Claims
- 1. A method of playing a betting game having either a win or a loss over multiple plays comprising the steps of:
(a) determining amount based on a count of the number of wins and the number of losses; (b) selected a termination event which terminates counting the wins and losses; (c) setting at least one payout based on the net.
- 2. The invention of claim 1 wherein the termination even comprises a certain number of plays.
- 3. The invention of claim 1 wherein the number of wins is based on an amount won and
wherein the number of losses is based on an amount lost.
- 4. The invention of claim 3 wherein the payout is a percentage of the amount wagered.
- 5. The invention of claim 1 wherein a target number is generated in the play and wherein the termination event is determined by choosing at least one target number and terminating the count when the target number is generated.
- 6. A casino game having a win and a loss for each play and having a multiple number of plays in a series of hands comprising the steps of:
1) allowing a wager on the number of wins in a series; 2) providing a payout based on the number of wins.
- 7. The invention of claim 6 wherein the number of wins in a series comprises a series of hands being played at a card game during a series of single deals and wherein the number of hands corresponds to the number of wager locations on the table where wages are placed during a single deal and wherein the number of wins of players during a single deal.
- 8. A random number generator for generating numbers between a predetermined minimum and maximum using at least one dice comprising:
a) a tower having at least four walls, a top and a bottom, said walls including a first opposing wall facing a second opposing wall; b) at least one first shelf on said first opposing wall slanting from said first opposing wall towards the bottom having a width and a length away from said first opposing wall; c) at least one second shelf on said second opposing wall slanting from said second opposing wall towards the bottom having a width and a length away from said first opposing wall wherein at least a portion of said second shelf is below said at least one first shelf so that a dice falling from above the at least one first shelf may roll from said first shelf onto said at least one second shelf and from said at least one second shelf to the bottom.
- 9. The invention of claim 8 wherein the slant of the shelves may be reversed so that the dice may be randomized by reversing the direction of the shelves and turning the tower on its top.
- 10. The invention of claim 8 wherein the top is open so that the dice may be placed within the top.
- 11. The invention of claim 10 wherein the tower has an inside and an outside and wherein the bottom is further defined as having defining an opening from the inside of the tower to the outside of the tower and a ramp which slants from at least one wall towards the bottom and the opening so that the dice, upon landing on the ramp tend to move towards the opening and out of the tower.
- 12. A method of generating a randomized result in a video or slot machine type game comprising the steps of:
a) choosing a minimum number within a range or numbers generated from at least one dice means for generating a number; b) choosing a maximum number within a range of numbers generated from the roll of at least one dice means; c) generating dice rolls using the at least one dice means; d) determining the odds of at least one occurrence; e) defining a payout based on the odds of the at least one occurrence; f) generating at least one random number in response to the application of a credit to the game; g) providing a credit if the at least one occurrence occurs; h) selecting a termination event; i) adding the credits provided in step 9; j) repeating steps a-I until the termination event occurs; k) giving the credits added in step g to the user.
- 13. The invention of claim 12 further comprising the steps of:
b) selecting a period of time, such as one month; c) comparing at least one first player to at least one second player by the said criteria; d) determining between the at least one first player and at least one second player at least one winner who has the at least the one lowest roll over the period of time according to the criteria selected; e) providing a payout to the at least one winner having the lowest roll at the end of the period.
- 14. I claim a method of wagering by spinning a plurality of wheels having a plurality of result locations to determine the dice rolls comprising the steps of:
a) providing at least three display areas for viewing; b) displaying at least one wheel result in each display area; c) providing a payout based on the combination of the display results of each display area with the other results in the other display areas.
- 15. The method of claim 14 further comprising the steps of combining at least one reel display with the plurality of wheels displayed to determine the payout.
- 16. A method of wagering comprising a plurality of reels displaying a plurality of dice rolls and further comprising at least one spinning wheel for generating a display to be used in conjunction with the plurality of reels to determine a payout.
- 17. A spinning wheel for displaying a result corresponding to two dice rolls comprising:
a) a first reel for displaying the result of a first dice; b) a second reel within the first reel for displaying the result of a second dice c) a display location located at the result of the first reel and second reel.
- 18. The spinning wheel of claim 17 wherein the first reel is within the second reel.
- 19. (Pick a point) A wagering method comprising two random number generators which may generate a number by combination of the result of the two random numbers between a first target number and a second target number and having a termination event wherein the play is stopped upon the generation of at least one number between the first target number and the second target number comprising:
(a) providing a first wager location to show where at least one wager number between the first target number and the second target number is wagered; (b) displaying at least one first display where the wager number was displayed when first generated before the termination event; (c) making a payout when the wager number is generated a second time before the termination event.
- 20. The invention of claim 19 wherein the random number generators are two six sided dice marked one through six and wherein the termination event is the generation of a seven and wherein the payout is based upon the statistical probability of the number being generated twice before the generation of a seven.
Parent Case Info
[0001] This is a continuation in part of the provisional patents by the same inventor filed as case: Ser. No. 60/003,856 filed Sep. 15, 1995, Ser. No. 08/572,026 filed Dec. 7, 1995, Ser. No. 60/016,256 filed Apr. 24, 1996, Ser. No. 60/021,073 filed Mar. 27, 1996, Ser. No. 08/831,012 filed Mar. 19, 1997 and continuation in part divisional Ser. No. 09/246,651 filed Feb. 2, 1999 by N. M. Moore, Jr.
[0002] This game has been, in part, previously disclosed in patent applications cited above.
Provisional Applications (3)
|
Number |
Date |
Country |
|
60003856 |
Sep 1995 |
US |
|
60016256 |
Apr 1996 |
US |
|
60021073 |
Mar 1996 |
US |
Continuation in Parts (3)
|
Number |
Date |
Country |
Parent |
08572026 |
Dec 1995 |
US |
Child |
09827647 |
Apr 2001 |
US |
Parent |
08831012 |
Mar 1997 |
US |
Child |
09827647 |
Apr 2001 |
US |
Parent |
09246651 |
Feb 1999 |
US |
Child |
09827647 |
Apr 2001 |
US |