The field of the invention relates to display devices for aircraft and more particularly the management of memory access between a graphics microprocessor and the dedicated frame memory. More generally, the invention applies to any display device.
Display devices operate on graphics architectures, known to those skilled in the art, based on integrated logic circuits of the FPGA, “Field Programmable Gate Array” type or of the ASIC, “Application Specific Integrated Circuit” type. These components, called GPUs (“Graphical Processor Units”), are integrated circuits dedicated to the graphical generation performing functions of generating basic graphics shapes such as a triangle, a line or a dot. These shapes are called primitives. The GPUs are usually accompanied by frame memory, today usually of the DDR (“Double Data Rate”) type, which contains the pixels that are displayed on the screen. It is in this buffer memory that they are saved just before being displayed on the screen. In this type of architecture, all the images are obliged to be transferred from the GPU to the memory. The hardware architectures now support high data rates allowing the generation of streams of images of better quality and of greater size.
However, the aviation field is subject to extremely severe standards of reliability of the electronic circuits. The electronic components must usually demonstrate an error probability rate of less than 1.10-9 per hour of flight. That is why the architectures used in this field do not operate the electronic systems up to the limit of technological performances. The designers rather seek to optimize the applications from the safety point of view by limiting the bandwidth requirements. The usual problem is therefore to surpass this limitation in bandwidth between the GPU and the frame memory for the graphics generation functions.
A system for generating synthetic images, that is to say that the images are made up of primitives, consists of at least two sub-functions: a function of generating the image, which consists in writing in a dedicated memory space the information specific to each pixel, and a function of displaying the image, which consists in rereading the information specific to each pixel in order to drive a video device.
GPUs usually work with several frame memory spaces, typically two, called pages. When one page is used by the display function, the other page is available for the function of generating the image. These pages may be physical, that is to say distributed over distinct hardware resources, or logical, that is to say distributed over common hardware resources. The logical pages are very largely preferred today because they are more economical in hardware resources. The result of this is that the memory bandwidth has to be shared between the function for generating the image and the function for displaying the image. In addition, any generation of an image must also begin with a complete erasure.
There are many techniques, based on buffer memories, which make it possible to reduce the memory bandwidth necessary to generate the image. However, these techniques are ineffective for the display and erase function because the frame memory is accessed linearly and in its totality. Buffer memories incorporated in GPUs provide greater data rates than frame memories, but they are limited in capacity and therefore do not make it possible to replace frame memories.
The major problem unresolved by the prior art is that the memory bandwidth necessary for a graphics system is not proportional to the complexity of the image generated. Usually, for aviation applications, the images are mostly composed of a black or transparent background depending on whether the type of display is based on liquid crystal screens or on holographic projections. The image usually comprises simple symbols as in the example of the displays of flight plans or of flight function interfaces.
In the example of
erase: 64×48=3072 pixels
trace: 110 pixels
display function: 64×48=3072 pixels namely a total number of words accessed per frame of 6254.
More precisely, the invention relates to a display device comprising a display screen and a graphics generation unit performing at least three functions in order to display an image, a first function of erasing data, a second function of generating an image consisting of pixels in a first memory and a third function of displaying the image reading the said pixels in the said memory and controlling the screen, characterized in that an image is divided into several distinct zones of pixels and each zone is addressed by a flag, and the display device also comprises a second memory saving the state of the flags allowing the graphics generation unit to execute the display function depending on the state of the flags, the flags having two states:
a first state if the addressed pixel zone comprises at least one pixel that has been modified by the image-generation function;
a second state if no pixel of the addressed pixel zone has been modified by the image-generation function.
The invention relates to a display device and a method for generating an image making it possible to optimize the bandwidth between the graphics generation unit, usually called the GPU in the field of graphics cards, and the associated frame memory. The invention is beneficial because it has an optimized means of managing the bandwidth for accesses to the memory for the generation of an image. The data rate necessary for generating an image is proportional to the complexity of the image. Therefore, for simple images, the number of reads and writes between the GPU and the frame memory is also smaller.
The invention is notably advantageous for display devices having on the screen images comprising a uniform and predominant background. It is particularly designed for the applications of the aviation field since the flight displays must have simple images. For example, on flight plan displays or the interfaces of the applications, the critical data are usually presented on a generally uniform background.
The invention will be better understood and other advantages will become apparent on reading the following description given on a non-limiting basis and by virtue of the appended figures amongst which:
As a non-limiting example,
With reference to
With reference to
in a first step, “ERASE”, the graphics generation unit 4 performs a function of erasing the flags of the second memory 5, the flags are then encoded in the second state during the access 409;
in a second step, “GENERATE”, the graphics generation unit 4 performs the function of generating the image, access 421, in the first memory 1 and in parallel encodes, during the access 420 in the second memory 5, the state of the flags of the written pixel zones, the state of the flags being encoded in the first state;
in a third step, “DISPLAY”, the graphics generation unit 4 performs the display function, consulting both the flag memory during the access 412, which reads, access 413, in the first memory 1, the pixel zones 13 of which the flag is in the first state and gives a default value to the pixels of the zones 14 of which the flag is in the second state.
This method is noteworthy because it uses the same functions as the methods of conventional image generation, except that they are applied to different electronic elements. The method according to the invention makes it possible to reduce the number of reads and writes in the first frame memory 1. Specifically, the invention consists in optimizing the number of reads and writes and in reading in the frame memory 1 only the pixel zones written during the function of generating the image. When a pixel zone is not written in the frame memory 1, it means that this pixel represents the background of the image and therefore has a known value.
Advantageously, the default value allocated by the display function to the pixel zones of which the flag is in the second state is the value which encodes the background frame of the image. Therefore the graphics generation unit 4 is capable of generating the value of the pixel zones encoding the background of the image, then making it possible not to read the frame memory 1. A means of reading only the pixel zones written in the frame memory 1 is to use a means for detecting and for signaling the written pixel zones. This is the function fulfilled by the second memory 5 which saves flags in a first state when a pixel zone has been written and in a second state when none of the pixels of the zone has been written.
This means for detecting pixel zones accessed during the step for generating the image makes it possible at the same time to no longer directly erase the image and therefore to reduce the number of reads and writes in the frame memory 1. Specifically, by erasing the flag memory 5 instead of the image contained in the frame memory 1, the flags are set at a value signaling to the graphics generation unit that the image in the frame memory 1 has been erased. Consequently, the first erasure step “ERASE” performs no memory access in the frame memory 1. In the embodiment according to which the memory 5 is incorporated into the frame memory 1, the number of reads and writes for erasing the flags is smaller than for erasing an image because it involves erasing pixel zones.
Advantageously, when an image is traced, the flags of the affected zones are set. During this step, all the pixels of the zone are written. Even the pixels encoding the background of the image because all of the pixels of a zone in which the flag is set are read. In this manner a targeted erasure is carried out to erase the pixels of the previous image that are in the zone that will be read in the next step.
With reference to
erase: 0 pixel
trace: 40*16=640 pixels
display function: 40*16=640 pixels
or a total number of words accessed per frame of: 1280.
Depending on the type of memory used, it is also possible to carry out memory reads and writes in “burst” mode, that is to say, in the case of writing an image for example, several pixels are written in the memory following one and the same write setpoint. This type of transfer is advantageous because it makes it possible to increase the bandwidth of the data transfers between the GPU and the memory. In one embodiment, the first memory has a burst data access mode; the size of the data in the pixel zone addressed by a flag is equal to an integer multiple of the size of the data accessed in one cycle of the memory burst mode. Specifically, the invention takes advantage of this access mode because the invention requires that the pixels of an entire zone be written. It is clear that the memory used is not limited to that of the DDR type.
According to
The invention may apply to display devices with LCD screen and to display devices of the holographic projection type, notably to the devices called head-up visors.
It is evident that the invention is not limited to a particular display screen technology. It may be applied with LED (light-emitting diode), OLED (organic light-emitting diode) and CRT (cathode ray tube) screens for example.
Number | Date | Country | Kind |
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07/08845 | Dec 2007 | FR | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/EP2008/067554 | 12/15/2008 | WO | 00 | 10/14/2010 |