The present disclosure relates generally to pinball games, and more specifically, to an interactive pinball game display located in close proximity to a rear portion of a pinball playfield, such that the display can be easily viewed by a player during game play and further providing visual features that can interact with physical objects in the pinball game.
A pinball machine typically includes an inclined playfield housed within a game cabinet, where the playfield is configured to support one or more rolling balls (pinballs) and a plurality of mechanical features that can interact with the ball(s) to score points and/or activate certain features of the game. A vertically-oriented backbox typically extends upward from a rear portion of the game cabinet and houses one or more displays, audio speakers, and/or decorative artwork. The backbox in a modern pinball machine may optionally contain game control circuitry such as, e.g., a power supply board, a processing arrangement to control game logic, a memory arrangement accessible by the processing arrangement that can store software instructions, and/or other electronic components. The display can be used to indicate player scores or other information relating to game play, and may optionally display static or animated graphical elements. For example, the display (along with associated game control circuitry) can be configured to show graphical images and suggestions to a player in response to certain events occurring on the playfield during game play, which can enhance the appeal and experience of the pinball machine. For example, the game control circuitry may cause the display to show a point value scored, or a gameplay mode being activated, in response to the pinball actuating a particular switch on the playfield.
A typical pinball machine includes two or more mechanical flippers mounted at various locations on the playfield, which are activated by buttons provided on the outside of the game cabinet. There are typically at least two flippers located on a lower end of the playfield (closest to the player) that can propel the rolling pinball up the inclined playfield to prevent it from exiting the lower end of the playfield. The flippers can be controlled by the player via the buttons to direct the pinball at various play features on the playfield, to score points, and at least partially control the play of the game.
A plurality of play features are typically provided on or proximal to the playfield surface of a pinball machine, such as targets, lanes, ramps, and the like. For example, various types of switches can be associated with the play features such that a switch is actuated in response to the pinball impacting or passing by or through a play feature. While playing a game of pinball, the player's attention is generally focused on the moving pinball (or more than one pinball that may be present on the playfield at the same time in some games). For example, a player will tend to watch the moving pinball to control timing of the flippers and aiming of the ball, and may also look at various play features on the playfield such as indicator lights to determine their status, which can affect scoring and other gameplay features.
A major drawback of mounting the display in the backbox is that the display is located away from the player's view of the playfield. Consequently, during game play, players must divert their eyes away from events occurring on the playfield in order to view the scores, graphical animations, game messages, and other visual elements that appear on the display during the game. Accordingly, some of the information provided on the display during gameplay will not be seen by the player because of the need for the player to focus on elements of the playfield.
Various approaches have been used to address the problem of having a display mounted away from the player's view of the playfield. For example, mounting a video display assembly on the rearward center portion of the playfield, physically separated from active gameplay features, is described in U.S. Pat. No. 4,375,286 to Seitz et al. However, this display is used for a video game feature that can be activated during the pinball play, and player scores are still mounted on the backbox. A pinball machine having a score display mounted on a vertical backwall behind the playfield features is described in U.S. Pat. No. 5,632,482 to Anghelo. A slanted display provided at the rearward portion of the playfield, separated from the active playfield components and mounted to the rear portion of the cabinet, is described in U.S. Pat. No. 6,000,697 to Popadiuk et al. A display system that reflects a virtual image from a video monitor across a portion of the playfield is described in U.S. Pat. No. 6,036,188 to Gomez et al. This system provides some apparent interaction between motion of the pinball and some reflected graphical display elements, but it requires a specialized cabinet with a monitor mounted overhead and special glass over the playfield that has certain reflective qualities, and the graphical images are not as bright or uniform as those viewed directly on a conventional video display.
Accordingly, it may be desirable to provide a display system for a pinball machine that is situated in a location relative to the playfield so it can be more easily seen by a player during a game than a backbox-mounted display, that can provide bright direct-view high-resolution images to display scores, game information, graphical animations, and graphical elements directly controlled by the player, that can be rotatably or slidably mounted to the playfield or cabinet to facilitate servicing or replacement, and that can further provide gameplay arrangements.
These and other objects, features and advantages of the present disclosure will become apparent upon reading the following detailed description of exemplary embodiments of the disclosure.
Embodiments of the present disclosure can provide a pinball machine or other entertainment device that includes a video display capable of showing images generated or controlled by a computer processor, and one or more sensors proximal to the display that can detect proximity of or contact with an object such as a pinball. Graphical images and/or animations can then be shown on the display, such that the images appear to directly interact with, or result from apparent contact with, the pinball or other object. The display can be an LCD, LED, or OLED display, or any other arrangement capable of showing or projecting computer-generated graphic images and/or animations.
In one embodiment, the display can be located at a rear portion of the playfield, and can be substantially vertical. Such position and orientation can facilitate viewing of images on the display, including player scores and other gameplay-related information, by a player without directing the player's field of view away from the playfield itself. The vertical display orientation can also provide illumination to a portion of the playfield, and can be arranged such that little or none of the playfield is obscured by the display, allowing more playfield area to be used by playfield features. In further embodiments, the display can be provided in other locations on or near the playfield.
The display can be mounted to the playfield and or game cabinet using brackets. Such brackets can be configured to facilitate removal of or access to the display, and/or removal of the playfield without removing the display.
The sensors can be any type of sensors that can be configured to detect proximity of or contact with an object such as a pinball, including but not limited to, a mechanical switch, a magnetic or reed switch, an eddy sensor, a pressure-sensitive screen or film, an induction sensor, an opto-electronic sensor, or the like, and to generate a signal based on such detection. Such sensors can be selected, sized and/or configured to avoid visual obstruction of a significant portion of the display.
In further embodiments, a panel or plate that is at least partially clear or translucent can be provided in front of at least a portion of the display, such that images on the screen can be seen through the panel. Sensors, ball guides, and/or other gameplay features can be affixed to the panel or provided proximal to the panel. The panel can provide a surface that can withstand impact by a pinball or other object during gameplay, while presenting the appearance of the pinball striking or moving along the surface of the display.
A computer processor can be provided in communication with the one or more sensors, a memory arrangement, and the display to generate images on the display based on signals received from the sensors. The images can be generated to produce an apparent direct interaction between the pinball and the display itself or certain images displayed thereon.
In further embodiments, one or more objects can be formed using a light-conducting material and mounted proximal to the screen. Such objects, in addition to the display itself, can provide illumination of nearby portions of the playfield and other objects in the pinball machine.
Further objects, features and advantages of the present disclosure will become apparent from the following detailed description taken in conjunction with the accompanying figures showing illustrative embodiments, results and/or features of the present disclosure, in which:
Throughout the drawings, the same reference numerals and characters, unless otherwise stated, are used to denote like features, elements, components, or portions of the illustrated embodiments. Moreover, while the present disclosure will now be described in detail with reference to the figures, it is done so in connection with the illustrative embodiments and is not limited by the particular embodiments illustrated in the figures.
The pinball machine 1 can include a video display 4 provided on or proximal to the playfield 10. For example, the display 4 can be provided in a substantially vertical orientation at the rearward portion of the playfield 10 as shown in
A substantially vertical orientation of the display 4 can also provide illumination of the playfield 10 and other game elements located in front of the display 4 when it is emitting light to display images. In certain embodiments, one or more optical elements such as, e.g., reflectors or light fibers or light pipes (not shown), can be provided proximal to the display to provide directed illumination of playfield features and/or greater degrees of illumination. For example, portions of the display can be controlled by software to direct particular colors and/or intensities of light onto particular optical elements.
The display 4 can include any conventional imaging device configured to generate visible images on a screen such as, e.g., an LCD display, an LED display, an OLED display, a plasma display, or the like. In certain embodiments, the display 4 can be configured to generate three-dimensional (3D) images using conventional 3D display techniques, such as by simultaneously displaying two images having different polarizations that can be viewed by a player through polarized glasses, by displaying alternating images that are timed with shuttered glasses worn by the player, or by displaying two intertwined images that are directed to different eyes by periodic optical elements provided on the front of the display surface. In general, it is preferable that the display 4 be relatively thin, such that it can fit within the cabinet 2 without taking up a significant volume therein. In certain embodiments, the display 4 can extend across substantially the full width of the playfield 10, as shown in
A panel 9 can optionally be provided in front of at least a portion of the image-displaying region of the display 4. At least a portion of the panel 9 is preferably transparent or translucent, such that images generated on the display 4 can be seen through the panel 9. The panel 9 can preferably be made from a plastic or polymer such as, e.g., Plexiglas®, polycarbonate, acrylic, another impact-resistant material, or the like. During gameplay, the panel 9 can protect the display 4 from being struck by a pinball 16 that may be propelled or directed toward the display 4. The panel 9 can also be used to support one or more sensors 6 to provide interactive visual effects, as described in detail herein. In further embodiments, the display 4 can include an impact-resistant surface over at least a portion of the image display area, instead of or in addition to panel 9.
The display 4 can be mounted to the pinball machine 1 in various ways. For example, side brackets 5 can be provided within the cabinet 2, and configured to secure the display 4 (and/or optional panel 9) between them. The side brackets 5 can include substantially vertical channels such that the side edges of the display 4 and/or panel 9 can slide into them. Such a mounting configuration can facilitate removal of the display 4 for servicing and replacement, e.g., by sliding the display 4 up and out of the channels of the side brackets 5. In certain embodiments, the side brackets 5 can be affixed to a rearward portion of the playfield 10, which can facilitate removal of the display 4 together with the playfield 10 from the cabinet 2 for servicing. In further embodiments, the side brackets 5 can be mounted to side walls and/or the rear wall of the cabinet 2, such that the display 4 can remain coupled to the cabinet when the playfield 2 is removed therefrom.
In certain embodiments of the disclosure, a retaining bracket 8 can be affixed to the playfield to help couple the display 4 and/or panel 9 to the playfield 10. The retaining bracket 8 can improve the mechanical stability of these components and reduce their movement relative to the playfield 10. For example, the retaining bracket 8 can include one or more grooves configured to accommodate a portion of the lower edge of the display 4 and/or panel 9, when they are slid downwards through the side brackets 5. The retaining bracket 8 can extend along a portion of the lower edge of the display 4 and/or panel 9, as shown in
Embodiments of the present disclosure can also include one or more sensors 6 provided on or proximal to the panel 9 (if present) and the image-projecting region of the display 4. Such sensor(s) 6 can be configured to detect the proximity or contact of a pinball 16 or other physical element in the pinball machine 1 during gameplay. For example, the sensor 6 can be a physical target such as that shown at the top of ramp 18 in
Any sensor capable of detecting a physical impact or proximity of an object such as a pinball 16, and generating a signal based on such detection, can be used in embodiments of the present disclosure. For example, the sensor 6 can include a physical contact switch, an optical or opto-electronic detector, an eddy sensor, a reed switch or other magnetic switch, an induction sensor, an acoustic sensor, etc. A sensor 6 can optionally be mounted directly onto the panel 9 or the front of the display 4, depending on which type of sensor is used. For example, sensor 6 can include a length of thin wire configured as an eddy sensor that can be affixed to a surface of the panel 9 or display 4, with a control circuit for the eddy sensor connected to but located away from the thin wire. Although the sensor 6 shown at the top of the ramp 18 in
A side view of the exemplary embodiment of a pinball machine 1 is shown in
A frontal view of the far end portion of the pinball machine 1 is shown in
The viewing angle shown in
In a further embodiment of the disclosure, an alternative mounting configuration for the display 4 and panel 9 are shown in
In addition to providing improved visibility for displayed graphical elements in a pinball machine during gameplay and general illumination to the far portion of the playfield 10, the display 4 described herein can be used in conjunction with the sensors 6 to provide new and different types of interactive experiences in a pinball game. An exemplary schematic illustration of the physical and electronic components of a pinball machine in accordance with embodiments of the present disclosure is shown in
In addition to these operations, which can be provided by conventional pinball machines, embodiments of the present disclosure can further provide apparent interactions between physical objects such as, e.g., a pinball 16, and graphical objects shown on the display 4 via sensors 6. This is indicated by the dashed line between the sensors 6 and display 4 shown in
As a specific example, a pinball 16 can be projected up the ramp 18 shown in
A side view of a portion of a pinball machine 1 in accordance with further exemplary embodiments of the disclosure is shown in
A front view of a portion of a pinball machine 1 in accordance with still further exemplary embodiments of the disclosure is shown in
For example, a kicker 23 can be provided and configured to project a pinball 16 onto or along the front of the display 4 and/or panel 9. If the pinball 16 passes near or in front of the sensor 6, e.g., the sensor 6 shown in the upper left portion of the display 4 in
The embodiments described and illustrated herein are exemplary and do not limit the scope of the described and claimed invention. For example, one or more displays 4 can be provided at different locations within the pinball machine 1, e.g., at one or more locations along the sides of the playfield 10. Such displays 4 may have various sizes, and can be associated with an embedded CPU 15 instead of or in addition to one or more primary CPUs 15 used in the pinball machine 1. The game elements 17 and ramps 18 can be varied, e.g., different numbers, sizes, shapes, and locations of features such as bumpers, lane guides, etc., ramps 18, ball guides 21, kickers 23, etc. can be provided at various locations on the playfield 10. The playfield 10 may further include different surfaces provided at different angles and/or elevations within the cabinet 2, with ramps 18 or other game elements 17 providing pathways for the pinball 16 to travel among them. These and other design variations are common among different pinball machine layouts. Further, embodiments of the present disclosure can also be used in other amusement and entertainment devices besides pinball machines, such as advertising kiosks or other electronic amusement devices, to create apparent interactions between physical objects and graphical images.
Although the invention has been described in terms of particular embodiments and applications, one of ordinary skill in the art, in light of this teaching, can generate additional embodiments and modifications without departing from the spirit of or exceeding the scope of the claimed invention. Accordingly, it is to be understood that the drawings and descriptions herein are proffered by way of example to facilitate comprehension of the invention and should not be construed to limit the scope thereof.
It will thus be appreciated that those skilled in the art will be able to devise numerous systems, arrangements and methods which, although not explicitly shown or described herein, embody the principles of the invention and are thus within the spirit and scope of the present disclosure. In addition, all publications, patents and patent applications referenced herein are incorporated herein by reference in their entireties.
This application claims priority to U.S. Provisional Application Ser. No. 61/568,817, filed on Dec. 9, 2011, which is incorporated herein by reference in its entirety.
Number | Date | Country | |
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61568817 | Dec 2011 | US |