The present invention relates generally to the field of multiple player entertainment games. More specifically, the present invention relates to a unique family friendly dice rolling game that can be played by two or more players. The dice rolling game comprises a total of 18 dice, a rolling cup and a score pad for playing the game and keeping track of each player's scores. A mat may also be provided to protect the dice and table surface. The game is played in three rounds or phases, namely a first round or phase, a second round or phase and a bonus round or phase, and scores are allotted to the players based on the rules of each phase. The player with the highest point total after the three rounds or phases are complete wins the game. Accordingly, the present disclosure makes specific reference thereto. Nonetheless, it is to be appreciated that aspects of the present invention are also equally applicable to other like applications, devices and methods of manufacture.
By way of background, dice games are games of chance and are commonly used in both gambling and non-gambling applications and for entertainment. Dice games are usually played by multiple players and may involve one die or multiple dice depending on the type of game. The dice are rolled by each of the players during the order of their turns and, based on the rules of the respective game, a score is determined for each of the players. In most dice games, the highest scoring player typically wins the game. However, some dice games may have limitations on the number of players who can participate in the game at the same time. Accordingly, some people may be left idle, thereby becoming bored.
Furthermore, many dice games today have complex rules which cannot be easily understood by all, and cause players to lose interest. The complex set of rules may also lead to misunderstandings with respect to how the game is to be played and/or the game not being played properly. Additionally, dice games involving complex rules can typically only be played by adults, thereby excluding children from the game.
Many other games available today lack activities to keep a player engaged while waiting for his or her turn, thereby causing the player to lose interest in the game after only a few turns. Additionally, individuals are always looking for new and entertaining games to play with their family and friends. Even when alone, individuals lack solitary activities that are exciting and have the ability to keep their interest for longer periods of time. Further, gatherings may become tiresome without a fun and competitive game that allows everyone to participate.
Therefore, there exists a long felt need in the art for an interesting and fun-filled dice game, wherein the dice game does not limit the number of players. Additionally, there is a long felt need in the art for a dice game which involves all the individuals interested in the game at a gathering, without leaving anyone idle and bored at the gathering. Moreover, there is a long felt need in the art for a dice game which is not overly complicated, and that can be easily understood by all the individuals that desire to play the game, including adults and children. Finally, there is a long felt need in the art for a unique dice game that is relatively inexpensive to manufacture, and that is both safe and easy to enjoy.
The dice game of the present invention, also referred herein “Kabachi”, is played in three phases and allows all the individuals to participate in the game. Further, the rules for the three phases of the Kabachi game and the rules for score calculation are relatively simple and easy, and can be understood by any individual. In this manner, the novel dice game of the present invention accomplishes all of the forgoing objectives, and provides a relatively easy, fun-filled and interesting solution to enable all the individuals to participate in the game and enjoy the gathering.
The following presents a simplified summary in order to provide a basic understanding of some aspects of the disclosed innovation. This summary is not an extensive overview, and it is not intended to identify key/critical elements or to delineate the scope thereof. Its sole purpose is to present some general concepts in a simplified form as a prelude to the more detailed description that is presented later.
The subject matter disclosed and claimed herein, in one embodiment thereof, comprises a method of playing a dice game for both its entertainment value, and to also promote the players adding and multiplication skills. The method includes the initial step of providing eighteen equally sized, cube shaped dice, each of the eighteen dice having one of six different numerals on each of the six faces thereof, a scoring sheet for tracking each participant's score, and a rolling cup for rolling the eighteen dice. An initial order of play is established where players are designated as first player, second player, and so on to all players have been assigned a position. The unique dice game can be enjoyed by two or more players and further comprises three phases.
The first and second phases involve the steps of each player (a) following the order/instructions set forth on the score card, (b) rolling all eighteen dice a first time to try to match the next number/task set forth on the score card (e.g., rolling a “3”), (c) rolling the remaining dice (i.e., the dice that did not come up “3” on the initial roll) of the set of eighteen a second time to match the same number/task, (c) rolling the remaining dice of the set of eighteen a third time to match the same number/task, and (d) tallying the total points from the rolled dice that satisfy the number/task for that particular round. More specifically the first phase involves rolling the eighteen dice for ones initially, then twos, then threes, then fours, then fives and finally sixes.
The second phase involves rolling the eighteen dice for a specific task, such as three or a kind, four of a kind, small straight (series of four consecutive numbers), large straight (series of five consecutive numbers), etc. However, during the second phase, the entire task must be achieved in the same roll. For example, the second phase begins by the first player rolling all eighteen dice three consecutive times and determining a sequence and scores 25 points for each three of a kind (e.g., 111, 222, 333, 444, 555, 666), 50 points for four of a kind (e.g., 1111, 2222, 3333, 4444, 5555, 6666), 75 points for five of a kind (e.g., 11111, 22222, 33333, 44444, 55555, 66666), and 100 points for six of a kind or Kabachi (e.g., 111111, 222222, 333333, 444444, 555555, 666666) in each of the rolls. In order embodiments, other point totals may be awarded for seven of a kind, eight of a kind, nine of a kind, ten of a kind, eleven of a kind, and so on and so forth.
In each roll in the second phase or round, all eighteen dice are thrown. Small straights are comprised of 1234, 2345, 3456, and each player scores 30 points for each small straight. A large straight is comprised of 12345, 23456, and each player scores 40 points for each large straight. At the end of the three rolls the first player writes the score on the scorepad and the same process is performed by each player sequentially until the last player has completed his or her turn in the second phase.
The third phase is the bonus phase and involves simply trying to get the highest total score through three rolls of the dice, where a player may keep a particular die total from any of the first and second rolls. For example, the bonus phase begins by the first player rolling all eighteen dice three times. In the first and second roll, a player may desire to count all of the 5's and 6's on the dice and only roll the remaining dice (i.e., those that are less than a 5), and after the third roll the sum of all the numbers on the dice is added to the score of the first player. Each player follows the same steps of a bonus round. Finally, for each player, the scores for each phase of the game, including the bonus round, are added and the player with the most points is judged as the winner of the game. All of the dice of the present invention are similar with a number 1, 2, 3, 4, 5 or 6 written, imprinted, engraved, or printed on a respective one of the six faces of the dice. However, other embodiments are also contemplated hereby. For example, in one embodiment, each dice has one of a 1, 3, 5, 7, 9, 11 written on an individual face. The dice are preferably of the same dimension and color, but are not required to be.
In a further embodiment of the present invention, an entertaining dice counting game for players of all ages is disclosed. The game consists of multiple phases in which the total score is calculated by adding the scores of each individual phase for each player. All eighteen dice are rolled three times in each phase of the game by each player. A first phase includes rolling all the dice for a particular number (e.g., individual numbers 1, 2, 3, 4, 5 and 6), wherein all the dice are thrown three times for each number and the dice with the selected numbers are kept by the player after each roll. In the second phase, the goal is to roll a 3, 4, 5, or 6 of a kind, or a small straight (e.g., 1234, 2345, 3456), or a large straight (e.g., 12345, 23456) to score points as an individual player. In this second phase, the user hits “Kabachi” by getting 6 of a kind (e.g., 111111, 222222, 333333, 444444, 555555 or 666666) in a single rolling of the eighteen dice, and scores 100 points. A final bonus round begins by the first player rolling all eighteen dice three times. In each of the first and second rolls, a count of all the 5's and 6's on the dice is recorded and added to the score of the first player. In the third roll, the sum of all the numbers on the remaining dice is added to the score of the first player. Each player follows the same steps of the bonus round. Finally, for each player, the scores for each phase including the bonus round are added up for a total, and the player with the highest total is judged as the winner of the game.
The die can be conventional or non-conventional with different numerical values and the cost of manufacturing the various components of the dice game or the present invention is relatively low. Further, the rules of the dice game of the present invention are relatively simple and easy to comprehend, and each player has an equal chance of winning regardless of the player's position in the rotation. The numerical indicia on each of the die is different from the other numerical indicia as well as from the color of the die, so that the number is easy to see and contrasts with the background of the die.
To the accomplishment of the foregoing and related ends, certain illustrative aspects of the disclosed innovation are described herein in connection with the following description and the annexed drawings. These aspects are indicative, however, of but a few of the various ways in which the principles disclosed herein can be employed and are intended to include all such aspects and their equivalents. Other advantages and novel features will become apparent from the following detailed description when considered in conjunction with the drawings.
The description refers to provided drawings in which similar reference characters refer to similar parts throughout the different views, and in which:
The innovation is now described with reference to the drawings, wherein like reference numerals are used to refer to like elements throughout. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding thereof. It may be evident, however, that the innovation can be practiced without these specific details. In other instances, well-known structures and devices are shown in block diagram form in order to facilitate a description thereof. Various embodiments are discussed hereinafter. It should be noted that the figures are described only to facilitate the description of the embodiments. They are not intended as an exhaustive description of the invention and do not limit the scope of the invention. Additionally, an illustrated embodiment need not have all the aspects or advantages shown. Thus, in other embodiments, any of the features described herein from different embodiments may be combined.
As noted above, there is a long felt need in the art for an interesting and fun-filled dice game, wherein the dice game does not limit the number of players or the age of the player. Additionally, there is a long felt need in the art for a dice game which involves all the individuals interested in the game at a gathering, without leaving anyone idle and bored at the gathering, and that promotes strategic thinking and basic math skills. Moreover, there is a long felt need in the art for a dice game which is not overly complicated, and that can be easily understood by all the individuals that desire to play the game. Finally, there is a long felt need in the art for a unique dice game that is relatively inexpensive to manufacture, and that is both safe and easy to enjoy.
The present invention, in one exemplary embodiment, is a method of playing a novel dice game for entertainment purposes and to improve strategic thinking and basic math skills. The method preferably comprises the steps of providing eighteen dice having a similar size and shape, with each of the eighteen dice having six different numerals, wherein a single different numeral appears on each of the six faces of the die. A scoring sheet is also provided for keeping track of the various players' scores, and a rolling cup for rolling the eighteen dice is also included in the game kit. The kit may also include a mat to be used as a playing surface to protect the dice and the surface on to which the dice are rolled from damage. Two or more players can play the dice game by rolling the dice three different times during each of their turns. The dice game of the present invention, also referred to herein as “Kabachi”, is preferably played in three phases and allows all the individuals to participate in the game. Further, the rules for each of the three phases of Kabachi game and the rules for score calculation are relatively simple and easy, and can be understood by any individual.
In a preferred embodiment, the method of playing the Kabachi dice game of the present invention incorporates at least the following rules:
Referring now to the drawings,
After completion of the first phase 501, the second phase 502 begins with the first player again rolling all eighteen dice 104 a total of three times to collect scores relating to a predefined target, such as three of a kind, four of a kind, five of a kind, or a sequence. For example, a score of 25 points may be awarded for each three of a kind (e.g., 111, 222, 333, 444, 555 or 666), and 50 points may be awarded for each four of a kind (e.g., 1111, 2222, 3333, 4444, 5555 or 6666). Further, a score of 75 points may be awarded to a player for a five of a kind (e.g., 11111, 22222, 33333, 44444, 55555 and 66666), and 100 points awarded for the “Kabachi” wherein six dice showing the same number (e.g., 111111, 222222, 333333, 444444, 555555 or 666666) are achieved in a single roll.
Other point totals may include, for example, an award of 30 points for a small straight (e.g., 1234, 2345, 3456 or even 5, 6, 1, 2 in some embodiments of the game 100) and 40 points for a large straight (e.g., 12345 or 23456). In other embodiments, still other point combinations may be awarded, for example, for a “full house” (i.e., two of a kind and three of a kind or derivations thereof), as well as seven of a kind, eight of a kind, nine of a kind, ten of a kind, eleven of a kind, etc.. However, it should be noted that in the preferred embodiment of the second phase 502 of the game 100, each of the “three of a kind”. “four of a kind”, “five of a kind”, “small straights”, “large straights”, “Kabachi”, etc. must be achieved in a single roll.
Upon completion of the second phase 502, the final bonus round 503 begins with the first player again rolling all eighteen dice 104 a total of three times in an effort to achieve a maximum point total for the eighteen dice 104 across the three rolls. For example, following the first roll, the player may wish to segregate all the 5's and 6's, and only roll the remaining dice 104 for the second roll. The player may then wish to repeat the segregation of the 5's and 6's rolled on the second roll and roll the dice 104 for a third and final time. After the third roll, the player adds the total of all the dice 104, including those segregated on the first and second rolls and records his or her score on the scorecard 106. Each player receives only one turn during the bonus round 503, the conclusion of which signals the end of the game 100. At the end of the game, the total points for each player from each of the first phase 501, second phase 502 and bonus round 503 are added, and the player with the highest total score wins the game 100.
Certain terms are used throughout the following description and claims to refer to particular features or components. As one skilled in the art will appreciate, different persons may refer to the same feature or component by different names. This document does not intend to distinguish between components or features that differ in name but not structure or function. As used herein “Kabachi game”, “dice game”, “counting dice game”, and “Kabachi dice game”, are interchangeable and refer to the Kabachi game 100 of the present invention.
Notwithstanding the forgoing, the Kabachi game 100 of the present invention can be played by any number of players at any place in accordance with the simple rules of the game. Moreover, the unique rules of the Kabachi game 100 insure that each of the players have an equal and fair chance of winning the game. Although the dimensions of the components of the game 100 are important design parameters for user convenience, the components of the game 100 may be of any size that ensures optimal performance during use and/or that suits the user's needs and/or preferences.
Various modifications and additions can be made to the exemplary embodiments discussed without departing from the scope of the present invention. While the embodiments described above refer to particular features, the scope of this invention also includes embodiments having different combinations of features and embodiments that do not include all of the described features. Accordingly, the scope of the present invention is intended to embrace all such alternatives, modifications, and variations as fall within the scope of the claims, together with all equivalents thereof.
What has been described above includes examples of the claimed subject matter. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the claimed subject matter, but one of ordinary skill in the art may recognize that many further combinations and permutations of the claimed subject matter are possible. Accordingly, the claimed subject matter is intended to embrace all such alterations, modifications and variations that fall within the spirit and scope of the appended claims. Furthermore, to the extent that the term “includes” is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim.
The present application claims priority to, and the benefit of, U.S. Provisional Application No. 63/073,493, which was filed on Sep. 2, 2020 and is incorporated herein by reference in its entirety.
Number | Date | Country | |
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63073493 | Sep 2020 | US |