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The present invention relates to a dice game and apparatus. In particular, aspects of the invention reside in a table shape on which betting games, particularly dice games, may be played. Use of the table is exemplified in a game that involves wagering on the outcome of a throw of a pair of dice that may be played on the table of the invention, and a marking system that obviates the use of colored betting chips.
Dice games have been popular in many cultures since antiquity, both as gambling games and as games played purely for fun. The reason is that the die introduces uncertainty into the game, which is the basis of gambling games. When the dice are rolled it is impossible to predict which numbers will appear face up and the underlying concept of all dice games is wagering on the outcome of the roll of the die or dice.
The two most popular dice games in the world are Craps and Sic bo. Craps has originated and evolved in the Western world and is played with two dice, with players predicting the total of the two numbers appearing face up on the dice after they have been rolled. The different bets available are displayed and wagers can be placed by transferring betting chips to the betting area.
Sic bo is an ancient Chinese game that offers certain advantages for new players compared to craps. It is played with three dice which offers a larger number of outcomes. The more important factor is that all the bets are decided in one roll only and this eliminates the complexities that are found in craps. Players can bet on either the total of the three dice or on the dice combination.
Another popular dice game is Chuck-a-luck, also known as birdcage, which is a game of chance derived from a game known as Grand Hazard. Both Chuck-a-luck and Grand Hazard are considered to be a variant of Sic bo. Chuck-a-luck is played with three standard dice that are kept in a device shaped like an hourglass that resembles a wire-framed bird cage and that pivots about its centre. The dealer rotates the cage end over end, with the dice landing on the bottom. Wagers are placed based on possible combinations that can appear on the three dice. The possible wagers are usually fewer than the wagers that are possible in Sic bo and, in that sense, Chuck-a-luck can be considered to be a simpler game.
However, there is always a need for new games, particularly in casinos, to encourage and maintain interest at dice game tables. Ideally, new games are easy to learn, fast to play and have sufficient returns for the players, while retaining a suitable house advantage. A game that has a short cycle is preferred so that more rounds of the game can be played in any given period of time. In addition, a player should not be required to make too many decisions and the game should be easy to administrate. The present invention provides, in some aspects, a new game, ideally played with a pair of dice, that meets all the advantages and requirements set out above. In addition, casinos are mindful of the costs for running and maintaining games and so the present invention also provides, in some aspects, a table shape that enables fewer game operatives to run a game, as well as a betting marking system that obviates the need for the use of colored betting chips.
Various other objects, features and attendant advantages of the present invention will become fully appreciated as the same becomes better understood when considered in conjunction with the accompanying drawings, in which like reference characters designate the same or similar parts throughout the several views, and wherein:
In one aspect, there is provided a table on which a betting game may be played. The table is particularly suitable for use with dice.
As shown in
Suitable dimensions for the table 20 are typically approximately 2483 mm by 1812 mm at the widest or longest points. The table 20 may be 740 mm in height to offer a surface 22 at which play is comfortable, either standing up or sitting down. Those of skill in the art will understand that the dimensions of the table 20 are only provided by way of example and are not intended to be limiting.
The two semi-circular shapes 32 provide one or more areas 40 where dice are thrown.
The straight linking portion 34 provides an area 42 for a croupier to operate, while the curved part of the table provides an area 44 for players to make their bets. The table 20 is preferably arranged so that it may be operated by a single croupier and incorporates all the functions required by the players to place wagers and the single croupier to control the game. If the game requires an inspector, the table 20 may include an indentation in roughly the middle of the curved portion 30 to enable a second person to stand and observe play.
As illustrated in
The straight portion 34 between the dice-throwing areas 40 (ears) provides space for the croupier or dealer to operate. This area 34 may include a covered area for valuable cash chips to be stored during operation of the table (not shown), an optional chipping machine for sorting the chips into colour, an opening 48 through which lost chips that are removed from the table are passed, and sufficient space for a number of rolls of betting chips 50 to be stored.
The playing area 44 takes up the majority of the table surface 22 and is where players place their wagers. The playing area 44 has a number of possible game outcomes and betting options displayed on it. The display 52 is suitably large that it may be read easily from any side of or angle to the table and provide sufficient space on each outcome to carry one or more betting chips.
It will be appreciated that the table 20 may be used to play any suitable betting game, except roulette which requires the inclusion of a rotatable wheel. The table 20 is particularly suitable for betting games based on rolling one or more dice, such as Craps, Sic bo and Chuck-a-luck.
In another aspect, there is provided a betting game suitable for playing on the table described above, wherein wagers are placed on the outcome of a single throw of a pair of dice. The game requires a pair of dice, each die having six sides and each side bearing indicia that is different to that of the other five sides. While indicia on dice are typically spots from one to six, it will be appreciated that the indicia may take any form or shape, such as an image, icon, graphic and/or colour. It is preferred that each die has six sides, each side being marked with a unique indicia and each die being visually different from the other. While dice having any kind or type of indicia may be used, conventional dice with spots denoting numbers from 1 to 6 are preferred.
Two dice are used to increase the odds of the game while their function is to provide a random outcome. This may be achieved by the players or a croupier/dealer rolling the dice. The dice may be shaken and rolled in a hand or placed in a container that is shaken. In an alternative, a dice cage may be used. In this instance, a pair of dice is locked inside the cage which is either turned or spun. In a yet further alternative, the dice may be thrown by digital and/or electronic means.
The aim of the game is to bet on the outcome of a single throw of a pair of dice. Each roll of the dice is an independent event and is not affected by what has already been rolled.
The outcomes of the dice are displayed on the table surface 22 in the playing area 44. While the outcomes may be displayed in any way, a particular layout will now be described that, the inventor believes, makes playing of the game as aesthetic, simple and fun as possible.
Using two conventional six sided numerical dice, there are a total of twenty one possible outcomes, ranging from 1-1 to 6-6. Because all twenty-one betting areas are independent, there is no limit to how these may be arranged on the playing surface. However, as shown in
The triangular display 60 aids both the players and the croupier in identifying specific bets quickly. For example, if the winning outcome was 5-3, the betting area 5-3 may be found by mentally forming an equilateral triangle with double 3 at one corner and double 5 at another corner. The outcome 5-3 is found at the apex of the resulting triangle.
Bets placed on the row 62 showing the outcomes where both dice show the same number may be called “Doubles”. On a statistically perfect average, each of the six bets will win once in every thirty-six rolls of the dice. The player will then receive a pay off according to a pay table that is decided by the house. For example, the odds for rolling a double may be 35 to 1, or 34 to 1, or 33 to 1, depending on how much advantage the house wishes to add.
Bets placed on the remaining rows 64 may be called “Middle” bets and will, on a statistically perfect average, win four times in every thirty-six rolls of the dice. Bets placed in one of these fifteen outcomes will win if the dice, after being rolled, match exactly to the outcome on which the player has placed a bet, or the dice show a double that matches one of the dice values on which the player has bet. For example, if a bet is placed on the 1-6 outcome, the dice must either be 1-6 exactly, a double 1 or a double 6 to receive a pay off. In the event of a winning bet, the player will receive a pay off according to a pay table set by the house. For example, the odds may be 14 to 1 for an exact match and 2 to 1, 3 to 2 or 1 to 1 where one of the numbers is rolled as a double.
Together, the “Middle” and “Double” bets 62, 64 make up the “Inside” betting area 60 and the display of
In addition or as an alternative to the “Inside” area 60, players may be offered the option of betting that at least one of the dice with be a specific value. Such a bet may be termed an “Outside” bet. It will be appreciated that, because all six bets are independent of each other there are many possible arrangements of displaying such outcomes. For example,
Examples of displays showing both “Inside” and “Outside” betting areas 60, 66 combined are illustrated in
In another addition or alternative, players may be offered so-called “Cozy” bets. As illustrated in
The triangular display of the “Inside” bets 60 makes the identification of these “Cozy” bets 68 quick and simple. For example, if a winning bet is placed on 3, this encompasses a dice outcome of 1-3, 2-3, 3-3, 4-3, 5-3 and 6-3. By finding the double 3 outcome on the grid, the rest of the outcomes radiate diagonally out to the other two sides of the triangular display.
An alternative or additional betting area is illustrated in
The triangular array of “Inside” bets 60 provides a further advantage when multiple bets are placed on “Track” betting areas as the triangular layout makes the identification of all possible outcomes equaling a specific total may be readily found by eye. For example, a double 1 provides a total of two. The next vertical row will contain 2-1 giving a total of three. The next vertical row contains all combinations that total four and so on until the opposite side of the display is reached where double 6 gives a total of twelve.
Note that all combinations that total seven are found running straight down the center of the triangular layout. While 7 is not a particularly important number, it represents the mid-point between 2 and 12. In addition, it known that in dice games, 7 has the most chance of being rolled.
To identify the individual betting value the player is seeking to bet, the player may use a predetermined phrase such as the phrase “SIX SOLO” when announcing the bet, whereby the croupier places the entire bet on the outcome designated “six” within the group of bets in
In the event of any of these positions winning the appropriate chip(s) will be moved from the track area 70 and placed on the appropriate “Inside” position(s) 60 and the appropriate pay off calculated and made according to a pay table. This group of bets may be called the “Solo” bets and allow a player to play all of the “Inside” bets that are of a certain total in one straightforward bet.
The “Bevy” bet area 72 displaying outcome totals of 2, 3, 11 and 12 is a four chip minimum bet because each number represents one “Inside” betting area. A player must place four chips, or multiples thereof, on this betting area 72 to reach the minimum required chips for the bet to be accepted by the croupier. Likewise, the “Bevy” bet area 72 displaying the outcome totals of 4, 5, 9 and 10 require a minimum of eight betting chips as each number represents two “Inside” betting areas 60. A player must place eight chips, or multiples of eight chips, on this betting area 72 to reach the minimum chips required for the bet to be accepted by the croupier. The “Bevy” bet area 72 displaying outcomes 6, 7 and 8 are nine chip minimum bets as each number represents three “Inside” betting areas 60. A player must place nine chips, or multiples of nine chips, on this betting area 72 to reach the minimum required chips for the bet to be accepted by the croupier. The “Bevy” bet areas (72) 2-3-4-5-6 and 8-9-10-11-12 are also nine chip minimum bets for the same reasons explained for the 6-7-8 “Bevy” bet area 72.
All track bets may be passed to the croupier with the respective “Bevy” bet being called verbally by the player before the dealer accepts the bet. For example, if the player wishes to place a bet on the group betting area numbered 2-3-11-12, the player calls “BEVY 2 TO 12”. Providing sufficient chips have been passed to the croupier, the bet will be accepted and placed on the track signified as 2-3-11-12 in
All the twenty-two track bets depicted in
It will be appreciated that the display of “Inside” and “Outside” bet areas 60, 66 may be combined with one or more displays of the “Track” bets 68, 70, 72, 74 described above.
Embodiments of the present game may require the use of different colored betting chips to identify where a player is placing his/her bets. Such a system is a well established feature in betting games such as Roulette and Sic bo. However, when there are more than a few players at a table, the use of colored chips and their placing on the betting display can easily become confusing and disorganized.
Thus, in a further aspect is provided a method of marking betting areas, the method comprising marking each betting area with a number of colors or indicia and assigning a different color or indicia to each player. In this way, a player simply places his/her bet on the appropriate color or indicia on a betting area, using any type or color of betting chip, thereby providing a marking system for betting that does not require the use of colored betting chips. An economic advantage of finding an alternative to colored chips is the removal of the ongoing cost of replacing color chips coupled with the removal of automated chip processing machines that are needed to separate mixed lots of color chips.
101=Green
102=Brown
103=Yellow
104=Light blue
105=Red
106=Grey
107=Orange
108=Dark blue.
For example, as shown in
It will be appreciated that the betting display 52 may be shaped or illustrated to cater for any number of players. Eight is believed to be an optimal number of players and thus colors or indicia, as this represents a manageable and profitable number of players for a table. Therefore, outlining each betting area with an eight-sided polygon is presently considered to be an optimal solution.
Colors or indicia representing each player may take any form or shape. To maximize space, the ideal layout is for each betting area to be outlined and the marking scheme to be illustrated in the corner or along the edge of the outline.
A method of playing the game described above will now be made with reference to
In yet another aspect of the invention, there is provided a method of playing a game as described above, wherein the method is embodied in a computer program product for use with a computer system, the computer program product comprising a computer readable medium having computer readable program means embodied in the medium for performing the steps of the method.
While the present invention has been described with reference to play on a table, it will be appreciate that the game is also suitable for an electronic format or on-line. In such an embodiment, the playing surface is depicted on a screen and the outcomes of each dice throw (or equivalent thereof) are generated randomly, preferably by electronic means.
While embodiments of the present invention have been described using various terms such as “Doubles”, “Middle”, “Inside”, “Outside”, “Cozy”, “Track,” “Solo,” “Bevy,” those of skill in the art will realize and understand, upon reading this description, that different and/or other terms may be used instead of or in addition to any or all of these terms.
While various payouts have been described above for the various kinds of bets, those skilled in the art will know and understand that different payouts can be allocated to different bets, and that the payouts may be a function of various factors including the number of dice and the number of sides of each dice.
The present invention has been described using throws of a pair of dice, but it will be appreciated that other random, but finite, outcomes may be used instead, for example cards or tiles. The invention is also suitable for electronic playing so that wagers are made on the outcome of digitally or electronically generated icons. Those of skill in the art will understand that this game can be programmed into an electronic device for use at a casino, at home or over a network.
What has been described and illustrated herein are presently preferred embodiments, along with some variations. The terms, descriptions and figures used herein are set forth by way of illustration only and are not meant as limitations. Those skilled in the art will recognize that many variations are possible within the spirit and scope of the invention in which all terms are meant in their broadest, reasonable sense unless otherwise indicated. Any headings utilized within the description are for convenience only and have no legal or limiting effect.
The words “first,” “second,” and “third” used herein, including in the claims, are used to distinguish or identify, and not to show a serial or numerical limitation.
This application is a continuation-in-part (CIP) of U.S. patent application Ser. No. 12/942,637, filed Nov. 9, 2010, which is a continuation (CON) of U.S. patent application Ser. No. 12/577,413, filed Oct. 12, 2009, which is an application claiming the benefit under 35 U.S.C. §119(e) of U.S. provisional patent application No. 61/106,459, filed Oct. 17, 2008, the entire contents of each of which are hereby fully incorporated herein by reference for all purposes.
Number | Date | Country | |
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61106459 | Oct 2008 | US |
Number | Date | Country | |
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Parent | 12577413 | Oct 2009 | US |
Child | 12942637 | US |
Number | Date | Country | |
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Parent | 12942637 | Nov 2010 | US |
Child | 12943110 | US |