Die-rolling device and game

Information

  • Patent Grant
  • 6755416
  • Patent Number
    6,755,416
  • Date Filed
    Thursday, May 2, 2002
    22 years ago
  • Date Issued
    Tuesday, June 29, 2004
    20 years ago
Abstract
A die-rolling device for directing game play. The die-rolling device may include an integral timing mechanism that distinctly signals an endpoint of a measured time interval. Furthermore, the die-rolling device may include a die bearing two distinct visual indicators on individual faces of the die. The two distinct visual indicators may correspond to a member of a set of opposites and a distinct output, such as a numerical response.
Description




FIELD OF THE INVENTION




The invention relates to games. More specifically, the invention relates to games played with a die-rolling device.




BACKGROUND




Many board games rely on random selection of outputs to direct a player's actions. For example, movement of a player's marker on a game board may be dictated by a card drawn from a stack of cards, an output selected by spinning a needle or a wheel, or an output obtained by rolling a die or dice, among others. Of the many possible methods for selecting a random output, rolling a die or dice may be most widely used for game play because this method offers advantages over other methods. Specifically, die rolling requires no previous preparation, unlike a stack of cards that is shuffled, is mechanically simple, and provides a series of random outputs that are independent of each other.




Die rolling may suffer from some disadvantages. Typically, one or more dies are thrown or dropped from a player's hand or a container in a generally uncontrolled fashion. As a result, an errant die may collide with, and disrupt, features of a game, such as the position of player markers. Alternatively, or in addition, the errant die may travel away from the game site, requiring retrieval.




Some of the disadvantages of die rolling have been overcome by constraining die movement within an enclosure, to produce a die-rolling device. Examples of such devices are found in U.S. Pat. Nos. 3,119,621; 3,168,315; 4,049,277; 4,148,488; 4,632,397; 4,643,693; 5,022,654; and 5,445,375, the disclosures of which are incorporated herein by reference.




A commercial embodiment of U.S. Pat. No. 3,168,315 is Mattel's MAGIC 8-BALL® toy in which rolling a die selects an output from a set of opposite responses. The original MAGIC 8 BALL® toy is a flat-bottomed, plastic replica of a pool or billiard “8-ball” that includes a viewing window to an interior, dye-filled fluid chamber. Within the chamber is a floating polyhedron with a distinct response on each triangular face of the polyhedron. The selected face of the die represents responses that are generally affirmative, negative, or ambiguous, with the suggestion to ask the MAGIC 8 BALL® toy again. Inverting the toy to allow the viewing window to face upward causes one of the faces of the floating polyhedron to contact the window and become visible, thus selecting the associated response on that side for viewing and reading.




In addition to die rolling, games may employ a time interval to limit or regulate a player's action. Thus, games may include a timer to measure the time interval. Disclosures of various timers used in games are found in U.S. Pat. Nos. 3,304,650; 3,724,847; 4,890,838; and 5,607,160, the disclosures of which are incorporated herein by reference.




The advantages of the present invention will be understood more readily after a consideration of the drawings and the Detailed Description.




SUMMARY




A die-rolling device is provided for directing game play. The die-rolling device may include an integral timing mechanism that distinctly signals an endpoint of a measured time interval. Furthermore, the die-rolling device may include a die bearing two distinct visual indicators on individual faces of the die. The two distinct visual indicators may correspond to a member of a set of opposites and a second output, such as a numerical response.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective environmental view of an embodiment of a game that includes a die-rolling device.





FIG. 2

is a perspective view of the die-rolling device of FIG.


1


.





FIG. 3

is a bottom plan view of the die-rolling device of FIG.


1


.





FIG. 4

is an exploded perspective view of the die-rolling device of FIG.


1


.





FIG. 5

is an exploded perspective view of an embodiment of a die-rolling mechanism housed in the die-rolling device of FIG.


1


.





FIG. 6

is a combined view of three different faces of a die used in the die-rolling mechanism of FIG.


5


.





FIG. 7

is a top plan view of selected portions of a timing mechanism used in the die-rolling device of

FIG. 1

, viewed generally along line


7





7


of

FIG. 4

, during activation of the timing mechanism.





FIG. 8

is a top plan view of the timing mechanism of

FIG. 7

during timing of a time interval.





FIG. 9

is a top plan view of the timing mechanism of

FIG. 7

, signaling the end of a time interval.





FIG. 10

is a top plan view of a game board used in the game of FIG.


1


.





FIG. 11

is a bottom plan view of an activity card used in the game of FIG.


1


.











DETAILED DESCRIPTION




Referring to

FIG. 1

, a game


10


is shown to include a game board


12


, player markers


14


, tokens


16


, and activity cards


18


selected from one of plural card stacks


20


. A die-rolling device


30


selects random outputs, as described below, with the outputs directing movement of player markers


14


around game board


12


, transactions with tokens


16


, and/or other decision points during game play. Die-rolling device


30


also may measure time intervals during game play.





FIG. 2

shows an enlarged view of die-rolling device


30


. Die-rolling device


30


may be generally spherical in shape. In particular embodiments, the die-rolling device may be a replica of a billiard ball, such as an eight-ball. However, in other embodiments device


30


may assume any suitable shape, such as polyhedral, cubical, cylindrical, hemispherical, an animal, a character (for example, a fictitious character, a famous person, etc.), or a recognizable structure or device (such as a building, a plant, a chair, a computer, a telephone, and so on), among others.




Die-rolling device


30


may have upper and lower portions


32


,


34


. Lower portion


34


may have a flattened region


36


defining a bottom aspect, to abut a flat surface, thus supporting device


30


in an upright, stationary position on a horizontal surface. In device


30


, hemispherical upper portion


32


may be rotated relative to lower portion


34


, as indicated by arrow


38


. This rotation may be used to activate a timing mechanism, as described further below.





FIG. 3

shows a porthole


40


that may be included in flattened region


36


. Porthole


40


may define a viewing window


41


. The viewing window may be formed of a generally transparent material, such as plastic or glass, and may provide visual access to a die


42


(or dice) carried by die-rolling device


30


. In other embodiments, die


42


(or dice) may be viewed from above and/or from the side through a correspondingly disposed viewing window.





FIG. 4

shows an exploded view of die-rolling device


30


. Device


30


may include an external housing


44


, an internal frame


46


, a timing mechanism


48


, and a die-rolling mechanism


50


. Timing mechanism


48


and die-rolling mechanism


50


may be integral to device


30


, that is, physically coupled to each other within device


30


. Furthermore, the timing mechanism may be substantially or completely hidden inside device


30


during normal operation of the device by a person. For example, housing


44


may be opaque to hide the timing mechanism.




External housing


44


may include upper and lower shells


52


,


54


, respectively, which generally enclose frame


46


and mechanisms


48


,


50


. Upper shell


52


may include apertures


56


to receive fasteners


58


through an upper flattened region


60


. Fasteners


58


may be configured to mount upper shell


52


on disc member


61


of timing mechanism


48


. The heads of fasteners


58


may be hidden by a cap


62


, providing a contoured surface that smoothly transitions to the exterior surface of upper shell


52


. Cap


62


may be attached to upper shell


52


by an adhesive or fasteners, may be pressure-mounted with prongs that snap into recesses or apertures formed in the upper shell, and/or the like. By contrast, lower shell


54


may include a single large aperture that defines an inner perimeter of flattened region


36


and forms porthole


40


. The aperture may receive a bottom end region


66


of die-rolling mechanism


50


, so that end region


66


is positioned to occupy porthole


40


and to provide viewing window


41


. A gasket or washer (not shown) may be interposed between the perimeter of porthole


40


and the circumference of end region


66


to restrict lateral movement of die-rolling mechanism


50


.




Frame


46


may guide and facilitate attachment of timing and die-rolling mechanisms


48


,


50


to lower shell


54


. Frame


46


may include plural downwardly depending legs


68


that may be fastened to upwardly depending projections


70


, formed integrally in lower shell


54


, using fasteners


72


. Supports


74


of timing mechanism


48


may extend through apertures (not shown) formed in frame


46


to meet a second set of integrally formed projections


76


of lower shell


54


. Fasteners


78


may be introduced into orifices


80


of supports


74


to mount timing mechanism


48


on lower shell


54


. Mounted timing mechanism


48


may hold die-rolling mechanism


50


in position relative to porthole


40


through contact between a bottom surface


82


of the timing mechanism and a top surface


84


of the die-rolling mechanism. In this position, bottom end region


66


occupies porthole


40


, forms viewing window


41


, and is generally parallel to flattened region


36


of lower shell


54


.





FIG. 5

shows die-rolling mechanism


50


in a partially exploded view. Die rolling mechanism


50


may carry die


42


, or two or more dice, in an enclosure


102


. Enclosure


102


may include a vessel portion


104


and a cap portion


106


to form a generally liquid-tight, closed chamber


108


occupied by die


42


. In other embodiments, the enclosure may be only partially closed, for example, a cage that retains die


42


. Whatever the nature of enclosure


102


, die


42


generally is not released from the container during operation of die-rolling mechanism


50


. Thus, die


42


remains associated with the die-rolling mechanism.




Enclosure


102


and chamber


108


may contain or include a suitable fluid


110


. Suitable fluids may include water or any other nontoxic liquids, and may have a density less than the overall average density of die


42


, so that die


42


floats. Fluid


110


may be transparent, and colorless or colored. Fluid


110


may be colored, for example, by addition of a dye. Alternatively, the fluid may be generally opaque or at least appear opaque when viewed from a position external to device


30


. In this case, only a portion of die


42


disposed adjacent porthole


40


, generally a region of the die abutting viewing window


41


, may be easily visible.




The die-rolling mechanism is operated by movement. Movement may include shaking, rotating, inverting, and/or so on. In the depicted embodiment, die-rolling mechanism


50


is operated by inverting device


30


to randomly select one of the faces of die


42


.




Die


42


may be generally structured as a polyhedron, with plural sides or faces


112


. In the depicted embodiment, die


42


is an icosahedron, with twenty faces. However any desired polyhedron may be used. For example, die


42


be a tetrahedron with four faces, a cube or rhombohedron with six faces, an octahedron with eight faces, a decahedron with ten faces, a dodecahedron with twelve faces, and/or so on. The overall density of die


42


may be less than the density of fluid


110


carried in chamber


108


. Accordingly, die


42


may have a hollow core and be filled with gas, fluid


110


or a distinct liquid, or die


42


may have a solid core and be formed of a lower density material, such as a plastic. Alternatively, die


42


may be configured to sink or rest on the bottom of chamber


108


. In this case, die


42


may be denser that the fluid in chamber


108


, or chamber


108


may include no liquid and instead may be filled with a gas or gas mixture, or formed as a vacuum chamber. Further aspects of forming a die rolling mechanism, including aspects of the die, porthole, chamber, and fluid are included in U.S. Pat. Nos. 3,119,621; 3,168,315; and 4,049,277. The disclosures of these patents are incorporated herein by reference.




Each die may bear and present one, two, or more sets of visual indicators or outputs on faces


112


. A visual indicator or output generally includes any discrete response conveyed to a player by visual inspection of a die face, generally selected from one of plural related responses (a set of related outputs) carried on different faces of the die. For example, a visual indicator may be selected by a die face from one of two, three, four, or more members of a first set. The first set may correspond to numbers or integers (either numerical symbols and/or countable members, such as dots), colors, shapes (such as circles, triangles, squares, ovals, etc.), objects (such as images of animals, plants, people, buildings, cartoon characters, weapons, etc.), symbols or groups of symbols (such as letters, words, phrases, etc.), and/or the like, presented by the faces of the die. In some embodiments, a visual indicator may correspond to a set of opposites or opposite pairs, and, optionally, additional indefinite responses (such as “roll again,” “try again,” or no response). Exemplary opposites may include yes/no, black/white, up/down, in/out, left/right, and so on, and may include distinct variations thereof, with substantially similar meaning, on distinct die faces. For example, affirmative answers corresponding to “yes” may be signified on distinct faces of a die by “very likely,” “affirmative,” “it is certain,” “signs point to yes,” “si,” “positive,” “outlook good,” “without a doubt,” etc. Similarly, negative answers corresponding to “no” may be signified by “not likely,” “don't count on it,” “nein,” “absolutely not,” “don't bank on it,” “negative,” etc. In some embodiments, the faces of the die may bear and present two or more distinct sets of outputs (visual indicators). For example, one, two or more faces of the die each may bear both a member of a first set, corresponding to a set of numbers, colors, shapes, letters, objects, words, or symbols, and a member of a second set corresponding to a set of opposites.





FIG. 6

shows representative visual indicators that die


42


may bear on faces


112


. Visual indicators may be formed on die faces by any suitable mechanism, including printing, molding, embossing, stamping, lithography, and/or so on. Faces


112


on die


42


may bear a visual indicator


114


corresponding to a member of a set of opposites (in this case, yes/no responses), and a numerical output


116


. Visual indicator


114


may correspond to either an affirmative response (such as, “AS I SEE IT YES”) or a negative response (such as, “OUTLOOK NOT SO GOOD”). Numerical output


116


may be a visual indicator that corresponds to a number, typically an integer, for example, an integer selected from the integer set 1 to 6, 1 to 8, 0 to 5, etc.




Other faces of die


42


may bear a visual indicator corresponding to an indefinite output or response


118


(for example, “ASK AGAIN LATER,” “TRY AGAIN,” “ROLL AGAIN,” or a blank or nonsensical die face) and/or a symbol indicating that a player should roll again, in this case arrow pair


120


. The indefinite output may relate to one or both of the definite outputs requested by a player. In this case, neither requested output is presented, so the player is directed to select another die face by rolling the die again.




Die-rolling device


30


is shown to have a mechanical timing mechanism


48


. However, it should be understood that timing mechanisms generally include any mechanism that measures a user-specified, factory preset, and/or random time interval, and distinctly signals the end of the time interval. Such timing mechanisms may be mechanical or electrical. Mechanical timing mechanisms generally measure the release of stored mechanical energy, for example, a wound spring, through defined movement of mechanism components, for example, regulated rotation of plural meshed gears. Electrical timing mechanisms include any electrically powered timer, such as a battery- or AC-powered mechanical timer, a timer that measures crystal vibrations (such as a quartz timer), digital timers, and/or so on. In each case, the timing mechanism produces a distinct endpoint signal that is detected readily without vigilant visual scrutiny. The endpoint signal may be audible, such as a beep, a buzz, a pop, a chime, a clang, a spoken word or words, musical notes, a song, a bang, and so on. Alternatively, or in addition, the endpoint signal may be visible, such as a flashing light, a continuous light signal, a change in light color, and so on. In some embodiments, the endpoint signal may be an odor, such as a burst of a distinctive smell, or may be detected by tactile senses, such as a burst of hot or cold air.




FIGS.


4


and


7


-


9


show mechanical timing mechanism


48


of die-rolling device


30


. Mechanism


48


includes an axially disposed spring


132


that stores energy when a player sets/winds the timing mechanism, and releases the energy through rotation of intermeshed gear train


134


(see FIG.


7


). Spring


132


has a fixed end portion


136


and a movable end portion


138


. Fixed end portion


136


is rotationally coupled to lower shell


54


by attachment to plate


140


, which is mounted on base


142


(see FIG.


4


). Base


142


is mounted on lower shell


54


through supports


74


(see above). By contrast, movable end portion


138


of spring


132


is coupled to main gear


144


of gear train


134


. (Main gear


144


is shown in phantom outline because the gear is disposed directly above the views of

FIGS. 7-9

.) Main gear


144


, disc member


61


, and upper shell


52


are fixedly coupled to each other and may rotate together about a common axis


145


, around which spring


132


is centered. Accordingly, rotation of upper portion


32


, which acts as a handle member, relative to lower portion


34


, shown at arrow


146


, activates or sets timing mechanism


48


by coiling spring


132


more tightly.




Gear train


134


may be structured as follows. Rotation of main gear


144


drives rotation of auxiliary gears


148


of gear train


134


. Main gear


144


may include teeth


149


distributed over a portion of its circumference to provide a reproducible extent of effective rotation (winding angle) for the main gear. Alternatively, or in addition, a rotation stop may prevent overwinding and provide a standard angle or rotation of main gear


144


for activation of the timing mechanism. Auxiliary gears


148


may be rotationally mounted on either plate


140


and/or base


142


of timing mechanism


48


. First, second, third, and fourth auxiliary gears


150


,


152


,


154


,


156


, respectively, may be rotationally coupled to each other and to main gear


144


by a larger cogwheel


158


and a pinion


160


included on each of the auxiliary gears. The gear ratio (cogwheel tooth number to pinion tooth number) on one of the auxiliary gears


148


may be about 2:1 to about 30:1, so that a single rotation of first gear


150


results in about 10-1000 revolutions of fourth auxiliary gear


156


. In other embodiments, the timing mechanism may include any suitable number of auxiliary gears and any appropriate gear ratios to measure a desired time interval.





FIG. 7

shows how gear train


134


moves during activation of timing mechanism


48


. Rotation of the handle member or upper portion


32


(see FIG.


2


), clockwise in this embodiment and view, rotates main gear


144


clockwise, as shown at


146


. First gear


150


is rotated counterclockwise by this winding movement, as shown at


162


, but the remainder of auxiliary gears


148


remain stationary, due to a sliding action of first gear


150


, shown at


164


. An axial portion of first gear


150


occupies a slot rather than a fixed position. Accordingly, clockwise rotation of main gear


144


causes first gear


150


to slide radially, away from, and out of engagement with, pinion


160


of second gear


152


.





FIG. 8

illustrates how the gears of gear train


134


rotate after activation of timing mechanism


48


. Main gear


144


rotates counterclockwise, shown at


166


, to release torsional energy from spring


132


. This rotational movement of main gear


144


rotates first gear


150


clockwise, as shown at


167


, pushing the first gear back into engagement with pinion


160


of second gear


152


, as shown at


168


, rotating second gear


152


counterclockwise, as shown at


170


. In turn, cogwheel


158


of second gear


152


contacts and rotates the pinion of third gear


154


in a clockwise direction, as shown at


172


. In turn, the cogwheel of third gear


154


contacts the pinion of fourth gear


156


, rotating the fourth gear counterclockwise, as shown at


174


. Finally, rotation of fourth gear


156


is governed by pallet


176


, which allows rotation of fourth gear


156


, in a tooth-by-tooth fashion, with each oscillation of the pallet, shown at


178


.





FIGS. 8 and 9

show how the endpoint (end) of a time interval may be signaled by a signaling mechanism of timing mechanism


48


. In the depicted embodiment, signaling mechanism


180


provides an audible signal, in the form of a bell tone. Signaling mechanism


180


includes a striker


182


flexibly coupled to main gear


144


through a resilient coupler


184


, such as a spring. Mechanism


180


also includes a post


186


and a bell


188


, each mounted on base


142


, in the rotational path of striker


182


. As main gear


144


returns to near its original position, striker


182


contacts post


186


and retains striker


182


in contact with the post. Main gear


144


continues its rotation and coupler


184


stretches to hold the striker against the post, shown at


190


. However, with sufficient rotation, striker


182


slips past post


186


, and coupler


184


returns to its original resting position, shown at


192


, snapping striker


182


against bell


188


to sound the bell. Although the audible signal is produced by a bell and a striker, any other suitable mechanical or electrical signaling mechanism may be used.




Timing mechanism


48


may measure any desired time interval. The interval may be a standard, fixed interval of a duration determined during fabrication of the mechanism. For example, the time interval may be about five second to ten minutes, about ten seconds to three minutes, about twenty seconds to one minute, or about thirty seconds. Alternatively, the interval may be a variable interval. The variable interval may be defined by a player, for example, by positioning the handle member of the timing mechanism to one of plural distinct settings. Alternatively, the variable time interval may be randomly selected, for example by electronic circuitry.




Timing mechanism


48


may be activated or set by any suitable action. Alternatively, or in addition to rotation used by timing mechanism


48


, the timing mechanism may be set by depressing and/or holding down a button(s), by flipping a switch(es), pulling a lever, and/or the like.





FIG. 10

shows game board


12


in greater detail. Game board


12


may have a star-shaped structure, for example, with four points


202


that are rounded, pointed, multisided, etc. To facilitate folding and storing game board


12


, the board may include folding structure


204


, for example, slit


206


, extending from an inner corner


208


to a central position, and fold lines


210


. Accordingly, board


12


may be converted from an unfolded to a one-quarter sized, folded configuration by folding along folding structure


204


.




Game board


12


includes a path


212


along which player markers


14


may be moved around the board's perimeter. In the depicted embodiment, path


212


extends between and includes each of four corner positions


214


, including a “START” position, shown at


216


. Between each adjacent pair of corner positions


214


, path


212


travels through seven defined positions: six colored spaces


218


, and an inside corner position


220


or “ROLL AGAIN” space. Colored spaces


218


may have a plurality of distinct colors (or patterns or symbols), which correspond to the colors (or patterns or symbols) on one of a plurality of different groups of activity cards


18


(see FIG.


1


).





FIG. 11

shows an example of an activity card


18


. Activity cards


18


may be selected from card stacks


20


in response to a player's marker


14


landing on one of colored spaces


218


. When activity card


18


is selected from a pile and inverted, card


18


may include text that directs two distinct activities, a “Fate” activity


222


, and a “Fortune” activity


224


. For example, the card of

FIG. 11

directs the following Fate activity: “Tell ______ (select two or three people in the room) what you really think of them.” Thus, player inputs may help define the nature or specific aspects of a Fate or Fortune activity. The exemplary Fortune activity of

FIG. 11

is as follows: “BONE UP—Point to and name one bone in the body. No repeats.” As shown by these examples, Fate and Fortune activities may be carried out by a single player, or plural players, either serially or in parallel. Fortune and Fate activities request a response from a player(s), for example, an audible response, such as speech, singing, whistling, humming, grunting, drumming, tapping, and so on. Spoken answers may be in response to a specific question and may be one of many possible answers, such as in the Fortune activity of FIG.


11


. Alternatively, or in addition, Fortune or Fate activities may include a non-audible response, such as body movements, including hand motions, dancing, pantomiming, and so on.




EXAMPLE




Rules for Game Play




The following example describes additional aspects of game


10


, including rules for game play using die-rolling device


30


, game board


12


, player markers


14


, tokens


16


, and activity cards


18


. This example is included for illustration and is not intended to limit or define the entire scope of the invention.




A. Set Up




Each player selects a player marker


14


and eight matching tokens


16


. For shorter games, fewer tokens may be used. Activity cards


18


are divided according to color and thus separated into four piles


20


. The piles are placed face down beside the four inner corners


208


of board


12


. Die-rolling device


30


is placed in the middle of board


12


. All player markers


14


are placed on START position


216


.




B. Fortune Round




Play begins with the Fortune round. The object of the Fortune round is for each player to keep as many of his/her tokens


16


as possible.




To determine who plays first, each players says “MAGIC 8 BALL®, will I go first?” and turns over die-rolling device


30


to select a die face


112


. Each player notes visual indicator


114


(yes/no answer) and the numerical output


116


provided by die-rolling device


30


. The player that selects the highest numerical output goes first. Any ties are broken by consulting die-rolling device


30


. (NOTE: if at any time during the game, a player gets an ambiguous answer (an indefinite response


118


), such as “Ask Again,” the player inverts die-rolling device


30


again to select a die face


112


and its associated outputs.




On each player's turn, the player consults die-rolling device


30


to determine the number of spaces to be moved. Spaces correspond to discrete positions along path


212


(corner positions


214


, colored spaces


218


, and inside corner positions


220


). A die face


112


is selected by inverting die-rolling device


30


, and the presented numerical output


116


directs a corresponding clockwise movement along path


212


by the player's marker


14


. If the player's marker


14


lands on a colored space


218


, the player draws an activity card


18


from pile


20


that matches the color of the colored space. The Fortune activity


224


of card


18


is then read out loud. (NOTE: Fortune activities are always group play. Each player participates when die-rolling device


30


is passed to him or her.)




As soon as the Fortune activity is read, timing mechanism


48


of die-rolling device


30


is activated by rotating upper portion


32


and the Fortune activity starts. Fortune activities begin with the player who drew activity card


18


. This first player completes the activity and then passes die-rolling device


30


to the next player. Each player completes the activity in turn. This activity session ends once the endpoint is signaled by signaling mechanism


180


, a player cannot think of an answer, repeats an answer, answers incorrectly, or performs the activity incorrectly. The player who fails to complete the activity forfeits a token


16


. All forfeited tokens are placed in the center of board


12


. Play continues clockwise to other players.




In the Fortune round of play, landing on a corner position


214


of board


12


gives a player immunity to forfeiting tokens


16


for as long as the player remains on the corner position. However, the player participates in any Fortune activity while on the corner position, but is not in danger of losing a token.




In the Fortune round of play, if a player (with more than one token remaining) cannot perform/complete an activity, the player may play “double or nothing” by asking die-rolling device


30


if the player should forfeit the token. If die-rolling device


30


provides a negative response, the player may keep the endangered token. However, if die-rolling device


30


provides an affirmative response, the player should forfeit two tokens.




Each stack of cards


18


may include one or more special cards (“Magic 8-Ball Cards”) that lack Fortune/Fate activities. If a first player selects one of these special cards, the first player may keep the special card for later play. When the first player cannot successfully complete a Fortune activity, the first player may play the special card against any other second player, forcing the second player to forfeit a token in place of the first player. However, this second player may also have a special card, and also may choose to play the special card against any other player, forcing that other player to forfeit a token instead, and so on. However, each player that wishes to force another player to forfeit a token in his/her place should play his/her special card before another player draws a card from card stack


20


. In addition, no more than one special card may be played against a given player in one turn. Rather than play a special card during the Fortune round a player may save it for play during the Fate round (see below).




The Fortune round ends when any player travels around board


12


along path


212


and returns to, or passes, START position


216


. Each player then counts his or her remaining tokens


16


. The player with the most remaining tokens wins the Fortune round and becomes the first “Great 8 Potentate.” If two players tie with the most remaining tokens


16


, both use die-rolling device


30


to select a numerical output


116


. The player with the highest selected number becomes the Great 8 Potentate.




C. Fate Round




The object of the Fate round is to be the first player to win back all of his or her forfeited tokens


16


. During the Fate round the player who is the current Great 8 Potentate is the master and keeper of die-rolling device


30


.




Each player returns to START position


216


. In the same order of play as used in the Fortune round, but skipping the current Great 8 Potentate, players use die-rolling device


30


to select a numerical output


116


, and move a corresponding number of spaces along path


212


.




In the Fate round, the Great 8 Potentate draws activity cards


18


for each of the other players, when dictated by the position of marker


14


, and reads the Fate activity


222


of the card out loud. The Great 8 Potentate fills in any blanks, generally with silly or funny suggestions. The player for whom the Great 8 Potentate reads the Fate challenge should do exactly what the Great 8 Potentate suggests in order to win back a token


16


, or a player may pass. If the player elects not to complete the Fate activity, the Great 8 Potentate may win back one of his or her own tokens


16


by completing the Fate activity. The Great 8 Potentate should complete the Fate activity to the satisfaction of all the other players to win back a token


16


. Fate activities are individual play. Only the player whose turn it is to win back a token (or the Great 8 Potentate) is allowed to complete the activity.




If a player lands on one of corner positions


214


, by exact count, the player automatically becomes the new Great 8 Potentate. The player takes die-rolling device


30


from the former Great 8 Potentate and switches the positions of markers


14


belonging to the former and new Great 8 Potentates.




If a player lands on an inside corner position


220


, by exact count, during the Fate round of play, the player chooses one of the following two questions to ask die-rolling device


30


:




1. May I win back a token?




2. Am I the next Great 8 Potentate?




The visual indicator


114


(yes/no response) selected by die-rolling device


30


answers the question asked.




In the Fate round of play, when the Great 8 Potentate draws a special card instead of a Fortune/Fate activity card


18


, the player for whom the card was drawn may play the special card in one of two ways. First, the player may avoid his or her Fate activity and redeem a token for free. Second, the player may ask die-rolling device


30


: “am I the next Great 8 Potentate?” A positive response unseats the Great 8 Potentate. This second option also is available to a player that has saved a special card from the Fortune round. In this case, the player may play the special card before the Great 8 Potentate draws a card for the player.




The winner of the game is the player that first wins back all of his or her tokens


16


.




Although the invention has been disclosed in its preferred forms, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense, because numerous variations are possible. The subject matter of the invention includes all novel and non-obvious combinations and subcombinations of the various elements, features, functions, and/or properties disclosed herein. No single feature, function, element or property of the disclosed embodiments is essential. The following claims define certain combinations and subcombinations of features, functions, elements, and/or properties that are regarded as novel and nonobvious. Other combinations and subcombinations may be claimed through amendment of the present claims or presentation of new claims in this or a related application. Such claims, whether they are broader, narrower, equal, or different in scope to any earlier claims, also are regarded as included within the subject matter of the invention.



Claims
  • 1. A device for directing game play, comprising:a die-rolling mechanism, the die-rolling mechanism including a die with plural faces, operation of the die-rolling mechanism randomly selecting one of the plural faces while maintaining the die in association with the die-rolling mechanism; and a timing mechanism, the timing mechanism being configured to measure a time interval and to distinctly signal an end of the time interval, wherein the timing and die-rolling mechanisms are integral to the device.
  • 2. The device of claim 1, the die-rolling mechanism including an enclosure that encloses the die.
  • 3. The device of claim 2, the selected one face being visible through a region of the enclosure.
  • 4. The device of claim 2, the enclosure defining a chamber occupied by the die, and the chamber including fluid.
  • 5. The device of claim 4, wherein the die is configured to float in the fluid.
  • 6. The device of claim 1, the die-rolling mechanism being configured to select the one face when the device is inverted.
  • 7. The device of claim 1, wherein the timing mechanism is configured to be activated by rotation of a handle member.
  • 8. The device of claim 7, the device being shaped at least substantially as a sphere, the handle member corresponding to a portion of the sphere.
  • 9. The device of claim 1, the timing mechanism being at least substantially hidden from view within the device.
  • 10. The device of claim 1, the timing mechanism being mechanical and having plural meshed gears.
  • 11. The device of claim 1, the timing mechanism being configured to distinctly signal the end of the time interval by producing an audible signal.
  • 12. The device of claim 1, the die being dice, and the operation of the die-rolling mechanism selecting the one face from each die of the dice.
  • 13. The device of claim 1, at least one of the plural faces bearing a visual indicator corresponding to an integer.
  • 14. The device of claim 1, at least one of the plural faces bearing a visual indicator corresponding to a member of a set of opposites.
  • 15. A device for directing game play, comprising:a die having plural faces; an enclosure operatively enclosing the die and being configured to select one of the plural faces for viewing through movement of the enclosure; and a timing mechanism configured to measure a time interval and to distinctly signal an end of the time interval, wherein both the enclosure and the timing mechanism are integral to the device.
  • 16. The device of claim 15, wherein the enclosure contains fluid, and the die is configured to float in the fluid.
  • 17. The device of claim 15, the movement being inversion of the enclosure.
  • 18. The device of claim 15, the device being at least substantially spherical, the timing mechanism being activated by rotation of a handle member corresponding to a hemispherical portion of the device.
  • 19. The device of claim 15, wherein the timing mechanism includes plural meshed gears and a signaling mechanism configured to audibly signal the end of the time interval.
  • 20. The device of claim 15, the die being dice, and the movement selecting the one face from each die of the dice.
  • 21. The device of claim 15, at least one of the plural faces bearing a visual indicator corresponding to an integer.
  • 22. The device of claim 15, at least one of the plural faces bearing a visual indicator corresponding to an affirmative response.
  • 23. The device of claim 15, wherein the plural faces bear a first set of at least three visual indicators and a distinct second set of visual indicators corresponding to yes and no responses, and wherein at least one of the plural faces bears a visual indicator selected from each of the first and second sets.
  • 24. The device of claim 23, wherein the first set corresponds to at least one of numbers, colors, shapes, letters, objects, and symbols.
  • 25. The device of claim 23, wherein the first set corresponds to a set of at least three distinct integers.
  • 26. The device of claim 23, the plural faces being provided by a polyhedron having at least ten sides.
  • 27. The device of claim 23, wherein at least one of the plural faces bears a visual indicator corresponding to an indefinite response instead of a visual indicator of the second set.
  • 28. A game comprising:a game board; plural markers adapted to occupy positions on the game board; and a device for directing game play, the device including a die-rolling mechanism, the die-rolling mechanism including a die with plural faces, operation of the die-rolling mechanism randomly selecting one of the plural faces while maintaining the die in association with the die-rolling mechanism, and a timing mechanism, the timing mechanism being configured to measure a time interval and to distinctly signal an end of the time interval, wherein the timing and die-rolling mechanisms are integral to the device.
  • 29. The game of claim 28, wherein at least one of the plural faces bears a visual indicator corresponding to a number.
  • 30. The game of claim 28, wherein at least one of the plural faces bears a visual indicator corresponding to one of an affirmative response and a negative response.
  • 31. The game of claim 28, wherein the plural faces bear a first set of visual indicators corresponding to at least three integers and a distinct second set of visual indicators corresponding to yes and no responses, and wherein the die-rolling mechanism includes an enclosure that encloses the die.
  • 32. The game of claim 31, wherein at least two of the plural faces bear a visual indicator selected from each of the first and second sets.
CROSS-REFERENCE TO RELATED APPLICATION

This application is based upon and claims benefit under 35 U.S.C. § 119 from the following U.S. Provisional Patent Application, which is incorporated herein by reference: Serial No. 60/288,625, filed May 3, 2001.

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Provisional Applications (1)
Number Date Country
60/288625 May 2001 US