Dual reward game

Information

  • Patent Grant
  • 6497407
  • Patent Number
    6,497,407
  • Date Filed
    Thursday, April 18, 2002
    22 years ago
  • Date Issued
    Tuesday, December 24, 2002
    21 years ago
Abstract
A dual reward game for play by a game user wherein the game has a plurality of possible game outcomes sensible by respective outcome sensors, a reward device being dispensed by a dispenser actuatable responsive to at least one sensor input upon the occurrence of all game outcomes and a further reward device being dispensed responsive to a certain sensor input upon the occurrence of a certain game outcome. A method of rewarding the outcome of play of a game is further included.
Description




TECHNICAL FIELD




The present invention relates to arcade type games. More particularly, the present invention relates to games in which a physical article is rewarded to the user at the end of play.




BACKGROUND OF THE INVENTION




Over the years, many arcade type games have been brought to market. In time, users of such games tend to lose interest in the games as skill of the user increases and mastering the challenges of the game become more routine. Further, the game typically does not reward the user with a perceived adequate reward for the user's efforts in mastering the challenges of the game. Accordingly, there is a need in the industry to continue to attract users to play the game. Such attractions may include increasing the challenges associated with play of the game and providing suitable rewards to the user for successful mastery of the playing challenges. Further, the appearance of the cabinet housing of the game should be attractive to the user and should also be readily updateable in order to recapture a user's interest. Additionally, safeguards should be built into the game in order to minimize pilferage. The game should be further easily maintained and, where electrically operated, should be capable of being powered from a standard wall outlet.




SUMMARY OF THE INVENTION




The present invention substantially meets the aforementioned needs of the industry. The cabinet housing the dual reward game of the present invention includes eye-catching graphics to draw customers to the game. These graphics can be readily replaced to update the appearance of the game cabinet. An embodiment of the dual reward game includes a unique playfield designed to create many opportunities to keep the game in play. Significantly, the dual reward game of the present invention includes two different types of rewards for the user. The first type of reward is preferably a gumball that is used in play on the playfield. The gumball is always rewarded to the user. A second type of reward is a capsule that may contain a prize or other type of reward. The capsule is rewarded in addition to the first reward as a result of certain outcomes of the play on the playfield. Such dual reward is significant in attracting users to repetitively play the game. The second type reward may also be a second gumball that is put into play on the playfield.




The dual reward game of the present invention further includes a price adjustable coin mechanism that is easily changed. Further, the coin box associated with the coin mechanism is separately locked to increase security. The dual reward game is preferably a 12V D.C. system that is powered by a 12 volt transformer that plugs into a standard wall outlet.




The present invention is a dual reward game for play by a game user wherein the game has a plurality of possible game outcomes sensible by respective outcome sensors, a reward device being dispensed by a dispenser actuatable responsive to at least one sensor input upon the occurrence of all game outcomes and a further reward device being dispensed responsive to a certain sensor input upon the occurrence of a certain game outcome. The present invention is further a method of rewarding the outcome of play of a game.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a perspective view of the reward game of the present invention;





FIG. 2

is a top plan form view of the playfield of the game depicted in

FIG. 1

;





FIG. 3

is a top plan form view of the game of

FIG. 1

depicting the dispensing assembly and playfield assembly; and





FIG. 4

is a perspective view of an alternative embodiment of the dual reward game of the present invention.











DETAILED DESCRIPTION OF THE DRAWINGS




The reward game of the present invention is shown generally at


10


in the drawings. The dual reward game


10


has three major components: cabinet


12


; dispensing assembly


14


; and playfield assembly


16


.




Referring to

FIGS. 1-3

, the cabinet


12


of the dual reward game


10


has opposed spaced apart sides


20


,


22


and opposed spaced apart ends


24


,


26


. The sides


20


,


22


and at least the end


24


includes replaceable graphics


18


disposed thereon. The replaceable graphics


18


are removably adhered to the surface of the sides


20


,


22


and end


24


by a releasable adhesive. Such adhesive is sufficient to keep the replaceable graphics


18


in place, but releases the replaceable graphics


18


upon pulling the releasable graphics


18


away from the surface of the sides


20


,


22


and end


24


. Preferably, the replaceable graphics


18


are flexible, being made of a polycarbonate material.




The cabinet


12


includes an inclined bottom


28


. The inclined bottom


28


declines from the end


26


to the end


24


. As will be seen, the inclined bottom


28


acts as a return for delivering a reward to a user of the dual reward game, the reward rolling toward end


24


.




The cabinet


12


further includes a clear top panel


30


that is translucent and is preferably made of an acrylic material. A dispenser assembly support


32


is disposed rearward of the rear margin of the clear top panel


30


.




A plurality of legs


34


depend from the cabinet


12


. The two front legs


34


may be shorter than the two rear legs


34


in order to incline the cabinet


12


toward the user, thereby effecting the inclination of bottom


28


.




A coin receiver


36


is disposed within the end


24


. The coin receiver includes a separately locking coin box


37


. The coin box


37


preferably has capacity to hold approximately 2,000 quarter-size coins in a separately lockable coin box. The coin box


37


may be readily adjusted to adjust the cost of initiating the game.




A reward return


38


is disposed to the right of the coin receiver


36


. The reward return


38


is positioned somewhat lower than the coin receiver


36


and is operably coupled to the inclined bottom


28


such that an objecting rolling toward the end


24


on the inclined bottom


28


is received by the reward return


38


. A hinged return lid


40


defines the outer margin of the reward return


38


. The return lid


40


may be raised by the user to retrieve a reward from the reward return


38


.




The second component of the dual reward game


10


is the dispensing assembly


14


. The dispensing assembly


14


is mounted on the dispensing assembly support


32


of the cabinet


12


and extends upward therefrom. The dispensing assembly


14


includes a housing


50


having a base


52


and a rear support


54


. The top of the housing


50


includes a hinged, lockable lid


56


.




The lid


56


provides access to a translucent hopper


58


. The hopper


58


is preferably formed of an acrylic material and preferably includes a dividing wall


60


. The dividing wall


60


divides the hopper


58


into a first hopper bin


62


and a second hopper bin


64


. Preferably, a plurality of a first type of reward is disposed in the first hopper bin


62


and a plurality of a second type of reward is disposed in the second hopper bin


64


. In the embodiment of

FIGS. 1-3

, the first and second types of reward must have a generally spherical outer surface in order to promote rolling on the inclined bottom


28


to the reward return


38


.




A first rotary dispenser


66


underlies and defines in part the lower margin of the first hopper bin


62


. The first rotary dispenser


66


includes an electrical motor


68


. The motor


68


has an output that is a rotatable gear


69


. The gear


69


is engaged with a peripheral gear


70


The gear


70


is affixed to the periphery of a rotatable table


72


. The table


72


rotates about a center axis


73


. A plurality of cupped arms


74


is disposed on the table


72


.




The first reward type is preferably a gumball


76


, a plurality of which are depicted in the first hopper bin


62


. Rotation of the table


72


causes a cupped arm


74


to engage a gumball


76


. The gumball


76


is transported in an arc to a drophole


78


. The drophole


78


has a diameter that is somewhat greater than the diameter of the gumball


76


such that the gumball


76


drops through the drophole


78


onto a chute


80


.




A second rotary dispenser


82


defines in part the lower margin of the second hopper bin


64


. The second rotary dispenser


82


is similar in construction to the first rotary dispenser


66


and includes a motor


84


. The motor


84


has a rotatable output gear


83


. The gear


83


is operably coupled to the peripheral gear


86


. The peripheral gear


86


is disposed at the periphery of a rotatable table


90


. The rotatable table


90


is rotatable about an axis


91


. The rotatable table


90


overlies a drophole


92


.




The second reward type is preferably a spherical capsule


94


. The capsule


94


may include a prize disposed therein or may include a coupon redeemable for a prize or other suitable reward. Responsive to a stimulus, the motor


84


rotates the table


90


. Such rotation causes an arm


88


to pick up a capsule


94


and deliver it proximate the drophole


92


. The drophole


92


has a diameter somewhat greater than the capsule


94


. Accordingly, the capsule


94


drops through the drophole


92


onto the inclined bottom


28


. The inclination of the inclined bottom


28


causes the capsule


94


to roll to the reward return


38


for retrieval by a game user.




The playfield assembly


16


is a third component of the dual reward game


10


. The playfield assembly


16


includes two major subcomponents: playfield apparatus


16


and selector system


98


.




The playfield apparatus


96


of the playfield assembly


16


includes an inclined playfield


100


. The inclined playfield


100


is operably coupled to the chute


80


such that a spherical object dropped onto the chute


80


will roll onto the inclined playfield


100


and be put into play.




The inclined playfield


100


includes a plurality of suitably disposed curved guides


102


. The guides


102


are positioned to intercept a rolling object in play on the inclined playfield


100


and redirect its direction of motion. A return chute


104


is suitably positioned to capture the rolling object and deliver the rolling object to a plunger


42


. The plunger


42


has an actuator spring


44


. Pulling outward on the handle


47


acts to compress the actuator spring


44


. Subsequent release of the handle


44


causes the plunger


42


to project a rolling object back down the return chute


104


to put the rolling object back in play on the inclined playfield


100


. The motion of the plunger


42


imparted by the actuator spring


44


is cushioned by a cushion spring


46


.




A pair of flippers


106




a,




106




b


are disposed above the surface of the inclined playfield


100


. The flipper


106




a


is operably coupled to the flipper actuator


48




a


and the flipper


106




b


is preferably coupled to the flipper actuator


48




b.


Actuation of the flippers


106


by the flipper actuators


48


may be by a mechanical linkage


108


as depicted in

FIG. 2

or by an electrical link


110


as depicted in FIG.


2


. The electrical linkage


110


preferably includes a sensor operably coupled to the flipper actuator


48




a.


Depression of the flipper actuator


48




a


causes the sensor


112


to transmit a signal to the solenoid


114


. The solenoid


114


imparts a flipping motion to the flipper


106




a.






A plurality of dropholes


116


are defined in the incline playfield


100


. A spherical object passing over a drophole


116


at a suitable velocity will drop through the drophole


116


onto the inclined bottom


28


and be subsequently delivered to the reward return


38


. Such occurrence ends play and rewards the spherical object to the game user.




The selector system


98


of the playfield assembly


16


includes at least one sensor disposed beneath a drophole


116


. In the embodiment depicted in

FIGS. 2 and 3

, a sensor


118


is disposed below the drop


116




a


and a sensor


120


is disposed below the drophole


116




b.


Each of the sensors


118


,


120


is operably coupled to either the first rotary dispenser


66


or the second rotary dispenser


82


. The sensors


118


,


120


are actuated by the impact of the weight of a spherical object dropping through the respective drophole


116




a,




116




b.


After impacting the sensor


118


,


120


, the spherical object then drops onto the inclined bottom


28


for delivery to the reward return


38


. In an exemplary embodiment, the sensor


118


may be operably coupled to the second rotary dispenser


82


. In such case, a spherical object (preferably a gumball


76


) that actuates the sensor


118


in turn actuates the second rotary dispenser


82


to deliver a capsule


94


to the inclined bottom


28


. In this case, the user of the dual reward game


10


receives a first reward of the gumball


76


with which the user was playing the game and simultaneously receives a second reward of the capsule


94


.




In a further exemplary embodiment, the sensor


120


is operably coupled to the first rotary dispenser


66


. When a gumball


76


drops through the drophole


116




b


and actuates the sensor


120


, the sensor


120


in turn activates the first rotary dispenser


66


. The gumball


76


that was in play drops onto the inclined bottom


28


and is delivered to the reward return


38


as a reward to the user. Simultaneously, a further gumball


76


is delivered by the first rotary dispenser


66


via the chute


80


to the inclined playfield


100


as a second reward for further play by the user.




It should be noted that in both of the aforementioned cases, the gumball


76


that was in play is delivered to the user as a reward. Further, in all cases, even those cases in which the gumball


76


that was in play drops through one of the dropholes


116


, as distinct from the dropholes


116




a,




116




b,


the gumball


76


that was in play is delivered to the user as a reward.




An alternative embodiment of the dual reward game


10


is depicted in FIG.


4


. As distinct from the embodiment described with reference to

FIGS. 1-3

, the embodiment of

FIG. 4

is a more upright device. The dual reward game


10


of

FIG. 4

has many of the same features of the dual reward game


10


of

FIGS. 1-3

, including a cabinet


12


, a dispensing assembly


14


and a playfield assembly


16


.




The cabinet


12


is preferably made of steel panels. The eye-catching replaceable graphics


18


are utilized to attract users to the game


10


. The replaceable graphics


18


are adhered to cabinet


12


by releasable adhesives. Accordingly, replacement graphics


18


may be provided in order to update the appearance of the dual reward game


10


.




The dual reward game


10


further includes a separately locking coin box as a component of the coin receiver


36


for providing greater security. Additionally, dual reward game


10


is powered by a 12 volt transformer that runs off a standard wall outlet. Optionally, dual reward


10


may be powered by a 12 volt battery.




A coin receiver


36


is disposed in the front face


24


of the cabinet


12


. A reward return


38


is also disposed in the front face


24


. The reward return


38


includes a hinged return lid


40


. The reward return


38


is operably coupled to an inclined bottom


28


disposed within the cabinet


12


such that spherical objects dropped onto the inclined bottom roll to the reward return


38


.




The dispensing assembly


14


of the dual reward game


10


includes a clear hopper


58


accessible through the top by a lockable lid


56


. At least a first rotary dispenser


66


as described in reference to the embodiment of

FIGS. 1-3

is disposed beneath the clear hopper


58


for dispensing gumballs


76


therefrom responsive therefrom an input signal. A gumball


76


dispensed by first rotary dispenser


66


drops onto a chute


80


for delivery to the playfield assembly


16


.




The playfield assembly


16


of the embodiment of

FIG. 4

is generally vertically oriented as opposed to the generally more horizontal disposition of the playfield assembly


16


of the embodiment of

FIGS. 1-3

. The playfield assembly


16


includes both a playfield apparatus


96


and a selector system


98


.




The playfield apparatus


96


includes a plurality of tiltable runners


140


-


144


and a final tiltable runner


145


. Each of the tiltable runners


140


-


145


includes a gated end


148


and an open end


150


. A spherical object disposed on a tiltable runner


140


-


145


will roll off the open end


150


, but will be stopped by the gated end


148


. Each of the tiltable runners


141


-


145


is shifted laterally with respect to the runner


140


-


144


that is immediately above. In this manner, a spherical object rolling off open end


150


of the runner


140


-


144


drops onto the respective runner


141


-


145


that is immediately below and is deposited proximate the gated end


148


of such runner


141


-


145


. The tilt of the tiltable runners


140


-


145


is controllable by a user by means of the two coupled tilt handles that project outward from the front face


24


of the cabinet


12


. Each of the tilt handles


146


is operably coupled to the tiltable runners


140


-


145


. The tiltable runners


140


-


145


are ganged together such that actuation of the tilt handles


146


simultaneously tilts all of the tiltable runners


140


-


145


equally.




The selector system


98


of the playfield assembly


16


is comprised of a drophole


116




a


defined centrally in the final tiltable runner


145


. A sensor


118


is positioned beneath the drophole


116




a


such that a spherical object, e.g., the gumball


76


, dropping through the drophole


116




a


impacts the sensor


118


, thereby providing an output signal therefrom. The sensor


118


is operably coupled to the first rotary dispenser


66


such that a output signal received from the dispenser


118


causes the first rotary dispensers


66


to dispense a second gumball


76


.




In an alternative embodiment, the clear hopper


58


is divided by a dividing wall


60


to a first hopper bin


62


and a second hopper bin


64


substantially as described with reference to the embodiment of

FIGS. 1-3

. In such embodiment, gumballs


76


are disposed in the first hopper bin


62


and capsules


94


are disposed in the second hopper bin


64


. A second drophole


116




a


is defined in the final tiltable runner


145


. The drophole


116




b


is positioned between the drophole


116




a


and the open end


150


of the final tiltable runner


145


. A sensor


120


is positioned beneath the drophole


116




b.


The sensor


120


is operably coupled to a second rotary dispenser


82


. As indicated above, the second rotary dispenser


82


is disposed to dispense capsules


96


from the second hopper bin


64


. Accordingly, a spherical object dropping through the drophole


116




b


impacts the sensor


120


causing an output signal that is sent to the second rotary dispenser


82


causing the second rotary dispenser


82


to dispense a capsule


94


. The capsule


94


drops to the inclined bottom


28


and rolls to the reward return


38


for retrieval by a user.




There are additionally two dropholes


116


defined at the lower right and left corners of the playfield apparatus


96


. A gumball


76


dropping off an open end


150


if any of the tiltable runners


140


-


145


drops into one of the dropholes


116


and then to the inclined bottom


28


. Such gumball


76


then rolls to the reward return


38


without activation of either the first rotary dispenser


66


or the second rotary dispenser


82


and ends play of the game.




In operation, a user deposits a coin in the coin receiver


36


. The coin receiver is operably coupled to the first rotary dispenser


66


and provides an actuating signal thereto. The first rotary dispenser


66


is activated and drops a gumball


76


onto the chute


80


and onto the playfield apparatus


96


. The gumball


76


drops onto tiltable runner


140


and by controlling the tilt of the tiltable runners


140


-


145


by means of the tilt handles


146


, the user attempts to have the gumball drop sequentially from the tiltable runner


140


to the final tiltable runner


145


.




Once the gumball


76


is disposed on the tiltable runner


145


, the user attempts to get the gumball


76


to drop into the drophole


116




a


by skillful tilting of the runner


45


. If the gumball


76


drops into the drophole


116




a,


sensor


118


is activated and in turn activates the first rotary dispenser


66


is dropped onto the playfield apparatus


96


for subsequent play by the user. In this manner, the first gumball


76


is the first reward rewarded to the user via the reward return


38


and the second gumball


76


is the second reward to the user via a subsequent play on the playfield apparatus


96


. Alternatively, with skill, the user can cause the first gumball


76


to jump over the drophole


116




a


and be deposited in the drophole


116




b.


In such event, the first gumball


176


then passes through to the inclined bottom


28


and the reward return


38


. Simultaneously, the sensor


120


sends a command to the second rotary dispenser


82


. Responsive thereto, the second rotary dispenser


82


dispenses a capsule


94


which also drops to the inclined bottom


28


and rolls to the reward return


38


. In this event, the user is rewarded with both the first gumball


76


and with the capsule


94


. No further play is rewarded.




With lack of skill, the operator may cause the first gumball


76


to roll off the open end of one of the tiltable runners


140


-


144


. At this point, the first gumball passes through the drophole


116


and is rewarded to the user via the reward return


38


. Neither a second gumball


76


nor a capsule


94


is dispensed to provide the dual reward.




The embodiments described above are illustrative only and other embodiments may be envisioned by those skilled in the art that are within the scope and spirit of the present application.



Claims
  • 1. A dual reward game for play by a game user, comprising:a plurality of first reward devices; playfield apparatus being operably coupled to a source of the plurality of first reward devices for receiving a first reward device therefrom and for putting the first reward device into play, the playfield apparatus having at least a first play outcome and a second play outcome; a play outcome selector reward system wherein, a first play outcome always rewards a first reward device, a second play outcome rewards a first reward device and rewards a second reward device, the second reward device being selectively dispensed onto the playfield apparatus for being put into play or rewarded directly to the user.
  • 2. The game of claim 1 wherein the first reward device and the second reward device are similar devices.
  • 3. The game of claim 1 wherein the rewarded first reward device is dispensed to a reward return there being retrievable by the game user.
  • 4. The game of claim 1 wherein the first reward device and the second reward device are gumballs.
  • 5. The game of claim 1 wherein the second reward device is a capsule.
  • 6. The game of claim 1 further including a game cabinet having a substantially upright configuration and being formed of steel panels.
  • 7. The game of claim 1, the playfield apparatus being disposed in a substantially vertical orientation.
  • 8. The game of claim 1 further including a first hopper for storing at least the first reward devices, the first hopper presenting a clear side directed to a user such that reward devices stored in the first hopper are readily viewable by the user.
  • 9. The game of claim 8 further including a second hopper for storing the second reward devices.
  • 10. The game of claim 1 being powered by a 12 volt power source.
  • 11. The game of claim 10 including a 12 volt transformer and a power cord, the power cord for connection to a standard electrical wall outlet.
  • 12. The game of claim 10 including a 12 volt battery.
  • 13. A dual reward game for play by a game user wherein the game has a plurality of possible game outcomes sensible by respective outcome sensors, a first reward device being dispensed by a dispenser actuatable responsive to at least one sensor input upon the occurrence of all game outcomes and a second reward device being dispensed responsive to a certain sensor input upon the occurrence of a certain game outcome.
  • 14. The game of claim 13 wherein the first reward device and the second reward device are similar devices.
  • 15. The game of claim 13 wherein the rewarded first reward device is dispensed to a reward return there being retrievable by the game user.
  • 16. The game of claim 13 wherein the first reward device and the second reward device are gumballs.
  • 17. The game of claim 13 wherein the second reward device is a capsule.
  • 18. The game of claim 13 further including a game cabinet having a substantially upright configuration and being formed of steel panels.
  • 19. The game of claim 13, further including a playfield apparatus disposed in a substantially vertical orientation.
  • 20. The game of claim 13 further including a first hopper for storing at least the first reward devices, the first hopper presenting a clear side directed to a user such that reward devices stored in the first hopper are readily viewable by the user.
  • 21. The game of claim 20 further including a second hopper for storing the second reward devices.
  • 22. The game of claim 13 being powered by a 12 volt power source.
  • 23. The game of claim 22 including a 12 volt transformer and a power cord, the power cord for connection to a standard electrical wall outlet.
  • 24. The game of claim 22 including a 12 volt battery.
  • 25. A method of rewarding the outcome of play of a game, comprising the steps of:selecting among a plurality of game play outcomes; responsive to a first play outcome, rewarding a first reward retrievable by a game user; and responsive to a second play outcome, rewarding a first reward retrievable by a game user and rewarding a second reward selectively into play for further play by the game user and rewarding the second reward for retrieval by the game user.
  • 26. The method of claim 25 including forming a first reward device and a second reward device of similar devices.
  • 27. The method of claim 25 including forming a first reward device and a second reward device of gumballs.
  • 28. The method of claim 25 wherein a second reward device is a capsule.
  • 29. The method of claim 25 including housing the game in a game cabinet having a substantially upright configuration and forming the game cabinet of steel panels.
  • 30. The method of claim 25 including disposing a playfield apparatus in a substantially vertical orientation.
  • 31. The method of claim 25 including storing at least first reward devices in a first hopper and presenting a first hopper clear side directed to a user such that reward devices stored in the first hopper are readily viewable by the user.
  • 32. The method of claim 31 including storing second reward devices in a second hopper.
  • 33. The method of claim 25 including powering the game by a 12 volt power source.
  • 34. The method of claim 33 including powering the game by a 12 volt transformer and a power cord and connecting the power cord to a standard electrical wall outlet.
  • 35. The method of claim 33 including powering the game by a 12 volt battery.
RELATED APPLICATION

This application is a continuation of application Ser. No. 09/516,299 filed Mar. 1, 2000, now U.S. Pat. No. 6,398,216, which claims the benefit of U.S. Provisional Application Ser. No. 60/122,192 filed Mar. 1, 1999.

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1025556 Apr 1953 FR
2575852 Jul 1986 FR
Provisional Applications (1)
Number Date Country
60/122192 Mar 1999 US
Continuations (1)
Number Date Country
Parent 09/516299 Mar 2000 US
Child 10/124857 US