This application is related to extended reality systems. For example, aspects of the application relate to systems and techniques of displaying digital media content, such as electronic books, on physical surfaces or objects.
Extended reality (XR) systems can include virtual reality (VR) systems, augmented reality (AR) systems, mixed reality (MR) systems, and/or other systems. XR systems can provide numerous types of XR environments. For example, an XR system can overlay virtual content onto images of a real world environment, which can be viewed by a user through an XR device (e.g., a head-mounted display, XR glasses, or other XR device). Some XR systems may provide accompanying audio content to the user. The real world environment can include physical objects, people, or other real world objects. XR systems can enable users to interact with the virtual content overlaid onto the real world environment. In some cases, interactions with the virtual content may involve interactions with physical objects in the environment. For example, an XR-based reading application may require a user to look at, hold, and/or interact with a physical book.
Degrees of freedom (DoF) refer to the number of basic ways a rigid object can move through three-dimensional (3D) space. In some examples, six different DoF can be tracked (referred to as 6DoF). The six DoF of 6DoF include three translational DoF corresponding to translational movement along three perpendicular axes, which can be referred to as x, y, and z axes. The six DoF also include three rotational DoF corresponding to rotational movement around the three axes, which can be referred to as pitch, yaw, and roll. Some XR devices, such as VR or AR headsets or glasses, can track some or all of the six degrees of freedom. For instance, a 3DoF XR headset typically tracks the three rotational DoF, and can therefore track whether a user turns and/or tilts their head. A 6DoF XR headset tracks all six DoF, and thus also tracks a user's translational movements in addition to the three rotational DoF.
Systems and techniques are described herein for displaying digital media content (e.g., electronic books) on physical surfaces or objects. According to at least one example, a method is provided for displaying media content. The method includes: receiving, by an extended reality device, a request to display media content on a display surface; determining a pose of the display surface and a pose of the extended reality device; and based on the pose of the display surface and the pose of the extended reality device, displaying the media content by the extended reality device relative to the display surface.
In another example, an apparatus for displaying media content is provided that includes a memory (e.g., configured to store data, such as virtual content data, one or more images, etc.) and one or more processors (e.g., implemented in circuitry) coupled to the memory. The one or more processors are configured to and can: receiving, by an extended reality device, a request to display media content on a display surface; determine a pose of the display surface and a pose of the extended reality device; and based on the pose of the display surface and the pose of the extended reality device, display the media content by the extended reality device relative to the display surface.
In another example, a non-transitory computer-readable medium is provided that has stored thereon instructions that, when executed by one or more processors, cause the one or more processors to: receiving, by an extended reality device, a request to display media content on a display surface; determine a pose of the display surface and a pose of the extended reality device; and based on the pose of the display surface and the pose of the extended reality device, display the media content by the extended reality device relative to the display surface.
In another example, an apparatus for displaying media content is provided. The apparatus includes: means for receiving, by an extended reality device, a request to display media content on a display surface; means for determining a pose of the display surface and a pose of the extended reality device; and based on the pose of the display surface and the pose of the extended reality device, means for displaying the media content by the extended reality device relative to the display surface.
In some aspects, the display surface comprises at least a portion of a page of a book.
In some aspects, determining the pose of the display surface comprises determining a deformation model of at least one feature of the display surface.
In some aspects, one or more of the methods, apparatuses, and computer-readable medium described above further comprise: determining a deformation model for at least a portion of the display surface based on the deformation model of the at least one feature of the display surface.
In some aspects, displaying the media content relative to the display surface comprises displaying the media content relative to the deformation model of the display surface.
In some aspects, the at least one feature of the display surface comprises an edge of a page of a book.
In some aspects, the at least one feature of the display surface comprises a plurality of text characters printed on a page of a book.
In some aspects, one or more of the methods, apparatuses, and computer-readable medium described above further comprise: determining a plurality of pixel locations of the feature of the display surface; and determining a curve fitting to the plurality of pixel locations of the feature of the display surface.
In some aspects, determining the curve fitting comprises minimizing a mean squared error between the curve fitting and the plurality of pixel locations.
In some aspects, the curve fitting comprises a polynomial curve fitting.
In some aspects, one or more of the methods, apparatuses, and computer-readable medium described above further comprise: determining a relative pose change between the extended reality device and the display surface; and displaying, by the extended reality device, the media content with an updated orientation relative to the display surface based on the determined relative pose change.
In some aspects, the relative pose change comprises a pose change of the extended reality device in at least one of six degrees of freedom.
In some aspects, the relative pose change is detected at least in part based on an input obtained from an inertial measurement unit.
In some aspects, one or more of the methods, apparatuses, and computer-readable medium described above further comprise: obtaining an input instructing the extended reality device to change display of the media content from the display surface to another display surface; and based on the input: determining a pose of the another display surface and another pose of the extended reality device; and based on the pose of the another display surface and the another pose of the extended reality device, displaying the media content by the extended reality device relative to the another display surface.
In some aspects, detecting, by the extended reality device a gesture input instructing the extended reality device to update a displayed portion of the media content; and based on the input, updating the displayed portion of the media content.
In some aspects, one or more of the methods, apparatuses, and computer-readable medium described above further comprise: determining a location and an orientation for displaying the media content relative to the display surface based on a location of an edge of a page of the display surface.
In some aspects, one or more of the methods, apparatuses, and computer-readable medium described above further comprise: determining a portion of the media content to display on the display surface based on one or more features of the display surface.
In some aspects, the one or more features on the display surface comprises a page number printed on a page of a book.
In some aspects, displaying the media content comprises displaying a first page of a digital book on the display surface, the method further comprising: detecting a turn of a page of the book; and basing on detecting the turn of the page, displaying a second page of the digital book, different from the first page.
In some aspects, one or more of the methods, apparatuses, and computer-readable medium described above further comprise: receiving information about a boundary of the display surface.
In some aspects, the information about the boundary of the display surface is based on a gesture detected by the extended reality device.
In some aspects, one or more of the apparatuses described above is, is part of, or includes a mobile device (e.g., a mobile telephone or so-called “smart phone” or other mobile device), a wearable device, an extended reality device (e.g., a virtual reality (VR) device, an augmented reality (AR) device, or a mixed reality (MR) device), a personal computer, a laptop computer, a server computer, a vehicle (e.g., a computing device of a vehicle), or other device. In some aspects, an apparatus includes a camera or multiple cameras for capturing one or more images. In some aspects, the apparatus includes a display for displaying one or more images, notifications, and/or other displayable data. In some aspects, the apparatus can include one or more sensors. In some cases, the one or more sensors can be used for determining a location and/or pose of the apparatus, a state of the apparatuses, and/or for other purposes.
This summary is not intended to identify key or essential features of the claimed subject matter, nor is it intended to be used in isolation to determine the scope of the claimed subject matter. The subject matter should be understood by reference to appropriate portions of the entire specification of this patent, any or all drawings, and each claim.
The foregoing, together with other features and embodiments, will become more apparent upon referring to the following specification, claims, and accompanying drawings.
Illustrative embodiments of the present application are described in detail below with reference to the following figures:
Certain aspects and embodiments of this disclosure are provided below. Some of these aspects and embodiments may be applied independently and some of them may be applied in combination as would be apparent to those of skill in the art. In the following description, for the purposes of explanation, specific details are set forth in order to provide a thorough understanding of embodiments of the application. However, it will be apparent that various embodiments may be practiced without these specific details. The figures and description are not intended to be restrictive.
The ensuing description provides exemplary embodiments only, and is not intended to limit the scope, applicability, or configuration of the disclosure. Rather, the ensuing description of the exemplary embodiments will provide those skilled in the art with an enabling description for implementing an exemplary embodiment. It should be understood that various changes may be made in the function and arrangement of elements without departing from the scope of the application as set forth in the appended claims.
Extended reality (XR) systems or devices can provide virtual content to a user and/or can combine real-world or physical environments and virtual environments (made up of virtual content) to provide users with XR experiences. The real-world environment can include real-world objects (also referred to as physical objects), such as books, people, vehicles, buildings, tables, chairs, and/or other real-world or physical objects. XR systems or devices can facilitate interaction with different types of XR environments (e.g., a user can use an XR system or device to interact with an XR environment). XR systems can include virtual reality (VR) systems facilitating interactions with VR environments, augmented reality (AR) systems facilitating interactions with AR environments, mixed reality (MR) systems facilitating interactions with MR environments, and/or other XR systems. As used herein, the terms XR system and XR device are used interchangeably. Examples of XR systems or devices include head-mounted displays (HMDs), smart glasses, among others. In some cases, an XR system can track parts of the user (e.g., a hand and/or fingertips of a user) to allow the user to interact with items of virtual content.
AR is a technology that provides virtual or computer-generated content (referred to as AR content) over the user's view of a physical, real-world scene or environment. AR content can include virtual content, such as video, images, graphic content, location data (e.g., global positioning system (GPS) data or other location data), sounds, any combination thereof, and/or other augmented content. An AR system or device is designed to enhance (or augment), rather than to replace, a person's current perception of reality. For example, a user can see a real stationary or moving physical object through an AR device display, but the user's visual perception of the physical object may be augmented or enhanced by a virtual image of that object (e.g., a real-world car replaced by a virtual image of a DeLorean), by AR content added to the physical object (e.g., virtual wings added to a live animal), by AR content displayed relative to the physical object (e.g., informational virtual content displayed near a sign on a building, a virtual coffee cup virtually anchored to (e.g., placed on top of) a real-world table in one or more images, etc.), and/or by displaying other types of AR content. Various types of AR systems can be used for gaming, entertainment, and/or other applications.
In some cases, two types of AR systems that can be used to provide AR content include video see-through (also referred to as video pass-through) displays and optical see-through displays. Video see-through and optical see-through displays can be used to enhance a user's visual perception of real-world or physical objects. In a video see-through system, a live video of a real-world scenario is displayed (e.g., including one or more objects augmented or enhanced on the live video). A video see-through system can be implemented using a mobile device (e.g., video on a mobile phone display), an HMD, or other suitable device that can display video and computer-generated objects over the video.
An optical see-through system with AR features can display AR content directly onto the view of the real-world scene (e.g., without displaying video content of the real-world scene). For example, the user may view physical objects in the real-world scene through a display (e.g., glasses or lenses), and the AR system can display AR content (e.g., projected or otherwise displayed) onto the display to provide the user with an enhanced visual perception of one or more real-world objects. Examples of optical see-through AR systems or devices are AR glasses, an HMD, another AR headset, or other similar device that can include a lens or glass in front of each eye (or a single lens or glass over both eyes) to allow the user to see a real-world scene with physical objects directly, while also allowing an enhanced image of that object or additional AR content to be projected onto the display to augment the user's visual perception of the real-world scene.
VR provides a complete immersive experience in a three-dimensional computer-generated VR environment or video depicting a virtual version of a real-world environment. The VR environment can be interacted with in a seemingly real or physical way. As a user experiencing a VR environment moves in the real world, images rendered in the virtual environment also change, giving the user the perception that the user is moving within the VR environment. For example, a user can turn left or right, look up or down, and/or move forwards or backwards, thus changing the user's point of view of the VR environment. The VR content presented to the user can change accordingly, so that the user's experience is as seamless as in the real world. VR content can include VR video in some cases, which can be captured and rendered at very high quality, potentially providing a truly immersive virtual reality experience. Virtual reality applications can include gaming, training, education, sports video, online shopping, among others. VR content can be rendered and displayed using a VR system or device, such as a VR HMD or other VR headset, which fully covers a user's eyes during a VR experience.
MR technologies can combine aspects of VR and AR to provide an immersive experience for a user. For example, in an MR environment, real-world and computer-generated objects can interact (e.g., a real person can interact with a virtual person as if the virtual person were a real person).
Visual simultaneous localization and mapping (VSLAM) is a computational geometry technique used in devices with cameras, such as robots, head-mounted displays (HMDs), mobile handsets, and autonomous vehicles. In VSLAM, a device can construct and update a map of an unknown environment based on images captured by one or more cameras of the device. The device can keep track of the device's pose within the environment (e.g., location and/or orientation) as the device updates the map. For example, the device can be activated in a particular room of a building and can move throughout the interior of the building, capturing images. The device can map the environment, and keep track of its location in the environment, based on tracking where different objects in the environment appear in different images. An XR system or device can utilize VSLAM, such as to allow the XR system to recognize and track three-dimensional (3D) objects and scenes (e.g., walls, barriers, etc.) in the real-world (e.g., for anchoring virtual content, for predictive functions such as recommendations, etc.).
Degrees of freedom (DoF) refer to the number of basic ways a rigid object can move through 3D space. In some cases, six different DoF can be tracked. The six degrees of freedom include three translational degrees of freedom corresponding to translational movement along three perpendicular axes. The three axes can be referred to as x, y, and z axes. The six degrees of freedom further include three rotational degrees of freedom corresponding to rotational movement around the three axes, which can be referred to as pitch, yaw, and roll.
In the context of systems that track movement through an environment, such as XR systems and/or VSLAM systems, degrees of freedom can refer to which of the six degrees of freedom the system is capable of tracking. 3DoF systems generally track the three rotational DoF—pitch, yaw, and roll. A 3DoF headset, for instance, can track the user of the headset turning their head left or right, tilting their head up or down, and/or tilting their head to the left or right. 6DoF systems can track the three translational DoF as well as the three rotational DoF. Thus, a 6DoF AR headset, for instance, and can track the user moving forward, backward, laterally, and/or vertically in addition to tracking the three rotational DoF.
Systems that track movement through an environment, such as XR systems and/or VSLAM systems, generally include powerful processors. These powerful processors can be used to perform complex operations quickly enough to display an up-to-date output based on those operations to the users of these systems. Such complex operations can relate to feature tracking, 6DoF tracking, VSLAM, rendering virtual objects to appear overlaid over the environment in XR, animating the virtual objects, and/or other operations discussed herein.
Electronic books (eBooks) provide many advantages over printed books. One example advantage is the ability to read within varied lighting conditions. For example, many devices for reading eBooks include backlighting to allow users to read in the dark and also provide the ability to read under natural lighting conditions. Another advantage is portability, as eBooks can allow users to carry many books (e.g., hundreds, thousands, etc.) at once without being limited by the weight of paper. Other eBook advantages include the ability to take notes, highlight passages, and bookmark locations electronically. In some cases, eBooks can include navigation features that facilitate fast navigation between notes, highlights, and bookmarks. In some cases, eBooks include additional user convenience tools such as a dictionary function to search for the meaning of unknown words and augmented reality features, among others.
Paper books can also have advantages over eBooks. For example, users may prefer the tactile feel of holding a book and touching its pages. It is also relatively easy for a user to flip between adjacent pages in a printed book. Some users may also find the experience of reading and handling a printed book more immersive and/or easier to focus on.
As described in more detail herein, systems, apparatuses, methods (also referred to as processes, and computer-readable media (collectively referred to herein as “systems and techniques”) are described herein for providing an XR system that combines the benefits of eBooks and printed books. In some cases, the XR system can include a wearable device, such as a head mounted display (HMD) or XR glasses, that can display media content (e.g., eBook content, images, video, or the like) on the pages of a physical book and/or other surface or object. In some cases, eBook content can be projected and/or rendered by the XR system to appear to the user as if the text is printed on the pages of a physical book. In some examples, the physical book can be a book with blank pages. In some implementations, the physical book can be any printed book that includes text and/or illustrations that differ from the eBook content displayed by the XR system. The XR system can provide features and benefits of eBooks, such as notes, highlights, bookmarks, search tools, and the like. The XR system can include an AR system or device (e.g., a video see-through/pass-through AR system or device), a VR system or device, or an MR system or device.
Although specific examples of projecting and rendering eBook content onto physical books are provided through the present disclosure, the systems and techniques described herein can be used more generally to project and/or render digital media content (which can include eBooks) on any type of display surfaces (which can include physical books). In addition, any references herein to digital media content can include eBooks and any references to a display surface can include physical books or portions thereof.
In some cases, the XR system can determine a display area for displaying eBook content on a display surface (e.g., pages of a physical book). In some cases, the XR system can determine the display area by detecting features of the physical book, such as corners, edges, existing printed text, or the like. In some cases, the XR system can determine the display area for displaying the eBook content at least in part by detecting a particular (e.g., predefined) gesture or gestures. Illustrative examples of such gestures can include pointing at the boundary of the printed book page, drawing a line along the boundary of the page using a finger, any combination thereof, and/or other gestures. In some cases, the printed book can be a book with special markings on the pages to help with detection of the book and/or with determining the pose of the book.
In some cases, the XR system can determine the pose (e.g., orientation and translation) of the physical book and its pages in order to determine the proper location and orientation to display the digital media content relative to the book page(s). In some examples, the XR system can use 6DoF tracking to determine the pose of the book and/or the pose of the XR system.
In some examples, the pages of the physical book can be open in any arbitrary orientation relative to the XR system. In some cases, the XR system can determine the location of corners and/or edges of a page of the book. In some examples, the XR system can determine contours of the page (also referred to as a deformation model herein) based on the size of the physical book, the positions of the corners and/or edges, existing text and/or illustrations on the page, shadows on the page, or any other characteristics related to the physical book. In some cases, the XR system can use 6DoF tracking to detect when the user turns and/or tilts their head and/or moves translationally to ensure proper location and orientation of the projected or rendered digital media content on the physical book pages.
In some cases, the XR system can emulate the reading behavior of a physical book for display of digital media content. For example, for eBook content, the page of the eBook content can be advanced when the XR system detects that the page of the physical book has been turned. In some examples, the eBook content can be sized to match to physical dimensions of the physical book page. In some cases, the digital media content can be sized so that the amount of text displayed on each page is consistent with the pagination of a print version of the digital book content.
In some cases, the XR system can present eBook content in ways that are convenient for the user but differ from the reading behavior of printed books. For example, the XR system may display non-consecutive pages of an eBook on the left and right pages of a physical book. In one illustrative example, the user may provide input instructing the XR system to maintain the digital book content displayed on the left (or right) page of the printed book static while the user instructs the XR system to flip through pages of the eBook on the opposing page.
In some implementations, the user may choose to instruct (e.g., via user input) the XR system to display the digital media content on a display surface other than a physical book. In some cases, the user may choose to move the display of some or all of the digital media content from a physical book page to another surface. For example, the user may choose to move the content from the physical book page onto a wall, ceiling, object, a different printed book, a newspaper, a magazine, a comic book and/or another surface. In one illustrative example, the user can position their head up to face a wall, issue a command (e.g., a user input, such as performing a gesture, selecting a physical or virtual button, etc.), and in response to the command, the XR system can cause display of the content (or a portion of the content) to change from being displayed relative to a physical book page to being displayed relative to the wall. In some cases, the user may provide a command to the XR system that causes the XR system to display the digital media content on the wall and the book pages as simultaneous display surfaces. For example, the user may wish to view more than two pages of text without having to flip between pages. In another example, the user may wish to compare the content of two books, one rendered on the pages of a printed book, and the other rendered on a wall.
In some cases, the XR system can respond to other user inputs, such as gestures, voice inputs or commands, etc. For example, a user gesture (e.g., a hand gesture) can be used to change the displayed digital book content by a page, change the digital book content by a predetermined number of pages (e.g., 3 pages, 10 pages), change to the next chapter, change to the nearest page containing one or more highlights, notes, or other annotation(s), any combination thereof, and/or other commands. The change in book content can be either forward or backward (e.g., depending on the direction of the user's gesture).
In some cases, the text and/or picture content of eBook content can be augmented with additional content. For example, the XR system can display eBook text while simultaneously rendering video, audio, music, or other digital content, collectively referred to herein as supplemental content. In one illustrative example, if a paragraph is describing Yosemite national park, a video describing Yosemite national park can be rendered relative to the paragraph (e.g., beside the paragraph, above or below the paragraph, etc.). In another example, if a paragraph is introducing a particular pianist, the XR system can play a sample of the pianist's music for the user. In some cases, the user can control whether the XR system renders the supplemental content. In some cases, the XR system can present to the user (e.g., as a user interface element, such as an icon, text, a voice prompt, or other user interface element) an option of sharing the media content that the user is viewing/reading with other users also using an XR system.
Various aspects of the application will be described with respect to the figures.
In the illustrative example of
The XR system 100 includes or is in communication with (wired or wirelessly) an input device 108. The input device 108 can include any suitable input device, such as a touchscreen, a pen or other pointer device, a keyboard, a mouse a button or key, a microphone for receiving voice commands, a gesture input device for receiving gesture commands, a video game controller, a steering wheel, a joystick, a set of buttons, a trackball, a remote control, any other input device (e.g., input device 1045 shown in
In some implementations, the one or more image sensors 102, the accelerometer 104, the gyroscope 106, storage 107, compute components 110, XR engine 120, interface layout and input management engine 122, image processing engine 124, and rendering engine 126 can be part of the same computing device. For example, in some cases, the one or more image sensors 102, the accelerometer 104, the gyroscope 106, storage 107, compute components 110, XR engine 120, interface layout and input management engine 122, image processing engine 124, and rendering engine 126 can be integrated into an HMD, extended reality glasses, smartphone, laptop, tablet computer, gaming system, and/or any other computing device. However, in some implementations, the one or more image sensors 102, the accelerometer 104, the gyroscope 106, storage 107, compute components 110, XR engine 120, interface layout and input management engine 122, image processing engine 124, and rendering engine 126 can be part of two or more separate computing devices. For example, in some cases, some of the components 102-126 can be part of, or implemented by, one computing device and the remaining components can be part of, or implemented by, one or more other computing devices.
The storage 107 can be any storage device(s) for storing data. Moreover, the storage 107 can store data from any of the components of the XR system 100. For example, the storage 107 can store data from the image sensor 102 (e.g., image or video data), data from the accelerometer 104 (e.g., measurements), data from the gyroscope 106 (e.g., measurements), data from the compute components 110 (e.g., processing parameters, preferences, virtual content, rendering content, scene maps, tracking and localization data, object detection data, privacy data, XR application data, face recognition data, occlusion data, etc.), data from the XR engine 120, data from the interface layout and input management engine 122, data from the image processing engine 124, and/or data from the rendering engine 126 (e.g., output frames). In some examples, the storage 107 can include a buffer for storing frames for processing by the compute components 110.
The one or more compute components 110 can include a central processing unit (CPU) 112, a graphics processing unit (GPU) 114, a digital signal processor (DSP) 116, an image signal processor (ISP) 118, and/or other processor (e.g., a neural processing unit (NPU) implementing one or more trained neural networks). The compute components 110 can perform various operations such as image enhancement, computer vision, graphics rendering, extended reality operations (e.g., tracking, localization, pose estimation, mapping, content anchoring, content rendering, etc.), image and/or video processing, sensor processing, recognition (e.g., text recognition, facial recognition, object recognition, feature recognition, tracking or pattern recognition, scene recognition, occlusion detection, etc.), trained machine learning operations, filtering, and/or any of the various operations described herein. In some examples, the compute components 110 can implement (e.g., control, operate, etc.) the XR engine 120, the interface layout and input management engine 122, the image processing engine 124, and the rendering engine 126. In other examples, the compute components 110 can also implement one or more other processing engines.
The image sensor 102 can include any image and/or video sensors or capturing devices. In some examples, the image sensor 102 can be part of a multiple-camera assembly, such as a dual-camera assembly. The image sensor 102 can capture image and/or video content (e.g., raw image and/or video data), which can then be processed by the compute components 110, the XR engine 120, the interface layout and input management engine 122, the image processing engine 124, and/or the rendering engine 126 as described herein.
In some examples, the image sensor 102 can capture image data and can generate images (also referred to as frames) based on the image data and/or can provide the image data or frames to the XR engine 120, the interface layout and input management engine 122, the image processing engine 124, and/or the rendering engine 126 for processing. An image or frame can include a video frame of a video sequence or a still image. An image or frame can include a pixel array representing a scene. For example, an image can be a red-green-blue (RGB) image having red, green, and blue color components per pixel; a luma, chroma-red, chroma-blue (YCbCr) image having a luma component and two chroma (color) components (chroma-red and chroma-blue) per pixel; or any other suitable type of color or monochrome image.
In some cases, the image sensor 102 (and/or other camera of the XR system 100) can be configured to also capture depth information. For example, in some implementations, the image sensor 102 (and/or other camera) can include an RGB-depth (RGB-D) camera. In some cases, the XR system 100 can include one or more depth sensors (not shown) that are separate from the image sensor 102 (and/or other camera) and that can capture depth information. For instance, such a depth sensor can obtain depth information independently from the image sensor 102. In some examples, a depth sensor can be physically installed in the same general location as the image sensor 102, but may operate at a different frequency or frame rate from the image sensor 102. In some examples, a depth sensor can take the form of a light source that can project a structured or textured light pattern, which may include one or more narrow bands of light, onto one or more objects in a scene. Depth information can then be obtained by exploiting geometrical distortions of the projected pattern caused by the surface shape of the object. In one example, depth information may be obtained from stereo sensors such as a combination of an infrared structured light projector and an infrared camera registered to a camera (e.g., an RGB camera).
The XR system 100 can also include other sensors in its one or more sensors. The one or more sensors can include one or more accelerometers (e.g., accelerometer 104), one or more gyroscopes (e.g., gyroscope 106), and/or other sensors. The one or more sensors can provide velocity, orientation, and/or other position-related information to the compute components 110. For example, the accelerometer 104 can detect acceleration by the XR system 100 and can generate acceleration measurements based on the detected acceleration. In some cases, the accelerometer 104 can provide one or more translational vectors (e.g., up/down, left/right, forward/back) that can be used for determining a position or pose of the XR system 100. The gyroscope 106 can detect and measure the orientation and angular velocity of the XR system 100. For example, the gyroscope 106 can be used to measure the pitch, roll, and yaw of the XR system 100. In some cases, the gyroscope 106 can provide one or more rotational vectors (e.g., pitch, yaw, roll). In some examples, the image sensor 102 and/or the XR engine 120 can use measurements obtained by the accelerometer 104 (e.g., one or more translational vectors) and/or the gyroscope 106 (e.g., one or more rotational vectors) to calculate the pose of the XR system 100. As previously noted, in other examples, the XR system 100 can also include other sensors, such as an inertial measurement unit (IMU), a magnetometer, a gaze and/or eye tracking sensor, a machine vision sensor, a smart scene sensor, a speech recognition sensor, an impact sensor, a shock sensor, a position sensor, a tilt sensor, etc.
As noted above, in some cases, the one or more sensors can include at least one IMU. An IMU is an electronic device that measures the specific force, angular rate, and/or the orientation of the XR system 100, using a combination of one or more accelerometers, one or more gyroscopes, and/or one or more magnetometers. In some examples, the one or more sensors can output measured information associated with the capture of an image captured by the image sensor 102 (and/or other camera of the XR system 100) and/or depth information obtained using one or more depth sensors of the XR system 100.
The output of one or more sensors (e.g., the accelerometer 104, the gyroscope 106, one or more IMUs, and/or other sensors) can be used by the XR engine 120 to determine a pose of the XR system 100 (also referred to as the head pose) and/or the pose of the image sensor 102 (or other camera of the XR system 100). In some cases, the pose of the XR system 100 and the pose of the image sensor 102 (or other camera) can be the same. The pose of image sensor 102 refers to the position and orientation of the image sensor 102 relative to a frame of reference. In some implementations, the camera pose can be determined for 6-Degrees of Freedom (6DoF), which refers to three translational components (e.g., which can be given by X (horizontal), Y (vertical), and Z (depth) coordinates relative to a frame of reference, such as the image plane) and three angular components (e.g. roll, pitch, and yaw relative to the same frame of reference). In some implementations, the camera pose can be determined for 3-Degrees of Freedom (3DoF), which refers to the three angular components (e.g. roll, pitch, and yaw).
In some cases, a device tracker (not shown) can use the measurements from the one or more sensors and image data from the image sensor 102 to track a pose (e.g., a 6DoF pose) of the XR system 100. For example, the device tracker can fuse visual data (e.g., using a visual tracking solution) from the image data with inertial data from the measurements to determine a position and motion of the XR system 100 relative to the physical world (e.g., the scene) and a map of the physical world. As described below, in some examples, when tracking the pose of the XR system 100, the device tracker can generate a 3D map of the scene (e.g., the real world) and/or generate updates for a 3D map of the scene. The 3D map updates can include, for example and without limitation, new or updated features and/or feature or landmark points associated with the scene and/or the 3D map of the scene, localization updates identifying or updating a position of the XR system 100 within the scene and the 3D map of the scene, etc. The 3D map can provide a digital representation of a scene in the real/physical world. In some examples, the 3D map can anchor location-based objects and/or content to real-world coordinates and/or objects. The XR system 100 can use a mapped scene (e.g., a scene in the physical world represented by, and/or associated with, a 3D map) to merge the physical and virtual worlds and/or merge virtual content (e.g., eBook content) or objects with the physical environment (e.g., a book, newspaper, display surface etc.).
In some aspects, the pose of image sensor 102 and/or the XR system 100 as a whole can be determined and/or tracked by the compute components 110 using a visual tracking solution based on images captured by the image sensor 102 (and/or other camera of the XR system 100). For instance, in some examples, the compute components 110 can perform tracking using computer vision-based tracking, model-based tracking, and/or simultaneous localization and mapping (SLAM) techniques. For instance, the compute components 110 can perform SLAM or can be in communication (wired or wireless) with a SLAM system (not shown), such as the SLAM system 200 of
In some cases, the 6DoF SLAM (e.g., 6DoF tracking) can associate features observed from certain input images from the image sensor 102 (and/or other camera) to the SLAM map. For example, 6DoF SLAM can use feature point associations from an input image to determine the pose (position and orientation) of the image sensor 102 and/or XR system 100 for the input image. 6DoF mapping can also be performed to update the SLAM map. In some cases, the SLAM map maintained using the 6DoF SLAM can contain 3D feature points triangulated from two or more images. For example, key frames can be selected from input images or a video stream to represent an observed scene. For every key frame, a respective 6DoF camera pose associated with the image can be determined. The pose of the image sensor 102 and/or the XR system 100 can be determined by projecting features from the 3D SLAM map into an image or video frame and updating the camera pose from verified 2D-3D correspondences.
In one illustrative example, the compute components 110 can extract feature points from certain input images (e.g., every input image, a subset of the input images, etc.) or from each key frame. A feature point (also referred to as a registration point) as used herein is a distinctive or identifiable part of an image, such as a part of a hand, an edge of a table, among others. Features extracted from a captured image can represent distinct feature points along 3D space (e.g., coordinates on X, Y, and Z-axes), and every feature point can have an associated feature location. The feature points in key frames either match (are the same or correspond to) or fail to match the feature points of previously-captured input images or key frames. Feature detection can be used to detect the feature points. Feature detection can include an image processing operation used to examine one or more pixels of an image to determine whether a feature exists at a particular pixel. Feature detection can be used to process an entire captured image or certain portions of an image. For each image or key frame, once features have been detected, a local image patch around the feature can be extracted. Features may be extracted using any suitable technique, such as Scale Invariant Feature Transform (SIFT) (which localizes features and generates their descriptions), Learned Invariant Feature Transform (LIFT), Speed Up Robust Features (SURF), Gradient Location-Orientation histogram (GLOH), Oriented Fast and Rotated Brief (ORB), Binary Robust Invariant Scalable Keypoints (BRISK), Fast Retina Keypoint (FREAK), KAZE, Accelerated KAZE (AKAZE), Normalized Cross Correlation (NCC), descriptor matching, another suitable technique, or a combination thereof.
In some cases, the XR system 100 can also track the hand and/or fingers of the user to allow the user to interact with and/or control virtual content in a virtual environment. For example, the XR system 100 can track a pose and/or movement of the hand and/or fingertips of the user to identify or translate user interactions with the virtual environment. The user interactions can include, for example and without limitation, moving an item of virtual content, resizing the item of virtual content, selecting an input interface element in a virtual user interface (e.g., a virtual representation of a mobile phone, a virtual keyboard, and/or other virtual interface), providing an input through a virtual user interface, performing a gesture, etc.
The SLAM system 200 of
The one or more sensors 205 can include one or more other types of sensors other than cameras 210, such as one or more of each of: accelerometers, gyroscopes, magnetometers, inertial measurement units (IMUs), altimeters, barometers, thermometers, radio detection and ranging (RADAR) sensors, light detection and ranging (LIDAR) sensors, sound navigation and ranging (SONAR) sensors, sound detection and ranging (SODAR) sensors, global navigation satellite system (GNSS) receivers, global positioning system (GPS) receivers, BeiDou navigation satellite system (BDS) receivers, Galileo receivers, Globalnaya Navigazionnaya Sputnikovaya Sistema (GLONASS) receivers, Navigation Indian Constellation (NavIC) receivers, Quasi-Zenith Satellite System (QZSS) receivers, Wi-Fi positioning system (WPS) receivers, cellular network positioning system receivers, Bluetooth® beacon positioning receivers, short-range wireless beacon positioning receivers, personal area network (PAN) positioning receivers, wide area network (WAN) positioning receivers, wireless local area network (WLAN) positioning receivers, other types of positioning receivers, other types of sensors discussed herein, or combinations thereof. In some examples, the one or more sensors 205 can include any combination of sensors of the XR system 100 of
The SLAM system 200 of
Upon receipt of the sensor data 265 from the one or more sensors 205, the VIO tracker 215 performs feature detection, extraction, and/or tracking using a feature tracking engine 220 of the VIO tracker 215. For instance, where the sensor data 265 includes one or more images captured by the one or more cameras 210 of the SLAM system 200, the VIO tracker 215 can identify, detect, and/or extract features in each image. Features may include visually distinctive points in an image, such as portions of the image depicting edges and/or corners (e.g., corners or edges of a physical book). The VIO tracker 215 can receive sensor data 265 periodically and/or continually from the one or more sensors 205, for instance by continuing to receive more images from the one or more cameras 210 as the one or more cameras 210 capture a video, where the images are video frames of the video. The VIO tracker 215 can generate descriptors for the features. Feature descriptors can be generated at least in part by generating a description of the feature as depicted in a local image patch extracted around the feature. In some examples, a feature descriptor can describe a feature as a collection of one or more feature vectors. The VIO tracker 215, in some cases with the mapping engine 230 and/or the relocalization engine 255, can associate the plurality of features with a map of the environment based on such feature descriptors. The feature tracking engine 220 of the VIO tracker 215 can perform feature tracking by recognizing features in each image that the VIO tracker 215 already previously recognized in one or more previous images, in some cases based on identifying features with matching feature descriptors in different images. The feature tracking engine 220 can track changes in one or more positions at which the feature is depicted in each of the different images. For example, the feature extraction engine can detect a particular corner of a room depicted in a left side of a first image captured by a first camera of the cameras 210. The feature extraction engine can detect the same feature (e.g., the same particular corner of the same room) depicted in a right side of a second image captured by the first camera. The feature tracking engine 220 can recognize that the features detected in the first image and the second image are two depictions of the same feature (e.g., the same particular corner of the same room), and that the feature appears in two different positions in the two images. The VIO tracker 215 can determine, based on the same feature appearing on the left side of the first image and on the right side of the second image that the first camera has moved, for example if the feature (e.g., the particular corner of the room) depicts a static portion of the environment.
The VIO tracker 215 can include a sensor integration engine 225. The sensor integration engine 225 can use sensor data from other types of sensors 205 (other than the cameras 210) to determine information that can be used by the feature tracking engine 220 when performing the feature tracking. For example, the sensor integration engine 225 can receive IMU data (e.g., which can be included as part of the sensor data 265) from an IMU of the one or more sensors 205. The sensor integration engine 225 can determine, based on the IMU data in the sensor data 265, that the SLAM system 200 has rotated 15 degrees in a clockwise direction from acquisition or capture of a first image to acquisition or capture of the second image by a first camera of the cameras 210. Based on this determination, the sensor integration engine 225 can identify that a feature depicted at a first position in the first image is expected to appear at a second position in the second image, and that the second position is expected to be located to the left of the first position by a predetermined distance (e.g., a predetermined number of pixels, inches, centimeters, millimeters, or another distance metric). The feature tracking engine 220 can take this expectation into consideration in tracking features between the first image and the second image.
Based on the feature tracking by the feature tracking engine 220 and/or the sensor integration by the sensor integration engine 225, the VIO tracker 215 can determine 3D feature positions 272 of a particular feature. The 3D feature positions 272 can include one or more 3D feature positions and can also be referred to as 3D feature points. The 3D feature positions 272 can be a set of coordinates along three different axes that are perpendicular to one another, such as an X coordinate along an X axis (e.g., in a horizontal direction), a Y coordinate along a Y axis (e.g., in a vertical direction) that is perpendicular to the X axis, and a Z coordinate along a Z axis (e.g., in a depth direction) that is perpendicular to both the X axis and the Y axis. The VIO tracker 215 can also determine one or more keyframes 270 (referred to hereinafter as keyframes 270) corresponding to the particular feature. In some examples, a keyframe (from the one or more keyframes 270) corresponding to a particular feature may be an image in which the particular feature is clearly depicted. In some examples, a keyframe corresponding to a particular feature may be an image that reduces uncertainty in the 3D feature positions 272 of the particular feature when considered by the feature tracking engine 220 and/or the sensor integration engine 225 for determination of the 3D feature positions 272. In some examples, a keyframe corresponding to a particular feature also includes data about the pose 285 of the SLAM system 200 and/or the camera(s) 210 during capture of the keyframe. In some examples, the VIO tracker 215 can send 3D feature positions 272 and/or keyframes 270 corresponding to one or more features to the mapping engine 230. In some examples, the VIO tracker 215 can receive map slices 275 from the mapping engine 230. The VIO tracker 215 can feature information within the map slices 275 for feature tracking using the feature tracking engine 220.
Based on the feature tracking by the feature tracking engine 220 and/or the sensor integration by the sensor integration engine 225, the VIO tracker 215 can determine a pose 285 of the SLAM system 200 and/or of the cameras 210 during capture of each of the images in the sensor data 265. The pose 285 can include a location of the SLAM system 200 and/or of the cameras 210 in 3D space, such as a set of coordinates along three different axes that are perpendicular to one another (e.g., an X coordinate, a Y coordinate, and a Z coordinate). The pose 285 can include an orientation of the SLAM system 200 and/or of the cameras 210 in 3D space, such as pitch, roll, yaw, or some combination thereof. In some examples, the VIO tracker 215 can send the pose 285 to the relocalization engine 255. In some examples, the VIO tracker 215 can receive the pose 285 from the relocalization engine 255.
The SLAM system 200 also includes a mapping engine 230. The mapping engine 230 generates a 3D map of the environment based on the 3D feature positions 272 and/or the keyframes 270 received from the VIO tracker 215. The mapping engine 230 can include a map densification engine 235, a keyframe remover 240, a bundle adjuster 245, and/or a loop closure detector 250. The map densification engine 235 can perform map densification, in some examples, increase the quantity and/or density of 3D coordinates describing the map geometry. The keyframe remover 240 can remove keyframes, and/or in some cases add keyframes. In some examples, the keyframe remover 240 can remove keyframes 270 corresponding to a region of the map that is to be updated and/or whose corresponding confidence values are low. The bundle adjuster 245 can, in some examples, refine the 3D coordinates describing the scene geometry, parameters of relative motion, and/or optical characteristics of the image sensor used to generate the frames, according to an optimality criterion involving the corresponding image projections of all points. The loop closure detector 250 can recognize when the SLAM system 200 has returned to a previously mapped region, and can use such information to update a map slice and/or reduce the uncertainty in certain 3D feature points or other points in the map geometry. The mapping engine 230 can output map slices 275 to the VIO tracker 215. The map slices 275 can represent 3D portions or subsets of the map. The map slices 275 can include map slices 275 that represent new, previously-unmapped areas of the map. The map slices 275 can include map slices 275 that represent updates (or modifications or revisions) to previously-mapped areas of the map. The mapping engine 230 can output map information 280 to the relocalization engine 255. The map information 280 can include at least a portion of the map generated by the mapping engine 230. The map information 280 can include one or more 3D points making up the geometry of the map, such as one or more 3D feature positions 272. The map information 280 can include one or more keyframes 270 corresponding to certain features and certain 3D feature positions 272.
The SLAM system 200 also includes a relocalization engine 255. The relocalization engine 255 can perform relocalization, for instance when the VIO tracker 215 fail to recognize more than a threshold number of features in an image, and/or the VIO tracker 215 loses track of the pose 285 of the SLAM system 200 within the map generated by the mapping engine 230. The relocalization engine 255 can perform relocalization by performing extraction and matching using an extraction and matching engine 260. For instance, the extraction and matching engine 260 can extract features from an image captured by the cameras 210 of the SLAM system 200 while the SLAM system 200 is at a current pose 285, and can match the extracted features to features depicted in different keyframes 270, identified by 3D feature positions 272, and/or identified in the map information 280. By matching these extracted features to the previously-identified features, the relocalization engine 255 can identify that the pose 285 of the SLAM system 200 is a pose 285 at which the previously-identified features are visible to the cameras 210 of the SLAM system 200, and is therefore similar to one or more previous poses 285 at which the previously-identified features were visible to the cameras 210. In some cases, the relocalization engine 255 can perform relocalization based on wide baseline mapping, or a distance between a current camera position and camera position at which feature was originally captured. The relocalization engine 255 can receive information for the pose 285 from the VIO tracker 215, for instance regarding one or more recent poses of the SLAM system 200 and/or cameras 210, which the relocalization engine 255 can base its relocalization determination on. Once the relocalization engine 255 relocates the SLAM system 200 and/or cameras 210 and thus determines the pose 285, the relocalization engine 255 can output the pose 285 to the VIO tracker 215.
In some examples, the VIO tracker 215 can modify the image in the sensor data 265 before performing feature detection, extraction, and/or tracking on the modified image. For example, the VIO tracker 215 can rescale and/or resample the image. In some examples, rescaling and/or resampling the image can include downscaling, downsampling, subscaling, and/or subsampling the image one or more times. In some examples, the VIO tracker 215 modifying the image can include converting the image from color to greyscale, or from color to black and white, for instance by desaturating color in the image, stripping out certain color channel(s), decreasing color depth in the image, replacing colors in the image, or a combination thereof. In some examples, the VIO tracker 215 modifying the image can include the VIO tracker 215 masking certain regions of the image. Dynamic objects can include objects that can have a changed appearance between one image and another. For example, dynamic objects can be objects that move within the environment, such as people, vehicles, or animals. A dynamic object can be an object that has a changing appearance at different times, such as a display screen that may display different things at different times. A dynamic object can be an object that has a changing appearance based on the pose of the camera(s) 210, such as a reflective surface, a prism, or a specular surface that reflects, refracts, and/or scatters light in different ways depending on the position of the camera(s) 210 relative to the dynamic object. The VIO tracker 215 can detect the dynamic objects using facial detection, facial recognition, facial tracking, object detection, object recognition, object tracking, or a combination thereof. The VIO tracker 215 can detect the dynamic objects using one or more artificial intelligence algorithms, one or more trained machine learning models, one or more trained neural networks, or a combination thereof. The VIO tracker 215 can mask one or more dynamic objects in the image by overlaying a mask over an area of the image that includes depiction(s) of the one or more dynamic objects. The mask can be an opaque color, such as black. The area can be a bounding box having a rectangular or other polygonal shape. The area can be determined on a pixel-by-pixel basis.
In some cases, the user may provide input requesting the XR system 301 to begin an eBook reading operation. In some cases, the user may provide the input to the XR system 301 through a user interface visible on a display (e.g., display 109 of
In some cases, the XR system 301 can identify one or more of the physical books 308A, 308B, 308C, 308D, 310 by, for example, detecting writing and/or illustrations on the covers and/or dust jackets of the books. In some cases, the XR system 301 can obtain information about the books, such as font size, page count, page size, or the like from a database. In some implementations, the database can be stored in storage of the XR system 301 and/or retrieved from a remote storage location. In some cases, based on the characteristics of the user selected eBook and the information obtained about the physical books 308A, 308B, 308C, 308D, 310, the XR system 301 can provide a recommendation for which of the available physical books may provide the best reading experience for the selected eBook. For example, the XR system 301 may recommend a physical book that has a sufficient number pages to display all of the content of the selected eBook. In some cases, based on the pose of the XR system 301 and/or the location of a particular physical book 310 near the center of the user's field of view and/or gaze direction 314, the XR system 301 can highlight 312 or otherwise emphasize a particular physical book 310 and provide a prompt to the user 302 with an option to select the emphasized book as the desired display surface. In some cases, if the user 302 selects a particular physical book 310 as the display surface and the selected physical book is closed, the XR system 301 can prompt the user 302 to open the physical book. In some examples, once the user selects a display surface, the XR system 301 can begin to determine a display area on the display surface for projecting the selected eBook content.
In some cases, the physical book 504 can also move and/or change in pose within the environment 500. For example, a user may hold the physical book 504 while reading the eBook content. In such cases, the XR system can simultaneously track changes in the pose of the physical book 504 and the pose of the XR system 501 and modify or maintain display of the digital media content 506 to remain anchored to the pages of the physical book 504.
In some cases, the XR system 501 can provide uniform illumination across the entire displayed digital media content 506. In some cases, external lighting may not be required for the digital media content 506 projected or rendered by the XR system 501 to be visible to the user 502. For example, the user 502 could view the digital media content 506 (e.g., an eBook) displayed on the pages of the physical book 504 in a dark room without disturbing others around them. In some cases, a user may wish to view the digital media content 506 with more realistic lighting conditions to attain a reading experience more consistent with reading a physical book. For example, under some lighting conditions, the midline 507 of the physical book 504 can appear darker than other portions of the pages due to shadows caused by the contours of the pages of the book and the location, brightness, and/or illumination characteristics of lighting sources in the environment 500. In some cases, the XR system 501 can include information about location, brightness, and/or characteristics of lighting sources within a map of the environment 500 that the user 502 is occupying. In some implementations, the XR system 501 can replicate and/or emulate the lighting conditions of the environment 500 in the projection of the digital media content 506. In one illustrative example, digital media content 506 can be displayed with a shadow near the midline 507 of the physical book 504 to emulate lighting conditions of the environment 500. In some cases, the XR system 501 can update the lighting conditions of the page based on detected changes to the pose of the user 502 relative to the physical book 504.
As illustrated in
As illustrated in
In some cases, a pixel 604 displayed on the non-deformed page 602 can include a pixel location (x, y), which can represent a distance of x pixels from the left edge of the non-deformed page 602 and a distance of y pixels from the top edge of the non-deformed page 602. The pixel 604 can represent, for example, a dot on a low case letter “i” in the text of an eBook displayed by an XR device.
As shown in
y=ƒ
1(x)=Σi=0Na1,ixi (1.a)
Where N is an integer greater than zero that represents the order of the polynomial selected for fitting the curve. For example, for N=2, the function ƒ1 becomes:
y=ƒ
1(x)=a1,0+a1,1x+a1,2x2 (2)
The XR system can determine the best curve fitting to the top edge 608 by the coefficients a1,0, a1,1, through a1,N in Equation (1.a) to minimize a mean square error (MSE) between the modeled curve and the detected pixel locations (x0, y0), (x1, y1), through (xn, yn) of the page boundary. In some examples, minimizing the MSE can also include determining which value of N will provide the best fit for different curvatures of the deformed page 606. In some cases, N is chosen based on a tradeoff between accuracy and tolerance to noise. In some examples, as N is increased, the curve fit can more accurately describe the model and/or provide a better fit to the pixel position data measured at the page boundary. However, as N is increased, the curve fit can become more sensitive to measurement noise (e.g., errors in the measured pixel locations of the page boundary). In one illustrative implementation, an error between the curve fit and the measured pixel locations of a page boundary (e.g., top edge 608) can be compared with an error threshold E. In some cases, the value for N can be set to the smallest value of N that brings the error below the error threshold E. As the XR system detects changes in curvature of the deformed page 606, the deformation model can be updated to keep the projection of digital media content (e.g., the eBook text) on the surface of the deformed page 606. In some cases, the top edge 608 of the deformed page 606 can be represented by a first deformation model f1. In some cases, pixel points associated with the bottom edge 610 of the deformed page 606 can similarly be detected and fit to a curve to determine a deformation model f2 for the curvature of the bottom edge 610. Equation (1.b) below provides an example deformation model f2:
y=ƒ
2(x)=Σi=0Na2,ixi (1.b)
Where a2,0, a2,1, through a2,N are the coefficients for the deformation model f2.
In some cases, pixel points associated with the left edge 607 and/or right edge 609 of the deformed page 606 can similarly be detected and fit to curve(s) for the left edge 607 and/or the right edge 609. In one illustrative example, Equation (1.c) below can be used to determine a deformation model f3 for the curvature of the left edge 607.
x=ƒ
3(y)=Σi=0Nb3,iyi (1.c)
Where b3,0, b3,1, through b3,N are the coefficients for the deformation model f3.
In another illustrative example, Equation (1.d) below can be used to determine a deformation model f4 for the curvature of the right edge 609.
x=ƒ
4(y)=Σi=0Nb4,iyi (1.d)
Where b4,0, b4,1, through b4,N are the coefficients for the deformation model f4.
Although an example polynomial fitting technique using one or more of Equation (1.a) through Equation (1.d) is described above for fitting a curve to the pixel locations of the top edge 608, bottom edge 610, left edge 607 and/or right edge 609 of a deformed page 606 to determine corresponding deformation models f1, f2, f3 f4, it should be understood that any suitable curve fitting technique can be used to create a model for the boundaries of the book and/or pages of the book. For example, other functions such as Gaussian functions, trigonometric functions (e.g., sine and cosine), or sigmoid function, or any combination thereof, can be used without departing from the scope of the present disclosure. While the example technique for generating a deformation model above focuses on the use of the top edge 608, bottom edge 610, left edge 607, and right edge 607 of a book page, any features (e.g., corners, edges, printed text, special markings, shadows etc.) associated with the book page can be used to determine deformation models for features of a physical book page. In some implementations, a neural network can be trained to determine a deformation model for features of the physical book page.
In some implementations, a combined model for determining the location (x′, y′) of pixel 612 on deformed page 606 that corresponds to the location (x, y) of pixel 604 on the non-deformed page 602 can be determined using interpolation between the deformation model f1 for the top edge 608 and the deformation model f2 for the bottom edge 610 and interpolation between the deformation model f3 for the left edge 607 and the deformation model f4 for the right edge 609 of deformed page 606 according to Equation (3) and Equation (4) below:
Where Y is the height of the non-deformed page 602, y is the y-coordinate location of the pixels on the non-deformed page 602, X is the width of the non-deformed page 602, and x is the coordinate location of the pixels on the non-deformed page. For example, the result of Equation (3) can provide the projected x-coordinate for pixel 612 on the deformed page 606 and Equation (4) can provide the projected y-coordinate for pixel 612 on the deformed page 606 that corresponds to the location (x, y) of pixel 604 on the non-deformed page 602.
Where N is the total number of pixels making up a character and (xi,k, yi,k) is the (x,y) coordinate of the i-th pixel on the k-th character. In some cases, deformation models for the lines of text 614, 616, 618 on the deformed page 636 can be generated by a fitting a curve through the character center locations. For example, Equation (1.a) or Equation (1.b) can be used for the deformation model of horizontal text lines such as lines of text 614, 616, 618.
In some cases, once one or more deformation models for the lines of text 614, 616, 618 have been calculated, digital media content (e.g., the text of an eBook) can be projected onto the deformed page 636 based on the deformation model. In one illustrative example, the pixel locations for lines of text projected on the deformed page 636 can be determined based on interpolation of the x-coordinate of the pixel and predicted y-coordinate using model Equation (1.a) or Equation (1.b).
In one illustrative example, for a pixel that would be projected at the location (x, y) on anon-deformed page 626, a corresponding x′ value for projecting the pixel on the deformed page 636 can be determined through interpolation according to Equation (7) below:
In some implementations, after determining, x′, the value for y′ can be obtained by use of the deformation model shown in Equation (8) below:
y′=ƒ(x′)=Σi=0Naix′i (8)
Where (xl, yl) and (xr, yr) are respectively the pixel coordinates of the left-most and right-most pixel that would be used to project a text line on the non-deformed page 636 and (x′l, y′l) and (x′r, y′r) are respectively the pixel coordinates of the left-most and right-most pixel of the text line 618 on the deformed page 636. In another illustrative example, the projected pixel locations for text displayed on the deformed page 606 can be determined based on interpolation between deformation models of one or more horizontal lines of text, one or more vertical lines of text, top edge 608, bottom edge 610, left edge 607 and right edge 609, or any combination thereof. Although examples of determining deformation models based on the top edge 608, bottom edge 610, left edge 607 and right edge 609, and one or more lines of text of a physical book are provided herein, it should be understood that deformation models based on a variety of features (e.g., shadows, special markings for assisting in detection of the display area, and/or other features) of a physical book can be used to determine a deformation model of physical book pages without departing from the scope of the present disclosure. In addition, similar techniques can be used for determining deformation models for a display surface other than a physical book based on detected features of the display surface without departing from the scope of the present disclosure.
Each of the figures
In some cases, the XR system can detect and respond to other gestures. For example, a user gesture can be used to change the displayed digital book content by a page, change the digital book content by a predetermined number of pages (e.g., three pages, ten pages, or any other number of pages), change to the next chapter, change to the nearest page containing one or more highlights, notes, or other annotation(s), any combination thereof, and/or other commands. The change in book content can be either forward or backward (e.g., depending on the direction of the user's gesture).
In another example, the pages of the physical book 702 and the eBook 708 can have a mismatch when there are insufficient pages in the physical book 702 to display all of the eBook 708 content as a user physically flips through pages of the eBook 708. In some cases, if the XR system detects that a user has reached the last page of the physical book 702, the XR system can provide a prompt to the user to flip back to an earlier page (e.g., the first page, the title page, the table of contents page, or any other page besides the last page) of the physical book 702. In some cases, once the XR system detects that the user has flipped the pages of the physical book 702 to an earlier page, the XR system can resume displaying the eBook content at the most recently viewed page or the next consecutive page. In some implementations, a user can bookmark a page of a particular eBook 708 by performing a gesture, interacting with a user interface, and/or using an input device (e.g., input device 108 shown in
In some cases, the text and picture content of an eBook 708 can be augmented with other additional content. For example, the XR system can display eBook 708 text while simultaneously rendering video, audio, music, or other digital content, collectively referred to herein as supplemental content. In one illustrative example, if a paragraph is describing Yosemite national park, a video describing Yosemite national park can be rendered beside the paragraph. In another example, if a paragraph is introducing a particular pianist, the XR system can play a sample of the pianist's music for the user. In some cases, the user can control whether the XR system renders and/or performs the supplemental content. In some cases, the XR system can also provide a dictionary function to enable a user to look up the meaning of words within the eBook. In some cases, the XR system can provide a search function for searching within the eBook content and/or searching for background information (e.g., from the Internet).
In some cases, the user can also view an additional page of the eBook 708 by flipping either the left page 710A or the right page 710B of the physical book 702. In some cases, the user can set the page of the eBook 708 for the XR system to project onto the flipped page of the physical book 702. In some cases, the XR system can detect the number of pages of the physical book 702 that the user flips to determine which page of the eBook 708 content to display. In one illustrative example, the XR system can compare the page numbers 706A and/or 706B of the physical book 702 with the page number showing on the flipped page of the physical book 702 to determine the page number of the eBook 708 content to display on the flipped page. In another illustrative example, the XR system can detect the thickness of the pages flipped by the user to estimate the number of pages flipped by the user and based on the thickness, determine the page number of the eBook 708 content to display on the flipped page.
The HMD 810 includes no wheels propellers, or other conveyance of its own. Instead, the HMD 810 relies on the movements of the user 820 to move the HMD 810 about the environment. In some cases, the HMD 810 can perform path planning using a path planning engine, and can indicate directions to follow a suggested path to the user 820 to direct the user along the suggested path planned using the path planning engine. In some cases, for instance where the HMD 810 is a VR headset, the environment may be entirely or partially virtual. If the environment is at least partially virtual, then movement through the virtual environment may be virtual as well. For instance, movement through the virtual environment can be controlled by an input device (e.g., input device 108 shown in
At block 904, the process 900 includes determining a pose of the display surface and a pose of the extended reality device. In some cases, determining the pose of the display surface comprises determining a deformation model of at least one feature of the display surface. In some implementations, determining the pose of the display surface comprises determining a deformation model of at least one feature of the display surface. For example, the at least one feature can include corners of a page, edges of a page, special markings, vertical lines of text printed on the pages, horizontal lines of text printed on the page, shadows, or any combination thereof. In some implementations, determining the deformation model of the feature of the display surface includes determining a plurality of pixel locations of the feature of the display surface and determining a curve fitting to the plurality of pixel locations of the feature of the display surface. In some cases, determining the curve fitting comprises minimizing a mean squared error between the curve fitting and the plurality of pixel locations. In some examples, the curve fitting is a polynomial curve fitting, a Gaussian curve fitting, a trigonometric (e.g., sine and cosine) curve fitting, a sigmoid curve fitting, or any combination thereof.
At block 906, the process 900 includes, based on the pose of the display surface and the pose of the extended reality device, displaying the media content by the extended reality device relative to the display surface. In some cases, displaying the media content relative to the display surface includes displaying the media content relative to the deformation model of the display surface. In some cases, displaying the media content includes determining a relative pose change between the extended reality device and the display surface and displaying, by the extended reality device, the media content with an updated orientation relative to the display surface based on the determined relative pose change. In one illustrative example, the relative pose change includes a pose change of the extended reality device in at least one of six degrees of freedom. In some cases, the relative pose change is determined at least in part based on an input obtained from one or more motion sensors. In one illustrative example, the one or more motion sensors includes an IMU. In some cases, determining a portion of the media content to display on the display surface is based on one or more features of the display surface. For example, the one or more features can include a page number printed on a page of a book. In some examples, determining a location and an orientation for displaying the media content relative to the display surface is based on a location of an edge of a page of the display surface.
In some cases, process 900 includes displaying a first page of a digital book on the display surface. In some cases, process 900 includes detecting a turn of a page of the digital book. In some examples, based on detecting the turn of the page, displaying a second page of the digital book, different from the first page.
In some cases, process 900 includes obtaining an input instructing the extended reality device to change display of the media content from the display surface to another display surface (e.g., a wall, another book, the top of a desk, a curtain, and projector screen). In some cases, based on the input, process 900 can determine a pose of the another display surface and another pose of the extended reality device. In some examples, based on the pose of the another display surface and the another pose of the extended reality device, the process 900 can display the media content by the extended reality device relative to the another display surface.
In some implementations, process 900 includes detecting, by the extended reality device a gesture input (e.g., turning a page of the physical book, performing a motion imitating turning a page of a book, tapping the page of the physical book, or any other gesture) instructing the extended reality device to update a displayed portion of the media content. In some cases, based on the input, the process 900 can update the displayed portion of the media content.
In some cases, process 900 includes receiving information about a boundary of the display surface. In one illustrative example, the information about the boundary of the display surface is based on a gesture detected by the extended reality device.
In some cases, at least a subset of the techniques illustrated by the process 900 may be performed remotely by one or more network servers of a cloud service. In some examples, the processes described herein (e.g., process 900 and/or other process(es) described herein) may be performed by a computing device or apparatus. The process 900 can be performed by the XR system 100 shown in
The components of the computing device can be implemented in circuitry. For example, the components can include and/or can be implemented using electronic circuits or other electronic hardware, which can include one or more programmable electronic circuits (e.g., microprocessors, graphics processing units (GPUs), digital signal processors (DSPs), central processing units (CPUs), and/or other suitable electronic circuits), and/or can include and/or be implemented using computer software, firmware, or any combination thereof, to perform the various operations described herein.
The processes illustrated by block diagrams in
Additionally, the processes illustrated by block diagrams in
In some embodiments, computing system 1000 is a distributed system in which the functions described in this disclosure can be distributed within a datacenter, multiple data centers, a peer network, etc. In some embodiments, one or more of the described system components represents many such components each performing some or all of the function for which the component is described. In some embodiments, the components can be physical or virtual devices.
Example system 1000 includes at least one processing unit (CPU or processor) 1010 and connection 1005 that couples various system components including system memory 1015, such as read-only memory (ROM) 1020 and random access memory (RAM) 1025 to processor 1010. Computing system 1000 can include a cache 1012 of high-speed memory connected directly with, in close proximity to, or integrated as part of processor 1010.
Processor 1010 can include any general purpose processor and a hardware service or software service, such as services 1032, 1034, and 1036 stored in storage device 1030, configured to control processor 1010 as well as a special-purpose processor where software instructions are incorporated into the actual processor design. Processor 1010 may essentially be a completely self-contained computing system, containing multiple cores or processors, a bus, memory controller, cache, etc. A multi-core processor may be symmetric or asymmetric.
To enable user interaction, computing system 1000 includes an input device 1045, which can represent any number of input mechanisms, such as a microphone for speech, a touch-sensitive screen for gesture or graphical input, keyboard, mouse, motion input, speech, etc. Computing system 1000 can also include output device 1035, which can be one or more of a number of output mechanisms. In some instances, multimodal systems can enable a user to provide multiple types of input/output to communicate with computing system 1000. Computing system 1000 can include communications interface 1040, which can generally govern and manage the user input and system output. The communication interface may perform or facilitate receipt and/or transmission wired or wireless communications using wired and/or wireless transceivers, including those making use of an audio jack/plug, a microphone jack/plug, a universal serial bus (USB) port/plug, an Apple® Lightning® port/plug, an Ethernet port/plug, a fiber optic port/plug, a proprietary wired port/plug, a BLUETOOTH® wireless signal transfer, a BLUETOOTH® low energy (BLE) wireless signal transfer, an IBEACON® wireless signal transfer, a radio-frequency identification (RFID) wireless signal transfer, near-field communications (NFC) wireless signal transfer, dedicated short range communication (DSRC) wireless signal transfer, 802.11 Wi-Fi wireless signal transfer, wireless local area network (WLAN) signal transfer, Visible Light Communication (VLC), Worldwide Interoperability for Microwave Access (WiMAX), Infrared (IR) communication wireless signal transfer, Public Switched Telephone Network (PSTN) signal transfer, Integrated Services Digital Network (ISDN) signal transfer, 3G/4G/5G/LTE cellular data network wireless signal transfer, ad-hoc network signal transfer, radio wave signal transfer, microwave signal transfer, infrared signal transfer, visible light signal transfer, ultraviolet light signal transfer, wireless signal transfer along the electromagnetic spectrum, or some combination thereof. The communications interface 1040 may also include one or more Global Navigation Satellite System (GNSS) receivers or transceivers that are used to determine a location of the computing system 1000 based on receipt of one or more signals from one or more satellites associated with one or more GNSS systems. GNSS systems include, but are not limited to, the US-based Global Positioning System (GPS), the Russia-based Global Navigation Satellite System (GLONASS), the China-based BeiDou Navigation Satellite System (BDS), and the Europe-based Galileo GNSS. There is no restriction on operating on any particular hardware arrangement, and therefore the basic features here may easily be substituted for improved hardware or firmware arrangements as they are developed.
Storage device 1030 can be a non-volatile and/or non-transitory and/or computer-readable memory device and can be a hard disk or other types of computer readable media which can store data that are accessible by a computer, such as magnetic cassettes, flash memory cards, solid state memory devices, digital versatile disks, cartridges, a floppy disk, a flexible disk, a hard disk, magnetic tape, a magnetic strip/stripe, any other magnetic storage medium, flash memory, memristor memory, any other solid-state memory, a compact disc read only memory (CD-ROM) optical disc, a rewritable compact disc (CD) optical disc, digital video disk (DVD) optical disc, a Blu-ray disc (BDD) optical disc, a holographic optical disk, another optical medium, a secure digital (SD) card, a micro secure digital (microSD) card, a Memory Stick® card, a smartcard chip, a EMV chip, a subscriber identity module (SIM) card, a mini/micro/nano/pico SIM card, another integrated circuit (IC) chip/card, random access memory (RAM), static RAM (SRAM), dynamic RAM (DRAM), read-only memory (ROM), programmable read-only memory (PROM), erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), flash EPROM (FLASHEPROM), cache memory (L1/L2/L3/L4/L5/L #), resistive random-access memory (RRAM/ReRAM), phase change memory (PCM), spin transfer torque RAM (STT-RAM), another memory chip or cartridge, and/or a combination thereof.
The storage device 1030 can include software services, servers, services, etc., that when the code that defines such software is executed by the processor 1010, it causes the system to perform a function. In some embodiments, a hardware service that performs a particular function can include the software component stored in a computer-readable medium in connection with the necessary hardware components, such as processor 1010, connection 1005, output device 1035, etc., to carry out the function.
As used herein, the term “computer-readable medium” includes, but is not limited to, portable or non-portable storage devices, optical storage devices, and various other mediums capable of storing, containing, or carrying instruction(s) and/or data. A computer-readable medium may include a non-transitory medium in which data can be stored and that does not include carrier waves and/or transitory electronic signals propagating wirelessly or over wired connections. Examples of a non-transitory medium may include, but are not limited to, a magnetic disk or tape, optical storage media such as compact disk (CD) or digital versatile disk (DVD), flash memory, memory or memory devices. A computer-readable medium may have stored thereon code and/or machine-executable instructions that may represent a procedure, a function, a subprogram, a program, a routine, a subroutine, a module, a software package, a class, or any combination of instructions, data structures, or program statements. A code segment may be coupled to another code segment or a hardware circuit by passing and/or receiving information, data, arguments, parameters, or memory contents. Information, arguments, parameters, data, etc. may be passed, forwarded, or transmitted using any suitable means including memory sharing, message passing, token passing, network transmission, or the like.
In some embodiments the computer-readable storage devices, mediums, and memories can include a cable or wireless signal containing a bit stream and the like. However, when mentioned, non-transitory computer-readable storage media expressly exclude media such as energy, carrier signals, electromagnetic waves, and signals per se.
Specific details are provided in the description above to provide a thorough understanding of the embodiments and examples provided herein. However, it will be understood by one of ordinary skill in the art that the embodiments may be practiced without these specific details. For clarity of explanation, in some instances the present technology may be presented as including individual functional blocks including functional blocks comprising devices, device components, steps or routines in a method embodied in software, or combinations of hardware and software. Additional components may be used other than those shown in the figures and/or described herein. For example, circuits, systems, networks, processes, and other components may be shown as components in block diagram form in order not to obscure the embodiments in unnecessary detail. In other instances, well-known circuits, processes, algorithms, structures, and techniques may be shown without unnecessary detail in order to avoid obscuring the embodiments.
Individual embodiments may be described above as a process or method which is depicted as a flowchart, a flow diagram, a data flow diagram, a structure diagram, or a block diagram. Although a flowchart may describe the operations as a sequential process, many of the operations can be performed in parallel or concurrently. In addition, the order of the operations may be re-arranged. A process is terminated when its operations are completed, but could have additional steps not included in a figure. A process may correspond to a method, a function, a procedure, a subroutine, a subprogram, etc. When a process corresponds to a function, its termination can correspond to a return of the function to the calling function or the main function.
Processes and methods according to the above-described examples can be implemented using computer-executable instructions that are stored or otherwise available from computer-readable media. Such instructions can include, for example, instructions and data which cause or otherwise configure a general purpose computer, special purpose computer, or a processing device to perform a certain function or group of functions. Portions of computer resources used can be accessible over a network. The computer executable instructions may be, for example, binaries, intermediate format instructions such as assembly language, firmware, source code, etc. Examples of computer-readable media that may be used to store instructions, information used, and/or information created during methods according to described examples include magnetic or optical disks, flash memory, USB devices provided with non-volatile memory, networked storage devices, and so on.
Devices implementing processes and methods according to these disclosures can include hardware, software, firmware, middleware, microcode, hardware description languages, or any combination thereof, and can take any of a variety of form factors. When implemented in software, firmware, middleware, or microcode, the program code or code segments to perform the necessary tasks (e.g., a computer-program product) may be stored in a computer-readable or machine-readable medium. A processor(s) may perform the necessary tasks. Typical examples of form factors include laptops, smart phones, mobile phones, tablet devices or other small form factor personal computers, personal digital assistants, rackmount devices, standalone devices, and so on. Functionality described herein also can be embodied in peripherals or add-in cards. Such functionality can also be implemented on a circuit board among different chips or different processes executing in a single device, by way of further example.
The instructions, media for conveying such instructions, computing resources for executing them, and other structures for supporting such computing resources are example means for providing the functions described in the disclosure.
In the foregoing description, aspects of the application are described with reference to specific embodiments thereof, but those skilled in the art will recognize that the application is not limited thereto. Thus, while illustrative embodiments of the application have been described in detail herein, it is to be understood that the inventive concepts may be otherwise variously embodied and employed, and that the appended claims are intended to be construed to include such variations, except as limited by the prior art. Various features and aspects of the above-described application may be used individually or jointly. Further, embodiments can be utilized in any number of environments and applications beyond those described herein without departing from the scope of the specification. The specification and drawings are, accordingly, to be regarded as illustrative rather than restrictive. For the purposes of illustration, methods were described in a particular order. It should be appreciated that in alternate embodiments, the methods may be performed in a different order than that described.
One of ordinary skill will appreciate that the less than (“<”) and greater than (“>”) symbols or terminology used herein can be replaced with less than or equal to (“≤”) and greater than or equal to (“≥”) symbols, respectively, without departing from the scope of this description.
Where components are described as being “configured to” perform certain operations, such configuration can be accomplished, for example, by designing electronic circuits or other hardware to perform the operation, by programming programmable electronic circuits (e.g., microprocessors, or other suitable electronic circuits) to perform the operation, or any combination thereof.
The phrase “coupled to” refers to any component that is physically connected to another component either directly or indirectly, and/or any component that is in communication with another component (e.g., connected to the other component over a wired or wireless connection, and/or other suitable communication interface) either directly or indirectly.
Claim language or other language reciting “at least one of” a set and/or “one or more” of a set indicates that one member of the set or multiple members of the set (in any combination) satisfy the claim. For example, claim language reciting “at least one of A and B” means A, B, or A and B. In another example, claim language reciting “at least one of A, B, and C” means A, B, C, or A and B, or A and C, or B and C, or A and B and C. The language “at least one of” a set and/or “one or more” of a set does not limit the set to the items listed in the set. For example, claim language reciting “at least one of A and B” can mean A, B, or A and B, and can additionally include items not listed in the set of A and B.
The various illustrative logical blocks, modules, circuits, and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, firmware, or combinations thereof. To clearly illustrate this interchangeability of hardware and software, various illustrative components, blocks, modules, circuits, and steps have been described above generally in terms of their functionality. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the overall system. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
The techniques described herein may also be implemented in electronic hardware, computer software, firmware, or any combination thereof. Such techniques may be implemented in any of a variety of devices such as general purposes computers, wireless communication device handsets, or integrated circuit devices having multiple uses including application in wireless communication device handsets and other devices. Any features described as modules or components may be implemented together in an integrated logic device or separately as discrete but interoperable logic devices. If implemented in software, the techniques may be realized at least in part by a computer-readable data storage medium comprising program code including instructions that, when executed, performs one or more of the methods described above. The computer-readable data storage medium may form part of a computer program product, which may include packaging materials. The computer-readable medium may comprise memory or data storage media, such as random access memory (RAM) such as synchronous dynamic random access memory (SDRAM), read-only memory (ROM), non-volatile random access memory (NVRAM), electrically erasable programmable read-only memory (EEPROM), FLASH memory, magnetic or optical data storage media, and the like. The techniques additionally, or alternatively, may be realized at least in part by a computer-readable communication medium that carries or communicates program code in the form of instructions or data structures and that can be accessed, read, and/or executed by a computer, such as propagated signals or waves.
The program code may be executed by a processor, which may include one or more processors, such as one or more digital signal processors (DSPs), general purpose microprocessors, an application specific integrated circuits (ASICs), field programmable logic arrays (FPGAs), or other equivalent integrated or discrete logic circuitry. Such a processor may be configured to perform any of the techniques described in this disclosure. A general purpose processor may be a microprocessor; but in the alternative, the processor may be any conventional processor, controller, microcontroller, or state machine. A processor may also be implemented as a combination of computing devices, e.g., a combination of a DSP and a microprocessor, a plurality of microprocessors, one or more microprocessors in conjunction with a DSP core, or any other such configuration. Accordingly, the term “processor,” as used herein may refer to any of the foregoing structure, any combination of the foregoing structure, or any other structure or apparatus suitable for implementation of the techniques described herein. In addition, in some aspects, the functionality described herein may be provided within dedicated software modules or hardware modules configured for encoding and decoding, or incorporated in a combined video encoder-decoder (CODEC).
Illustrative aspects of the disclosure include:
Aspect 1. A method of displaying media content comprising: receiving, by an extended reality device, a request to display media content on a display surface; determining a pose of the display surface and a pose of the extended reality device; and based on the pose of the display surface and the pose of the extended reality device, displaying the media content by the extended reality device relative to the display surface.
Aspect 2. The method of Aspect 1, wherein the display surface comprises at least a portion of a page of a book.
Aspect 3. The method of any of Aspects 1 to 2, further comprising: displaying a first page of a digital book on the display surface and detecting a turn of a page of the digital book; and based on detecting the turn of the page, displaying a second page of the digital book, different from the first page.
Aspect 4. The method of any of Aspects 1 to 3, wherein determining the pose of the display surface comprises determining a deformation model of at least one feature of the display surface.
Aspect 5. The method of any of Aspects 1 to 4, further comprising determining a deformation model for at least a portion of the display surface based on the deformation model of the at least one feature of the display surface.
Aspect 6. The method of any of Aspects 1 to 5, wherein displaying the media content relative to the display surface comprises displaying the media content relative to the deformation model of the display surface.
Aspect 7. The method of any of Aspects 1 to 6, wherein the at least one feature of the display surface comprises an edge of a page of a book.
Aspect 8. The method of any of Aspects 1 to 7, wherein the at least one feature of the display surface comprises a plurality of text characters printed on a page of a book.
Aspect 9. The method of any of Aspects 1 to 8, wherein determining the deformation model of the feature of the display surface comprises: determining a plurality of pixel locations of the feature of the display surface; and determining a curve fitting to the plurality of pixel locations of the feature of the display surface.
Aspect 10. The method of any of Aspects 1 to 9, wherein determining the curve fitting comprises minimizing a mean squared error between the curve fitting and the plurality of pixel locations.
Aspect 11. The method of any of Aspects 1 to 10 wherein the curve fitting is a polynomial curve fitting.
Aspect 12. The method of any of Aspects 1 to 11, further comprising: determining a relative pose change between the extended reality device and the display surface; and displaying, by the extended reality device, the media content with an updated orientation relative to the display surface based on the determined relative pose change.
Aspect 13. The method of any of Aspects 1 to 12, wherein the relative pose change comprises a pose change of the extended reality device in at least one of six degrees of freedom.
Aspect 14. The method of any of Aspects 1 to 13, wherein the relative pose change is determined at least in part based on an input obtained from an inertial measurement unit.
Aspect 15. The method of any of Aspects 1 to 14, further comprising: obtaining an input instructing the extended reality device to change display of the media content from the display surface to another display surface; and based on the input: determining a pose of the another display surface and another pose of the extended reality device; and based on the pose of the another display surface and the another pose of the extended reality device, displaying the media content by the extended reality device relative to the another display surface.
Aspect 16. The method of any of Aspects 1 to 15 further comprising: detecting, by the extended reality device a gesture input instructing the extended reality device to update a displayed portion of the media content; and based on the input, updating the displayed portion of the media content.
Aspect 17. The method of any of Aspects 1 to 16, further comprising: determining a location and an orientation for displaying the media content relative to the display surface based on a location of an edge of a page of the display surface.
Aspect 18. The method of any of Aspects 1 to 17, further comprising: determining a portion of the media content to display on the display surface based on one or more features of the display surface.
Aspect 19. The method of any of Aspects 1 to 18, wherein the one or more features on the display surface comprises a page number printed on a page of a book.
Aspect 20. The method of any of Aspects 1 to 19, further comprising receiving information about a boundary of the display surface.
Aspect 21. The method of any of Aspects 1 to 20, wherein the information about the boundary of the display surface is based on a gesture detected by the extended reality device.
Aspect 22: An apparatus for displaying media content. The apparatus includes a memory (e.g., implemented in circuitry) and one or more processors coupled to the memory. The one or more processors are configured to: receive, by an extended reality device, a request to display media content on a display surface; determine a pose of the display surface and a pose of the extended reality device; and based on the pose of the display surface and the pose of the extended reality device, display the media content by the extended reality device relative to the display surface.
Aspect 23: The apparatus of Aspect 22, wherein the display surface comprises at least a portion of a page of a book.
Aspect 24: The apparatus of any of Aspects 22 to 23, wherein, to display the media content, the one or more processors are configured to display a first page of a digital book on the display surface; detect a turn of a page of the digital book; and based on detecting the turn of the page, display a second page of the digital book, different from the first page.
Aspect 25: The apparatus of any of Aspects 22 to 24, wherein, to determine the pose of the display surface, the one or more processors are configured to determine a deformation model of at least one feature of the display surface.
Aspect 26: The apparatus of any of Aspects 22 to 25, wherein the one or more processors are configured to: determine a deformation model for at least a portion of the display surface based on the deformation model of the at least one feature of the display surface.
Aspect 27: The apparatus of any of Aspects 22 to 26, wherein, to display the media content relative to the display surface, the one or more processors are configured to display the media content relative to the deformation model of the display surface.
Aspect 28: The apparatus of any of Aspects 22 to 27, wherein the at least one feature of the display surface comprises an edge of a page of a book.
Aspect 29: The apparatus of any of Aspects 22 to 28, wherein the at least one feature of the display surface comprises a plurality of text characters printed on a page of a book.
Aspect 30: The apparatus of any of Aspects 22 to 29, wherein the one or more processors are configured to: determine a plurality of pixel locations of the feature of the display surface; and determine a curve fitting to the plurality of pixel locations of the feature of the display surface.
Aspect 31: The apparatus of any of Aspects 22 to 30, wherein, to determine the curve fitting, the one or more processors are configured to minimize a mean squared error between the curve fitting and the plurality of pixel locations.
Aspect 32: The apparatus of any of Aspects 22 to 31, wherein the curve fitting comprises a polynomial curve fitting.
Aspect 33: The apparatus of any of Aspects 22 to 32, wherein the one or more processors are configured to: determine a relative pose change between the extended reality device and the display surface; and display, by the extended reality device, the media content with an updated orientation relative to the display surface based on the determined relative pose change.
Aspect 34: The apparatus of any of Aspects 22 to 33, wherein the relative pose change comprises a pose change of the extended reality device in at least one of six degrees of freedom.
Aspect 35: The apparatus of any of Aspects 22 to 34, wherein the relative pose change is determined at least in part based on an input obtained from an inertial measurement unit.
Aspect 36: The apparatus of any of Aspects 22 to 35, wherein the one or more processors are configured to: obtain an input instructing the extended reality device to change display of the media content from the display surface to another display surface; and based on the input: determine a pose of the another display surface and another pose of the extended reality device; and based on the pose of the another display surface and the another pose of the extended reality device, display the media content by the extended reality device relative to the another display surface.
Aspect 37: The apparatus of any of Aspects 22 to 36, wherein the one or more processors are configured to: detect, by the extended reality device a gesture input instructing the extended reality device to update a displayed portion of the media content; and based on the input, update the displayed portion of the media content.
Aspect 38: The apparatus of any of Aspects 22 to 37, wherein the one or more processors are configured to: determine a location and an orientation for displaying the media content relative to the display surface based on a location of an edge of a page of the display surface.
Aspect 39: The apparatus of any of Aspects 22 to 38, wherein the one or more processors are configured to determine a portion of the media content to display on the display surface based on one or more features of the display surface.
Aspect 40: The apparatus of any of Aspects 22 to 39, wherein the one or more features on the display surface comprises a page number printed on a page of a book.
Aspect 41: The apparatus of any of Aspects 22 to 40, wherein the one or more processors are configured to receive information about a boundary of the display surface.
Aspect 42: The apparatus of any of Aspects 22 to 41, wherein the information about the boundary of the display surface is based on a gesture detected by the extended reality device.
Aspect 43: A non-transitory computer-readable storage medium having stored thereon instructions which, when executed by one or more processors, cause the one or more processors to perform any of the operations of aspects 1 to 42.
Aspect 44: An apparatus comprising means for performing any of the operations of aspects 1 to 42.