The present disclosure relates to games and methods of playing the games.
Many classic games involve large pieces requiring a significant amount of space and cumbersome setup.
It is desirable to provide a game having similar characters and the same storyline that is portable and played without a board.
A game is provided including a plurality of first player cards and a plurality of second player cards. Each of the player cards has a first side and a second side. The second side includes either a first indicia or a second indicia. A game identifier has a first side with a first pattern and a second side with a second pattern. The game includes a plurality of first player dice and a plurality of second player dice. Each die has a plurality of faces and each of the plurality of face has a color and an icon disposed thereon.
A method of playing a game including distributing a plurality of first player cards to a first player and distributing a plurality of second player cards to a second player. Each of the player cards has a first side and a second side. The second side includes either a first indicia or a second indicia. The plurality of first player cards and the plurality of second player cards are arranged face down on a playing surface such that the second side is not visible. A plurality of first player dice are distributed to a first player and a plurality of second player dice are distributed to a second player. Each die has a plurality of faces and each of the plurality of face has a color and an icon disposed thereon. A game identifier having a first side with a first pattern and a second side with a second pattern is flipped onto the playing surface. The plurality of dice are rolled until all of a player's plurality of dice have a matching color or a matching icon. One of an opponent's player cards is turned face up. A winner is determined when a player has turned over all of an opponent's player cards having the first indicia arranged on the second playing side.
Other features, advantages and details appear, by way of example only, in the following description of embodiments, the description referring to the drawings in which:
The following description is merely exemplary in nature and is not intended to limit the present disclosure, application, or uses. It should be understood that throughout the drawings, corresponding reference numerals indicate like or corresponding parts and features.
Referring now to
According to various embodiments, any playing surface may be used as a game playing area. During game play, the placement of player cards 14 and/or the dice 12 defines the playing area.
Referring now to
The plurality of dice 12 may be divided evenly into a plurality of first player dice 26 and a plurality of second player dice 28. In one embodiment, each of the plurality of first player dice 26 and the plurality of second player dice 28 includes four dice 12. Each side or face 30 of each of the plurality of dice 12 has a color 32 and icon 34 disposed thereon, and the colors 32 and/or icons 34 associated with each of the plurality of dice 12 may be substantially identical. In one embodiment, each die 12 includes six distinct colors 32 and six distinct icons 34. The icons 34 may be associated with a boxing or fighting match, such as between a pair of Rock'Em Sock'Em robots for example. Exemplary icons 34 may, but need not, include a boxing ring, a boxing glove, a bell, a face of a boxer, a burst indicative of a successful punch, and two adjacent boxing gloves with a centrally positioned burst indicative of a block for example. The colors 32 of the sides 30 of each die 12 may be selected from any of a plurality of colors, including, but not limited to, blue, red, orange, green, purple, and grey for example. However, the same color 32 need not be matched with the same icon 34 for each of the plurality of dice 12. For example, a first color and a first icon may be paired on a first die, and a second die may pair a first color with a second icon, and a second color with the first icon.
Referring now to
Each player card 14 includes a first playable side 40 and a second playable side 42, opposite the first playable side 40. When a player card 14 is laid on the playing surface such that the first playable side 40 is visible, the player card 14 is said to have been played “face down.” Conversely, when the player card 14 is laid on the playing surface such that the second playable side 42 is visible, the player card 14 is said to have been played “face up.”
In various embodiments, the player cards 14 are divided generally equally into a plurality of first player cards 44 and a plurality of second player cards 46. In various embodiments, the first playable side 40 of each player card 14 includes a first indicia or marking. In one example, the indicia or marking (hereinafter referred to generally as marking 48) includes an illustration of a person, a character, an animal, a robot, or any other individual that can participate in a fight. In the illustrated embodiment, the marking 48 illustrates a character in a fighting stance, such as during a boxing match for example. In one embodiment, the first playable side 40 of the plurality of first player cards 44 includes a marking 48a that illustrates a first character (e.g. a red robot) in a fighting stance, and the first playable side 40 of the plurality of second player cards 46 includes a marking 48b that illustrates a second character (e.g. a blue robot) in a similar fighting stance.
The second playable side 42 of each of the plurality of player cards 14 includes either a first marking or a second marking. The first indicia or marking (hereinafter referred to generally as a marking 50) includes an illustration of a person, a character, an animal, a robot, or any other individual that can participate in a fight. In various embodiments, the marking 50 on the second playable side 42 of a portion of both the first player cards 44 and the second player cards 46 can illustrate a “hit.” The second indicia or marking (hereinafter referred to generally as a marking 52) may also include an illustration of a person, a character, an animal, a robot, or any other individual that can participate in a fight. In various embodiments, the second marking 52 on the second playable side 42 of a portion of both the first player cards 44 and the second player cards 46 can illustrate a “miss.”
With reference to
In various embodiments, the game identifier 16 includes a first side 60 and a second, opposite, side 62 (see
The rule set 18 includes a plurality of rules that define a game 10 that can be played with the dice 12, the player cards 14, and the game identifier 16. The rules, for example, define the game operations that can be performed with the game identifier 16, define the game operations that can be performed with the plurality of dice 12, define the game operations that can be performed with the player cards 14, define the order of the game operations, and/or define the determination of a winner of the game 10.
In one example, rules of dice play are shown in the following Table 1.
In another example, rules of game play are shown in the following Table 2.
A method 100 of playing the dice game 10 using the dice 12, player cards 14, and game identifier 16 based on the rule set 18 is generally illustrated in
In one example, the method 100 may begin at 102. The player cards 14 may be separated into the plurality of first player cards 44 and a plurality of second player cards 46, one for each player at 104. The first player cards 44 having a first indicia 48a on a first playable side 40 are arranged “face down” in front of a first player, and the second player cards 46 having a similar marking 48b on a first playable side 40 are arranged “face down” in front of a second player to define a playing area at 106. The dice 12 are similarly divided equally into a plurality of first player dice 26 and a plurality of second player dice 28 at 108. Play begins at 110 when a player flips the game identifier 16 from his or her hand onto the playing surface.
If the game identifier 16 lands such that a first pattern 64 on a first side 60 of the game identifier 16 is visible, thereby indicating a first play mode, both players may race to roll the same color 32 on each respective plurality of dice 26, 28 at 112. If, however, the game identifier 16 lands such that a second pattern 66 on a second side 62 of the game identifier 16 is visible, indicating a second play mode, both players may race to roll the same icon 34 on each respective plurality of dice 26, 28 at 114. The first player to roll the all of the same color 32 or all of the same icon 34 grabs the game identifier 16 at 116 or 118 respectively. After grabbing the game identifier 16, the player turns over one of the opponent's player cards 14 in block 120 to determine if a first marking 50 or a second marking 52 is disposed on the second playable side 42 of the player card 14 to indicate a “hit” or a “miss”. Alternatively, once the game identifier 16 lands on the playing surface, a player wanting to play defense, races to roll a specific icon 34, such as a blocking icon for example, on each of that player's plurality of dice 12 at 122. If the player rolls the specific icon on each die 12 before the opponent rolls either all of the same color 32 or all of the same icon 34, as dictated by the game identifier 16, the player grabs the grabs the game identifier 16 at 124. The player then turns over one of his or her own “face up” player cards 14 at 126, for example a player card 14 having a first marking 50 disposed on the second playing side 28 to indicate a successful hit. However, if the opponent rolls either all of the same color 32 or all of the same icon 34 before the player rolls all of the specific icon, the opponent grabs the game identifier 16 as in blocks 116 or 118, and similarly selects another of the player's player cards 14 to turn “face up.”
Once a player card 14 has been turned over to either a “face up” or “face down” configuration, as in any of blocks 120, 126, the player in possession of the game identifier 16, flips the game identifier 16 from his or her hand onto the playing surface to initiate another round at 128. Rounds are played until all of one player's player cards 14 having a first “hit” marking 50 on a second playing side 42 are revealed and a winner is assigned at 130 such that the method may end at 132.
While the invention has been described with reference to an exemplary embodiment, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted for elements thereof without departing from the scope of the invention. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the invention without departing from the essential scope thereof. Therefore, it is intended that the invention not be limited to the particular embodiment disclosed as the best mode contemplated for carrying out this invention, but that the invention will include all embodiments falling within the scope of the present invention.