Dice Bingo Board Game

Information

  • Patent Application
  • 20250161792
  • Publication Number
    20250161792
  • Date Filed
    November 16, 2023
    2 years ago
  • Date Published
    May 22, 2025
    7 months ago
  • Inventors
    • Minter; Melissa D. (Henrico, VA, US)
    • Wilton; James Stephen (Mechanicsville, VA, US)
Abstract
A dice bingo board game for a strategic board game aimed at providing players with a stimulating and time-bound challenge. The objective of this game is for players to fill their designated gameboard, marked with numbers 2 through 12, omitting the number 7, with their respective color coins. The first player to accomplish this task emerges as the winner. Each game session is designed to last approximately 20 minutes, ensuring a compact yet immersive gameplay experience. A scorecard enables players to continue through a series of games as they so choose.
Description
BACKGROUND

Example embodiments generally relate to a strategic dice bingo board game designed to provide players with a stimulating, time-bound challenge. The primary objective is for players to fill their designated gameboard, which features numbers ranging from 2 through 12, excluding the number 7, using their respective color chips and/or coins. The first player to successfully complete their board is declared the winner. Each game session is strategically crafted to last approximately 20 minutes, ensuring a compact yet engaging gameplay experience. Additionally, a scorecard is provided, allowing players to track their progress over multiple games if they choose to engage in a series.


Game mechanics emphasize both chance and strategy, thereby demanding players to think critically, plan their moves wisely, and adapt to the evolving state of the board. With its streamlined rules and clear end-goal, this game is tailored to attract and engage players of varying ages and skill levels, offering a distinctive blend of excitement, competition, and cognitive challenge.


SUMMARY

An example embodiment of the present invention is directed to a dice board game which includes:


Two sets of dice

    • Eight (8) game boards various colors
    • Eight (8) sets of 10 each color chips that match each game board color
    • Game Instructions and rules leaflet
    • Score card booklet


To facilitate a clearer understanding of the detailed description of the dice bingo board game to be better understood and for the present contribution to be better appreciated, some of the characteristics of the dice bingo board game have been outlined broadly. There are additional features of the dice bingo board game that will be described in the following sections and that will form the subject matter of the claims appended hereto. In this regard, before describing in detail at least one embodiment of the dice bingo board game, it should be understood that the dice bingo board game is not limited in its application to the construction details or component arrangements described in the following description or illustrated in the drawings. The dice bingo board game is open to capable of various embodiments and implementations. Furthermore, the terminology and phraseology used herein are solely for descriptive purposes and should not be construed as limiting.


One object is to provide a dice bingo board game for a strategic board game aimed at providing players with a stimulating and time-bound challenge. The objective of this game is for players to fill their designated gameboard, marked with numbers 2 through 12, omitting the number 7, with their respective color coins. The first player to accomplish this task emerges as the winner. Each game session is designed to last approximately 20 minutes, ensuring a compact yet immersive gameplay experience. A scorecard enables players to continue through a series of games as they so choose.


Game mechanics emphasize both chance and strategy, thereby demanding players to think critically, plan their moves wisely, and adapt to the evolving state of the board. With its streamlined rules and clear end-goal, this game is tailored to attract and engage players of varying ages and skill levels, offering a distinctive blend of excitement, competition, and cognitive challenge.


Another object is to provide a Dice Bingo Board Game that delivers a time-bound experience, with each game session designed to conclude in approximately 20 minutes, ensuring both a sense of urgency and fulfillment.


Another object is to provide a Dice Bingo Board Game that balances elements of chance and tactical decision-making, prompting players to critically analyze, anticipate, and react to the evolving dynamics of the game.


Another object is to provide a Dice Bingo Board Game that is accessible and captivating for a broad range of players, from novices to seasoned gamers, due to its streamlined rules and clear winning objective. The rules enable strategy and critical thinking.


Another object is to provide a Dice Bingo Board Game that facilitates an environment of competition, excitement, and cognitive development, thus making it not only an entertainment tool but also a means to sharpen one's analytical abilities and decision-making skills.


Another object of the invention is to provide a game of skill designed not only for entertainment but also to serve as an educational tool for children. This game aims to enhance numerical comprehension, promote strategic thinking, and foster interpersonal communication when played in a group setting.


Other objects and advantages of the various embodiments of the present invention will become obvious to the reader and it is intended that these objects and advantages are within the scope of the present invention. To the accomplishment of the above and related objects, this invention may be embodied in the form illustrated in the accompanying drawings, attention being called to the fact, however, that the drawings are illustrative only, and that changes may be made in the specific construction illustrated and described within the scope of this application.





BRIEF DESCRIPTION OF THE DRAWINGS

Example embodiments will become more fully understood from the detailed description given herein below and the accompanying drawings, wherein like elements are represented by like reference characters, which are given by way of illustration only and thus are not limitative of the example embodiments herein.



FIG. 1: FIG. 1 is a top view of the present invention. Complete diagram of the game board layout and associated chip.



FIG. 2: FIG. 2 is a front view of the present invention. Eight (8) sets of ten (10) chips included in the game.



FIG. 3: FIG. 3 is a front view of the present invention. Game Instructions and rules leaflet included in the game.



FIG. 4: FIG. 4 is an upper perspective view of the present invention. Two pairs of dice included in the game.



FIG. 5: FIG. 5 is a front view of the present invention. Score Card booklet include in the game.





DETAILED DESCRIPTION
A. Overview

Turning now descriptively to the drawings, in which similar reference characters denote similar elements throughout the several views, the figures illustrate an example embodiment comprising:

    • Two sets of dice
    • Eight (8) game boards various colors
    • Eight (8) sets of 10 each color chips that match each game board color
    • Game Instructions and rules leaflet
    • Score card booklet.


B. Eight Colored Game Boards

Each game board, distinct in color, represents a player's arena or domain. These boards feature specific areas and/or slots to place the chips based on dice rolls and strategy.


Structural Variations:
Shape:





    • Rectangular or Square: Traditional board shapes.

    • Circular or Oval: Introducing radial patterns for gameplay.

    • Irregular: Shapes that follow a theme, story, or a unique design.





Material:





    • Cardboard: Standard for many board games.

    • Wood: Gives a premium or classic feel.

    • Plastic: Durable and can be made transparent.

    • Fabric: Rollable and portable.

    • Magnetic: Allows pieces to stick to the board, preventing displacement.





Texture:





    • Smooth: Typical for laminated boards.

    • Rough or Grooved: Can provide a tactile experience or ensure chip stability.

    • Embossed: Raised areas that can denote special regions or gameplay elements.


      Spaces and/or Slots for Chips:

    • Space: Smooth areas to place chips with the number parameter.

    • Depressions: Small dents where chips can sit securely.

    • Magnetic Regions: For magnetic chips to stick.

    • Clips or Clasps: Mechanisms to hold chips in place.

    • Illustrated Areas: Designated by printed patterns, colors, or labels, without physical indentations.





Folding Mechanism:





    • Single-fold: Basic board that folds in half.

    • Multi-fold: Can be folded multiple times for compact storage.

    • Rollable: For fabric or certain flexible plastic boards.





Functional Variations:
Scoring System:





    • Linear Track: Players move chips from start to finish based on scores.

    • Grid System: A matrix where chips are placed in specific positions.





Strategic Regions:





    • Safe Zones: Areas where chips cannot be removed or affected by opponents.

    • Bonus Regions: Grants additional points or advantages when occupied.

    • Penalty Regions: Deducts points or presents challenges.





Interactivity:





    • Sliding Puzzles: Regions where players must solve a mini-puzzle.

    • Electronic Elements: Lights, sounds, or digital displays triggered during gameplay.





Thematic Integration:





    • Terrain Features: Hills, valleys, or water bodies influencing gameplay.

    • Story-based Regions: Areas tied to a narrative or lore, affecting strategy.





Adaptability:





    • Modular: Boards can be connected or arranged differently each game.

    • Double-sided: Different gameplay or difficulty levels on each side.

    • Expansion Slots: For future extensions or additional game elements.





C. Eight Sets of Color Chips

Each set contains ten chips, each matching one of the eight game board colors. These chips are pivotal to gameplay, representing achievements, movements, or status. Players aim to place these chips on their game boards in patterns or sequences as dictated by the game rules.


Structural Variations:





    • Material: Plastic, clay, wood, metal, glass, or biodegradable material.

    • Shape: Round, square, hexagonal, triangular, or any other geometric shape.

    • Size: Varying diameters or dimensions, potentially to represent different values or priorities.

    • Texture: Smooth, ridged, grooved, or with raised patterns.

    • Edges: Rounded, sharp, beveled, or indented.

    • Embeddings: FID chips or magnetic strips for electronic game versions. Luminescent materials for glow-in-the-dark properties.

    • Markings: Numbers, symbols, or patterns that are either printed, embossed, or engraved.





Functional Variations:





    • Special Abilities: Certain chips might grant players unique powers when played, such as an extra turn, blocking opponents, or modifying the game board.

    • Interactivity with Dice: The roll of the dice could determine which chips a player can or cannot use during a turn.

    • Temporary & Permanent Chips: Some chips might be temporarily placed and can be moved or removed, while others, once placed, become permanent fixtures on the board.

    • Token Exchange: A mechanism where players can exchange a certain number of chips for a special chip or game advantage.





D. Game Instructions and Rules Leaflet

A comprehensive guide detailing the game's objective, setup, turn sequence, strategic tips, and winning conditions. This ensures that players understand the mechanics and nuances, leading to a smooth gameplay experience.


Game instruction and rule leaflets guide players and set the foundation for gameplay.


Structural Variations:
Format:





    • Booklet: A small, bound set of pages.

    • Single Folded Sheet: One large sheet folded multiple times.

    • Accordion Fold: Folded in a zigzag pattern for compactness and easy reference.

    • Cards: Separate instruction cards, possibly categorized by topic or game phases.

    • Poster: Large, single-sheet layout that can be displayed during gameplay.





Material:





    • Standard Paper: Lightweight and easily printable.

    • Cardstock: Heavier and more durable than regular paper.

    • Laminated Sheets: Water-resistant and durable.

    • Plastic or Waterproof Material: For games that might be played outdoors or near water.





Binding:





    • Stapled: Common for small booklets.

    • Spiral-bound: Allows the booklet to lay flat.

    • Perfect Bound: Square spine like a paperback book.





Illustrations:





    • Black and White: Simplistic and cost-effective.

    • Colored: More visually engaging.

    • 3D Illustrations or Pop-ups: For a more interactive experience.





Functional Variations:
Language:





    • Single Language: For a specific market or region.

    • Multilingual: Different sections or versions in various languages.





Content Organization:





    • Sequential: Instructions laid out in the order of gameplay.

    • Modular: Divided by game components or phases.

    • FAQ Style: Addressing common questions and scenarios.





Level of Detail:





    • Basic Overview: Quick-start guide or summary.

    • Detailed Guide: Comprehensive breakdown with examples.

    • Advanced Tactics: Extra section for strategy or deeper gameplay insights.





Interactive Elements:





    • QR Codes: Scan to access video tutorials or online resources.

    • Augmented Reality (AR): Scanning pages with an AR app to get 3D visuals or animations.

    • Checkboxes or Trackers: For game setup or progress.





Additional Features:





    • Glossary: Explaining game-specific terms or jargon.

    • Index: Quick reference for specific rules.

    • Notes Section: For players to jot down strategies or house rules.

    • Feedback or Rating System: Encouraging players to provide feedback or rate their experience for future editions.





Accessibility:





    • Braille: For visually impaired players.

    • Large Print: For those with vision difficulties.

    • Simplified Language Version: For younger players or those with limited language proficiency.





E. Score Card Booklet

This component facilitates the tracking of player progress, achievements, and scores over multiple rounds or game sessions. It aids in determining winners, fostering competition, and charting player improvement over time.


The score card booklet is where the players will keep score of the game to determine who is the winner. The score card booklet is important to keep the score accurate and available to all players.


Structural Variations:
Size and Shape:





    • Standard Sizes: A5, A6, or pocket-sized for portability.

    • Custom Shapes: Shapes that reflect the theme or design of the game.





Material:





    • Paper Types: Lightweight paper, cardstock, or recycled paper.

    • Finish: Matte, glossy, or laminated for durability.

    • Waterproof or Tear-resistant Paper: For outdoor games or rugged use.





Binding:





    • Stapled: Common for smaller booklets.

    • Spiral or Coil Binding: Allows the booklet to lay flat and turn pages 360 degrees.

    • Perfect Binding: Glued spine resembling paperback books.

    • Loose-Leaf or Ring Bound: Enables addition or removal of pages.





Cover:





    • Soft Cover: Flexible and lightweight.

    • Hard Cover: Durable and premium feel.

    • Illustrations or Graphics: Reflective of the game's theme or branding.

    • Textured or Embossed Cover: For tactile appeal.





Functional Variations:
Page Layout:





    • Grids or Tables: For structured scoring.

    • Blank Pages with Headers: For games with varying scoring methods.

    • Segmented Sections: To accommodate multi-phase games or different gameplay aspects.

    • Digital pages





Special Features:





    • Perforated Pages: Easy tear-away for individual rounds or sharing.

    • Duplicate or Carbon Copy Pages: To provide players with a copy of their scores.

    • Tabs or Dividers: Organize sections or rounds.

    • Digital Application or Digital Device





Scoring Assistance:





    • Scoring Legends: A printed guide for common point allocations.

    • Calculation Helpers: Sections for bonuses, penalties, or tallying totals.

    • Color-coded Sections: For different rounds, teams, or game modes.





Interactivity:





    • QR Codes: Link to online tutorials, scoring apps, or community boards.

    • Stickers or Stamps: Visual markers for achievements or milestones.

    • Electronic version to keep scores online and with a community.





Additional Sections:





    • Notes or Memo Section: Space for player remarks, strategies, or game variations.

    • Rules Recap: A brief reminder of game rules or scoring criteria.

    • Player Profiles: Pages for players to write down their names, contact info, or game stats.

    • Bookmark or Ribbon: To mark the current or next scoring page.





Accessibility:





    • Large Print Version: For players with vision difficulties.

    • Braille Integration: For visually impaired players.





F. Two Sets of Dice

Specifies how many dice are included in one set, which can influence gameplay speed.


Details on what the dice are made from (e.g., plastic, wood, metal, resin) and any unique craftsmanship aspects, such as hand-painting or engravings.


G. Connections of Main Elements and Sub-Elements of Invention

Main Element: Eight Colored Game Board.


Sub-Element: Numbered Slots or Spaces on Each Board.


Connection: The main game board provides the platform or playing surface for the game. The numbered slots or spaces (Numbers 1-12, excluding 7) on the board further enhance the gameplay by providing specific locations for chip placements, adding structure, and guiding player actions based on dice rolls.


Main Element: Eight Sets of Color Chips.


Sub-Element: Chip Markings or Indicators.


Connection: The color chips are primary game pieces representing player progress or decisions. The chip markings or indicators differentiate individual chips within a set, also differentiating each player from one another.


Main Element: Game Instructions and Rules Leaflet.


Sub-Element: Illustrative Examples and Scenarios.


Connection: The main leaflet provides essential information on game rules and setup. The illustrative examples and scenarios add depth by visually clarifying certain rules or potential game situations, ensuring that players have a comprehensive understanding. This sub-element acts as a supportive tool for the overarching rules described in the leaflet.


Main Element: Score Card Booklet.


Sub-Element: Tracking Grids and Performance Metrics.


Connection: The score card booklet's primary purpose is to record player scores. The tracking grids and performance metrics enhance this function by offering a structured way to detail and analyze player performance across rounds or sessions. This sub-element augments the scoring process, making it more insightful and interactive.


H. Alternative Embodiments of Invention
Duration Modifications:

Speed Play: Reduce game duration to 10-15 minutes by reducing the number of chips/coins needed or increasing the dice rolls per turn.


Extended Play: Increase game duration to 40-60 minutes by adding more slots to fill or introducing challenges or obstacles.


Starting Play:

Challenge Roll: Instead of the highest number, the player who rolls a specific predetermined number or combination starts.


Reverse Play: Game starts with the lowest number rolled.


Team Play: Pairs of players roll, and the combined sum of their dice determines the start.


Game Direction:

Counter-Clockwise: Play moves to the right.


Alternating Directions: Players decide after each round to switch directions.


Dice Variations:

Multiple Dice: Introduce a third dice to complicate the numbers.


Special Dice: Dice with symbols, colors, or non-standard numbers that introduce special actions or challenges.


Coin/Chip Placement:

Strategic Placement: Players can place the chip on any number, not just the one they rolled, allowing more strategy.


Locked Numbers: Certain numbers can't be covered until specific conditions are met.


Doubles and Sevens Actions:

Double Rewards: Players collect a bonus chip for rolling doubles.


Seven Penalties: Rolling a seven results in the removal of two chips or blocking a number for two rounds.


Double Variations: Different double numbers have unique actions, such as swapping boards or stealing chips.


Passing and Skipping:

No Skip: If a player rolls a number they already have, they simply pass the dice without redistributing to others.


Redistribution Rule: If you roll a number another player needs, you must give one of your own chips to that player.


Penalty for Re-Rolls: If all players have the same number and a re-roll is needed, all players face a minor setback, like waiting an extra turn.


Board Design:

Larger Boards: More numbers to fill, prolonging the game.


Themed Boards: Different themes that dictate specific rules or strategies for placing chips.


Dynamic Boards: Boards that change during gameplay, introducing new numbers or challenges.


Endgame and Winning:

Point System: Instead of the first to fill their board, players play multiple rounds, and the highest point collector after a set of rounds wins.


Timed Challenge: Instead of playing till someone fills the board, the game is played for a fixed duration, and the player with the most filled numbers wins.


Special Rounds or Challenges:

Obstacle Rounds: Every few rounds, introduce a challenge or obstacle that affects all players.


Bonus Rounds: Players have chances to earn extra rolls or chips based on challenges.


I. Operation of Preferred Embodiment
Objective:

The goal of this game is to be the first player to fill their gameboard with coins/chips by rolling dice.


Duration:

The game is designed to last approximately 20-30 minutes, making it suitable for a quick yet engaging play session.


Setup:

Each player is provided with a gameboard.


Players get an initial “set-up roll” to determine the starting player. The individual who rolls the highest number begins the game.


Gameplay:

Players sit in a circle and game progression moves in a clockwise direction.


The starting player rolls a pair of dice once. They then place a coin or chip on their gameboard, corresponding to the total number rolled.


If a player rolls doubles (e.g., two fours), they get another turn and roll again. This can continue consecutively if the player keeps rolling doubles.


Rolling a seven introduces a challenge. Further complicating the strategy is the rule that mandates the removal of a chip from the board upon rolling a seven. Players are thus tasked with making calculated decisions on which chip to remove, optimizing their chances of subsequently placing a chip in that space, among other considerations.


In instances where a player rolls a number that they've already covered on their board, they don't place a chip. Instead, the dice are passed to the next player in line who requires that specific number. If that number is already covered by all players, the current player must re-roll.


It's important to highlight that when a player is skipped due to another player requiring the dice, their turn is forfeited. This introduces a layer of strategic depth and unpredictability, as players anticipate specific rolls while fearing others.


Winning:

The game intensifies as players get closer to filling their boards. The first player to successfully place a coin/chip on every number on their board claims victory!


Strategy and Tips:

In this game, while a significant portion of the gameplay hinges on the fortuity of a dice roll, players keenly anticipate landing on specific numbers, all the while hoping to steer clear of the unfavorable roll of a seven. Rolling a seven not only challenges players by forcing the removal of a chip from their board but also adds a twist to their strategic approach. Observing the boards of fellow players further augments the strategic depth, aiding in forecasting game dynamics. The thrill of awaiting another player to roll a unique number that only you possess heightens the game's exhilaration. This element not only emphasizes a player's own board completion but also underscores the potential of one player inadvertently securing a win for another. The brisk tempo coupled with its inherent unpredictability guarantees a distinctive experience with each game session.


Components:





    • Two sets of dice

    • Eight (8) game boards various colors

    • Eight (8) sets of 10 each color chips that match each game board color

    • Game Instructions and rules leaflet

    • Score card booklet.





Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. Although methods and materials similar to or equivalent to those described herein can be used in the practice or testing of the dice bingo board game, suitable methods and materials are described above. All publications, patent applications, patents, and other references mentioned herein are incorporated by reference in their entirety to the extent allowed by applicable law and regulations. The dice bingo board game may be embodied in other specific forms without departing from the spirit or essential attributes thereof, and it is therefore desired that the present embodiment be considered in all respects as illustrative and not restrictive. Any headings utilized within the description are for convenience only and have no legal or limiting effect.


INDEX OF ELEMENTS






    • 10: Eight Colored Game Boards


    • 11: Numbered Slots Or Spaces on Each Board (numbered 2-12 Omitting Number 7)


    • 12: Game Logo in The Center of Each Board


    • 13: 8 Different Colors Based on A Color Palette


    • 20: Eight Sets of Color Chips


    • 21: Chip Markings Or Indicators


    • 22: Game Logo in The Center of Each Chip


    • 23: 8 Different Colors Based on A Color Palette


    • 30: Game Instructions And Rules Leaflet


    • 31: Illustrative Examples And Scenarios


    • 32: Step By Step Instructions of The Game


    • 33: Strategy Tips


    • 34: Quick Reference Guide


    • 40: Score Card Booklet


    • 41: Tracking Grids And Performance Metrics


    • 42: Round-by-round Score Breakdown


    • 43: Total Score Calculation Area


    • 44: Notes Section


    • 45: Session Date And Player Names


    • 50: Two Sets of Dice


    • 51: Details on What The Dice Are Made From (e.g., Plastic, Wood, Metal, Resin)


    • 52: Details About Any Protective Casing, Pouch, Or Box That Comes With The Dice Set, Ensuring Their Safety And Enhancing The Unboxing Experience




Claims
  • 1. THIS IS A U.S. PROVISIONAL APPLICATION AND THERE IS NO REQUIREMENT FOR CLAIMS. TO THE EXTENT THAT CLAIMS MAY BE REQUIRED UNDER FOREIGN LAW, THE APPLICANT CLAIMS THE BROADEST POSSIBLE LEGALLY VALID CLAIM FOR THE DICE BINGO BOARD GAME AND/OR INVENTION DESCRIBED IN THE ABSTRACT OF THE DISCLOSURE.