The present invention relates, in general, to interactive toys and components in an interactive toy system. More particularly, the present invention relates to an animated and audible toy figure, digitally-controlled by input audio content such that the toy figures according to the present invention play back audio content in synchrony with incoming audio content.
United States Patent Application Publication No. 2005/0148279 ('279 Publication), authored by Maa, discloses an animated talking toy figure feasible for digital actuation control and synchronization. The toy figure of the '279 Publication has at least one articulated movable portion for providing an animation effect, with the actuation thereof being provided by a two-phase actuation device, such as a solenoid, disposed therein. The toy figure's actuation-control circuitry includes logic switch means, and is adapted to be digitally controlled by a computing device.
A computer-implemented method for controlling and synchronizing the toy figure's sound and animation includes, (i) creating actuation-control signal based on detailed textual content of the toy figure's audio speech, and (ii) synchronously transmitting to the toy figure the actuation-control signal, for control of the actuation-control circuitry, and a sound signal for playback through the toy figure's audio output device.
United States Patent Application Publication No. 2010/0058065 ('065 Publication), authored by Celik et al., discloses certain methodology for extracting and embedding auxiliary data from and to a host signal. In an embodiment, the auxiliary data relates to remote control of an application or a device, such as a digitally interactive toy. Auxiliary data are extracted from a host signal, by periodically searching a first section of the host signal for a first watermark; and, upon detection of the first watermark, searching the host signal for a second watermark. In certain embodiments, information relating to timing and type of action to be performed by a remotely controlled device may be conveyed by the watermarks.
United States Patent Application Publication No. 2012/0271638 ('638 Publication), authored by Regler, discloses certain interactive toys and methods of synchronizing their operation. The '638 Publication describes audio tracks for interactive reproduction at a remote toy encoded with a sub-audible tone or code that uniquely identifies the track with audible output and/or functional operation of the toy. Detection of the sub-audible tone at the interactive toy opens the audio path and permits related motor control in the toy, whereas absence of a relevant sub-audible tone disables at least the audio and, preferably, both the toy's speaker and at least one controllable motor.
The sub-audible tone or code is inserted for the duration of activity only and may come into and out of existence as a specific character track (amongst the plurality of individual audio tracks) moves between active and inactive phases. The audio tracks for remote transmission at the toys are assigned to only a first channel of a stereo audio circuit, with a second channel of the stereo circuit assigned to support a context or background track that is produced from speakers of a media player physically separate from the remote toys.
Conventional synchronized transmission of both stereo channels provides a basis for interaction, with synchronicity between the media player and the remote toy maintained by the sub-audible tones. For simultaneous audio activity in multiple toys, a different sub-audible tone is used relative to individual tones or codes used to control audio output and operation of those multiple toys.
United States Patent Application Publication No. 2015/0049873 ('873 Publication), authored by Buller, discloses a Sound-Activated Music Accessory Device. The 873 Publication describes certain improvements in a device that serves to enhance the listening experience by providing an interaction device. The device can be an item that is seen in the movie or music video and can be included with the CD/DVD or can be sold as a separate item.
The activation and or deactivation are synchronized with the embedded sound that is placed into the soundtrack. The sound, tone, frequency or complex blended sound or sounds are subtle or non-obvious to a person listening to the music but are detected by the accessory device to begin a sequence or stop a sequence to correspond the a particular part of the soundtrack. The activation can mimic what is occurring in a movie, video or soundtrack. The accessory device to be a bracelet, necklace, hat, headband, apparel, plush or rigid toy.
The '873 Publication particularly specifies that its system operates based upon subsonic audio triggers that are embedded into the audio soundtrack at an audio range from 20 Hz to 20K Hz. The prior art thus perceives a need for a system operating off of a proprietary algorithm that analyzes sound or audio content that has been previously acoustically fingerprinted in the audible range for humans in the relatively narrow frequency window of 19 Hz to 31 Hz for enhanced accuracy of the system as discussed in more detail hereinafter.
The present disclosure relates to a hardware and software technology platform that allows a full range of interactivity between the physical world (products) and the digital world (content) via sound using acoustic fingerprinting developed under the brand H
The present invention thus basically provides an interactive toy system and associated methodology providing consumers with perceptible stimuli based on real time audio content input. The interactive toy system according to the present invention preferably comprises, in combination an audio-visual apparatus and at least one, but preferably a plurality of toy assemblies that interact with content delivered or sourced to consumers via the audio-visual apparatus. The audio-visual apparatus necessarily comprising certain means for providing audio content output/input.
The toy assembly preferably comprises an externally ornamental visually perceptible housing and internal circuitry. The internal circuitry comprises certain means for detecting audio input such as a microphone. The internal circuitry further employs certain means for identifying audio file triggers associated with the audio content input; certain means for comparing the audio file triggers against an audio file library; and certain means for sourcing a select audio file to the toy assembly governed by a software application that governs the aforesaid functionality.
Further, the internal circuitry comprises certain means for audio file playback. The audio file playback is preferably in synchrony with the audio content input for providing a user with perceptible aural stimuli from the toy assembly while simultaneously providing the ornamental visually perceptible housing for enhancing a user experience with the toy assembly as the user consumes content sourced via the audio-visual apparatus. The interactive toy system and method according to the present invention may further provide certain means for animating the toy assembly for providing toy assembly animation, which toy assembly animation is preferably synchronized with the select audio file and audio content input.
The audio content input is preferably detected at the toy assembly via an audio content-letting aperture formed in the ornamental visually perceptible housing. The audio content-letting aperture is preferably formed in the ornamental visually perceptible housing at an upper portion thereof for providing unobstructed path for the audio content input. The audio content-letting aperture preferably comprises a U-shape having an open end, a rounded closed end, and beveled upper edging, the rounded closed end overlying the means for detecting audio input, the open end and beveled edging for providing a funneling effect for incoming audio content for enhancing audio signal detection via said means for detecting audio input.
The reader is invited to consider certain key points as enumerated below as the reader further considers the more detailed specifications that follow. H
Other key aspects of the H
Referring now the drawings with more specificity, the present invention basically relates to a line of retail toy products being developed under the brand H
The schematic or flowchart diagram of
As prefaced above, the product line figures are each preferably outfitted with the H
A custom designed algorithm (as at flowchart box 103) made operable via the non-transitory computer-implementable software application according to the present invention processes the audio content input 12 for pre-determined fingerprints or signatures or triggers 100 by comparing the audio content 12 against a database and querying whether the triggers 100 output by the custom algorithm denote an audio file match from an audio file library 21 as at flowchart query diamond 104.
Comparatively referencing
If the query step 104 is negative and the triggers 100 do not operate to find a match in the audio file library 21, the methodology continues to monitor incoming audio content for function-prompting audio content 12. If the query step 104 is positive, the H
As prefaced above, a generic product line is depicted by the toy bear
Comparatively referencing
The product line according to the present invention as exemplified by toy bear 15 is configured to cooperate with incoming audio content 12 preferably delivered thereto from an audio content provider in the form of digital content and converted by the toy assembly or product line figure as at toy bear 15 into digital content for digitally-based playback 23. In this configuration, the H
The product line or toy figures as at toy bear 15 utilize the acoustic signatures or fingerprints as triggers 100 to instruct the toy
The implementation according to the present invention is designed for low-power chipsets with a (relatively) small trigger target library, and as such is believed to use a unique approach in comparison to traditional fingerprinting implementations. Low-power chipsets and off-the shelf development boards are preferably used for the acoustic fingerprint development according to the present invention. Excellent results have been obtained using the Nuvoton M0, M4, M7, and M4 chipset(s). Such exemplary chipsets such as these are preferred for production due to the relatively low cost, on board Digital Signal Processor (DSP), and the ready commercial availability thereof in the market. Besides ensuring that each trigger 100 is detected reliably, the second most critical factor associated with the proprietary algorithm according to the present invention is to reduce any latency between the trigger points 100 and the device playback 23. The proprietary algorithm is purposefully designed with timing synchronization in mind, and has resulted in negligible synchronization delay.
The toy figures or assemblies 15 according to the present invention may be preferably further configured to digitally interact with mobile software applications exemplified by the B
In view of the foregoing, the reader will further consider that the present invention contemplates an interactive toy-based system and method whereby the interactive toy system and associated methodology provides a user with toy product line that may be synchronized both visually and aurally based on real time digital audio content input 12. In an exemplary embodiment, incoming audio data or content 12 may be provided via a streaming service provider exemplified by the N
Audio data or content 12 may be provided by the streaming service provider via an audio playback apparatus or device as exemplified by generic television 17. The playback audio content source may be catalogued and housed in an audio file library 21 either stored within the toy product line figures as generally depicted in
The interactive system is preferably toy-based and in this regard necessarily depends upon a toy assembly comprising an externally ornamental fanciful or amusing visually perceptible housing generically depicted by toy bear
Further referencing
The basic internal circuitry preferably comprises certain means for detecting audio content or input 12 as generically depicted at transducer symbol 19 or via a microphone mechanism 29. Audio content or input 12 is typically provided by way an audio output from an audio-visual playback apparatus or device exemplified by a television apparatus as generically referenced at 17. Loudspeakers as at speaker symbol 16 associated with the apparatus 17 may deliver or provide aurally perceptible audio content 12 from a digitally-based source. An audio file is generically depicted as an audio output/input content 12, which audio content 12 is depicted to convey audio content otherwise delivered in the form of sound energy.
The audio content 12 of an audio file may preferably comprise audio file signatures or fingerprints associated therewith and the present system and method contemplates certain means for identifying the audio file signatures or fingerprints for any given audio file or audio content 12 with audio file analysis means based upon a proprietary algorithm governing or implemented by way of a non-transitory computer-implementable software application as generically depicted at box 20. The audio file signatures or fingerprints are then compared against an audio file library 21 either housed on board the toy assembly or figure as at toy bear 15 or accessible via external sources as generically represented by an Internet/cloud symbol 22 for denoting an external computing environment in communication (as at 114) with the toy assembly of
The audio content 12 is thus compared against the audio file library 21 via certain audio file signature or fingerprint comparison means governed or controlled by the software application 20. A select audio playback file may then be selected or sourced from the audio file library 21 whereafter certain means for synchronizing the audio content 12 with the select audio playback file from the audio file library 21 operate to synchronize audio file playback as at 23 with the audio content 12 as the content is delivered to the toy assembly or
The means for audio file playback are operable to playback the select audio playback file in a synchronized manner with the audio content 12. The select audio playback file provides the user with perceptible aural stimuli as at playback 23 while simultaneously providing the amusing visually perceptible appearance of the toy assembly or
The interactive toy system and associated methodology may further preferably comprise certain animation means for animating the toy assembly or
The toy assembly animation 24 may further be preferably synchronized with the select audio file playback 23 such that arm 25 and mouth 26 animation 24 may correspond with the audio content 12. In a preferred embodiment, the toy assembly animation 24 may further correspond with content conveyed via the audio content 12 whereby the toy assembly or
Stated methodologically, the present invention may be said to provide a toy-based method for providing synchronized, perceptible stimuli based on real time digital audio content input 12. The toy-based method according to the present invention may be said to comprise the initial step of providing a toy assembly of figure as at 15, which toy assembly or
The toy assembly or
The microphone 29 is preferably housed within the toy assembly or
The audio content-letting aperture 28 may preferably comprise a U-shape having an open end as at 33, a rounded closed end as at 34, and beveled or radiused edging as at 38. The rounded closed end 34 may overlie the microphone 29 such that a center 35 of an upper portion 36 of the microphone 29 is collinear (as at axis 115) with the radiused center 37 of the closed end 34. The open end 33 and edging 38 provide a funneling effect for incoming audio content 12 and are thus believed to enhance audio signal detection at the underlying microphone 29.
The audio file signatures or fingerprints are compared against an audio file library 21 via certain audio file fingerprint comparison means and a select audio file from the audio file library 21 is sourced to the toy assembly or
The synchronized select audio file is then played back as at 23 via certain audio file playback means typically by way of a certain loudspeaker mechanism 16 housed within the toy assembly or
This application claims the benefit of pending U.S. Provisional Patent Application No. 62/554,478 filed in the United States Patent and Trademark Office on 5 Sep. 2017.
Number | Date | Country | |
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62554478 | Sep 2017 | US |