The invention and its embodiments relate to an interactive electronic or board game, namely interactive electronic or board games with an educational focus, involving placing an aspect of a participant's anatomy on the appropriate predesignated area.
It is well known that the majority of children need some encouragement to study academic subjects. While there are many different ways in which people attempt to get children to study, one popular method is the gamification of studying. That is, turning the act of studying into a fun game, so that the child will have a desire to engage in studying. There are many games that attempt to engage a child in this way, but few of these game are active, and even fewer of them can reasonably be classified as “fun”.
Confounding this problem is the fact that all humans, generally, participate in different styles of learning. Typically, these styles are: auditory, visual, and kinesthetic. Thus, games that fail to address all three of these subsets will not educate all children effectively. Accordingly, there is a need for an active, educational game that is equally accessible and effective to learners of all types.
U.S. Pat. No. 5,507,495 pertains to games for teaching alphabet, numbers, colors, shapes and math along with coordination and motor skills comprising a planar member having a circle at its central interior and having curves therearound to define a plurality of zones around the center. The zones have lines that extend radially therethrough, some of which are offset from each other to define segments with indicia in the form of an alphabet, number, color, and/or shape marked in each of the segments. A plurality of indicia is correlated to the indicia of the planar member, such plurality of indicia being randomly selectable by the players.
Raki's Rad Resources (http://www.rakisresources.com/2012/05/twister-math.html) teaches an improved version of the popular game Twister®, wherein a plurality of numbers are disposed on a standard playing board. That game contemplates graphing the frequency in which certain events occur and team-based arithmetic practice.
The Math U Can blog (http://mathtutforphd.com/blog/rriath-twiste-a-new-twist-on-an-old-game!) teaches another math-themed twister. This variant disposes numbers on the spinner. A participant spins the spinner which eventually will land on a number. Once this number is chosen the mat will be disposed with multiples of the selected number. The spinner is spun again and the participants will place an appendage on the number on the mat where equal to the first number multiplied by the second number. This disclosure also contemplates a similar game involving division, addition, and subtraction.
Various devices are known in the art. However, their structure and means of operation are substantially different from the present invention. Such devices fail to provide a device that can help develop a participant's knowledge in a multitude of different subject areas, while simultaneously engaging the participant physically. At least one embodiment of this invention is presented in the drawings below, and will be described in more detail herein.
The present invention provides for a method of playing an educational balancing game, the method comprising the steps of: providing, at least one predetermined question/answer set; loading, via a prompter said at least one predetermined question/answer set, said prompter comprising: a bottom surface, a top surface, wherein said top surface is disposed with a touch-sensitized display, a memory, disposed between said top surface and said bottom surface, a processor, disposed between said top surface and said bottom surface, a wireless transceiver, disposed between said top surface and said bottom surface, a power source, wherein said power source is in electronic communication with said memory, said processor, said wireless transceiver; displaying, a plurality of question/answer subsets, on said prompter; initiating, by a first user, a random selection process; selecting, by said memory and said processor, a question/answer subset; presenting, said question to said first user; showing, an answer grid on an game board, said answer grid comprising a plurality of answer zones corresponding to said question/answer subset; selecting by at least one additional user, one of said plurality of answer zones, by placing an appendage on said answer; repeating, the aforementioned steps, as desired.
In a preferred embodiment the aforementioned game board is an electronic game board. There, the electronic game board comprises a bottom surface, a top surface, wherein said top surface is disposed with at least one touch-sensitized display, a memory, disposed between said top surface and said bottom surface, a processor, disposed between said top surface and said bottom surface, a wireless transceiver, disposed between said top surface and said bottom surface, a power source, wherein said power source is in electronic communication with said memory, said processor, said wireless transceiver.
The method of the present invention provides a novel improvement over past methods of educating children. By combining the learning experience with an active game, children are being stimulated and incentivized to learn at an increased rate. Studies have shown that most people, when it comes to how they learn material, fall into one of three categories: visual; auditory; and kinesthetic. The present invention strikes at all three of these learning styles to provide for a more holistic approach to serving educational material to a student. The visual learners will be stimulated by seeing the question and answers appear on the spinner and game board. While not all embodiments are specifically tailored for the auditory learners, many embodiment exist where the questions are read aloud by the game spinner, and other embodiments where the participant is encouraged to state their selected answers audibly at the end of a round. The kinesthetic learners will be stimulated by the fact that they must physically select the correct answer with part of their body, and must move again to select a subsequent answer. The inherent activeness with this activity, coupled with the visual stimulation, and, in some embodiments, the auditory stimulation, shows that the system and method of the present invention are applying modern-learning principles to allow for improved learning. Further, this game will enhance the effect of the education due to the repetition in the prompting and answering of questions.
It is an object of the present invention to provide an entertaining way to learn.
It is an object of the present invention to gamify the learning of information.
It is an object of the present invention to provide a game that is entertaining for children and adults alike.
It is an object of the present invention to educate children.
It is an object of the present invention to provide a game that children and adults both enjoy
It is an object of the present invention to provide an educational game that is equally applicable to a variety of subjects.
It is an object of the present invention to provide a means for multiple people to engage in simultaneous learning.
The preferred embodiments of the present invention will now be described with reference to the drawings. Identical elements in the various figures are identified with the same reference numerals.
Reference will now be made in detail to each embodiment of the present invention. Such embodiments are provided by way of explanation of the present invention, which is not intended to be limited thereto. In fact, those of ordinary skill in the art may appreciate upon reading the present specification and viewing the present drawings that various modifications and variations can be made thereto.
As a threshold matter, it should be noted that for the purposes of this disclosure the terms “prompter” and “electronic game spinner” are to be used interchangeably, and refer to the same components of the present invention. The term “random”, as used in this application, does not refer to true random selection, which only living beings are capable of. Rather, the term “random”, when used here, refers to a selection algorithm used by computers. For example, the algorithm might select the digit from the current time to act as the “random” number. There exist a multitude of selection algorithms known in the art. Further, many of the embodiments described herein
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In a preferred embodiment, the digital spinner will rotate about the center of the category wheel for some amount of time. After a predetermined amount of time, the digital spinner will stop, landing on a given category. In some embodiments, there is only a single question/answer set for a given category, while in other embodiments there are multiple question/answer sets. In the single question/answer set embodiment, that question/answer set is loaded and the respective potential answers are sent to the electronic game board. In a preferred embodiment, correct answers and well as some known incorrect answers are sent to the electronic game board. This provides the additional benefit of a user not being able to select the first populated answer zone they see. This enhances the educational value of the game, as both speed and accuracy are rewarded in this embodiment. In the multiple question/answers, a question/answer set is selected randomly. In yet another preferred embodiment, once a category has been selected, the prompter will show a sub-category (See
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This embodiment is particularly suitable for two users sitting next to each other on a road trip, while each user participates on their respective device. Here, the electronic game board and the prompter are on in the same.
When introducing elements of the present disclosure or the embodiment(s) thereof, the articles “a,” “an,” and “the” are intended to mean that there are one or more of the elements. Similarly, the adjective “another,” when used to introduce an element, is intended to mean one or more elements. The terms “including” and “having” are intended to be inclusive such that there may be additional elements other than the listed elements.
While the disclosure refers to exemplary embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted for elements thereof without departing from the scope of the disclosure. In addition, many modifications will be appreciated by those skilled in the art to adapt a particular instrument, situation or material to the teachings of the disclosure without departing from the spirit thereof. Therefore, it is intended that the disclosure not be limited to the particular embodiments disclosed.
This application claims priority from U.S. Provisional Application No. 62/120,244, filed on Feb. 24, 2015, the contents of which are hereby incorporated by reference.
Number | Date | Country | |
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62120244 | Feb 2015 | US |