Dry interactive play structure having recirculating play media

Information

  • Patent Grant
  • 6264202
  • Patent Number
    6,264,202
  • Date Filed
    Monday, January 5, 1998
    26 years ago
  • Date Issued
    Tuesday, July 24, 2001
    22 years ago
  • Inventors
  • Examiners
    • Nguyen; Kien T.
    Agents
    • Wood; David P.
    • Snell & Wilmer, LLP
Abstract
An interactive play system and structure is provided in which a plurality of interactive play elements are provided for creating various desired effects utilizing soft foam balls or other suitable “dry” play media. In one embodiment the interactive play system comprises a multi-level support structure on which the interactive play elements are disposed. These allow play participants to create desired play effects using a fun and familiar dry play media. Some of the play elements may be multi-order play elements in that they receive play media from a first effect to create yet another effect. Various automated and/or play-participant-operated conveyers and play media collection and return mechanisms are provided throughout the structure for collecting and transporting play media from a source, such as a collection basin, to the various interactive play elements.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The present invention relates generally to the field of children's play structures and, in particular, to interactive play structures for safely entertaining and educating young and intermediate age children and adults.




2. Description of the Related Art




Over the past decade there has been a steady proliferation of commercial play structures designed to meet the recreational needs of young families. Such play structures can provide a safe and exciting alternative to more traditional parks and playgrounds. Participatory or interactive play structures, that is, play structures that allow play participants to actively participate in creating desired effects, are particularly desirable because of their widely recognized entertainment and educational benefits. See, for example, my U.S. Pat. No. 5,194,048 and related design patent D330,579, both of which are incorporated herein by reference as though fully reproduced herein. These patents first disclosed the concept of interactive or participatory play in the context of a water park attraction.




Many large-scale successful commercial water parks now incorporate interactive play structures of the type disclosed in my U.S. Pat. No. 5,194,048. Families that have patronized these commercial water parks have discovered for themselves the valuable entertainment and educational benefits that interactive play provides. Sales of admission tickets for many such commercial water parks have surged following the introduction of new play structures for facilitating interactive play.




Commercial play structures may be adopted either for water use (“wet” play structures) or non-water use (“dry” play structures), as desired. The subject invention relates particularly to dry interactive play structures for either indoor or outdoor use. A typical dry play structure may include a padded framework and cushioned floors defining a variety of play elements or areas. Slides, tunnels, net bridges, and ladders may be used to interconnect the various play elements and play areas together so that play participants can traverse from one play element or area to the next.




On the other hand, there are certain unique aspects and desirable play dynamics of wet play structures which, heretofore, have not been satisfactorily met by their dry counterparts. For example, an especially exciting and entertaining play activity supported by a wet play structure involves shooting a stream of water at selected targets and/or other play participants. This usually entails some form of a water cannon, water gun, squirt gun, spray hose or the like, which play participants can operate to surprise other play participants or to achieve desired effects. Such participatory play activities provide particular benefits in developing children's motor skills and hand-eye coordination. It also provides endless fun for play participants, who enjoy the challenge of trying to hit various targets and/or one another.




Water as a primary play media lends itself readily to facilitating such play activities because it is easily extruded through a nozzle or otherwise formed into various projecting streams or other entertaining shapes and/or patterns. Also, water can be collected and recirculated to the various play elements using pumps or other efficient and commercially available recirculating and transporting means.




However, unlike a stream of water, which is able to assume a relatively streamlined aerodynamic shape during flight and which disperses harmlessly on impact, dry play media typically involves the use of discrete articles having a defined size, shape and mass which remain constant during flight and upon impact. Moreover, while water is easily regulated at the source to ensure that the pressure and impact velocity of the resulting stream remains within predetermined safe parameters, the impact velocity of discrete projectiles is not so easily regulated. Thus, while it is possible to project an impact-safe stream of water over relatively large distances of 20 to 30 feet with fairly good accuracy, the same task becomes considerably more difficult when using discrete projectiles such as foam or plastic balls. Finally, the prior art does not satisfactorily address the problem of how to collect and recirculate a non-fluid play media so as to support such play activities in a dry play structure.




SUMMARY OF THE INVENTION




An object of the present invention, therefore, is to provide a dry interactive play structure to provide shooting and targeting play dynamics and interactive play capabilities using impact-safe dry foam projectiles (or other impact-safe projectiles). Another object of the present invention is to provide various safe and durable devices for launching or propelling dry play media at various targets and/or other play participants. Another object of the present invention is to provide an impact-safe play media particularly adapted for use in a dry play structure for shooting and targeting play dynamics and interactive play capabilities. Another object of the present invention is to provide various automated and/or play participant operated conveyers for collecting, recirculating and/or transporting dry play media to various play areas or interactive play elements disposed throughout a play structure. Another object of the present invention is to facilitate various interactive play activities which incorporate a wide range of fun and exciting mechanisms, such as springs, cams, pulleys, gears, and the like, all of which can be employed to provide an interactive play experience which is both fun and, at the same time, educational.




In one embodiment the present invention provides an interactive play structure in which various dry play media, such as foam balls or other play articles, can be propelled, accelerated or otherwise transported from one location to another in the play structure in response to various play-participant controlled actuators.




In another embodiment the present invention provides a dry interactive play structure for facilitating interaction between play participants who are located remotely from each other. For example, a propelling device may be mounted at a first location on the play structure, dry play media for the device may be supplied at an inlet at a second location on the structure and an actuator for the device may be located at yet a third location on or adjacent to the play structure. Play media obtained from the second location can be fed to the device at the first location, and a play participant at the third location can activate the device to launch play media at a target or other unsuspecting play participants.




In another embodiment the present invention provides an exciting play effect comprising one or more tipping buckets or baskets for collecting play media. The basket is balanced and conditionally stable such that it periodically spills over when the level of its contents reaches a predetermined level. This creates dramatic visual and tactile effects for surprising, entertaining, and amusing play participants.




In another embodiment the present invention provides an interactive conveyor system which can be operated by one or more play participants to transport dry play media from one location on the play structure to another location. The first location may be a discharge collection area of one or more interactive play elements or devices, and the second location may be a supply area for the same or other play elements. Dry play media may be recycled for reuse in the various devices using the efforts of play participants.




In another embodiment the present invention provides an automated dry play media conveyor, which may be used to transport dry play media from one location on the play structure to another. The first location may be a discharge collection area of one or more interactive play elements, and the second location may be one or more supply areas for the same or other play elements. The play media conveyor system may be operated by a small electrical motor or may be manually operated by a crank or other such devices. Dry play media may therefore be efficiently recycled for reuse in the various interactive devices automatically, via play participant interaction.




In another embodiment the present invention provides for an automated dry play media collection and return system, which may be used to collect and transport play media from one location on the play structure to another. In this embodiment, one or more of the floors or other horizontal surfaces of the play area are sloped or inclined so as to channel the dry play media to one or more low points which serve as collection areas. Located at these collection areas are various lifting mechanisms and/or conveyor systems which transport the play media to other locations on the play structure. The various lifting mechanisms and conveyor systems may be operated by a small electrical motor, or they may be partially or fully operated by play participants. Dry play media may therefore be efficiently and automatically transported and/or recycled for reuse throughout the play structure.




These and other features and advantages of the present invention will become readily apparent to those skilled in the art from the following detailed description of the preferred embodiments with reference to the accompanying drawings, the invention not being limited, however, to any particular disclosed embodiment.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view of one preferred embodiment of an interactive play structure having features of the present invention;





FIG. 2

is a perspective view of another preferred embodiment of an interactive play structure having features of the present invention;





FIG. 3

is a schematic plan view of the play structure of

FIG. 1

;





FIG. 4

is a detail plan view of the bucket-drop play zone of the play structure of

FIG. 1

;





FIGS. 5-7

are perspective, side elevational and front elevational views, respectively, of a spring-loaded catapult having features of the present invention;





FIG. 8

is a side elevational view of an alternative embodiment of a spring-loaded catapult having features of the present invention;





FIGS. 9 and 10

are side elevational and perspective views, respectively, of a counterweight catapult having features of the present invention;





FIG. 11

is a side elevational view of an alternative embodiment of a counterweight catapult having features of the present invention;





FIGS. 12 and 13

are top plan and side elevational views, respectively, of a crossbow accelerator having features of the present invention;





FIGS. 14A and 14B

are top plan and side elevational views, respectively, of a flywheel accelerator having features in accordance with the present invention;





FIG. 15

is a perspective view of the flywheel accelerator of

FIGS. 14A and 14B

, showing one possible mode of operation by multiple play participants;





FIGS. 16 and 17

are top plan and side elevational views, respectively, of a flywheel accelerator having features of the present invention;





FIGS. 18-20

are perspective, side elevational and rear elevational views, respectively, of a spring-loaded plunger accelerator having features of the invention;





FIG. 21

is a perspective view of a cannon accelerator having features of the present invention;





FIG. 22

is a perspective view of a pump-gun accelerator having features of the present invention;





FIG. 23

is a perspective view of an alternative embodiment of a pump-gun accelerator having features of the present invention;





FIG. 24

is a perspective view of another alternative embodiment of a pump-gun accelerator having features of the present invention;





FIGS. 25 and 26

are top plan and side elevational views, respectively, of a dual-cylinder pump-gun accelerator having features of the present invention;





FIG. 27A

is a perspective view of a solenoid activated accelerator having features of the present invention;





FIG. 27B

is a perspective view of an alternative embodiment of a solenoid activated accelerator having features of the present invention;





FIG. 28

is a perspective view of an interactive target having features of the present invention;





FIGS. 29 and 30

are front and right side elevational views, respectively, of a horizontal tube conveyor having features of the present invention;





FIG. 31

is a perspective view of the tube conveyor of

FIGS. 29 and 30

showing one possible mode of operation by multiple play participants;





FIGS. 32 and 33

are front and right side elevational views, respectively, of a paddle wheel conveyor having features of the present invention;





FIG. 34

is a side elevational view of a plunger conveyor having features of the present invention;





FIG. 35

is a front elevational view of a vertical tube conveyor having features of the present invention;





FIGS. 36 and 37

are front and left side elevational views, respectively, of a vertical belt conveyor having features of the present invention;





FIGS. 38 and 39

are front and right side elevational views, respectively, of a flywheel conveyor having features of the present invention;





FIG. 40

is a side elevational view of an archimedes screw conveyor having features of the present invention;





FIG. 41

is a side elevational view of one embodiment of an automated play media conveyer system having features of the present invention;





FIG. 42

is a side elevational view of an alternate embodiment of an automated play media conveyer system having features of the present invention;





FIG. 43

is a side elevational view of an alternate embodiment of an automated play media conveyer system having features of the present invention;





FIG. 44

is a side elevational view of an alternate embodiment of an automated play media conveyer system having features of the present invention;





FIG. 45

is a plan view of one embodiment of a play media collection and return system incorporating features of the present invention;





FIG. 46

is a plan view of an alternate embodiment of a play media collection and return system incorporating features of the present invention;





FIG. 47

is a plan view of an alternate embodiment of the floor surface of an interactive play structure incorporating features of the present invention; and





FIG. 48

is a perspective view of another embodiment of an interactive play structures having features of the present invention, in the theme of a medieval castle.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS





FIGS. 1 and 2

are perspective views of one preferred embodiment of an interactive play structure


100


having features and advantages in accordance with the present invention. The particular interactive play structure shown is provided in the theme of a futuristic city with thousands of soft foam balls providing a familiar and entertaining play medium. Of course, those skilled in the art will readily appreciate that the present invention may be implemented in accordance with a wide variety of other possible embodiments and exciting play themes using any combination of familiar and fun play media. For example, a medieval castle, lost temple, military fort or fire station can each provide an exciting play theme for an interactive play structure having features and advantages as taught herein. Dry play media may include a wide diversity of items such as, for example, tennis balls, plastic or rubber balls, beach balls, balloon balls, styrofoam particles, frisbees, hoola-hoops, foam balls/darts/arrows, as well as a variety of other fun and exciting play media well known to those skilled in the art.




The following table is provided for convenience in describing various elements of the invention as embodied in FIGS.


1


-


4


:













TABLE 1









Ref.




Description











100




Play Structure






102




Support Frame






104




Play Media






105




Play Participant






107




Play Zone






108




Net Ladder






110




Slide






111




Ball Pit






112




Tunnel






116




Ground Level






118




Elevated Platform






120




Stairs






122




Bridge






124




Conduit






126




Framing Element






128




Flexible Hose






130




Roofing Element






132




Railing






134




Target






136




Fire Hose Nozzle






137




Shower Nozzle






138




Geyser






139




Bucket






140




Collector






142




Bucket






150




Giant Basket (Left)






152




Giant Basket (Right)






154




Spout






156




Giant Scoop






158




Crane






160




Archimedes Screw






162




Deflection Shield






164




Shield Opening






166




Sump Basin






168




Holding Tank






170




Flexible Hose






172




Collector Relay






174




Actuator






178




Archimedes Blaster






182




Nozzle






184




Cylinder






200




Spring Catapult






210




Counterweight Catapult






220




Basket Catapult






230




Crossbow






240




Machine Gun






250




Pump Gun






270




Plunger Gun






280




Cannon






290




Compressed Air Gun






300




Bellows Gun






320




Pneumatic Gun






420




Screw Conveyor






430




Main Sump






432




Collection Lines














Supporting Framework




As shown in

FIGS. 1-4

, the play structure


100


basically comprises a multi-level structure constructed using any one of an number of materials and construction techniques well known to those skilled in the art. The structure


100


may be suitable for either outdoor or indoor use, as desired. Preferably, the structure


100


comprises a supporting framework


102


formed from a plurality of interconnected support members


126


, comprising columns, pylons, beams, connectors and the like. The support members


126


may be formed from any combination of convenient materials having sufficient strength and durability for safely supporting multiple play participants


105


. For example, plastic or PVC pipes, steel pipes, I-beams or channel beams, reinforced concrete beams/columns, and the like may all be used to form the supporting framework


102


. Steel pipe supports ranging in diameter from about 2-12 inches and, more preferably, from about 4-6 inches are preferred for most applications.




A number of modular platforms


118


are preferably supported between adjacent pylon or column members at various desired elevations with respect to ground level


116


defining various play areas. These are preferably of an open floor construction, such as steel or fiberglass grating, so as to allow play participants to see down or up through the various levels.




As best illustrated in

FIG. 3

, the platforms are preferably of similar shape and dimension such they can be assembled in a modular fashion, as shown. Mating 4′×4′ square platforms


118




a


and 4′×8′ rectangular platforms


118




b


are used in the preferred embodiment of

FIGS. 1-4

for purposes of providing a modular construction. Alternatively, it is envisioned that any one of a number of other suitable modular or non-modular shapes and sizes may be used, including without limitation, triangles, pentagons, hexagons and/or trapezoids. Advantageously, modular design as taught herein allows a wide variety of play structures to be formed from a collection of standard support elements


126


and platforms


118


which may be interconnected on-site to create a play structure of virtually any desired shape, size, or height.




Adjacent platforms


118


are preferably staggered in elevation, as shown, such that play participants


105


can climb from one platform the next. Stairs


120


, climbing nets


108


, crawl tunnels


112


, or swinging bridges


122


and/or slides


110


may also be provided to facilitate access to various elevated platforms


110


and play areas. Slides


110


originating from higher level platforms


118


of the play structure


100


can quickly bring play participants


105


down to lower levels. Optionally, one or more of the slides


110


may terminate in a ball pit


111


, as shown, in order to increase excitement and protect play participants


105


from injury when exiting the slide


110


.




For visual appeal and added safety, optional decorative panels, railings


132


and/or roofing elements


130


may be provided, as desired, to shade play participants


105


from the sun (for outdoor play structures), to prevent play participants from falling off the structure


100


, or to complement a particular desired theme of the play structure


100


. For instance, in the preferred embodiment shown in

FIGS. 1 and 2

, various roof elements


130


and railings


132


are provided for added safety and to complement the theme of a futuristic city. Decorative panels may be formed of wood, fiberglass or other reinforced fiber, PVC, aluminum, steel or a variety of other suitable materials, as desired. Corrosion-resistant materials are preferred if the play structure


100


is to be used outdoors. Of course, those skilled in the art will readily appreciate that a wide variety of other decorative or thematic elements may be incorporated into the overall design of the play structure


100


in order to provide added safety and/or to help convey a particular desired play theme.




Preferably, a number of conduits


124


are provided throughout the framework


102


for transporting play media to and from the various play areas in the play structure


100


. The conduits


124


may be formed from plastic or PVC pipes joined together using commercially available fittings, as is well known in the art. Conduits


124


may also be formed from a wide variety of other suitable materials such as steel pipe, ceramic/clay pipe, or they may be formed as open channels and/or runners, as desired. Clear or colored/transparent plastic pipes having an inner diameter of about 2⅛″-6½″, and more preferably about 3-4″, are particularly preferred for aesthetic appeal and added excitement. Alternatively, larger or smaller diameter conduits


124


or conduits


124


having different colors or shapes may be used, as desired, to accommodate various sizes and shapes of balls or other play media


104


. In the particular embodiment shown, twisted flexible hose conduits


128


are used in various selected locations throughout the play structure


100


to help compliment the futuristic theme of the play structure


100


and to transport balls or other play media


104


between the various interconnected play areas. Play media


104


may be transported by use of pressurized air or other suitable means, as desired. Various participant-operated conveyors may also be employed to circulate balls or other play media


104


from one area of the structure


100


to another, as will be described in greater detail below.




While a particular preferred structure has been described, it will be readily apparent to those skilled in the art that a wide variety of other possible framing designs and construction techniques may be used to create the supporting framework


102


for an interactive play structure


100


while still enjoying the benefits and advantages of the present invention as taught herein. For instance, the supporting framework


102


may be constructed substantially entirely of molded or contoured concrete, fiberglass or plastic, as desired. Alternatively, the supporting framework may be constructed entirely or partially from conduits


124


, which also transport play media to and from various locations throughout the play structure


100


.




Interactive Play Media




The particular preferred embodiment shown in

FIGS. 1 and 2

utilizes thousands of soft foam balls as an interactive dry play medium


104


. As used herein, the term “dry” is intended only to distinguish from liquid play media, such as water. It should not be construed as requiring the complete absence of liquid or liquid attributes. As used herein, the term “foam” includes any substance or combination of substances having the general resiliency and/or impact absorbing characteristics of an expanded foam material, including, without limitation, expanded polyurethane, expanded EVA foam, foam rubber, soft rubber, styrofoam, air-filled balls or other articles, bean bags or stuffed articles, and the like.




In one preferred embodiment the foam balls may be affected by play participants using various interactive play elements to create desired effects. For example foam balls, such as those commonly known as Nerf™ balls, may be used in accordance with one embodiment of the invention. Other balls may also be used ranging in size from approximately 1″ to 12″ in diameter or larger, as desired, or preferable about 2½″ in diameter. Preferably, the balls are not so small as to present a choking hazard for young children. The majority of the balls may be the same size, or a mixture of ball sizes may be utilized, as desired.




A few play elements, as described below, may utilize balls of a relatively large diameter (about 12″ or more). Certain play elements may use only certain sized balls, with filtering relays (not shown) in the conduits


124


permitting only certain sized balls to roll to certain play areas. A range of colors for the balls may also be used for visual appeal. Optionally, ball sizes and/or types may be color-coded as desired to indicate their use with particular play elements or in certain play zones and/or for facilitating their return to the proper areas when they are removed.




Most preferably for optimal performance, durability and safety the play media


104


comprises hundreds or thousands of closed cell foam balls preferably, fabricated from an expanded ethylene vinyl acetate (EVA) material having a density of between about 1-5 lbs/ft


3


and, more preferably, a density of about 2 lbs/ft


3


. The balls may be spherical in shape, as shown, or they may be provided in a wide variety of other shapes, as desired. Aerodynamic shapes are particularly preferred, although not required. For example, spherical, bullet or dart shaped projectiles may be used to enhance the accuracy and/or distance of the play media when thrown or launched using a projectile launching apparatus. Spherical balls may be dimpled, if desired, to improve their aerodynamic properties.




The size, shape and mass of the ball is preferably sufficient to produce a smooth trajectory without excessive wobbling or spiralling during flight. On the other hand, ball projectiles are preferably impact-safe—that is, the size and mass of the ball projectile is preferably not so great as to produce a risk of injury to play participants upon impact, taking into account the impact velocity and the material composition of the ball projectile. It has been found that a ball diameter of about 2½ inches and a weight of about 0.15 oz. provides a particularly suitable compromise between these competing objectives. This correlates to a preferred EVA density of about 2 lbs/ft


3


. Of course, other ball sizes ranging from about 1½-7 inches may also be used, depending upon the particular application and the distance, velocity and accuracy requirements. Again, preferably the ball projectiles are not so small as to present a choking hazard for young children or a slipping hazard when the projectiles are scattered about a floor or other supporting surface.




Other suitable play media


104


may include, without limitation, foam, plastic or rubber balls and similarly formed articles such as cubes, plates, discs, tubes, cones, rubber or foam bullets/arrows, the present invention not being limited to any particular preferred play media. These may be used alone or in combination with one another. For instance, flying discs, such as Frisbees™, may be flung from one location on the play structure


100


while other play participants shoot at the discs using foam balls or suction-cup arrows. Durable plastic or rubber play media are most preferable in an outdoor play structure where environmental exposure may prematurely destroy or degrade the quality of certain play mediums such as foam balls.




Interactive Play Elements




Various interactive play elements are disposed in, on and/or around the play structure


100


to allow play participants


105


to create desired effects, as illustrated in

FIGS. 1-4

. These may include devices such as projectile accelerators, cannons, interactive targets, dry fountains or geysers, cranes, filter relays, and the like for amusing and entertaining play participants or producing desired visual, aural or tactile effects.




Some interactive play elements may have immediate effects, while others may have delayed effects. Some play elements may produce local effects while others may produce remote effects. Each play participant


105


, or sometimes a group of play participants working together, must experiment with the various play elements and associated actuators in order to discover which ones operated in which sequence will create the desired effect(s). Once one group figures it out, they can use the resulting play effect to surprise and entertain other play participants. Yet other play participants will observe the activity and will attempt to also figure it out in order to turn the tables on the next group. Repeated play on a particular play element can increase the participants' skills in accurately producing desired effects or increasing the size or range of such effects. Optionally, play participants can compete with one another using the various play elements to see which participant or group of participants can create bigger, longer, more accurate or more spectacular effects.




Beginning in the left-most foreground of

FIG. 1

, an interactive play element in the form of a dry geyser


138


is shown. The geyser


138


sprays a fountain of balls or other play media


104


into the air, scattering them about the play structure


100


and/or onto surrounding play participants


105


. A conduit subterranean (not shown) may be used to feed play media


104


to the geyser


138


from beneath the ground level


116


. Play media


104


may be sprayed either in a continuous or timed intermittent manner, as desired, or by direct or indirect activation by play participants.




Preferably, a recess or basin


166


surrounds the geyser


138


in order to collect the balls or other play media


104


. For example, play media


104


may be collected and maintained in a sump basin (not shown) beneath the ground level


116


. This may be periodically pressurized such that upon opening of a release valve, play media is shot upward under pressure. In an alternative embodiment, a series of pistons may be used to eject play media


104


positioned in corresponding cylinders. Again, the pistons may be timed or sequenced, as desired.




A flexible hose


170


and nozzle


136


provide another possible interactive play element which can be manipulated by a play participant


105


to selectively suck in and/or spray out various play media


104


into the air or at other play participants


105


. A spherical, preferably clear, plastic relay


172


acts as a trap and/or filter selectively feeding play media


104


into a pressurized tank


168


. This tank, in turn, provides play media


104


under pressure to the flexible hose


170


and nozzle


136


. Dramatic visual effects are created as multi-colored balls and/or other play media


104


bounce around the interior of the relay


172


and are sprayed out of the nozzle


136


.




Alternatively, the relay


172


may be used to collect and/or filter play media


104


for further transmission along the various conduits


124


,


128


or to other play elements or conveyors as desired. In that case the flexible hose


170


and nozzle


136


may be selectively manipulated by play participants to suck up play media


104


off the floor so it can be transported and/or recirculated to other areas of the play structure


100


.




An archimedes blaster


178


(right-most foreground of

FIG. 1

) provides yet another possible interactive play element, which play participants


105


can selectively activate to cause balls or other play media


104


to be conveyed upwardly along a vertical cylinder


180


and out through a nozzle


182


at the top. Balls or other play media


104


are forced up through the archimedes blaster


178


via suitable means such as pressurized air flowing along a spiral path upward to the nozzle


182


. If desired, the blaster


178


may be configured such that play participants at higher levels of the play structure


100


can siphon off some or all of the play media


104


in the blaster


178


by manipulating various valves, gates or the like. Preferably the nozzle


182


is rotatable so that play participants


105


can selectively direct the nozzle


182


at various targets, other play participants


105


or the giant baskets


150


,


152


, as desired. Alternatively, the nozzle


182


may be pre-programmed to rotate at a predetermined speed, or it may be remotely controlled electro-mechanically by play participants


105


.




Multiple order or delayed effects provide further challenge and excitement for play participants


105


. For example, various projectile accelerators may be provided to allow play participants


105


to accelerate balls or other play media


104


from a basket or collection bin to impact a target or other unsuspecting play participants. Before an accelerator can be activated, however, it may first be necessary to provide the required “ammunition” by filling a corresponding basket or collection bin with balls or other play media


104


of a particular suited size and shape. This may be done, for instance, by gathering play media in a bucket or by operating an adjacent play element, such as a conveyor, to fill the collection bin. Alternatively, other play participants may form a bucket brigade or use a rope and pulley system to hoist balls or other play media


104


from a lower collection basin to fill the ammunition basket supplying the corresponding accelerator or other play elements.




Some play elements may provide “second order” effects in that they depend on at least one other play element to supply them with balls or other play media


104


. Yet other play elements may provide “third order” effects in that their operation depends on two or more other play elements operated either simultaneously or in succession. Higher-order effects or various combinations of multiple-order or delayed effects may also be used to amuse and entertain play participants. Those skilled in the art will appreciate that the number, variety and combination of multiple-order or delayed effects in accordance with the present invention are virtually unlimited.




Other interactive play elements may include, for example and without limitation, a pull-chain activated overhead reservoir for dumping balls or other play media


104


onto play participants, a tray or channel for allowing balls or other play media


104


to roll down onto a target or other play participants, a bucket conveyor for lifting balls or other play media


104


from a lower collection basin to an elevated container for supplying other play elements, and various interactive or projectile activated targets.




Giant Spilling Buckets




In the particular preferred embodiment shown in

FIGS. 1-4

a pair of giant tipping buckets or baskets


150


,


152


are balanced on top of the play structure


100


, as shown. The giant tipping baskets


150


,


152


are adapted to periodically spill thousands of foam balls or other play media


104


onto play participants


105


below, creating dramatic visual and tactile effects. Each basket


150


,


152


is preferably about 25-100 feet tall and, more preferably, about 30 feet tall. Each basket is pivotably mounted on top of the play structure


100


, as shown, and is adapted to tip over, periodically spilling a load of thousands of balls or other play media


104


onto play participants


105


below. One or both of the giant baskets


150


,


152


may operate as a delayed effect, whereby play participants cooperate or compete to fill or empty the giant baskets, and thereby induce or prevent their spilling. Again, the possibilities for multiple order or delayed effects are virtually unlimited.




Each giant basket


150


,


152


is pivotably mounted so as to be conditionally stable when empty or filled to less than full capacity. In its stable condition, the pivot axis of each basket


150


,


152


is above the combined center of gravity of each basket


150


,


152


and the balls or other play media


104


contained in the basket. When the level in each basket reaches a certain predetermined point, however, the combined center of gravity of the basket and its contents is above the pivot axis. This causes each basket


150


,


152


to become unstable and to eventually spill. The conditions for stability and the direction of spilling can be controlled by selectively weighing each basket to slightly bias it forwards or backwards, as desired. Alternatively, each basket may be mounted slightly off-axis in order to bias it in a particular desired direction.




The particular shape of each basket


150


,


152


may be varied, as desired, to accommodate different size play structures and to convey a particular play theme. The size and capacity of the baskets can also be varied, as desired, to achieve various desired effects having benefits and advantages as taught herein. A basket


150


,


152


having a capacity of between about 500 and 5000 foam balls (2½″-4″ dia.) should be adequate for most applications.




As illustrated in

FIGS. 1 and 3

, the baskets


150


,


152


may be filled by balls or other play media


104


supplied by a pipe and spout


154


(left) or an archimedes screw conveyor


160


(right). Depending upon the desired effect, this flow of play media


104


may either be passive-continuous, passive-intermittent, or partially or fully active (i.e., controlled by play participants). For passive-continuous flow, the basket fills up and spills over at fairly regular intervals. Alternatively, play media


104


filling the basket may be intermittent or random such that spilling of the giant baskets


150


,


152


occurs at unpredictable intervals.




The baskets


150


,


152


may optionally be filled or emptied using a giant scoop


156


mounted on a crane


158


. The crane


158


is controlled by play participants


105


to position the scoop


156


over a sump


430


(

FIG. 4

) or other source of play media


104


. The scoop


156


may be manipulated to pick up a load of balls or other play media


104


and deliver them to either basket


150


,


152


. To accommodate such operation, the scoop


156


and crane


158


are preferably capable of lateral and vertical motion using motors and controls such as are well known to those skilled in the art. Alternatively, one or more rope-and-pulley bucket lifts


142


(

FIG. 4

) may be used to help fill or empty one or both of the baskets


150


,


152


, as desired.




When the baskets tip, the balls or other play media


104


contained in the baskets


150


,


152


preferably falls onto deflection shields


162


, as shown in FIG.


1


. This causes the play media


104


to bounce and disperse widely, creating dramatic visual and aural effects. The presence of the shields


162


also mitigates the direct impact of play media


104


on play participants


105


. The size and shape of the deflection shields


162


, the angle of orientation, and the particular materials used to construct the deflection shields may be varied to create particular desired effects. Sheet metal awnings have been found to provide adequate results for most applications.




One or more optional openings


164


may be provided in the deflection shields


162


, as shown, for allowing at least a portion of the spilling play media


104


to directly impact play participants


105


standing on a platform immediately below the opening. Such openings


164


may either be fixed in size or they may be adjustable via a sliding door or similar device well known in the art. Preferably, the openings


164


are of sufficient size and shape to allow significant amounts of play media


104


to enter and bounce about the play structure


100


, but not so large as to allow injury to play participants


105


. A single round opening


164


having an open area of between about 2-8 square feet provides an adequate compromise for most applications. Of course, larger or smaller openings having various other shapes and sizes may also be used, as desired. Optional baffles (not shown) may also be provided in the path of the spilling play media through the opening


164


in order to mitigate the direct impact of such articles on play participants standing immediately below the opening.




Accelerators




The following table is provided for convenience in identifying the various elements of the invention as shown and described in connection with FIGS.


5


-


28


:













TABLE 2









Ref.




Description











200




Spring-Catapult






201




Housing






202




Pedestal






203




Swivel Base






204




Loading Tube






205




Lever Arm






206




Catapult Arm






207




Stop Bar






208




Coil Spring






209




Shaft






214




Spring






220




Counterweight Catapult






211




Support Bar






212




Catapult Arm






213




Cup






216




Counterweight






217




Threaded Portion






218




Pivot Shaft






220




Basket Catapult






221




Basket






222




Counterweight






223




Threaded Portion






224




Catapult Arm






225




Swivel Base






226




Pivot Shaft






228




Bearings






230




Crossbow






231




Housing






232




Resilient Band






233




Support Bar






234




Handle






235




Trigger






236




Loading Tube






237




Cock Mechanism






240, 250




Flywheel Accelerators






241




Wheel Crank






242




Conductor






243




Housing






244, 252




Flywheels






245




Barrel






246




Basket






247




Loading Tube






253




Base






254




Gear Shifter






255




Handle






256




Barrel






257




Hand Crank






258




Cable Actuator






259




Gear Housing






260




Chain






261




Derailleur






262




Gunsight






270




Plunger Accelerator






271




Basket






272




Barrel






273




Control Gate






274




Loading Tube






276




Plunger






277




Spring






278




Plunger Shaft






279




Handle






280




Cannon






281




Air Bladder






282




Pneumatic Hose






283




Barrel






284




Swivel Base







Pump Guns






291




Trigger






292




Gun Barrel






293




Loading Tube






294




Handle






295




Pistons






296




Cylinders






297




Flex. Tubes






298




Charge Reservoir






299




Foot Pump






301




Loading Funnel






302




Gun Barrel






303




Bellows






304




Handle






312




Twin Barrels






313




O-Ring






314




Compression Chamber






315




Pistons






316




Piston Handle






321




Pneumatic Gun






322




Barrel






323




Loading Basket






324




Supply Conduit






325




Pneumatic Hose






326




Feed Line






327




Actuator Switch






328




PLC














Various projectile accelerators or projectile launchers, such as guns, cross-bows, catapults and canons, provide particularly exciting interactive play elements in accordance with the present invention. Several preferred embodiments of such interactive accelerators are described below by way of example only. Those skilled in the art will readily appreciated that a wide variety of other accelerator devices are possible and desirable for producing the benefits and advantages in accordance with the present invention.




Referring to

FIGS. 5-11

, three types of catapult accelerators are shown, generally corresponding to spring-loaded catapults


200


,


210


and counterweight catapults


220


,


220


′, respectively. The spring-loaded catapult


200


of

FIGS. 5-7

may either be mounted to a rail


132


of the play structure


100


(

FIGS. 1

,


2


) or to a pedestal


202


, as shown. A housing


201


, preferably formed of acrylic or other suitable material, is adapted to tilt and swivel about a base


203


. A loading tube


204


on the top of the housing


201


allows a play participant to load the catapult


200


with balls or other suitable play media


104


.




A lever arm


205


is provided, as shown, and is adapted to be ratcheted back to cock a catapult arm


206


against a torsion spring


208


. The lever arm


205


is joined to the catapult arm


206


by a common shaft


209


around which the torsion spring


208


is disposed. An adjustable force regulator is provided, as shown, comprising a stop bar


207


slidably fixed along an adjustment slot. The stop bar


207


determines the maximum cocking angle of the catapult arm


206


. This may be provided for purposes of safety and/or to allow calibration of the catapult by play participants for increased accuracy, as desired. The catapult


200


is operated by loading one or more balls or other play media


104


into the loading tube


204


, pulling back the lever arm


205


and then releasing the lever arm


205


to propel the ball or other play media


104


in a desired direction.




If desired, an optional ammunition clip (not shown) may be provided comprising an extended tube adapted to hold several balls or other play media


104


. This may be selectively attached to the loading tube


204


, as desired, so that reloading and launching may be performed in rapid succession by play participants


105


. A sliding tab or the like may be mounted on the clip at the entry into the catapult to control the delivery of each ball or other play media into the housing


201


of the catapult


200


, as needed. In a first position, for instance, the tab may obstruct the flow of balls or other play media


104


into the catapult housing


201


. In a second position the tab may allow balls or other play media


104


to fall into place in the catapult housing


201


. Alternatively, a wide variety of other methods and devices may be used to supply balls or other play media


104


to the catapult


200


as will be apparent to those skilled in the art.





FIG. 8

illustrates an alternative embodiment of a spring-loaded catapult


210


particularly adapted for rail-mounting. A U-shaped bar


211


serves as a fulcrum about which the catapult arm


212


is pivoted. A cup


213


on the upper end of the arm


212


holds a ball or other play media


104


to be flung or catapulted. A tension spring


214


is secured to the other end of the arm


212


to facilitate energy storage and release for operating the catapult


210


.





FIGS. 9 and 10

show a possible variation of the catapult of

FIG. 10

wherein a counterweight


216


is mounted on a threaded portion


217


of the lower end of the arm


212


to provide energy storage and release for operating the catapult. When the cupped end of the arm is cocked and released by the play participant


105


, gravity acting on the counterweight


216


on the other end of the arm causes the lighter cup end


213


to rotate about the shaft


211


via a bearing


218


. The play media


104


is released when the arm


212


reaches the end of its travel at a nearly vertical position, as shown. Another alternative embodiment of a counterweight catapult


220


′ is shown in FIG.


11


and includes a basket


221


capable of holding a plurality of balls or other play media


104


of either uniform or mixed sizes. Like the smaller counterweight catapult


220


illustrated in

FIGS. 9 and 10

, the catapult


220


′ has a movable counterweight


222


mounted on a threaded portion


223


of the catapult arm


224


. Preferably, the counterweight


222


is formed from a dense material such as lead or steel in order to provide sufficient weight to store and release energy. A pedestal base


225


of the catapult is preferably adapted to be rotatable in the horizontal plane in accordance with conventional swivel designs so that the catapult may be aimed in any desired direction. The arm


224


is mounted on a shaft


226


pivotably supported by bearings


228


. Alternatively, play participants may use their own weight to propel play media


104


by jumping on one end of a catapult arm.





FIGS. 12 and 13

show a crossbow or slingshot accelerator


230


. The crossbow


230


comprises a housing


231


within which a resilient band


232


is disposed, as shown. The housing


231


is preferably formed of a translucent plastic material such as acrylic so that the inner workings of the device may be viewed by play participants. The resilient band


232


may be any type of suitable elastic or rubber band such as the type available under the name “Bungee™.” The entire assembly is preferably mounted on a rotatable support


233


secured to a rail or other portion of the play structure, as desired.




To load the crossbow


230


, a ball or other play media


104


is fed into a loading chamber


236


provided on the top of the housing


231


. The resilient band


232


is stretched in a horizontal plane using a suitable cocking mechanism


237


. For example, a sliding handle


234


may be pulled back to cock the crossbow


230


. Once cocked, the trigger


235


may be depressed to release the band


232


, accelerating the ball or other play media


104


as the elastic band


232


contracts to its original shape.





FIGS. 14A and 14B

show an alternative embodiment of an interactive accelerator provided in the form of a flywheel accelerator


240


. In this embodiment, a generator


239


is actuated by one play participant by turning a wheel crank


241


. The generator


239


is connected by electrical cables or a pneumatic conduit


242


to a corresponding electric or pneumatic motor (not shown) located within the housing


243


. The motor turns a pair of opposed flywheels


244


at one end of the housing


243


. The flywheels


244


are separated by a distance approximately equal to or slightly smaller than the diameter of the play media


104


such that as the play media


104


enters the gap, the flywheels


244


propel the play media down the barrel


245


of the flywheel accelerator


240


and out the end thereof, as shown.




In accordance with a particularly preferred embodiment of the invention, any of the above-described accelerators or other interactive play elements may require the cooperative efforts of multiple play participants at multiple locations and/or levels of the play structure to produce a desired play effect. For example, as shown in

FIG. 15

, a play participant


105


at a distant location or elevation may load play media


104


into a basket


246


or other receptacle. This may be connected by a conduit


124


to a loading tube


247


in order to provide ammunition to the flywheel accelerator


240


. Another play participant


105


cranks the wheel


241


to generate power to run the accelerator


240


. Yet a third play participant aims and fires the accelerator


240


by actuating a suitable trigger device. In this manner, multi-level interactive play is attained. Alternatively, an overhead hopper (not shown) may be used to collect play media


104


for use in the flywheel accelerator


240


. The hopper may be fed by various conduits or conveyor systems of the play structure


100


, the hopper having an outlet for supplying play media to the basket


246


and/or other interactive play elements, as desired.




Another type of flywheel accelerator


250


is shown in

FIGS. 16 and 17

. The flywheel accelerator


250


generally comprises a housing


259


mounted to a base


253


which is adapted to be pivotably mounted to a rail of the play structure. A flywheel


252


is disposed within the housing for propelling play media


104


. Play participants provide energy to the flywheel


252


by turning a hand crank


257


which turns a drive-gear cluster


264


which, in turn, drives the flywheel


252


using a drive chain or belt. A bicycle-type derailleur


261


is provided for allowing play participants to change the gear ratio between the hand crank


257


and the flywheel


252


in order to attain a range of desired flywheel speeds. A corresponding gear shifter


254


is mounted on a handle


255


at a proximal end of the housing


259


and is operatively connected via a cable actuator


258


to the derailleur


261


in order to allow play participants to shift between gears as desired.




In operation, balls or other play media


104


are fed into the loading chamber


263


. The housing


259


is formed such that the balls or play media


104


are guided into the barrel


256


adjacent the flywheel


252


. As the ball or other play media


104


enters the barrel


256


, the flywheel


252


engages the play media


104


propelling it down the barrel


256


. Play participants can control the velocity and acceleration of play media by selectively controlling the speed of the flywheel


252


. An optional gunsight


262


provides an aiming mechanism for increasing the accuracy of the flywheel accelerator


250


.





FIGS. 18-20

show a plunger-type accelerator


270


. The accelerator


270


generally comprises a barrel


272


, preferably of a suitable translucent material such as acrylic, and a spring-loaded plunger


276


. The plunger


276


has a distal end which is positioned near the entrance of the barrel


272


. A spring


277


is positioned around a shaft


278


of the plunger


276


, as shown. The plunger shaft


278


has a handle


279


on one end which is positioned outside the barrel


272


. A play participant pulls on the handle


279


to compress the spring


277


. When the handle


279


is released, the spring


277


expands, causing the plunger


276


to impact the ball or other play media


104


in the barrel


272


propelling it out the barrel


272


.




The accelerator


270


may be pedestal-mounted or rail-mounted as desired. A basket


271


is preferably provided for holding balls or other play media


104


to be fed into the accelerator


270


. The basket


271


is preferably mounted above the barrel


272


and to one side so that the balls or play media fall into the barrel


272


and the basket


271


does not obscure the line of sight of a play participant operating the accelerator


270


. A rotatable disk


273


may be provided, as shown, having at least one opening for selectively admitting balls or other play media


104


into the loading tube


274


of the accelerator


270


.





FIG. 21

illustrates another embodiment of an interactive play element provided in the form of a pneumatic cannon accelerator


280


. The cannon accelerator


280


basically comprises a barrel


283


mounted on a swivel base


284


. The cannon barrel


283


is preferably formed of a suitable clear or translucent material such as acrylic or the like. One or more air bags or bladders


281


are disposed around the cannon accelerator


280


, as shown, and are connected by flexible pneumatic hoses


282


to the barrel


283


of the cannon


280


. Suitable check valves are provided for each hose


282


to prevent back-flow of air into the bags


281


. In operation play media


104


, in this case large foam balls are loaded into the open end of the barrel


283


. A play participant then steps or jumps on one or more of the air bags


281


to inject air into the base of the barrel


283


, thereby expelling the play media


104


, as shown.




Various types of pump-gun accelerators having features and advantages in accordance with the present invention are shown in

FIGS. 22-26

.

FIG. 22

illustrates a dual-piston pump-gun accelerator


290


generally comprising a barrel


292


, a charge reservoir


298


, and a pair of air pumps comprising pump pistons


295


operable within corresponding cylinders


296


. The pump-gun accelerator


290


may be swivel-mounted on a rail


132


of the play structure, or it may be mounted on a separate pedestal or the like, as desired. An optional gun sight


262


may be provided to assist in aiming the pump-gun accelerator


290


in a desired direction.




The pistons


295


are each adapted to be manually pumped by play participants, forcing air in the cylinders


296


into the charge reservoir


298


via flexible tubes


297


. Suitable check valves (not shown) are provided in the charge reservoir


298


or in the corresponding tubes


297


to prevent back-flow of air. Once the charge reservoir is charged to a desired pressure, a play participant depresses a trigger


291


adjacent the handle


294


. This opens a valve and releases air under pressure into the gun barrel


292


, thereby expelling the play media


104


. The pressure of the air in the charge reservoir


298


as well as the relative diameters of the play media


104


and barrel


292


determine the exit speed of the projectile. Preferably, the barrel


292


is sized and shaped to have substantially the same diameter or slightly smaller diameter than the play media


104


in order to provide an adequate seal against the barrel


292


to prevent substantial air leakage around the play media


104


being propelled. Optionally, the maximum pressure in the charge reservoir


298


may be regulated by a relief valve or the like so as to maintain pressure at all times at safe levels.





FIG. 23

illustrates a variation of the pump-gun accelerator of

FIG. 22

in which foot pumps


299


are used to provide compressed air to the charge reservoir


298


of the pump-gun


290


′. All other material respects of the pump-gun accelerator


290


′ are the same as that shown and described above in connection with

FIG. 22

, and, therefore, will not be repeated here.





FIG. 24

shows another embodiment of a pump-gun accelerator


300


having features and advantages in accordance with the present invention. In this case, the pump-gun accelerator


300


is provided in the form of a “bellows gun” in which bellows


303


are compressed by a play participant to inject air into the barrel


302


to propel play media


104


. Again, the bellows gun accelerator


300


may be swivel-mounted to a rail


132


of the play structure or to a separate pedestal or base, as desired. In operation, play media


104


is loaded into a loading funnel


301


which guides the play media


104


into the entrance of the barrel


302


. A play participant then compresses the bellows


303


using handles


304


to force compressed air into the barrel


302


, thereby expelling the play media


104


from the barrel


302


of the pump-gun accelerator


300


, as shown.





FIGS. 25 and 26

illustrate another possible embodiment of an interactive play element provided in the form of a dual-chamber pump-gun accelerator


310


. The pump-gun accelerator


310


basically comprises a pair of tubular barrels


312


in which are disposed corresponding pump pistons


315


. In operation, play media


104


is loaded into a distal end of one or both barrels


312


. The play media


104


is held in place by one or more O-rings


313


or the like, as shown. For example, O-rings


313


may be positioned at the distal ends


311


of the barrels


312


and may have an inner diameter slightly less than the diameter of the play media


104


, so that a seal forms between the O-ring


313


and the play media


104


substantially impeding the escape of air from each barrel


312


. A proximal portion of each barrel


312


forms a compression chamber


314


between each piston


315


and the play media


104


. The pistons


315


are each operated via a corresponding handle


316


located outside the barrel


312


.




When play media


104


is inserted into the end of each barrel


312


, the barrel


312


is effectively plugged. That is, the size of play media


104


and the inner diameter of the barrel


312


are substantially equal or in slight interference. Optional rings


313


keep the play media


104


from being sucked into the barrel


312


when the piston handle


316


is withdrawn to position “a”, as shown. When the handle


316


is pushed into position “b,” the piston


315


compresses the air between the piston


315


and the play media


104


, ultimately expelling the play media


104


out the end of the barrel


312


much in the same way as a cork gun expels a cork.





FIGS. 27A and 27B

illustrate another possible embodiment of an interactive play element in the form of a solenoid-activated pneumatic accelerator


320


,


320


′. Again, these accelerator devices


320


,


320


′ may be swivel-mounted to a rail of the play structure or to a separate pedestal or base, as desired. Each of the accelerators


320


,


320


′ utilizes a remote source of compressed air which is controlled by a switch-activated solenoid valve


321


or other suitable means which can be selectively activated by play participants to charge the barrel


322


with compressed air, thereby propelling play media


104


. A first pneumatic line


325


provides compressed air from a source (not shown). A second pneumatic line


326


from the solenoid valve


321


relays compressed air to the barrel


322


of the accelerator.




The accelerator


320


shown in

FIG. 27A

is essentially a one-shot device in which play media


104


must be loaded one article at a time and then fired. The accelerator


320


′ shown in

FIG. 27B

is a variation of that shown in

FIG. 27A

in which an automatic or repeating operation is achieved. In this embodiment, play media


104


may be automatically fed by a supply basket


323


which, in turn, is fed by a conduit


324


or by other play participants. The solenoid valve


321


may be foot-operated or finger-operated, as desired, depending upon where the switch


327


is placed.




Optionally activation of the solenoid valve


321


may rely, in part, on a programmable logic controller (PLC)


328


for providing automated, semi-automated, or sequenced firing of the accelerator


320


′, as desired, to simulate a machine gun or other desired effect. PLC


328


may comprise any one of a number of microchip devices well known in the art which are capable of being programmed to provide desired control of an associated device.




Several other types of suitable accelerators or projectile launchers are shown and described in my co-pending U.S. application Ser. No. 08/920,000, filed Aug. 28, 1997, and incorporated herein by this reference. In one embodiment, for example, a launch tube is provided that is substantially sealed at one end and sized and configured to accommodate insertion of an impact-safe projectile. An air reservoir is provided for containing a charge of compressed air. A nozzle is disposed adjacent the sealed end of the launch tube and is adapted to receive the compressed air from the reservoir and deliver it into the launch tube between the projectile and the sealed end of the launch tube. A valve is interposed between the nozzle and the air reservoir, which can be actuated by a play participant to place the nozzle in communication with the compressed air in the air reservoir. Upon actuation of the valve, the nozzle delivers the charge of compressed air into the launch tube, expelling the projectile from the launch tube and into the air or at a selected target.




In accordance with another embodiment a projectile launcher includes a housing and a launch tube sized and configured to accommodate insertion of an impact-safe projectile. An air reservoir is disposed on or within the housing for containing a charge of compressed air. A play-participant-operated pump is provided to enable play participants to pump a charge of compressed air into the air reservoir. A valve is interposed between the air reservoir and the launch tube and is adapted, when actuated, to place one end of the launch tube in communication with the compressed air contained within the air reservoir. Upon actuation of the valve the nozzle delivers the charge of compressed air to the launch tube, propelling the projectile down the launch tube and into the air or at a selected target. The launch tube may be formed of a clear acrylic tube and a strobe light may be provided for illuminating the launch tube during launch. A nozzle may be provided within the launch tube for directing the stream of air a the projectile. The nozzle may have a plurality of apertures adapted to create a substantially coherent high-velocity stream of air to propel a projectile down the launch tube by momentum transfer.




In accordance with another embodiment a projectile launcher may include a launch tube sized and configured to accommodate insertion of an impact-safe projectile with substantially little or no friction between the launch tube inner wall and the projectile. A nozzle is disposed adjacent one end of the launch tube. The nozzle is adapted to receive a flow of compressed air from a source and to discharge a stream of high-velocity air so as to impinge upon the projectile disposed within the launch tube. A play-participant-actuated valve is interposed between the nozzle and the source of compressed air to control the flow of air to the nozzle. The valve is adapted, when actuated, to place the nozzle in communication with the source of compressed air. Upon actuation of the valve the nozzle discharges a stream of high-velocity air which transfers momentum to the projectile, propelling it down the launch tube and into the air or at a selected target.




A pressure regulator and/or relief valve (not shown) is also preferably provided in the air source and/or in the supply line or projectile launcher to ensure that safe air pressure levels are maintained during operation of the foam projectile launcher. An air pressure of about 40-60 PSI is adequate for satisfactory operation of a projectile launcher. If multiple foam projectile launchers are provided on a participatory play structure, an optional safety control manifold is preferably provided having a master control valve and pressure regulator and separate control valves and regulators for each air line provided to each projectile launcher or group of projectile launchers and/or other pneumatic devices. Advantageously, this enables individual control and adjustment of air pressure provided to each projectile launcher or group of projectile launchers.




Although not specifically shown in the drawings, any of the above-described accelerators may be decorated or “themed” to convey a particular desired play theme or idea. For example, accelerators may be configured to simulate cannons, laser guns, machine guns or the like. Accelerators may be mounted within a plexiglass hemisphere mounted under a floor of an upper level of the play structure so as to simulate a gunner's turret of a World War II bomber. As another example, brightly colored foam, plastic, or metal pieces could be attached to the housing of a foam projectile launcher to create a structure resembling a robot, circuit board, factory machinery or other fanciful structure, as desired. The number and variety of play theme possibilities is virtually endless, but all are contemplated to be within the scope of the invention as herein disclosed. Yet other accelerators may be mounted on a moving vehicle, such as a train or steerable vehicle, capable of transporting one or more play participants. Roving vehicles such as an automobiles, buses tanks or space ships may also provide an exciting complement to a particular desired theme.




Of course those skilled in the art will readily appreciate that a wide variety of other projectile accelerators and the like may be, and desirably are, provided throughout the various levels of the play structure in order to allow play participants to interact with one another using the various play media and interactive play elements.




Interactive Targets




The following table is provided for convenience in identifying the various elements of the invention as shown and described in connection with FIG.


28


:













TABLE 3









Ref.




Description











500




Interactive Target






503




Upper Target






505




Middle Target






507




Lower Target






509




Upper Support






511




Funnel Target






513




Aperture Target






515




Spinner Target






516, 518




Drop Targets






519




Conduit






521-25




Valves






527




Ball Drop






533




Exit Nozzle






529




Impact Surface






551




Support Wires






553




Pneumatic Accelerators






555




Hanging Target






557




Middle Spinner






559




Upright Target






561




Large Funnel Target






562




Feed Tubes






563




Small Funnel Target






565




Truss Support






567




Upper Funnel






569




Exit Nozzle






591




Truss Support






593




Fan






595




Fan Shroud















FIG. 28

shows one preferred embodiment of an interactive target


500


having features and advantages of the present invention. The target


500


basically comprises three target components: an upper target portion


503


, a middle target portion (“mega target”)


505


, and a lower target portion (“mega blower”)


507


, as shown. Beginning with the upper target portion


503


, this target generally comprises a target or support structure


509


disposed in, on or around the play structure


100


. A variety of funnel targets


511


, aperture targets


513


, spinners


515


, and the like are mounted on the support structure


509


, as shown. Play participants activate the targets by causing a projectile to enter the open areas of the funnel or aperture targets


511


,


513


or to impinge upon the paddle surfaces of the spinner targets


515


. In the particular embodiment shown, the funnel targets


511


are arranged so that play media


104


entering the funnels


511


exits downwardly onto the spinners


515


. Thus, if a play participant manages to get play media


104


into the funnel target


511


it drains downward onto the spinning target


515


causing it to spin as the play media


104


impinges upon one or more paddles of the spinner


515


. Other targets


516


and


517


are arranged along a conduit


519


, as shown, and operate to open or close valves


521


or other devices which release play media


104


from the conduit


519


into various ball drops


523


,


525


,


527


. Ball drop


523


releases play media


104


substantially straight downward as shown. Ball drop


525


releases play media


104


down a barrel impinging a suspended conical impacting surface


529


which scatters play media within a 360° radius from the ball drop


525


. Ball drop


527


allows play media


104


to flow into a flexible conduit


531


which may be controlled remotely such as by electromechanical actuators. Target


517


is actuated if play media is caused to land on top of the funnel-shaped entrance and drains down into the conduit


519


. A sensor or other mechanism may sense the entry of play media


104


and trigger one or more other effects as desired.




The nature of the effects, duration and number of elements involved may vary depending upon the difficulty of actuating the various associated targets. For example, targets that are very difficult to hit may produce more dramatic effects so as to encourage play participants to actuate those effects by hitting the appropriate targets in the appropriate order. Various sound effects, flashing lights and other related effects may add to the excitement or assist play participants by informing them which targets need to be hit in which order to produce the desired effects. In this manner, play participants cooperate to activate the targets in the desired order to create the desired play effect. As a reward for activating a major play effect, play media may be released from a central chamber to yet other play devices to increase the level of excitement in the play structure. Alternatively, interactive play elements may change from manual loading to automatic or semi-automatic operation as a reward for actuating certain targets. This, in turn, may assist play participants to activate even further targets to achieve the next level of reward.




The intermediate target portion


505


or “mega target” is provided roughly intermediate the upper target


503


and the lower target


507


. Preferably, the intermediate target


505


is suspended by wires


551


hanging from the upper target or other support structure as needed. Alternatively, the target structure


503


may be cantilever-mounted or supported in any one of a number of other ways well known to those of skill in the art. The mega target


505


includes a plurality of pneumatically actuated accelerators


553


which are adapted to propel play media


104


into the air or back at play participants in response to one or more of the targets


555


,


557


,


559


,


561


, or


563


being actuated. The targets


555


may be of a type that are switch or sensor activated such that when a projectile contacts the target surface, a switch is closed or opened to actuate an adjacent play effect such as one of the pneumatic accelerators


553


. Alternatively, the targets


561


may be provided in the form of feed cones such that when play media enters the target


561


it flows down through a line


562


and is automatically shot out of one of the corresponding accelerators


553


. Spinner targets


557


may be activated by causing a projectile to contact a paddle surface of the spinner target


557


. This in turn, may activate any one of a number of other effects on the interactive mega target


500


or any of a variety of other interactive play elements or play effects disposed throughout the play structure. Preferably, the accelerators


553


are mounted such that they randomly swivel up and down and/or side to side so that the projectile path of play media


104


exiting each accelerator


553


is unpredictable. This adds to the level of excitement in and around the interactive target


500


. A cylindrical or donut-shaped truss


565


provides a secure platform for mounting the various targets and accelerators.




In accordance with one particularly preferred embodiment of the present invention, a major interactive target effect is actuated, for example, when play media enters the target


513


and flows downward through the center body of the upper target exiting the nozzle


533


into the cone-shaped funnel


567


of the mega target and down through the exit nozzle


569


. This may trigger a wide variety of different effects including interactive effects, bells, sounds, lights, whistles, and the like similar to a jackpot on a slot machine or pinball machine. The target


513


is preferably adjusted or selected so as to provide a certain degree of difficulty in actuating the target so that the target effects will be fairly uncommon and, therefore, desirable.




The lower target


507


is in the form of a “mega blower” comprising a disk-shaped or donut-shaped truss assembly


591


supporting a fan


593


. The fan has one or more rotating fan blades (not shown) enveloped in a cone-shaped protective shroud


595


. The fan may be powered by play participants or an external energy source, as desired. The shroud


595


may be in the form of a wire mesh or similar material that admits air but prevents fingers and arms from entering the fan area. The mega blower


507


blows a jet of air upward so as to entrap or entrain various lightweight play media


104


as shown. These may include small foam balls or larger size foam balls, balloon balls, or beach balls, as desired.




The above interactive target has been described and shown for illustrative purposes only. Those skilled in the art will readily appreciate that a wide variety of different types, sizes, and shapes of interactive targets having features and advantages in accordance with the present invention may be provided.




Interactive Conveyors




To supply the various interactive play elements and other effects with a play media


104


, various devices are preferably provided to collect and transport play media in and around the play structure. These may include, for example, passive collection and/or transportation devices, such as collection basins, channels and/or troughs, or they may include active or interactive collection and transportation devices. Various conveyor systems are disclosed and described herein by way of illustration only. Those skilled in the art will readily appreciate that a wide variety of other collection and/or transportation devices may be used while still enjoying the advantages and benefits of the present invention as taught herein.




The following table is provided for convenience in identifying the various elements of the invention as shown and described in connection with FIGS.


29


-


40


:













TABLE 4









Ref.




Description











330




Horiz. Conveyor






331




Rotatable Tube






333, 355




Base






336




Crank Handle






337




Drive Gear






338




Tube Drive Portion






339




Exercycle






341




Shaft






342




First Belt Wheel






343




Belt






344




Second Belt Wheel






345




Spiral Ridges






350




Paddle Wheel Conveyor






351




Inlet Tube






353




Housing






354




Rotating Paddles






355




Hand Crank






357




Exit Tube






358




Exit Point






360




Plunger Conveyor






361




Collection Basket






362




Floor Stand






363




Feed Basket






364




Housing






365




Handle






366




Plunger Shaft






367




Plunger






368




Exit Tube






370




Vertical Tube Conveyor






371




Rope






372




Upper Pulley






373




Lower Pulley






376




Supply Hopper






377




Collection Basket






378




Vertical Tube






380




Belt Conveyor






381




Collection Basket






382




Inlet Opening






383




Slanted Floor






384




Housing






386




Crank Handle






387




Drums






388




Belt






390




Outlet Opening






400




Flywheel Conveyor






401




Exercycle






402




Flywheel






403




Collection Basket






405




Drive Chain






406




Drive Gear






407




Pedals






408




Supply Hopper






409




Housing






420




Archimedes Conveyor






421




Outer Tube






422




Grooved Inner Surface






423




Supply Hopper






424




Supply Base






425




Collection Basket






426




Roller Bearings






427




Supports






428




Belt Drive






429




Hand Crank















FIGS. 29-31

illustrate one possible embodiment of an interactive conveyor device provided in the form of a horizontal tube conveyor


330


. The tube conveyor


330


basically comprises a hollow tube


331


, preferably formed of a suitable clear or translucent material such as acrylic. A hand crank


336


and gears


337


,


338


are provided for rotating the tube


331


. The tube


331


preferably has spiral ridges


345


or the like formed on the inner surface thereof for moving play media


104


axially along the tube


331


. Play media is transported across a predetermined horizontal distance as the tube is rotated in a desired direction.




The tube


331


is rotatably supported at either end by a pair of base members


333


,


335


. Play media


104


may be fed into either end of the tube and the tube may be rotated by play participants to transport play media in a desired direction. In the particular preferred embodiment shown, a crank


336


is provided at one end


332


of the tube conveyor


330


for driving a gear


337


which mates with a toothed portion


338


of the tube


331


. A play participant cranks the handle


336


, thereby causing the tube


331


to rotate such that play media


104


in the tube travels horizontally across the tube


331


in a desired direction.




Optionally, a tube conveyor


330


′ (

FIG. 31

) may be rotated by a belt which is driven by a remotely located stationary bicycle


339


which may be on the same or a different level. A shaft


341


is driven by a wheel of the stationary bicycle


339


, as shown. The shaft, in turn, drives a first belt-wheel


342


which drives second belt-wheel


344


, which turns the tube


331


. Thus, a play participant


105


on the bicycle


339


causes the tube


331


to rotate. The bicycle


339


may be positioned as near or as far from the tube conveyor


330


′ as desired. Alternatively, a treadmill (not shown) or any other type of device for producing energy from human effort may be substituted for the bicycle


339


or hand crank


336


, as desired.





FIGS. 32 and 33

show another type of interactive conveyor device in the form of a paddle wheel conveyor


350


. The paddle wheel conveyor basically comprises a housing


353


within which is disposed a rotatable paddle wheel


354


. A crank


355


is adapted to allow play participants to impart a desired amount of rotational speed to the paddle wheel


354


. Preferably, a step-up gear ratio is provided such that a relatively slow rotational speed of the crank


355


causes relatively fast rotational speed of the paddle wheel


354


such that the paddle wheel


354


rotates fast enough to impart sufficient energy to the play media


104


to propel it up into the exit tube


357


. The paddle wheel


354


accelerates the play media


104


such that the centrifugal force exerted by the play media


104


when it reaches a point


358


between the paddle wheel


354


and the exit tube


357


, is adequate to lift the play media


104


up into the exit tube


357


. The exit tube


357


may be negatively pressurized relative to the inlet tube


351


, as desired, to prevent play media


104


from falling back into the housing


353


. Optionally, two or more centrifugal conveyors


350


may be connected together, driven by the same crank(s), in order to provide parallel propulsion of play media


104


between various portions of the play structure.





FIG. 34

illustrates another possible interactive conveyor device provided in the form of a plunger conveyor


360


. In this device a tube housing


364


is provided having an opening at the top for admitting play media


104


, and a plunger


367


for compacting the play media into a conveyor tube


368


, as shown. Play media


104


exits the conveyor tube


368


into a collection basket


361


or other receptacle as desired. This may be on the same or a different level of the play structure, as desired. The plunger conveyor


360


may be rail mounted or it may be mounted to a floor stand


362


, as shown.




In operation, play participants fill a feed basket


363


on top of a housing


364


with play media


104


. A play participant then pulls out the handle


365


which is connected to a shaft


366


which operates the plunger


367


. With the plunger


367


retracted, play media drops into the housing


364


. When the play participant pushes on the handle


365


, the plunger


367


forces the play media


104


into the tube


368


. This may be either a fixed or flexible tube, as desired. In order to prevent play media from rolling backwards from the tube


368


back into the housing


364


an optional clip or ring may be mounted on the inner diameter of the tube


368


adjacent the housing


364


to prevent back-flow of play media


104


into the housing


364


.





FIG. 35

illustrates another possible embodiment of an interactive conveyor device provided in the form of a vertical tube conveyor


370


. The vertical tube conveyor


370


basically comprises a hollow vertical tube


378


, preferably formed of a suitable clear or translucent material, having a rope or cable


371


passing axially therethrough. The rope


371


extends vertically upward through the tube


378


and around upper and lower pulleys


372


,


373


to form a closed loop. The rope


371


may be pulled downward by one or more play participants to cause the rope


371


to move upward through the tube


378


. As the rope


371


moves upward within the tube


378


play media


104


in the supply basket or hopper


376


is fictionally engaged between the rope


371


and the inner wall of the tube


378


such that the play media rolls up upward through the tube


378


, as shown. At the top of the tube


378


, play media


104


flows out into the collection basket


377


. Play participants can watch as play media is carried up the tube


378


.





FIGS. 36 and 37

illustrate one possible variation of the vertical tube conveyor


370


shown in FIG.


35


. In this embodiment, a conveyor device is provided in the form of a vertical belt conveyor


380


. The vertical belt conveyor


380


generally comprises a housing


384


within which is disposed a vertical conveyor belt system extending between a pair of belt-wheels


387


. A crank handle


386


is adapted to be turned by a play participant to cause the belt


388


to move in a desired direction. The belt


388


and housing


384


are separated by a distance at least slightly smaller than the diameter of the play media


104


(in this case preferably foam or rubber balls). As a play participant turns the crank


386


, play media flows down a slanted floor


383


into an opening


382


provided in the housing


384


. The belt


388


moves relative to the inner wall of the housing


384


trapping play media


104


between the belt


388


and the inner surface of the housing. This causes the play media


104


to roll upward through the housing against the moving belt


388


. Near the top of the housing


384


, an outlet opening


390


is provided allowing play media to exit the housing


384


into an adjacent conduit, onto other play participants or back into the collection basket


381


which supplies the vertical belt conveyor


380


, as desired.





FIGS. 38 and 39

illustrate another possible interactive conveyor device provided in the form of a flywheel conveyor


400


. This conveyor utilizes a stationary bicycle


401


to rotate a flywheel


402


to a relatively high velocity such that it flips or flings play media


104


from a lower collection basket


408


into an elevated collection basket


403


. The flywheel


402


is mounted on a common shaft


399


with the drive wheel of the stationary bicycle


401


. The shaft


399


is driven by a chain drive system which includes a crank gear


406


, pedals


407


and a chain


405


. The flywheel


402


is disposed within an elongated arcuate housing


409


, which provides a deflection path for play media flung from the flywheel


402


. Preferably the housing is formed at least partially of a clear or translucent plastic material so that play participants can observe the inner workings of the conveyor and play media


104


impacting and being flung from the flywheel


402


. If desired, the stationary bicycle


401


may be provided with a variable gear system in order to allow play participants to attain various desired rotational speeds of the flywheel


402


and, therefore, rate of conveyor operation.





FIG. 40

illustrates another possible interactive conveyor device provided in the form of an archimedes screw conveyor


420


. The archimedes screw conveyor


420


comprises an outer tube


421


rotatably supported by a plurality of roller bearings


426


. The tube


421


is inclined at an angle of between about 30 and 60 degrees and has at least one helical lip or groove


422


formed on the inner surface thereof, as shown. The helical lip


422


is formed such that when the tube


421


is rotated in a preselected direction, play media


104


from a lower basket


423


is conveyed up the length of the tube


421


exiting into an upper basket


425


. The tube is rotated by play participants using a suitable expedient, such as a hand crank, belt drive, stationary bicycle, tread mill or the like as described herein. For example, those skilled in the art will readily appreciate that a crank


429


may be adapted to turn a chain


428


or a series of gears or other drive mechanisms to rotate the tube


421


. Optionally, the archimedes conveyor may be powered by a separate power source such as an electric motor or the like. The base of the archimedes screw conveyor may be rotatable in order to allow play participants to direct the output thereof.




The various conveyor systems described above may be linked with one another or with other passive, active, semi-active or interactive conveyor systems so as to extend over several locations or levels of the play structure. Thus, for example, the archimedes screw


420


may form but one part of a more complex interactive play effect that is comprised of a sequence of smaller effects, each operated by a number of different play participants cooperating together to create an overall desired effect. Passive collection devices and conveyors may also be used, as will be described later, such as collection basins, troughs, conveyor belts, pneumatic conduits, continuous belt elevators and the like, to collect and transport play media to the various areas of the play structure as needed. For example, drains and traps


140


(

FIG. 4

) may be provided at various locations in and around the play structure


100


to help collect spent play media


104


. Collection lines


432


may be provided above or below the ground level to route play media to other collection areas such as sump


430


. Play media may also be collected by a gently sloping perimeter gutter (not shown). A vacuum (discussed later) may also be used to suck up play media and deliver it to a central accumulator. A control valve manifold (discussed later) may be used to control the pressure and flow of air and play media in the various pneumatic conduits


124


of the play structure


100


and direct the number and size of play media


104


going to each connecting conduit and/or play element. Various gates and valves may be provided throughout the play structure to allow play participants to control the flow of play media to the various areas of the play stricture and to various effects.




Cleaning and/or decontamination devices may also be provided for continuously or periodically cleaning play media circulated throughout the play structure. These may be passive or interactive, as desired. For example, a chlorine bath may be provided in combination with brush or ultrasonic cleaner in order to remove dirt and contaminants from spent play media, as needed. Play participants may turn a crank or other input device to operate an interactive cleaner and watch as balls or other play media


104


slosh about the cleaner housing, which is preferably formed of a clear material. Drying of play media


104


may also be provided in a similar manner, as desired.




Automated Conveyers




Passive or automated conveyers for collecting and recirculating play media are also possible. These are particularly desirable for large play structures or multi-level play structures since the balls will have a tendency to accumulate in the lower levels. Thus, it may be desirable to have an automated or passive conveyer or recirculation system which collects and transports the play media to upper levels or to particular interactive devices as desired. Various automated conveyer systems are disclosed and described herein by way of illustration only. Those skilled in the art will readily appreciate that a wide variety of other automated collection and/or conveyor systems may also be used while enjoying the advantages and benefits of the present invention as taught herein.




The following table is provided for convenience in identifying the various elements of the invention as shown and described in connection with FIGS.


41


-


47


:













TABLE 5









Ref.




Description











600




Automated Conveyor






603




Sloped Surface






606




Collection Area






609




Vertical Conveyor






612




Distribution Area






615




Conveyor Belt






618




Belt Wheels






621




Cups






624




Electric Motor






104




Play Media






630




Play Media Conveyor






633




Sloped Surface






636




Collection Area






639




Horizontal Conveyor






650




Transfer Point






642




Vertical Conveyor






645




Distribution Area






660




Horizontal Conveyor






661




Horizontal Belt Wheels






663




Ribs






664




Electric Motor






648




Vertical Conveyor Belt






654




Vertical Belt Wheels






651




Cups






657




Electric Motor






670




Play Media Conveyor






673




Sloped Surface






676




Collection Area






679




Horizontal Conveyor






682




Transfer Point






709




Vacuum Conveyor






694




Distribution Area






697




Horizontal Conveyor Belt






700




Horizontal Belt Wheels






703




Ribs






706




Electric Motor






685




Intake Pipe






688




Play Media Pump






691




Outlet Pipe






682




Transfer Point






720




Play Media Conveyor Return






721




Sloped Surface






723




Collection Area






741




Central Transfer Conveyor






738




Distribution Area






729




Intake Tube






732




Media Pump






735




Outlet Tube






744




Bell Intake Fitting






726




Central Point






749




Floor Surface






750




Center






753




Highest Point at Periphery






756




Center






779




Floor Surface






783




Periphery






782




Highest Point at Periphery






785




Periphery






788




Sloped Surface






800




Floor Surface






803




High Points






806




Low Points






809




Sloped Surface















FIG. 41

illustrates one possible embodiment of an automated play media conveyor system having features in accordance with the present invention. The automated conveyor system


600


basically comprises a sloped surface


603


, a collection area


606


, a vertical conveyor


609


, and a distribution area


612


. Vertical conveyor


609


generally comprises a conveyor belt


615


extending between a pair of belt wheels


618


. A plurality of cups


621


are disposed on conveyor belt


615


so as to carry play media from collection area


606


to distribution area


612


. Vertical conveyor


609


is powered by a separate power source such as a small electric motor


624


or the like. In operation, play media


104


flows down sloped floor


603


to collection area


606


. As the conveyor belt


615


moves, play media


104


is picked up into the cups


621


, and are carried by the motion of the conveyor belt


615


to the top of the vertical conveyor


609


. At the top of the vertical conveyor


609


, the motion of conveyor belt


615


causes cups


621


to invert, thereby discharging the play media


104


into distribution area


612


or other adjacent conduit (not shown), as desired. From there, they may be used or they may be conveyed to yet another location, as desired.





FIG. 42

illustrates an alternate embodiment of an automated play media conveyor system having features in accordance with the present invention. The play media conveyor


630


basically comprises a sloped surface


633


, a collection area


636


, a horizontal conveyor


639


, a transfer point


650


, a vertical conveyor


642


, and a distribution area


645


. Horizontal conveyor


639


generally comprises a horizontal conveyor belt


660


, as shown, extending between a pair of horizontal belt wheels


661


. One or more ribs


663


are disposed on horizontal conveyor belt


660


, so as to carry play media


104


from collection area


636


to transfer point


650


. Horizontal conveyor


639


is powered by a power source such as a small electric motor


664


or the like.




Vertical conveyor


642


generally comprises a vertical conveyor belt


648


extending between a pair of vertical belt wheels


654


. A plurality of cups


651


are disposed on vertical conveyor belt


648


, so as to carry play media from transfer point


650


to distribution area


645


. Vertical conveyor


642


is powered by a separate power source such as a small electric motor


657


or the like, or it may be linked to small electric motor


664


which powers horizontal conveyor


639


. In operation, play media


104


flows down sloped floor


603


to collection area


606


. As the horizontal conveyor belt


660


moves, play media


104


spills onto the horizontal conveyor belt


660


, and is carried by the motion of horizontal conveyor belt


660


and ribs


663


to the transfer point


650


. At the transfer point


650


, the play media


104


is transferred from the horizontal conveyor belt


660


into the cups


651


of the vertical conveyor belt


648


. The play media


104


is then carried by the motion of the vertical conveyor belt


648


to the top of the vertical conveyor


642


. At the top of the vertical conveyor


642


, the motion of vertical conveyor belt


648


causes the cups


651


to invert, thereby discharging the play media


631


into distribution area


645


or other adjacent conduit (not shown), as desired.





FIG. 43

illustrates another alternate embodiment of an automated play media conveyor system having features in accordance with the present invention. The play media conveyor


670


basically comprises a sloped surface


673


, a collection area


676


, a horizontal conveyor


679


, a transfer point


682


, a vacuum conveyor


709


, and a distribution area


694


. Horizontal conveyor


679


generally comprises a horizontal conveyor belt


697


extending between a pair of horizontal belt wheels


700


, as shown. One or more ribs


703


are disposed on horizontal conveyor belt


697


, so as to carry play media


104


from collection area


676


to transfer point


682


. Horizontal conveyor


679


is powered by a separate power source such as a small electric motor


706


or the like. Vacuum conveyor


709


generally comprises an intake pipe


685


, a play media pump


688


and a outlet pipe


691


.




In operation, play media


104


flows down sloped floor


673


to collection area


676


. As the horizontal conveyor belt


697


moves, play media


104


spills onto horizontal conveyor belt


697


, and is carried by the motion of horizontal conveyor belt


697


and ribs


703


to the transfer point


682


. At the transfer point


682


, the play media


104


is sucked into intake pipe


685


by a vacuum generated by play media pump


688


. Play media pump


688


may be a centrifugal impeller or other type of pump which allows play media to travel through play media pump


688


in a manner well known to those skilled in the art of pump design. However, other type of pumps, such as venturi pumps or positive displacement pumps, may also be used. Play media


104


travels through intake pipe


685


, into and through play media pump


688


, into and through outlet pipe


691


, and is expelled into distribution area


694


or other conduit (not shown), as desired.





FIG. 44

illustrates another alternate embodiment of an automated play media conveyor system in accordance with the present invention. The play media conveyor return mechanism


720


basically comprises a sloped surface


721


, a collection area


723


, a central transfer conveyor


741


, and distribution areas


738


. Central transfer conveyor basically comprises an intake tube


729


, a play media pump


732


and an outlet tube


735


. In operation, play media


104


flows down sloped floor


721


to collection area


723


. The play media


104


is sucked into intake tube


729


by a vacuum generated by play media pump


732


. Bell intake fitting


744


and raised central point


726


serve to facilitate this vacuum effect in a manner well known to those skilled in the art of pump design. Play media pump


732


is preferably a venturi type pump which allows play media


104


to travel through play media pump


732


, while still generating sufficient vacuum force to lift additional play media


104


from collection area


723


, in a manner well known to those skilled in the art of vacuum pump design. However, other type of pumps, such as centrifugal impeller pumps or positive displacement pumps, may also be used. The play media


104


then flows up through the outlet tube


735


, and is expelled into one or more distribution areas


738


or other conduit, as desired.





FIGS. 45-47

illustrate several possible embodiments of a play media collector/return system having features in accordance with the subject invention. In the embodiment shown in

FIG. 45

, the floor surface


749


is sloped downwards towards the center


750


, with its highest point at the periphery


753


, and the collection area (not shown) would preferably be located at the center


756


. Play media (not shown) deposited on the sloped surface


756


would tend to gather and collect at the center


756


where they can be sucked up or otherwise loaded into an automated conveyor system, such as described above.




In the embodiment shown in

FIG. 46

the floor surface


779


is sloped downwards towards the periphery


785


, with its highest point at the center


782


. The collection area (not shown) would preferably be located at one or more locations along the periphery


785


. Play media (not shown) deposited on the sloped surface


788


would tend to gather and collect at the periphery


785


where they can be sucked up or otherwise loaded into an automated conveyor system, such as described above.




In the embodiment shown in

FIG. 47

the floor surface


800


is sloped downwards at various locations, with a plurality of high points


803


and/or low points


806


, and one or more collection areas (not shown) would preferably be located at the low points


806


. Play media (not shown) deposited on the sloped surface


809


would tend to gather at one or more of the low points


806


on the floor surface


800


where they can be sucked up or otherwise loaded into an automated conveyor system, such as described above.




Other Play Elements




The play structure


100


also preferably incorporates a number of other conventional (passive) play elements, such as climbing nets


108


, crawl tunnels


112


, swinging bridges


122


, slides


110


, and the like as shown in

FIGS. 1-3

. These provide entertaining physical challenges and allow play participants to safely negotiate their way through the various levels and platforms


118


of the play structure


100


. Crawl tunnels


112


may be constructed of any variety of suitable materials such as clear plastic or fiberglass, or, more preferably, they may be constructed of a soft webbing or net material. Tunnels


112


may terminate next to a slide


110


or they may lead to another area of the structure


100


, as desired.




Throughout the play structure


100


, enclosure panels and/or safety netting are preferably provided around the various entrances to the slides


110


to prevent play participants


105


from falling off the play structure


100


or to complement a particular theme. Swinging bridges


122


allow play participants to traverse between the right and left sides, or front and rear, of the play structure


100


. The use of hand rails


132


, enclosure panels, and non-slip surfaces provides added safety in order to protect play participants


105


from possible injury.




Slides


110


may be provided at the front, rear, and/or sides of the play structure


100


and may be straight, curved, or spiral-shaped, as desired. They may also be enclosed and tube-like or open as desired. Alternatively, those skilled in the art will readily appreciate that the size, number, and location of the various slides


110


can be varied, as desired, while still enjoying the benefits and advantages of the present invention.




Multiple ball pits


111


may also be provided at various locations throughout the play structure. Play participants


105


can slide into the ball pit


111


as shown in

FIG. 1

or they can jump into the pit


111


from a raised platform. Ball pits


111


may be of varying depths, as desired, taking into consideration the size of the play participants and the need to facilitate exiting of the pit


111


by play participants


105


. Those skilled in the art will readily appreciate that a wide variety of other passive play elements, such as funny mirrors, rotating tunnels, trampolines, climbing bars, swings, etc. may all be used while still enjoying the features and advantages as of the present invention as taught herein.




By way of example,

FIG. 48

illustrates another embodiment of an interactive play structure


107


provided in the form of a medieval castle having catapults, mortars, cross-bows and the like. The structure includes a central castle


440


having a tower


442


disposed in a “war zone” area. Such a play structure may include, for example, a series of crossbows or catapults for use with moving or fixed targets and can be adapted for individual or team play.




Although the present invention has been disclosed in the context of certain preferred embodiments, it will be understood by those skilled in the art that the present invention extends beyond the specifically disclosed embodiments to other alternative embodiments. Thus, it is intended that the scope of the present invention herein disclosed should not be limited by the particular disclosed embodiments herein, but shall be defined only by the claims which follow.



Claims
  • 1. An interactive play system, comprising:a multi-level support frame for safely supporting one or more play participants in, on or around said play system; a lower support surface underneath said support frame for supporting said support frame and said one or more play participants; a source of dry play media comprising a plurality of discrete impact-safe play articles; a plurality of play elements disposed on or around said support frame at various locations and/or elevations, at least some of said play elements being adapted to receive the play media to create desired effects; and a collection and return system comprising at least a portion of said lower surface which slopes from a higher elevation to a lower elevation and a play media collection area in the proximity of the lower elevation such that play media may be continuously collected and recirculated using a conveyor and/or suction pump to transfer play media from the collection area to a selected distribution area, the lower surface being accessible to and adapted to support one or more play participants.
  • 2. The play structure of claim 1 wherein the lower surface slopes inward from the higher elevation to the lower elevation such that the collection area is generally centrally disposed relative to the play system.
  • 3. The play structure of claim 1 wherein the lower surface slopes outward from the higher elevation to the lower elevation such that the collection area is generally disposed along the periphery of the play system.
  • 4. The play structure of claim 1 wherein the collection and return system comprises an automated play media conveyor system including one or more horizontal conveyors, vertical conveyers, and/or vacuum conveyors.
  • 5. The play structure of claim 4 wherein the play media comprises hundreds or thousands of impact-safe foam balls having a diameter of about {fraction (21/2)} inches, and a weight of about 0.15 oz. and being formed from an expanded EVA material having a density of about 2 lbs/ft3.
  • 6. The play structure of claim 1 wherein the collection and return system comprises one or more pneumatic conduits of sufficient size and shape for transporting the play media.
  • 7. The play structure of claim 6 wherein the conduits comprise clear or colored transparent pneumatic conduits having an inner diameter of about 2⅛″-6½″.
  • 8. The play structure of claim 6 wherein the conduits comprise clear or colored transparent pneumatic conduits having an inner diameter of about 3″-4″.
  • 9. The play structure of claim 1 wherein the collection and return system further comprises one or more participant-operated horizontal tube conveyers, paddle-wheel or flywheel conveyers, vertical belt or vertical tube conveyers, or archimedes screw conveyers.
  • 10. The play structure of claim 1 wherein the play media comprises hundreds or thousands of impact-safe foam balls having a diameter of about {fraction (21/2)} inches, and a weight of about 0.15 oz. and being formed from an expanded EVA material having a density of about 2 lbs/ft3.
  • 11. The play structure of claim 1 wherein at least one of the play elements comprises a projectile launcher, spring-loaded catapult accelerator, counterweight catapult accelerator, cross-bow accelerator, flywheel accelerator, spring-loaded plunger accelerator, cannon or pump-gun accelerator, or solenoid activated pneumatic accelerator for propelling play media at one or more targets or at other play participants.
  • 12. The interactive play system of claim 1, wherein the support frame includes a play area accessible to play participants, and the lower surface and the connection area are within the play area.
  • 13. The interactive play system of claim 1, wherein a first play element is at a higher elevation than a second play element.
  • 14. A dry play media collection and return system for collecting and recirculating play media in a play structure, comprising:a lower collection surface which generally slopes from a higher elevation to a lower elevation for collecting spent play media, the lower collection surface being accessible to and adapted to support play participants thereon; a play media collection basin in the proximity of the lower elevation for accumulating spent play media; and a conveyor for transferring play media from the collection basin to a selected distribution area whereby continuous recirculation of play media is provided.
  • 15. The system of claim 14 wherein the conveyer comprises a vacuum transfer conveyor.
  • 16. The system of claim 14 wherein the conveyer comprises a horizontal conveyor coupled to a vacuum transfer conveyor.
  • 17. The system of claim 14 further comprising one or more pneumatic conduits of sufficient size and shape for transporting the play media.
  • 18. The system of claim 14 further comprising one or more participant-operated horizontal tube conveyers, paddle-wheel or flywheel conveyers, vertical belt or vertical tube conveyers, or archimedes screw conveyers for further transferring or distributing the play media.
  • 19. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to create desired effects using the play media, at least one of the play participant actuated play elements comprising a giant spilling basket adapted to be filled or emptied by play participants; and a play media collection and return system for collecting spent play media and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 20. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to create desired effects using the play media, at least one of the play participant actuated play elements comprising a geyser adapted to eject play media generally upward; and a play media collection and return system for collecting spent play media and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 21. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to create desired effects using the play media, at least one of the play participant actuated play elements comprising a second-order play element adapted to receive play media from a first effect to create a second effect; and a play media collection and return system for collecting spent play media and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 22. The interactive play structure of claim 21, wherein the play structure comprises multiple levels or platforms and the first effect is disposed on a first level or platform and the second-order play element is disposed on a second level or platform, the second level or platform being at a different elevation than the first level or platform.
  • 23. An interactive play system, comprising:a multi-level support frame for safely supporting one or more play participants in, on or around said play system; a source of dry play media comprising a plurality of discrete impact-safe play articles; a plurality of play elements disposed on or around said support frame at various locations and/or elevations, at least some of said play elements being adapted to receive the play media to create desired effects; and a collection and return system comprising a lower surface which slopes inward from a higher elevation to a lower elevation and a play media collection area in the proximity of the lower elevation and generally centrally disposed relative to the play system such that play media may be continuously collected and recirculated using a conveyor and/or suction pump to transfer play media from the collection area to a selected distribution area.
  • 24. The interactive play system of claim 23, comprising a play area accessible to play participants, and the lower surface and play media collection area are disposed at least partially within the play area.
  • 25. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to propel the play media at play participants located in a play area defined within the play structure, wherein at least one of the play participant actuated play elements comprises a giant spilling basket adapted to be filled or emptied by play participants; and a play media collection and return system for collecting spent play media from the play area and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 26. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to propel the play media at play participants located in a play area defined within the play structure, wherein at least one of the play participant actuated play elements comprises a geyser adapted to eject play media generally upward; and a play media collection and return system for collecting spent play media from the play area and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 27. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to propel the play media at play participants located in a play area defined within the play structure, wherein at least one of the play participant actuated play elements comprises a second-order play element adapter to receive play media from a first effect to create a second effect; and a play media collection and return system for collecting spent play media from the play area and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 28. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to propel the play media at play participants located in a play area defined within the play structure; an interactive target comprising multiple individual target areas at which play media may be propelled to strike or enter and a plurality of bells, lights, whistles, sirens or other play adapted to be activated in response to play media impacting or entering the various target areas on the interactive target so that play participants are encouraged to shoot play media at the interactive target to create a desired play effect; and a play media collection and return system for collecting spent play media from the play area and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 29. The play structure of claim 28 wherein the interactive target is generally centrally disposed within an arcade area of the play structure generally surrounded by multiple play participant operated projectile accelerators, whereby play participants may compete with one another in shooting at the interactive target to activate one or more desired play effects.
  • 30. The play structure of claim 28 wherein the collection and return system comprises one or more pneumatic conduits of sufficient size and shape for transporting the play media.
  • 31. The play structure of claim 30 wherein the conduits comprise clear or colored transparent pneumatic conduits having an inner diameter of about 2⅛″-6½″.
  • 32. The play structure of claim 30 wherein the conduits comprise clear or colored transparent pneumatic conduits having an inner diameter of about 3″-4″.
  • 33. The play structure of claim 30 wherein the conduits comprise open channels, runnels or rails.
  • 34. The play structure of claim 28 wherein the collection and return system comprises a horizontal tube conveyer.
  • 35. The play structure of claim 28 wherein the collection and return system comprises a paddle-wheel or flywheel conveyer.
  • 36. The play structure of claim 28 wherein the collection and return system comprises a vertical belt or vertical tube conveyer.
  • 37. The play structure of claim 28 wherein the collection and return system comprises an archimedes screw conveyer.
  • 38. The play structure of claim 28 wherein the collection and return system comprises a vacuum transfer conveyor.
  • 39. The play structure of claim 28 wherein the collection and return system comprises an automated play media conveyor system including one or more sloped floor surfaces, collection areas, horizontal conveyors, vacuum conveyors and/or distribution areas.
  • 40. The play structure of claim 39 wherein the collection and return system comprises a horizontal conveyor coupled to a vertical conveyor.
  • 41. The play structure of claim 40 wherein the collection and return system comprises a horizontal conveyor coupled to a vacuum transfer conveyor.
  • 42. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to propel the play media at play participants located in a play area defined within the play structure; a play media collection and return system for collecting spent play media from the play area and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements and having at least one floor surface which slopes inward from a higher elevation to a lower elevation and a play media collection area in the proximity of the lower elevation and generally centrally disposed relative to the play structure such that the play media is collected and recirculated using a conveyor or suction pump to transfer play media from the lower location to a selected distribution area in, on or around said play structure to the one or more play participant actuated play elements.
  • 43. A dry interactive play structure for amusing or entertaining one or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to propel the play media at play participants located in a play area defined within the play structure; said play structure further including multiple levels or platforms for safely supporting a plurality of play participants playing in, on, or around the play structure wherein at least one of the levels or platforms is vertically higher than at least one of the play elements; and a play media collection and return system for collecting spent play media from the play area and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements.
  • 44. The play structure of claim 43, wherein the play media comprises soft foam balls.
  • 45. The play structure of claim 43 wherein the play media comprises hundreds or thousands of impact-safe foam balls having a diameter of about {fraction (21/2)} inches, and a weight of about 0.15 oz. and being formed from an expanded EVA material having a density of about 2 lbs/ft3.
  • 46. The play structure of claim 43 wherein at least one of the play participant actuated play elements comprises a spring-loaded catapult accelerator for propelling play media at one or more targets or at other play participants.
  • 47. The play structure of claim 43 wherein at least one of the play participant actuated play elements comprises a counterweight catapult accelerator for propelling play media at one or more targets or at other play participants.
  • 48. The play structure of claim 43 wherein at least one of the play participant actuated play elements comprises a cross-bow accelerator for propelling play media at one or more targets or at other play participants.
  • 49. The play structure of claim 43 wherein at least one of the play participant actuated play elements comprises a flywheel accelerator for propelling play media at one or more targets or at other play participants.
  • 50. The play structure of claim 43 wherein at least one of the play participant actuated play elements comprises a spring-loaded plunger accelerator for propelling play media at one or more targets or at other play participants.
  • 51. The play structure of claim 43 wherein at least one of the play participant actuated play elements comprises a cannon or pump-gun accelerator for propelling play media at one or more targets or at other play participants.
  • 52. The play structure of claim 43 wherein at least one of the play participant actuated play elements comprises a solenoid activated pneumatic accelerator for propelling play media at one or more targets or at other play participants.
  • 53. An interactive play system comprising:a multi-level support structure for supporting one or more play participants playing in, on or around said support structure; a source of dry play media comprising impact-safe foam balls having a diameter of about 2½ inches, and a weight of about 0.15 oz and being formed from an expanded EVA material having a density of about 2 lbs/ft3; a plurality of ball launchers or accelerators for propelling the play media at one or more targets and/or at other play participants within the play area; and a collection and return system comprising a lower collection surface adapted to support one or more play participants thereon and within the play area which slopes from a higher elevation to a lower elevation and a play media collection area in the proximity of the lower elevation such that play media may be continuously collected from the play area and recirculated using a conveyor and/or suction pump to transfer play media from the collection area to a selected distribution area and/or to said ball launchers or accelerators.
  • 54. The play structure of claim 53 wherein at least one of the ball launchers comprises a spring-loaded catapult accelerator for propelling play media at one or more targets or at other play participants.
  • 55. The play structure of claim 53 wherein at least one of the ball launchers comprises a counterweight catapult accelerator for propelling play media at one or more targets or at other play participants.
  • 56. The play structure of claim 53 wherein at least one of the ball launchers comprises a cross-bow accelerator for propelling play media at one or more targets or at other play participants.
  • 57. The play structure of claim 53 wherein at least one of the ball launchers comprises a flywheel accelerator for propelling play media at one or more targets or at other play participants.
  • 58. The play structure of claim 53 wherein at least one of the ball launchers comprises a spring-loaded plunger accelerator for propelling play media at one or more targets or at other play participants.
  • 59. The play structure of claim 53 wherein at least one of the ball launchers comprises a cannon or pump-gun accelerator for propelling play media at one or more targets or at other play participants.
  • 60. The play structure of claim 53 wherein at least one of the ball launchers comprises a solenoid activated pneumatic accelerator for propelling play media at one or more targets or at other play participants.
  • 61. The play structure of claim 53 further comprising an interactive target at which play participants can shoot play media to create one or more desired effects.
  • 62. The play structure of claim 61 wherein the interactive target comprises multiple individual target areas which play media may strike or enter and a plurality of bells, lights, whistles, sirens or other play adapted to be activated in response to play media impacting or entering the various target areas on the interactive target so that play participants are encouraged to shoot play media at the interactive target to create a desired play effect.
  • 63. The play structure of claim 62 wherein the interactive target is generally centrally disposed within an arcade area of the play structure generally surrounded by multiple ball launchers or accelerators, whereby play participants may compete with one another in shooting at the interactive target to activate one or more desired play effects.
  • 64. The play structure of claim 62 wherein the collection and return system comprises one or more pneumatic conduits of sufficient size and shape for transporting the play media.
  • 65. The play structure of claim 62 wherein the collection and return system further comprises one or more participant-operated horizontal tube conveyers, paddle-wheel or flywheel conveyers, vertical belt or vertical tube conveyers, or archimedes screw conveyers.
  • 66. A dry interactive play structure for amusing or entertaining or more play participants comprising:a source of dry play media comprising a plurality of discrete impact-safe play articles; one or more play participant actuated play elements adapted to propel the play media at play participants located in a play area defined within the play structure; a play media collection and return system for collecting spent play media from the play area and recirculating it throughout the play structure and/or to the one or more play participant actuated play elements and having at least one floor surface which slopes outward from a higher elevation to a lower elevation and a play media collection area in the proximity of the lower elevation and generally disposed along the periphery relative to the play structure such that the play media is collected and recirculated using a conveyor or suction pump to transfer play media from the lower location to a selected distribution area in, on or around said play structure to the one or more play participant actuated play elements.
RELATED APPLICATIONS

This application claims priority to U.S. application Ser. No. 08/621,173 filed Mar. 21, 1996, which was a continuation of U.S. Provisional Application Ser. No. 60/002,605 filed Aug. 21, 1995. This application also claims priority to U.S. Provisional Application Ser. No. 60/038,464 filed Feb. 21, 1997.

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