the hand images with sufficient resolution to enable the fingers and their respective positions to be distinguished. The image sensors 404 typically capture images of other parts of the user's body, as well, or possibly all of the body, and may have either zoom capabilities or a dedicated sensor with enhanced magnification to capture images of the hand with the desired resolution. In some embodiments, the image sensors 404 also capture 2D color video images of the hand 406 and other elements of the scene. In some embodiments, the image sensors 404 are used in conjunction with other image sensors to capture the physical environment of the scene 105, or serve as the image sensors that capture the physical environments of the scene 105. In some embodiments, the image sensors 404 are positioned relative to the user or the user's environment in a way that a field of view of the image sensors or a portion thereof is used to define an interaction space in which hand movement captured by the image sensors are treated as inputs to the controller 110.
In some embodiments, the image sensors 404 output a sequence of frames containing 3D map data (and possibly color image data, as well) to the controller 110, which extracts high-level information from the map data. This high-level information is typically provided via an Application Program Interface (API) to an application running on the controller, which drives the display generation component 120 accordingly. For example, the user may interact with software running on the controller 110 by moving his hand 406 and changing his hand posture.
In some embodiments, the image sensors 404 project a pattern of spots onto a scene containing the hand 406 and capture an image of the projected pattern. In some embodiments, the controller 110 computes the 3D coordinates of points in the scene (including points on the surface of the user's hand) by triangulation, based on transverse shifts of the spots in the pattern. This approach is advantageous in that it does not require the user to hold or wear any sort of beacon, sensor, or other marker. It gives the depth coordinates of points in the scene relative to a predetermined reference plane, at a certain distance from the image sensors 404. In the present disclosure, the image sensors 404 are assumed to define an orthogonal set of x, y, z axes, so that depth coordinates of points in the scene correspond to z components measured by the image sensors. Alternatively, the image sensors 404 (e.g., a hand tracking device) may use other methods of 3D mapping, such as stereoscopic imaging or time-of-flight measurements, based on single or multiple cameras or other types of sensors.
In some embodiments, the hand tracking device 140 captures and processes a temporal sequence of depth maps containing the user's hand, while the user moves his hand (e.g., whole hand or one or more fingers). Software running on a processor in the image sensors 404 and/or the controller 110 processes the 3D map data to extract patch descriptors of the hand in these depth maps. The software matches these descriptors to patch descriptors stored in a database 408, based on a prior learning process, in order to estimate the pose of the hand in each frame. The pose typically includes 3D locations of the user's hand joints and finger tips.
The software may also analyze the trajectory of the hands and/or fingers over multiple frames in the sequence in order to identify gestures. The pose estimation functions described herein may be interleaved with motion tracking functions, so that patch-based pose estimation is performed only once in every two (or more) frames, while tracking is used to find changes in the pose that occur over the remaining frames. The pose, motion and gesture information are provided via the above-mentioned API to an application program running on the controller 110. This program may, for example, move and modify images presented on the display generation component 120, or perform other functions, in response to the pose and/or gesture information.
In some embodiments, a gesture includes an air gesture. An air gesture is a gesture that is detected without the user touching (or independently of) an input element that is part of a device (e.g., computer system 101, one or more input device 125, and/or hand tracking device 140) and is based on detected motion of a portion (e.g., the head, one or more arms, one or more hands, one or more fingers, and/or one or more legs) of the user's body through the air including motion of the user's body relative to an absolute reference (e.g., an angle of the user's arm relative to the ground or a distance of the user's hand relative to the ground), relative to another portion of the user's body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and/or movement of a finger of the user relative to another finger or portion of a hand of the user), and/or absolute motion of a portion of the user's body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and/or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user's body).
In some embodiments, input gestures used in the various examples and embodiments described herein include air gestures performed by movement of the user's finger(s) relative to other finger(s) or part(s) of the user's hand) for interacting with an XR environment (e.g., a virtual or mixed-reality environment), in accordance with some embodiments. In some embodiments, an air gesture is a gesture that is detected without the user touching an input element that is part of the device (or independently of an input element that is a part of the device) and is based on detected motion of a portion of the user's body through the air including motion of the user's body relative to an absolute reference (e.g., an angle of the user's arm relative to the ground or a distance of the user's hand relative to the ground), relative to another portion of the user's body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and/or movement of a finger of the user relative to another finger or portion of a hand of the user), and/or absolute motion of a portion of the user's body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and/or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user's body).
In some embodiments in which the input gesture is an air gesture (e.g., in the absence of physical contact with an input device that provides the computer system with information about which user interface element is the target of the user input, such as contact with a user interface element displayed on a touchscreen, or contact with a mouse or trackpad to move a cursor to the user interface element), the gesture takes into account the user's attention (e.g., gaze) to determine the target of the user input (e.g., for direct inputs, as described below). Thus, in implementations involving air gestures, the input gesture is, for example, detected attention (e.g., gaze) toward the user interface element in combination (e.g., concurrent) with movement of a user's finger(s) and/or hands to perform a pinch and/or tap input, as described in more detail below.
In some embodiments, input gestures that are directed to a user interface object are performed directly or indirectly with reference to a user interface object. For example, a user input is performed directly on the user interface object in accordance with performing the input gesture with the user's hand at a position that corresponds to the position of the user interface object in the three-dimensional environment (e.g., as determined based on a current viewpoint of the user). In some embodiments, the input gesture is performed indirectly on the user interface object in accordance with the user performing the input gesture while a position of the user's hand is not at the position that corresponds to the position of the user interface object in the three-dimensional environment while detecting the user's attention (e.g., gaze) on the user interface object. For example, for direct input gesture, the user is enabled to direct the user's input to the user interface object by initiating the gesture at, or near, a position corresponding to the displayed position of the user interface object (e.g., within 0.5 cm, 1 cm, 5 cm, or a distance between 0-5 cm, as measured from an outer edge of the option or a center portion of the option). For an indirect input gesture, the user is enabled to direct the user's input to the user interface object by paying attention to the user interface object (e.g., by gazing at the user interface object) and, while paying attention to the option, the user initiates the input gesture (e.g., at any position that is detectable by the computer system) (e.g., at a position that does not correspond to the displayed position of the user interface object).
In some embodiments, input gestures (e.g., air gestures) used in the various examples and embodiments described herein include pinch inputs and tap inputs, for interacting with a virtual or mixed-reality environment, in accordance with some embodiments. For example, the pinch inputs and tap inputs described below are performed as air gestures.
In some embodiments, a pinch input is part of an air gesture that includes one or more of: a pinch gesture, a long pinch gesture, a pinch and drag gesture, or a double pinch gesture. For example, a pinch gesture that is an air gesture includes movement of two or more fingers of a hand to make contact with one another, that is, optionally, followed by an immediate (e.g., within 0-1 seconds) break in contact from each other. A long pinch gesture that is an air gesture includes movement of two or more fingers of a hand to make contact with one another for at least a threshold amount of time (e.g., at least 1 second), before detecting a break in contact with one another. For example, a long pinch gesture includes the user holding a pinch gesture (e.g., with the two or more fingers making contact), and the long pinch gesture continues until a break in contact between the two or more fingers is detected. In some embodiments, a double pinch gesture that is an air gesture comprises two (e.g., or more) pinch inputs (e.g., performed by the same hand) detected in immediate (e.g., within a predefined time period) succession of each other. For example, the user performs a first pinch input (e.g., a pinch input or a long pinch input), releases the first pinch input (e.g., breaks contact between the two or more fingers), and performs a second pinch input within a predefined time period (e.g., within 1 second or within 2 seconds) after releasing the first pinch input.
In some embodiments, a pinch and drag gesture that is an air gesture includes a pinch gesture (e.g., a pinch gesture or a long pinch gesture) performed in conjunction with (e.g., followed by) a drag input that changes a position of the user's hand from a first position (e.g., a start position of the drag) to a second position (e.g., an end position of the drag). In some embodiments, the user maintains the pinch gesture while performing the drag input, and releases the pinch gesture (e.g., opens their two or more fingers) to end the drag gesture (e.g., at the second position). In some embodiments, the pinch input and the drag input are performed by the same hand (e.g., the user pinches two or more fingers to make contact with one another and moves the same hand to the second position in the air with the drag gesture). In some embodiments, the pinch input is performed by a first hand of the user and the drag input is performed by the second hand of the user (e.g., the user's second hand moves from the first position to the second position in the air while the user continues the pinch input with the user's first hand. In some embodiments, an input gesture that is an air gesture includes inputs (e.g., pinch and/or tap inputs) performed using both of the user's two hands. For example, the input gesture includes two (e.g., or more) pinch inputs performed in conjunction with (e.g., concurrently with, or within a predefined time period of) each other. For example, a first pinch gesture performed using a first hand of the user (e.g., a pinch input, a long pinch input, or a pinch and drag input), and, in conjunction with performing the pinch input using the first hand, performing a second pinch input using the other hand (e.g., the second hand of the user's two hands). In some embodiments, movement between the user's two hands (e.g., to increase and/or decrease a distance or relative orientation between the user's two hands)
In some embodiments, a tap input (e.g., directed to a user interface element) performed as an air gesture includes movement of a user's finger(s) toward the user interface element, movement of the user's hand toward the user interface element optionally with the user's finger(s) extended toward the user interface element, a downward motion of a user's finger (e.g., mimicking a mouse click motion or a tap on a touchscreen), or other predefined movement of the user's hand. In some embodiments a tap input that is performed as an air gesture is detected based on movement characteristics of the finger or hand performing the tap gesture movement of a finger or hand away from the viewpoint of the user and/or toward an object that is the target of the tap input followed by an end of the movement. In some embodiments the end of the movement is detected based on a change in movement characteristics of the finger or hand performing the tap gesture (e.g., an end of movement away from the viewpoint of the user and/or toward the object that is the target of the tap input, a reversal of direction of movement of the finger or hand, and/or a reversal of a direction of acceleration of movement of the finger or hand).
In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment (optionally, without requiring other conditions). In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment with one or more additional conditions such as requiring that gaze is directed to the portion of the three-dimensional environment for at least a threshold duration (e.g., a dwell duration) and/or requiring that the gaze is directed to the portion of the three-dimensional environment while the viewpoint of the user is within a distance threshold from the portion of the three-dimensional environment in order for the device to determine that attention of the user is directed to the portion of the three-dimensional environment, where if one of the additional conditions is not met, the device determines that attention is not directed to the portion of the three-dimensional environment toward which gaze is directed (e.g., until the one or more additional conditions are met).
In some embodiments, the detection of a ready state configuration of a user or a portion of a user is detected by the computer system. Detection of a ready state configuration of a hand is used by a computer system as an indication that the user is likely preparing to interact with the computer system using one or more air gesture inputs performed by the hand (e.g., a pinch, tap, pinch and drag, double pinch, long pinch, or other air gesture described herein). For example, the ready state of the hand is determined based on whether the hand has a predetermined hand shape (e.g., a pre-pinch shape with a thumb and one or more fingers extended and spaced apart ready to make a pinch or grab gesture or a pre-tap with one or more fingers extended and palm facing away from the user), based on whether the hand is in a predetermined position relative to a viewpoint of the user (e.g., below the user's head and above the user's waist and extended out from the body by at least 15, 20, 25, 30, or 50 cm), and/or based on whether the hand has moved in a particular manner (e.g., moved toward a region in front of the user above the user's waist and below the user's head or moved away from the user's body or leg). In some embodiments, the ready state is used to determine whether interactive elements of the user interface respond to attention (e.g., gaze) inputs.
In some embodiments, the software may be downloaded to the controller 110 in electronic form, over a network, for example, or it may alternatively be provided on tangible, non-transitory media, such as optical, magnetic, or electronic memory media. In some embodiments, the database 408 is likewise stored in a memory associated with the controller 110. Alternatively or additionally, some or all of the described functions of the computer may be implemented in dedicated hardware, such as a custom or semi-custom integrated circuit or a programmable digital signal processor (DSP). Although the controller 110 is shown in
In some embodiments, the display generation component 120 uses a display mechanism (e.g., left and right near-eye display panels) for displaying frames including left and right images in front of a user's eyes to thus provide 3D virtual views to the user. For example, a head-mounted display generation component may include left and right optical lenses (referred to herein as eye lenses) located between the display and the user's eyes. In some embodiments, the display generation component may include or be coupled to one or more external video cameras that capture video of the user's environment for display. In some embodiments, a head-mounted display generation component may have a transparent or semi-transparent display through which a user may view the physical environment directly and display virtual objects on the transparent or semi-transparent display. In some embodiments, display generation component projects virtual objects into the physical environment. The virtual objects may be projected, for example, on a physical surface or as a holograph, so that an individual, using the system, observes the virtual objects superimposed over the physical environment. In such cases, separate display panels and image frames for the left and right eyes may not be necessary.
As shown in
In some embodiments, the eye tracking device 130 is calibrated using a device-specific calibration process to determine parameters of the eye tracking device for the specific operating environment 100, for example the 3D geometric relationship and parameters of the LEDs, cameras, hot mirrors (if present), eye lenses, and display screen. The device-specific calibration process may be performed at the factory or another facility prior to delivery of the AR/VR equipment to the end user. The device-specific calibration process may an automated calibration process or a manual calibration process. A user-specific calibration process may include an estimation of a specific user's eye parameters, for example the pupil location, fovea location, optical axis, visual axis, eye spacing, etc. Once the device-specific and user-specific parameters are determined for the eye tracking device 130, images captured by the eye tracking cameras can be processed using a glint-assisted method to determine the current visual axis and point of gaze of the user with respect to the display, in accordance with some embodiments.
As shown in
In some embodiments, the controller 110 renders AR or VR frames 562 (e.g., left and right frames for left and right display panels) and provides the frames 562 to the display 510. The controller 110 uses gaze tracking input 542 from the eye tracking cameras 540 for various purposes, for example in processing the frames 562 for display. The controller 110 optionally estimates the user's point of gaze on the display 510 based on the gaze tracking input 542 obtained from the eye tracking cameras 540 using the glint-assisted methods or other suitable methods. The point of gaze estimated from the gaze tracking input 542 is optionally used to determine the direction in which the user is currently looking.
The following describes several possible use cases for the user's current gaze direction, and is not intended to be limiting. As an example use case, the controller 110 may render virtual content differently based on the determined direction of the user's gaze. For example, the controller 110 may generate virtual content at a higher resolution in a foveal region determined from the user's current gaze direction than in peripheral regions. As another example, the controller may position or move virtual content in the view based at least in part on the user's current gaze direction. As another example, the controller may display particular virtual content in the view based at least in part on the user's current gaze direction. As another example use case in AR applications, the controller 110 may direct external cameras for capturing the physical environments of the XR experience to focus in the determined direction. The autofocus mechanism of the external cameras may then focus on an object or surface in the environment that the user is currently looking at on the display 510. As another example use case, the eye lenses 520 may be focusable lenses, and the gaze tracking information is used by the controller to adjust the focus of the eye lenses 520 so that the virtual object that the user is currently looking at has the proper vergence to match the convergence of the user's eyes 592. The controller 110 may leverage the gaze tracking information to direct the eye lenses 520 to adjust focus so that close objects that the user is looking at appear at the right distance.
In some embodiments, the eye tracking device is part of a head-mounted device that includes a display (e.g., display 510), two eye lenses (e.g., eye lens(es) 520), eye tracking cameras (e.g., eye tracking camera(s) 540), and light sources (e.g., light sources 530 (e.g., IR or NIR LEDs), mounted in a wearable housing. The light sources emit light (e.g., IR or NIR light) towards the user's eye(s) 592. In some embodiments, the light sources may be arranged in rings or circles around each of the lenses as shown in
In some embodiments, the display 510 emits light in the visible light range and does not emit light in the IR or NIR range, and thus does not introduce noise in the gaze tracking system. Note that the location and angle of eye tracking camera(s) 540 is given by way of example, and is not intended to be limiting. In some embodiments, a single eye tracking camera 540 located on each side of the user's face. In some embodiments, two or more NIR cameras 540 may be used on each side of the user's face. In some embodiments, a camera 540 with a wider field of view (FOV) and a camera 540 with a narrower FOV may be used on each side of the user's face. In some embodiments, a camera 540 that operates at one wavelength (e.g. 850 nm) and a camera 540 that operates at a different wavelength (e.g. 940 nm) may be used on each side of the user's face.
Embodiments of the gaze tracking system as illustrated in
As shown in
At 610, for the current captured images, if the tracking state is YES, then the method proceeds to element 640. At 610, if the tracking state is NO, then as indicated at 620 the images are analyzed to detect the user's pupils and glints in the images. At 630, if the pupils and glints are successfully detected, then the method proceeds to element 640. Otherwise, the method returns to element 610 to process next images of the user's eyes.
At 640, if proceeding from element 610, the current frames are analyzed to track the pupils and glints based in part on prior information from the previous frames. At 640, if proceeding from element 630, the tracking state is initialized based on the detected pupils and glints in the current frames. Results of processing at element 640 are checked to verify that the results of tracking or detection can be trusted. For example, results may be checked to determine if the pupil and a sufficient number of glints to perform gaze estimation are successfully tracked or detected in the current frames. At 650, if the results cannot be trusted, then the tracking state is set to NO at element 660, and the method returns to element 610 to process next images of the user's eyes. At 650, if the results are trusted, then the method proceeds to element 670. At 670, the tracking state is set to YES (if not already YES), and the pupil and glint information is passed to element 680 to estimate the user's point of gaze.
In some embodiments, the captured portions of real world environment 602 are used to provide a XR experience to the user, for example, a mixed reality environment in which one or more virtual objects are superimposed over representations of real world environment 602.
In some embodiments, sensor group 612-2 includes an eye tracking unit (e.g., eye tracking unit 245 described above with reference to
In some embodiments, sensor group 612-1 includes a hand tracking unit (e.g., hand tracking unit 243 described above with reference to
In some embodiments, sensor group 612-1 optionally includes one or more sensors configured to capture images of real world environment 602, including table 604 (e.g., such as image sensors 404 described above with reference to
In some embodiments, the captured portions of real world environment 602 are used to provide a XR experience to the user, for example, a mixed reality environment in which one or more virtual objects are superimposed over representations of real world environment 602.
Thus, the description herein describes some embodiments of three-dimensional environments (e.g., XR environments) that include representations of real world objects and representations of virtual objects. For example, a three-dimensional environment optionally includes a representation of a table that exists in the physical environment, which is captured and displayed in the three-dimensional environment (e.g., actively via cameras and displays of an computer system, or passively via a transparent or translucent display of the computer system). As described previously, the three-dimensional environment is optionally a mixed reality system in which the three-dimensional environment is based on the physical environment that is captured by one or more sensors of the computer system and displayed via a display generation component. As a mixed reality system, the computer system is optionally able to selectively display portions and/or objects of the physical environment such that the respective portions and/or objects of the physical environment appear as if they exist in the three-dimensional environment displayed by the computer system. Similarly, the computer system is optionally able to display virtual objects in the three-dimensional environment to appear as if the virtual objects exist in the real world (e.g., physical environment) by placing the virtual objects at respective locations in the three-dimensional environment that have corresponding locations in the real world. For example, the computer system optionally displays a vase such that it appears as if a real vase is placed on top of a table in the physical environment. In some embodiments, a respective location in the three-dimensional environment has a corresponding location in the physical environment. Thus, when the computer system is described as displaying a virtual object at a respective location with respect to a physical object (e.g., such as a location at or near the hand of the user, or at or near a physical table), the computer system displays the virtual object at a particular location in the three-dimensional environment such that it appears as if the virtual object is at or near the physical object in the physical world (e.g., the virtual object is displayed at a location in the three-dimensional environment that corresponds to a location in the physical environment at which the virtual object would be displayed if it were a real object at that particular location).
In some embodiments, real world objects that exist in the physical environment that are displayed in the three-dimensional environment (e.g., and/or visible via the display generation component) can interact with virtual objects that exist only in the three-dimensional environment. For example, a three-dimensional environment can include a table and a vase placed on top of the table, with the table being a view of (or a representation of) a physical table in the physical environment, and the vase being a virtual object.
Similarly, a user is optionally able to interact with virtual objects in the three-dimensional environment using one or more hands as if the virtual objects were real objects in the physical environment. For example, as described above, one or more sensors of the computer system optionally capture one or more of the hands of the user and display representations of the hands of the user in the three-dimensional environment (e.g., in a manner similar to displaying a real world object in three-dimensional environment described above), or in some embodiments, the hands of the user are visible via the display generation component via the ability to see the physical environment through the user interface due to the transparency/translucency of a portion of the display generation component that is displaying the user interface or due to projection of the user interface onto a transparent/translucent surface or projection of the user interface onto the user's eye or into a field of view of the user's eye. Thus, in some embodiments, the hands of the user are displayed at a respective location in the three-dimensional environment and are treated as if they were objects in the three-dimensional environment that are able to interact with the virtual objects in the three-dimensional environment as if they were physical objects in the physical environment. In some embodiments, the computer system is able to update display of the representations of the user's hands in the three-dimensional environment in conjunction with the movement of the user's hands in the physical environment.
In some of the embodiments described below, the computer system is optionally able to determine the “effective” distance between physical objects in the physical world and virtual objects in the three-dimensional environment, for example, for the purpose of determining whether a physical object is directly interacting with a virtual object (e.g., whether a hand is touching, grabbing, holding, etc. a virtual object or within a threshold distance of a virtual object). For example, a hand directly interacting with a virtual object optionally includes one or more of a finger of a hand pressing a virtual button, a hand of a user grabbing a virtual vase, two fingers of a hand of the user coming together and pinching/holding a user interface of an application, and any of the other types of interactions described here. For example, the computer system optionally determines the distance between the hands of the user and virtual objects when determining whether the user is interacting with virtual objects and/or how the user is interacting with virtual objects. In some embodiments, the computer system determines the distance between the hands of the user and a virtual object by determining the distance between the location of the hands in the three-dimensional environment and the location of the virtual object of interest in the three-dimensional environment. For example, the one or more hands of the user are located at a particular position in the physical world, which the computer system optionally captures and displays at a particular corresponding position in the three-dimensional environment (e.g., the position in the three-dimensional environment at which the hands would be displayed if the hands were virtual, rather than physical, hands). The position of the hands in the three-dimensional environment is optionally compared with the position of the virtual object of interest in the three-dimensional environment to determine the distance between the one or more hands of the user and the virtual object. In some embodiments, the computer system optionally determines a distance between a physical object and a virtual object by comparing positions in the physical world (e.g., as opposed to comparing positions in the three-dimensional environment). For example, when determining the distance between one or more hands of the user and a virtual object, the computer system optionally determines the corresponding location in the physical world of the virtual object (e.g., the position at which the virtual object would be located in the physical world if it were a physical object rather than a virtual object), and then determines the distance between the corresponding physical position and the one of more hands of the user. In some embodiments, the same techniques are optionally used to determine the distance between any physical object and any virtual object. Thus, as described herein, when determining whether a physical object is in contact with a virtual object or whether a physical object is within a threshold distance of a virtual object, the computer system optionally performs any of the techniques described above to map the location of the physical object to the three-dimensional environment and/or map the location of the virtual object to the physical environment.
In some embodiments, the same or similar technique is used to determine where and what the gaze of the user is directed to and/or where and at what a physical stylus held by a user is pointed. For example, if the gaze of the user is directed to a particular position in the physical environment, the computer system optionally determines the corresponding position in the three-dimensional environment (e.g., the virtual position of the gaze), and if a virtual object is located at that corresponding virtual position, the computer system optionally determines that the gaze of the user is directed to that virtual object. Similarly, the computer system is optionally able to determine, based on the orientation of a physical stylus, to where in the physical environment the stylus is pointing. In some embodiments, based on this determination, the computer system determines the corresponding virtual position in the three-dimensional environment that corresponds to the location in the physical environment to which the stylus is pointing, and optionally determines that the stylus is pointing at the corresponding virtual position in the three-dimensional environment.
Similarly, the embodiments described herein may refer to the location of the user (e.g., the user of the computer system) and/or the location of the computer system in the three-dimensional environment. In some embodiments, the user of the computer system is holding, wearing, or otherwise located at or near the computer system. Thus, in some embodiments, the location of the computer system is used as a proxy for the location of the user. In some embodiments, the location of the computer system and/or user in the physical environment corresponds to a respective location in the three-dimensional environment. For example, the location of the computer system would be the location in the physical environment (and its corresponding location in the three-dimensional environment) from which, if a user were to stand at that location facing a respective portion of the physical environment that is visible via the display generation component, the user would see the objects in the physical environment in the same positions, orientations, and/or sizes as they are displayed by or visible via the display generation component of the computer system in the three-dimensional environment (e.g., in absolute terms and/or relative to each other). Similarly, if the virtual objects displayed in the three-dimensional environment were physical objects in the physical environment (e.g., placed at the same locations in the physical environment as they are in the three-dimensional environment, and having the same sizes and orientations in the physical environment as in the three-dimensional environment), the location of the computer system and/or user is the position from which the user would see the virtual objects in the physical environment in the same positions, orientations, and/or sizes as they are displayed by the display generation component of the computer system in the three-dimensional environment (e.g., in absolute terms and/or relative to each other and the real world objects).
In the present disclosure, various input methods are described with respect to interactions with a computer system. When an example is provided using one input device or input method and another example is provided using another input device or input method, it is to be understood that each example may be compatible with and optionally utilizes the input device or input method described with respect to another example. Similarly, various output methods are described with respect to interactions with a computer system. When an example is provided using one output device or output method and another example is provided using another output device or output method, it is to be understood that each example may be compatible with and optionally utilizes the output device or output method described with respect to another example. Similarly, various methods are described with respect to interactions with a virtual environment or a mixed reality environment through a computer system. When an example is provided using interactions with a virtual environment and another example is provided using mixed reality environment, it is to be understood that each example may be compatible with and optionally utilizes the methods described with respect to another example. As such, the present disclosure discloses embodiments that are combinations of the features of multiple examples, without exhaustively listing all features of an embodiment in the description of each example embodiment.
Attention is now directed towards embodiments of user interfaces (“UI”) and associated processes that may be implemented on a computer system, such as portable multifunction device or a head-mounted device, with a display generation component, one or more input devices, and (optionally) one or cameras.
In
In some embodiments, the first application is private to the electronic device 101 and is not shared with the second electronic device, so the electronic device 101 displays the user interface 704 of the first application but the second electronic device does not display the user interface 704 of the first application. In some embodiments, the second application is shared between the electronic device 101 and the second electronic device, so the first electronic device 101 and the second electronic device display the user interface 706 of the second application.
In some embodiments, the representation 708 of the second user and/or the representation 710 of the second electronic device are views of the second user and the second electronic device through a transparent portion of the display generation component 120 (e.g., true or real passthrough). For example, the second electronic device is located in the physical environment of the electronic device 120 with the same spatial relationship to the electronic device 101 as the spatial relationship between the representation 710 of the second electronic device and the viewpoint of the user in the three-dimensional environment 702. In some embodiments, the representation 708 of the second user and/or the representation 710 of the second electronic device are representations displayed via the display generation component 120 (e.g., virtual or video passthrough). For example, the second electronic device is located remotely from the electronic device 101 or in a different spatial relationship relative to the electronic device 101 than the spatial relationship between the representation 710 of the second electronic device and the viewpoint of the user in the three-dimensional environment. In some embodiments, the electronic device 101 displays representations 708 and 710 via the display generation component while the second electronic device is located in the physical environment of the electronic device 120 with the same spatial relationship to the electronic device 101 as the spatial relationship between the representation 710 of the second electronic device and the viewpoint of the user in the three-dimensional environment 702. In some embodiments, the electronic device 101 displays a representation 708 of the second user without displaying a representation 710 of the second electronic device.
In some embodiments, the spatial arrangement of the user interfaces 704 and 706 and the representations 708 and 710 relative to the viewpoint of the user of the electronic device 101 satisfy one or more criteria specifying a range of positions and/or orientations of (e.g., virtual) objects relative to the viewpoint of the user in the three-dimensional environment 702. For example, the one or more criteria define spatial arrangements of the user interfaces 704 and 706 and representations 708 and 710 relative to the viewpoint of the user of the electronic device 101 that enable the user of the electronic device 101 (and optionally the second user of the second electronic device) to view and interact with the user interfaces 704 and 706 and representations 708 and 710. For example, the spatial arrangement of the user interfaces 704 and 706 and representations 708 and 710 relative to the viewpoint of the user illustrated in
In some embodiments, the electronic device 101 updates the viewpoint of the user from which the electronic device 101 displays the three-dimensional environment 702 in response to detecting movement of the electronic device 101 (e.g., and/or display generation component 120) in the physical environment of the electronic device 101 (e.g., and/or display generation component 120), as shown in
In some embodiments, the spatial arrangement of user interfaces 704 and 706 and representations 708 and 710 relative to the viewpoint of the user of the electronic device 101 does not satisfy the one or more criteria. For example, the criteria are not satisfied because user interface 704 and/or user interface 706 is greater than a threshold distance from the viewpoint of the user in the three-dimensional environment (e.g., a threshold distance for legibility and/or the ability of the user to provide inputs to the user interfaces 704 and/or 706). Additional criteria are described below with reference to method 800. In some embodiments, because the spatial arrangement does not satisfy the one or more criteria, the electronic device 101 displays a selectable option 712 that, when selected, causes the electronic device 101 to update the three-dimensional environment 702 so that the spatial arrangement of the user interfaces 704 and 706 and representations 708 and 710 relative to the viewpoint of the user satisfy the one or more criteria (e.g., “recentering” the three-dimensional environment 702).
In some embodiments, the electronic device 101 detects an input corresponding to a request to recenter the three-dimensional environment 702, such as detecting selection of the selectable recentering option 712 or detecting an input directed to a mechanical input device in communication with the electronic device 101, such as button 703.
In some embodiments, the electronic device 101 detects selection of one of the user interface elements, such as selectable option 712, by detecting an indirect selection input, a direct selection input, an air gesture selection input, or an input device selection input. In some embodiments, detecting selection of a user interface element includes detecting the hand 713a of the user perform a respective gesture (e.g., “Hand State B”). In some embodiments, detecting an indirect selection input includes detecting, via input devices 314, the gaze of the user directed to a respective user interface element while detecting the hand 713a of the user make a selection gesture (e.g., “Hand State B”), such as a pinch hand gesture in which the user touches their thumb to another finger of the hand. In some embodiments, detecting a direct selection input includes detecting, via input devices 314, the hand 713a of the user make a selection gesture (e.g., “Hand State B”), such as the pinch gesture within a predefined threshold distance (e.g., 1, 2, 3, 5, 10, 15, or 30 centimeters) of the location of the respective user interface element or a pressing gesture in which the hand or finger of the user “presses” the location of the respective user interface element while in a pointing hand shape. In some embodiments, detecting an air gesture input includes detecting the gaze of the user directed to a respective user interface element while detecting a pressing gesture at the location of an air gesture user interface element displayed in the three-dimensional environment 702 via display generation component 120. In some embodiments, detecting an input device selection includes detecting manipulation of a mechanical input device (e.g., a stylus, mouse, keyboard, trackpad, etc.) in a predefined manner corresponding to selection of a user interface element while a cursor controlled by the input device is associated with the location of the respective user interface element and/or while the gaze of the user is directed to the respective user interface element.
In some embodiments, button 703 is a multi-functioning button. For example, in response to detecting the user press the button 703a for less than a threshold period of time (e.g., 0.1, 0.2, 0.3, 0.5, 1, or 2 seconds), the electronic device 101 displays a home user interface (e.g., a user interface of the operating system of the electronic device 101) and in response to detecting the user press the button 703 for greater than the threshold period of time, the electronic device 101 recenters the three-dimensional environment 702. In some embodiments, the electronic device 101 is in communication with a crown or a dial configured to detect the user pressing the dial or turning the dial. In some embodiments, in response to detecting the user turn the dial, the electronic device updates a level of visual emphasis of virtual objects (e.g., user interfaces 704 and 706, representations 708 and 710) relative to other portions of the three-dimensional environment 702 in accordance with the direction and magnitude by which the dial is turned. In some embodiments, in response to detecting the user press the dial for less than the threshold period of time, the electronic device 101 displays the home user interface and in response to detecting the user press the dial for greater than the threshold period of time, the electronic device 101 recenters the three-dimensional environment 702.
In some embodiments, the input directed to recentering option 712 and the input directed to button 703 in
In some embodiments, the electronic device 101 uses a spatial template associated with one or more virtual objects to recenter the three-dimensional environment 702. For example, the user interface 706 of the second application is shared content (e.g., video content) being consumed by the user of the electronic device 101 and the second user of the second electronic device, and is associated with a shared content spatial template. In some embodiments, the shared content spatial template includes positioning user interface 706 and representations 708 and 710 relative to the viewpoint of the user of the electronic device 101 such that the viewpoint of the user of the electronic device 101 and the viewpoint of the user of the second electronic device (e.g., represented by representations 708 and 710) are on the same side of the user interface 706 at a distance at which the content included in user interface 706 is visible to the users.
Thus, as shown in
In some embodiments, the electronic device 101 detects an input corresponding to a request to recenter the three-dimensional environment 702. For example, the electronic device 101 detects selection of the recentering option 712 with hand 713a or detects an input via button 703 in
In some embodiments, the electronic device 101 updates the position of the user interface 704 of the first application in response to the recentering input irrespective of which electronic device provided the previous request to reposition and/or reorient the user interface 704 prior to the electronic device 101 detecting the recentering input. For example, if the second user of the second electronic device updates the position of the user interface 706 of the second application (e.g., that both electronic devices have access to), the second electronic device and the electronic device 101 would display the user interface 706 at the updated position and/or orientation in the three-dimensional environment 702 in accordance with the input provided by the second user of the second electronic device. If the electronic device 101 detects a recentering input while the user interface 706 is displayed at the position and orientation in accordance with the input detected by the second electronic device, the electronic device 101 updates the position and/or orientation of the user interface 706 in the three-dimensional environment 702 to satisfy the one or more criteria described above. In some embodiments, updating the position of the user interface 706 in the three-dimensional environment 702 causes the electronic device 101 and the second electronic device to display the user interface 706 at the updated position and/or location.
In some embodiments, as shown in
In some embodiments, the electronic device 101 updates the three-dimensional environment 702 in accordance with a shared activity spatial template associated with the user interface 714 of the third application. For example, the user interface 714 of the third application includes a virtual board game or other content intended to be viewed by the users from different sides of the user interface 714 of the third application. Thus, in some embodiments, updating the three-dimensional environment 702 in response to the request to recenter includes updating the spatial arrangement of the viewpoint of the user, the user interface 714 of the third application, the representation 708 of the second user, and the representation 710 of the second electronic device to position the user interface 714 of the third application between the viewpoint of the user and the representation 708 of the second user.
In some embodiments, the electronic device 101 updates the three-dimensional environment 702 in accordance with other spatial templates depending on which spatial templates apply to the three-dimensional environment 702. For example, in some embodiments, the three-dimensional environment 702 is associated with a group activity spatial template that may not be associated with a particular user interface in the three-dimensional environment 702. For example, the group activity spatial template is used for (e.g., virtual) meetings between users. In some embodiments, the electronic device 101 applies the group activity spatial template by recentering the viewpoint of the user to a position where the viewpoints of the users are facing each other and a plurality of users are in the field of view of the user of the electronic device 101.
In some embodiments, in
Additional or alternative details regarding the embodiments illustrated in
In some embodiments, method 800 is performed at an electronic device (e.g., 101) in communication with a display generation component and one or more input devices (e.g., a mobile device (e.g., a tablet, a smartphone, a media player, or a wearable device), or a computer). In some embodiments, the display generation component is a display integrated with the electronic device (optionally a touch screen display), external display such as a monitor, projector, television, or a hardware component (optionally integrated or external) for projecting a user interface or causing a user interface to be visible to one or more users, etc. In some embodiments, the one or more input devices include an electronic device or component capable of receiving a user input (e.g., capturing a user input, detecting a user input, etc.) and transmitting information associated with the user input to the electronic device. Examples of input devices include a touch screen, mouse (e.g., external), trackpad (optionally integrated or external), touchpad (optionally integrated or external), remote control device (e.g., external), another mobile device (e.g., separate from the electronic device), a handheld device (e.g., external), a controller (e.g., external), a camera, a depth sensor, an eye tracking device, and/or a motion sensor (e.g., a hand tracking device, a hand motion sensor), etc. In some embodiments, the electronic device is in communication with a hand tracking device (e.g., one or more cameras, depth sensors, proximity sensors, touch sensors (e.g., a touch screen, trackpad). In some embodiments, the hand tracking device is a wearable device, such as a smart glove. In some embodiments, the hand tracking device is a handheld input device, such as a remote control or stylus.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
As will be described in more detail below, in some embodiments, the input corresponding to the request to update the spatial arrangement of the plurality of objects relative to the viewpoint of the user to satisfy the one or more criteria is an input directed to a hardware button, switch, etc. in communication with (e.g., incorporated with) the electronic device. As will be described in more detail below, in some embodiments, the input corresponding to the request to update the three-dimensional environment to satisfy the one or more criteria is an input directed to a selectable option displayed via the display generation component. In some embodiments, while the viewpoint of the user is the second viewpoint and the plurality of virtual objects are displayed with the second spatial arrangement relative to the viewpoint of the user, the spatial orientation of the plurality of virtual objects is not based on the current viewpoint of the user. For example, the spatial arrangement of the plurality of objects is based on the first viewpoint of the user or another viewpoint of the user prior to the second viewpoint. In some embodiments, the electronic device initially presents virtual objects at locations in the three-dimensional environment based on the viewpoint of the user at the time the virtual objects were initially displayed. In some embodiments, the virtual objects are initially placed according to one or more criteria including criteria satisfied when an interactive portion of the virtual objects are oriented towards the viewpoint of the user, the virtual objects do not obstruct the view of other virtual objects from the viewpoint of the user, the virtual objects are within a threshold distance (e.g., 10, 20, 30, 40, 50, 100, 200, 300, 400, 500, 1000, or 2000 centimeters) of the viewpoint of the user, the virtual objects are within a threshold distance (e.g., 1, 5, 10, 20, 30, 40, 50, 100, 200, 300, 400, 500, 1000, or 2000 centimeters) of each other, and the like. In some embodiments, the input is different from an input requesting to update the positions of one or more objects in the three-dimensional environment (e.g., relative to the viewpoint of the user), such as the inputs described herein with reference to method 1000.
In some embodiments, such as in
Updating the three-dimensional environment to include displaying the plurality of virtual objects in the third spatial arrangement that satisfies the one or more criteria in response to the input enhances user interactions with the electronic device by providing an efficient way of displaying the virtual objects in a spatial arrangement based on the updated viewpoint of the user, thereby enabling the user to use the electronic device quickly and efficiently with enhanced placement of virtual objects in the three-dimensional environment.
In some embodiments, such as in
Updating the spatial arrangement of the plurality of virtual objects in response to an input received via a mechanical input device provides an efficient and consistent way of updating the spatial arrangement of the plurality of virtual objects in the three-dimensional environment, thereby enabling the user to use the electronic device quickly and efficiently with enhanced input mechanisms.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, in response to receiving the second input, in accordance with a determination that the second input satisfies one or more second input criteria different from the one or more first input criteria, the electronic device (e.g., 101) performs (806c) a respective operation corresponding to the second input without updating the spatial arrangement of the plurality of virtual objects (e.g., displaying, via the display generation component, a home user interface). For example, the one or more first input criteria are satisfied when the input includes detecting that the mechanical input device is pressed for more than the threshold time period and the one or more second input criteria are satisfied when the input includes detecting that the mechanical input device is pressed for less than the threshold time period. As another example, the one or more first input criteria are satisfied when the input includes detecting that the mechanical input device is pressed for less than the threshold time period and the one or more second input criteria are satisfied when the input includes detecting that the mechanical input device is pressed for more than the threshold time period. In some embodiments, in accordance with a determination that the second input satisfies one or more third input criteria different from the one or more first input criteria and the one or more second input criteria, the electronic device modifies an amount of visual emphasis with which the electronic device displays, via the display generation component, one or more representations of real objects in the three-dimensional environment. In some embodiments, the one or more third input criteria include a criterion that is satisfied when the input includes a directional aspect, such as turning of a dial, selection of a directional button, or movement of a contact on a touch sensitive surface. In response to the third input criteria being satisfied, the electronic device optionally modifies the relative visual emphasis of representations of the physical environment being displayed in the three-dimensional environment relative to other portions of the three-dimensional environment (e.g., without updating the spatial arrangement of the plurality of virtual objects and/or without performing the respective operation). In some embodiments, the electronic device modifies the amount of relative visual emphasis in accordance with a movement metric (e.g., a direction, speed, duration, distance, etc. of the movement or directional component of the input) of the input that satisfies the third input criteria.
Determining whether the input received via the mechanical input device corresponds to a request to update the spatial arrangement of the plurality of virtual objects based on one or more input criteria provides an efficient way of performing multiple operations in response to inputs received via one mechanical input device, thereby enhancing user interactions with the electronic device by providing a streamlined human-machine interface.
In some embodiments, such as in
Receiving the input corresponding to the request to update the spatial arrangement of the plurality of virtual objects by detecting selection of a user interface element provides an efficient way of indicating to the user how to update the spatial arrangement of the plurality of virtual objects, thereby enhancing the user's interactions with the electronic device with improved visual feedback, enabling the user to use the device more quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
Satisfying the one or more criteria by updating the positions of the plurality of virtual objects in response to receiving the input after detecting movement of the viewpoint of the user provides an efficient way of presenting the plurality of virtual objects in a manner that is comfortable to the user, thereby enhancing user interactions with the electronic device by reducing the cognitive burden, time, and inputs needed to interact with the plurality of virtual objects.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Updating the position of the respective virtual object without updating the positions of the one or more other virtual objects in response to the second input provides enhanced access to the respective virtual object while maintaining display of the other virtual objects at their respective positions, thereby reducing the cognitive burden, time, and inputs needed to interact with the plurality of virtual objects.
In some embodiments, such as in
In some embodiments, such as in
Displaying the respective virtual object with different orientations to satisfy different criteria associated with different spatial templates in response to the input corresponding to the request to update the spatial arrangement of the plurality of virtual objects provides an efficient and versatile way of presenting virtual objects with locations and orientations in the three-dimensional environment that facilitate user interaction with the virtual objects for a variety of functions, thereby enabling the user to user the electronic device quickly and efficiently.
In some embodiments, such as in
Positioning the respective side of the respective virtual object oriented towards the viewpoints of the users provides an efficient way of facilitating shared consumption of a content item associated with the respective virtual object, thereby enabling the user to quickly and efficiently configure the three-dimensional environment for shared consumption of the content item.
In some embodiments, such as in
Positioning different sides of the respective virtual object towards different users in the three-dimensional environment provides an efficient way of facilitating interaction between the users and/or with the respective virtual object, thereby enabling the user to quickly and efficiently configure the three-dimensional environment for shared activity associated with the respective virtual object.
In some embodiments, such as in
Orienting the viewpoint of the user towards the representation of the second user in the three-dimensional environment provides an efficient way of facilitating interaction between the users, thereby enabling the user to quickly and efficiently configure the three-dimensional environment for group activity.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Updating the spatial arrangement in accordance with the second respective viewpoint of the second user provides an efficient way of satisfying the one or more criteria at the electronic device and at a second electronic device of the second user in response to one input, thereby reducing the number of inputs, time, and cognitive burden needed to configure the three-dimensional environment in a comfortable manner for the user and second user.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Updating the positions of the plurality of virtual objects in accordance with the respective positions of the plurality of virtual objects in the three-dimensional environment to satisfy the one or more criteria after the plurality of virtual objects were repositioned provides an efficient way of facilitating user interaction with the plurality of virtual objects, thereby reducing the cognitive burden, time, and inputs needed for convenient user interaction with the plurality of virtual objects.
In some embodiments, while displaying, via the display generation component (e.g., 120), the three-dimensional environment (e.g., 120), wherein the spatial arrangement of the plurality of virtual objects (e.g., 704, 706) relative to the current viewpoint of the user is a first respective spatial arrangement that satisfies the one or more criteria, such as in
In some embodiments, in response to detecting the one or more indications, the electronic device (e.g., 101) displays (826b), via the display generation component (e.g., 120), the plurality of virtual objects (e.g., 704, 706) at respective positions in the three-dimensional environment (e.g., 702) in accordance with the sequence of one or more inputs in a second respective spatial arrangement that does not satisfy the one or more criteria, such as in
In some embodiments, while displaying the three-dimensional environment (e.g., 702) including displaying the plurality of virtual objects (e.g., 704, 706) at the respective positions in the three-dimensional environment (e.g., 702), the electronic device (e.g., 101) receives (826c), via the one or more input devices (e.g., 314), a second input corresponding to a request to update the spatial arrangement of the plurality of virtual objects (e.g., 704, 706) relative to the current viewpoint of the user to satisfy the one or more criteria, such as in
In some embodiments, in response to receiving the second input, the electronic device (e.g., 101) updates (826d) the positions of the plurality of virtual objects (e.g., 704, 706) in accordance with the respective positions of the plurality of virtual objects (e.g., 704, 706) in the three-dimensional environment (e.g., 702) to a third respective spatial arrangement that satisfies the one or more criteria, such as in
Updating the positions of the plurality of virtual objects in accordance with the respective positions of the plurality of virtual objects in the three-dimensional environment to satisfy the one or more criteria after the plurality of virtual objects were repositioned by the second user provides an efficient way of facilitating user interaction with the plurality of virtual objects, thereby reducing the cognitive burden, time, and inputs needed for convenient user interaction with the plurality of virtual objects.
In some embodiments, while the spatial arrangement of the plurality of virtual objects (e.g., 704, 706) does not satisfy the one or more criteria, such as in
Maintaining the spatial arrangement of the plurality of virtual objects until the input has been received provides an efficient way of displaying the virtual objects at familiar locations and/or orientations in the three-dimensional environment, thereby enhancing user interactions with the electronic device by enabling the user to locate the virtual objects in the three-dimensional environment quickly and efficiently for interaction.
In some embodiments, the electronic device (e.g., 101) displays (830a), in the three-dimensional environment (e.g., 702), the plurality of virtual objects (e.g., 704, 706), including displaying a first virtual object (e.g., 704, 706) of the plurality of virtual objects at a location that exceeds a predefined threshold distance (e.g., 1, 2, 3, 4, 5, 10, 15, 30, or 50 meters) from the current viewpoint of the user, such as in
In some embodiments, such as in
In some embodiments, such as in
Updating the viewpoint of the user to satisfy the one or more criteria in response to the second viewpoint when the first virtual object is positioned further than the predefined threshold distance from the viewpoint of the user provides an efficient way of accessing the virtual objects for interaction, thereby reducing the cognitive burden, time, and inputs needed to interact with the virtual objects.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Displaying the plurality of virtual objects with the second spacing between the first virtual object and the second virtual object in response to the second input provides an efficient way of enabling the user to concurrently view and/or concurrently interact with the first and second virtual objects, thereby reducing the time, input, and cognitive burden needed to interact with the first and second virtual objects.
In some embodiments, such as in
Updating the viewpoint of the user in response to detecting the movement of the electronic device or display generation component provides an efficient and intuitive way of traversing the three-dimensional environment, thereby enhancing user interactions with the three-dimensional environment.
In
In some embodiments, the first electronic device 101a is associated with a digital origin 912 in the three-dimensional environment 902. In some embodiments, the second electronic device 101b is associated with a different digital origin (not shown) in the three-dimensional environment 902. In some embodiments, the digital origin 912 is a location in the three-dimensional environment 902 that the electronic device 101a uses to select locations and/or orientations for virtual objects (e.g., user interfaces 904, 906, 908) and/or the viewpoint of the first user 101a in response to a request to recenter the three-dimensional environment 902a according to one or more steps of method 800. For example, in response to the request to recenter the three-dimensional environment 902a, the electronic device 101a evaluates one or more criteria for the spatial arrangement of the virtual objects and/or the viewpoint of the user 916a relative to the digital origin 912 and updates the position and/or orientation of one or more virtual objects and/or the viewpoint of the user 916a to satisfy the one or more criteria. In some embodiments, the electronic device 101a updates the viewpoint of the first user 916a to be at the location of the digital origin 912 in response to the request to recenter. In some embodiments, the electronic device 101a updates the positions and/or orientations of the user interfaces 904a, 904b, and 904c relative to the digital origin 912 to select positions and/or orientations that facilitate user interaction with the user interface 904a, 904b, and 904c. For example, the one or more criteria include criteria specifying a range of distances from the digital origin 912 and/or a range of orientations relative to the digital origin 912 as described with reference to methods 800 and/or 1000.
In some embodiments, the electronic device 101a selects the digital origin 912 at the start of an AR/VR session. For example, the digital origin 912 is selected based on a position and/or orientation of the electronic device 101a in the physical environment and the position and/or orientation of the electronic device 101a in the three-dimensional environment 902. In some embodiments, the electronic device 101a sets or resets the digital origin 912 in response to detecting the display generation component 120a transition to a predetermined pose relative to the first user from not being in the predetermined pose for a threshold amount of time (e.g., 10, 20, 30, or 45 seconds or 1, 2, 3, 5, 10, or 15 minutes). In some embodiments, the predetermined pose is a range of distances and/or orientations relative to the user. For example, if the display generation component 120a is a wearable device, the display generation component 120a is in the predetermined pose when the user is wearing the display generation component 120a.
As will be described in more detail below in
In some embodiments, the electronic device 101a updates the positions of user interfaces 904a, 906a, and 908a in response to various user inputs. In some embodiments, the user interfaces 904a, 906a, and 908a are displayed in association with respective selectable options that, when selected, cause the electronic device 101a to initiate a process to update the position and/or orientation of a respective user interface 904a, 906a, or 908a as described above with reference to method 800. Additionally, in some embodiments, in response to a request to update the positions and/or orientations of the virtual objects (e.g., user interfaces 904a, 906a, and 908a, the representation of the second user 916b, and the representation of the second electronic device 101b) in the three-dimensional environment 902a together, the electronic device 101a updates the positions and/or orientations of the virtual objects relative to the viewpoint of the user 916a without updating the spatial arrangements of the virtual objects relative to the other virtual objects. For example, the electronic device 101a moves the virtual objects together as a group. In some embodiments, the electronic device 101a displays a selectable option that, when selected, causes the electronic device 101a to initiate a process to update the positions and/or orientations of the virtual objects as a group. As another example, as shown in
As shown in
In some embodiments, in response to the input to update the positions and/or orientations of user interfaces 904a, 906a, and 908a and the representations of the second user 916b and the second electronic device 101b relative to the viewpoint of the first user 916a, the first electronic device 101a updates the location of the digital origin 912. In some embodiments, the first electronic device 101a updates the location of the digital origin 912 in response to the input illustrated in
While the first electronic device 101a detects the two-handed input corresponding to the request to update the positions and/or orientations of user interfaces 904a, 906a, and 908a and the representations of the second user 916b and the second electronic device 101b together, the second electronic device 101b continues to display the representations of the first user 916a and the first electronic device 101a with the increased translucency and/or dimness, for example. In some embodiments, the second electronic device 101b does not update the location at which the second electronic device 101b displays the representation of the first user 916a and the representation of the first electronic device 101a until the first electronic device 101a detects an end of the input to update the locations of the user interfaces 904a, 906a, and 908a and the representations of the second user 916b and the second electronic device 101b together. For example, detecting the end of the input includes detecting the user stop making the pinch hand shape with one or more of hands 913a and 913b. As shown in
In some embodiments, the second electronic device 101b updates the position of the representation of the first user 916a and the representation of the first electronic device 101a in response to the first electronic device 101a detecting the end of the input to update the positions and/or orientations of user interfaces 904a, 906a, and 908a and the representations of the second user 916b and the second electronic device 101b relative to the viewpoint of the first user 101a. As shown in
In some embodiments, the digital origin 912 becomes invalidated when the first user 916a is more than a threshold distance (e.g., 1, 2, 3, 5, 10, or 15 meters) from one or more of user interfaces 904a, 906a, and 908a and the representations of the second user 916b and the second electronic device 101b. In
In some embodiments, moving user interfaces 904a, 906a, and 908a and the representations of the second user 916b and the second electronic device 101b away from the viewpoint of the first user 101a as shown in
In some embodiments, the digital origin 912 becomes invalidated in response to one or more users moving by more than a threshold amount (e.g., 1, 2, 3, 5, 10, 15, or 25 meters) in the three-dimensional environment 902. For example, in
As shown in
In some embodiments, as will be described below with reference to
As shown in
Additional or alternative details regarding the embodiments illustrated in
In some embodiments, method 1000 is performed at an electronic device in communication with a display generation component and one or more input devices (e.g., a mobile device (e.g., a tablet, a smartphone, a media player, or a wearable device), or a computer). In some embodiments, the display generation component is a display integrated with the electronic device (optionally a touch screen display), external display such as a monitor, projector, television, or a hardware component (optionally integrated or external) for projecting a user interface or causing a user interface to be visible to one or more users, etc. In some embodiments, the one or more input devices include an electronic device or component capable of receiving a user input (e.g., capturing a user input, detecting a user input, etc.) and transmitting information associated with the user input to the electronic device. Examples of input devices include a touch screen, mouse (e.g., external), trackpad (optionally integrated or external), touchpad (optionally integrated or external), remote control device (e.g., external), another mobile device (e.g., separate from the electronic device), a handheld device (e.g., external), a controller (e.g., external), a camera, a depth sensor, an eye tracking device, and/or a motion sensor (e.g., a hand tracking device, a hand motion sensor), etc. In some embodiments, the electronic device is in communication with a hand tracking device (e.g., one or more cameras, depth sensors, proximity sensors, touch sensors (e.g., a touch screen, trackpad). In some embodiments, the hand tracking device is a wearable device, such as a smart glove. In some embodiments, the hand tracking device is a handheld input device, such as a remote control or stylus.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, in response to receiving the input (1002b), in accordance with a determination that the input satisfies one or more first criteria (1002c) (e.g., the input is directed to a respective object of the plurality of virtual objects without being directed to the rest of the plurality of virtual objects), the electronic device (e.g., 101) maintains (1002e) one or more second objects (e.g., 906a in
In some embodiments, such as in
Updating the three-dimensional environment to move the plurality of objects in accordance with a determination that the input satisfies the one or more second criteria enhances user interactions with the electronic device by reducing the inputs needed to move multiple virtual objects in response to one input, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
Moving the first and second virtual objects by the respective amount in the respective direction in response to receiving the input provides an efficient way of maintaining a respective spatial arrangement of the plurality of virtual objects while adjusting the position and/or orientation of the plurality of virtual objects (e.g., collectively), thereby enabling the user to use the device quickly and efficiently with fewer inputs.
In some embodiments, such as in
Moving the plurality of objects in response to detecting the first and second portions of the user in the poses that satisfy the one or more pose criteria provides an efficient way of updating the position of multiple virtual objects at once, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
Reducing the visual emphasis of the plurality of objects while the input is received provides an efficient way of presenting portions of the three-dimensional environment proximate to and/or overlapped by the plurality of virtual objects while receiving an input to update the positions of the virtual objects, which enhances user interactions with the electronic device by providing enhanced visual feedback while the input to update the position of the plurality of virtual objects is received, thereby enabling the user to user the electronic device quickly and efficiently with enhanced visual feedback.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Displaying the representation of the second user while the second electronic device detects the respective input provides an efficient way of indicating to the user that the second user is engaged with providing the respective input, thereby improving communication between the users and enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Displaying the representation of the second user at the fourth location without displaying an animation of the representation of the second user moving from the third location to the fourth location provides an efficient way of updating the representation of the second user in accordance with the viewpoint of the second user with reduced distraction, thereby enhancing user interactions with the electronic device and enabling the user to use the electronic device quickly and efficiently.
In some embodiments, the one or more second criteria include a criterion that is satisfied when the input is directed to a user interface element that is displayed via the display generation component (e.g., 120a) and that, when the input is directed to the user interface element, causes the electronic device (e.g., 101a) to move the plurality of virtual objects (e.g., 904a, 906a in
Moving the plurality of virtual objects in response to an input directed to a respective user interface element provides an efficient way of teaching the user how to move the plurality of virtual objects, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, in accordance with the determination that the input satisfies the one or more second criteria (1016a), in accordance with a determination that the input includes a first magnitude of movement, such as in
In some embodiments, in accordance with the determination that the input satisfies the one or more second criteria (1016a), in accordance with a determination that the input includes a third magnitude of movement, such as in
Moving the plurality of virtual objects by an amount corresponding to the magnitude of movement of the input provides an efficient way of enabling the user to control the amount of movement of the plurality of objects with enhanced control, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, before receiving the input corresponding to the request to move the one or more of the plurality of virtual objects (e.g., 904a, 906a in
Moving a respective virtual object (e.g., without moving the plurality of virtual objects) in response to an input directed to a respective user interface element that causes the electronic device to initiate the process to move the respective virtual object enhances user interactions with the electronic device by providing an efficient way of selecting which virtual object to move, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, while displaying the three-dimensional environment (e.g., 902a), the electronic device (e.g., 101a) receives (1020a), via the one or more input devices, an input corresponding to a request to update the three-dimensional environment (e.g., 902a) to satisfy one or more spatial criteria relative to a digital origin (e.g., 912 in
In some embodiments, in response to the input, the electronic device (e.g., 101a) updates (1020b) the three-dimensional environment (e.g., 902a) to satisfy the one or more spatial criteria relative to the digital origin. In some embodiments, updating the three-dimensional environment to satisfy the one or more spatial criteria relative to the digital origin corresponds to (e.g., is, includes) updating the spatial arrangement of the one or more virtual objects and/or updating the viewpoint of the user according to one or more steps of method 800. In some embodiments, if the virtual objects satisfy one or more criteria relative to the digital origin but the viewpoint of the user does not satisfy one or more criteria relative to the digital origin, the electronic device updates the viewpoint of the user in response to the input. In some embodiments, if the viewpoint of the user satisfies one or more criteria relative to the digital origin but one or more virtual objects do not satisfy one or more criteria relative to the digital origin, the electronic device updates the location and/or orientation of the one or more virtual objects in response to the input.
Updating the three-dimensional environment to satisfy the one or more spatial criteria relative to the digital origin enhances user interactions with the electronic device by providing a consistent experience when the user makes a request to update the three-dimensional environment, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
Determining the digital origin when the AR or VR session starts enhances user interactions with the electronic device by establishing a reference point at the start of the session, thereby providing a consistent experience to the user, enabling the user to use the electronic device quickly and efficiently with reduced user errors.
In some embodiments, such as in
In some embodiments, such as in
Updating the digital origin in response to the input that satisfies the one or more second criteria enhances user interactions with the electronic device by updating the location in the three-dimensional environment used to evaluate the spatial orientation of the virtual objects and viewpoint of the user in accordance with the updated spatial arrangement of the plurality of objects requested by the user, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Updating the digital origin in response to the input to make the respective virtual object accessible to the second electronic device provides an efficient way of establishing a reference point in the three-dimensional environment that is compatible with sharing the respective virtual object with the second electronic device, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Invalidating the digital origin in response to movement of the viewpoint of the user that exceeds the threshold distance provides an efficient way of updating the user interface in accordance with the updated viewpoint of the user, which enhances user interactions with the electronic device by enabling the user to select the viewpoint in the three-dimensional environment, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, while a device that includes the display generation component (e.g., 120a) (e.g., and/or electronic device) is in a pose relative to a respective portion of the user (e.g., the user's head) that satisfies one or more pose criteria (e.g., the user is wearing the display generation component on their head in a predetermined manner) and the digital origin (e.g., 912, such as in
In some embodiments, while the device that includes the display generation component (e.g., 120a) is in the pose relative to the respective portion of the user that does not satisfy the one or more pose criteria, the electronic device (e.g., 101) detects (1030b) movement of the display generation component (e.g., 120a) to the pose relative to the respective portion of the user that satisfies the one or more pose criteria. In some embodiments, after not wearing the display generation component (e.g., and/or electronic device), the user begins wearing the display generation component (e.g., and/or electronic device) in the pose that satisfies the one or more pose criteria.
In some embodiments, in response to the movement of the display generation component (e.g., 120) to the pose relative to the respective portion of the user that satisfies the one or more pose criteria (1030c), in accordance with a determination that the device that includes the display generation component (e.g., 120a) was in the pose relative to the respective portion of the user that does not satisfy the one or more pose criteria for a time that is less than a predetermined time threshold (e.g., 1, 2, 3, 5, 30, or 45 seconds or 1, 2, 3, 5, or 10 minutes), the electronic device (e.g., 101a) maintains (1030d) the digital origin (e.g., 912, such as in
In some embodiments, in response to the movement of the display generation component (e.g., 120a) to the pose relative to the respective portion of the user that satisfies the one or more pose criteria (1030c), in accordance with a determination that the device that includes the display generation component (e.g., 120a) was in the pose relative to the respective portion of the user that does not satisfy the one or more pose criteria for a time that is greater than the predetermined time threshold, the electronic device (e.g., 101a) updates (1030e) the digital origin (e.g., 912 such as in
Updating the digital origin in response to the movement of the display generation component to the pose that satisfies the pose criteria when the pose criteria were not satisfied for the predetermined time threshold enhances user interactions with the electronic device by enabling the user to update the three-dimensional environment once the pose of the display generation component (e.g., and/or electronic device) satisfies the one or more pose criteria, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
In some embodiments, such as in
Invalidating the digital origin when the plurality of objects are more than the predefined threshold distance from the user enhances user interactions with the electronic device by providing an efficient way to update the three-dimensional environment to display the virtual objects closer to the viewpoint of the user using an updated digital origin, thereby enabling the use to use the electronic device quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
Updating the digital origin in response to determining that the digital origin is invalid enhances user interactions with the electronic device by quickly updating the three dimensional environment using a valid digital origin, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, such as in
In some embodiments, such as in
Maintaining the respective spatial arrangement of the virtual objects relative to one another in response to the input that satisfies the one or more second criteria enhances user interactions with the electronic device by enabling the user to move the plurality of virtual objects together quickly and efficiently.
As shown in
In some embodiments, the three-dimensional environment 1122 is displayed relative to an electronic device's estimated location of a physical floor in the physical environment of the electronic device (e.g., operating environment 100). For example, in
In some embodiments, the electronic device 1102a associated with User A optionally estimates that the location of the physical floor in the physical environment 1121a is at location 1120a based on a known height of User A. For example, the electronic device 1102 optionally accesses/obtains information (e.g., from a user profile stored in memory on the electronic device 1102a or from a server that the electronic device 1102a optionally communicates with) indicating that User A is 60, 70, 80, 100, 140, 200, 220, or 240 centimeters tall, and based on the obtained height of User A, the electronic device 1102a optionally estimates that the location of the physical floor in the physical environment 1121a is at location 1120a because location 1120a corresponds to a location that is 60, 70, 80, 100, 140, 200, 220, or 240 centimeters below where User A is currently holding or wearing electronic device 1102a (e.g., if electronic device 1102a is a head-mounted device). The above-described technique is optionally used when the electronic device 1102a determines that User A is in a standing pose. In some embodiments, if the electronic device 1102a determines that User A is not in a standing pose but rather in a different pose, such as a sitting pose, kneeling pose, crouching pose, etc., the electronic device 1102a optionally estimates that the location of the physical floor in the physical environment 1121a is (e.g., 6, 15, 30, 45, 60, 70, or 130 centimeters) closer to the electronic device 1102a than if User A was in a standing pose.
In some embodiments, the electronic device 1102a estimates that the physical floor of the physical environment 1121a is at location 1120a based on average information about one or more other users (e.g., in addition, or as an alternative, to the height information about User A). For example, the electronic device 1102a optionally has access to/obtains (e.g., from memory, a server, a database, etc.) average height information about one or more users associated with the three-dimensional environment 1122 and/or about one or more users that are not associated with the three-dimensional environment 1122 (e.g., such as a general population of users). In some embodiments, the electronic device 1102a uses the average height information obtained for the one or more users to estimate the location of the physical floor in the physical environment 1122 in similar ways as previously described. Additional techniques/methods electronic device 1102a optionally uses to estimate the location of the physical floor of physical environment 1121a are further described in method 1200.
Additionally, as shown in
In some embodiments, an electronic device displays objects in the three-dimensional environment 1122 at locations relative to the electronic device's estimated location of a physical floor in its respective physical environment, because the locations of objects in the three-dimensional environment 1122 are optionally defined as relative to the estimated floor location. For example, as shown in
Similarly, the electronic device 1104b is presenting objects in the three-dimensional environment 1122 at locations relative to its estimated physical floor location 1127b. Specifically, because electronic device 1104b has estimated that the physical floor in the physical environment 1123b is at the location 1127b, the electronic device 1104b is displaying the user interface 1110 at a relative location in the three-dimensional environment 1122 that corresponds to a location that is the distance 1114 from the estimated physical floor location 1127b, displays the virtual chair 1111 at a relative location in the three-dimensional environment 1122 that corresponds to the estimated physical floor location 1127b, and displays the representation 1118 of User A at a location/respective distance (e.g., 15, 30, 60, 150, 300, or 600 centimeters) above the estimated physical floor location 1127b such that the representation 1118 is sitting in the virtual chair 1111.
In some embodiments, the relative distances at which virtual objects in the three-dimensional environment 1122 are displayed from an estimated location of a physical floor remains constant regardless of a device's current estimated location of a physical floor in a physical environment. For example, even though the electronic devices 1102a and 1104b are displaying objects relative to different estimated locations of physical floors in their respective physical environments (e.g., locations 1120a and 1127b, respectively), user interface 1110 is still displayed a distance 1114 from both respective estimated physical floor locations 1120a and 1127b.
In
In some embodiments, in response to the electronic device 1102a detecting movement of User A's viewpoint in the three-dimensional environment 1122, the electronic device 1102a optionally displays the three-dimensional environment 1122 from User A's new/updated viewpoint of the three-dimensional environment 1122. For example, in
Additionally, in
In some embodiments, after a respective electronic device updates its estimated location of a physical floor in the physical environment of the electronic device, the electronic device continues to display objects relative to a previous estimated location of a physical floor until certain criteria/conditions are satisfied, as described in greater detail below and in method 1200. For example, in
In
In response to detecting movement of User A's viewpoint in the three-dimensional environment 1122 from the viewpoint indicated in overhead view 1140 in
It should be understood that even though the user interface 1110, the virtual chair 1107, and the representation 1106 are no longer in the field of view of User A's viewpoint as indicated in overhead view 1140, these objects are still optionally at locations in the three-dimensional environment 1122 relative to estimated physical floor location 1120a, as described previously in
In some embodiments, the electronic device 1102a detects selection of selectable user interface option 1124a when the electronic device 1102a detects that User A's hand 1101 is in a “pointing” pose (e.g., one or more fingers of hand 1101 are extended and one or more fingers of hand 1101 are curled towards the palm of hand 1101) and/or in a “pinching” pose (e.g., the thumb and index finger of hand 1101 converge at or within a threshold distance (e.g., 0.2, 0.5, 1, 1.5, 2, or 2.5, centimeters) of each other) while User A's gaze is optionally directed towards user selectable user interface object 1124a. For example, as illustrated in
In some embodiments, the electronic device 1102a displays objects in the three-dimensional environment 1122 at locations relative to its current (e.g., newest/updated/most recent) estimated physical floor location in response to the electronic device 101 detecting the request to recenter the objects in the three-dimensional environment 1122. For example, as shown in
In some embodiments, the relative distances at which objects in the three-dimensional environment 1122 are displayed from an estimated location of a physical floor remains constant regardless of a device's estimated location of a physical floor. For example, in
In some embodiments, a respective electronic device (e.g., device 1102a or 1104b) receives a request to launch one or more new applications in the three-dimensional environment 1122 (e.g., applications that are not yet being displayed in the three-dimensional environment 1122). For example, in
In some embodiments, the objects in the three-dimensional environment 1122 continue to be displayed relative to an estimated location of a physical floor as a user's viewpoint in the three-dimensional environment 1122 changes. For example, in
Additional or alternative details regarding the embodiments illustrated in
In some embodiments, method 1200 is performed at an electronic device (e.g., 101) in communication with a display generation component (e.g., 120) and one or more input devices (e.g., 314). For example, a mobile device (e.g., a tablet, a smartphone, a media player, or a wearable device), or a computer. In some embodiments, the display generation component is a display integrated with the electronic device (optionally a touch screen display), external display such as a monitor, projector, television, or a hardware component (optionally integrated or external) for projecting a user interface or causing a user interface to be visible to one or more users, etc. In some embodiments, the one or more input devices include an electronic device or component capable of receiving a user input (e.g., capturing a user input, detecting a user input, etc.) and transmitting information associated with the user input to the electronic device. Examples of input devices include a touch screen, mouse (e.g., external), trackpad (optionally integrated or external), touchpad (optionally integrated or external), remote control device (e.g., external), another mobile device (e.g., separate from the electronic device), a handheld device (e.g., external), a controller (e.g., external), a camera, a depth sensor, an eye tracking device, and/or a motion sensor (e.g., a hand tracking device, a hand motion sensor), etc. In some embodiments, the electronic device is in communication with a hand tracking device (e.g., one or more cameras, depth sensors, proximity sensors, touch sensors (e.g., a touch screen, trackpad). In some embodiments, the hand tracking device is a wearable device, such as a smart glove. In some embodiments, the hand tracking device is a handheld input device, such as a remote control or stylus.
In some embodiments, the electronic device displays (1202a), via the display generation component, a three-dimensional environment (e.g., three-dimensional environment 1122) from a viewpoint of a user (e.g., the three-dimensional environment is a computer-generated reality (XR) environment, such as a virtual reality (VR) environment, a mixed reality (MR) environment, or an augmented reality (AR) environment, etc.), including one or more first virtual objects (e.g., in some embodiments, the one or more virtual objects correspond to one or more application user interfaces and/or windows, operating system elements, representations of other users in the three-dimensional environment, representations of physical objects in the physical environment of the electronic device, etc.) in the three-dimensional environment at locations determined based at least in part on a first estimated floor location in the three-dimensional environment (1202b) (e.g., that corresponds to an estimated location of a physical floor in the physical environment of the electronic device). For example, user interface 1110, the virtual chair 1107, and the representation 1106 of User B are being displayed based on the estimated physical floor location 1120a in
In some embodiments, while displaying the three-dimensional environment from the viewpoint of the user based on the first estimated floor location, the electronic device determines (1202c) a second estimated floor location, different from the first estimated floor location, corresponding to an estimated location of a physical floor in the physical environment of the electronic device. For example, in
In some embodiments, after determining the second estimated floor location corresponding to the estimated location of the physical floor in the physical environment of the electronic device (1202d), in accordance with a determination that one or more criteria are satisfied (1202e) (e.g., if the objects in the three-dimensional environment should be displayed relative to the second estimated floor location (e.g., the most recently determined floor), as will be described in more detail later), the electronic device displays (12020 the one or more first virtual objects at updated locations in the three-dimensional environment based on the second estimated floor location. For example, in
In some embodiments, in accordance with a determination that the one or more criteria are not satisfied (1202g) (e.g., if the objects in the three-dimensional environment should not be displayed relative to the second estimated floor location (e.g., the most recently determined floor) but rather relative to the first estimated floor location), the electronic device maintains (1202h) the one or more first virtual objects at their locations in the three-dimensional environment based on the first estimated floor location (e.g., even after the first estimated floor location has been determined to be inaccurate and a second estimated floor location has determined to be more accurate). For example, in
Updating the estimated floor in the three-dimensional environment when a new floor location has been determined and when the one or more criteria have been satisfied provides an efficient way of only moving objects in the three-dimensional environment when certain criteria are met, thereby reducing disorientation and cognitive burden on the user when engaging with the three-dimensional environment.
In some embodiments, the one or more criteria include a criterion that is satisfied when the electronic device receives, via the one or more input devices, selection of a respective input element (e.g., displayed via the display generation component, a mechanical input element included on the electronic device, etc.) that corresponds to a request to update the locations of the one or more first virtual objects to satisfy one or more second criteria (1204a). In some embodiments, the input selecting the respective input element and/or one or more inputs described with reference to method 1200 are air gesture inputs, such as described with reference to method 800. For example, when the electronic device 1102a detects a request to recenter the objects in the three-dimensional environment 1122—such as in
Delaying the display of the one or more first virtual objects at updated locations in the three-dimensional environment based on a new estimated floor location (e.g., the second estimated floor location) until selection of a respective input element is detected provides an efficient way of continuing to display the one or more first virtual objects at a previous estimated floor location until user input is received for doing so, thereby reducing disorientation and cognitive burden on the user when engaging with the three-dimensional environment.
In some embodiments, the one or more criteria include a criterion that is satisfied when a placement of a device that includes the display generation component on a portion of the user changes after determining the second estimated floor location (1206a) (e.g., and is not satisfied when the placement of the display generation component on the portion of the user does not change after determining the second estimated floor location). For example, after detecting the new estimated physical floor location 1150a, the electronic device 1102a continues to display the objects in the three-dimensional environment 1102 relative to location 1120a until the user of device 1102a takes device 1102a off/on. For example, after the electronic device determines a new estimated floor location (e.g., the second estimated floor location) for the three-dimensional environment, the one or more virtual objects continue to be displayed at the locations based on the first estimated floor location (e.g., the previous estimated floor location) until the placement of the display generation component on the user changes. In some embodiments, if the display generation component is a head-mounted display, the electronic device detects that the placement of the display generation component changes when the electronic device detects that the user is no longer wearing the head-mounted display (e.g., the display generation component is no longer placed on the user's head). In some embodiments, the electronic device detects that the placement of the display generation component changes when the electronic device detects that the user is no longer holding the display generation component. In some embodiments, after the second estimated floor location is detected, the locations of the one or more first virtual objects are displayed at updated locations based on the second estimated floor location in response to the electronic device being placed on the user (e.g., placed on the user's head) after the electronic device was previously taken off (e.g., taken off after the second estimated floor location was determined).
Delaying the display of the one or more first virtual objects at updated locations in the three-dimensional environment based on a new estimated floor location (e.g., the second estimated floor location) until the placement of the display generation component changes provides an efficient way of continuing to display the one or more first virtual objects at a previous estimated floor location until certain criteria/conditions are satisfied, thereby reducing disorientation and cognitive burden on the user when engaging with the three-dimensional environment.
In some embodiments, the one or more criteria include a criterion that is satisfied when the electronic device receives a request to display a virtual environment in the three-dimensional environment after determining the second estimated floor location, wherein the virtual environment was not displayed in the three-dimensional environment when the second estimated floor location was determined (1208a) (e.g., and is not satisfied when the electronic device does not receive the request to display the virtual environment in the three-dimensional environment after determining the second estimated floor location). For example, after detecting the new estimated physical floor location 1150a, the electronic device 1102a continues to display the objects in the three-dimensional environment 1102 relative to location 1120a until device 1102a detects a request to display a virtual environment. For example, even after the electronic device has determined a more appropriate estimated location of a physical floor in the physical environment of the electronic device, the one or more first virtual objects continue to be displayed in the three-dimensional environment based on the first estimated floor location (e.g., a previous estimated floor location) and not the newly determined floor location (the second estimated floor location) until a new virtual environment is displayed in the three-dimensional environment. In some embodiments, when the request to display the virtual environment in the three-dimensional was received, the three-dimensional environment was not displaying any virtual environment or was displaying a different virtual environment. In some embodiments, the three-dimensional environment includes one or more affordances that corresponds to one or more virtual environments. In some embodiments, the virtual environment is displayed when an affordance corresponding to the virtual environment is selected. In some embodiments, the virtual environment is a simulated three-dimensional environment that can be displayed in three-dimensional environment, optionally, instead of the representations of the physical environment or, optionally, concurrently with the representation of the physical environment. Some examples of a virtual environment include a lake environment, a mountain environment, a sunset scene, a sunrise scene, a nighttime environment, a grassland environment, a concert scene, a sports game, etc.
Delaying the display of the one or more first virtual objects at updated locations in the three-dimensional environment based on a new estimated floor location (e.g., the second estimated floor location) until the electronic device receives a request to display a virtual environment provides an efficient way of continuing to display the one or more first virtual objects at a previous estimated floor location until certain criteria/conditions are satisfied, thereby reducing disorientation and cognitive burden on the user when engaging with the three-dimensional environment.
In some embodiments, determining the estimated location of the physical floor is based on detecting a plane corresponding to at least a portion of the physical floor in the physical environment (1210a). For example, in
Determining an estimated location of a physical floor based on plane detection provides an efficient way of automatically estimating a location of a physical floor in a physical environment, thereby enabling the user to use the electronic device quickly, efficiently, and without the user of the electronic device having to manually set the location of the physical floor in the physical environment.
In some embodiments, determining the estimated location of the physical floor is based on information about a location of a first portion of a user that is detected by the device (e.g., a head of the user) and an estimation of a distance between the first portion of the user and a second portion of the user (e.g., the user's feet) that is assumed to be in contact with the floor (1212a). For example, in
Determining an estimated location of a physical floor based on user information provides an efficient way of automatically estimating a location of a physical floor in a physical environment, thereby enabling the user to use the electronic device quickly, efficiently, and without the user of the electronic device having to manually set the location of the physical floor in the physical environment.
In some embodiments, the estimation of a distance between the first portion of the user and the second portion of the user is based on a known height of the user of the electronic device (1214a). For example, in
Determining an estimated location of a physical floor based height information of the user of the electronic device provides an efficient way of automatically estimating a location of a physical floor in a physical environment, thereby enabling the user to use the electronic device quickly, efficiently, and without the user of the electronic device having to manually set the location of the physical floor in the physical environment.
In some embodiments, the estimation of the distance between the first portion of the user and the second portion of the user is based on an estimated height of the user based on an average height (1216a) (e.g., an average height of potential users or an average height of users with demographic characteristics similar to the user of the device). For example, in
In some embodiments, the estimation of the distance between the first portion of the user and the second portion of the user is based on a current pose of the user of the electronic device in the physical environment of the electronic device (1218a). For example, in
Determining an estimated location of a physical floor based a current pose of the user of the electronic device provides an efficient way of automatically estimating a location of a physical floor in a physical environment, thereby enabling the user to use the electronic device quickly, efficiently, and without the user of the electronic device having to manually set the location of the physical floor in the physical environment.
In some embodiments, in accordance with a determination that a current location of the electronic device is a known location, determining the estimated location of the physical floor is based on prior information about the physical environment of the electronic device (1220a) (e.g., that was previously detected/observed by the electronic device). For example, in
Determining an estimated location of a physical floor based on prior information that was detected about the current location of the electronic device provides an efficient way of automatically estimating a location of a physical floor in a physical environment, thereby enabling the user to use the electronic device quickly, efficiently, and without the user of the electronic device having to manually set the location of the physical floor in the physical environment.
In some embodiments, while displaying the one or more virtual objects based on the second estimated floor location, the electronic device receives (1222a), via the one or more input devices, an input corresponding to a request to display one or more second virtual objects (e.g., a request to display one or more second application windows, one or more second operating system elements, one or more second representations of one or more second users, one or more second content items, etc.), different from the one or more first virtual objects, in the three-dimensional environment. In some embodiments, in response to receiving the input, the electronic device displays (1222b) the one or more second virtual objects at one or more locations in the three-dimensional environment based on the second estimated floor location. For example, in
Displaying new virtual objects at locations based on the same estimated floor location that locations of virtual objects that are currently being displayed in the three-dimensional environment are based on provides an efficient way displaying new and current virtual objects in the three-dimensional environment based on the same estimated floor location, thereby reducing disorientation and cognitive burden on the user when engaging with the three-dimensional environment.
In some embodiments, the first estimated floor location defines a first boundary of the three-dimensional environment beyond which the one or more first virtual objects cannot be moved, and the second estimated floor location defines a second boundary, different from the first boundary, of the three-dimensional environment beyond which the one or more first virtual objects cannot be moved (1224a). For example, in
Changing the boundary of the three-dimensional environment as the estimated floor location in the three-dimensional environment changes provides an efficient way of restricting movement of virtual objects in the three-dimensional environment beyond the current estimated floor location in the three-dimensional environment, thereby reducing disorientation and cognitive burden on the user when engaging with the three-dimensional environment.
In some embodiments, the one or more virtual objects includes one or more representations of one or more users in the three-dimensional environment other than the user of the electronic device (1226a), such as the representation 1106 of User B in
In some embodiments, while the electronic device is displaying the one or more first virtual objects based on the second estimated floor location, a second electronic device is displaying the three-dimensional environment from a viewpoint of a second user of the second electronic device (e.g., the second electronic device is displaying the same three-dimensional environment as the electronic device but from the viewpoint of the second user (and not from the viewpoint of the user of the electronic device). In some embodiments, the second electronic device is displaying the three-dimensional environment from the viewpoint of the second user because the second electronic device is at a location and/or orientation in the physical environment of the second electronic device that corresponds to the viewpoint of the second user.), wherein the one or more first virtual objects are displayed by the second electronic device based on an estimated location of a physical floor in a physical environment of the second electronic device (1230a). For example, the electronic device 1102a is displaying objects in the three-dimensional environment 1122 relative to its estimated physical floor location 1120a, and electronic device 1104b is displaying the objects in the three-dimensional environment 1122 relative to its estimated physical floor location 1127b. For example, the second electronic device is displaying the three-dimensional environment relative to an estimated location of the physical floor in the physical environment of the second electronic device while the electronic device is displaying the three-dimensional environment relative to an estimated location of the physical floor in the physical environment of the first electronic device. Thus, because the three-dimensional environment is displayed relative to an estimated floor location for respective users, virtual objects are also displayed relative to the estimated floor location for those respective users. For example, if electronic device is displaying, in the three-dimensional environment, a respective virtual object of the one or more first virtual objects at a respective distance (e.g., 0, 15, 30, 45, 60, 90, 180, or 200 centimeters) above the second estimated floor location, the second electronic device is also displaying, in the three-dimensional environment, the respective virtual object at the respective distance (e.g., 0, 15, 30, 45, 60, 90, 180, or 200 centimeters) above the estimated location of the physical floor in the physical environment of the second electronic device. In some embodiments, estimated location of the physical floor in the physical environment of the electronic device and the estimated location of the physical floor in the physical environment of the second electronic device are different distances from the actual location of the respective physical floors (e.g., the estimated location of the physical floor in physical of the electronic device may be 0, 15, 40, or 90 centimeters away from the actual physical floor while the estimated location of the physical in the physical floor may be 100, 200, 300, or 400 centimeters away from the actual physical floor).
Displaying the three-dimensional environment (and objects of the three-dimensional environment) relative to the estimated location of the physical floor for the one or more users in the three-dimensional environment provides an efficient way of displaying the three-dimensional environment relative to multiple users of the three-dimensional environment, thereby reducing disorientation and cognitive burden on the user when engaging with the three-dimensional environment.
In some embodiments, while displaying the three-dimensional environment, the electronic device receives (1232a), via the one or more input devices, an input for performing a first operation in the three-dimensional environment (e.g., for launching an application in the three-dimensional environment). In some embodiments, in response to receiving the input (1232b), in accordance with a determination that the first operation requires determination of the estimated location of the physical floor in the physical environment with a first level of precision (1232c) (e.g., if the application being launched requires the estimated location of the physical floor to be estimated with a first amount of accuracy. In some embodiments, operations/applications that require the location of the physical floor to be estimated with the first level of precision include operations/applications that require the user to define the boundaries in which user interfaces/elements associated with the first operation can be displayed. In some such examples, the applications that require boundaries include gaming applications and/or applications that require regular user movement (e.g., the user cannot interact with application while remaining stationary or sitting)), the electronic device provides (1232d) instructions for collecting information to be used to determine the estimated location of the physical floor in the physical environment. For example, if operations associated with user interface 1110 in
Providing the indication to allow for the electronic device to determine the estimated location of the physical floor with a first amount of precision ensures that such a floor is determined when needed, thereby enabling the user to use the electronic device quickly and efficiently.
In some embodiments, in response to receiving the input (1234a), in accordance with a determination that the first operation does not require determination of the estimated location of the physical floor in the physical environment with the first level of precision (1234b) (e.g., if the application being launched does not require the estimated location of the physical floor to be estimated with a first amount of accuracy. In some embodiments, operations/applications that do not require the location of the physical floor to be estimated with the first level of precision include operations/applications that allow the user to sitting or be stationary while interacting with the application/operation.), the electronic device determines (1234c) the estimated location of the physical floor in the physical environment without providing the instructions for collecting information to be used to determine the estimated location of the physical floor in the physical environment. For example, if operations associated with user interface 1110 in
In some embodiments, while displaying the one or more first virtual objects based on the first estimated floor location, the electronic device displays (1236a), in the three-dimensional environment, a floor at the first estimated floor location. For example, the electronic device 1102a displays a virtual floor in the three-dimensional environment 1122 that corresponds to location 1120a in
In some embodiments, while the one or more first virtual objects based on the second estimated floor location, the electronic device displays (1236b), in the three-dimensional environment, a floor at the second estimated floor location. For example, the electronic device 1102a displays a virtual floor in the three-dimensional environment 1122 that corresponds to location 1150a in
In
In
In some embodiments, the user interfaces 1302-1310 and the representations 1322-1326 are being displayed by the display generation component 120 because these objects are in a field of view from a user's current viewpoint of the three-dimensional environment 1320 (e.g., the user of electronic device 101). In some embodiments, the electronic device 101 is displaying the three-dimensional environment 1320 from the viewpoint indicated in
In
It will be apparent from the remaining portions of the disclosure that the various ways of modifying a user interface described herein provide many technical benefits, including a technical benefit of indicating to a user of the electronic device a current location of the user interface in the three-dimensional environment 1320. Providing an indication of a current location of a user interface in the three-dimensional environment 1320 can especially be beneficial in circumstances where an electronic device automatically/dynamically scales the size of a user interface as the user interface moves closer to or further from the user's viewpoint of the three-dimensional environment (e.g., to ensure continued interactability of that user interface at different distances/locations in the three-dimensional environment). In some circumstances where the user interfaces in a three-dimensional environment are not modified in the manners described herein, it can be difficult for a user of the electronic device to understand that movement input directed towards a user interface actually causes the user interface to move further or closer to the user's current viewpoint of the three-dimensional environment 1320. For example, if a user interface being moved in the three-dimensional environment 1320 is being dynamically scaled such that the amount of space occupied by the user interface in the user's field of view remains constant as the user interface is being moved in the three-dimensional environment 1320, it can be confusing for a user to understand that the user interface is actually moving further (or closer) to the user's viewpoint of the three-dimensional environment 1320, because the user interface is not being displayed at a smaller size as the user interface moves away from the user's viewpoint (or at a larger size as the user interface moves closer to the user's viewpoint).
In some embodiments, the electronic device 101 detects a request to select one of the user interfaces 1302-1310 for movement in the three-dimensional environment 1320 when the electronic device 101 detects that the user's hand 1318 is in a “pointing” pose (e.g., one or more fingers of hand 1318 are extended and one or more fingers of hand 1318 are curled towards the palm of hand 1318) or in a “pinching” pose (e.g., the thumb and index of the user's hand 1318 converge at or within a threshold distance (e.g., 0.2, 0.5, 1, 1.5, 2, or 2.5 centimeters) of each other) while the gaze 1330 of the user is optionally directed towards one of the user interfaces 1302-1320 (e.g., if device 101 is head-mounted device). In some embodiments, the electronic device detects a request to select one of the user interfaces for movement in the three-dimensional environment 1320 when the electronic device detects that a finger of hand 1318 has touched down at a location on the display generation component 120 (e.g., if display generation component 120 is a touch screen) that corresponds to one of the user interfaces 1302-1310 for more than a threshold amount of time (0.5, 1, 1.1, 1.5, 2, 2.5, 5, or 10 seconds). For example, the electronic device 101 optionally detects the request to select user interface 1302 for movement in the three-dimensional environment 1320 when the hand 1318 is in the pointing pose (as illustrated in
In some embodiments, the electronic device 101 visually deemphasizes a respective user interface relative to the three-dimensional environment 1320 when that user interface is selected for movement. In some embodiments, visually deemphasizing the respective user interface relative to the three-dimensional environment 1320 includes modifying a transparency of the respective user interface that has been selected for movement in the three-dimensional environment 1320. For example, in
In the example shown in
In some embodiments, when a user interface is selected for movement in the three-dimensional environment 1320 the electronic device 101 modifies the transparency of multiple portions of the selected user interface. For example, in response to the electronic device 101 detecting a selection of the user interface 1302 for movement in the three-dimensional environment 1320, the electronic device 101 optionally modifies a transparency of multiple portions of the user interface 1302. In some embodiments, the amount in which the electronic device 101 modifies the transparency of multiple portions of the user interface 1302 is a function of a distance between the center of the user interface 1302 and a respective portion of the user interface 1302. For example, if a first portion of the user interface 1302 is closer to the center of the user interface 1302 than a second portion of the user interface 1302, the first portion of the user interface 1302 is optionally less transparent than the second portion of the user interface 1302. Conversely, if the first portion of the user interface 1302 is further from the center of the user interface 1302 than the second portion of the user interface 1302, the first portion of the user interface 1302 is optionally more transparent than the second portion of user interface 1302.
In some embodiments, the electronic device 101 displays an indication indicating the location of a respective user interface in the three-dimensional environment when the respective user interface is selected for movement. For example, in
In some embodiments, the electronic device 101 visually deemphasizes one or more portions a respective user interface in the three-dimensional environment 1320 based on a gaze of the user when the respective user interface is selected for movement. For example, in
In some embodiments, portions of the user interface 1308 that are closer to the user's current gaze location 1330 are less transparent than the portions that are further from the user's current gaze location 1330. For example, as illustrated in
In some embodiments, the electronic device 101 displays, in association with a respective user interface in the three-dimensional environment 1320, a visual indication whose size in the three-dimensional environment 1320 causes the indication to indicate the amount of space the respective user interface will occupy in the user's field of view of the three-dimensional environment 1320 if the respective user interface is moved to a particular location in the three-dimensional environment 1320, as will be described in more detail below. For example, in
In some embodiments, when a respective user interface is selected for movement in the three-dimensional environment 1320, the visual appearance of the respective user interface in three-dimensional environment does not change. For example, the visual appearance of user interface 1306 in
In some embodiments, the electronic device 101 optionally does not modify the transparency of a respective user interface in the three-dimensional environment 1320 until the electronic device 101 detects movement of the respective user interface. Thus, in
In some embodiments, while the user interface 1302 is moving from the location in the three-dimensional environment 1320 indicated in
In some embodiments, if the electronic device 101 receives an input for deselecting user interface 1302 after the movement of the user interface 1302 to the location indicated in
Additionally, in
In some embodiments, after moving the user interface 1310 to the location indicated in
Additionally, as shown in
In some embodiments, as a respective user interface in the three-dimensional environment 1320 moves further away from the user's viewpoint in the three-dimensional environment 1320, the amount of space that respective user interface occupies in the user's field of view correspondingly decreases. Conversely, in some embodiments, as the respective user interface in the three-dimensional environment 1320 moves closer to the user's viewpoint of the three-dimensional environment 1320, the amount of space that respective user interface occupies in the user's field of view correspondingly increases. For example, in
As also illustrated in
In some embodiments, as the user interface 1304 is moving from the location in the three-dimensional environment 1320 indicated in
Additionally, as shown in
In some embodiments, portions of the user interface 1308 that are closer to the user's current gaze location 1330 are less transparent than the portions that are further from the user's current gaze location 1330. For example, as illustrated in
Additionally, as shown in
In some embodiments, as a respective user interface is being moved in the three-dimensional environment 1320 (e.g., further from or closer to the viewpoint of the user), the size of the respective user interface objects in the three-dimensional environment 1320 does not change. Accordingly, in some embodiments, as the respective user interface in the three-dimensional environment 1320 moves further away from the user's viewpoint in the three-dimensional environment 1320, the amount of space that respective user interface occupies in the user's field of view correspondingly decreases. Conversely, in some embodiments, as the respective user interface in the three-dimensional environment 1320 moves closer to the user's viewpoint of the three-dimensional environment 1320, the amount of space that respective user interface occupies in the user's field of view correspondingly increases. For example, in
In some embodiments, when the electronic device 101 detects that the user interface 1306 is no longer being moved in the three-dimensional environment 1320, the electronic device 101 updates the size of the user interface 1306 to a size based on the distance of user interface 1306 from the viewpoint of the user (e.g., to a size that ensures continued interactability with user interface 1306 at its current distance). For example, in
Additionally, as shown in
Additional or alternative details regarding the embodiments illustrated in
In some embodiments, method 1400 is performed at an electronic device (e.g., 101) in communication with a display generation component (e.g., 120) and one or more input devices (e.g., 314). For example, a mobile device (e.g., a tablet, a smartphone, a media player, or a wearable device), or a computer. In some embodiments, the display generation component is a display integrated with the electronic device (optionally a touch screen display), external display such as a monitor, projector, television, or a hardware component (optionally integrated or external) for projecting a user interface or causing a user interface to be visible to one or more users, etc. In some embodiments, the one or more input devices include an electronic device or component capable of receiving a user input (e.g., capturing a user input, detecting a user input, etc.) and transmitting information associated with the user input to the electronic device. Examples of input devices include a touch screen, mouse (e.g., external), trackpad (optionally integrated or external), touchpad (optionally integrated or external), remote control device (e.g., external), another mobile device (e.g., separate from the electronic device), a handheld device (e.g., external), a controller (e.g., external), a camera, a depth sensor, an eye tracking device, and/or a motion sensor (e.g., a hand tracking device, a hand motion sensor), etc. In some embodiments, the electronic device is in communication with a hand tracking device (e.g., one or more cameras, depth sensors, proximity sensors, touch sensors (e.g., a touch screen, trackpad). In some embodiments, the hand tracking device is a wearable device, such as a smart glove. In some embodiments, the hand tracking device is a handheld input device, such as a remote control or stylus.
In some embodiments, the electronic device displays (1402a), via the display generation component, a three-dimensional environment (e.g., three-dimensional environment 1320) (e.g., the three-dimensional environment is a computer-generated reality (XR) environment, such as a virtual reality (VR) environment, a mixed reality (MR) environment, or an augmented reality (AR) environment, etc.) from a first viewpoint of a user that includes a first user interface object at a first location in the three-dimensional environment. In some embodiments, the first object is a virtual object, such as an application window, operating system element, content item, etc. In some embodiments, the three-dimensional environment additionally includes representations of physical objects in an environment where the electronic device is physically located. In some embodiments, the electronic device is displaying the three-dimensional environment from the first respective viewpoint because the electronic device is at a location and/or orientation in the physical environment that corresponds to the first respective viewpoint. In some embodiments, when the viewpoint of the user corresponds to the first respective viewpoint, the first object is located within the user's field of view.
In some embodiments, while displaying the first object in the three-dimensional environment from the first viewpoint of the user (e.g., in some embodiments, while the electronic device is displaying the first object in the three-dimensional environment from the first viewpoint of the user, the electronic device displays the first object with a first visual appearance. In some embodiments, the first visual appearance corresponds to a default visual appearance of the first object. In some embodiments, when the first object is being displayed with the first visual appearance, the first object is fully (or partially) opaque. In some embodiments, the first object is displayed with a first visual appearance because the first object has not been selected by the user of the electronic device (e.g., the application state corresponds to an unselected state). In some embodiments, the first object is displayed with the first visual appearance because the user of the electronic is not currently interacting with the first object.), the electronic device receives (1402b), via the one or more input devices, a first input for moving the first user interface object from the first location to a second location in the three-dimensional environment, such as the input for moving user interface 1302 from the location in the three-dimensional environment 1320 indicated in
In some embodiments, while receiving the first input, the electronic device moves (1402c) the first user interface object from the first location to the second location and while moving the first user interface object from the first location to the second location, the electronic device visually deemphasizes (1402d) a portion of the first user interface object relative to the three-dimensional environment. For example, during movement of the user interface 1302 from the location indicated in
In some embodiments, while the portion of the first user interface object is visually deemphasized relative to the three-dimensional environment, the electronic device changes (1402e) a size at which the first user interface object is displayed as a distance between the first user interface object and the first viewpoint changes. For example, in
In some embodiments, visually deemphasizing the portion of the first user interface object relative to the three-dimensional environment includes (1404a), in accordance with a determination that movement of the first user interface object satisfies one or more criteria (e.g., in some embodiments, the movement of the first user interface object satisfies the one or more criteria when the first user interface object has moved, in the three-dimensional environment, less than a first threshold amount of movement (e.g., less than 1, 2, 5, 10, 20, 40, or 60 centimeters). In some embodiments, the movement of the first user interface object satisfies the one or more criteria when the first user interface object is being moved at or below a first speed threshold (e.g., 1.1, 1.9, 2.1, 5, 5.5 10, 20, 40, or 60 centimeters per second). In some embodiments, the movement of the first user interface object satisfies the one or more criteria when the first user interface object is accelerating at or below a first acceleration threshold (e.g., 1.1, 1.9, 2.1, 5, 5.5 10, 20, 40, 60 centimeters per second.), visually deemphasizing the portion of the first user interface object by a first amount (1404b). For example, if the movement of the user interface 1302 satisfies the one or more criteria, the electronic device 101 modifies the transparency of user interface 1302 by the first amount. For example, the portion of the first user interface is visually de-emphasized by the first amount because the amount of movement and/or the speed at which the first user interface object is moving satisfies the one or more criteria. In some embodiments, visually deemphasizing the portion of the first user interface object by the first amount includes lowering the brightness of the portion of the first user interface object by 5%, 7%, 9%, 11%, 13%, or 20%. In some embodiments, visually deemphasizing the portion of the first user interface object by the first amount includes increasing the transparency of the portion of the first user interface object by 5%, 7%, 9%, 11%, 13%, or 20%. In some embodiments, visually deemphasizing the portion of the first user interface object by the first amount includes reducing the occlusion of the portion of the first user interface object by 5%, 7%, 9%, 11%, 13%, or 20%.
In some embodiments, in accordance with a determination that the movement of the first user interface objects satisfies one or more second criteria (e.g., in some embodiments, the movement of the first user interface object satisfies the one or more second criteria when the first user interface object has moved, in the three-dimensional environment, more than the first threshold amount of movement (e.g., more than 1, 2, 5, 10, 20, 40, or 60 centimeters) but optionally less than a second threshold amount of movement (e.g., less than 1.9, 2.5, 5.5, 10, 15, 30, or 70 centimeters). In some embodiments, the movement of the first user interface object satisfies the one or more second criteria when the first user interface object is moving at a speed greater than the first speed threshold (e.g., greater than 1.1, 1.9, 2.1, 5, 5.5 10, 20, 40, or 60 centimeters per second) but optionally less than a second speed threshold (e.g., 1.9, 2.5, 3.1, 7, 9.5 13, 25, 45, or 70 centimeters per second). In some embodiments, the movement of the first user interface object satisfies the one or more second criteria when the first user interface object is accelerating above a first acceleration threshold (e.g., 1.1, 1.9, 2.1, 5, 5.5 10, 20, 40, or 60 centimeters per second.), the electronic device visually deemphasizes the portion of the first user interface object by a second amount, greater than the first amount (1404c). For example, if the movement of the user interface 1302 satisfies the one or more second, the electronic device 101 modifies the transparency of user interface 1302 by the second amount. For example, the portion of the first user interface object is visually de-emphasized more when the (e.g., speed of and/or amount of and/or acceleration of) movement of the first user interface object satisfies the one or more second criteria. For example, if the movement of the first user interface object satisfies the one or more second criteria, the brightness portion of the first user interface object is optionally reduced further (e.g., by 10%, 20%, 30%, 40%, or 50%) than when the movement of the first user interface object satisfies the one or more criteria (and not the one or second criteria). In some embodiments, if the movement of the first user interface object satisfies the one or more second criteria, the transparency of the portion of the first user interface object is optionally increased further (e.g., by 10%, 20%, 30%, 40%, or 50%) than when the movement of the first user interface object satisfies the one or more criteria (and not the one or second criteria). In some embodiments, if the movement of the first user interface object satisfies the one or more second criteria, the occlusion of the portion of the first user interface object is reduced further (e.g., by 10%, 20%, 30%, 40%, or 50%) than when the movement of the first user interface object satisfies the one or more criteria (and not the one or second criteria).
Visually deemphasizing the portion of the first user interface object by different amounts based on one or more criteria associated with the movement of the first user interface object in the three-dimensional environment provides an efficient way for moving objects in the three-dimensional environment and reduces potential disorientation that can lead to vertigo or motion sickness symptoms, thus providing a mechanism via which the user is able to safely interact with a three-dimensional environment, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, while moving the first user interface object in the three-dimensional environment (e.g., from the first location in the three-dimensional environment to the second location in the three-dimensional environment), in accordance with a determination that the first user interface object has moved less than a movement threshold (e.g., 10, 20, 40, 60, 80, or 200 centimeters) for a respective amount of time (e.g., 0.5, 1, 2, 4, 10, or 20 seconds), the electronic device at least partially reverses (1406a) the visual deemphasis of the portion of the first user interface object relative to the three-dimensional environment. For example, after moving the user interface 1302 to the location indicated in
Reducing the visual deemphasis of the portion of the user interface object when movement of the first user interface object does not satisfy movement criteria provides an efficient way of reversing portions of the first user interface object that were previously deemphasized, thus providing a mechanism which allows the user to efficiently interact with the three-dimensional environment after moving the first user interface object in the three-dimensional environment, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, while displaying the first user interface object at the first location and before receiving the first input, the first user interface object has a first size in the three-dimensional environment (1408a) (e.g., the first size of the first user interface object corresponds to the actual size of the first user interface object in the three-dimensional environment). In some embodiments, while moving the first user interface object from the first location to the second location (1408b), the electronic device maintains (1408c) the first user interface object at the first size in the three-dimensional environment. For example, the first user interface object continues to have the same size in the three-dimensional environment as the first user interface object is moving from the first location to the second location. Thus, the first user interface continues to have the same (e.g., virtual) size regardless of the movement of the first user interface object in the three-dimensional environment. However, the amount of space the first user interface object occupies in the user's field of view may change as the first user interface object moves in the three-dimensional environment (e.g., the angular size (e.g., apparent size) of the first user interface). For example, as the first user interface object moves further away from the viewpoint of the user, the angular size of the first user interface object optionally decreases such that the first user interface object occupies less space in the user's field of view. Conversely, if the first user interface object moves closer to the viewpoint of the user, the angular size of the first user interface object optionally increases such that the first user interface object occupies more space in the user's field of view. In some embodiments, the electronic device displays (1408d), in association with the first user interface object, a visual indication having a second size (e.g., associated with the first user interface object) in the three-dimensional environment, wherein the second size is based on a current distance of the first user interface object from the first viewpoint of the user, such as visual indication 1334. For example, as the first user interface object is moving from the first location in the three-dimensional environment to the second location in the three-dimensional environment, an outline (e.g., the visual indication) is displayed in association with (e.g., surrounding) the first user interface object. In some embodiments, the second size indicates a target angular size of the first user interface object based on the current location of the first user interface object in the three-dimensional environment and/or the current distance of the first user interface object from the viewpoint of the user. In some embodiments, the target angular size allows the first user interface object to be interactable with respect to the user's current viewpoint of the three-dimensional environment. Thus, if the first user interface object is moving away from the user's viewpoint of the three-dimensional environment, the visual indication optionally has a size larger than the first user interface object to indicate the amount of space in the user's field of view that the first user interface object will occupy when the first input is no longer selecting or moving the first user interface object. Conversely, if the first user interface object is moving closer to the user's viewpoint of the three-dimensional environment, the visual indication optionally has a size smaller than the first user interface object to indicate the amount of space in the user's field of view that the first user interface object will occupy when the first input no longer selecting or moving the first user interface object. In some embodiments, the size of the visual indication is a function of the first user interface object's distance relative to the viewpoint of the user of the electronic device. For example, the size of the visual indication increases the further the first user interface object is from the viewpoint of the user. In some embodiments, the size of the visual indication decreases the closer the first user interface object is from the viewpoint of the user. In some embodiments, the visual indication moves along with the first user interface object as the first user interface object is moving from the first location to the second location. Thus, the visual indication optionally gets further from/closer to the viewpoint in the same manner as the first user interface object.
Displaying a visual indication in association with the first user interface object as the first user interface object is moving in the three-dimensional environment provides an efficient way of indicating the size the first user interface object will have after movement of the first user interface object to a desired location in the three-dimensional environment, thus providing a mechanism which allows the user to safely interact with the three-dimensional environment while moving the first user interface object and reduce potential disorientation that can lead to vertigo or motion sickness symptoms, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, after moving the first user interface object to the second location in the three-dimensional environment, the electronic device displays (1410a) the first user interface object having the second size in the three-dimensional environment. For example, the electronic device 101 resizes user interface 1304 to the size indicated by visual indication 1334 when the electronic device 101 detects the user interface 1304 is no longer being moved in the three-dimensional environment 1320. For example, after the first user interface object moves to the second location in the three-dimensional environment (e.g., an in response to detecting an end of the first input), the first user interface object is displayed with the size indicated by the visual indication. In some embodiments, the electronic device displays the first user interface object having the second size if the first user interface object is still selected by the first input and the first user interface object has not moved more than a threshold amount of movement (e.g., 10, 20, 40, 60, 80, or 200 centimeters) within a threshold amount of time (e.g., 0.5, 1, 2, 4, 10, or 20 seconds). Additionally, or alternatively, if the electronic device detects that the first input is no longer selecting the first user interface object, the first user interface object is optionally displayed having the second size in the three-dimensional environment. In some embodiments, the electronic device displays the first virtual object at the second (e.g., virtual) size because the second (e.g., virtual) size causes the electronic device to display the first virtual object at a target angular size for the current distance from the viewpoint of the user (e.g., causes the first user interface object to occupy a target amount of space in the user's field of view). In some embodiments, the electronic device displays the first user interface object at the second size because that size will cause the first user interface object (at the second location in the three-dimensional environment) to occupy the same or similar (e.g., within 1%, 5%, 10%, or 20%) amount of space in the user's field of view as compared to the when the first user interface object was displayed at the first location in the three-dimensional environment.
Displaying the first user interface object with the size indicated by the visual indication after moving the first user interface object to a desired location in the three-dimensional environment provides an efficient way for updating the size of the first user interface object after movement of that object (but not before), thus providing a mechanism which allows the user to efficiently interact with the three-dimensional environment, and reduce potential disorientation that can lead to vertigo or motion sickness symptoms, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, visually deemphasizing the portion of the first user interface object relative to the three-dimensional environment includes modifying a transparency of the first user interface object (1412a). For example, while the user interface 1302 is moving from the location indicated in
Modifying the transparency of the portion of the first user interface object that is being visually deemphasized provides an efficient way for deemphasizing the first user interface object while moving the first user interface object in the three-dimensional environment and reduces potential disorientation that can lead to vertigo or motion sickness symptoms, thus providing a mechanism via which the user is able to safely interact with a three-dimensional environment, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, visually deemphasizing the portion of the first user interface object relative to the three-dimensional environment includes modifying a transparency of the portion of the first user interface object by a first amount, and modifying a transparency of a second portion of the first user interface object by a second amount, different from the first amount (1414a), such as user interface 1308 in
Modifying different portions of the first user interface object with different amounts of transparencies while moving the first user interface object to the three-dimensional environment provides an efficient way for deemphasizing the first user interface object while moving the first user interface object in the three-dimensional environment and reduces potential disorientation that can lead to vertigo or motion sickness symptoms, thus providing a mechanism via which the user is able to safely interact with a three-dimensional environment, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, while moving the first user interface object from the first location to the second location, the electronic device displays (1416a), in association with the first user interface object, a virtual shadow of the first user interface object (e.g., separate from the first user interface object) indicating a current location of the first user interface object in the three-dimensional environment, such as virtual shadow 1332. In some embodiments, the virtual shadow is not displayed until the first input selects the first user interface object. In some embodiments, the virtual shadow is not displayed until the first user interface object starts moving from the first location to the second location in the three-dimensional environment. In some embodiments, the virtual shadow is displayed below the first user interface object. In some embodiments, the shadow casts onto (e.g., overlays) one or more objects and/or surfaces that are below the first user interface object in the three-dimensional environment, such as a floor in the three-dimensional environment or representations of physical objects in the three-dimensional environment. In some embodiments, the virtual shadow indicates the current location (e.g., and/or current distance from the viewpoint of the user) of first user interface object in the three-dimensional environment. For example, if the first user interface object is currently hovering above a representation of a table in the three-dimensional environment, the virtual shadow is displayed on the representation of the table to indicate the current location of the first user interface object. In some embodiments, as the first user interface object is moving from the first location to the second location, the virtual shadow moves with the first user interface object to indicate the current location of the first user interface object in the three-dimensional environment.
Displaying a virtual shadow for the first user interface object provides an efficient way indicating the location of the first user interface object in the three-dimensional environment, and reduces potential disorientation that can lead to vertigo or motion sickness symptoms, thus providing a mechanism via which the user is able to safely interact with a three-dimensional environment, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, while displaying the first user interface object at the first location and before receiving the first input, the first user interface object has a first size in the three-dimensional environment (1418a) (e.g., the actual size of the first user interface object in the three-dimensional environment is the first size). In some embodiments, while moving the first user interface object from the first location to the second location in the three-dimensional environment, the electronic device maintains (1418b) the first user interface object with the first size in the three-dimensional environment, such as the (e.g., actual) size of user interface 1306 not changing as the user interface 1306 is moving from the location in
In some embodiments, after moving the first user interface object to the second location in the three-dimensional environment and in accordance with a determination that one or more criteria are satisfied (e.g., if the first user interface object has moved less than a threshold amount (e.g., 1, 5, 10, 15, 20, or 40 centimeters) after moving the first user interface object to the second location, if a threshold amount of time (e.g., 0, 0.5, 1, 3, 5, 10, or 20 seconds) has passed after moving the first user interface object to the second location in the three-dimensional environment, if the first user interface object is still selected by the first input, if the first user interface object is no longer selected by the first input, and/or any other suitable criteria), the electronic device displays (1418c) the first user interface object having a second size, different from the first size, in the three-dimensional environment, wherein the second size is based on a distance from the first user interface object (e.g., at the second location) to the first viewpoint of the user, such as the size of user interface 1306 in
In some embodiments, while moving the first user interface object from the first location to second location (1420a), after displaying the first user interface object having the first size in the three-dimensional and before displaying the first user interface object at the second location (1420b) (e.g., while the first user interface object has not yet been moved to the second location), the electronic device displays (1420c) the first user interface object having a third size, different from the first size, wherein the third size in the three-dimensional environment is based on a current distance of the first user interface object from the first viewpoint of the user. For example, the after moving the user interface 1306 from the location indicated in
Updating the size of the first user interface object as the first user interface object is moving in the three-dimensional environment provides an efficient way for displaying the first user interface with a size corresponding to a target angular size while moving the first user interface object in the three-dimensional environment, thus providing a mechanism which allows the user to safely interact with the three-dimensional environment while moving the first user interface object and reduce potential disorientation that can lead to vertigo or motion sickness symptoms, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, moving the first user interface from the first location to the second location corresponds to a first portion of the first input (1422a). In some embodiments, after moving the first user interface object to the second location in accordance with the (e.g., speed, distance, duration, direction, etc. of) first portion of the first input and while displaying the first user interface object having the second size at the second location, the electronic device receives (1422b), via the one or more input devices, a second portion of the first input for moving the first user interface object from the second location to a third location in the three-dimensional environment. For example, after the electronic device updates the size of the first user interface object to have the second size at the second location in the three-dimensional environment, the first input further moves the first user interface object to the third location in the three-dimensional environment. In some embodiments, the electronic device detects the second portion of the first input after the first input maintains selection of the first user interface object after moving the first user interface object to the second location, and the second portion corresponds to additional movement of the first input being detected.
In some embodiments, while moving the first user interface object from the second location to the third location in the three-dimensional environment, the electronic device updates (1422c) the first user interface object from having the second size to having a third size, different from the second size, in the three-dimensional environment, wherein the third size in the three-dimensional environment is based on a current distance of the first user interface object from the first viewpoint of the user. For example, after updating the size of the first user interface object to have the second size in response to moving the first user interface object to the second location in the three-dimensional environment, further movement of the first user interface object (e.g., optionally with the same input) causes the size of the first user interface to be updated again. In some embodiments, the size of the first user interface object changes multiple times after the object is moved to the second location and before the object is moved to the third location. In some embodiments, the first user interface object is displayed at the third size because the third (e.g., virtual) size causes the first user interface object to be displayed at a target angular size (e.g., causes the first user interface object to occupy a target amount of space in the user's field of view) based on the current distance of the first user interface object to the viewpoint of the user. In some embodiments, the first user interface object is displayed at the third size because the third size allows the first user interface object to be interactable at its current location in the three-dimensional environment and distance from the viewpoint of the user. In some embodiments, the size of the first user interface object is a function of the first user interface object's location relative to the viewpoint of the user of the electronic device. For example, the third size increases the further the first user interface object is from the viewpoint of the user. In some embodiments, the third size decreases the closer the first user interface object is from the viewpoint of the user.
Displaying the first user interface object with the third size after detecting further movement of the first user interface object away from the second location in the three-dimensional environment provides an efficient way for updating the size of the first user interface object as the first user interface object moves in the three-dimensional environment, thus providing a mechanism which allows the user to safely interact with the three-dimensional environment while moving the first user interface object and reduce potential disorientation that can lead to vertigo or motion sickness symptoms, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, the one or more criteria include a criterion that is satisfied when a threshold amount of time has passed (e.g., 0.5, 1, 2, 3, 4, 5, 10, 15, 20, or 30 seconds) after moving the first user interface object to the second location in the three-dimensional environment (1424a). For example, the electronic device 101 resizes the user interface 1306 to the size indicated in
Displaying the first user interface object with the second size after the first user interface object has been located at the second location in the three-dimensional environment for a respective amount of time provides a mechanism which allows the user to safely interact with the three-dimensional environment while moving the first user interface object and reduce potential disorientation that can lead to vertigo or motion sickness symptoms, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, in accordance with a determination that the first user interface object moved from the first location to the second location in the three-dimensional environment at a first speed, the threshold amount of time is a first amount of time (1426a). For example, if the user interface 1306 moved from the location indicated in
In some embodiments, in accordance with a determination that the first user interface object moved from the first location to the second location in the three-dimensional environment at a second speed, greater than the first speed, the threshold amount of time is a second amount of time, greater than the first amount of time (1426b). For example, if the user interface 1306 moved from the location indicated in
Displaying the first user interface object with the second size after the first user interface object has been located at the second location in the three-dimensional environment for different amounts of time avoids excessive rescaling of the first user interface object, thus providing a mechanism which allows the user to safely interact with the three-dimensional environment while moving the first user interface object and reduce potential disorientation that can lead to vertigo or motion sickness symptoms, thereby reducing cognitive burden on the user when interacting with the three-dimensional environment.
In some embodiments, aspects/operations of methods 800, 1000, 1200, and/or 1400 may be interchanged, substituted, and/or added between these methods. For example, the three-dimensional environments of methods 800, 1000, 1200, and/or 1400 and/or spatial criteria of methods 800 and/or 1000 are optionally interchanged, substituted, and/or added between these methods. For brevity, these details are not repeated here.
The foregoing description, for purpose of explanation, has been described with reference to specific embodiments. However, the illustrative discussions above are not intended to be exhaustive or to limit the invention to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The embodiments were chosen and described in order to best explain the principles of the invention and its practical applications, to thereby enable others skilled in the art to best use the invention and various described embodiments with various modifications as are suited to the particular use contemplated.
This application claims the benefit of U.S. Provisional Application No. 63/261,667, filed Sep. 25, 2021, the content of which is incorporated herein by reference in its entirety for all purposes.
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Number | Date | Country | |
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20230152935 A1 | May 2023 | US |
Number | Date | Country | |
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63261667 | Sep 2021 | US |