There are a variety of games in the art in which players guess a clue, such as a word or phrase. For example, in Charades a player acts out an item without speaking, while the other players guess the clue. In Password®, a target word or phrase is described by one player by saying associated words, and another player must guess the target word based on these verbal hints. Pictionary® is another guessing game, in which a player draws a clue without any verbal description, while the other players guess the clue based on the sketch. As these types of guessing games have remained popular over many years, there is a continuing need for imaginative ways to play these games.
In a method of game play, a transparent drawing board and a plurality of game cards are provided. A first player is assigned to be a picturist, and a second player is assigned to be a tracer. The picturist uses a non-marking tool to draw an image of the target clue on a first surface of the drawing board. A second player uses a marking tool to trace the image on a second surface of the drawing board. Players guess what the clue is based on the image being drawn on the board.
Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
This disclosure relates to an interactive guessing game in which a first player draws an image on a transparent drawing board, without making any visible markings on the board. Another player uses a marker to trace the image being indicated by the first player, and attempts to guess what the image is.
In one exemplary method of game play, two or more teams of players are formed. The first team chooses a picturist, who is the person that will be conveying a clue to be guessed. The picturist chooses a selected game card from the deck of game cards 150/250. Each card has a target clue such as, for example, a noun, verb, phrase, person, or place. The cards may have one clue, or in some embodiments may have different categories of items from which the target clue may be chosen, such as sports, celebrities, movies, geography, or the like. The drawing board 110/210 is placed in support 120/220 such that first surface 112/212 and second surface 114/214 are simultaneously accessible to the players. The picturist does not visibly draw the target clue on the window 110/210 but instead uses a non-marking tool such as their finger or a stylus to “draw” the clue on the window. While the picturist is making their drawing using their finger or other non-marking instrument, a second teammate on the first team uses the marker 130/230 to trace the image being indicated by the picturist, thus creating a visible drawing. In some embodiments, the picturist uses their non-marking tool against a front surface 112/212 of the window 110/210, while the second teammate attempts to follow the non-marking tool with the marker 130/230 on an opposite, back surface 114/214 of the window 110/210. The second teammate with the marker and any remaining teammates are allowed to guess the clue. That is, the picturist, tracer, and players who are guessing the target clue are on the same team. The picturist may not talk or use any actions to describe the target clue. They may only draw out the clue with their finger, hoping that their teammates can accurately trace it.
A timer may be used to set a predetermined time limit, such as one minute or 30 seconds, in which the team members must guess the clue. If the picturist's team correctly guesses the clue before time runs out, then they keep the card. In other embodiments, the score may be tallied using points instead of the number of cards. If the picturist's team does not correctly guess the clue before time runs out, then the second team has a chance to guess the clue. The second team may be given only one guess, or may be given a time limit to submit more than one guess. If the second team guesses correctly, they keep the card or gain a point. The entire procedure is then repeated by the second team, with the second team choosing a picturist to draw a clue for their team. The team that achieves a winning condition, such as reaching a specified total number of points, or accumulating the most points in an overall allotted time, wins the game.
In another embodiment, players may compete as individuals rather than dividing the group into a plurality of teams. A first person serves as the picturist, and a second person traces the image with the marker. The second person and the other remaining players attempt to guess the clue being conveyed by the picturist. The player who is the fastest to correctly identify the target clue gains a point. The players take turns being the picturist and the tracer, until each person has had a turn, or until a winner is determined such as by reaching a certain number of points or having the most points at the end of a certain amount of time.
In some embodiments, the die 160 may be used to select a clue that is to be sketched. For example, the die 160 may be a standard die with dots indicating the numbers one through six, and the game cards 150/250 may each have six clues on them. The picturist rolls the die, and then must draw the clue on the card that corresponds to the number on the die. That is, if the number three is rolled, then the picturist must draw the clue next to the number three on the card. In other embodiments, the die may have symbols instead of numbers, where the symbols correspond to the types of clues listed on a game card. In yet further embodiments, the die may be configured with a wild card number or symbol. For example, the game cards may list five clues, and the number six on the die may be designated to indicate that the picturist can choose to draw any one of the five clues.
In other embodiments, different modes of play may be added. For example,
In one embodiment of a mode of play, called “Action” in
While the specification has been described in detail with respect to specific embodiments of the invention, it will be appreciated that those skilled in the art, upon attaining an understanding of the foregoing, may readily conceive of alterations to, variations of, and equivalents to these embodiments. These and other modifications and variations to the present invention may be practiced by those of ordinary skill in the art, without departing from the scope of the present invention, which is more particularly set forth in the appended claims. Furthermore, those of ordinary skill in the art will appreciate that the foregoing description is by way of example only, and is not intended to limit the invention.
This application claims priority to U.S. Provisional Patent Application No. 61/780,239, entitled “Drawing Game” and filed on Mar. 13, 2013, which is hereby incorporated by reference for all purposes.
Number | Date | Country | |
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61780239 | Mar 2013 | US |