This disclosure relates in general to systems and methods for presenting audio content, and in particular, to systems and methods for an audio system supporting multiple modes of operation.
A wearable head device may be used for different applications. For example, the wearable head device may be running an entertainment application for a user in a private space, and privacy may not be a concern. As another example, the wearable device may be running a conferencing application in a public space, and privacy may be a concern. As yet another example, multiple wearable head devices may be used in a same space, and audio interference between devices may be a concern. For each of the different applications, a particular mode of audio presentation may be preferred to optimize user experience.
Existing audio systems may not be sufficient for a wearable device because they may present audio in only one mode and may not present audio in different modes suitable for the different applications. For example, sealed enclosures can provide strong sound pressure levels, which may be suitable for situations when privacy is not a concern, but may not offer radiation control, especially at low frequency, which may be suitable for situations when privacy is a concern. Ported enclosures can be used to obtain a more controlled radiation pattern, but may require higher driver excursion and provide overall a lower output level, especially at low frequency. Therefore, it would be desirable for an audio system of a wearable head device to be able to present audio in different modes of operation, depending on the application, to optimize user experience.
Systems and methods for presenting audio using an audio system supporting multiple modes of operation are disclosed. In some embodiments, elements of the audio system are configured to operate in the different modes. For example, the audio system is configured to operate in a first mode and a second mode. The audio system may be operating in the first mode or the second mode based on an application running on a system or a signal generated by the system. As an exemplary advantage, the audio system allows a system to optimize user experience by being able to present audio in different modes of operation depending on the application or the signal.
In some embodiments, a wearable head device comprises an audio system, wherein: the audio system comprises a speaker component, the speaker component comprises an enclosure, the audio system is configured to operate in a first mode and a second mode, in accordance with the audio system operating in the first mode, the enclosure comprises a sealed enclosure, and in accordance with the audio system operating in the second mode, the enclosure comprises a ported enclosure.
In some embodiments, a port of the audio signal is configured to operate in one or more of a closed state and an open state, in accordance with the audio system operating in the first mode, the port of the audio system operates in the closed state, and in accordance with the audio system operating in the second mode, the port of the audio system operates in the open state.
In some embodiments, in accordance with the audio system operating in the second mode, the audio system provides a first audio radiation at a first level in a first direction and a second audio radiation at a second level in a second direction, and the second level is lower than the first level.
In some embodiments, the first mode is associated with a first application running on the wearable head device, the audio system operates in the first mode in accordance with a determination that the first application is running on the wearable head device, the second mode is associated with a second application of the wearable head device, and the audio system operates in the second mode in accordance with a determination that the second application is running on the wearable head device.
In some embodiments, the device further comprises a digital signal processor (DSP), wherein: the DSP is configured to operate in one or more of a first setting and a second setting, in accordance with the audio system operating in the first mode, the DSP operates in the first setting, and in accordance with the audio system operating in the second mode, the DSP operates in the second setting.
In some embodiments, the device further comprises a mechanical system, wherein: the mechanical system is configured to define one or more of the sealed enclosure and the ported enclosure, in accordance with the audio system operating in the first mode, the mechanical system defines the sealed enclosure, and in accordance with the audio system operating in the second mode, the mechanical system defines the ported enclosure.
In some embodiments, the device further comprises a feedback sensor configured to indicate presence of feedback in an environment of the wearable head device, wherein: the audio system is further configured to operate in a third mode, in response to receiving data, from the feedback sensor, indicating presence of feedback in the environment of the wearable head device.
In some embodiments, the audio system comprises a sliding door, and the sliding door is configured to define the sealed enclosure and the ported enclosure.
In some embodiments, the audio system comprises a ductile plug, and the ductile plug is configured to define the sealed enclosure and the ported enclosure.
In some embodiments, the device is configured to receive first sensor data and second sensor data, wherein: the audio system is configured to operate in the first mode in response to the device receiving the first sensor data, and the audio system is configured to operate in the second mode in response to the device receiving the second sensor data.
In some embodiments, the audio system is further configured to operate in a third mode and to present spatial audio associated with a virtual environment of the wearable head device, and the third mode is associated with the spatial audio.
In some embodiments, the audio system is configured to operate in the first mode in response to receiving a first signal, and the audio system is configured to operate in the second mode in response to receiving a second signal.
In some embodiments, a wearable head device comprising an audio system, wherein: the audio system comprises at least one of a port, a dynamic driver, a back volume, a front volume, a tunnel, a funnel, a reflector, and a diffuser, the audio system is configured to operate in a first mode and a second mode, in accordance with the audio system operating in the first mode, the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser is in a first configuration, and in accordance with the audio system operating in the second mode, the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser is in a second configuration.
In some embodiments, a method of operating a wearable head device comprising an audio system, wherein: the audio system comprises a speaker component, and the speaker component comprises an enclosure, the method comprising: in accordance with a determination that the audio system is operating in a first mode, configuring the enclosure to comprise a sealed enclosure; and in accordance with a determination that the audio system is operating in a second mode, configuring the enclosure to comprise a ported enclosure.
In some embodiments, the method further comprises: in accordance with a determination that the audio system is operating in the first mode, closing a port of the audio system; and in accordance with a determination that the audio system is operating in the second mode, opening the port of the audio system.
In some embodiments, the method further comprises in accordance with a determination that the audio system is operating in the second mode, providing a first audio radiation at a first level in a first direction and a second audio radiation at a second level in a second direction, wherein the second level is lower than the first level.
In some embodiments, the first mode is associated with a first application running on the wearable head device, the second mode is associated with a second application of the wearable head device, the method further comprises determining an application running on the wearable head device, the audio system operates in the first mode in accordance with a determination that the first application is running on the wearable head device, and the audio system operates in the second mode in accordance with a determination that the second application is running on the wearable head device.
In some embodiments, the wearable head device further comprises a digital signal processor (DSP) configured to operate in one or more of a first setting and a second setting, the method further comprising: in accordance with a determination that the audio system is operating in the first mode, operating the DSP in the first setting; and in accordance with a determination that the audio system is operating in the second mode, operating the DSP in the second setting.
In some embodiments, the wearable head device further comprises a mechanical system, the mechanical system configured to define one or more of the sealed enclosure and the ported enclosure, the method further comprising: in accordance with the audio system operating in the first mode, defining, with the mechanical system, the sealed enclosure; and in accordance with the audio system operating in the second mode, defining, with the mechanical system, the ported enclosure.
In some embodiments, the wearable head device further comprises a feedback sensor configured to indicate presence of feedback in an environment of the wearable head device, the method further comprising in response to receiving data, from the feedback sensor, indicating presence of feedback in the environment of the wearable head device, operating the audio system in a third mode.
In some embodiments, the audio system comprises a sliding door, and the sliding door is configured to define the sealed enclosure and the ported enclosure.
In some embodiments, the audio system comprises a ductile plug, and the ductile plug is configured to define the sealed enclosure and the ported enclosure.
In some embodiments, the wearable head device is configured to receive first sensor data and second sensor data, the method further comprising receiving sensor data, wherein: the audio system is configured to operate in the first mode in response to the device receiving the first sensor data, and the audio system is configured to operate in the second mode in response to the device receiving the second sensor data.
In some embodiments, the method further comprises: operating the audio system in a third mode is associated with a spatial audio associated with a virtual environment of the wearable head device; and in accordance with the audio system operating in the third mode, presenting the spatial audio.
In some embodiments, the method further comprises receiving a signal, wherein: the audio system operates in the first mode in accordance with a determination that the signal comprises a first signal, and the audio system operates in the second mode in accordance with a determination that the signal comprises a second signal.
In some embodiments, a method of operating a wearable head device comprising an audio system, wherein the audio system comprises at least one of a port, a dynamic driver, a back volume, a front volume, a tunnel, a funnel, a reflector, and a diffuser, the method comprises: in accordance with the audio system operating in the first mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a first configuration; and in accordance with the audio system operating in the second mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a second configuration.
In some embodiments, a non-transitory computer-readable medium stores instructions that, when executed by one or more processors, cause the one or more processors to execute a method of operating a wearable head device comprising an audio system, wherein: the audio system comprises a speaker component, and the speaker component comprises an enclosure, the method comprising: in accordance with a determination that the audio system is operating in a first mode, configuring the enclosure to comprise a sealed enclosure; and in accordance with a determination that the audio system is operating in a second mode, configuring the enclosure to comprise a ported enclosure.
In some embodiments, the method further comprises: in accordance with a determination that the audio system is operating in the first mode, closing a port of the audio system; and in accordance with a determination that the audio system is operating in the second mode, opening the port of the audio system.
In some embodiments, the method further comprises in accordance with a determination that the audio system is operating in the second mode, providing a first audio radiation at a first level in a first direction and a second audio radiation at a second level in a second direction, wherein the second level is lower than the first level.
In some embodiments, the first mode is associated with a first application running on the wearable head device, the second mode is associated with a second application of the wearable head device, the method further comprises determining an application running on the wearable head device, the audio system operates in the first mode in accordance with a determination that the first application is running on the wearable head device, and the audio system operates in the second mode in accordance with a determination that the second application is running on the wearable head device.
In some embodiments, the wearable head device further comprises a digital signal processor (DSP) configured to operate in one or more of a first setting and a second setting, and the method further comprises: in accordance with a determination that the audio system is operating in the first mode, operating the DSP in the first setting; and in accordance with a determination that the audio system is operating in the second mode, operating the DSP in the second setting.
In some embodiments, the wearable head device further comprises a mechanical system, the mechanical system configured to define one or more of the sealed enclosure and the ported enclosure, and the method further comprises: in accordance with the audio system operating in the first mode, defining, with the mechanical system, the sealed enclosure; and in accordance with the audio system operating in the second mode, defining, with the mechanical system, the ported enclosure.
In some embodiments, the wearable head device further comprises a feedback sensor configured to indicate presence of feedback in an environment of the wearable head device, and the method further comprises in response to receiving data, from the feedback sensor, indicating presence of feedback in the environment of the wearable head device, operating the audio system in a third mode.
In some embodiments, the audio system comprises a sliding door, and the sliding door is configured to define the sealed enclosure and the ported enclosure.
In some embodiments, the audio system comprises a ductile plug, and the ductile plug is configured to define the sealed enclosure and the ported enclosure.
In some embodiments, the wearable head device is configured to receive first sensor data and second sensor data, and the method further comprises receiving sensor data, wherein: the audio system is configured to operate in the first mode in response to the device receiving the first sensor data, and the audio system is configured to operate in the second mode in response to the device receiving the second sensor data.
In some embodiments, the method further comprises: operating the audio system in a third mode is associated with a spatial audio associated with a virtual environment of the wearable head device; and in accordance with the audio system operating in the third mode, presenting the spatial audio.
In some embodiments, the method further comprises receiving a signal, the audio system operates in the first mode in accordance with a determination that the signal comprises a first signal, and the audio system operates in the second mode in accordance with a determination that the signal comprises a second signal.
In some embodiments, a non-transitory computer-readable medium stores instructions that, when executed by one or more processors, cause the one or more processors to execute a method of operating a wearable head device comprising an audio system, wherein: the audio system comprises at least one of a port, a dynamic driver, a back volume, a front volume, a tunnel, a funnel, a reflector, and a diffuser, and the method comprises: in accordance with the audio system operating in the first mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a first configuration; and in accordance with the audio system operating in the second mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a second configuration.
In the following description of examples, reference is made to the accompanying drawings which form a part hereof, and in which it is shown by way of illustration specific examples that can be practiced. It is to be understood that other examples can be used and structural changes can be made without departing from the scope of the disclosed examples.
Like all people, a user of a mixed reality system exists in a real environment—that is, a three-dimensional portion of the “real world.” and all of its contents, that are perceptible by the user. For example, a user perceives a real environment using one's ordinary human senses—sight, sound, touch, taste, smell—and interacts with the real environment by moving one's own body in the real environment. Locations in a real environment can be described as coordinates in a coordinate space; for example, a coordinate can comprise latitude, longitude, and elevation with respect to sea level; distances in three orthogonal dimensions from a reference point; or other suitable values. Likewise, a vector can describe a quantity having a direction and a magnitude in the coordinate space.
A computing device can maintain, for example in a memory associated with the device, a representation of a virtual environment. As used herein, a virtual environment is a computational representation of a three-dimensional space. A virtual environment can include representations of any object, action, signal, parameter, coordinate, vector, or other characteristic associated with that space. In some examples, circuitry (e.g., a processor) of a computing device can maintain and update a state of a virtual environment; that is, a processor can determine at a first time t0, based on data associated with the virtual environment and/or input provided by a user, a state of the virtual environment at a second time t1. For instance, if an object in the virtual environment is located at a first coordinate at time t0, and has certain programmed physical parameters (e.g., mass, coefficient of friction); and an input received from user indicates that a force should be applied to the object in a direction vector; the processor can apply laws of kinematics to determine a location of the object at time t1 using basic mechanics. The processor can use any suitable information known about the virtual environment, and/or any suitable input, to determine a state of the virtual environment at a time t1. In maintaining and updating a state of a virtual environment, the processor can execute any suitable software, including software relating to the creation and deletion of virtual objects in the virtual environment; software (e.g., scripts) for defining behavior of virtual objects or characters in the virtual environment; software for defining the behavior of signals (e.g., audio signals) in the virtual environment; software for creating and updating parameters associated with the virtual environment; software for generating audio signals in the virtual environment; software for handling input and output; software for implementing network operations; software for applying asset data (e.g., animation data to move a virtual object over time); or many other possibilities.
Output devices, such as a display or a speaker, can present any or all aspects of a virtual environment to a user. For example, a virtual environment may include virtual objects (which may include representations of inanimate objects; people; animals; lights; etc.) that may be presented to a user. A processor can determine a view of the virtual environment (for example, corresponding to a “camera” with an origin coordinate, a view axis, and a frustum); and render, to a display, a viewable scene of the virtual environment corresponding to that view. Any suitable rendering technology may be used for this purpose. In some examples, the viewable scene may include some virtual objects in the virtual environment, and exclude certain other virtual objects. Similarly, a virtual environment may include audio aspects that may be presented to a user as one or more audio signals. For instance, a virtual object in the virtual environment may generate a sound originating from a location coordinate of the object (e.g., a virtual character may speak or cause a sound effect); or the virtual environment may be associated with musical cues or ambient sounds that may or may not be associated with a particular location. A processor can determine an audio signal corresponding to a “listener” coordinate—for instance, an audio signal corresponding to a composite of sounds in the virtual environment, and mixed and processed to simulate an audio signal that would be heard by a listener at the listener coordinate—and present the audio signal to a user via one or more speakers.
Because a virtual environment exists as a computational structure, a user may not directly perceive a virtual environment using one's ordinary senses. Instead, a user can perceive a virtual environment indirectly, as presented to the user, for example by a display, speakers, haptic output devices, etc. Similarly, a user may not directly touch, manipulate, or otherwise interact with a virtual environment; but can provide input data, via input devices or sensors, to a processor that can use the device or sensor data to update the virtual environment. For example, a camera sensor can provide optical data indicating that a user is trying to move an object in a virtual environment, and a processor can use that data to cause the object to respond accordingly in the virtual environment.
A mixed reality system can present to the user, for example using a transmissive display and/or one or more speakers (which may, for example, be incorporated into a wearable head device), a mixed reality environment (“MRE”) that combines aspects of a real environment and a virtual environment. In some embodiments, the one or more speakers may be external to the wearable head device. As used herein, a MRE is a simultaneous representation of a real environment and a corresponding virtual environment. In some examples, the corresponding real and virtual environments share a single coordinate space; in some examples, a real coordinate space and a corresponding virtual coordinate space are related to each other by a transformation matrix (or other suitable representation). Accordingly, a single coordinate (along with, in some examples, a transformation matrix) can define a first location in the real environment, and also a second, corresponding, location in the virtual environment; and vice versa.
In a MRE, a virtual object (e.g., in a virtual environment associated with the MRE) can correspond to a real object (e.g., in a real environment associated with the MRE). For instance, if the real environment of a MRE comprises a real lamp post (a real object) at a location coordinate, the virtual environment of the MRE may comprise a virtual lamp post (a virtual object) at a corresponding location coordinate. As used herein, the real object in combination with its corresponding virtual object together constitute a “mixed reality object.” It is not necessary for a virtual object to perfectly match or align with a corresponding real object. In some examples, a virtual object can be a simplified version of a corresponding real object. For instance, if a real environment includes a real lamp post, a corresponding virtual object may comprise a cylinder of roughly the same height and radius as the real lamp post (reflecting that lamp posts may be roughly cylindrical in shape). Simplifying virtual objects in this manner can allow computational efficiencies, and can simplify calculations to be performed on such virtual objects. Further, in some examples of a MRE, not all real objects in a real environment may be associated with a corresponding virtual object. Likewise, in some examples of a MRE, not all virtual objects in a virtual environment may be associated with a corresponding real object. That is, some virtual objects may solely in a virtual environment of a MRE, without any real-world counterpart.
In some examples, virtual objects may have characteristics that differ, sometimes drastically, from those of corresponding real objects. For instance, while a real environment in a MRE may comprise a green, two-armed cactus—a prickly inanimate object—a corresponding virtual object in the MRE may have the characteristics of a green, two-armed virtual character with human facial features and a surly demeanor. In this example, the virtual object resembles its corresponding real object in certain characteristics (color, number of arms); but differs from the real object in other characteristics (facial features, personality). In this way, virtual objects have the potential to represent real objects in a creative, abstract, exaggerated, or fanciful manner; or to impart behaviors (e.g., human personalities) to otherwise inanimate real objects. In some examples, virtual objects may be purely fanciful creations with no real-world counterpart (e.g., a virtual monster in a virtual environment, perhaps at a location corresponding to an empty space in a real environment).
Compared to VR systems, which present the user with a virtual environment while obscuring the real environment, a mixed reality system presenting a MRE affords the advantage that the real environment remains perceptible while the virtual environment is presented. Accordingly, the user of the mixed reality system is able to use visual and audio cues associated with the real environment to experience and interact with the corresponding virtual environment. As an example, while a user of VR systems may struggle to perceive or interact with a virtual object displayed in a virtual environment—because, as noted herein, a user may not directly perceive or interact with a virtual environment—a user of an MR system may find it more intuitive and natural to interact with a virtual object by seeing, hearing, and touching a corresponding real object in his or her own real environment. This level of interactivity may heighten a user's feelings of immersion, connection, and engagement with a virtual environment. Similarly, by simultaneously presenting a real environment and a virtual environment, mixed reality systems may reduce negative psychological feelings (e.g., cognitive dissonance) and negative physical feelings (e.g., motion sickness) associated with VR systems. Mixed reality systems further offer many possibilities for applications that may augment or alter our experiences of the real world.
Persistent coordinate data may be coordinate data that persists relative to a physical environment. Persistent coordinate data may be used by MR systems (e.g., MR system 112, 200) to place persistent virtual content, which may not be tied to movement of a display on which the virtual object is being displayed. For example, a two-dimensional screen may display virtual objects relative to a position on the screen. As the two-dimensional screen moves, the virtual content may move with the screen. In some embodiments, persistent virtual content may be displayed in a corner of a room. A MR user may look at the corner, see the virtual content, look away from the corner (where the virtual content may no longer be visible because the virtual content may have moved from within the user's field of view to a location outside the user's field of view due to motion of the user's head), and look back to see the virtual content in the corner (similar to how a real object may behave).
In some embodiments, persistent coordinate data (e.g., a persistent coordinate system and/or a persistent coordinate frame) can include an origin point and three axes. For example, a persistent coordinate system may be assigned to a center of a room by a MR system. In some embodiments, a user may move around the room, out of the room, re-enter the room, etc., and the persistent coordinate system may remain at the center of the room (e.g., because it persists relative to the physical environment). In some embodiments, a virtual object may be displayed using a transform to persistent coordinate data, which may enable displaying persistent virtual content. In some embodiments, a MR system may use simultaneous localization and mapping to generate persistent coordinate data (e.g., the MR system may assign a persistent coordinate system to a point in space). In some embodiments, a MR system may map an environment by generating persistent coordinate data at regular intervals (e.g., a MR system may assign persistent coordinate systems in a grid where persistent coordinate systems may be at least within five feet of another persistent coordinate system).
In some embodiments, persistent coordinate data may be generated by a MR system and transmitted to a remote server. In some embodiments, a remote server may be configured to receive persistent coordinate data. In some embodiments, a remote server may be configured to synchronize persistent coordinate data from multiple observation instances. For example, multiple MR systems may map the same room with persistent coordinate data and transmit that data to a remote server. In some embodiments, the remote server may use this observation data to generate canonical persistent coordinate data, which may be based on the one or more observations. In some embodiments, canonical persistent coordinate data may be more accurate and/or reliable than a single observation of persistent coordinate data. In some embodiments, canonical persistent coordinate data may be transmitted to one or more MR systems. For example, a MR system may use image recognition and/or location data to recognize that it is located in a room that has corresponding canonical persistent coordinate data (e.g., because other MR systems have previously mapped the room). In some embodiments, the MR system may receive canonical persistent coordinate data corresponding to its location from a remote server.
With respect to
In the example shown, mixed reality objects comprise corresponding pairs of real objects and virtual objects (e.g., 122A/122B, 124A/124B. 126A/126B) that occupy corresponding locations in coordinate space 108. In some examples, both the real objects and the virtual objects may be simultaneously visible to user 110. This may be desirable in, for example, instances where the virtual object presents information designed to augment a view of the corresponding real object (such as in a museum application where a virtual object presents the missing pieces of an ancient damaged sculpture). In some examples, the virtual objects (122B, 124B, and/or 126B) may be displayed (e.g., via active pixelated occlusion using a pixelated occlusion shutter) so as to occlude the corresponding real objects (122A, 124A, and/or 126A). This may be desirable in, for example, instances where the virtual object acts as a visual replacement for the corresponding real object (such as in an interactive storytelling application where an inanimate real object becomes a “living” character).
In some examples, real objects (e.g., 122A, 124A, 126A) may be associated with virtual content or helper data that may not necessarily constitute virtual objects. Virtual content or helper data can facilitate processing or handling of virtual objects in the mixed reality environment. For example, such virtual content could include two-dimensional representations of corresponding real objects; custom asset types associated with corresponding real objects; or statistical data associated with corresponding real objects. This information can enable or facilitate calculations involving a real object without incurring unnecessary computational overhead.
In some examples, the presentation described herein may also incorporate audio aspects. For instance, in MRE 150, virtual monster 132 could be associated with one or more audio signals, such as a footstep sound effect that is generated as the monster walks around MRE 150. As described herein, a processor of mixed reality system 112 can compute an audio signal corresponding to a mixed and processed composite of all such sounds in MRE 150, and present the audio signal to user 110 via one or more speakers included in mixed reality system 112 and/or one or more external speakers.
Example mixed reality system 112 can include a wearable head device (e.g., a wearable augmented reality or mixed reality head device) comprising a display (which may comprise left and right transmissive displays, which may be near-eye displays, and associated components for coupling light from the displays to the user's eyes); left and right speakers (e.g., positioned adjacent to the user's left and right ears, respectively); an inertial measurement unit (IMU) (e.g., mounted to a temple arm of the head device); an orthogonal coil electromagnetic receiver (e.g., mounted to the left temple piece); left and right cameras (e.g., depth (time-of-flight) cameras) oriented away from the user; and left and right eye cameras oriented toward the user (e.g., for detecting the user's eye movements). However, a mixed reality system 112 can incorporate any suitable display technology, and any suitable sensors (e.g., optical, infrared, acoustic. LIDAR, EOG, GPS, magnetic). In addition, mixed reality system 112 may incorporate networking features (e.g., Wi-Fi capability, mobile network (e.g., 4G, 5G) capability) to communicate with other devices and systems, including other mixed reality systems. Mixed reality system 112 may further include a battery (which may be mounted in an auxiliary unit, such as a belt pack designed to be worn around a user's waist), a processor, and a memory. The wearable head device of mixed reality system 112 may include tracking components, such as an IMU or other suitable sensors, configured to output a set of coordinates of the wearable head device relative to the user's environment. In some examples, tracking components may provide input to a processor performing a Simultaneous Localization and Mapping (SLAM) and/or visual odometry algorithm. In some examples, mixed reality system 112 may also include a handheld controller 300, and/or an auxiliary unit 320, which may be a wearable beltpack, as described herein.
In some examples, wearable head device 2102 can include a left temple arm 2130 and a right temple arm 2132, where the left temple arm 2130 includes a left speaker 2134 (e.g., a speaker of an audio system disclosed herein) and the right temple arm 2132 includes a right speaker 2136 (e.g., a speaker of an audio system disclosed herein). An orthogonal coil electromagnetic receiver 2138 can be located in the left temple piece, or in another suitable location in the wearable head unit 2102. An Inertial Measurement Unit (IMU) 2140 can be located in the right temple arm 2132, or in another suitable location in the wearable head device 2102. The wearable head device 2102 can also include a left depth (e.g., time-of-flight) camera 2142 and a right depth camera 2144. The depth cameras 2142, 2144 can be suitably oriented in different directions so as to together cover a wider field of view.
In the example shown in
In some examples, as shown in
In some examples, to create a perception that displayed content is three-dimensional, stereoscopically-adjusted left and right eye imagery can be presented to the user through the imagewise light modulators 2124, 2126 and the eyepieces 2108, 2110. The perceived realism of a presentation of a three-dimensional virtual object can be enhanced by selecting waveguides (and thus corresponding the wavefront curvatures) such that the virtual object is displayed at a distance approximating a distance indicated by the stereoscopic left and right images. This technique may also reduce motion sickness experienced by some users, which may be caused by differences between the depth perception cues provided by stereoscopic left and right eye imagery, and the autonomic accommodation (e.g., object distance-dependent focus) of the human eye.
In some examples, mixed reality system 200 can include one or more microphones to detect sound and provide corresponding signals to the mixed reality system. In some examples, a microphone may be attached to, or integrated with, wearable head device 2102, and may be configured to detect a user's voice. In some examples, a microphone may be attached to, or integrated with, handheld controller 300 and/or auxiliary unit 320. Such a microphone may be configured to detect environmental sounds, ambient noise, voices of a user or a third party, or other sounds.
In some embodiments, wearable system 400 can include microphone array 407, which can include one or more microphones arranged on headgear device 400A. In some embodiments, microphone array 407 can include four microphones. Two microphones can be placed on a front face of headgear 400A, and two microphones can be placed at a rear of head headgear 400A (e.g., one at a back-left and one at a back-right). In some embodiments, signals received by microphone array 407 can be transmitted to DSP 408. DSP 408 can be configured to perform signal processing on the signals received from microphone array 407. For example, DSP 408 can be configured to perform noise reduction, acoustic echo cancellation, and/or beamforming on signals received from microphone array 407. DSP 408 can be configured to transmit signals to processor 416.
In some examples, it may become necessary to transform coordinates from a local coordinate space (e.g., a coordinate space fixed relative to the wearable head device 400A) to an inertial coordinate space (e.g., a coordinate space fixed relative to the real environment), for example in order to compensate for the movement of the wearable head device 400A (e.g., of MR system 112) relative to the coordinate system 108. For instance, such transformations may be necessary for a display of the wearable head device 400A to present a virtual object at an expected position and orientation relative to the real environment (e.g., a virtual person sitting in a real chair, facing forward, regardless of the wearable head device's position and orientation), rather than at a fixed position and orientation on the display (e.g., at the same position in the right lower corner of the display), to preserve the illusion that the virtual object exists in the real environment (and does not, for example, appear positioned unnaturally in the real environment as the wearable head device 400A shifts and rotates). In some examples, a compensatory transformation between coordinate spaces can be determined by processing imagery from the depth cameras 444 using a SLAM and/or visual odometry procedure in order to determine the transformation of the wearable head device 400A relative to the coordinate system 108. In the example shown in
In some examples, the depth cameras 444 can supply 3D imagery to a hand gesture tracker 411, which may be implemented in a processor of the wearable head device 400A. The hand gesture tracker 411 can identify a user's hand gestures, for example by matching 3D imagery received from the depth cameras 444 to stored patterns representing hand gestures. Other suitable techniques of identifying a user's hand gestures will be apparent.
In some examples, one or more processors 416 may be configured to receive data from the wearable head device's 6 DOF headgear subsystem 404B, the IMU 409, the SLAM/visual odometry block 406, depth cameras 444, and/or the hand gesture tracker 411. The processor 416 can also send and receive control signals from the 6 DOF totem system 404A. The processor 416 may be coupled to the 6 DOF totem system 404A wirelessly, such as in examples where the handheld controller 400B is untethered. Processor 416 may further communicate with additional components, such as an audio-visual content memory 418, a Graphical Processing Unit (GPU) 420, and/or a Digital Signal Processor (DSP) audio spatializer 422. The DSP audio spatializer 422 may be coupled to a Head Related Transfer Function (HRTF) memory 425. The GPU 420 can include a left channel output coupled to the left source of imagewise modulated light 424 and a right channel output coupled to the right source of imagewise modulated light 426. GPU 420 can output stereoscopic image data to the sources of imagewise modulated light 424, 426, for example as described herein with respect to
In some examples, such as shown in
While
In the following discussion, the speaker designs are for the most part “woofer-tweeter agnostic.” meaning that any given design (with appropriate choices for size, weight, shape, etc.) can be used to implement either a woofer component or a tweeter component (with some exceptions noted). Therefore, the term “speaker component” in the following discussion is used as a generic term meaning either a woofer component or tweeter component. In each of the examples below, the speaker driver element of the speaker component is illustrated as a type of driver commonly called a dynamic driver. However, other kinds of speaker drivers may also be used, such as piezoelectric drivers, balanced armature drivers, etc. The use of dynamic drivers in the following figures is exemplary only, and not intended to be limiting.
For example, in a first mode, the audio system configures the speaker component elements in a first configuration and causes audio be presented in a first manner (e.g., at a first radiation level, at a first radiation pattern). In a second mode, the audio system configures the speaker component elements in a second configuration and causes audio to be presented in a second manner (e.g., at a second radiation level, at a second radiation pattern).
As an exemplary advantage, the audio system 700 allows a wearable head device to optimize user experience by being able to present audio in different modes of operation depending on the application. For example, the wearable head device may be running an application for a user in a private space (e.g., music playing application, move playing application, gaming application), and privacy and/or disturbance may not be a concern. The audio system 700 may be configured in a first mode to provide higher sound levels (e.g., for lower sound excursion) to optimize the experience of the entertainment application. As another example, the wearable device may be running an application in a public space (e.g., audio conferencing application, video conferencing application, mixed reality conferencing application), and privacy and/or disturbance may be a concern. The audio system 700 may be configured in a second mode to provide controlled sound radiation patterns to direct the audio presentation to the user to improve privacy and/or reduce disturbance. As yet another example, multiple wearable head devices may be used in a same space (e.g., in a mixed reality environment including multiple users, in an operating room including multiple users), and audio interference (e.g., feedback) and/or disturbance between devices may be a concern. The audio system 700 may be configured in a third mode to reduce audio interference (e.g., feedback, feedback detected using a sensor of the wearable head device) and/or disturbance between devices to improve audio clarity for each respective device.
In some embodiments, the audio system 700 configures speaker component elements such as port, dynamic drivers, back volumes, front volumes, tunnels, funnels, reflectors, and/or diffusers to cause the audio system to operate in the different modes. Depending on an application, the audio system 700 allows a wearable head device to optimize user experience by being able to present audio in different modes of operation.
For example, the audio system 700 includes one or more of a first port 702, a second port 704, and a third port 706. The first port 702 may be an acoustic port on an interior of a temple frame of a wearable head device. The second port 704 may be a secondary acoustic port on an exterior of a frame of the wearable head device opposing the first port 702. The third port 706 may be a tuning port on the frame of the wearable head device. The audio system 700 can configure at least one of the ports to cause audio to be presented in different modes.
It is understood that the locations and the numbers of the ports are merely exemplary. In some embodiments, the ports are located proximate to drivers to reinforce an output sound pressure level (e.g. front port, tapped horn design). In some embodiments, the ports are placed in an area to produce a controlled (e.g., cardioid) radiation pattern, for situations where radiation control is required or desired (e.g., to provide more privacy, to reduce interference).
For example, at least one of the first port 702, second port 704, and third port 706 may be configured to achieve a desired sound radiation pattern and/or level suitable for a particular application. As a specific example, the second port 704 may be configured to achieve the desired sound radiation pattern and/or level suitable for the particular application. In a first mode, the audio system may configure the second port 704 in a first configuration and causes audio be presented in a first manner (e.g., at a first radiation level, at a first radiation pattern). For example, in the first mode, the second port 704 is closed by the audio system 700, forming a sealed enclosure in a corresponding speaker component of the audio system 700 and allowing higher sound levels to be provided and optimizing the experience of an associated application (e.g., when privacy, interference, and/or disturbance is not a concern). In a second mode, the audio system may configure the second port 704 in a second configuration and causes audio to be presented in a second manner (e.g., at a second radiation level, at a second radiation pattern). For example, in the second mode, the second port 704 is open by the audio system 700, forming a ported enclosure in a corresponding speaker component of the audio system 700 and allowing controlled sound radiation patterns to be provided (e.g., to direct the audio presentation to a user, lower radiation levels are generated in directions where audio is less desired) and optimizing the experience of an associated application (e.g., when privacy, interference, and/or disturbance is a concern).
In some embodiments, the audio system 700 includes a ductile plug 708, and the ductile plug 708 is used to configure the audio system 700 to operate in different modes. For example, in a first mode, the second port 704 is closed by the ductile plug 708 (e.g., applied (e.g., controlled by a motor or other electro-mechanical system) by the audio system 700, applied manually by a user), forming a sealed enclosure in a corresponding speaker component of the audio system 700 (e.g., by impeding airflow on the second port 704) and allowing higher sound levels to be provided and optimizing the experience of an associated application (e.g., when privacy, interference, and/or disturbance is not a concern). In a second mode, the second port 704 is open (e.g., by removing the ductile plug 708 from the second port 704 (e.g., by the audio system 700 (e.g., controlled by a motor or other electro-mechanical system), manually by a user)), forming a ported enclosure in a corresponding speaker component of the audio system 700 (e.g., by allowing airflow through the second plug 704) and allowing controlled sound radiation patterns to be provided (e.g., to direct the audio presentation to a user, lower radiation levels are generated in directions where audio is less desired) and optimizing the experience of an associated application (e.g., when privacy, interference, and/or disturbance is a concern).
Although the ductile plug 708 is illustrated as being separated from the audio system 700, it is understood that the illustration is merely exemplary. The ductile plug may be located at different locations of the audio system 700 (e.g., attached to the audio system 700 near an associated port).
In some embodiments, the audio system 700 includes a sliding door (not shown), and the sliding door is used to configure the audio system 700 to operate in different modes. The sliding door may be located proximate to a corresponding port that the sliding door is configured to open or close. For example, in a first mode, the second port 704 is closed by the sliding door (e.g., applied (e.g., controlled by a motor or other electro-mechanical system) by the audio system 700, applied manually by a user), forming a sealed enclosure in a corresponding speaker component of the audio system 700 (e.g., by impeding airflow on the second port 704) and allowing higher sound levels to be provided and optimizing the experience of an associated application (e.g., when privacy, interference, and/or disturbance is not a concern). In a second mode, the second port 704 is open (e.g., by opening the sliding door (e.g., by the audio system 700 (e.g., controlled by a motor or other electro-mechanical system), manually by a user)), forming a ported enclosure in a corresponding speaker component of the audio system 700 (e.g., by allowing airflow through the second plug 704) and allowing controlled sound radiation patterns to be provided (e.g., to direct the audio presentation to a user, lower radiation levels are generated in directions where audio is less desired) and optimizing the experience of an associated application (e.g., when privacy, interference, and/or disturbance is a concern).
In some embodiments, the audio system 700 operates in a particular mode depending on the particular application. In some embodiments, the audio system 700 or the wearable head device including the audio system (e.g., MR system 112, MR system 200, wearable head device 400A, wearable head device 800) determines an application of the wearable head device. In accordance with a determination that the application is a first application, the audio system 700 operates in a first mode. In accordance with a determination that the application is a second application, the audio system 700 operates in a second mode.
For example, the wearable head device determines that the application is an application that does not require privacy, reduced interference, or reduced disturbance. The wearable head device may make this determination based on at least one of sensor data from a sensor of the wearable head device (e.g., location data, environment data), user input (e.g., user preference), and application data (e.g., type of application). In accordance with the determination that the application is an application that does not require privacy, reduced interference, or reduced disturbance, the audio system is configured to operate in a first mode (e.g., a port of the audio system operates in a closed state, as described herein, to provide higher audio radiation levels).
As another example, the wearable head device determines that the application is an application that requires privacy, reduced interference (e.g., feedback), or reduced disturbance. The wearable head device may make this determination based on at least one of sensor data from a sensor of the wearable head device (e.g., location data, environment data, audio environment data, feedback data), user input (e.g., user preference), and application data (e.g., type of application). In accordance with the determination that the application is an application that requires privacy, reduced interference (e.g., feedback), or reduced disturbance, the audio system is configured to operate in a second mode (e.g., a port of the audio system operates in an open state, as described herein, to provide controlled audio radiation).
In some embodiments, the operations of audio system 700 can be adjusted programmatically. For example, when providing a spatialized audio stream (e.g., associated with a spatialized virtual sound in a mixed reality environment), the wearable head device or the audio system 700 provides a control signal that reconfigures, as disclosed herein, the dimensions and characteristics of an element of the audio system (e.g., ports, volumes, tunnels, funnels, etc.) based on the spatialized audio signal. The control signal can be based on the audio signal (e.g., the frequency spectrum of the signal), or on input from the sensors of the AR device (e.g., camera input. LIDAR or sonar measurements of the mixed reality environment, etc.).
In some embodiments, the audio system 700 receives a software-generated signal, and the audio system 700 operates in a mode based on the received signal. For example, an application can be configured to cause a signal to be generated (e.g., by a processor of the wearable head device) in accordance with a determination that the audio system should present audio having certain characteristics (e.g., to emphasize or de-emphasize certain frequencies based on the user's position in a virtual environment, to increase privacy, to reduce interference, to reduce disturbance). For example, the signal can be generated automatically based on events occurring in the virtual environment, by a user's position or orientation in the virtual environment, or by spectral analysis of an audio signal to be presented to the user. As another example, the signal can be generated automatically based on an environment of the wearable device (e.g., the privacy of the setting, a likelihood of causing interference or disturbance). The software-generated signal can specify a value that corresponds to a configuration of the audio system (e.g., position of a sliding door, a port status (e.g., open, closed, partially closed), position of a plug, acoustic volume dimension) and causes the audio system to be configured accordingly.
In some embodiments, the modes of the audio system 700 are associated with various audio settings. For example, in a first mode, the audio system 700 may cause a processor (e.g., DSP 408) of a wearable head device including the audio system to be in a first setting (e.g., processing an audio to be presented using a first operation, applying first filters to an audio to be presented). In a second mode, the audio system 700 may cause the processor (e.g., DSP 408) of the wearable head device to be in a second setting (e.g., processing an audio to be presented using a second operation, applying second filters to an audio to be presented).
Although the audio system 700 is described as operating in two different modes and using a ductile plug or a sliding door for configuring a port of the audio system to operate in the two different modes, it is understood that the descriptions are merely exemplary. The audio system 700 may operate in other modes of audio presentation, and other elements and methods may be used to configure one or more elements of the audio system to operate in the different modes. For example, in a third mode, the port is partially closed. As another example, other ports of the audio system (e.g., first port 702, third port 706) may be alternatively or additionally configured (e.g., open, close, partially closed) to operate the audio system in different modes. As yet another example, a different element or mechanism (e.g., other than a ductile plug or a sliding door) is used to configure a port of the audio system to operate in different modes.
Although configuration of the audio system 700 is described with respect to ports of the system, it is understood that the described configurations are merely exemplary. Other configurations of the audio system corresponding to different modes of audio presentation may exist without departing from the scope of the disclosure. For example, speaker component elements such as dynamic drivers, back volumes, front volumes, tunnels, funnels, reflectors, and/or diffusers can be alternatively or additionally configured (e.g., the dimensions and/or the characteristics of at least one of these elements are changed by the audio system) by the disclosed audio system to cause the audio system to operate in the different modes and achieve a desired sound radiation pattern and/or level suitable for a particular application.
In some embodiments, generally, the different modes correspond to different configurations of these elements to create different audio presentation characteristics (e.g., radiation patterns, frequency responses). For example, the different modes can refer to different acoustic volume dimensions, port statuses (e.g., open, closed, partially closed), sliding door positions, plug positions, driver strengths, and filter responses.
Although the audio system 700 is described with respect to specific location of a wearable head device, it is understood that the descriptions are merely exemplary. Other locations of the audio system may be included without departing from the scope of the disclosure. For example, the audio system includes similar configurations on an opposing side of the wearable head device. As another example, the audio system includes similar configurations on a different location of the wearable head device (e.g., corresponding to a different audio channel).
As an exemplary advantage, the wearable head device 800 optimizes user experience by being able to present audio in different modes of operation depending on the application. For example, the wearable head device 800 may be running an application for a user in a private space (e.g., music playing application, move playing application, gaming application), and privacy and/or disturbance may not be a concern. The audio system of the wearable head device 800 may be configured in a first mode to provide higher sound levels (e.g., for lower sound excursion) to optimize the experience of the entertainment application. As another example, the wearable device 800 may be running an application in a public space (e.g., audio conferencing application, video conferencing application, mixed reality conferencing application), and privacy and/or disturbance may be a concern. The audio system of the wearable head device 800 may be configured in a second mode to provide controlled sound radiation patterns to direct the audio presentation to the user to improve privacy and/or reduce disturbance. As yet another example, multiple wearable head devices 800 may be used in a same space (e.g., in a mixed reality environment including multiple users, in an operating room including multiple users), and audio interference (e.g., feedback) and/or disturbance between devices may be a concern. The audio system of the wearable head device 800 may be configured in a third mode to reduce audio interference (e.g., feedback, feedback detected using a sensor of the wearable head device) and/or disturbance between devices to improve audio clarity for each respective device.
In some embodiments, the port 804 comprises an acoustic mesh. The acoustic mesh may cover the port 804. In some embodiments, the acoustic mesh comprises a RPD Reverse Plain Dutch Weave. In some embodiments, the acoustic mesh has a Multiplex Twilled Weave comprising 2-5 bonded fibers or wires. In some embodiments, the acoustic mesh comprises a property of monofilament material. In some embodiments, the acoustic mesh comprises a micronic acoustic mesh. The micronic acoustic mesh may have a Dutch Twill weave pattern or a Dutch Plain Weave pattern. In some embodiments, the micronic acoustic mesh comprises a Polyester property, a Polyimide property, a Polypropylene property, a Polyamide property, a Nylon property, or a meta-aramid property.
For example, in the first mode, a sealed enclosure may be formed (e.g., as described with respect to
In some embodiments, the method 1000 includes determining an application (step 1002). For example, as described with respect to
In some embodiments, the method 1000 includes in accordance with a determination that the application is a first application, operating the audio system in a first mode (step 1004). For example, as described with respect to
In some embodiments, the method 1000 includes in accordance with a determination that the application is a first application, operating the audio system in a first mode (step 1006). For example, as described with respect to
In some embodiments, the method 1100 includes receiving a signal (step 1102). For example, as described with respect to
In some embodiments, the method 1100 includes in response to the received signal comprising a first signal, operating the audio system in a first mode (step 1104). For example, as described with respect to
In some embodiments, the method 1100 includes in response to the received signal comprising a second signal, operating the audio system in a second mode (step 1106). For example, as described with respect to
According to some embodiments, a wearable head device comprises an audio system, wherein: the audio system comprises a speaker component, the speaker component comprises an enclosure, the audio system is configured to operate in a first mode and a second mode, in accordance with the audio system operating in the first mode, the enclosure comprises a sealed enclosure, and in accordance with the audio system operating in the second mode, the enclosure comprises a ported enclosure.
According to some embodiments, a port of the audio signal is configured to operate in one or more of a closed state and an open state, in accordance with the audio system operating in the first mode, a port of the audio system operates in the closed state, and in accordance with the audio system operating in the second mode, the port of the audio system operates in the open state.
According to some embodiments, in accordance with the audio system operating in the second mode, the audio system provides a first audio radiation at a first level in a first direction and a second audio radiation at a second level in a second direction, and the second level is lower than the first level.
According to some embodiments, the first mode is associated with a first application running on the wearable head device, the audio system operates in the first mode in accordance with a determination that the first application is running on the wearable head device, the second mode is associated with a second application of the wearable head device, and the audio system operates in the second mode in accordance with a determination that the second application is running on the wearable head device.
According to some embodiments, the device further comprises a digital signal processor (DSP), wherein: the DSP is configured to operate in one or more of a first setting and a second setting, in accordance with the audio system operating in the first mode, the DSP operates in the first setting, and in accordance with the audio system operating in the second mode, the DSP operates in the second setting.
According to some embodiments, the device further comprises a mechanical system, wherein: the mechanical system is configured to define one or more of the sealed enclosure and the ported enclosure, in accordance with the audio system operating in the first mode, the mechanical system defines the sealed enclosure, and in accordance with the audio system operating in the second mode, the mechanical system defines the ported enclosure.
According to some embodiments, the device further comprises a feedback sensor configured to indicate presence of feedback in an environment of the wearable head device, wherein: the audio system is further configured to operate in a third mode, and in response to receiving data, from the feedback sensor, indicating presence of feedback in the environment of the wearable head device.
According to some embodiments, the audio system comprises a sliding door, and the sliding door is configured to define the sealed enclosure and the ported enclosure.
According to some embodiments, the audio system comprises a ductile plug, and the ductile plug is configured to define the sealed enclosure and the ported enclosure.
According to some embodiments, the device is configured to receive first sensor data and second sensor data, wherein: the audio system is configured to operate in the first mode in response to the device receiving the first sensor data, and the audio system is configured to operate in the second mode in response to the device receiving the second sensor data.
According to some embodiments, the audio system is further configured to operate in a third mode and to present spatial audio associated with a virtual environment of the wearable head device, and the third mode is associated with the spatial audio.
According to some embodiments, the audio system is configured to operate in the first mode in response to receiving a first signal, and the audio system is configured to operate in the second mode in response to receiving a second signal.
According to some embodiments, a wearable head device comprising an audio system, wherein: the audio system comprises at least one of a port, a dynamic driver, a back volume, a front volume, a tunnel, a funnel, a reflector, and a diffuser, the audio system is configured to operate in a first mode and a second mode, in accordance with the audio system operating in the first mode, the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser is in a first configuration, and in accordance with the audio system operating in the second mode, the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser is in a second configuration.
According to some embodiments, a method of operating a wearable head device comprising an audio system, wherein: the audio system comprises a speaker component, and the speaker component comprises an enclosure, the method comprising: in accordance with a determination that the audio system is operating in a first mode, configuring the enclosure to comprise a sealed enclosure; and in accordance with a determination that the audio system is operating in a second mode, configuring the enclosure to comprise a ported enclosure.
According to some embodiments, the method further comprises: in accordance with a determination that the audio system is operating in the first mode, closing a port of the audio system; and in accordance with a determination that the audio system is operating in the second mode, opening the port of the audio system.
According to some embodiments, the method further comprises in accordance with a determination that the audio system is operating in the second mode, providing a first audio radiation at a first level in a first direction and a second audio radiation at a second level in a second direction, wherein the second level is lower than the first level.
According to some embodiments, the first mode is associated with a first application running on the wearable head device, the second mode is associated with a second application of the wearable head device, the method further comprises determining an application running on the wearable head device, the audio system operates in the first mode in accordance with a determination that the first application is running on the wearable head device, and the audio system operates in the second mode in accordance with a determination that the second application is running on the wearable head device.
According to some embodiments, the wearable head device further comprises a digital signal processor (DSP) configured to operate in one or more of a first setting and a second setting, the method further comprising: in accordance with a determination that the audio system is operating in the first mode, operating the DSP in the first setting; and in accordance with a determination that the audio system is operating in the second mode, operating the DSP in the second setting.
According to some embodiments, the wearable head device further comprises a mechanical system, the mechanical system is configured to define one or more of the sealed enclosure and the ported enclosure, the method further comprising: in accordance with the audio system operating in the first mode, defining, with the mechanical system, the sealed enclosure; and in accordance with the audio system operating in the second mode, defining, with the mechanical system, the ported enclosure.
According to some embodiments, the wearable head device further comprises a feedback sensor configured to indicate presence of feedback in an environment of the wearable head device, the method further comprising in response to receiving data, from the feedback sensor, indicating presence of feedback in the environment of the wearable head device, operating the audio system in a third mode.
According to some embodiments, the audio system comprises a sliding door, and the sliding door is configured to define the sealed enclosure and the ported enclosure.
According to some embodiments, the audio system comprises a ductile plug, and the ductile plug is configured to define the sealed enclosure and the ported enclosure.
According to some embodiments, the wearable head device is configured to receive first sensor data and second sensor data, the method further comprising receiving sensor data, wherein: the audio system is configured to operate in the first mode in response to the device receiving the first sensor data, and the audio system is configured to operate in the second mode in response to the device receiving the second sensor data.
According to some embodiments, the method further comprises: operating the audio system in a third mode is associated with a spatial audio associated with a virtual environment of the wearable head device; and in accordance with the audio system operating in the third mode, presenting the spatial audio.
According to some embodiments, the method further comprises receiving a signal, wherein: the audio system operates in the first mode in accordance with a determination that the signal comprises a first signal, and the audio system operates in the second mode in accordance with a determination that the signal comprises a second signal.
According to some embodiments, a method of operating a wearable head device comprising an audio system, wherein the audio system comprises at least one of a port, a dynamic driver, a back volume, a front volume, a tunnel, a funnel, a reflector, and a diffuser, the method comprises: in accordance with the audio system operating in the first mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a first configuration; and in accordance with the audio system operating in the second mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a second configuration.
According to some embodiments, a non-transitory computer-readable medium stores instructions that, when executed by one or more processors, cause the one or more processors to execute a method of operating a wearable head device comprising an audio system, wherein: the audio system comprises a speaker component, and the speaker component comprises an enclosure, the method comprising: in accordance with a determination that the audio system is operating in a first mode, configuring the enclosure to comprise a sealed enclosure; and in accordance with a determination that the audio system is operating in a second mode, configuring the enclosure to comprise a ported enclosure.
According to some embodiments, the method further comprises: in accordance with a determination that the audio system is operating in the first mode, closing a port of the audio system; and in accordance with a determination that the audio system is operating in the second mode, opening the port of the audio system.
According to some embodiments, the method further comprises in accordance with a determination that the audio system is operating in the second mode, providing a first audio radiation at a first level in a first direction and a second audio radiation at a second level in a second direction, wherein the second level is lower than the first level.
According to some embodiments, the first mode is associated with a first application running on the wearable head device, the second mode is associated with a second application of the wearable head device, the method further comprises determining an application running on the wearable head device, the audio system operates in the first mode in accordance with a determination that the first application is running on the wearable head device, and the audio system operates in the second mode in accordance with a determination that the second application is running on the wearable head device.
According to some embodiments, the wearable head device further comprises a digital signal processor (DSP) configured to operate in one or more of a first setting and a second setting, and the method further comprises: in accordance with a determination that the audio system is operating in the first mode, operating the DSP in the first setting; and in accordance with a determination that the audio system is operating in the second mode, operating the DSP in the second setting.
According to some embodiments, the wearable head device further comprises a mechanical system, the mechanical system is configured to define one or more of the sealed enclosure and the ported enclosure, and the method further comprises: in accordance with the audio system operating in the first mode, defining, with the mechanical system, the sealed enclosure; and in accordance with the audio system operating in the second mode, defining, with the mechanical system, the ported enclosure.
According to some embodiments, the wearable head device further comprises a feedback sensor configured to indicate presence of feedback in an environment of the wearable head device, and the method further comprises in response to receiving data, from the feedback sensor, indicating presence of feedback in the environment of the wearable head device, operating the audio system in a third mode.
According to some embodiments, the audio system comprises a sliding door, and the sliding door is configured to define the sealed enclosure and the ported enclosure.
According to some embodiments, the audio system comprises a ductile plug, and the ductile plug is configured to define the sealed enclosure and the ported enclosure.
According to some embodiments, the wearable head device is configured to receive first sensor data and second sensor data, and the method further comprises receiving sensor data, wherein: the audio system is configured to operate in the first mode in response to the device receiving the first sensor data, and the audio system is configured to operate in the second mode in response to the device receiving the second sensor data.
According to some embodiments, the method further comprises: operating the audio system in a third mode is associated with a spatial audio associated with a virtual environment of the wearable head device; and in accordance with the audio system operating in the third mode, presenting the spatial audio.
According to some embodiments, the method further comprises receiving a signal, the audio system operates in the first mode in accordance with a determination that the signal comprises a first signal, and the audio system operates in the second mode in accordance with a determination that the signal comprises a second signal.
According to some embodiments, a non-transitory computer-readable medium stores instructions that, when executed by one or more processors, cause the one or more processors to execute a method of operating a wearable head device comprising an audio system, wherein: the audio system comprises at least one of a port, a dynamic driver, a back volume, a front volume, a tunnel, a funnel, a reflector, and a diffuser, and the method comprises: in accordance with the audio system operating in the first mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a first configuration; and in accordance with the audio system operating in the second mode, configuring the at least one of the port, the dynamic driver, the back volume, the front volume, the tunnel, the funnel, the reflector, and the diffuser in a second configuration.
Although the disclosed examples have been fully described with reference to the accompanying drawings, it is to be noted that various changes and modifications will become apparent to those skilled in the art. For example, elements of one or more implementations may be combined, deleted, modified, or supplemented to form further implementations. Such changes and modifications are to be understood as being included within the scope of the disclosed examples as defined by the appended claims.
This Application claims the benefit of U.S. Provisional Application No. 63/085,479 filed on Sep. 30, 2020, the entire disclosure of which is herein incorporated by reference for all purposes.
Filing Document | Filing Date | Country | Kind |
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PCT/US21/53040 | 9/30/2021 | WO |
Number | Date | Country | |
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63085479 | Sep 2020 | US |