Claims
- 1. A gaming method for operating an electronic game, comprising,
enabling a game session, said game session including a plurality of game events; charging a player for each of said plurality of game events; providing a paytable configured to determine a prize awarded for each game event; and permitting said player to decide whether to continue said game session or to terminate said game session after each game event.
- 2. The method of claim 1 further comprising displaying said paytable before said player initiates one of said game events.
- 3. The method of claim 1 further comprising generating said paytable with a look-up table stored within said electronic game.
- 4. The method of claim 1 further comprising generating said paytable with an algorithm stored within said electronic game.
- 5. The method of claim 1 further comprising providing said player with at least one game history counter that can be used by said player to decide whether to continue said game session.
- 6. The method of claim 1 further comprising a total credit counter configured to count total credits charged during said game session for each game event.
- 7. The method of claim 1 further comprising permitting said player to apply player skill to terminate said game session.
- 8. The method of claim 6 wherein said player skill is used to terminate said game session after an optimal game event.
- 9. The method of claim 1 wherein prior to permitting said player to terminate said game session, said player has an opportunity to evaluate a plurality of strategies to preserve winnings.
- 10. The method of claim 1 wherein prior to permitting said player to terminate said game session, said player has an opportunity to evaluate a plurality of strategies to reduce losses.
- 11. The method of claim 1 further comprising terminating said game session when no more game events can be played.
- 12. The method of claim 1 further comprising a triggering event, said triggering event configured to start at least one game history counter related to said electronic game.
- 13. The method of claim 12 further comprising a threshold event that is engaged after said triggering event, said threshold event configured to determine if a particular triggering event results in a player award.
- 14. The method of claim 1 wherein said paytable further comprises an overall payback percentage.
- 15. The method of claim 1 wherein said paytable is modified according to a graduated weighting function that weighs probabilities in said player's favor as more game events are played during said game session.
- 16. The method of claim 1 wherein said paytable includes a pay allocation that determines a percentage of a total prize award for each threshold event.
- 17. The method of claim 1 wherein said paytable includes pay caps that determines a maximum award that can be paid to said player.
- 18. The method of claim 1 wherein said paytable is calculated based on the probability of each threshold event occurring during each game event.
- 19. The method of claim 1 wherein said paytable is modified according to an equation:
- 20. The method of claim 1 further comprising engaging a random number generator during each game event.
- 21. A gaming method for operating an electronic game, comprising,
enabling a game session, said game session including a plurality of game events; charging a player for each of said plurality of game events; providing a paytable configured to determine a prize awarded for each game event; permitting said player to decide whether to continue said game session or to terminate said game session after each game event; and terminating said game session when no more game events can be played.
- 22. The method of claim 21 further comprising providing said player with at least one game history counter that can be used by said player to decide whether to continue said game session.
- 23. The method of claim 21 further comprising a total credit counter configured to count total credits charged during said game session for each game event.
- 24. The method of claim 22 further comprising a triggering event, said triggering event configured to engage said at least one game history counter.
- 25. The method of claim 24 further comprising a threshold event that is engaged after said triggering event, said threshold event configured to determine if a particular triggering event results in a player award.
- 26. The method of claim 25 further comprising permitting said player to apply player skill to terminate said game session.
- 27. The method of claim 26 wherein said player skill is used to terminate said game session after an optimal game event.
- 28. The method of claim 26 wherein prior to permitting said player to terminate said game session, said player has an opportunity to evaluate a plurality of strategies to preserve winnings.
- 29. The method of claim 26 wherein prior to permitting said player to terminate said game session, said player has an opportunity to evaluate a plurality of strategies to reduce losses.
- 30. The method of claim 26 wherein said paytable further comprises an overall payback percentage.
- 31. The method of claim 26 wherein said paytable is modified according to a graduated weighting function that weighs probabilities in said player's favor as more game events are played during said game session.
- 32. The method of claim 26 wherein said paytable includes a pay allocation that determines a percentage of a total prize award for each threshold event.
- 33. The method of claim 26 wherein said paytable includes pay caps that determines a maximum award that can be paid to said player.
- 34. The method of claim 26 wherein said paytable is calculated based on a probability of each threshold event occurring during each game event.
- 35. The method of claim 26 wherein said paytable is modified according to an equation:
- 36. The method of claim 26 further comprising displaying said paytable before said player initiates one of said game events.
- 37. The method of claim 26 further comprising generating said paytable with a look-up table stored within said electronic game.
- 38. The method of claim 26 further comprising generating said paytable with an algorithm stored within said electronic game.
- 39. The method claim 26 further comprising engaging a new game session after terminating said game session.
- 40. The method of claim 26 further comprising engaging a random number generator during each game event.
- 41. A computer readable storage medium comprising a computer readable program code embodied on said computer readable storage medium, said computer readable program code for programming a computer to perform a gaming method for operating an electronic gaming device, the method comprising the steps of:
enabling a game session, said game session including a plurality of game events; charging a player for each of said plurality of game events; providing a paytable configured to determine a prize awarded for each game event; and permitting said player to decide whether to continue said game session or to terminate said game session after each game event.
CROSS REFERENCE
[0001] The present patent application is related to provisional patent application titled Dynamic Paytable Gaming Method and having Serial No. 60/348,114.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60348114 |
Oct 2001 |
US |