Millions of people play video games on their mobile devices (e.g., smartphones). Typically, such mobile devices have touch-enabled screens (touch screens) and touch controls, which are used by a user to provide input to the mobile device. For example, a touch interface can be provided for a directional pad (D-pad) on a lower left side of the touch screen and for user action buttons (e.g., a jump button) on a lower right side of the touch screen.
There are many disadvantages to utilizing a touch interface to play a game on a mobile device. A first disadvantage is that the user may be accustomed to using a video game controller (controller) for playing games and learning touch controls can be difficult and frustrating for the user. A second disadvantage is that users typically find touch interface controls to be less accurate than using a controller, detracting from the performance of the user when gaming A third disadvantage is that in playing a game using a touch interface, the user's fingers and/or thumbs may block the user's view of a portion of the display screen of the mobile device.
Because of these disadvantages, many users utilize a separate controller for providing input when playing mobile device games. Such a controller may connect to the mobile device via a wired interface (e.g., one or more wires) and/or a wireless interface (e.g., a Bluetooth™ connection, WLAN connection). The controller may include control interfaces (e.g., push buttons, trigger buttons, bump switches, directional switches, joysticks) that provide inputs to the mobile device. For example, a user may use a joystick on a controller to cause an animated character in a video game application running on the mobile device to move in various directions.
Typically, game controllers are configured for dual-handed use, with a user grasping the controller in both hands, with the user's left fingers and thumb operating controls on the left side of the controller and the user's right fingers and thumb operating controls on the right side of the controller. Due to the dual-handed nature of controllers, a user is typically not able to hold the mobile device in one hand and fully operate the controller with the other hand Instead, to utilize the display of the mobile device with such a controller, a user typically needs to place their mobile device in a stand resting upon a surface or may need to prop up their mobile device on a surface in order to conveniently present the mobile device's display screen to the user. Often, this process can result in a less-than-optimum game-play experience for the user and limits the mobility of the user while gaming.
This summary is provided to introduce devices and systems related to gaming-systems and gaming-system accessories. Aspects include display mounts for releasably mounting a mobile device having a display on a game controller (controller). The simplified concepts are further described below in the Detailed Description. This summary is not intended to identify essential features of the claimed subject matter, nor is it intended for use in determining the scope of the claimed subject matter.
One general aspect includes a display mount used to releasably mount a mobile device on a game controller. The mobile device has a display and a housing. The display mount includes a mobile device holder, a controller receiver, and an upright that extends between the mobile device holder and the controller receiver. The mobile device holder includes a body portion and a carriage portion. The body portion includes a top side opposite a bottom side; the top side defines a first platform configured to support a first portion of the mobile device housing. The carriage portion has an upper side that defines a second platform configured to support a second portion of the mobile device housing. At least one of the first platform or the second platform define a mobile device plane. The body portion includes a front clamping jaw configured to engage with a first side of the mobile device housing, and the carriage portion includes a rear clamping jaw configured to engage with a second side of the mobile device housing. The carriage portion is slidably connected to the body portion.
The controller receiver includes a frame portion, a front arm, and a rear arm. The frame portion defines a controller plane. The front arm extends from a first side of the frame portion, and the front aim is configured to engage with a first portion of the game controller. The rear arm extends from a second side of the frame portion and is configured to engage a second portion of the game controller. The front and rear arms are configured to clamp the controller receiver onto the game controller.
The upright is configured to space the mobile device holder apart from the controller receiver. The upright includes a top end that connects to the mobile device holder at the bottom side and a bottom end that connects to the controller receiver at the frame portion.
In aspects, the upright is positioned between the mobile device holder and the controller receiver to orient the mobile device plane defined by at least one of the first platform or the second platform at a 10-degree to 30-degree angle relative to the controller plane defined by the frame portion. In some aspects, the upright is positioned between the mobile device holder and the controller receiver to locate a center-of-mass of the mobile device vertically centered over a center-of-mass of the controller when the display mount is installed on the mobile device and on the controller, with the controller is positioned for use by a user. In other aspects, the upright is positioned between the mobile device holder and the controller receiver to orient the mobile device plane defined by at least one of the first platform or the second platform at a 10-degree to 30-degree angle relative to the controller plane defined by the frame portion and to locate a center-of-mass of the mobile device vertically centered over a center-of-mass of the controller.
The details of one or more aspects of devices and systems related to gaming-systems and gaming-system accessories are set forth in the accompanying drawings and the following description. Other features and advantages will be apparent from the description and drawings, and from the claims. This Summary is provided to introduce subject matter that is further described in the Detailed Description and Drawings. Accordingly, this Summary should not be considered to describe essential features nor used to limit the scope of the claimed subject matter.
The details of one or more aspects of devices and systems related to gaming-systems and gaming-system accessories are described with reference to the following drawings. The use of the same reference numbers in different instances in the description and the figures may indicate like elements:
This document describes one or more aspects of devices and systems related to gaming-systems and gaming-system accessories. Some aspects describe a gaming-system that includes a mobile device that has a display, a game controller (controller), and a display mount (e.g., a game-controller accessory) configured to releasably mount the mobile device on the controller. Other aspects describe a gaming-system that includes a controller in combination with a display mount configured to releasably mount a mobile device having a display on the controller. Still other aspects describe a gaming-system accessory that has a display mount configured to releasably mount a mobile device having a display on a controller. In some aspects, a gaming-system includes, in combination, a mobile device and a display mount. In other aspects, a gaming-system includes, in combination, a mobile device, a display mount, and a game controller. In further aspects, a gaming-system includes, in combination, a display mount and a game controller.
The described gaming-systems and gaming-system accessories allow a user to comfortably use a game controller with a mobile device, regardless of whether the user is standing, sitting, or walking. For example, by utilizing a display mount to space the mobile device apart from the controller, the display of the mobile device is conveniently presented to the user when the user holds the controller in their hands and the mobile device is positioned to not interfere with the thumbs of the user when using the controller (e.g., when using the analog sticks of the controller).
While the mobile device 10 is illustrated in
The controller 20 illustrated in
The display mount 110 is utilized to hold the mobile device 10 spaced apart from the controller 20. In such a configuration, the display 12 of the mobile device 10 faces the user when the user holds the controller 20 in their hands. Further, the mobile device 10 is positioned relative to the controller 20 so as not to interfere with the user's operation of the controller 20. For example, in aspects, the mobile device 10 is positioned by the display mount 110 so that the mobile device 10 does not contact the thumbs of the user when the user is using the controller 20 (e.g., the analog sticks of the controller 20).
The display mount 110 illustrated in
Through this slidable connection, the mobile device holder 120 can be releasably connected to the mobile device 10. The body portion 130 includes a front clamping jaw 138, and the carriage portion 160 includes a rear clamping jaw 164. The front clamping jaw 138 is configured to engage the first side 16 of the housing 14 of the mobile device 10, and the rear clamping jaw 164 is configured to engage the second side 18 of the housing 14 of the mobile device 10. Through such engagement, the front clamping jaw 138 and the rear clamping jaw 164 cooperate to hold the mobile device 10 within the mobile device holder 120. In aspects, one or more of the front clamping jaw 138 or the rear clamping jaw 164 may be curved to define a pocket to configured to receive a mobile device button therein, so that the display mount 110, when installed on a mobile device 10, does not depress the mobile device button, e.g., a volume button (not illustrated) located on the first side 16 of the housing 14.
In some aspects, at least one of the clamping jaws is configured to move away from the other clamping jaw. For example, in the aspects illustrated in
The body portion 130 has a top side 132 opposite a bottom side 134. The bottom side 134 of the body portion 130 connects with the top end 174 of the upright 150. The top side 132 defines a first platform 136 configured to support a first portion of the housing 14 of the mobile device 10 thereon. The carriage portion 160 has an upper side 165 that defines a second platform 166 configured to support a second portion of the housing 14 of the mobile device 10 thereon. In aspects, the first platform 136 and the second platform 166 are generally co-planar in the extended and retracted positions. In other aspects, the first platform 136 and the second platform 166 are not co-planar. In aspects, the first platform 136 is configured to support a left side of the housing 14, and the second platform 166 is configured to support the right side of the housing 14. At least one of the first platform 136 or the second platform 166 define a mobile device plane M, illustrated in
The carriage portion 160 has a mounting assembly 168 configured for slidably connecting the carriage portion 160 to the body portion 130. The carriage portion 160 includes at least one guide 170 extending from the mounting assembly 168. In the aspect illustrated in the Figures, the guide 170 is illustrated as a flange. In other aspects, the guide 170 may include one or more rods extending from the mounting assembly 168.
The body portion 130 includes a dock 140. At least one guide channel 144 is defined within the body portion 130, extending into the body portion 130 from an orifice 142 defined the dock 140. The guide channel 144 is configured for slidably receiving the guide 170 of the carriage portion 160 therein. In the aspect illustrated in the Figures, the guide channel 144 is illustrated as a slot defined in the body portion 130. In other aspects, the guide channel 144 may includes one or more passageways extending into the body portion 130 from one or more orifices 142 defined in the dock 140. For example, in an aspect where the guide 170 includes two rods extending from the mounting assembly, the guide channel 144 may include two passageways extending into the body portion 130, each passageway extending into the body portion 130 from an orifice 142 defined in the dock 140.
The carriage portion 160 is movable relative to the body portion 130, from a partially retracted position (illustrated in
At least one of the body portion 130 and the carriage portion 160 is biased towards the other or both the body portion 130 and the carriage portion 160 are biased towards each other. In aspects, the mobile device holder 120 includes at least one biasing means 146 for biasing at least one of the clamping jaws towards the other clamping jaw, for example, biasing the rear clamping jaw 164 towards the front clamping jaw 138. Examples of biasing means include, but are not limited to, one or more springs (e.g., extension spring, tension spring, coil spring, torsion spring, constant-force spring), elastic members (e.g., rubber band, elastic band), and the like. In the mobile device holder 120 illustrated in
The biasing means 146 illustrated in
The front arm 184 extends from a first side 188 of the frame portion 182, and the rear arm 186 extends from a second side 190 of the frame portion 182. The front arm 184 configured to engage a first portion (e.g., the front side 30) of the game controller 20 and the rear arm 186 configured to engage a second portion (e.g., the backside 32) of the game controller 20. The front and rear arms are configured for releasably connecting the controller receiver 180 to the game controller 20. In aspects, the releasable connection with the game controller 20 is an interference fit formed by the front aim 184 wrapping around the first portion (e.g., the front side 30) of the game controller 20 and the rear arm 186 wrapping around a second portion (e.g., the backside 32) of the game controller 20. In other aspects, the front arm 184 is biased relative to the rear arm 186, enabling the housing 22 of the game controller 20 to be releasably held therebetween. For example, the front arm 184, rear arm 186, and frame portion 182 may be molded together to define a shape configured for snapping onto a portion of the housing 22 of a game controller 20. In such a configuration, at least one of the front arm 184, rear arm 186, or the frame portion 182 may be flexible and able to be bent so that the controller receiver 180 can be snapped onto the controller 20. In aspects, the front arm 184 is configured to wrap around a front side 30 of the controller 20, and the rear arm 186 is configured to wrap around a backside 32 of the controller 20. In aspects, the controller receiver 180 is configured to hold the game controller 20 tightly so that the display mount 110 and the attached mobile device 10 remain attached to the game controller 20 during use (e.g., when the user is walking while playing).
The upright 150 connects the mobile device holder 120 to the controller receiver 180. The upright 150 is configured to space the mobile device holder 120 apart from the controller receiver 180. The upright 150 includes a top end 174 that connects the body portion 130 of the mobile device holder 120 at the bottom side 134 and a bottom end 176 that connects to the controller receiver 180 at the frame portion 182.
In aspects, one or more portions (e.g., the front clamping jaw, the rear clamping jaw, the first platform, the second platform, the frame, the front arm, the rear arm) of the display mount 110 may include a cushion portion (e.g., padding) for supporting the connection of the display mount 110 on at least one of the mobile device 10 or the controller 20. A cushion portion may also be used to protect the surface finish of the mobile device 10 and/or controller 20. For example, the front clamping jaw 138 and the rear clamping jaw 164 include one or more cushion portions for protecting the mobile device 10, and the front arm 184 and rear arm 186 may include one or more cushion portions for protecting the surface of the controller 20. The cushion portion may include an s-molded portion (e.g., silicon over-mold, rubber over-mold) applied to one or more surfaces of the display mount 110. In aspects, a cushion portion may be received into a recess defined in a surface of the display mount 110.
As discussed above, the first platform 136 and the second platform 166 define a mobile device plane M. In aspects, when mobile device 10 is held in the mobile device holder 120, at least one of a plane of the display 12 or a plane of the housing 14 of the mobile device 10 will be generally parallel to the mobile device plane M. Further, the frame portion 182 has a width that defines a controller plane C, generally extending parallel to a control surface 24 of the controller 20. In
The mobile device 10 has a center-of-mass that is typically located near the center of the mobile device 10. As the mobile device 10 is tilted respective to an axis, for example, as illustrated in
In some aspects, the upright 150 is positioned between the mobile device holder 120 and the controller receiver 180 so as to orient the mobile device plane M at a 10-degree to 30-degree angle relative to the controller plane C and to generally locate a center-of-mass 19 of the mobile device 10 vertically centered over a center-of-mass 34 of the controller 20. For example, the center-of-mass 19 of the mobile device 10 could be positioned vertically centered over a center button on the control surface 24 of the controller 20. By orienting the center-of-mass 19 of the mobile device 10 vertically centered over the center-of-mass 34 of the controller 20, the gaming-system 100 feels well balanced to the user.
In aspects, the configuration provided by the described gaming-system results in locating the center-of-mass of the mobile device generally vertically centered over the center-of-mass of the game controller. Through such a configuration, the center-of-mass for the gaming-system (e.g., mobile device, display mount, game controller) is located adjacent the location of the user's thumbs when operating the game controller (e.g., adjacent a center button of the game controller), resulting in a balanced gaming-system. If the center-of-mass of the gaming-system is located forward (towards the user), the gaming-system may feel front heavy, and the user may need to flex their wrists forward to better position the screen in their line of sight. If the center-of-mass of the gaming-system is located backward (away from the user), the gaming-system may feel rear heavy, and the user may need to extend their wrists rearwards to better position the screen in their line of sight.
To install the display mount 110 illustrated in
For example, the user could apply a force by pressing the second side 18 of the housing 14 of the mobile device 10 against the rear clamping jaw 164, causing the rear clamping jaw 164 to move away from the front clamping jaw 138. Upon the front and rear clamping jaws being moved apart a distance greater than a width of the mobile device 10, an opposite second side 18 of the mobile device 10 could be lowered into the mobile device holder 120 adjacent the rear clamping jaw 164. Upon releasing the manual force, the rear clamping jaw 164 would be drawn towards the front clamping jaw 138 by the biasing force of the biasing means, holding the mobile device 10 within the mobile device holder 120, with the housing 14 of the mobile device 10 resting upon the first platform 136 and second platform 166 of the mobile device holder 120. The process would be reversed to remove the mobile device 10 from the mobile device holder 120.
To install the display mount 110 illustrated in
As used herein, a phrase referring to “at least one of” a list of items refers to any combination of those items, including single members. As an example, “at least one of: a, b, or c” is intended to cover a, b, c, a-b, a-c, b-c, and a-b-c, as well as any combination with multiples of the same element (e.g., a-a, a-a-a, a-a-b, a-a-c, a-b-b, a-c-c, b-b, b-b-b, b-b-c, c-c, and c-c-c or any other ordering of a, b, and c).
Although embodiments of devices and systems related to gaming-systems and gaming-system accessories have been described in language specific to features and/or methods, it is to be understood that the subject of the appended claims is not necessarily limited to the specific features or methods described. Rather, the specific features and methods are disclosed as example implementations of devices and systems related to gaming-systems and gaming-system accessories.
This application claims the benefit of U.S. Provisional Application No. 62/863,801, filed Jun. 19, 2019, the disclosure of which is incorporated by reference.
Number | Date | Country | |
---|---|---|---|
62863801 | Jun 2019 | US |