The accompanying drawings illustrate a number of exemplary embodiments and are a part of the specification. Together with the following description, these drawings demonstrate and explain various principles of the present disclosure.
Throughout the drawings, identical reference characters and descriptions indicate similar, but not necessarily identical, elements. While the exemplary embodiments described herein are susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. However, the exemplary embodiments described herein are not intended to be limited to the particular forms disclosed. Rather, the present disclosure covers all modifications, equivalents, and alternatives falling within the scope of the appended claims.
The present disclosure is generally directed to a distributed monopole antenna designed for operation in wearable electronic devices. For example, the distributed monopole antennas described herein may be implemented in head-mounted displays (HMDs), in handheld controllers, smartwatches, smartphones, or other mobile electronic devices. These distributed monopole antennas may communicate with each other by sending signals through the wearer's body. These signals are often referred to as creeping waves.
In some other embodiments, monopole antennas with an electrical field that is vertical or perpendicular to the human body (as opposed to distributed monopole antennas) may be implemented to excite creeping waves that travel along a user's body and reach controllers or other devices that may be behind or to the side of the user's body. When compared to other vertical electrical field antennas (e.g., patch antenna, Planar Inverted-F antenna (PIFA), etc.), monopole antennas may have a more evenly distributed electrical field and may have a rotationally symmetric structure. Thus, a monopole antenna may be a more robust design for maintaining a stable cross-body link. Monopole antennas, however, need to be a minimum height to function properly. For example, in order to operate at 2.4 GHz, the length of a monopole antenna would need to be 30 mm high. The length of a vertical monopole antenna designed to operate at 8.0 GHz (e.g., for ultra-wideband (UWB) channel 9) would be 10 mm. These lengths are too long for wearable electronic devices that have highly constrained form factors.
The embodiments herein, in contrast, may manufacture, produce, or otherwise provide distributed monopole antennas that may be used in wearable electronic devices. As the term is used herein, a “distributed monopole antenna” may refer to a monopole antenna that includes multiple different portions or sections that are spread over a defined area. These different sections of the distributed monopole antenna (e.g., “cells” herein) may be much shorter in length than vertical monopole antennas (e.g., 1-2 mm in length as opposed to 10-30 mm). And, even while being much shorter than vertical monopole antennas, the distributed monopole antennas herein may still serve as an optimal source for generating creeping waves in a user's body.
The distributed monopole antennas may include an antenna feed and at least two conductive plates connected by multiple vias. The combined vias and conductive plates may act together to create a distributed monopole antenna whose radiation patterns are similar to or substantially the same as vertical monopole antennas while being much shorter in height (e.g., in one case, the distributed monopole antenna may be 1/10th the height of a monopole antenna designed to function in the same frequency range). In some embodiments, for example, the height of a distributed monopole antenna may only be 1.5 mm for operation at 8.0 GHz, and may exhibit a high efficiency at exciting creeping waves.
Various embodiments of the distributed monopole antenna are described herein. In one embodiment, a line-shaped 1×N distributed monopole antenna is provided. This antenna may include multiple vias arranged in a line. This line may be a 1×N line that is, for example, 1×3, 1×5, 1×7, etc., where N is the number of vias that connect the two radiating plates. While odd numbers are used in the examples herein, it will be understood that any odd or even number of vias may be used. Another embodiment may include four vias in a square-shaped pattern. This embodiment may include a fifth via centered within the square pattern (e.g., in a 2×2 array or in a 3×3 array, etc.). This centered via may act as or may be connected to an antenna feed.
In some cases, these distributed monopole antenna embodiments may be tuned by positioning the vias closer together or farther apart, or by changing the radiuses of the vias, or by changing the material from which the vias or the plates are made. Distributed monopole antennas that include more vias may exhibit increased bandwidth and efficiency, but may take up more space in the mobile electronic device. The embodiments herein may exhibit increased efficiency over other antennas with similar functionality (e.g., patch antennas), may experience decreased directivity, and allow more flexibility in design (e.g., 1×N or 2×N, etc.). Each of these concepts will be explained further below with regard to
Features from any of the embodiments described herein may be used in combination with one another in accordance with the general principles described herein. These and other embodiments, features, and advantages will be more fully understood upon reading the following detailed description in conjunction with the accompanying drawings and claims.
For instance, in some cases, the distance between vias (e.g., 105) may be made longer or shorter. Varying the distance between vias may cause the distributed monopole antenna to operate at higher or lower frequencies. Additionally or alternatively, the materials used in the conductive plates and/or in the vias may be changed. As noted above, the conductive plates 101/102 may be made from a conductive material. These conductive plates 101 and 102 may be the same size or may be different sizes. Moreover, the conductive plates 101/102 may be formed in different shapes including rectangle (as shown), square, circle, triangle, etc. The conductive plates 101 and 102 may differ in thickness or may be the same thickness. In some cases, the conductive plates may be made of copper, brass, silver, or other conductive metals or combinations of metals. In some cases, conductive foams or metalized plastics may be used to form the conductive plates 101 and/or 102. The conductive vias 103 may similarly be made of any type of conductive material including any one or more of the above-listed materials or combinations thereof. The size and length of the conductive vias 103 may also be changed in different scenarios to change operating frequency of the distributed monopole antenna.
In some embodiments, the distributed monopole antenna may be implemented in a virtual reality HMD that is wirelessly connected to one or more handheld controllers. In such cases, the user of the HMD and controllers may move the controllers into positions that are to the side of or are behind the user's body. The embodiments herein describe a distributed monopole antenna system that is adapted to provide an enhanced cross-body link. In some cases, the distributed antenna system may include multiple different vertically polarized antenna cells. These vertically polarized antenna cells may be distributed over or embedded into a substrate such as plastic or other similar materials.
For instance, as shown in
Indeed, wireless communication between wireless components that are on or near a user's body may require a robust cross-body link. The term “on-body wireless communication,” as it is used herein, may refer to two or more connected devices that are close to or are attached to a user's body. The term “cross-body communication” may refer to non-line-of-sight communication between electronic components that occurs at least partially through the user's body. In these cases, the user's body may absorb at least some of the antenna's radiation, creating creeping waves. These creeping waves may travel through a user's body and onto the handheld controllers, thereby forming a cross-body link.
A robust cross-body link may overcome strong body effects that may degrade the antenna's performance. These body effects may include detuning, attenuation, and shadowing associated with the electrical properties of the user's body tissue (e.g., high permittivity and finite conductivity). In some cases, a cross-body link may overcome variations in user size or body shape, as well as variations in the body's electrical properties. A poor crossbody link, as can be appreciated, may cause undesired user experiences including communication lag or latency in data streaming while listening to music, gaming, or using other applications. Crossbody communication may use the propagation of creeping waves to transmit signals between electronic devices.
The embodiments described herein may provide a miniaturized, low-profile, wearable antenna that is capable of exciting strong creeping waves and providing a correspondingly strong crossbody link. Indeed, these embodiments may include multiple distributed, short, vertically polarized monopole antennas with a significant reduction in the overall height of the antenna (e.g., from 10 mm in height to 1.5 mm in the case of ultra-wideband channel 9 antennas). Using these much shorter, vertically polarized distributed monopole antennas, the embodiments described herein may be able to more easily fit into compact wearable devices, while still maintaining the performance of single vertical monopole antennas, including an ability to excite creeping waves.
The distributed monopole antennas described herein may thus provide improved cross-body links (e.g., improvements of 10-30 dB over patch antennas, which is also a vertical polarized and low-profile antenna). The distributed monopole antenna may also include a systematic structure that substantially eliminates orientation dependencies when exciting the creeping waves. Still further, the distributed monopole antennas' directivity may be reduced by 2 dB or more as compared to patch antennas having comparable efficiency. This reduction in directivity may be desirable as the conducted power may be capped by effective isotropic radiated power (EIRP) constraints. A reduced-directivity antenna may allow higher conducted power for higher total radiated power (TRP). Moreover, the antenna bandwidth of a distributed monopole antenna may be equal to or better than a patch antenna, and the size may be similar to or smaller than a patch antenna. As such, during the manufacturing process, the distributed monopole antenna may introduce little to no added integration cost.
Accordingly, the embodiments described herein may thus provide robust cross-body antenna performance (e.g., improved S21 (insertion loss) and an improved received signal strength indicator (RSSI) for the overall system). This improved insertion loss and RSSI may occur regardless of antenna polarization or orientation and regardless of the antenna's placement relative to the position of the user's body. Still further, the embodiments herein may reduce antenna directivity (which may be EIRP constrained) and may be robust against metallic surroundings that are near the antenna (e.g., printed circuit boards (PCBs), thermal sheets, etc.). Additional performance details regarding these embodiments are shown in the charts of
Embodiment 300A of
Embodiment 300C of
For example, as shown in
In this embodiment, one of the conductive vias 403 (e.g., the middle via) may include or may be connected to an antenna feed 404. In some cases, the antenna feed 404 may be connected to any of the vias 403 in the line of vias. The antenna feed 404 may itself be connected to other antenna feed components including impedance matching circuits, amplifiers, tuners, signal processors, or other electronic components. These electronic components may be disposed on a printed circuit board or other substrate. Distributed monopole antennas that include fewer conductive vias 403, such as monopole antenna 400A, may be smaller in size and may thus fit into devices or form factors that larger antennas may not fit into. Moreover, smaller, line-shaped distributed monopole antennas may have narrower bandwidth and less efficiency, but may advantageously exhibit less directivity than larger antennas.
The square-shaped embodiment of
Embodiment 600C of
As illustrated in
As noted above, the conductive vias may be positioned substantially anywhere between the conductive plates. Moreover, the manufactured distributed monopole antenna may include substantially any number of conductive vias. The conductive vias may be of the same diameter, or different diameters, and may be equally spaced from each other, or may be closer together or further apart. At least one of the conductive vias may be connected to an antenna feed and associated electronic circuitry. In some embodiments, the resulting distributed monopole antenna may be incorporated into a mobile electronic device such as a virtual reality HMD, augmented reality glasses, handheld controllers, smartwatches, smartphones, tablets, or other mobile computing devices. In this manner, distributed monopole antennas may be manufactured and implemented in a variety of different scenarios and, more particularly, in scenarios where a strong cross-body link is to be established and maintained, and where large vertical monopole antennas are unfeasible.
Example 1: A system may be provided that includes: a first conductive plate, a second conductive plate, a plurality of vias that electrically connect the first conductive plate to the second conductive plate, and an antenna feed electrically connected to at least one of the vias.
Example 2: The system of example 1, wherein the plurality of vias is arranged in a line, and wherein each of the vias is separated from the other vias by at least a specified amount.
Example 3: The system of examples 1 or 2, wherein the antenna feed is connectable to any of the plurality of vias in the line of vias.
Example 4: The system of any of examples 1-3, wherein line of vias comprises at least one of a 1×5 array of vias or a 1×7 array of vias.
Example 5: The system of any of examples 1-4, wherein the line of vias comprises a series of connected cells, each cell including first and second conductive plate portions and a via that electrically connects the first and second conductive plate portions.
Example 6: The system of any of examples 1-5, wherein at least one of the plurality of vias has a diameter below a specified maximum diameter.
Example 7: The system of any of examples 1-6, wherein the plurality of vias comprises four vias arranged in a square pattern between the first conductive plate and the second conductive plate.
Example 8: The system of any of examples 1-7, wherein the antenna feed is connected to a fifth center via that is centered within the four vias arranged in the square pattern.
Example 9: The system of any of examples 1-8, wherein the antenna feed transfers power to the plurality of vias that electrically connect the first conductive plate to the second conductive plate, causing emission of radio waves that excite one or more creeping waves in a user's body.
Example 10: The system of any of examples 1-9, wherein the creeping waves travel through at least a portion of the user's body to a second antenna.
Example 11: The system of any of examples 1-10, wherein the antenna feed comprises one or more electronic antenna feed components.
Example 12: The system of any of examples 1-11, further comprising a printed circuit board, wherein the electronic antenna feed components are disposed on at least a portion of the printed circuit board.
Example 13: A distributed monopole antenna may include a first conductive plate, a second conductive plate, a plurality of vias that electrically connect the first conductive plate to the second conductive plate, and an antenna feed electrically connected to at least one of the vias.
Example 14: The distributed monopole antenna of example 13, wherein the plurality of vias have a specified height that is below a specified maximum height.
Example 15: The distributed monopole antenna of examples 13 or 14, wherein the plurality of vias have a specified diameter that is above a specified minimum diameter.
Example 16: The distributed monopole antenna of any of examples 13-15, wherein the plurality of vias is arranged in a line, and wherein each of the vias is separated from the other vias by at least a specified amount.
Example 17: The distributed monopole antenna of any of examples 13-16, wherein line of vias comprises at least one of a 1×5 array of vias or a 1×7 array of vias.
Example 18: The distributed monopole antenna of any of examples 13-17, wherein the plurality of vias comprises four vias arranged in a square pattern between the first conductive plate and the second conductive plate.
Example 19: The distributed monopole antenna of any of examples 13-18, wherein the antenna feed is connected to a fifth center via that is centered within the four vias arranged in the square pattern.
Example 20: A method of manufacturing may include producing a first conductive plate, producing a second conductive plate, electrically connecting the first conductive plate to the second conductive plate using a plurality of vias, and electrically connecting an antenna feed to at least one of the vias.
Embodiments of the present disclosure may include or be implemented in conjunction with various types of artificial-reality systems. Artificial reality is a form of reality that has been adjusted in some manner before presentation to a user, which may include, for example, a virtual reality, an augmented reality, a mixed reality, a hybrid reality, or some combination and/or derivative thereof. Artificial-reality content may include completely computer-generated content or computer-generated content combined with captured (e.g., real-world) content. The artificial-reality content may include video, audio, haptic feedback, or some combination thereof, any of which may be presented in a single channel or in multiple channels (such as stereo video that produces a three-dimensional (3D) effect to the viewer). Additionally, in some embodiments, artificial reality may also be associated with applications, products, accessories, services, or some combination thereof, that are used to, for example, create content in an artificial reality and/or are otherwise used in (e.g., to perform activities in) an artificial reality.
Artificial-reality systems may be implemented in a variety of different form factors and configurations. Some artificial-reality systems may be designed to work without near-eye displays (NEDs). Other artificial-reality systems may include an NED that also provides visibility into the real world (such as, e.g., augmented-reality system 800 in
Turning to
In some embodiments, augmented-reality system 800 may include one or more sensors, such as sensor 840. Sensor 840 may generate measurement signals in response to motion of augmented-reality system 800 and may be located on substantially any portion of frame 810. Sensor 840 may represent one or more of a variety of different sensing mechanisms, such as a position sensor, an inertial measurement unit (IMU), a depth camera assembly, a structured light emitter and/or detector, or any combination thereof. In some embodiments, augmented-reality system 800 may or may not include sensor 840 or may include more than one sensor. In embodiments in which sensor 840 includes an IMU, the IMU may generate calibration data based on measurement signals from sensor 840. Examples of sensor 840 may include, without limitation, accelerometers, gyroscopes, magnetometers, other suitable types of sensors that detect motion, sensors used for error correction of the IMU, or some combination thereof.
In some examples, augmented-reality system 800 may also include a microphone array with a plurality of acoustic transducers 820(A)-820(J), referred to collectively as acoustic transducers 820. Acoustic transducers 820 may represent transducers that detect air pressure variations induced by sound waves. Each acoustic transducer 820 may be configured to detect sound and convert the detected sound into an electronic format (e.g., an analog or digital format). The microphone array in
In some embodiments, one or more of acoustic transducers 820(A)-(J) may be used as output transducers (e.g., speakers). For example, acoustic transducers 820(A) and/or 820(B) may be earbuds or any other suitable type of headphone or speaker.
The configuration of acoustic transducers 820 of the microphone array may vary. While augmented-reality system 800 is shown in
Acoustic transducers 820(A) and 820(B) may be positioned on different parts of the user's ear, such as behind the pinna, behind the tragus, and/or within the auricle or fossa. Or, there may be additional acoustic transducers 820 on or surrounding the ear in addition to acoustic transducers 820 inside the ear canal. Having an acoustic transducer 820 positioned next to an ear canal of a user may enable the microphone array to collect information on how sounds arrive at the ear canal. By positioning at least two of acoustic transducers 820 on either side of a user's head (e.g., as binaural microphones), augmented-reality system 800 may simulate binaural hearing and capture a 3D stereo sound field around about a user's head. In some embodiments, acoustic transducers 820(A) and 820(B) may be connected to augmented-reality system 800 via a wired connection 830, and in other embodiments acoustic transducers 820(A) and 820(B) may be connected to augmented-reality system 800 via a wireless connection (e.g., a BLUETOOTH connection). In still other embodiments, acoustic transducers 820(A) and 820(B) may not be used at all in conjunction with augmented-reality system 800.
Acoustic transducers 820 on frame 810 may be positioned in a variety of different ways, including along the length of the temples, across the bridge, above or below display devices 815(A) and 815(B), or some combination thereof. Acoustic transducers 820 may also be oriented such that the microphone array is able to detect sounds in a wide range of directions surrounding the user wearing the augmented-reality system 800. In some embodiments, an optimization process may be performed during manufacturing of augmented-reality system 800 to determine relative positioning of each acoustic transducer 820 in the microphone array.
In some examples, augmented-reality system 800 may include or be connected to an external device (e.g., a paired device), such as neckband 805. Neckband 805 generally represents any type or form of paired device. Thus, the following discussion of neckband 805 may also apply to various other paired devices, such as charging cases, smart watches, smart phones, wrist bands, other wearable devices, handheld controllers, tablet computers, laptop computers, other external compute devices, etc.
As shown, neckband 805 may be coupled to eyewear device 802 via one or more connectors. The connectors may be wired or wireless and may include electrical and/or non-electrical (e.g., structural) components. In some cases, eyewear device 802 and neckband 805 may operate independently without any wired or wireless connection between them. While
Pairing external devices, such as neckband 805, with augmented-reality eyewear devices may enable the eyewear devices to achieve the form factor of a pair of glasses while still providing sufficient battery and computation power for expanded capabilities. Some or all of the battery power, computational resources, and/or additional features of augmented-reality system 800 may be provided by a paired device or shared between a paired device and an eyewear device, thus reducing the weight, heat profile, and form factor of the eyewear device overall while still retaining desired functionality. For example, neckband 805 may allow components that would otherwise be included on an eyewear device to be included in neckband 805 since users may tolerate a heavier weight load on their shoulders than they would tolerate on their heads. Neckband 805 may also have a larger surface area over which to diffuse and disperse heat to the ambient environment. Thus, neckband 805 may allow for greater battery and computation capacity than might otherwise have been possible on a stand-alone eyewear device. Since weight carried in neckband 805 may be less invasive to a user than weight carried in eyewear device 802, a user may tolerate wearing a lighter eyewear device and carrying or wearing the paired device for greater lengths of time than a user would tolerate wearing a heavy standalone eyewear device, thereby enabling users to more fully incorporate artificial-reality environments into their day-to-day activities.
Neckband 805 may be communicatively coupled with eyewear device 802 and/or to other devices. These other devices may provide certain functions (e.g., tracking, localizing, depth mapping, processing, storage, etc.) to augmented-reality system 800. In the embodiment of
Acoustic transducers 820(1) and 820(J) of neckband 805 may be configured to detect sound and convert the detected sound into an electronic format (analog or digital). In the embodiment of
Controller 825 of neckband 805 may process information generated by the sensors on neckband 805 and/or augmented-reality system 800. For example, controller 825 may process information from the microphone array that describes sounds detected by the microphone array. For each detected sound, controller 825 may perform a direction-of-arrival (DOA) estimation to estimate a direction from which the detected sound arrived at the microphone array. As the microphone array detects sounds, controller 825 may populate an audio data set with the information. In embodiments in which augmented-reality system 800 includes an inertial measurement unit, controller 825 may compute all inertial and spatial calculations from the IMU located on eyewear device 802. A connector may convey information between augmented-reality system 800 and neckband 805 and between augmented-reality system 800 and controller 825. The information may be in the form of optical data, electrical data, wireless data, or any other transmittable data form. Moving the processing of information generated by augmented-reality system 800 to neckband 805 may reduce weight and heat in eyewear device 802, making it more comfortable to the user.
Power source 835 in neckband 805 may provide power to eyewear device 802 and/or to neckband 805. Power source 835 may include, without limitation, lithium ion batteries, lithium-polymer batteries, primary lithium batteries, alkaline batteries, or any other form of power storage. In some cases, power source 835 may be a wired power source. Including power source 835 on neckband 805 instead of on eyewear device 802 may help better distribute the weight and heat generated by power source 835.
As noted, some artificial-reality systems may, instead of blending an artificial reality with actual reality, substantially replace one or more of a user's sensory perceptions of the real world with a virtual experience. One example of this type of system is a head-worn display system, such as virtual-reality system 900 in
Artificial-reality systems may include a variety of types of visual feedback mechanisms. For example, display devices in augmented-reality system 800 and/or virtual-reality system 900 may include one or more liquid crystal displays (LCDs), light emitting diode (LED) displays, microLED displays, organic LED (OLED) displays, digital light projector (DLP) micro-displays, liquid crystal on silicon (LCoS) micro-displays, and/or any other suitable type of display screen. These artificial-reality systems may include a single display screen for both eyes or may provide a display screen for each eye, which may allow for additional flexibility for varifocal adjustments or for correcting a user's refractive error. Some of these artificial-reality systems may also include optical subsystems having one or more lenses (e.g., concave or convex lenses, Fresnel lenses, adjustable liquid lenses, etc.) through which a user may view a display screen. These optical subsystems may serve a variety of purposes, including to collimate (e.g., make an object appear at a greater distance than its physical distance), to magnify (e.g., make an object appear larger than its actual size), and/or to relay (to, e.g., the viewer's eyes) light. These optical subsystems may be used in a non-pupil-forming architecture (such as a single lens configuration that directly collimates light but results in so-called pincushion distortion) and/or a pupil-forming architecture (such as a multi-lens configuration that produces so-called barrel distortion to nullify pincushion distortion).
In addition to or instead of using display screens, some of the artificial-reality systems described herein may include one or more projection systems. For example, display devices in augmented-reality system 800 and/or virtual-reality system 900 may include micro-LED projectors that project light (using, e.g., a waveguide) into display devices, such as clear combiner lenses that allow ambient light to pass through. The display devices may refract the projected light toward a user's pupil and may enable a user to simultaneously view both artificial-reality content and the real world. The display devices may accomplish this using any of a variety of different optical components, including waveguide components (e.g., holographic, planar, diffractive, polarized, and/or reflective waveguide elements), light-manipulation surfaces and elements (such as diffractive, reflective, and refractive elements and gratings), coupling elements, etc. Artificial-reality systems may also be configured with any other suitable type or form of image projection system, such as retinal projectors used in virtual retina displays.
The artificial-reality systems described herein may also include various types of computer vision components and subsystems. For example, augmented-reality system 800 and/or virtual-reality system 900 may include one or more optical sensors, such as two-dimensional (2D) or 3D cameras, structured light transmitters and detectors, time-of-flight depth sensors, single-beam or sweeping laser rangefinders, 3D LiDAR sensors, and/or any other suitable type or form of optical sensor. An artificial-reality system may process data from one or more of these sensors to identify a location of a user, to map the real world, to provide a user with context about real-world surroundings, and/or to perform a variety of other functions.
The artificial-reality systems described herein may also include one or more input and/or output audio transducers. Output audio transducers may include voice coil speakers, ribbon speakers, electrostatic speakers, piezoelectric speakers, bone conduction transducers, cartilage conduction transducers, tragus-vibration transducers, and/or any other suitable type or form of audio transducer. Similarly, input audio transducers may include condenser microphones, dynamic microphones, ribbon microphones, and/or any other type or form of input transducer. In some embodiments, a single transducer may be used for both audio input and audio output.
In some embodiments, the artificial-reality systems described herein may also include tactile (i.e., haptic) feedback systems, which may be incorporated into headwear, gloves, body suits, handheld controllers, environmental devices (e.g., chairs, floormats, etc.), and/or any other type of device or system. Haptic feedback systems may provide various types of cutaneous feedback, including vibration, force, traction, texture, and/or temperature. Haptic feedback systems may also provide various types of kinesthetic feedback, such as motion and compliance. Haptic feedback may be implemented using motors, piezoelectric actuators, fluidic systems, and/or a variety of other types of feedback mechanisms. Haptic feedback systems may be implemented independent of other artificial-reality devices, within other artificial-reality devices, and/or in conjunction with other artificial-reality devices.
By providing haptic sensations, audible content, and/or visual content, artificial-reality systems may create an entire virtual experience or enhance a user's real-world experience in a variety of contexts and environments. For instance, artificial-reality systems may assist or extend a user's perception, memory, or cognition within a particular environment. Some systems may enhance a user's interactions with other people in the real world or may enable more immersive interactions with other people in a virtual world. Artificial-reality systems may also be used for educational purposes (e.g., for teaching or training in schools, hospitals, government organizations, military organizations, business enterprises, etc.), entertainment purposes (e.g., for playing video games, listening to music, watching video content, etc.), and/or for accessibility purposes (e.g., as hearing aids, visual aids, etc.). The embodiments disclosed herein may enable or enhance a user's artificial-reality experience in one or more of these contexts and environments and/or in other contexts and environments.
As detailed above, the computing devices and systems described and/or illustrated herein broadly represent any type or form of computing device or system capable of executing computer-readable instructions, such as those contained within the modules described herein. In their most basic configuration, these computing device(s) may each include at least one memory device and at least one physical processor.
In some examples, the term “memory device” generally refers to any type or form of volatile or non-volatile storage device or medium capable of storing data and/or computer-readable instructions. In one example, a memory device may store, load, and/or maintain one or more of the modules described herein. Examples of memory devices include, without limitation, Random Access Memory (RAM), Read Only Memory (ROM), flash memory, Hard Disk Drives (HDDs), Solid-State Drives (SSDs), optical disk drives, caches, variations or combinations of one or more of the same, or any other suitable storage memory.
In some examples, the term “physical processor” generally refers to any type or form of hardware-implemented processing unit capable of interpreting and/or executing computer-readable instructions. In one example, a physical processor may access and/or modify one or more modules stored in the above-described memory device. Examples of physical processors include, without limitation, microprocessors, microcontrollers, Central Processing Units (CPUs), Field-Programmable Gate Arrays (FPGAs) that implement softcore processors, Application-Specific Integrated Circuits (ASICs), portions of one or more of the same, variations or combinations of one or more of the same, or any other suitable physical processor.
Although illustrated as separate elements, the modules described and/or illustrated herein may represent portions of a single module or application. In addition, in certain embodiments one or more of these modules may represent one or more software applications or programs that, when executed by a computing device, may cause the computing device to perform one or more tasks. For example, one or more of the modules described and/or illustrated herein may represent modules stored and configured to run on one or more of the computing devices or systems described and/or illustrated herein. One or more of these modules may also represent all or portions of one or more special-purpose computers configured to perform one or more tasks.
In addition, one or more of the modules described herein may transform data, physical devices, and/or representations of physical devices from one form to another. Additionally or alternatively, one or more of the modules recited herein may transform a processor, volatile memory, non-volatile memory, and/or any other portion of a physical computing device from one form to another by executing on the computing device, storing data on the computing device, and/or otherwise interacting with the computing device.
In some embodiments, the term “computer-readable medium” generally refers to any form of device, carrier, or medium capable of storing or carrying computer-readable instructions. Examples of computer-readable media include, without limitation, transmission-type media, such as carrier waves, and non-transitory-type media, such as magnetic-storage media (e.g., hard disk drives, tape drives, and floppy disks), optical-storage media (e.g., Compact Disks (CDs), Digital Video Disks (DVDs), and BLU-RAY disks), electronic-storage media (e.g., solid-state drives and flash media), and other distribution systems.
The process parameters and sequence of the steps described and/or illustrated herein are given by way of example only and can be varied as desired. For example, while the steps illustrated and/or described herein may be shown or discussed in a particular order, these steps do not necessarily need to be performed in the order illustrated or discussed. The various exemplary methods described and/or illustrated herein may also omit one or more of the steps described or illustrated herein or include additional steps in addition to those disclosed.
The preceding description has been provided to enable others skilled in the art to best utilize various aspects of the exemplary embodiments disclosed herein. This exemplary description is not intended to be exhaustive or to be limited to any precise form disclosed. Many modifications and variations are possible without departing from the spirit and scope of the present disclosure. The embodiments disclosed herein should be considered in all respects illustrative and not restrictive. Reference should be made to the appended claims and their equivalents in determining the scope of the present disclosure.
Unless otherwise noted, the terms “connected to” and “coupled to” (and their derivatives), as used in the specification and claims, are to be construed as permitting both direct and indirect (i.e., via other elements or components) connection. In addition, the terms “a” or “an,” as used in the specification and claims, are to be construed as meaning “at least one of.” Finally, for ease of use, the terms “including” and “having” (and their derivatives), as used in the specification and claims, are interchangeable with and have the same meaning as the word “comprising.”
This application claims priority to and the benefit of U.S. Provisional Patent Application No. 63/332,677, filed on Apr. 19, 2022, the disclosure of which is incorporated, in its entirety, by this reference.
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