An innovative game board that encourages social interaction and in-depth studies. The players communicate with each other via questions and answers.
This game will also spark the player's interest in the fields of science and theology. It will encourage people to do further in-depth studies. The players can draw inferences from both aspects. Some questions on the DIA-STAR cards require you to utilize the World Wide Web to search and find an answer. This is different than other games boards because it is not just a game it is a resource used to discover educational information and allow players to brainstorm various concepts. This game board involves 2 major areas, the game board and the internet.
There are known similar games. One example is that Chinese checkers use a star shaped board that uses marbles or other game pieces to jump over other pieces to win the game. There is no educational part of the game. Google Play has an Internet star game board where the winner is the one who move pieces in to the corner on the opposite side of the board first. This game is played on an android phone. There is no physical board and no educational part of the game.
Chinese Checkers U.S. Pat. No. 1,704,819 A
Shimkorn star shaped game (Google Play)
Board games are widely known and used around the world to provide entertainment. The first board game called “Royal Game of Ur’ dates back to 2600 B.C. The industry has a diversity of games available but other games are not the same as DIA-STAR. For example MONOPOLY is a real estate game that can take long periods of time to complete. The TRIVIAL PURSUIT game includes questions and answers that require the player to have prior knowledge of several subject areas to be successful in the game. Therefore some players find those games to become less entertaining. The DIA-STAR game provides educational information as the player make stops along the way. To complete this game it does not take an extensive amount of time or require prior knowledge to the game questions. There are 2 ways to win the DIA-STAR game, by either collecting 12 stones or becoming the first player to collect $700 dollars. During this game the players are directed to interact with each other and utilize the World Wide Web. DIA-STAR is educational, entertaining and fun to play.
The object of the DIA-STAR invention is to provide a game board that provides educational information as you make stops along the way on the board locations. It encourages the players to utilize their social interaction skills, cognitive skills and to expand their knowledge in the scientific field. Includes theological information. It sparks the interests of the players to do further research in several areas of studies to broaden their thinking on concepts. DIA-STAR provides a fun way to learn.
Another object of this game is that the players do not need prior knowledge of the game to be successful. Questions are answered and read aloud so that all players can learn as they play.
To fulfill the objectives of this game, the method of playing DIA-STAR is as followed:
The game is won when a player collect all 12 stones pieces from “Stoney Row” section OR by becoming the first player to collect $700 dollars. A player can become a loser by becoming disqualified when they borrow $300 dollars or more from the bank. If you are −$300 dollars to the bank you are out of the game.
Each of the game board sections are labeled as a
The game is played in clockwise position starting at 12:00 (the
A game board apparatus 1 is illustrated in the drawing that includes
9. The cards that are placed in
10. In regards to the game pieces: (A) there will be 6 sturdy hard plastic star shaped player pieces. The players will have an option to choose red, orange, yellow green, indigo or violet color pieces. (B) 2 six-sided plastic dice (C) 84 glossy stones with a 2 letter initial written thereon to identify the stone names for collection (e.g. TZ (Topaz). These are collected in the “Stoney Row” section illustrated in
Prior to the start of the game the order of players is decided. The player that rolls the highest number begins first and then other players begin in descending numbers. (e.g.; 6 (1st player), 5, 4, 3,) After the order of play is decided the first Player rolls 2 dices and makes the first move across the board towards the “Promise Land”. Movement begins towards the right side direction. All players take turns rolling dice to play the game and to advance forward across the board following all instructions and taking all stops that are required.