Educational board game and method of playing

Information

  • Patent Application
  • 20050051957
  • Publication Number
    20050051957
  • Date Filed
    September 05, 2003
    21 years ago
  • Date Published
    March 10, 2005
    19 years ago
Abstract
A method of improving communication skills and game. The method for improving communication skills among two or more players uses an educational board game wherein the method comprises advancing to at least one colored space by rolling a die. Then a card is selected from at least one card deck associated with the at least one colored space. Next at least one activity listed on each card is performed wherein the at least one activity comprises verbal and non verbal communications which are performed interactively among the players. The method further comprises allocating a token for successfully performing each activity and earning advancement by rolling the die.
Description
BACKGROUND OF THE INVENTION

The present invention relates to a board game that teaches people of all ages 9 years and up. In particular, the present invention relates to a board game that teaches communication skills by using different verbal and non verbal actions via the senses through individual and group exercises.


Traditional educational board games test the analytical skills of the players wherein these games challenge the player to act individually and to necessarily compete with the other players. As such, these games typically emphasize intellectual stimulation on an individual basis by asking questions relating to facts. Accordingly, these educational games do not foster communication skills among players since the games only test each individual player's knowledge of learned facts. Still further, traditional board games disclose games in which chance rather than choice dictates the progress of the players. Although such games are supposed to simulate life, the fact that a player has little or no control over his progress while stating learned facts does not enhance communication skills.


Commercial board games typically challenge a player in a question/answer format. For example, in order to advance in the game, a player rolls a die and may only have to answer a trivia question on the requisite space. In other games, a player may only have to select an answer from multiple choices offered. As such, these games do not enhance verbal and non verbal communication skills among the players.


Traditionally, most games have required three criteria: 1. The players play the game the way the game instructs to play it with a set of rules having few if any variations; 2. The players must come to the game table with a set of pre-existing knowledge or trivia in order to do well; and 3. The competition is between other players such that the a player does not cooperate with others or necessarily try to communicate with the other players.


Effective communication skills are essential for today's society. Learned information cannot be utilized by poorly communicating the information. Also, merely speaking about information does not encompass all communication since most communication is non verbal. Accordingly, the meaning of the spoken information may not be fully communicated without other forms of expression. Thus, a need exists for an educational game that emphasizes and enhances communication skills. The solution, however, must teach skills on an individual basis and on a group basis. The solution must also emphasize verbal and non verbal communication. Additionally, a need exists for an educational board game that emphasizes and enhances communication skills in an enjoyable and interactive method. The solution, however, must teach learning and educational skills.


The prior art fails to meet the needs since the prior art does not effectively utilize a variety of expressions and physical senses to teach verbal and non verbal communication. Additionally, the prior art does not teach these skills on an individual and group basis.


U.S. Pat. No. 4,039,186 discloses a game wherein a player advances on the board game by successfully displaying dexterity and physical exertion. In this game, a player tosses and catches a tethered ball in a handle with different apertures. The apertures, in turn, direct the player around the game board mat from start to finish. Although the board game uses different senses such as hand/eye coordination, the game does not teach communication skills since the player is individually involved in performing the activity.


U.S. Pat. No. 4,991,854 discloses an educational board game. In this game, the player advances on the game board by successfully interpreting figurative expressions displayed on game cards. One card side displays a figurative expression and the definition of the figurative expression while appearing on the opposite face of the card is an illustration of the figurative expression. The player advances by interpreting the view of the illustration to the corresponding figurative expression and definition. Although the game uses senses such as seeing and speaking to analyze information, the game does not teach verbal and non verbal communication skills in an interactive format with the other players.


The present invention incorporates the present needs and solutions. While the present invention provides the players with amusement time activity, the invention also provides the players with an exercise of learning skills and the opportunity to increase the player's communication skills. The present invention provides entertainment and an opportunity to educate players using their intellect, gamesmanship and communication skills. As demands for communication skills increase, these needs become more essential. The prior art, however, does not satisfy the needs and solutions required.




BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 illustrates in a perspective view an embodiment of the present invention.



FIG. 2 illustrates in a perspective view elements of the present invention.



FIG. 3 illustrates in a partial view elements of the present invention.



FIG. 4 illustrates in a partial view elements of the present invention.



FIG. 5 illustrates in a flowchart a method of use of the present invention.




SUMMARY OF INVENTION

The present invention relates to a board game and a method of playing a board game that teaches communication skills by using different verbal and non verbal actions via the senses through individual and group exercises.


In an embodiment, the method for improving communication skills among two or more players uses an educational board game wherein the method comprises one of the players advancing to at least one colored space by rolling a die. Then a card is selected from at least one card deck associated with the at least one colored space. Next, at least one activity listed on each card is performed, typically within a predetermined time period, wherein the at least one activity comprises verbal and non verbal communications which are performed interactively among the players. The method further comprises allocating a token for successfully performing each activity and earning advancement by rolling the die.


The present invention also relates to a board game which improves communication skills among two or more players. The board game comprises a path connecting at least one colored space with a start, a finish, at least one designated space and a howl space. At least one card deck associated with the at least one colored space contains a plurality of cards wherein the cards each list at least one activity comprising verbal and non verbal communications which are performed interactively among the players.


An advantage of the present invention is that it teaches learning and educational skills.


Another advantage of the present invention is that it emphasizes and enhances communication skills.


Another advantage of the present invention is that it emphasizes and enhances verbal and non-verbal communication skills in an enjoyable and interactive method.


DETAILED DESCRIPTION OF THE INVENTION

As discussed above, the present invention provides improved and varied skills and other accommodations for a board game that teaches verbal and non verbal communication skills by using the senses through individual and group exercises. Referring to the drawings, FIG. 1 illustrates an exemplary game generally shown as 10 for playing a game titled “Howling Monkeys” ™. The board game 12 has a layout that is defined by a path 14 from a start 16 to a finish 18. The path 14 is divided into a plurality of individual spaces 20 that connect from the start 16 to the finish 18. The spaces 20 are colored using six colors (red, green, yellow, blue, purple and orange) wherein the spaces 20 are spread along the path 14. The finish space 18 comprises all of the six colors. Other components of the game 10 comprise pawns 22, a die 24, tokens 26, laminated sheet and marker sets 28, timers 30, a first exercising element 32 and a second exercising element 34 (shown in FIGS. 3 and 4). The die 24 comprises six sides with one side having one of the six colors used for the spaces 20 while the timers 30 are designated for different time increments such as thirty seconds, sixty seconds and one hundred thirty five seconds. Additionally, the board game 12 includes card deck spaces 36. These card deck spaces 36 also employ four of the six colors of the spaces 20 wherein each card deck space 36 utilizes one of the colors. These card deck spaces are titled: “Connections” colored orange; “Out of the Box” colored blue; “Chips and Dips” colored purple and “Spotlight” colored yellow.


Turning to FIG. 2, the game 12 includes at least one card deck generally shown as 38: a deck of “Connections” cards 40; “Out of the Box” cards 42; “Chips and Dips” cards 44 and “Spotlight” cards 46. These card decks 38 also utilize one of the colors of the spaces 20 and the die 24. Accordingly, the card decks 38 are placed in the respective card deck spaces 36 having the same title and color. For example, the “Connection” cards 40 and its respective card space 36 are colored orange; the “Out of the Box” cards 42 and its respective card space 36 are colored blue; the “Chips and Dips” cards 44 and its respective card space 36 are colored purple and the “Spotlight” cards 46 and its respective card space 36 are colored yellow.


Turning to FIG. 3, the first exercise element 32 is shown. The first exercise element 32 is a tangible item that a player physically manipulates using their hands. In FIG. 3, the first exercise element 32 is a stress ball wherein the player(s) squeezes the first exercise element 32 with their hand(s) in accordance with the instructions. The first exercise element 32 incorporates any stress relieving mechanism using a resistance force.


Turning to FIG. 4, the second exercise element 34 is shown. The second exercise element 34 is a tangible item that a player or players physically manipulate using their hands. In FIG. 4, the second exercise element 34 is a form of modeling clay or putty wherein the players manipulate the second exercise element 34 into an object instructed by play of the game 10. The second exercise element 34 incorporates any formable item.


At least two players are required to play the game 10 and up to six individual participants or teams of players can enjoyably play the game. Each player or team of players is provided with a designated pawn 22 as determined by the number of players or teams participating. The pawns 22 are appropriately distinguished from one another by color and may take a variety of forms.


In the present invention, there are two possible ways to win. The first way to win is to reach the finish 18 before any other players. The second way to win is to earn the most reward tokens 26 than any of the other players when a player reaches the finish 18. Thus, the winner can be the same person, i.e. the player who arrives at the finish 18 first and has the most reward tokens 26. Or, the winner can be different players, i.e., the player with the most reward tokens 26 is not the first player to arrive at the finish 18. In other words, one player may arrive at the finish 18 first while another player earns the most tokens 26 when the first player arrives at the finish 18.


Prior to beginning the game 10, the players should put the card decks 38 on their designated card deck spaces 36 on the game board 12. Then, the timers 30, tokens 26, first exercise element 32 and the second exercise element 34 are placed near the game board 12. Additionally, players should have one of the sheet and marker sets 28 next to them. Additionally, the players may choose one player in charge of the game 10 to hand out tokens 26 and to operate the timers 30 wherein each player receives a pre-determined number of tokens 26, such as five, prior to start of the play. Then, each player picks a pawn 22 and places it on the start 16.


Upon deciding the play order, the first player rolls the die 24 to advance to the indicated color space 20 identified by the color of the rolled die 24. The player then selects a card from the appropriate card deck 38 which matches the colored space 20. For example, if a player lands on a purple space 20, the player selects a “Chips N Dip” purple card 44. Or, if the player lands on a blue space 20, the player selects an “Out Of The Box” blue card 42. Thus, the colored spaces 20 are matched to the card decks 38. After reading the selected card, the player attempts the activity on the card. Most of the cards include a predetermined time period to complete the activity. For example, a time period such as thirty seconds, sixty seconds or one hundred thirty five seconds is displayed on the card to indicate the time allowed for the activity. Thus, failing to complete the activity within the time period prohibits a player from receiving the token 26 and earning the chance to roll the die 24 for advancement.


Some cards include blue text which represents text to be read out loud while some of the cards include black text which represents text which is not to be read out loud. If the player successfully completes the activity, the player collects the appropriate number of tokens 26 and then rolls the die 24 and advances to the colored space 20 indicated on the die 24. The player will remain on the new colored space 20 until that player's next turn.


Since, many of the card activities are divided into separate parts, the player earns a token 26 by successfully completing each activity on the chosen card. Thus, each part of the successful activity is rewarded by one token 26. Accordingly, it is possible to answer an activity partially and earn tokens 26 for each of the successfully completed parts. However, if a player is unable to do all the activities on the card, the player is not allowed to roll the die 24 and advance on the game board 12. Instead, the player remains on the same colored space 20 until that player's next turn.


Thus, if the player is successful in completing the activity or activities on the card, within the time predetermined time period, the player collects the appropriate number of earned tokens 26, rolls the dice 24 and moves to wait on the space 20 until that player's next turn. Accordingly, the player earns a roll of the die 24 by completing the activity. At the player's next turn, the player selects the card from the card deck 38 which corresponds to the new colored space 20. For example, if the player had landed in a purple space, the player picks a “Chips and Dips” card 42. Or, if the player lands on a blue space, the player picks an “Out Of The Box” card 38. If the player does not complete the activity, the player is not allowed to roll the die 24 and must stay on the same space 20 until the next turn at which time the player selects a card from the same colored card deck 38 to attempt another activity to advance on the game board 12.


After the one player successfully or unsuccessfully completes the card activities, the next player repeats the process. Thus, the next player rolls the die 24, advances to the colored space 20 and selects a card from the appropriate card deck 38 to attempt the card activity. If the player is successful in the activity on the card within the predetermined time period, the player collects the appropriate number of tokens 26, rolls the die 24 to advance to the colored space 20 on the game board 12. If the player is unsuccessful in the activity, the player remains on the space 20 until the next turn. Thus, each turn is terminated by either: successfully completing an activity to earn a roll of the die 24 to advance to the next space 20 to begin play on the next turn or unsuccessfully completing the activity to remain on the same space 20 until the next turn. Thus in the present invention, players are not allowed to roll the die 24 and move forward until the player has successfully completed the card activity. The game continues in the same fashion following the path 14 of colored spaces 20 around the game board 12. During play, two or more players can land on the same colored space 20.


If a player lands on at least one designated space 50 such as a red space 20, the player rolls the die 24 again to identify one of the six colors. After the die 24 has identified the color, the player on the at least one designated space 50 determines which other players have a pawn 22 on the colored space 20 the die 24 identifies. For example, if the player who landed on the red space 20 rolls the color purple on the die 24, the player then identifies which other players are currently on a purple space 20. If there is a player on the purple space 20, then the player who landed on the red space 20 must give the purple space 20 player all his/her tokens 26. If there are more than one players on the identified space 20, then the player who landed on the red space 20 must divide all of his/her tokens 26 between the players on the identified space 20. If the number of players on the identified space is uneven, then the player who landed on the red space 20 keeps the remaining token 26. If no player is on the identified space 20, then the player who landed on the red space 20 keeps all of his/her tokens 26. After transfer of the tokens 26, the player who landed on the red space 20 rolls the die 24 to advance to another colored space 20 on the game board 12 wherein the player then waits for his/her next turn to select one of the cards.


If a player lands on another designated space 52 such as a green space 20, each of the other players must give half of their tokens 26 to the player who landed on the green space 20. After receiving the tokens 26 from the other players, the player who landed on the green space 20 rolls the die 24 to advance to another colored space on the board game 12.


The games continues until one of the players arrives at the finish space 18 wherein the finish space 18 comprises the six colors of the spaces 20 and die 24. As the player approaches the finish line 18, any roll of the colors on the die 24 permits the player to advance to the finish space 18. This player is declared the “finish line” winner. At that time, all the players count their reward tokens 26. The player with the most tokens 26 is declared the “token” winner. Depending on the outcome of the play, the “finish line” winner and the “token” winner may or may not be the same player.


As noted, during play of the game 10, players choose an activity by selecting one of the cards 38 by landing on a colored space 20. A time limit, such as 30 or 60 seconds, is typically marked on the cards. When attempting a time activity, the player selects the appropriate timer 30 and attempts to complete the activity before the timer 30 runs out. If the exercise is not completed in the time allotted, the player has failed to complete the activity prohibiting the player from earning a token 26 and prohibiting the player from rolling the dice 24 to advance on the game board 12. When successfully completing an activity, the player earns a token 26 and earns a roll of the die 24 to advance on the game board 12. When a card activity is divided into segments, the player may earn a token 26 for each individual segment. Thus, it is possible to win tokens 26 without successfully completing the entire activities on the card within the time period.


The card decks 38 also contain at least one “Group Play” card wherein these cards have activities in which all players participate. Each player who successfully completes the “Group Play” activity receives a token 26 for each successful activity. If one or more players successfully complete the activity, then the player who originally selected the “Group Play” card is allowed to roll the die 24 to advance on the game board 12.


As previously noted, the cards 38 also contain in black text “Do Not Read Card” cards. These cards are a warning to the player that the card will be instructing the player to act or describe an activity or object that require the other players to guess the activity or the object.


A “Double Reward” is when two players each receive a token 26 for the same activity. For example, if one player is acting or describing a person or object, and the other player(s) correctly guesses the correct answer, all the participating players receive a token 26, i.e. a “double reward.” Additionally, the person who selected the card and successfully performed the activity rolls the dice 24 to advance to the next space 20. If the other player does not answer correctly, neither player receives a token 26 and the first player who selected the card is not permitted to roll the die 24 to advance on the board 12 until the player's next turn.


Each card deck 38 also includes at least one “Howl Loud, Howl Proud” card. When a player selects one of these cards, the player moves to the howl space 48 labeled “Howl Loud, Howl Proud” on the game board 12 and howls. The player then rolls the die 24 and advances to the space 20 that corresponds with the identified color to wait until the next turn Accordingly, a player may advance or retreat on the game board 12 depending on the position of the pawn 22 when the “Howl Loud, Howl Proud” card is selected.


The card categories relate to different types of activities: the “Connection” cards 40 relate to relationship exercises; the “Out Of The Box” cards 42 relate to creativity exercises; The “Chips and Dips” cards 44 relate to fun fact exercises and the “Spotlight” cards 46 relate to amusement exercises. Thus, during play, when a player rolls and lands on the colored space 20, the player selects the card from the appropriate card decks 38 and attempts to complete the activity or activities on the card. Below are tables illustrating the types of activities for each card deck 38.

CHIPS N DIPS CARDS 44HOWL LOUD, HOWL PROUD.Say the following tongue twisterSay the following tongue twisterGo to the special howl space andas fast as you can 3 times: Saidas fast as you can 2 times: 1.Howl!the flea, “Let us fly!” Said the fly,Swan swam over the sea. Swim,“Let us flee!” So they flewswan, swim! Swan swam backthough a flap in the flue. Timedagain. Well swum, swan. 2.activity.Which witch is which? Whichwitch wished which wickedwish? Timed activity.Say the following tongue twisterTell the player to your right thatTell the player to your left thatas fast as you can 2 times: 1. Ahe must guess who (or what) youhe/she must guess who (or what)Tudor who tooted a flute tried toare. Use body language andyou are. Use body language andtutor two tooters to toot. Said thefacial expressions. No talkingfacial expressions. No talkingtow to their tutor, “Is it harder toplease. Use the modeling clay asplease. Act out being atoot or to tutor two tooters toan aid. Act out being a birthdaystrawberry. Timed activity.toot?” 2. Six slippery snails, slidcake. Timed activity.slowly seaward. Timed activity.Tell the player(s) that you will beTell the player(s) that you will beTell the player to your right thatacting out something and theyacting out something and theyyou will be acting out somethingwill need to respond. Use bodywill need to respond. Use bodyand they will need to respond.language and facial expressions.language and facial expressions.Use body language and facialNo talking please. Get all theNo talking please. Get theexpressions. No talking please.players to sit down on the ground.players to “be calm”. TimedGet the player to your right toTimed activity.activity.jump and down. Timed activity.Don't Show Card. Sit back toTell the player to your right toSay the following tongue twistersback with the player n your left.describe his favorite animal inas fast as you can two times. 1.Describe the vase photo usingdetail. He must talk for 30Leaping lizards like to lick lovelysimple geometric forms (circles,seconds. As he talks, cross yourlemon lollipops for lunch. 2. Atriangles, squares). The player tolegs, fold your arms, frown andskunk sat on a stump and thunkyour left draws the objectshake your heads inthe stump stunk, but the stumpaccording to your description.disagreement. Ask the player tothunk the skunk stunk. TimedCompare the drawing with theyour right to describe how he/sheactivity.photograph. Timed activity.felt about this negative non-verbal language. Timed activity.Tell the player to your right toEven the most negativeThere are many ways to bring lifedescribe his/her mostcomments can be given a positiveto words and emotions.unforgettable vacation. Thespin. Instead of saying, “he isComplete the following poem toplayer must talk for 30 seconds.aggressive” we could say “hedescribe happiness. 1.As the player talks, smile directlycertainly knows what he wants.”Happiness is (a color). 2.at him/he. Nod your head inMake the following words soundHappiness smells like . . . 3.agreement. Make good eyemore positive: 1. stupid 2. meanHappiness tastes like . . . 4.contact. When the 30 seconds is3. lazy. Timed activity.Happiness sounds like . . . 5.finished, ask the player toHappiness feels like . . . 6.describe how she/he felt aboutHappiness looks like . . . Timedthis positive non-verbal language.activity.Timed activity.Tell the player to your left youDon't Show Card. CarefullyWith the player on your right;will act out a story. He/she willdescribe what you see in theeach of you selects one theneed to guess the story. You arepicture. Use ‘seeing’, ‘hearing’,photos. Describe the personalitynot allowed to talk. You can useand ‘feeling’ words. The partnerbehind ‘your’ image. Take on theprops from the room to help youto your left draws what youcharacter of your photo, and haveact out the story. Act out thedescribe. Compare the drawinga conversation. Timed activity.story of Goldilocks and the Threewith the photo. Timed activity.bears. Timed activity.Be specific. Detail creates betterEach player picks an animalPick an object in the room.mental images. Instead of “I sawlisted below. Taking on thePretend that you are that object.a cat” you can say “I saw aanimal's character you haveDescribe how long you see thescrawny black cat with one eye.”chosen, discuss the pros and consworld from the object's point ofDescribe the following objects.of body piercing sand tattoos.view, using the modeling clay as1. A coat. 2. A flower. 3. A cellBull-stubborn, self-centered,an aid. The player to your rightphone. Timed activity.Gorilla-attacks when confronted,needs to guess what you are.Koala-passive, quiet, Buffalo-Timed activity.appears aloof but can charge atany time, Snake-untrustworthy,Turkey-unorganized, featherseasily ruffled. Timed activity.Split the modeling clay in half.Describe the player to your left,Don't Show Card 1. Act out theSit with your back to the player towrite down the followinganimal in the photograph. 2. Theyour left. Create a sculpture.sentence . . . “If (name of theplayer to your right needs toExplain what you are doing step-player on your left) was a city,guess who you are.by-step BUT DON'T SAYhe/she would be (pick anWHAT YOU ARE MAKING.appropriate city)”. Read yourThe player to the left followssentence out loud. Timed activity.your instructions and will try tomake the same object. Compareresults. Timed activity.Take the stress ball. Think of aYou have won $10 million lotto.Pass the ball back and forth 3word that uses sun (i.e. suntan).Pass the stress ball from onetimes with the player to yourSay a ‘sun’ word and then throwplayer to the next. When a playerright. Each time the ball isthe ball to the player on yourgets the ball, he/she must yell outthrown, call out one of your leastright. That player says anotherwhat he/she would do with thefavorite things in life. Timedsun word and quickly throws themoney. Timed activity.activity.ball back to you. Continuesaying ‘sun’ words until the timeis up. Timed activity.Draw a monster. Don't show the83% of people hit by lightningInvent a disgusting recipe. 1. Listdrawing to anyone. Describeare men. Go to the next purplethe ingredients. 2. Explain howyour drawing to the player onspace.to make it to the other players.your left. After listening to yourdescription, the player on yourleft will try to create a replica ofthe monster with the modelingclay. Compare the sculpture withthe drawing. Timed activity.Read these two phrases out loud:Each player writes down a wordTell all the players they need to1. “The quick brown fox jumpsat random and gives it to you.guess what you are trying to do.over the lazy dog.” “Pack myCreate a story using the words.In silent Aboriginal huntingbox with five dozen liquor jugs.”The story should have alanguage, a closed hand slowly2. See if the player to your rightbeginning, middle and an end.opening shows that a kangaroo iscan see what these sentences haveTimed activity.near. Show the other players thatin common. (The answer: Botha kangaroo is near. Timedare sentences which contain allactivity.the letters of the alphabet.)Timed activity.Lack of voice energy is theElephants are the only animal thatYou are a guinea pig. Describenumber one barrier to goodcan't jump. Pretend you are anyour day using the modeling claycommunication. Project yourelephant and try to jump. Timedas an aid. Timed activity.voice! Take the stress ball,activity.throwing it from player to player.As you throw, say the name ofthe person to whom you arethrowing the ball. Project his/hername as if it was the arc of theball. Timed activity.You can talk to animals. TheRead a word from the list belowplayer to your left is the dog inand say the first three ideas thatthe picture. Talk to each other.you associate with that word.Timed activity.Throw the stress ball to someoneelse, reading out the next word onthe list. He/she must say threeideas he/she associates with thatword and then throws the ballback to you. Continue until allthe words have been read and allplayers have participated.Christmas, Fireplace, Monster,September 1st, Notebook andOcean. Timed activity.















CONNECTION CARDS 40

















HOWL LOUD, HOWL PROUD.
Your sister is having a bad hair
At a school reunion, you should


Go to the special howl space and
day. Unfortunately, she asks you
introduce your partner to your old


Howl!
what you think abut her new
school friends. A balding man



hairstyle. Use a “feedback
comes up and gives you a giant



sandwich”: 1. Say something
hug and a big hello. You don't



positive 2. Identify what she
have clue who he is. Explain



could do better next time. 3. Say
how you might handle the



something positive again. Timed
situation to the other players.



activity.
Timed activity.


A strong communicator creates
Think of an experience in which
If you could have any pet in the


images in the listener's mind.
something bad happened to you.
world what would it be? Throw


One way of doing this is through
Don't talk; just concentrate on
the stress ball from one player to


a smile, a figure of speech in
remembering the experience.
the next as each of you answers


which two unlike things are
The other player(s) must watch
this question. Continue until the


compared. For example, “I am as
you, copying your body language
time is up. Timed activity.


timid as a mouse.” Describe the
and facial expressions. Timed


player to your right using 3
activity.


different similes. Be nice. When


you are done, the same player


will describe you with 3 similes.


Timed activity.


Don't end a story or a
You call a friend who you
A snail can sleep for 3 years. Go


presentation by saying “Well, I
haven't seen for a long time and
to the next yellow space.


guess that's all’. Tell a story
invite him/her to dinner. The last


about the photograph. Create a
time you spoke you exchanged


powerful ending. Timed activity.
unpleasant words. Timed



activity.


When you talk on the phone, your
You have kidnapped the
What is the one country you


message is stronger if you smile
neighbor's dog who barks all the
would like to travel to and why?


and even stronger if you talk
time. Write a ransom note. Give
Throw he stress ball form one


standing up. Pretend you are
the ransom note to the player on
player to the next as each of you


answering the phone. Say
your left. He must respond to
answers the question. Continue


“Hello. This is the Smith
your message. Timed activity.
until time is up. Timed activity.


residence” three times. 1. Say it


normally. 2. Say it with a smile.


3. Say it with a smile standing


up. Timed activity.


Tell about a time when you had a
Read the paragraph below two
Being clam is the key to effective


problem with a haircut. (Make
times. 1. Read it once with a
communication. Close your eyes


the story up if necessary.) Timed
calm, confident voice and a
and imagine yourself on a boat in


activity.
balanced body position. 2. Read
the middle of a beautiful lake.



it a second time with an insecure,
Go to the edge of the boat and



apologetic tone, moving your
dump your biggest worry



palms up as though to say ‘help
overboard. Watch it disappear



me.’ “I have come here today to
quietly. Timed activity.



ask for your support. I am



convinced our town needs new



leadership and a new vision. I



hope you will decide to vote for



me.” Timed activity.


Think peaceful to be peaceful.
Being relaxed is essential to good
You are the leader. The other


Norman Vincent Peale. Practice
communication. Before an
player(s) repeat after you. You:


talking very calmly for 30
important talk, be sure your face
Boom Chica Boom. (Player(s)


seconds. The other players
and mouth are relaxed. Open
repeat). You: I said a boom chica


should try to disrupt you. Timed
your mouth and eyes as much as
boom. (Player(s) repeat). You:


activity.
possible. Stretch the muscles in
Uh huh. (Player(s) repeat). You:



your face. Repeat 2-3 times.
Alright. (Player(s) repeat). You:




one more time . . . And repeat one




more time . . . Timed activity.


You meet a dozen businessmen
Describe your ideal home. The
Tell someone they re fired in


who have invested their life
bedroom. The kitchen. The
three d different ways. 1. “You


savings in your business. You
living room. The exterior of the
are fired.” 2. You are fired 3.


have lost all their money. How
house. Timed activity.
You are fired. Timed activity.


can you explain the situation and


leave the room alive? Organize


your explanation as follows: 1.


Explain your problem 2.


Explain the reason for your


problem. 3. Explain the solution


to your problem. Timed activity.


Ask someone to marry you in
You have received a present that
A friend shows up uninvited to a


three completely different ways.
you really don't like. Act out the
special party you planned for the


1. Will you marry me? 2. Will
following scene with the player to
past 6 months. Pretend the player


you marry me? 3. Will you
your left. 1. Open your present.
to your right is your friend.


marry me? Timed activity.
2. React to the present. 3. Say
Present two responses:



something to the player to your
1. Tell your friend to ‘get lost’.



left about the present.
2. Tell your friend why you




haven't invited him/her but that




he/she is welcome to stay. Timed




activity.


You have searched all over town
You have been reassuring your
Describe the player to your right


for a toy. J found it and are about
parents that everything is ok at
by finishing the sentence: If (the


to take it off the shelf, someone
school. You bring the end-of-
name of the player to your right)


else grabs it first. You and the
school report card full of C's and
was a car, he/she would be a . . .


player to your left must act out
D's. How do you explain your
(Pick the name of an


this scene, resolving the problem
bad grades to your parents?
appropriate car). Timed activity.


politely. Timed activity.


Your best friend won the
Tell the player to your left that
Tell the player to your left that


prestigious Best Student of the
you will be acting out an
you will be acting out an


year prize that you really wanted.
emotion. He/she needs to guess
emotion. He/she needs to guess


What do you say to him/her?
which emotion. Act out being
which emotion. Act out being


Pretend the player to your right is
confident. Timed activity.
disappointment. Timed activity.


your best friend. Act out the


conversation. Timed activity.


Tell the player to your left that
Put a line down the center of your
Everyone writes a poem by filling


you will be acting out an
laminated writing sheet. On the
in the following sentences. Swap


emotion. He/she needs to guess
left hand side, draw a picture of
poems and read another player's


which emotion. Act out being
you today. On the right hand
poem. I am . . . I wonder . . . I


nervous. Timed activity.
side, draw a picture of you in 20
see . . . I dream . . . Timed activity.



years. Show your drawing to the



other players. Timed activity.


You are a fortune teller. Look at
You have a chance to recreate
Ask the p layer to your right to


the hands of the person to your
yourself. A new name, a new
talk about their family. The


right. Tell his/her fortune.
address, a new family, a new look
player must speak for 30 seconds.



and a new past. Present the New
Make contact with his/her eyes.



You to the other player(s).
After 10 seconds of talking, shift



Timed activity.
your eyes upwards. Looking




above his/her right shoulder. See




if the player can keep talking




even though you are no longer




looking at him/her.


You are taking a train from new
Don't Show Card First
You want to break up with your


York to Washington D.C. you
impressions are eternal. What
ling term boy/girlfriend. Imagine


find yourself intrigued by the
people think of you during the
that the player to your left is your


man (or woman) sitting next to
first minute is often the opinion
boy/girlfriend. 1. Tell him/her


you. 1. Try out 2 possible
they will keep forever. 1. What
you are sorry. 2. Tell him/her


conversation openers on the other
impression does the man in the
why you are leaving him in the


player(s). 2. Use the modeling
photo make? 2. Describe him to
most positive way possible.


clay as an aid. Timed activity.
the other players.


You call up your best friend to


tell her that you have fallen in


love with her boyfriend. How


can you break this news in the


most positive way?






















OUT OF THE BOX CARDS 42

















HOWL LOUD, HOWL PROUD.
Finish the following sentence:
No one believes a liar. 1. Explain


Go to the special howl space and
“He woke up one morning to hear
the meaning of the above


Howl!
a loud bang . . . ” Throw the stress
sentence. 2. Tell a story which



ball to the next player who will
illustrates this idea. Timed



continue the story. Each player
activity.



must contribute. The story



should have a beginning, a



middle, and an end. Timed



activity.


Appearances can be deceiving. 1.
There is a time and place for
Leopard have spots a and tigers


Explain the meaning of this
everything. Explain the meaning
have stripes. Why? Structure


phrase. 2. Tell a story that ends
of the above sentence. 2. Tell a
your explanation as follows: 1.


with this phrase. 3. Use
story which illustrates this idea.
State the idea. (Leopards have


modeling clay as a visual aid.
Timed activity.
spots and tigers have stripes). 2.


Timed activity.

Explain the idea. (Leopards have




spots and tigers have stripes




because . . . ) 3. Sum up the idea.




Timed activity.


You are in your grandmother's
Imagine space had an end. What
Read the following words out


attic. As you are rustling through
would it be like? 1. Draw the end
loud and then give your


some boxes, you see a reflection
of space. 2. Describe it to the
interpretation of these sounds:


in the mirror. 1. What happens
other players. Timed activity.
Clump, clump, clump; Silence;


next? 2. Use the stress ball as a

Rustle, rustle; Tap, Silence;


prop in your story. Timed

Thud. Silence. Timed activity.


activity.


Create a new holiday. Fill in the
“Imagination Rules The World.”
Arrange the following ideas to


topics below and then describe
Napoleon Bonaparte. Move to
crate a story. Bouncy, Glass,


your new holiday to the other
the next blue space.
Street, Clear, Weather, Basket.


players. 1. Name of the holiday

Timed activity.


2. Date of the year 3. Colors 4.


Foods 5. Reason for the holiday.


Timed activity.


Create a message in a bottle. 1.
Native Americans believe a little
Write a text message to a girl


Write down the message. 2.
devil lives inside each kernel of
living in San Francisco in 1888.


Write down the destination. 3.
popcorn. When his house gets
Each player writes a message.


Who do you want to read the
hot, the demon gets angry that he
Each player takes a turn reading


message? Timed activity.
explodes. Create your own story
his message to the others. Timed



about why popcorn pops. Timed
activity.



activity.


Make up a story using the 3
You are stranded on a desert
Create a story using the following


photos. Timed activity.
island. 1. Write three things you
six words. The story should have



would bring with you. 2. Tell a
a beginning, a middle and an end.



story which includes the three
Mountain, Playing cards,



items. Timed activity.
Tablecloth, Anxious, Necklace,




Moon. Timed activity.


You will create better images in
You will create better images in
Being relaxed is the first step in


the mind of your listener if you
the mind of your listener if you
all good communication. Get in


describe objects precisely. “A
describe objects precisely. “A
the Neutral Body Position every


dog with black spots and a limp”
house with yellow shutters and a
time you present or feel nervous.


is better than a “dog.” Be
tulip garden” is better than “a
Stand in an upright position with


specific when you describe the
house” . Be specific when you
your feet equally divided between


following items: n 1. A horse 2.
describe the following: 1. An
your two feet, arms relaxed by


A street intersection 3. An ice
umbrella 2. A barn 3. A
your sides. Timed activity.


cream shop. Timed activity.
rhinoceros 4. A newspaper.



Timed activity.


Being relaxed is the first step in
Don't Show Card We
Planet earth has been invaded.


all good communication. Your
communicate using ‘seeing’,
We need to invent a gadget to


voice needs to be relaxed as well
‘hearing’, and ‘feeling’ words.
capture the space invaders. You


as your body. Here is a warm-up
For example, “I swam under a
are appointed head scientist on


exercise for your voice using
heavy orange moon, lulled by the
the team. 1. Describe your


vowels. Say these words slowly
water's soft touch and the sound
invention. 2. Use the modeling


and carefully: Soon, Sawn, Seen,
of a jazz trio in the distance.”
clay to illustrate your invention.


Saw, Such, Sad, Slide. Timed
Describe this picture using
Timed activity.


activity.
‘seeing’, ‘hearing’ and ‘feeling’



words. Don't say what it is!



Have the player to your right



recreate the picture with the



modeling clay. Timed activity.


You have invented a new mode
Imagine you lived in a world with
Create your own version of why


of transportation. 1. Describe
no television, no radios, no CD
the wheel was invented. Timed


what it looks like. 2. Explain
players, no computer and no cell
activity.


how it will work. 3. Identify
phones. Nothing. Describe an


who will use it. Timed activity.
afternoon in this world. Timed



activity.


You have a teacher/boss who is
Invent a time capsule that will
The first 8 seconds is crucial to a


acting strangely. He disappears
take you into the past or future. 1.
presentation. You are in front of


all day and comes to work after
Describe the time capsule using
san audience of 100, making a


midnight, particularly when there
the modeling clay. 2. Explain
presentation called “My Life with


is a full moon. Create an
how it works. 3. Give us a
Giraffes.” Begin with a personal


explanation behind this
reason why you created it. Timed
story that will capture everyone's


mysterious behavior. Timed
activity.
attention. Timed activity.


The Bermuda Triangle is an
“Nessie” is an alleged creature
Since the mid 19th century, an


imaginary triangle in the Atlantic
living in Loch Ness, a lake in
ape-like creature called Big Foot


ocean between Florida, Puerto
Scotland. There continue to be
has been sighted hundreds of


Rico and Bermuda. Many planes
sightings today. Tell your own
times. Footprints have been


and ships have mysteriously
story about “Nessie” 1. Get the
found to substantiate the


disappeared there. No one knows
other players interested in Nessie
sightings. Give your version of


why. Explain the Bermuda
from the beginning of the story.
the tale. 1. Use the modeling


Triangle. 1. Describe the
(Make up a statistic about how
clay to prove to us the Big Foot


Bermuda Triangle 2. Explain
often Nessie has been sighted.) 2.
exists. 2. Tell a story about your


why it exists. 3. Give a solution.
use the modeling clay to illustrate
personnel encounter with Big


Timed activity.
what the monster look likes. 3.
Foot. 3. Describe Big Foot's



Give a reason where he has come
personality. Timed activity.



from and why Nessie has



survived. Timed activity.


Show the pictures to all the
You wake up in a land where you
A strange dog comes to your


players. Take the stress ball.
can eat everything you want. Tell
house and drops a bone on your


Begin a story which incorporates
us about your day and how it
doorstep. Inside the house, there


these pictures. Throw the stress
ends. Timed activity.
is a note. “Meet me and the other


ball to the next player who will

dogs at the town square at


continue the story. Continue

midnight and we'll tell you the


throwing the stress ball until the

plan.” 1. Why were you invited?


time is up. Try to create a story

2. Will you take someone with


with a beginning, a middle and an

you? 3. What is the plan?


end. Timed activity.

Timed activity.


Tell about a time when you tried
You are all newspapers editors.
Your mother told you under no


to cook something and it just
Finish the following headlines for
circumstances to open the box


didn't work. (Make up the story if
the morning paper. Father tells a
that was delivered yesterday. Out


necessary). 1. Tell us the
son to . . . A new discovery . . .
of curiosity, you open it anyway.


problem. 2. Tell us the solution
Each player reads their headlines
What did you find in the box?


to the problem. Timed activity.
out loud. Timed activity.
What did you tell your mother




when she finds the box opened?




Timed activity.


Create a story using the following


six words. The story should


have a beginning, a middle and


an end. Knife, Mother, Pajamas,


Chocolate Mousse, Candle, Floor.


Timed activity.






















SPOTLIGHT CARDS 46

















HOWL LOUD, HOWL PROUD.
You have been invited to appear
Bill Gates is sitting next to you


Go to the special howl space and
on the Oprah Winfrey show. The
on the plane. He begins to talk


Howl!
theme of the show is “When
with you, curious what you want



Ordinary People do Extraordinary
to do with your life. 1. Describe



Things.” 1. Introduce yourself.
who you are (talents,



2. Describe the extraordinary
background). 2. Describe what



thing you have done. (You can
you want to do with your life.



make a story up if you want).
Timed activity.



Timed activity.


You are Sabrina (Melissa Joan
Tell the player on your left you
You are a famous songwriter.


Hart) The player to your right is
will act out a famous person and
Eminem has asked you to write a


her talking black cat, Salem. Plan
he/she must guess your identity.
rap song. Write the first 6 lines.


a surprise birthday party for your
You can use body language and
Read the lines out loud. Timed


aunts and tell the other players
facial expressions. No talking
activity.


about it. Timed activity.
please. Use the modeling clay as



a prop. Act out being Jim Carrey.



Timed activity.


You are Madonna's yoga
Create an advertisement with a
Being relaxed is essential for


instructor. Take the modeling
player to your left. Michael
good communication. Everyone


clay and create a new yoga
Jordan is the star of the ad. You
should run around the room


position. Timed activity.
should include the following.
twice. Timed activity.



The product (Use modeling clay



as an aid). The storyline. A song



(Please sing all or part of it.



Timed activity.


You are Jennifer Lopez's
Tell the player to your left that
You are the director of the new


hairdresser. You accidentally dye
you are going to act out a famous
Broadway musical “Little Red


her hair blue. 1. Explain to her
person and he/she must guess
Riding Hood.” You must direct


in the most positive way why her
your identity. Act out being
all the players in the story. (You


hair is blue. 2. Convince her that
Jennifer Anniston (on the
can also be one of the actors.)


blue hair really suits her. Timed
television show Friends). You
Timed activity.


activity.
are allowed to talk but do not say



your name or the names of your



co-stars. Timed activity.


You have been enlisted to write
You appear on a dating show.
Don't Show Card Sit back to


the lyrics for Justin Timberlake's
You have to select one of the
back with the player to your right.


nee song. 1. Write the title 2.
three men (or women) behind the
Describe the photo but don't say


Write the first two lines 3. Read
curtain. Write down a separate
what it is!! The player to your


(or sing) then to the other
question for each player. Ask the
right should draw it. Compare


player(s). Timed activity.
questions to the player(s). The
the drawing with the photo.



player(s) answer the question.
Timed activity.



Pick your date. Timed activity.


You are auditioning to become
You are the editor of a new
Each player selects one of the


one of Britney Spear's dancers.
magazine. 1. What kind of
following animals. Taking on the


1. Explain to Britney why she
magazine is it? 2. What is it
character of the animal you have


should choose you. 2. Do some
called? 3. What kind of articles is
chosen, talk about the pros and


dance moves to convince her?
in it? 4. Who buys it? 5. Try to
cons of being famous. Owl-wise,


Timed activity.
sell a copy to the player to your
highly critical, lion-wants to be in



right. Timed activity.
charge, Kangaroo-jumps around,




unpredictable, Monkey-likes to




party, never serious, Turtle-slow,




hard to motivate, Parrott-no




original thoughts. Timed activity.


You are Catherine Zeta-Jones.
You are Tiger Woods. Answer
Like Meg Ryan and Tom Hanks


The partner to your right is a
the following questions: n1.
in Sleepless in Seattle, you have


journalist for the magazine
What is the secret to your
made a date to meet the


Vanity Fair. Answer his/her
success? 2. Do you have any
man/woman you love at the top


questions. 1. What is your best
hobbies outside of golf? 3. What
of the Empire State Building.


childhood memory? 2. Do you
advice can you give to aspiring
The clock strikes midnight. Does


tell white lies? If so, tell us one.
athletes? 4. Show us your golf
your date show up? What


3. What is your favorite song? 4.
swing. Timed activity.
happens? Tell the other players.


Who do admire the most? Timed

Timed activity.


activity.


A friend gives you Clint
It is the Academy Awards night.
Your album is top of the pops.


Eastwood's cell phone number.
No one (including you) ever
Tell the other players . . . 1. the


Write Clint a one-sentence text
thought you had a chance to win.
theme of your song. 2. What


message and share it with the
Nevertheless, your name is
your video looks like. 3. Sing


other players. Timed activity.
announced as Best Actor/Actress.
part of your song. Timed



1. Act extremely surprised. 2.
activity.



Present an acceptance speech. 3.



Use the modeling clay as a prop



in our presentation. Timed



activity.


7% of Americans think Elvis is
You are the President of the
The player on the left begins. He


alive. Each of you do an
United States. Tell the other
has to guess who you are. He


impression of Elvis Presley.
players the 3 changes you would
asks you one question which can


Timed activity.
make to improve our country. 1.
be answered with a yes or a no.



Change 1. 2. Change 2. 3.
(i.e. Are you a man? Or Are you a



Change 3. Timed activity.
woman) If you answer yes, stay




with this player. If no answer no,




go to the next player. Keep




playing until someone guesses




who you are or time is up. You




are Michael Jackson. Timed




activity.


1. Describing the player on your
Failure is not an option-Apollo
To pause is an extremely


right, write down the following
13, Movie. Go forward to the
powerful, persuasive tool. If you


sentence . . . ” If (the name of the
next orange space.
want to emphasize a certain word,


person on your right) was a

pause one second before the


famous person, he would

word. If you really want to


be . . . (pick an appropriate famous

emphasize it, pause before and


person). 2. Each player reads

after the word. Read the


their sentences out 1 loud. Timed

following paragraph. Pause to


activity.

emphasize key words of your




choosing. “All I know is that the




first step is to create the vision.




When you see the vision there-the




beautiful vision-that creates the




“want power.” For example, my




wanting to be Mr. Universe came




about because I saw myself so




clearly there up on the stage and




winning. Timed activity.


You have created a new
You are going out for the first
You arrive on the set for the first


television series. 1. What is the
time with your new boyfriend.
ay of filming and are horrified to


theme? 2. What is the title? 3.
You have suggested a very chic
discover the identity of your co-


Who are the actors/actresses?
restaurant in Malibu, California.
star (shown in the photo). What


Timed activity.
As luck would have it, Cindy
do you say to the director?



Crawford sits down right next to
Timed activity.



your table. Your boyfriend can't



take his eyes off of her. Say or



do something so he will stop



watching Cindy. Timed activity.


Walt Disney was reportedly
Don't Show card We
In the movie, The Hours, Nicole


afraid of mice. Each player needs
communicate using ‘seeing’
Kidman transformed her looks by


to write down one thing that
words, ‘hearing’ words and
using an artificial nose. Use the


frightens them. Don't put your
‘feeling’ words. Here is an
modeling clay to transform your


name on the laminated sheet. Put
example: “I closed my eyes to
face. Timed activity.


the laminated sheets in a pile.
the bright blue sun, feeling the


The player who drew this card
rough sand in my hands and


needs to match ‘fears’ with the
listening to the gentle rhythm of


correct person. Timed activity.
the waves.” Describe the picture



using ‘seeing’, ‘hearing’, and



‘feeling’ words, but don't say



what is! The Player to your left



must guess what it is.


Take the stress ball. Start a story
Even the most experienced actor
Describe objects precisely. You


on the topic of “Julia Roberts
gets stage fright. One of the best
will create a better image in the


surprised the world . . . ” After
ways to relax is through
mind of your listener. “A pink


you have completed the first
breathing. Everyone puts their
Mercedes convertible” is better


sentence, throw the stress ball
hands on their waists. Breathe in.
than “a car.” Describe the


to the next player who continues
As you breathe in, your waist
following: 1. an agent 2. A face


the story. Finish the story before
should get bigger, pushing
lift 3. A body guard 4. A yoga


the time limit is up. Timed
against your hands. As you
class 5. A diet


activity.
breathe out, your waist should get



smaller. Say “ahhh” as you



breathe out. Timed activity.


You have been invited on Good


morning America. Imagine the


questions you might be asked.


The player to your left is the host


on Good Morning America.


He/she writes down 3 questions


ad interviews you. Answer the


questions. Timed activity.









As illustrated in the tables and FIGS. 1-5, the present invention provides activities using a variety of verbal and non verbal communication skills in an interactive inter-personal method to educate the players. The present invention uses a variety of senses such as sight, sound, and touch to emphasize verbal and non verbal communication skills. By using the first exercise element 32 and the second exercise element 34, the present invention provides an interactive method for the players to interact with each other. Thus, the players are assisting each other while competing for a winner's title and for a token winner's title. For example, using the first exercise element 32 as a stress ball, which is passed among the players, encourages a quick thought process for communicating the activity. Additionally, using the second exercise element 34 as modeling clay encourages interactive dialogue and non verbal actions among the players.


Accordingly, the present invention provides a reflection of the players and the player's ability to think and act on their own. The possibilities of answers are therefore infinite since there are no right or wrong answers for most of the card activities. It is a game that adjusts to each person's level and ability, rather than the person having to adjust to one standard. Additionally, the present invention rewards (rather than penalizes) one player for interacting and cooperating with the other players.


From the foregoing, it will be observed that numerous modifications and variations can be effected without departing from the true spirit and scope of the novel concept of the present invention. It is to be understood that no limitation with respect to the specific apparatus illustrated herein is intended or should be inferred. It is of course intended to cover by the appended claims all such modifications as fall within the scope of the claims.

Claims
  • 1. A method for improving communication skills among two or more players using an educational board game, comprising: advancing to at least one colored space by rolling a die; selecting a card from at least one card deck associated with the at least one colored space; performing at least one activity listed on each card wherein the at least one activity comprises verbal and non verbal communications which are performed interactively among the players; allocating a token for successfully performing each activity; and earning advancement by rolling the die.
  • 2. The method according to claim 1, further comprising advancing to at least one designated space.
  • 3. The method according to claim 2, further comprising rolling the die to identify one of the at least one colored spaces.
  • 4. The method according to claim 3, further comprising releasing at least one of the allocated tokens to at least one player situated on the identified color space.
  • 5. The method according to claim 2, further comprising receiving at least one allocated token from at least one player.
  • 6. The method according to according to claim 1, further comprising advancing to a howl space.
  • 7. The method according to claim 6, further comprising making a vocal sound while positioned in the howl space and rolling the die to advance out the howl space.
  • 8. The method according to claim 1, further comprising winning the educational board game by allocating the most tokens.
  • 9. The method according to claim 1, wherein the at least one activity comprises exercising a first exercise element.
  • 10. The method according to claim 9, wherein the first exercise element comprises a stress ball.
  • 11. The method according to claim 1, wherein the at least one activity comprises exercising a second exercise element.
  • 12. The method according to claim 11, wherein the second exercise element comprises clay.
  • 13. The method according to claim 1, wherein the verbal and non verbal acts comprise at least one of the senses.
  • 14. A method for improving communication skills among two or more players using an educational board game, comprising: advancing to at least one colored space by rolling a die; associating at least one card deck with the at least one colored space wherein each card deck relates to at least one activity; selecting a card from at least one card deck associated with the at least one colored space; performing the at least one activity listed on each card within a predetermined time period wherein the at least one activity comprises handling an exercise element to interactively create verbal and non verbal communications among the players; allocating a token to each player who successfully performs each activity; and earning advancement to another of the at least one colored spaces by rolling the die.
  • 15. The method according to claim 14, further comprising advancing to at least one designated space.
  • 16. The method according to claim 15, further comprising rolling the die to identify one of the at least one colored spaces.
  • 17. The method according to claim 16, further comprising releasing at least one of the allocated tokens to at least one player situated on the identified color space.
  • 18. The method according to claim 15, further comprising receiving at least one allocated token from at least one player.
  • 19. The method according to claim 14, wherein the exercise element comprises a stress ball.
  • 20. The method according to claim 14, wherein the exercise element comprises clay.
  • 21. The method according to claim 14, wherein the at least one actrivity is a breathing exercise.
  • 22. A board game which improves communication skills among two or more players, comprising; a path, the path connecting at least one colored space with a start, a finish, at least one designated space and a howl space; at least one card deck, the at least one card deck associated with the at least one colored space wherein the at least one card deck contains a plurality of cards, the cards each listing at least one activity, each activity comprising verbal and non verbal communications which are performed interactively among the players; and a plurality of tokens, each token being allocated to each player who successfully performs the at least one activity.
  • 23. The game board according to claim 22, wherein the at least one activity is a stress ball.
  • 24. The game board according to claim 22, wherein the at least one activity is clay.
  • 25. The game board according to claim 22, wherein the at least one activity comprises a vocal action in the center designated space.
  • 26. The game board according to claim 22, wherein the at least one activity comprises an exchange of the tokens in the at least one designated space.