This invention pertains generally to tossing games and more specifically to a tossing game for tossing disks onto a target board.
Tossing games have existed for many years. They are used not only for recreation and enjoyment, but also to improve throwing and targeting skills. There are several disk tossing games in the prior art, many of which are derivations of an original game often referred to as Washoes, a game in which the players throw disks into bores or holes on a target board.
For instance, U.S. Pat. No. 6,341,780 to Pant et al. discloses a game whereby a player tosses a number of disks into holes on a target board, the board having scoring indicia adjacent to the holes. While taking his turn, the player stands on a second board facing the target board. Because the scoring indicia are fixed onto the board relative to the holes, however, the Pant game does not allow for much variation in the method of play or the strategies therefor.
Another extant patent, U.S. Pat. No. 6,296,249 to Mogensen, discloses a disk tossing game, the target board of which is provided with various surface features, including a low coefficient of friction between the board surface and the disks to improve the sliding characteristics of the disks. Mogensens's patent neither claims nor discloses any methods or rules of play, thereby omitting any strategic advances of the game.
The present invention solves the above-mentioned problems by providing a disk tossing game that provides a more complex and challenging method of play. One aspect of the invention comprises a target board, a scoring peg, and a plurality of tossing disks. The target board is substantially rectangular in shape and is oriented generally horizontally so that it has a top surface defining three target holes sized to admit one or more disks therethrough. (The top surface and the target holes are generally symmetrical about a longitudinal centerline.) In order to allow the disks to pass through the top surface target holes, it is necessary that the top surface be raised from the ground (or other surface), and this is done in the preferred embodiment by providing two side rails and two end rails depending from the top surface.
The scoring peg, sometimes referred to as the “power key” can be moved among three different scoring receptacles, one corresponding to each target hole on the top surface. Although the scoring receptacles need be on only one of the side rails, in the preferred embodiment in order to maintain symmetry and provide more options for play, such receptacles are disposed on both of the side rails depending from the top surface, and there is a ring-like handle on one end of the power key to facilitate its manipulation therebetween.
The tossing disks, referred to herein as “rings” or “tossing rings” due to their torical shape, are specifically designed to enhance their flight characteristics and to improve the friction interaction between rings and top surface. Additionally, the tossing rings may include inserts or markings thereon, designating one of each set as the “power ring,” thereby further increasing the possibilities for scoring variations and complexity of play.
A player's “turn” includes tossing a set of three rings, one of which is marked as the “power ring,” toward the target holes from behind a throw line. In the preferred method of play, the power key will have been inserted into a chosen scoring receptacle prior to play. The player's turn is then scored according to the landing position of the rings and the position of the power key. In the preferred method of scoring, any ring landing in the target hole nearest the throw line scores 1 point. A ring in the middle target hole scores 3 points, and a ring in the farthest target hole scores 5 points. If both players have a ring in the same target hole, the rings cancel each other, and neither player scores. If the power key is located at the same target hole (i.e., in the receptacle corresponding to that target hole) in which a power ring has landed, that player receives double the normal points for that ring.
If a player's score exceeds 21 points, the player is penalized by subtracting the number of points scored in that turn from the score with which the player started that turn. For example, player A has 19 points and scores 5 points for the turn. Because his score would exceed 21, he must subtract 5 from 19 and begin the next turn with 14 points.
The winner is the first player to have a score of exactly 21 at the end of his turn. This means that a player must throw and score all three rings in each turn, even if he has already reached 21 with the first or second ring. Special rules apply if a player finds himself in the position of having already reached 21 but still having rings to toss. He must toss the remaining rings, and if a ring comes to rest off of the top surface, the player receives 0 points for that turn. If a ring comes to rest in a target hole, and an opponent's ring is already in the target hole, then the hole score will be counted as though the ring landed off of the top surface, and the player will receive 0 points for that turn.
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3628793 | Mudloff | Dec 1971 | A |
4877256 | Falloon | Oct 1989 | A |
4927161 | Brenneman | May 1990 | A |
4936590 | Palmer | Jun 1990 | A |
5056796 | Conville | Oct 1991 | A |
5201527 | Koket | Apr 1993 | A |
5286034 | Haverkate et al. | Feb 1994 | A |
5382028 | Sciandra et al. | Jan 1995 | A |
5553862 | Konotopsky | Sep 1996 | A |
5575480 | Wehr | Nov 1996 | A |
5755439 | Turner | May 1998 | A |
5776021 | Rakonjac | Jul 1998 | A |
6161833 | Gomez | Dec 2000 | A |
6296249 | Mogensen | Oct 2001 | B1 |
6341780 | Pant et al. | Jan 2002 | B1 |
6464226 | Kephart | Oct 2002 | B1 |
Number | Date | Country | |
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20040227284 A1 | Nov 2004 | US |