This patent is directed to a casino gaming apparatus, which could be either an individual gaming unit or a casino gaming system having a plurality of gaming units, each gaming unit including multiple display panels made up of a single, subdivided display.
Conventional casino gaming units often included multiple display panels for displaying a variety of images. The gaming unit consisted of three separate display panels: the top glass, the bottom (or “belly”) glass, and the primary display. The top glass and the belly glass were typically static images that provided game instructions, game information, images to attract players to the game, or images otherwise associated with the games that could be played on the gaming unit, though active images were sometimes used. The top glass sometimes used active images to display a bonus game. The top glass was typically part of a top box that could be removed from the remainder of the gaming unit. To change the bonus game, the entire top box had to be removed. The displays have included active images that may vary as part of a player-attract sequence or as part of the game play. Sometimes the game play would require the player's attention on a different display or area of a display, though this was difficult to communicate to the player which, in turn, limited player interaction. A front panel was part of the game unit housing and included a control panel. The front panel was sometimes designed to correspond to the game or bonus game of the gaming unit. In some cases, the top box was designed to correspond to a bonus game displayed on the top glass.
In one aspect, the invention is directed to a gaming apparatus that may include a housing, a display unit, a value input device and a controller. The housing may include a first opening, a second opening, and one or more light sources positioned around the second opening. The display unit may be positioned relative to the housing so that a first portion of the display unit is visible through the first opening and a second portion of the display unit is visible through the second opening. The controller may be operatively coupled to the display unit, the value input device and the light sources around the second opening. The controller may include a processor and a memory operatively coupled to the processor. The controller may be programmed to cause the display unit to generate a first display relating to one of the following games: poker, blackjack, slots, keno or bingo. The controller may also be programmed to cause the display unit to generate a second display on the second portion of the display unit, to cause the light sources around the second opening to emit light when the second display is generated, and to determine a value payout associated with an outcome of the game.
In another aspect, the invention is directed to a gaming apparatus that may include a housing, a first display unit, a second display unit, a value input device and a controller. The housing may include a first opening, a second opening, and one or more light sources positioned around the first opening. The second display unit may be positioned relative to the housing so that a first portion of the second display unit is visible through the first opening and so that a second portion of the second display unit is visible through the second opening. The controller may be operatively coupled to the first and second display units, the value input device, and the light sources around the first opening. The controller may include a processor and a memory operatively coupled to the processor. The controller may be programmed to cause the first display unit to generate a first display relating to one of the following games: poker, blackjack, slots, keno or bingo. The controller may also be programmed to cause the second display unit to generate a second display on the first portion of the second display unit, to cause the second display unit to generate a third display on the second portion of the second display unit, to cause the light sources around the first opening to emit light when the second display is generated on the first portion of the second display unit, and to determine a value payout associated with an outcome of the game.
In a further aspect, the invention is directed to a gaming apparatus that may include a housing, a display unit, a value input device and a controller. The housing may include an opening, one or more light sources positioned around the opening, and one or more moveable panels covering the display unit. The housing may be positioned so that a portion of the display unit is visible through the opening when the panels are opened. The controller may be operatively coupled to the display unit, the value input device, the light sources and the moveable panels. The controller may include a processor and a memory operatively coupled to the processor. The controller may be programmed to cause the display unit to generate a display on the visible portion of the display unit relating to a game, to cause the moveable panels to open to reveal the visible portion of the display unit when the display is generated, to cause the light sources to emit light when the display is generated, and to determine a value payout associated with an outcome of the game.
Additional aspects of the invention are defined by the claims of this patent.
Although the following text sets forth a detailed description of numerous different embodiments of the invention, it should be understood that the legal scope of the invention is defined by the words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
It should also be understood that, unless a term is expressly defined in this patent using the sentence “As used herein, the term ‘______’ is hereby defined to mean . . . ” or a similar sentence, there is no intent to limit the meaning of that term, either expressly or by implication, beyond its plain or ordinary meaning, and such term should not be interpreted to be limited in scope based on any statement made in any section of this patent (other than the language of the claims). To the extent that any term recited in the claims at the end of this patent is referred to in this patent in a manner consistent with a single meaning, that is done for sake of clarity only so as to not confuse the reader, and it is not intended that such claim term be limited, by implication or otherwise, to that single meaning. Finally, unless a claim element is defined by reciting the word “means” and a function without the recital of any structure, it is not intended that the scope of any claim element be interpreted based on the application of 35 U.S.C. §112, sixth paragraph.
The first network 12 of gaming units 20 may be provided in a first casino, and the second network 26 of gaming units 30 may be provided in a second casino located in a separate geographic location than the first casino. For example, the two casinos may be located in different areas of the same city, or they may be located in different states. The network 40 may include a plurality of network computers or server computers (not shown), each of which may be operatively interconnected. Where the network 40 comprises the Internet, data communication may take place over the communication links 42, 44 via an Internet communication protocol.
The network computer 22 may be a server computer and may be used to accumulate and analyze data relating to the operation of the gaming units 20. For example, the network computer 22 may continuously receive data from each of the gaming units 20 indicative of the dollar amount and number of wagers being made on each of the gaming units 20, data indicative of how much each of the gaming units 20 is paying out in winnings, data regarding the identity and gaming habits of players playing each of the gaming units 20, etc. The network computer 32 may be a server computer and may be used to perform the same or different functions in relation to the gaming units 30 as the network computer 22 described above.
Although each network 12, 26 is shown to include one network computer 22, 32 and four gaming units 20, 30, it should be understood that different numbers of computers and gaming units may be utilized. For example, the network 12 may include a plurality of network computers 22 and tens or hundreds of gaming units 20, all of which may be interconnected via the data link 24. The data link 24 may be provided as a dedicated hardwired link or a wireless link. Although the data link 24 is shown as a single data link 24, the data link 24 may comprise multiple data links.
Referring to
If provided on the gaming unit 20, the ticket reader/printer 56 may be used to read and/or print or otherwise encode ticket vouchers 60. The ticket vouchers 60 may be composed of paper or another printable or encodable material and may have one or more of the following informational items printed or encoded thereon: the casino name, the type of ticket voucher, a validation number, a bar code with control and/or security data, the date and time of issuance of the ticket voucher, redemption instructions and restrictions, a description of an award, and any other information that may be necessary or desirable. Different types of ticket vouchers 60 could be used, such as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers, extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers, show ticket vouchers, etc. The ticket vouchers 60 could be printed with an optically readable material such as ink, or data on the ticket vouchers 60 could be magnetically encoded. The ticket reader/printer 56 may be provided with the ability to both read and print ticket vouchers 60, or it may be provided with the ability to only read or only print or encode ticket vouchers 60. In the latter case, for example, some of the gaming units 20 may have ticket printers 56 that may be used to print ticket vouchers 60, which could then be used by a player in other gaming units 20 that have ticket readers 56.
If provided, the card reader may include any type of card reading device, such as a magnetic card reader or an optical card reader, and may be used to read data from a card offered by a player, such as a credit card or a player tracking card. If provided for player tracking purposes, the card reader may be used to read data from, and/or write data to, player tracking cards that are capable of storing data representing the identity of a player, the identity of a casino, the player's gaming habits, etc.
The gaming unit 20 may include one or more audio speakers 62, an input control panel 66, and one or more display units 69, 70. A coin payout tray (not shown) may also be included. In the case of multiple display units, a display unit 69 may function as a display unit for a top glass and a display unit 70 may function as a primary display unit. A bottom (or “belly”) glass may include a separate display unit (not shown) or the bottom glass may be a display area apportioned from the display unit 70. Likewise, the display unit 69 may be replaced with a display area apportioned from the display unit 70. An example of how a single display unit may be apportioned into various display areas is disclosed in U.S. patent application Ser. No. 10/176,341 entitled “Display Panel for a Gaming Apparatus,” which was filed on Jun. 20, 2002 and which is hereby expressly incorporated by reference herein.
Where the gaming unit 20 is designed to facilitate play of a video casino game, such as video poker or video slots, one or more of the display units 69, 70 may be color video display units that display images relating to the particular game or games. Where the gaming unit 20 is designed to facilitate play of a reel-type slot machine, one or more of the display units 69, 70 may comprise a plurality of mechanical reels that are rotatable, with each of the reels having a plurality of reel images disposed thereon. The audio speakers 62 may generate audio representing sounds such as the noise of spinning slot machine reels, a dealer's voice, music, announcements or any other audio related to a casino game. The input control panel 66 may be provided with a plurality of pushbuttons or touch-sensitive areas that may be pressed by a player to select games, make wagers, make gaming decisions, etc.
If the gaming unit 20 provides a slots game having a plurality of reels and a plurality of paylines which define winning combinations of reel symbols, the control panel 66 may be provided with a plurality of selection buttons 76, each of which allows the player to select a different number of paylines prior to spinning the reels. For example, five buttons 76 may be provided, each of which may allow a player to select one, three, five, seven or nine paylines.
If the gaming unit 20 provides a slots game having a plurality of reels, the control panel 66 may be provided with a plurality of selection buttons 78 each of which allows a player to specify a wager amount for each payline selected. For example, if the smallest wager accepted by the gaming unit 20 is a quarter ($0.25), the gaming unit 20 may be provided with five selection buttons 78, each of which may allow a player to select one, two, three, four or five quarters to wager for each payline selected. In that case, if a player were to activate the “5” button 76 (meaning that five paylines were to be played on the next spin of the reels) and then activate the “3” button 78 (meaning that three coins per payline were to be wagered), the total wager would be $3.75 (assuming the minimum bet was $0.25).
The control panel 66 may include a “Max Bet” button 80 to allow a player to make the maximum wager allowable for a game. In the above example, where up to nine paylines were provided and up to five quarters could be wagered for each payline selected, the maximum wager would be 45 quarters, or $11.25. The control panel 66 may include a spin button 82 to allow the player to initiate spinning of the reels of a slots game after a wager has been made.
In
Although one possible control panel 66 is described above, it should be understood that different buttons could be utilized in the control panel 66, and that the particular buttons used may depend on the game or games that could be played on the gaming unit 20. If one or more of the display units 69, 70 is provided as a video display unit, the control panel 66 could be generated by the display units 69, 70. In that case, each of the buttons of the control panel 66 could be a colored area generated by the display units 69, 70, and some type of mechanism may be associated with the display units 69, 70 to detect when each of the buttons was touched, such as a touch-sensitive screen.
The display unit 69 of a top box may be a single display that displays video images on a screen (not shown) apportioned into multiple display areas, such as a primary display area 69a, and several satellite display areas 69b. The number of display areas in the top display may vary according to the overall requirements of the gaming unit, the game routine(s) or the preferences of the manufacturer. For example, the gaming unit 20 may include multiple display areas 69a, 69b or only a single, primary display area 69a. In addition, the number, shape, placement and dimensions of the display areas 69a, 69b may be varied anywhere within the screen of the display unit 69. The following will describe a gaming apparatus using a single display unit 69 for the top display. However, as understood by those of ordinary skill in the art, and as described above, more than one video display unit may be used to show one or more of the display areas and the description of the display unit 69 below may be applicable to any video display unit in a gaming unit 20, including the display unit 70.
The display unit 69 may be a flat display screen having a 16:9 aspect ratio (i.e., width-to-height ratio), though other screen proportions may be used as well. The proportions of the display unit 69 may be dependent on the desired attributes of the display areas 69a, 69b. As seen in
The above has been described in terms of the dimensions of the screen of the display unit 69 for the gaming unit 20. As can be seen from this disclosure, the disclosed embodiments are applicable to gaming units that may be embodied in a variety of devices ranging from handheld devices such as personal digital assistants (PDA), cellular or standard phones with display screens, computer screens, televisions, large projection screens, or any other device that may include a video display unit. Given that the gaming unit may be embodied in a variety of devices that may range in size, the actual size of the display unit 69 may also vary widely.
The display unit 69 may comprise a large area plasma display panel (PDP), a liquid crystal display (LCD), a liquid crystal on silicon (LCOS) display, a light emitting diode (LED) display, a ferroelectric LCD display, a field emissions display (FED), an electroluminescent display (ELD), a front projection display, a rear projection display, and a microelectromechanical device (MEM) display such as a digital micromirror device (DMD) display or a grating light valves (GLV) display, etc. The display unit 69 may further include organic display technologies such as an organic electroluminescent (OEL) display and an organic light emitting diode (OLED) display, as well as a light emitting polymer display. The display unit 69 is not limited to flat-panel-display (FPD) technology though most of the above examples are different types of FPD technology that make the depth of the display unit 69 relatively shallow. CRT display technology, including short neck or bent neck CRTs, may be used for the display unit 69. In addition, the display unit 69 may be a touch-sensitive display for control of a game routine by a player such that one display area may display the gaming icons whereas a second display may display the controls for operating the game.
The housing may include a main housing 50a and a front panel 50b.
The front panel 50b may be designed in relation to the game routine(s) that are played on the gaming unit 20 or designed in accordance with an overall theme of a group or carousel of gaming units. If the gaming unit 20 is reprogrammed with a different game routine, the front panel 50b may be removed and replaced with a new front panel having a design corresponding to the new game routine(s). Attachment or detachment may be achieved by a variety of devices, such as screws, bolts, metal/plastic snaps, clips, or any other removable fastening devices as known in the art.
The front panel 50b may further include cutouts or openings 71a, 71b corresponding to the display areas of the gaming unit 20 (i.e., the primary display area 69a, and the satellite display areas 69b). In order to show video images through the openings 71a, 71b, a computer or controller for the gaming unit 20 may include graphics software for programming the display areas 69a, 69b to be displayed on the display unit 69 in accordance with the shape, placement and dimensions of the openings 71a, 71b of the front panel 50b. The graphics software may be software similar to that used for concurrently displaying various screens or display areas on computer screens or television screens. The front panel 50b thereby acts as a framework for the top box (or any other desired part) of the gaming unit 20 by overlaying and covering those portions of the display unit 69 that may not have graphics while allowing the player to view those portions of the display unit that have graphics (i.e., display areas 69a, 69b). In effect, the openings 71a, 71b of the front panel 50b and the display areas 69a, 69b of the display unit 69 together end up representing display panels without using a naked display, yet may allow each display panel to include active video images with fewer display units.
As with the display areas 69a, 69b, the openings 71a, 71b may vary in shapes, placement and dimensions with respect to other openings in the front panel 50b or with respect to openings of other front panels just as the display unit 69 may be apportioned into display areas of varying shapes, placement and dimensions. In one embodiment, the openings 71a, 71b may be an array of squares. The openings 71a, 71b may further include a transparent material such as glass, plexiglass, plastic, etc. to protect the display unit 69 yet permit the player to view the images. The gaming unit 20 may be updated in its appearance and/or game routine(s) by merely programming the controller with the graphics software of the new game routine(s) and replacing the removable front panel 50b with a new front panel corresponding to the new game routine(s). The gaming unit 20 may be reprogrammed locally or via the download of the new game routine(s), which may be accomplished from the network computer 22, 32, the network 40 or another remote location. Therefore, an entire gaming unit can be transformed into a different gaming unit with relative ease and/or games may be interchanged with relative ease.
Alternatively, in the case of multiple video display units 69, 70, two or more of the openings 69a, 69b may overlay a single display unit 69 as described above, while other openings may correspond to individual video display units 70. The graphics software may program each display unit 69, 70 to display video images corresponding to the one or more areas that the display unit 69, 70 represents. The video images for each opening or display unit 69 may vary among each display area 69a, 69b. For example, the primary display area 69a may include video images representing a bonus game or game instructions. A bonus game may occur for any reason, whether randomly or based on an event related to a game routine displayed on the display unit 70. The bonus game may be an extra iteration of the main game routine without requiring an extra wager, or a game different from the main game routine. The satellite display areas 69b may display other video images, illustrations or instructions relating to the game routine, including minimum bet requirements, player selections, bonus amounts, bonus cards, wild cards, etc. Examples of video images relating to the performance of the game routines such as video poker, video slots, video blackjack, video keno and video bingo are described in further detail below. In a further example, the display areas 69a, 69b together could display a single, continuous image where the primary display area 69a displays the center of the image and the satellite display areas 69b display surrounding portions of the image. The video images described above are merely examples and are not limited in type or to any particular display area. Each of the video images may be either static, active (e.g., multimedia video) or a combination of both. Furthermore, the video images may be in either color or grayscale. Each of the display areas 69a, 69b may display various images as part of an attraction sequence when the game routine is not performed. An example of an attraction sequence is further described below.
A bezel 51 may be used to frame one or more of the openings 71a, 71b in the front panel 50b. Though a bezel may include an edge that slopes to meet the surface of the display unit 69, those of ordinary skill in the art will readily understand that the bezel 51 may refer to a plate or panel used to frame a display area and that the edge of the bezel may run perpendicular to the surface of the display unit 69 or the front surface of the bezel 51 may be flush or nearly flush with the surface of the display unit 69. The shape and size of the bezel 51 may be dependent on the shape and size of the openings 71a, 71b. The bezel 51 may include a ring 53 which may include one or more lights 54. The lights 54 may be neon gas-filled lights, florescent lights, incandescent lights, light emitting diodes (LEDs) or any other light source 54. The lights 54 may be positioned beneath a transparent or translucent material such as plastic, glass, etc. which may be colored and/or patterned. The lights 54 for a bezel 51 may be all the same or vary in color, size, brightness, etc., and may vary in color, size, brightness, pattern, etc. for various openings 71a, 71b.
The bezel 51 and/or the ring 53 may be mounted on a track operatively coupled to a motor which allows the bezel 51 and/or the ring 53 to rotate or perform other mechanical motions. Other mechanics, such as mechanical reels, may be provided on the front panel 50b to provide mechanical motion. The bezel 51 may be used to frame the mechanics. The bezel 51 may initiate its lights 54 and/or mechanical motion upon the occurrence of an event (e.g., a bonus, a player input, etc.) or as part of a player attraction sequence described further below to draw the player's attention to the display unit 69, to a particular display area 69a, 69b or to the gaming unit 20 in general. For example, if a bonus event occurs based on game play on the display 70, the lights 54 may be activated and/or the bezel 51 may engage in mechanical motion to attract the player's attention to the display unit 69 or to a particular display area 69a of the display unit 69. The lights 54 may be activated to turn on, flash, brighten, alternately brighten and dim, etc. If multiple lights 54 are provided, some lights may be turned on for a period of time when others are turned off, and vice versa to create patterns of light in the bezel 51 which may create the impression that the light is moving throughout different portions of the bezel 51. If the players attention is not longer needed on the display unit 69 or display area 69a, 69b or if the player's attention is needed at another display unit 70 or display area 69b, or if, the bezel 51 may turn off the lights 54 and/or disengage in mechanical motion, and a bezel for the active display unit 70 or display area 69b may be activated.
A bezel 51 as mentioned above may be provided around the panels 58a, 58b to hide any tracks, motors, belts, cavities or other mechanisms used to open and close the panels 58a, 58b. When an event occurs to cause the panels 58a, 58b to open, the bezel 51 may initiate its own lights 54 and mechanisms to attract the player. Just prior to or simultaneous to the panels 58a, 58b opening, the display unit 69 may begin to display images. The combination of the panels opening 58a, 58b, the lights 54 and mechanical motion of the bezel 51, and the activation of images on the display unit 69 may thereby work in conjunction to attract the player's attention to the display unit 69 or a display area 69a, 69b. When the player's attention is no longer needed on the display unit 69 or display area 69a, 69b, the panels 58a, 58b may close, the images may be discontinued and the bezel 51 may discontinue the lights 54 and mechanisms. Though
Although the program memory 102 is shown in
As shown in
As shown in
One manner in which one or more of the gaming units 20 (and one or more of the gaming units 30) may operate is described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller 100. The computer program(s) or portions thereof may be stored remotely, outside of the gaming unit 20, and may control the operation of the gaming unit 20 from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface that connects the gaming unit 20 with a remote computer (such as one of the network computers 22, 32) having a memory in which the computer program portions are stored. The computer program portions may be written in any high level language such as C, C++, C#, Java or the like or any low-level assembly or machine language. By storing the computer program portions therein, various portions of the memories 102, 106 are physically and/or structurally configured in accordance with computer program instructions.
During performance of the attraction sequence, if a potential player makes any input to the gaming unit 20 as determined at block 204, the attraction sequence may be terminated and a game-selection display may be generated on the display unit 70 (if provided as a video display unit) at block 206 to allow the player to select a game available on the gaming unit 20. The gaming unit 20 may detect an input at block 204 in various ways. For example, the gaming unit 20 could detect if the player presses any button on the gaming unit 20; the gaming unit 20 could determine if the player deposited one or more coins into the gaming unit 20; the gaming unit 20 could determine if player deposited paper currency into the gaming unit; etc.
The game-selection display generated at block 206 may include, for example, a list of video games that may be played on the gaming unit 20 and/or a visual message to prompt the player to deposit value into the gaming unit 20. While the game-selection display is generated, the gaming unit 20 may wait for the player to make a game selection. Upon selection of one of the games by the player as determined at block 208, the controller 100 may cause one of a number of game routines to be performed to allow the selected game to be played. For example, the game routines could include a video poker routine 210, a video blackjack routine 220, a slots routine 230, a video keno routine 240, and a video bingo routine 250. At block 208, if no game selection is made within a given period of time, the operation may branch back to block 202.
After one of the routines 210, 220, 230, 240, 250 has been performed to allow the player to play one of the games, block 260 may be utilized to determine whether the player wishes to terminate play on the gaming unit 20 or to select another game. If the player wishes to stop playing the gaming unit 20, which wish may be expressed, for example, by selecting a “Cash Out” button, the controller 100 may dispense value to the player at block 262 based on the outcome of the game(s) played by the player. The operation may then return to block 202. If the player did not wish to quit as determined at block 260, the routine may return to block 208 where the game-selection display may again be generated to allow the player to select another game.
It should be noted that although five gaming routines are shown in
During performance of the attraction sequence, if a potential player makes any input to the gaming unit 20 as determined at block 304, the attraction sequence may be terminated and a game display may be generated on the display unit 70 (if provided as a video display unit) at block 306. The game display generated at block 306 may include, for example, an image of the casino game that may be played on the gaming unit 20 and/or a visual message to prompt the player to deposit value into the gaming unit 20. At block 308, the gaming unit 20 may determine if the player requested information concerning the game, in which case the requested information may be displayed at block 310. Block 312 may be used to determine if the player requested initiation of a game, in which case a game routine 320 may be performed. The game routine 320 could be any one of the game routines disclosed herein, such as one of the five game routines 210, 220, 230, 240, 250, or another game routine.
After the routine 320 has been performed to allow the player to play the game, block 322 may be utilized to determine whether the player wishes to terminate play on the gaming unit 20. If the player wishes to stop playing the gaming unit 20, which wish may be expressed, for example, by selecting a “Cash Out” button, the controller 100 may dispense value to the player at block 324 based on the outcome of the game(s) played by the player. The operation may then return to block 302. If the player did not wish to quit as determined at block 322, the operation may return to block 308.
Where the gaming unit 20 is designed to facilitate play of a video poker game, the display unit 70 may comprise a video display unit.
At block 382, the routine may determine if the player desires a new hand to be dealt, which may be determined by detecting if the “Deal/Draw” button 364 was activated after a wager was made. In that case, at block 384 a video poker hand may be “dealt” by causing the display unit 70 to generate the playing card images 352. After the hand is dealt, at block 386 the routine may determine if any of the “Hold” buttons 354 have been activated by the player, in which case data regarding which of the playing card images 352 are to be “held” may be stored in the controller 100 at block 388. If the “Deal/Draw” button 364 is activated again as determined at block 390, each of the playing card images 352 that was not “held” may be caused to disappear from the video display 350 and to be replaced by a new, randomly selected, playing card image 352 at block 392.
At block 394, the routine may determine whether the poker hand represented by the playing card images 352 currently displayed is a winner. That determination may be made by comparing data representing the currently displayed poker hand with data representing all possible winning hands, which may be stored in the memory of the controller 100. If there is a winning hand, a payout value corresponding to the winning hand may be determined at block 396. At block 398, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the hand was a winner, the payout value determined at block 396. The cumulative value or number of credits may also be displayed in the display area 366 (
Although the video poker routine 210 is described above in connection with a single poker hand of five cards, the routine 210 may be modified to allow other versions of poker to be played. For example, seven card poker may be played, or stud poker may be played. Alternatively, multiple poker hands may be simultaneously played. In that case, the game may begin by dealing a single poker hand, and the player may be allowed to hold certain cards. After deciding which cards to hold, the held cards may be duplicated in a plurality of different poker hands, with the remaining cards for each of those poker hands being randomly determined.
Where the gaming unit 20 is designed to facilitate play of a video blackjack game, the display unit 70 may comprise a video display unit.
To allow the player to control the play of the video blackjack game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 406, a “See Pays” button 408, a “Stay” button 410, a “Hit” button 412, a “Bet One Credit” button 414, and a “Bet Max Credits” button 416. The display 400 may also include an area 418 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons 406, 408, 410, 412, 414, 416 may form part of the video display 400. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
At block 426, the player may be allowed to be “hit,” in which case at block 428 another card will be dealt to the player's hand by making another playing card image 404 appear in the display 400. If the player is hit, block 430 may determine if the player has “bust,” or exceeded 21. If the player has not bust, blocks 426 and 428 may be performed again to allow the player to be hit again.
If the player decides not to hit, at block 432 the routine may determine whether the dealer should be hit. Whether the dealer hits may be determined in accordance with predetermined rules, such as the dealer always hit if the dealer's hand totals 15 or less. If the dealer hits, at block 434 the dealer's hand may be dealt another card by making another playing card image 402 appear in the display 400. At block 436 the routine may determine whether the dealer has bust. If the dealer has not bust, blocks 432, 434 may be performed again to allow the dealer to be hit again.
If the dealer does not hit, at block 436 the outcome of the blackjack game and a corresponding payout may be determined based on, for example, whether the player or the dealer has the higher hand that does not exceed 21. If the player has a winning hand, a payout value corresponding to the winning hand may be determined at block 440. At block 442, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the player won, the payout value determined at block 440. The cumulative value or number of credits may also be displayed in the display area 418 (
Where the gaming unit 20 is designed to facilitate play of a video slots game, the display unit 70 may comprise a video display unit.
To allow the player to control the play of the slots game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 456, a “See Pays” button 458, a plurality of payline-selection buttons 460 each of which allows the player to select a different number of paylines prior to “spinning” the reels, a plurality of bet-selection buttons 462 each of which allows a player to specify a wager amount for each payline selected, a “Spin” button 464, and a “Max Bet” button 466 to allow a player to make the maximum wager allowable.
If the “Spin” button 464 has been activated by the player as determined at block 486, at block 488 the routine may cause the slot machine reel images 452 to begin “spinning” so as to simulate the appearance of a plurality of spinning mechanical slot machine reels. At block 490, the routine may determine the positions at which the slot machine reel images will stop, or the particular symbol images 454 that will be displayed when the reel images 452 stop spinning. At block 492, the routine may stop the reel images 452 from spinning by displaying stationary reel images 452 and images of three symbols 454 for each stopped reel image 452. The virtual reels may be stopped from left to right, from the perspective of the player, or in any other manner or sequence.
The routine may provide for the possibility of a bonus game or round if certain conditions are met, such as the display in the stopped reel images 452 of a particular symbol 454. If there is such a bonus condition as determined at block 494, the routine may proceed to block 496 where a bonus round may be played. The bonus round may be a different game than slots, and many other types of bonus games could be provided. If the player wins the bonus round, or receives additional credits or points in the bonus round, a bonus value may be determined at block 498. A payout value corresponding to outcome of the slots game and/or the bonus round may be determined at block 500. At block 502, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the slot game and/or bonus round was a winner, the payout value determined at block 500.
Although the above routine has been described as a virtual slot machine routine in which slot machine reels are represented as images on the display unit 70, actual slot machine reels that are capable of being spun may be utilized instead, in which case the display unit 70 could be provided in the form of a plurality of mechanical reels that are rotatable, each of the reels having a plurality of reel images disposed thereon.
Where the gaming unit 20 is designed to facilitate play of a video keno game, the display unit 70 may comprise a video display unit.
To allow the player to control the play of the keno game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 526, a “See Pays” button 528, a “Bet One Credit” button 530, a “Bet Max Credits” button 532, a “Select Ticket” button 534, a “Select Number” button 536, and a “Play” button 538. The display 520 may also include an area 540 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons may form part of the video display 520. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
Referring to
If play of the keno game is to begin as determined at block 568, at block 570 a game number within a range set by the casino may be randomly selected either by the controller 100 or a central computer operatively connected to the controller, such as one of the network computers 22, 32. At block 572, the randomly selected game number may be displayed on the display unit 70 and the display units 70 of other gaming units 20 (if any) which are involved in the same keno game. At block 574, the controller 100 (or the central computer noted above) may increment a count which keeps track of how many game numbers have been selected at block 570.
At block 576, the controller 100 (or one of the network computers 22, 32) may determine whether a maximum number of game numbers within the range have been randomly selected. If not, another game number may be randomly selected at block 570. If the maximum number of game numbers has been selected, at block 578 the controller 100 (or a central computer) may determine whether there are a sufficient number of matches between the game numbers selected by the player and the game numbers selected at block 570 to cause the player to win. The number of matches may depend on how many numbers the player selected and the particular keno rules being used.
If there are a sufficient number of matches, a payout may be determined at block 580 to compensate the player for winning the game. The payout may depend on the number of matches between the game numbers selected by the player and the game numbers randomly selected at block 570. At block 582, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the keno game was won, the payout value determined at block 580. The cumulative value or number of credits may also be displayed in the display area 540 (
Where the gaming unit 20 is designed to facilitate play of a video bingo game, the display unit 70 may comprise a video display unit.
To allow the player to control the play of the bingo game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 604, a “See Pays” button 606, a “Bet One Credit” button 608, a “Bet Max Credits” button 610, a “Select Card” button 612, and a “Play” button 614. The display 600 may also include an area 616 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons may form part of the video display 600. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
Referring to
After the player has made a wager, at block 628 the player may select a bingo card, which may be generated randomly. The player may select more than one bingo card, and there may be a maximum number of bingo cards that a player may select. After play is to commence as determined at block 632, at block 634 a bingo number may be randomly generated by the controller 100 or a central computer such as one of the network computers 22, 32. At block 636, the bingo number may be displayed on the display unit 70 and the display units 70 of any other gaming units 20 involved in the bingo game.
At block 638, the controller 100 (or a central computer) may determine whether any player has won the bingo game. If no player has won, another bingo number may be randomly selected at block 634. If any player has bingo as determined at block 638, the routine may determine at block 640 whether the player playing that gaming unit 20 was the winner. If so, at block 642 a payout for the player may be determined. The payout may depend on the number of random numbers that were drawn before there was a winner, the total number of winners (if there was more than one player), and the amount of money that was wagered on the game. At block 644, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the bingo game was won, the payout value determined at block 642. The cumulative value or number of credits may also be displayed in the display area 616 (
At block 704, the routine 700 may determine whether an event has occurred that requires the lights 54 to be turned on. If not, the routine 700 may continue to wait until an event occurs. If the occurs, the routine 700 may continue to determine the manner in which the lights 54 will be activated (e.g., flash, rate of flash, etc.). As mentioned above, this event may be triggered in a variety of ways, including the occurrence of a bonus game which requires the player's attention on another display unit 69 or display area 69a, 69b where an image of the bonus game may be generated. However, the triggering event may be the generation of any display on the display unit 69 or display area 69a, 69b. For example, the display 69 or display area 69a, 69b may be blank, turned off, provided with a temporary video graphic (either static or active), etc. until a new image is generated and the player's attention is desired. When an image is to be generated or changed, the controller 100 may cause the panel controller 120 to activate the lights 54. The light activation routine 700 may determine at block 704 if such a triggering event has occurred or if the panel controller 120 has otherwise signaled that the player's attention is desired at a the display unit 69 or display area 69a, 69b.
At blocks 706, 718, 730, 742, the routine 700 may determine how long the lights are to remain on. This may depend on the multiplexing required, the particular image being displayed, whether this is part of an attraction sequence, or any other number of factors. At block 706, the routine 700 may determine whether the lights 54 are to remain on for 25% of the time. If not, the routine 700 may determine whether the lights 54 are to remain on for 50% of the time at block 718. If not the routine 700 may determine whether the lights are to remain on for 90% of the time. If not, the routine 700 may continue from the beginning to determine the on/off rate. The various rates may be predetermined prior to activating the machine and may be varied by programming the controller 100 or panel controller 120. Alternatively, the routine 700 may be dynamic where the on/off rate is generated as part of the routine 700. The rate choice, whether dynamically determined or predetermined, may be based on the particular triggering event or based on multiplexing requirements.
If the lights are determined to be on for 25% of the time at block 706, a timer may be set to keep the lights on for 25% of a cycle at block 708. The cycle may be predetermined and varied by programming the controller 100 or panel controller 120. Likewise, if the routine 700 determined the on time to be 50% at block 718, the timer may be set for 50% of the cycle at block 720. If the routine 700 determined the on time as 75%, the timer may be set for 75% of the cycle at block 732, and if the routine 700 determined the on time as 90%, the timer may be set for 90% of the cycle at block 744.
Once the timer is set, the lights 54 may be turned on for the chosen amount of time. If set for 25%, the lights 54 may be turned on for 25% of the cycle at block 710; if set for 50%, the lights 54 may be turned on for 50% of the cycle at block 722; if set for 75%, the lights 54 may be turned on for 75% of the cycle at block 734; and if set for 90%, the lights 54 may be turned on for 90% of the cycle at block 746. The routine 700 may periodically determine at blocks 712, 724, 726, 748 whether the timer has timed out. If not, the timer continues. If the timer has timed out, the routine 700 may turn the lights 54 off. If on for 25% of a cycle, the lights 54 may be turned off for the remaining 75% of the cycle at block 714. Likewise, the lights 54 may be turned off for 50% of the cycle at block 726 if the on time was 50%; turned off for 25% of the cycle at block 738 if the on time was 75%; and turned off for 10% of the cycle at block 750 if the on time was 90%.
At blocks 716, 827, 740, 752, the routine 700 may again determine if the timer has timed out (i.e., if the off time is over). If not, the timer continues. If the timer has time out, the routine 700 may loop back to determine if the lights are to remain on or if they are to be turned off (e.g., the player's attention is no longer needed).
Number | Name | Date | Kind |
---|---|---|---|
4618150 | Kimura | Oct 1986 | A |
6027115 | Griswold et al. | Feb 2000 | A |
6106393 | Sunaga et al. | Aug 2000 | A |
6110040 | Sanduski et al. | Aug 2000 | A |
6135884 | Hedrick et al. | Oct 2000 | A |
6270412 | Crawford et al. | Aug 2001 | B1 |
6368216 | Hedrick et al. | Apr 2002 | B1 |
20010034259 | Luciano et al. | Oct 2001 | A1 |
20030017865 | Beaulieu et al. | Jan 2003 | A1 |
20030060269 | Paulsen et al. | Mar 2003 | A1 |
20030064784 | Wells et al. | Apr 2003 | A1 |
20030109304 | Gauselmann | Jun 2003 | A1 |
Number | Date | Country |
---|---|---|
31 05 266 | Sep 1982 | DE |
296 09 573 | Sep 1996 | DE |
196 13 422 | Sep 1997 | DE |
0 410 789 | Jan 1991 | EP |
0 887 775 | Dec 1998 | EP |
1 408 463 | Apr 2004 | EP |
0112281 | Feb 2001 | WO |
03010726 | Feb 2003 | WO |
03028829 | Apr 2003 | WO |
Number | Date | Country | |
---|---|---|---|
20050060051 A1 | Mar 2005 | US |