Many children's games and toys, including educational games and toys, incorporate tablets and smartphones. However, a smartphone or tablet can only offer a virtual environment rather than any real objects. Since children are concrete, tactile thinkers, a virtual environment is often insufficient to hold their interest or to allow them to learn effectively.
While some games and toys exist that incorporate real objects into virtual environments, such games and toys typically are limited to particular types of physical objects (i.e. alphabet blocks), and do not provide for unbounded imaginative play.
A need therefore exists for a way that allows a child to incorporate real toys in a tablet or smartphone based game, and a programming environment that allows app developers to incorporate real toys in their apps in an easy and standardized way.
A need also exists for a tablet or smartphone based virtual environment that responds to the manipulation of real toys and that is open-ended and responsive to the child's actions, rather than scripted.
The system of the present invention comprises at least one physical manipulative, a computing device that comprises a display, a user interface, an identification module for identifying the physical manipulative, and a communication module for communicating with a server; a server that comprises a database listing all the types of physical manipulatives used in the game and at least one descriptive attribute for each physical manipulative; where the computing device is configured to identify the physical manipulative, look up at least one descriptive attribute associated with it, and display an animation related to the at least one descriptive attribute.
The physical manipulative can be an animal figure, a cartoon character figure, a doll, an action figure, a vehicle, or any other toy or shape.
The descriptive attribute of the physical manipulative can be any or all of the following: personality, habits, sounds, phrases, geographic origin, size, diet, spelling of the name, pronunciation of the name, at least one Internet link.
The identification module can be a camera, a NFC reader, a QR reader, a bar code reader, a RF receiver, a sound detection device, or any combination of the above.
In an embodiment, the computing device can also detect a motion pattern of the physical manipulative (i.e. a horse being moved in a “galloping” motion) and display an animation relating to the motion pattern.
In an embodiment, the computing device can also detect an orientation of the physical manipulative (i.e. upside-down or right-side-up) and display an animation relating to the orientation.
In an embodiment, the system comprises at least two physical manipulatives, and the computing device can also detect the relative or absolute position or orientation of each physical manipulative, as well as their relative position with respect to each other, and display an animation relating to the interaction between the physical manipulatives.
In an embodiment, the system further comprises a sound input device, and the computing device can detect a sound received by the sound input device, look up the sound in the database, determine the physical manipulative associated with the sound, and display an animation relating to the physical manipulative and the sound.
In an embodiment, the system can detect and respond to voice commands.
In an embodiment, the physical manipulative emits sounds and the computing device can detect sounds emitted by the physical manipulative and display an animation relating to the physical manipulative. In an embodiment, the physical manipulative only emits sounds when it is squeezed, pressed, or moved. The energy used to make the physical manipulative emit the sound may be generated by the action of squeezing, pressing, or moving it.
The method of the present invention comprises detecting the presence of at least one physical manipulative near a computing device, identifying the at least one physical manipulative, using the computing device to look up at least one descriptive attribute associated with the at least one physical manipulative, and using the computing device to display an animation relating to the at least one descriptive attribute.
In an embodiment, the method may also comprise detecting a motion pattern of the physical manipulative near the computing device, and using the computing device to display an animation relating to the at least one descriptive attribute and the motion pattern.
In an embodiment, the method may also comprise detecting the presence of a second physical manipulative near the computing device, using the computing device to look up at least one second descriptive attribute associated with the second physical manipulative, and using the computing device to display an animation relating to both descriptive attributes.
In an embodiment, the method may also comprise detecting the presence of a sound near the computing device, using the computing device to look up a physical manipulative associated with the sound and at least one descriptive attribute associated with the physical manipulative, and using the computing device to display an animation relating to the at least one descriptive attribute.
In an embodiment, the sound is emitted by the physical manipulative itself.
The descriptive attribute can be at least one of the following: personality, habits, sounds, phrases, geographic origin, size, diet, spelling of a name, pronunciation of a name, link to the Internet.
The at least one physical manipulative can be an animal figure, a cartoon character figure, a doll, an action figure, a vehicle.
The step of identifying the at least one physical manipulative may be performed by a QR reader, a bar code reader, a camera, a NFC reader, a RF receiver, or a sound detection device.
In the preferred embodiment, the system of the present invention comprises a tablet or other mobile device such as a smartphone (hereafter referred to as a “tablet”), and at least one physical toy, said physical toy incorporating a NFC chip or a similar chip for storing information. The tablet comprises a means of reading the NFC chip (or similar chip; throughout this disclosure, it will be understood that any chip that can be used for storing information and can be read by a tablet can be used as an alternative to NFC). The tablet preferably also comprises a gaming or educational app that provides an interactive experience for a child.
It will be understood that while the preferred embodiment uses NFC chips, any other communication method is also acceptable. The toy itself may communicate with the computing device via Bluetooth or wi-fi. However, it reduces the cost and complexity of the system to use NFC communication.
As shown in
The app programming environment of the present invention is shown in
An app developer wishing to include physical devices into their app can thus include the attributes of the physical device into the app experience. When the tablet senses a NFC chip belonging to a particular toy, it can trigger the app to perform some action or to make some change.
For example, if an app is running and the tablet senses a plastic doll of a lion and a plastic doll of a giraffe, the giraffe and lion 3D graphic files are pulled from the cloud and dynamically introduced into the app's activities. The main characters of the app can then change into giraffes and lions that are identical to the representations of the dolls in color, size, and realism levels.
In another embodiment, the app can also pull characteristics of both animals or characters from the cloud and introduce them into the app's activities. The action of the app can then change to incorporate the interaction of a carnivore vs. a large vegetarian, in the case of the giraffe and the lion, for example. The characteristics can include behavior, food habits, reactions to external factors, sounds made by the animal, and so on.
In an embodiment, the tablet senses not just the presence of a toy, but also its movement patterns. For example, a child moving the toy in a “running” motion will make the corresponding animal “run” on the screen. A child moving the toy from right to left will make the corresponding animal move from right to left on the screen. In the preferred embodiment, the movement patterns of the toy are detected and identified by the tablet's built-in camera, or by another camera connected to the tablet.
The present invention may be used with a wide range of apps. For example, game apps may use physical manipulatives to control game play; educational apps may use physical manipulatives and their movement patterns to deliver educational material to the child (i.e. a child can put a giraffe toy in front of the tablet and learn about giraffes from the app); and so on. The present invention is not meant to be limited to any particular app or type of app.
Similarly,
It must be noted that in the preferred embodiment, the app is written in such a way as to change the behavior of each individual character based on what other characters are there. However, the present invention is not limited to any particular app or type of app, and may encompass any type of change in what is displayed based on the addition, removal, or movement of a toy.
The relational database can be located in the cloud, or can be downloaded onto the tablet for ease of access. Different animals and characters can be added to the database by developers as new toys are added to the system.
While in the preferred embodiment, the system of the present invention uses NFC chips to communicate with the toys, the app may also use the tablet's camera to analyze the toys visually. The app may use the camera to identify the toy (by shape, color, or a special marking such as a QR code on the toy), or may use the camera to identify the way the toy is moving or the way the toy is oriented, while using the NFC chip to identify the toy itself.
For example, in this embodiment, the app can identify a toy as a giraffe by its NFC chip. Then, the tablet camera can determine that the child is moving the giraffe in a running motion. The app can then show a running giraffe on the screen, and use the descriptive information regarding the giraffe to give the representation the proper gait as it runs.
In an embodiment, the system can also use the tablet's microphone to identify sounds or speech. This can be used to allow the child to make the appropriate animal noise for the animal toy and to have the animal make the same noise on-screen, to allow the child to give instructions for what he or she wants to see happen on the tablet screen (i.e. “I want to see Spongebob riding a giraffe!”), and so on.
In a related embodiment, the toys can generate sound on their own. For example, a toy may be equipped with a squeaker or some other mechanical sound generating device, or an electrical sound generating device and some way to either store or generate power for the device. The toy may generate sound when squeezed, moved, or touched. In that embodiment, the tablet may identify the sound emitted by the toy and change the animation or make a sound when the toy emits that sound.
Exemplary embodiments have been described above. It will be understood by a person of reasonable skill in the art that the invention encompasses other embodiments that are equivalent to the ones described above.
The present application takes priority from Provisional App. No. 62/044,310, filed Aug. 31, 2014, which is incorporated herein by reference.
Number | Date | Country | |
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62044310 | Aug 2014 | US |