1. Field of the Invention
The present invention relates to delivery of digital assets and, more particularly, to delivery of digital assets acquired online to appropriate electronic devices.
2. Description of the Related Art
Conventionally, users have used host computers to access an online media store via a network connection to the Internet to browse, search and purchase various different media items. Once a media item is purchased by a user, the media item can be delivered to the host computer from which the user accesses the online media store. The delivery of the purchased media item is performed by downloading the media item over the network connection to the host computer used by the user.
Recently, more types of electronic devices have been provided with the ability to access the Internet. Users can now interact with an online media store from different types of electronic devices. Hence, there is a need to manage the delivery of purchased media items to one or more electronic devices user.
The invention pertains to improved approaches to electronically deliver digital assets to appropriate electronic devices. In one embodiment, a user can purchase access rights to one or more digital assets from an online digital asset store, and then the one or more digital assets can be electronically delivered to one or more electronic devices associated with the user. Advantageously, different types of digital assets can be delivered to different electronic devices of the user, whereby limited resources of the different electronic devices can be used in a more intelligent manner.
The invention can be implemented in numerous ways, including as a method, system, device, or apparatus (including computer readable medium or graphical user interface). Several embodiments of the invention are discussed below.
As a method for delivering an acquired digital asset from an online digital asset store to an electronic device via a network, one embodiment of the invention includes at least: receiving, via an acquisition device, a user selection of a digital asset available from an online digital asset store; providing usage rights to the digital asset available from the online digital asset store; determining whether the digital asset is be delivered to the acquisition device; arranging for delivery of the digital asset to the acquisition device when it is determined that the digital asset is be delivered to the acquisition device; determining whether the digital asset is be delivered to at least one destination device other than the acquisition device; and arranging for delivery of the digital asset to the at least one destination device when it is determined that the digital asset is be delivered to the at least one destination device.
As a computer readable medium including at least executable computer program code tangibly stored thereon for delivering at least one digital asset from an online digital asset store to an electronic device via a network, one embodiment of the invention includes at least: computer program code for acquiring usage rights to a digital asset from the online digital asset store; computer program code for determining whether the digital asset is be delivered to at least one of a plurality of potential destination devices; and computer program code for arranging for delivery of the digital asset to the at least one of the plurality of potential destination devices when it is determined that the digital asset is be delivered to at least one of the plurality of potential destination devices.
As an online media store, one embodiment of the invention includes at least: a delivery queue provide for each of a plurality of user accounts, the delivery queue for each user account operating to separately queue media content for delivery to a plurality of electronic devices associated with the user account; a queue manager for coordinating entries in the delivery queue for media content to be available to at least one of the electronic devices associated with one or more of the plurality of user accounts; and a delivery manager for managing delivery of the media content identified by the entries in the delivery queue to the respective electronic devices.
As a graphical user interface, one embodiment of the invention includes at least a metadata portion describing a digital asset that has been acquired, and a destination portion describing one of a plurality of destination devices for which the digital assets is to be or has been delivered.
Other aspects and advantages of the invention will become apparent from the following detailed description taken in conjunction with the accompanying drawings which illustrate, by way of example, the principles of the invention.
The invention will be readily understood by the following detailed description in conjunction with the accompanying drawings, wherein like reference numerals designate like structural elements, and in which:
The invention pertains to improved approaches to electronically deliver digital assets to appropriate electronic devices. In one embodiment, a user can purchase access rights to one or more digital assets from an online digital asset store, and then the one or more digital assets can be electronically delivered to one or more electronic devices associated with the user. Advantageously, different types of digital assets can be delivered to different electronic devices of the user, whereby limited resources of the different electronic devices can be used in a more intelligent manner.
Embodiments of the invention are discussed below with reference to
The digital asset acquisition system 100 also includes a portable electronic device 106, a portable computer 108 and a desktop computer 110. Here, any of these devices 106, 108 and 110 can couple to the data network 104 over a wired or wireless network link.
According to one embodiment of the invention, when a digital asset has been purchased from the online digital asset store by a user, the digital asset can be delivered via the data network 104 to one or more destination devices that are associated with the user. As illustrated in
The digital assets being purchased and delivered according to the digital asset acquisition system 100 all are, in one embodiment, media items. The media items can be classified into different types of media items, including audio items, video items, image items, etc. The type of media item can be used in determining which of the destination devices are appropriate to receive the media item. For example, a small, highly portable destination device with relatively limited storage capacity or with a relatively low bandwidth network connection may not be an appropriate destination device for a media item that is relative large, such as a video item (e.g., full length movie).
In one embodiment, the digital asset acquisition system 100 can also include a data repository 112 that can be coupled to the network 104. The data repository can store the digital content for the various digital assets offered for purchase by the online digital asset store. Hence, in such an embodiment, and the delivery of a purchased digital asset can be provided from the data repository 112 to one or more of the devices 106, 108 and 112.
The delivery scheduling process 200 can begin with a decision 202 that determines whether a digital asset has been acquired. For example, a digital asset can be deemed to have been acquired when it is purchased or leased (rented), such as being purchased or leased from the online digital asset store. When the decision 202 determines that a digital asset has not been acquired, there is no need to schedule delivery of any digital asset; hence, the delivery scheduling process 200 can await acquisition of a digital asset.
Once the decision 202 determines that a digital asset has been acquired, a decision 204 can determine whether the digital asset is to be downloaded to a purchasing device. Here, the purchasing device is the electronic device from which the user interacted when purchasing the digital asset from the online digital asset store. When the decision 204 determines that the digital asset is to be downloaded to the purchasing device, the digital content for the digital asset can be placed 206 in a delivery queue for the purchasing device. In one scenario, when the purchasing device remains connected to the network after acquiring the digital asset, download of the digital content for the digital assets can immediate be activated to deliver the digital asset to the purchasing device. In another scenario, when the purchasing device is disconnected from the network, download of the digital content for the digital asset is deferred until a later point in time when the purchasing device is later connected to the network.
On the other hand, when the decision 204 determines and that the digital asset is not to be downloaded to the purchasing device, a destination device can be determined 208. Here, the destination device can be an electronic device other than the purchasing device. Next, digital content for the digital asset can be placed 210 in a delivery queue for the destination device. The digital content for the digital asset can subsequently be delivered to the destination device when the destination device is later connected to the network.
Following the blocks 206 and 210, the delivery scheduling process 200 can return to repeat the decision 202 so that as additional assets are acquired from the online digital asset store they can be scheduled for delivery in a similar manner.
In one embodiment, the block 208 can determine one or more potential destination devices for the digital asset that is to be delivered. That is, the digital assets could in some cases be potentially delivered to one or more destination devices. In one implementation, after a first of the potential destination devices receives the digital asset, the digital asset can be removed from the delivery queue or queues of the one or more destination devices. Here, in this implementation, once the digital asset is delivered to one of the potential destination devices, the digital asset can be removed from the one or more delivery queues for the one or more potential destination devices as it need not be further delivered to the other of the potential destination devices.
Accordingly, digital content for the digital asset that has been acquired through use of a purchasing device can be scheduled for delivery to either the purchasing device itself or another suitable destination device. For example, with reference to
Once the decision 302 determines that the media store is being accessed, a decision 304 determines whether the user of the electronic device has logged in to their user account. When the user has logged in to their user account, the media store understands the user account associated with the user. The user account, among other things, provides a download queue for the user. The download queue can schedule download of acquired media items (digital assets) to one or more appropriate destination devices. Here, for example, the user account can be associated with (i) a single queue that handles one or more destination devices or (ii) multiple queues, such as one queue for each destination device. Also, each of the destination devices can be identified by a device identifier (e.g., GUID). Hence, when the decision 304 determines that the user is logged in to their user account, the access device can be determined 306. Here, the access device being determined 306 is the access device utilized at this time by the user to access the online media store. Since a user can potentially utilize a plurality of different access devices, the particular access device being utilized is determined 306.
Next, a decision 308 to determines whether a delivery queue contains digital content to be delivered to the determined access device. When the decision 308 determines that the delivery queue does contain digital content to be delivered to the determined access device, the digital content can be delivered 310 to the particular access device. In particular, the digital content can be downloaded over the network to the particular access device. The downloading can occur in a background mode or a primary mode fir the particular access device. The downloading can also be stopped by a user of the particular access device or by a loss of network access between the access device and the network.
Following block 310, as well as directly following the decision 308 when the delivery queue does not contain digital content to be delivered, the media store process 300 can permit the user of the access device to access and interact 312 with the online media store. Here, various operations can be performed with respect to the online media store, such as searching, browsing, previewing or purchasing media items available from the media storm. Also, it should be noted that when the decision 304 determines that a user has not logged in to the media store, the media store process 300 can proceeded to the block 312 while bypassing blocks 306-310.
At some point thereafter, a user may decide to leave the online media store. Hence, a decision 314 can determine whether the user desires to end access to the online media store. When the user does not desire to leave the online media store, the user can continue to access and interact 312 with the online media store. However, when the decision 314 determines that the user desires to leave the online media store, the media store process 300 can end. If the user was logged in to the online media store, the user can be logged out when the media store process 300 ends.
Following the block 408 or its being bypassed, a decision 410 can determine whether more queued digital content is available for download. When the decision 410 determines that there is more queued digital content for the destination device, the download process 400 can return to repeat the block 404 so that download of next queued digital content can be initiated and then similarly processed. Alternatively, when the decision 402 determines that adequate network bandwidth is not available to the destination device, the blocks 404-410 can be bypassed such that downloading of media content is not attempted at this time.
The digital asset as discussed herein can pertain to a single digital asset or a collection of digital assets. An example of a collection of digital assets is a playlist. A collection of digital assets can include digital assets of a single type or a mixture of different types of digital assets. In the case, of a collection, each of the digital assets can be processed individually to determine where and when the digital asset is be delivered.
In one embodiment, no graphical user interface is presented to a user and the delivery process is performed without input from the user (other than possibly delivery preference set in advance). However, in another embodiment, a graphical user interface can also be presented on a display screen of an electronic device to inform or assist the user with respect to delivery of a digital asset. The graphical user interface can be presented as one or more display screens on a display device. The graphical user interface can inform the user as to where the digital assets are to be or have been delivered. In the case of a collection, the graphical user interface can inform the user of the one or more destinations for the various digital assets. The graphical user interface could also permit a user to alter default delivery selections to choose alternative delivery destinations. The graphical user interface could also enable a user to set device delivery preferences or account delivery preferences, either of which can affect the default delivery destinations. The graphical user interface can also allow a user to start, stop, pause or resume delivery of one or more digital assets.
The portable electronic device utilized herein can, for example, correspond to a computing device (e.g., personal computer), mobile phone (e.g., cellular phone), personal digital assistant (PDA), media player (e.g., music, videos, games, images), media storage device, camera, and/or the like. The electronic device may also be a multi-functional device that combine two or more of these device functionalities into a single device. In one embodiment, the portable electronic device should support network communications so that the portable electronic device can couple to a network. In another embodiment, the portable electronic device should support wireless voice communication and wireless data communication.
The portable electronic device utilized herein can further be a hand-held electronic device. The term hand-held generally means that the electronic device has a form factor that is small enough to be comfortably held in one hand. A hand-held electronic device may be directed at one-handed operation or two-handed operation. In one-handed operation, a single hand is used to both support the device as well as to perform operations with the user interface during use. In two-handed operation, one hand is used to support the device while the other hand performs operations with a user interface during use or alternatively both hands support the device as well as perform operations during use. In some cases, the hand-held electronic device is sized for placement into a pocket of the user. By being pocket-sized, the user does not have to directly carry the device and therefore the device can be taken almost anywhere the user travels (e.g., the user is not limited by carrying a large, bulky and often heavy device).
The digital media assets (i.e., digital media items) can pertain to video items (e.g., video files or movies), audio items (e.g., audio files or audio tracks, such as for songs (music), podcasts or audiobooks), or image items (e.g., photos). The digital media assets can also include or be supplemented by text or multimedia files.
The various aspects, features, embodiments or implementations of the invention described above can be used alone or in various combinations.
The invention is preferably implemented by software, hardware, or a combination of hardware and software. The invention can also be embodied as computer readable code on a computer readable medium. The computer readable medium is any data storage device that can store data which can thereafter be read by a computer system. Examples of the computer readable medium generally include read-only memory and random-access memory. More specific examples of computer readable medium are tangible and include Flash memory, EEPROM memory, memory card, CD-ROM, DVD, hard drive, magnetic tape, and optical data storage device. The computer readable medium can also be distributed over network-coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
The advantages of the invention are numerous. Different aspects, embodiments or implementations may, but need not, yield one or more of the following advantages. One advantage of the invention is that acquired digital assets (e.g., media items) can be delivered to different electronic devices. For example, if a user has acquired a digital asset, that digital asset can be electronically delivered to one or more of the electronic devices associated with the user. Another advantage of the invention is that different types of digital assets can be delivered to different ones of the electronic devices. Still another advantage of the invention is that digital assets can be delivered to electronic devices such that limited resources, such as data storage, on the electronic devices are not wasted by storage of digital assets that are not usable on such devices. Yet still another advantage of the invention is a user interface to facilitate control or management of digital assets to different electronic devices.
The many features and advantages of the present invention are apparent from the written description. Further, since numerous modifications and changes will readily occur to those skilled in the art, the invention should not be limited to the exact construction and operation as illustrated and described. Hence, all suitable modifications and equivalents may be resorted to as falling within the scope of the invention.