The present invention utilizes an external cube and an internal pillar arrangement as part of an original concept, referred to at times below as “The Cube,” developed by vStream Digital Media Ltd. to address certain challenges in the stadium/shopping mall market. Challenges for a stadium and team owners include the following.
1. A need for additional sponsorship assets to license to sponsors;
2. A need to increase footfall and dwell time pre- and post-event;
3. A requirement to engage visitors/fans in an interactive manner offline (in-stadia) that could “continue the story” online (at home); and
4. The need to dominate large, open spaces to attract large flows of people. Similar key challenges for malls include the following.
5. A need to create activations for “partner brands,” such as those around Spring-Summer fashion, cars, movie launches, etc.
6. A need to create a “leisure destination” to increase footfall and dwell time.
7. A need to create a dominant, sculptural installation to center an atrium, which would be flexible enough to adapt to the space for different activations.
Advertising and media agencies are an additional constituent. These require new platforms to create engaging content to activate sponsorships or partnerships. In a world where there is a huge amount of noise and distraction for a consumer or fan, a flexible platform that allows for stunning and unique visual representation, as well as multiple forms of interaction, increases the chance, time, and quality of each engagement, ultimately affecting the company either in the value of the brand collateral or directly in increased sales.
The original “Cube” concept is a series of transparent screens attached together in an approximately 2.5 cubic foot structure. Each “Cube” would be modular, such that one cube could attach to another cube to form a pillar of cubes or a larger cube. Each cube module would be interactive and also allow for a three-dimensional image to appear within the cube itself.
The software runs the cube itself in allowing multiple cubes to work together as a single entity when conjoined, extending the visual and interactivity of each cube to the new single entity. A second part of the software allows for the simple programming of the cube(s) by a creative agency, for example, dragging and dropping assets such as video or games, onto each side of the cube through a remote platform. This software would also allow for multiple cubes to be programmed at once, with geo-targeting and demographic targeting available as part of that programming.
Current “Cube” and “Pillar” Design (V.1)
Version 1 of the cube is built as a large, non-modular installation, made up of the following key elements:
1. An exoskeleton of brushed steel;
2. Four TOLED screens per side;
3. Two LED screens per side;
4. An internal “Pillar” made up of two LED screens per side;
5. A structure to hold the TOLEDs in place in a solid and safe manner while minimizing the visual interruption of the larger image (made up of all screens running simultaneously);
6. An infrared (IR) frame around each side and a “Microsoft Kinect” or any other suitable interface on each side to allow for interaction;
7. A series of computers hidden within the structure to allow for all screens within the cube and Pillar to work simultaneously and consecutively to act as a “single canvas,” allowing for a unique, multilayered audio-visual experience on an X, Y and Z plane; and
8. A fan array designed to keep the correct air-flow to insure the safe and uninterrupted running of all technology within “The Cube” (including “The Pillar”).
Aesthetically, all design has worked towards creating something that is a beautiful piece of sculpture that can dominate a large space, such as an atrium, and change the dynamic of that space and how people move through it. The use of transparent screens allows for light to pass through the structure, while the use of a strong exoskeleton gives the piece a strong sense of line and form.
Functionally, the cube acts as both passive signage and interactive installation, depending on the content type. Visually, the cube creates a multi-layered, three-dimensional canvas. Compositionally, the canvas can be used in an X,Y,Z formation, allowing the standard XY composition as well as the Z, through use of the Pillar and TOLED interaction, e.g., in a standard film composition, with foreground, middle ground, and background—in The Cube, the foreground can be put on the TOLEDs on the side of the cube directly in front of the viewer, the middle ground can be put on the Pillar screens within the cube, and the background can be put on the image on the back of the TOLEDs on the opposing side of the cube to the one someone directly faces. “The Cube” software can then allow for integrated movement across all three to allow for a sense of parallax between the foreground, mid-ground, and background as if the camera were to dolly left to right within this imaginary shot.
Briefly, therefore, the display arrangement, suitable for stadiums, shopping malls, or other locations with open areas, can include an upstanding support structure having a plurality of support structure sides on which stacked display screen arrangements are disposed. An enclosure preferably surrounds all sides of the upstanding support structure, and has a plurality of enclosure sides on which stacked display screen arrangements are arrayed. The display arrangement utilizes at least one processor by which the stacked display screen arrangements on the enclosure sides allow for integrated foreground, middle ground, and background movements. At least one of the upstanding support structure and the enclosure includes a particularly adapted cooling arrangement.
In the plan view of the cube corner provided by
The external cube and central pillar, together, thus form a display arrangement having the pillar as an upstanding support structure with a plurality of support structure sides on which stacked display screen arrangements formed by the screens 42 are disposed, and an enclosure for that upstanding support structure. This enclosure, formed by the external cube, surrounds all support structure sides of the upstanding support structure, and has a plurality of enclosure sides on which stacked display screen arrangements, formed by painted glass panels G, TOLEDs, LEDs, and/or televisions as appropriate, are arrayed.
Passersby are able to interact with a PC, CPU, or other suitable control device in several ways, including via a touch screen that could be separate from or incorporated into one or more of the TOLEDs, via infrared sensors or sensors of other types associated with the bezel formed by the polished chrome exoskeleton 10, an infrared sensing device located at the base of the exterior cube. Other forms of communication, such as Wi-Fi, Bluetooth wireless technology, and so on, are also contemplated.
Returning now to the cube, cube software architecture is configured as set out in the following discussion.
The cube has one PC per side, and each PC runs custom software. The cube platform is a cloud based architecture, which consists of a NOC (Network Operations Center) and Agent software on each machine.
Every PC has an agent that monitors the cloud platform; this agent is the NOC.
The agent is a piece of software written in NODE.js with a local postgres database. The Agent boots upon startup and contacts the NOC to register and ascertain which commands to run, e.g., create app, update app, run app, remove app, make app x main app, get app, get file, set file. HANA designates optional, commercially available software, developed and owned by SAP, that is utilized in certain architecture versions.
In the illustrated embodiments, Apps are software applications written in Unity or Web Tech (HTMLS, JS, NODE); however, any other suitable coding language may be used. In the embodiments presented herein, each app is added to a git repository with vStream SSH credentials. Once the repository URL is shared with the NOC, all content for the app can be deployed to the relevant machine. The flow is as follows:
When an app is run, its PID (process ID) is stored in the local Postgres database. If a new app is instigated via the ‘run app’ command, the currently running app's ID is retrieved from the database and the process is killed, allowing the new app to run.
The cube NOC (Network Operations Center) manages all cube installations and facilitates deployment and scheduling of running apps on each cube and pillar. At a simple level, NOC is a web server running on an Amazon Web Server (AWS), for instance, which is a node.js application which manages the communications with the user interface (UI) and each machine.
Each machine has a description, which takes the format Installation name>Description>Machine name (e.g. Levis Stadium>cube>Side 1). Each machine registers itself with the NOC using the unique details. Also included in the representation above are the virtual private cloud (VPC) and the relational database service (RDS) utilized in this particular architecture. Once registered, the NOC web server can then send commands to the machine, listed below.
Load balancing and scalability is handled using AWS services. Elastic Balancer is Amazon's infrastructure to manage the load and number of servers. Elastic beanstalk deploys the server code from a local development machine to the cloud server.
Below is the UI for the NOC
Below is the UI showing available commands
Below is the UI showing the available apps on a specific machine
The cube PC has 6 screens attached, all controlled by a single PC with a HDMI connection. The bottom two screens are LED, the top four are TOLED. The top two screens are fixed to the frame upside down, which poses an issue as the screens do not have the ability to invert the content. Therefore it was necessary to facilitate this through software. The two top TOLED screens are inverted with the graphics card by altering the NVIDIA graphics card driver. The desktop is warped. It rewrites the position of the pixels using a matrix so as to display the content on screen 1 and 2 (below).
The overall display arrangement, with the processor formed by the PC and the HDMI connection mentioned, thus allow the stacked TOLED and/or LED display screen arrangements on sides of the cube to provide the integrated foreground, middle ground, and background movements mentioned at the outset.
The foregoing disclosure has been set forth merely to illustrate the invention and is not intended to be limiting. Since modifications of the disclosed embodiments incorporating the spirit and substance of the invention may occur to persons skilled in the art, the invention should be construed to include everything within the scope of any ultimately issued claims and equivalents thereof.
This application claims priority to U.S. Provisional Application 62/273,942, filed Dec. 31, 2015, the entire disclosure of which is incorporated herein by reference.
Filing Document | Filing Date | Country | Kind |
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PCT/IB2016/058057 | 12/28/2016 | WO | 00 |
Number | Date | Country | |
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62273942 | Dec 2015 | US |