Information
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Patent Application
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20040188937
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Publication Number
20040188937
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Date Filed
March 25, 200321 years ago
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Date Published
September 30, 200420 years ago
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Inventors
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Original Assignees
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CPC
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US Classifications
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International Classifications
Abstract
Herein is disclosed an originally designed card game in which letters in combination with negative and positive numbers create variables which allows a player to create games from edge linking puzzles, to board play games to creating games in similarity to the standard American 52 card poker deck. Other-play enhancing features such as deck series shaded box identification and custom design features allows expanded and universal recognition and understanding of the game by players and onlookers from any nationality or language comprehension capacity. This card game invention is able to exist in a physical hand played medium and in a digital video game played medium.
Description
CROSS REFERENCES
[0001] None
FEDERAL SPONSORED R & D STATEMENT
[0002] This invention has not been sponsored by any governmental agency.
BACKGROUND OF THE INVENTION
[0003] This invention pertains to the card and board game industry and is a card game that can be played as either a card or board game in which multiple games can be developed.
SUMMARY OF INVENTION
[0004] Corbin L. Young. EDGE the self designing card game for fun, professional and casino play. This article of manufacture with the embodied name EDGE is originally designed for the purpose of a card playing game. The utility function of this card design in which the combined letter and number combinations create variables allows a player to create games from edge linking puzzles, to board play games to creating games in similarity to the standard American 52 card poker deck.
DESCRIPTION OF FIGURES
[0005]
FIG. 1. View of base version of EDGE
[0006]
FIG. 2. View of 1st version of EDGE which is called EDGE Series
[0007]
FIG. 3
a.
View of 2nd version of EDGE which is called EDGE Professional/Casino
[0008]
FIG. 3
b.
View of 2nd version of EDGE which is called EDGE Professional/Casino
DETAILED DESCRIPTION
[0009] Corbin L. Young. EDGE the self designing card game for fun, professional and casino play. This article of manufacture with the embodied name EDGE is originally designed for the purpose of a card playing game which can also be used in board game play and in digital video game play. This invention design is based on a four sided figure, the square and/or rectangle. On one or more sides of this four sided figure there lies a number greater than the number 0, less than the number 0 or 0. These numbers are either positive or negative with a ¢−” sign denoting the negative numbers. Between each number or a number's space there lies a letter of the alphabet or an alphabet space. An angled box at the lower left hand corner of the card allows distant viewers to know all the type of letters or numbers in order to ease eye strain and to determine any corresponding letter/number combination that lays in rotational sequence. FIGS. 2a, 2b, 3a, & 3b carries small boxes in which the shaded of these boxes represents the series deck number which also can be used for game play. FIGS. 4a and 4b carries shaded boxes that equal in number to the single number designated for each card. Along with the primary identifying number centered between each letter pair, two of the same but smaller numbers flank at the right and left inner corners of the cards for the purpose of unobstructed view when cards lie one on top of the other in a spread fashion. Also maintaining the original combination function of FIGS. 4a & 4b a simpler version is shown as FIGS. 5a & 5b which is for the purpose of eliminating the possible unused portion of the cards in FIGS. 4a & 4b's corner and side box designs and to provide double sided viewing. The function of these card designs is that the letters in combination with the numbers and their negative and/or positive designations creates variables which allows a player to create games from edge linking puzzles, to board play games to creating games in similarity to the standard American 52 card poker deck.
Claims
- 1. What is claimed is a playing card designed with four letters or four numbers negative or positive at each of the four corners of a four sided figure as in FIGS. 1a & 1b. The starting lower left corner being designated with an angle for distant viewing in order to ease eye strain and to provide a reference point for character discernment in each corner.
- 2. The second claim is of the first claim referencing FIGS. 2a & 2b in which random and fixed numbers negative and/or positive are located between the corner letters and in referencing FIGS. 3a & 3b in which letters are located between corner numbers negative and/or positive. Utilizing a random and fixed placement of numbers and letters on the cards allows for a multitude of game play combinations to be achieved. Additional decks of the same or different card combinations can be mixed together to add a different function such as a larger game, more challenging game or new game, etc. Each different deck series is identified by shaded boxes which also can be used in the creation of new games. The combination of the letters and negative and/or positive numbers creates variables which allows one to generate ideas for new game creation.
- 3. A third claim is made on the first claim referencing FIGS. 4a & 4b incorporating one fixed number or letter on each card residing on one of the four sides of the card between a letter or number pair. Each of these fixed numbers carry an equally opposite number denoted with a “−” negative symbol on a separate-card as in FIG. 4b. This version carries shaded boxes that equal in number to the single number designated for each card which is also for easy viewing and non Arabic numeral knowledge play. Along with the primary identifying number centered between each letter pair, two of the same but smaller numbers flank at the right and left inner corners of the cards for the purpose of unobstructed view when cards lie one on top of the other in an overlapping spread fashion and for corresponding to either a one or two letter and number combination in game play. Additional decks can be mixed together to add a different function such as a larger game, more challenging game or new game, etc. The combination of letters and numbers that have equally opposite values creates variables which allows one to generate ideas for new game creation. FIGS. 5a & 5b shows a simplified version of FIGS. 4a & 4b in which the sequence of letters in each corner box going in the same rotational fashion from the starting angled box as depicted in FIGS. 4a & 4b relates to each number that corresponds to each of the four sides of each card yet produces the same game creation results. FIGS. 5a & 5b is for the purpose of eliminating the possible unused portion of the FIGS. 4a & 4b corner and side box designs and to provide double sided viewing. Additional decks can be mixed together to add a different function such as a larger game, more challenging game or new game, etc. The combination of letters and numbers that have equally opposite values creates variables which allows one to generate ideas for new game creation.