The field of the present disclosure includes interactive and educational games and learning tools, typically operable on a computerized platform, whether it be a desk computer, laptop computer, I-phone or Android, etc., incorporating user input devices such as a keyboard or other symbolic input devices, a mouse and/or touchscreen operable by stylus or finger and/or other pointing devices, a display, a processor, a storage device, and/or a network interface. A typical application for the present disclosure is an educational tool that includes a challenge, such as a puzzle related game where a user may select a puzzle, typically from a variety of available puzzles and/or other challenges, and, within the puzzle, select and arrange pieces to attempt to fill-in and/or complete the puzzle for educational and/or entertainment purposes.
Attempts to computerize games with a puzzle-piece arrangement component have had drawbacks for the users' experience and have failed to leverage the computer's capabilities for enhancing game-play and educational possibilities and benefits. Past attempts have provided for two-dimensional puzzle boards and pieces, effectively just simulating on a computer screen the same structure as is available in a cardboard or wooden puzzle. At least some of these attempts, in modeling map puzzles, e.g., a puzzle map of countries on a continent, have provided the pieces in a size determined by the relative size of the actual countries, resulting in some pieces being too small to be readable and/or, manipulable, and otherwise usable by the typical user, for example, having the country's name crammed into a too small space. Another negative is not being able to easily identify the boundaries of the countries and the very limited educational aspects of the puzzle.
Some attempts at modeling a solid puzzle on a computer have provided drag-and-drop functions for moving pieces, but this just mimics the picking up and positioning of solid pieces. Some attempts, e.g., of anatomy-based puzzles, have modeled the pieces with typical jigsaw-shapes rather than body-part-shaped, which provides less educational value.
An education tool that includes a challenge, e.g., a puzzle game in accordance with one or more embodiments of the present disclosure may provide multiple, differentiated levels of playing surfaces and puzzle pieces. A user may be able to zoom dynamically in and out and shift between the levels of playing surfaces and/or puzzle pieces. For example, a geographic map-based puzzle game may include multiple layers, such a world level with an option for zooming to a continent level, with a further option for zooming to a country level with all of the options having the potential to provide various levels of specifics and information, etc. and further in or back out, etc.; a body-based puzzle game may include a level for selection of different animals or a human, a level for selection of the sex of the animal or human, a body level, an organ level, etc., with zooming between the levels; a mechanical structure-based puzzle game may include a level for selecting among various types of structure, e.g., cars, and then selecting a system level, and then selecting a components levels, with zooming as above. Other structures may include computers, televisions, radios, air planes, and various types of other equipment or things etc. Any of these examples may alternatively provide additional or fewer levels.
Each level or playing surface and each puzzle piece may make educational elements available to the user, at the user's discretion. For example, in a map-based puzzle, each piece at the country level may also state the largest city and/or the capital of the country and also all important bodies of water surrounding each country along with name of the body of water for any waters surrounding the country.
The size and color of puzzle pieces and text and other information associated with puzzle pieces may be selected, and may be alterable by the user, for improved user manipulability, legibility and flexibility of use. One or more embodiments of the present disclosure make use of drag-and-drop capabilities, but with improvements in user engagement and education.
Use of an educational/entertainment tool in accordance with one or more embodiments of the present disclosure may commence with the tool presenting to the user options for selecting a subject, such as a world map with an outline of each continent and an outline of each country within each continent, or a human body with an outline of organic systems of the body and an outline of each organ within each system. In response to the user selecting a continent or organic system, the tool may focus and zero in on such continent or system. The user may commence the challenge or puzzle-solving on that portion of the world map or human body or other subject.
The tool may control the screen for cursor operation, for example in the map context, such that as the user moves the cursor to the north, south, east or west, the world map moves and adjusts appropriately on the world map, causing the outline of the continent to the north, south, east or west to appear on the perimeter, along with the applicable bodies of water contiguous to it, depending on the area in which the cursor has moved. This approach and methodology may be applied for all aspects of global, flat, or round maps, and to human body and other subjects of a puzzle.
When presented on a screen, components of the puzzle may be arranged with pieces on one side of the screen and a blank solution area in an outline format on the opposite side of the screen. For example, on the right hand side of the screen, using about two-thirds of the entire screen, the tool would present a world map or human body or other solution area that is blank other than to contain an outline of the solution space and perhaps an outline of various major components such as the countries, continents, and/or the outline of organs of the body or other major parts of an object; and on the left hand side, using the remaining one-third of the entire screen, the tool would present the pieces to the challenge or puzzle.
A particular puzzle, such as one depicting the human body or a world map, may include pieces of disparate sizes, i.e., with surface areas varying by orders of magnitude. An automated zooming feature may be incorporated into the tool to account for this and provide a more user-friendly interface. The tool may allow the user to see more readily the details of such countries by allowing the smaller country pieces (or smaller organs etc.) to enlarge as they are dragged from the left side to the solution area.
Likewise, the tool may, as the user moves each smaller country closer to placement in the solution area, reduce the piece to its nominal size for proper location within the solution area. Correspondingly for puzzle pieces depicting larger countries, the map and/or the piece can be zoomed out to the entire continent and/or piece.
The puzzle may also incorporate an automated panning feature. Such feature may moving the selected puzzle piece to an approximation of the solved location, as appropriate for the selected level of puzzle difficulty.
The tool may maintain a distinction between countries, where feasible, by presenting the countries in a color representing characteristics of the country, e.g., green for lushness, brown for barrenness etc. along with having some texture for distinction.
An educational and/or entertainment tool in accordance with one or more embodiments of the present disclosure may provide a challenge presented as a puzzle to a user for learning about any amenable subject. As an initial menu, the tool may offer options, for selecting different types of puzzles, for example, human body or geographic map. Any type of menu, drop-down, list, chart, wheel, etc., with or without a visual representation of the options, may be used. On selecting a type of puzzle, if that is offered, for example, a computer-implemented, drag-and-drop, geography puzzle based on a world map, the tool may include an option of selecting any of the continents. Selecting one of the continents, for example by clicking on it, may result in an outline appearing, for starting purposes, of that particular continent with all of the various countries of that particular continent on the sidelines for insertion. For example, on a world map, the user may click on “South America,” resulting in an outline of South America appearing. The outline of the continent provides a solution area into which the user may move the puzzle pieces which in this instance would be countries.
A puzzle implemented on a computerized platform may be programmed in any manner suitable for the platform and any other electronic devices coupled to the platform. For example, implementing the puzzle on a computer with an OS such as Windows connected to a network may make use of a database system, such as the open source, object-relational database system known as PostgreSQL. The implementation may incorporate programming in languages, e.g., the PL/pgSQL procedural language, which may be integrated with the functionality of the database system. The tool may take a GIS-based approach to building a map-based puzzle. Geospatial data may be imported into the PostgreSQL database with the PostGIS extension, and may be stored as multi-polygon data which contains the various polygons that make up each country's data. If the original data source for country borders contains more detailed polygons than is necessary for gameplay, the borders may be simplified using the PostGIS st_simplifyPreserveTopology function, which reduces the number of points in the polygon using the Douglas-Peucker algorithm.
The data may be stored locally on a server that may also host a user-facing website for the game.
Puzzle pieces representing the various countries may be provided by the game in a variety of manners. For example, they may be displayed to one side of the continent outline and available dragging and dropping purposes. The pieces may be presented in a virtual container in one or more of various formats, such as a bank format, a carousel wheel format, a full screen hover format, or any other suitable format, with scrolling options as suitable to the particular set of puzzle pieces.
When the user places a puzzle piece in a proper location and orientation in the solution area, the tool may identify such piece as part of the solution, for example retaining the piece in its location in the solution area. The tool, in response to the user's placing a piece with incorrect location or orientation may advise the user, for example by returning the piece to the virtual container of pieces.
An example start screen 100 for the tool is shown in
Examples of settings are shown in
The selector for difficulty may incorporate multiple levels of play and may be capable of supporting users of very different age and skill levels. As an example, three different levels of play can be easy, medium, and hard. In easy mode, the game can be played like a simple puzzle that requires no knowledge of geography. Pieces can be placed simply by looking at their shape and the available shapes on the puzzle. Small countries may be removed, so that every country's space is visible without zooming. This level should be playable by just about anyone that can use a computer, tablet, etc. In medium mode, users may need to know or to look up where a particular country is in order to place it on the map. In the case of smaller countries, the map may dynamically zoom to the appropriate level, and pan to the appropriate location on the map to hint to the user where to drop the piece. In hard mode, play is similar to medium mode, except that the user is responsible for zooming and panning the map to the appropriate location. In the case of small countries, e.g., Andorra, the user will need to zoom in on the border between Spain and France to see the space for the country, instead of the map providing the hint via zoom and/or pan. Medium mode may also present no border for the country so the user has to move to the correct location without the pattern matching that the display of the border allows. In hard mode, the user may need to provide the name of the country, rather than the name being displayed with the puzzle piece or in the solution area.
A user's selection of a particular puzzle may begin, as shown in
Typically, when the user selects a puzzle, such as continent 122, the tool will provide a transition to a view 126 of that continent as shown in
Another example of how puzzle pieces may be presented in virtual container 132 and may be movable to solution area 136 is shown in
Typically, the operation for moving pieces to the solution area makes use of drag-and-drop functionality, and if the user drops the piece in an incorrect location, the tool may return the piece to container 132 and/or otherwise indicate the incorrect location, e.g., by darkening the country's color. The tool may record an unsuccessful attempt in the accuracy counter. As the user drags and drops pieces in correct locations, they will remain in the location in the solution area, as shown in
A completed map appears as in
Typically, the operation for moving pieces to the solution area makes use of drag-and-drop functionality, and if the user drops the piece in an incorrect location, the tool may return the piece to container 132 and/or otherwise indicate the incorrect location, e.g., by darkening the country's color. The tool may record an unsuccessful attempt in the accuracy counter. As the user drags and drops pieces in correct locations, they will remain in the location in the solution area, as shown in
A puzzle in accordance with the present disclosure may incorporate topographic and/or cartographic raster images to facilitate gameplay and/or to provide the additional information such as rivers, land climate, etc. For example, an additional graphical layer may be provided on the puzzle pieces, the layer made up of slices of a cartographically designed map. The layer may be rasterized onto the appropriate piece at runtime. Alternatively, these features could be algorithmically generated, although that may be associated with a lower level of quality, as compared to the rasterized layer.
On completion of a puzzle the tool may provide the user with feedback on the puzzle solving, such as speed, accuracy, and improvement over time, as described above. The tool may provide the user with an option to redo the puzzle or to quit the puzzle.
In one or more embodiments of the present disclosure, some or all of the countries would be in proportionate sizes to each other so that the countries would be totally representative of their size when compared to others. However, since some countries are very small, as the user drags the country from the container to insert into the continent outline, the smaller countries when selected may expand somewhat to a larger size to make them more readable, and then gradually reduce to its smaller size as the user approaches placing the country into the exact location of the country on the map.
At another level, the puzzle game may provide an outline of the world where the user may drop the various continents or other masses of land or bodies of water in various levels of detail into the outline of the world. The puzzle game may provide the world outline in a flat dimension, according to various projections, or in a global 3-dimensional representation, or be selectable among the various projections and representations.
Puzzle pieces may be provided with associated details to a greater or lesser extent according to the particular application, typically providing various degrees of complexity and zooming capacity, for example including in the map-based puzzle descriptions of the various geographical places. As another example of associated details, the country's land size and its population along with the percentage of its size and population to the rest of the world may be provided in the body of each country, or to the side of it depending on design capacity, and/or this could be done via a pop up. Other educational aspects may include the tool's responding to the user's clicking on a country or a body of water or capital or city or other aspect of a puzzle component with more information on that particular country or body of water or capital or city or other aspect of a puzzle component. For example, the tool may respond to a user clicking on a country by displaying a basic facts section, such as country population, GDP, major imports and exports, natural aspects, religion, political system, agriculture, wars, geological faults, leaders, brief history, and whatever other facts are suitable to the desired educational experience. In an embodiment with access, e.g., by online network, to a resource such as Wikipedia, the tool may use that resource to retrieve the information and/or incorporate a browser window capability for access to the resource.
Colors, texture, iconography, and/or animation of the puzzle pieces, such as countries, may be correlated with aspects of the thing represented by the piece. For example, a country's terrain and/or environment may be represented, either while the piece is still in container 132 or when located in in the correct place in solution area 136.
A user-interface flow carrying out a map puzzle may include:
Game play may also incorporate various points awarded based upon the speed and accuracy of putting the puzzle together etc.
Alternatively, the user interface flow may include one or more of the following:
0.0: Opening Page w. Logo
The tool may change the information displayed to the user at different levels of zoom. For example, the tool may provide three scales in terms of the percent of zoom. At each of these three levels information will disappear and reappear. For example, at the 200-166.7% zoom display: countries, cities, capitals, ocean names, river names, lake names, islands, etc. are all displayed. At the 166.7%-133.3% zoom display: countries, major cities/capitals, major land forms, seas/ocean labels, major islands are all displayed. At the 133.3%-100% zoom display: countries, ocean labels, and significant land forms are displayed.
A challenge such as a human body-based puzzle may include a perimeter of a human body, selectable for either male or female, with the various body parts provided in a suitable format for dragging and dropping. Educational aspects may include clicking for information on a body part. The liver piece, for example, may include a click-accessible explanation of the purpose and functions of the liver, which may include the user controlling the level of detail as desired. Puzzle pieces may include shapes that are not possible or feasible with a solid structure, such as an arterial system or a venouse system in a human body-based puzzle, and multiple different layers or levels may allow the user to take a part of the body such as the heart and break it down into all of the valves, arteries and veins etc. This same concept and approach would be applicable for all other options of use regarding the world, body or others such as an automobile, computer or television, or other equipment or things etc.
Another option in the user interface may include the user's shifting from one puzzle to another, for example, from continent to continent and back, which may incorporate the country bank's expanding and shrinking in the number of continents it contains.
Another option in the user interface may include a mode in which the user is very directly guided by another game player or a teacher, or by a player-model or a teacher-model within the tool. For example, the teacher may give the player only 4-6 countries at a time and prompt the user to repeat this over and over, adding different layers of information about the countries in each round, then being promoted as the knowledge level of the user increases as identified by success in a round.
The following paragraphs may provide further information regarding illustrative versions of the above-described systems and methods related to the educational tool.
A0: A particular way of carrying out the puzzle of the present disclosure using a computer may include:
It is believed that the disclosure set forth herein encompasses multiple distinct inventions with independent utilities. While each of these inventions has been disclosed in its preferred form, the specific embodiments thereof as disclosed and illustrated herein are not to be considered in a limiting sense as numerous variations are possible. Each example defines an embodiment disclosed in the foregoing disclosure, but any one example does not necessarily encompass all features or combinations that may be eventually claimed. Where the description recites “a” or “a first” element or the equivalent thereof, such description includes one or more such elements, neither requiring nor excluding two or more such elements. Further, ordinal indicators, such as first, second or third, for identified elements are used to distinguish between the elements, and do not indicate a required or limited number of such elements, and do not indicate a particular position or order of such elements unless otherwise specifically stated.
While the computer puzzle and methods of applying educational features in a computer puzzle have been particularly shown and described with reference to preferred embodiments thereof, it will be understood by those skilled in the art that various other changes in the form and details may be made therein without departing from the spirit and scope of the invention. The foregoing description of the exemplary embodiments of the invention has been presented for purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed. Modifications and variations are possible in light of the above teaching. It is intended that the scope of the invention be limited not with this detailed description but rather by the claims appended hereto.
The subject matter of the invention(s) includes all novel and nonobvious combinations and subcombinations of the various elements, features, functions, and/or properties disclosed herein. The following claims particularly point out certain combinations and subcombinations regarded as novel and nonobvious. Invention(s) embodied in other combinations and subcombinations of features, functions, elements, and/or properties may be claimed in applications claiming priority from this or a related application. Such claims, whether directed to a different invention or to the same invention, and whether broader, narrower, equal, or different in scope to the original claims, also are regarded as included within the subject matter of the invention(s) of the present disclosure.
Number | Date | Country | |
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62365871 | Jul 2016 | US |