This invention relates to games utilizing a board apparatus and polyhedral dice. More particularly, the invention relates to a game in which a plurality of dice are pitched in an attempt to circumnavigate barriers to land in a specific scoring region upon the board apparatus.
Many sports and games involve pitching, throwing, sliding, or bouncing a projectile towards a scoring region identified down range from the participant throwing the projectile. Examples of such games include darts, bowling, horseshoes, bean bags (also known as cornhole), shuffle board, bocce ball, and curling.
There are many board game that simulate these well known sports and games. Some of the games utilize dice, spinners, shuffled decks of option cards, or other random number generators to select a play option. As one example, Seitz, U.S. Pat. No. 4,501,426, Feb. 26, 1985, simulates the game of bowling in which both dice and cards are employed to select the outcome of a bowling ball rolling down a lane towards an array of pins. As a second example, Swartz, U.S. Pat. No. 5,082,288, Jan. 21, 1992, simulates the game of horseshoes in which both dice and a specialized game board are used to select the outcome of pitching a horseshoe towards a peg in the ground.
Whereas some games are based on pure chance or mental skills, games that require physical skill are more attractive to many. The requirement of physical skill makes the games attractive to those players who wish to become more proficient by repeated play. Proficiency in such games is improved through the development of accuracy, throwing style, velocity, rotation, and other techniques.
Despite the large number of board games currently available, there continues to be a demand for a new board game that requires physical skill and that rewards a player for acquiring proficiency. More particularly, there is a demand for a dice angle game in which skill is required to throw dice in such a way that they land in a scoring area.
The general object of this invention is to provide an entertaining and competitive board game that requires physical skill and that rewards a player for acquiring proficiency. A more particular object is to provide a dice angle game in which skill is required to throw dice in such a way that they land in a scoring area.
I have invented a new board game apparatus for playing a dice angle game. The apparatus comprises: (a) a playing surface with two sides and two ends; (b) two side walls along the sides of the playing surface; (c) two end walls along the ends of the playing surface, the side walls and the end walls defining an enclosed playing area with an open top; (d) two barriers at fixed positions within the playing area, each barrier being spaced apart from an adjacent end wall and being positioned an equal distance from each side wall; (e) two demarcated scoring areas, each scoring area being located between a barrier and an adjacent end wall; and (f) a plurality of dice.
The board game of this invention is entertaining and competitive, requires physical skill, and rewards a player for acquiring proficiency.
The invention is best understood by reference to the drawings. Referring first to the
The apparatus in generally about one to two feet in width and about two to six feet in length. Larger dimensions are suitable, but are often undesirable because of the storage room required. When the playing surface is rectangular, the length of the side walls are generally about two to five times the length (width) of the end walls.
The playing surface is preferably flat. However, uneven surfaces having undulations and the like are also suitable.
The playing surface contains at least two scoring areas. In the embodiment shown, a square scoring area 20 is adjacent each end wall and is protected from direct access by a barrier 80. The barrier is preferably a short wall section that is parallel to the end wall and is equidistant from the side walls. The scoring area is demarcated by lines, color, or other indicia. Additional scoring is achieved by entering a round scoring recess 30 contained within each scoring area 20.
The heights of the end walls, side walls, and barrier are preferably equal. However, unequal heights are also suitable.
Dice 100 are thrown from behind one back wall toward the opposite scoring area. The word “dice” is used herein to include both the singular and the plural. The location in which a player stands relative to the board apparatus 10 is defined as the player location 50. A foul line 40 runs through each barrier to designate the point at which a dice must be thrown.
The apparatus is generally made of wood, plastic, or other durable material. Padded materials are added to the playing surface and to the interior walls if desired.
The dice angle game is played by placing the board apparatus 10 on a horizontal surface with two players on opposing teams playing from a player location 50 alternating throws until the dice are exhausted. The horizontal surface is preferably elevated, such as a table or countertop. When a player 110 receives a turn, he rolls the dice along the playing surface so that it bounces once off a side wall. He attempts to have the dice come to rest in the scoring area behind the barrier at the opposite end. When rolling the dice, the player must release it before crossing an invisible latitudinal foul line that passes through the barrier closest to him.
The embodiment of the board apparatus shown uses cubic dice without any indicia. However, dice with indicia on one or more faces are used if desired. Non-cubic, polyhedral dice having a different number of facets are also used if desired. Using non-cubic dice provides a different rolling action and a different ricochet action off the walls.
After all dice have been exhausted for a round, a score is preferably determined according to the cancellation scoring algorithm illustrated in
Scoring of this embodiment of the game includes a predetermined target score, e.g., twenty-one points, which must be reached for a player or team to win the game. Victory is achieved when a player's score equals or surpasses the target score and also leads the opponent by two or more points. The game continues until victory is achieved.
Modifications and variations of both the rules of the game and of the board apparatus provided in this embodiment disclosed herein can be made without departing from the subject and spirit of the invention. For example, a different shape playing surface or variation of size, shape and location of scoring area are suitable. Alternatively, differing arrangements, sizes and shapes of the barriers on the playing surface are employed to provide a game having differing probabilities of scoring. Moreover, scoring arrangements differing from the one that is taught are used if desired. Such modifications and variations are within the scope of the invention.
This application claims the benefit of U.S. Provisional Application Ser. No. 62/322,002, Apr. 13, 2016.
Number | Name | Date | Kind |
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687989 | Kelly | Dec 1901 | A |
D232569 | Adams | Aug 1974 | S |
4501426 | Seitz | Feb 1985 | A |
5074556 | Loeppky | Dec 1991 | A |
5082288 | Swartz | Jan 1992 | A |
D347026 | Young | May 1994 | S |
7204487 | Pohl | Apr 2007 | B1 |
D604772 | Tower | Nov 2009 | S |
20120202609 | Williams | Aug 2012 | A1 |
20140138913 | Morley | May 2014 | A1 |
Number | Date | Country | |
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62322002 | Apr 2016 | US |