This invention relates to a novel game, based, to a greater or smaller extent, on the classic game of chess, and which has social and educational values and to an educational method based on such a game. The novel game may reduce the tensions that exist in classic games, increase the satisfaction of winning (against three opponents), reduces the feeling of failure after a loss (their being a partner to the loss), and contributes to strengthen self-reliance and to develop the intelligence. This invention also relates to devices for playing the game and carrying out the method, including a board and, optionally, patterns that define the allowable motions of the pieces of the game.
The classic game of chess is played by two players (white and black) each using sixteen pieces, which can be moved over the board comprising eight squares on each side, viz. sixty-four squares, according to well-known rules. The game is now considered an intellectual sport, which can only be played successfully by persons having special intellectual capacities and having acquired a specialized knowledge, based on known variants widely described in a specific literature.
Variations of the classic chess game have been developed and are known. Some of those variations are intended to permit four players to take part in the game. For instance, the so-called Roman Chess involves a board of 10×10 squares and four sets of ten chess men each, each near a corner of the board.
Another variant known as Four-Handed Chess uses a cross-shaped board, the center of which is equal to the standard 8×8 board and which is provided with four extensions of 3×8 squares, with a total of 160 squares. The game is played by four players each having a classic set of 16 chess men. This variant, however, is somewhat cumbersome and for this reason has no significant value in promoting the players' skills. In order to simplify it, in another variant, the four arms comprise only 2×8 squares, but this requires specific rules because, by the classic rules, the pawns on the rooklines would be able to capture each other from their starting position.
Other variants are described in The Encyclopedia of Chess Variants by David Pritchard, Games and Puzzles Publications, 1994. However, none of the known variants have the educational values that would be desirable. Further, either they are so different from classic chess that playing them does not prepare beginners to play classic chess, or, while embodying the classic rules of chess, they are too complicated because of the size of the board and the number of pieces involved in them.
It is therefore a purpose of this invention to provide a novel game that is free of the aforesaid disadvantages.
It is another purpose to provide such a game that is based on the rules of the classic chess game.
It is a further purpose to provide such a game that can be easily played by two, three or four persons and has therefore social and entertainment values.
It is a still further purpose to provide such a game that can be played with a board that is derived from that of the classic chess game (hereinafter “the classic board”).
It is a still further purpose to provide such a game that can be played with a board that does not include the entire classic board as a part of it and is therefore less cumbersome.
It is a still further purpose to provide such a game that can be played with the pieces of the classic chess game (hereinafter “the classic pieces”) or by different pieces each of which corresponds to a classic piece, by which is meant that it may have a different structure and shape but has the same function and powers of a classic piece and is subject to the same rules, particularly as to the movements permitted to it.
It is a still further purpose to provide such a game, which in a preferred embodiment is somewhat simplified with respect to the classic chess game, but is sufficiently close to it and particularly applies the same rules, so that it educates the players towards the classic game and helps them acquire the abilities required by it.
It is a still further purpose to provide boards and sets of chess pieces that are adapted for such a game.
It is a still further purpose to provide patterns that are adapted to guide beginners in learning such a game and are equally useful for learning the classic chess game.
It is a still further purpose to provide an educational method that is based on such a game and means for carrying out said method.
It is another purpose to provide a set comprising a base board and a plurality of frames which combine with the base board to create a number of different game boards.
Other purposes and advantages of this invention will appear as the description proceeds.
The present invention provides a board game, comprising:
(i) a cross-shaped board comprising a center of 6×6 cells and four arms, each of which comprises 3×6 cells, disposed with the longer side adjacent to said center, the shorter side being perpendicular to it;
(ii) two to four sets of pieces, each of said sets comprising
a) each of the aforesaid two to four sets of pieces is arranged, at the start of the game, in one of said four arms, such that the six pieces of said first subset are positioned on the outermost row of said arm in a predetermined succession, and the six pieces of said second subset on the parallel row adjacent to said outermost row,
b) Each piece is assigned with a well-defined movement pattern, according to which said piece is allowed to move over the board;
c) The purpose of the game is to capture at least one of the main pieces, following which the set of pieces to which each said main piece belongs is removed from the board.
As used herein, the term “cell” indicates a repeating geometrical unit of which the board is composed, which geometrical unit may be occupied, at any stage of the game, by not more than one piece of the sets of pieces used in the game. Like in classic chess, the geometrical unit characterizing the board used in the game of the present invention is most preferably in the form of a square.
In its most preferred embodiment, the game according to the present invention is played using a board consisting of 108 cells, each of which being in the form of a square, said 108 squares being arranged in a central squared region and in four rectangular regions, wherein said central region is defined by an array consisting of 6×6 squares, and each of the four rectangular regions is in the form of an array consisting of 6×3 squares, wherein each of said rectangular regions extends parallely from a side of said central region, with the long dimension of said rectangular region being contiguous with the side of said central region, and wherein said 108 squares are alternately colored with two different colors, the colored pattern of the board being such that two adjacent squares in any given rank or file are of different colors, thereby preserving the colored pattern of a traditional chess board. The unique board of the invention is most preferably used in combination with two to four sets of chess pieces, each of which comprising a king, a queen, a pair of rooks, a bishop, a knight and six pawns.
The game according to the present invention may be played by either two, three or four opponents. It should be understood that the terms “opponent” and “player”, which are used interchangeably in the specification, refer to a person, a group of persons playing in consultation or an appropriately programmed computer.
The board and chess pieces used in the game of the present invention may be provided either in a physical form made of any suitable material, such as wood, plastic, cartoon, glass, metal, etc., or in a virtual form using suitable computer programs, wherein said programs may be situated locally in the computer where the game is being played, or alternatively, wherein the players connect to such a program via the Internet, for example. Furthermore, the game according to the present invention, which is intended for two to four opponents, may be played in any mode that is acceptable for playing classic chess, such as correspondence game, wherein the opponents communicate their moves to each other by any suitable means (e.g., post or e-mail), or via the Internet, using programs capable of generating the board and the pieces placed thereon in a virtual form. Thus, a method for playing the board game according to the present invention between two to four opponents, using the aforesaid modes of playing, forms another aspect of the invention. Also included within the scope of present invention are processes of organizing tournaments, wherein the competitors play the aforesaid game.
In another embodiment, the game of the invention has the following features:
1—It is played by two to four players, each having a set of 12 pieces comprising a first subset of six pieces, two of which are equal to one another while the other four are different from one another and from the aforesaid two, and a second subset of six pieces, equal to one another and different from the pieces of said first set.
2—The aforesaid sets of pieces are arranged, at the start of the game, each on the outermost on two parallel rows, the six pieces of said first subset on one row in a predetermined succession, and the six pieces of said second subset on the other row.
3—The players make their moves successively in clockwise or counterclockwise order.
4—One of the pieces of each set is designated as the main piece, and when said main piece is taken, the set of pieces to which it belongs is removed from the board;
5—Optionally, there is only one winner of the game, and he is the player who succeeds to preserve his main piece.
Preferably, each of the sets of pieces is equal to or corresponding to the classic chess set, except in that the said first subset has only one bishop and one knight, or corresponding pieces, instead of two, and said second subset has only six pawns instead of eight. In such sets, the king is the main piece; therefore, for the sake of convenience, the main piece, no matter what it actually is, will be called hereinafter “the king”. The aforesaid sets of pieces are arranged, at the start of the game, each on the outermost two rows of one of the aforesaid arms, according to a predetermined succession that is preferably the same as in the classic chess game, except that more preferably all sets are arranged in the same way and not specularly to one another as in the classic chess game. If the sets are composed of pieces equal to or corresponding to those of the classic game, their succession from right to left is: rook, knight, queen, king, bishop, and rook, as seen from the viewpoint of the direct opponent. By “direct opponent” is meant the opponent who directly faces the player in question. Of course, the order may be changed, and the position of bishop and knight may be reversed.
Optionally, there is no “check” and no “checkmate”, as in the classic game, and instead when a king (or a piece parallel to it) is taken, the player to whom that king belongs exits the game with all his pieces. Also optionally, there is only one winner of the game, and he is the player who succeeds to preserve his king. The game is played by individuals or optionally by couples, and any alliance that may be established between players dissolves at a given stage of the game.
It is permitted, and even desirable, to establish a time limit for each move of each player, thereby rendering the game more lively and educational. Hour glasses may preferably be used for this purpose.
In preferred embodiments, the game of the invention is played on a cross-shaped board, the center of which comprises 6×6 squares cells, of any desired colors (though squares alternatively of two different colors, particularly black and white, will be described to facilitate illustration), and four extensions or arms, each of which comprises 3×6 squares cells, of any desired colors (though squares alternatively of two different colors, particularly black and white, will be described to facilitate illustration), disposed with the longer side adjacent the said center, the shorter side being perpendicular to it.
Generally, one piece for each player is defined by the rules of the game, agreed upon by the players, to be the main or essential one. Generally, such piece will be the king of a set of chess pieces, or a piece corresponding to it, and therefore the term “king” will be used hereinafter to mean any main piece. Hereinafter when reference is made to a classic piece, it should be understood that what is said applies to the corresponding piece as well.
The board may have cells that are not squares but polygons or have other shapes, e.g. with curved sides. It will suffice that the cells be arranged in rows in two different, preferably perpendicular, directions, so that they form a board that can be used similarly to a classic board.
The board itself and the sets of pieces, as well as their use for playing and/or learning to play the game, are also aspects of the invention.
A significant advantage of the game of the invention, in its preferred embodiments, is that learning the rules of chess is a side benefit, and need not be the reason, of the actual playing, though the game of chess is learned through it even by those who had no prior knowledge at all. For many players, in particular children, the fact that the present game is derived from chess has no relevance. Thus in the present game the rules of chess governing the motions of the pieces are kept, but every other parameter can be changed: for instance, the shape of the board, the shape of the pieces, their significance and even the significance of the game.
To facilitate beginners in learning the game, the invention provides a set of cut-out patterns, hereinafter called “motion patterns”, each of which defines the motions permitted to the several pieces of the game. These are of great help to beginners in learning the game of the invention, and therefore in preparing for the classic chess game which permits the same motions of the pieces. They constitute a pleasant game as to themselves.
One aspect of the invention is a method of generating a game board required for playing a desired game, which comprises providing a base board, providing a set of frames for masking part of said base board, each of the frames of said set leaving uncovered a part of said base board, and superimposing to said base board the frame of said set that leaves uncovered the part of said base board defining the intended game board. The device comprising a base board and a set of frames for carrying out said method is also comprised in the invention.
In the drawings:
FIGS. 10 to 15 show, each, a perspective view of a piece corresponding to a classic piece, use din an embodiment of the invention, and a plan view of the flat components of which said corresponding piece consists;
As shown in
As has been said, such a division in squares is not indispensable. What is important is that the board be divided into separate areas, thereby defining repeating geometrical units of which the board is composed, so that the distances between the areas should be the same. Therefore said areas are called herein “cells”. The arrangement of the board in different graphics does not change the rules of the game. Therefore, instead of arranging the board in black and white squares, one could arrange it in cells of different shape, e.g. round areas, of any chosen colors or adopt any other geometric form or a form that is not geometrically defined, but is adapted to play thereon the game on condition that the motions of the pieces are subject to the appropriate rules, particularly those of the classic chess game. The distance between the centers of the cells will be established according to the size of the board, the size of the pieces, and the spaces through which they move.
There is a preferred limitation to the motion of a pawn after one piece of an opponent has been taken in the opponent's area. The motion must be in the direction of the group (of pieces) perpendicular to the player who took said piece, facing the groups from which the piece was taken.
Every motion pattern, except that relating to the pawns, is bi-directional. That relating to the pawns is uni-directional. The pawn is the only piece the motion of which is limited to a given direction and takes other pieces in a direction different from that of its motion.
While in the classic chess game “castling” is not permitted under “check”, in the present game it is generally permitted, as is natural since the warning “check” may not exist.
In the game of the invention, there is no rule that once a piece has been touched by a player, it must be moved. The player can change his mind as long as his turn has not elapsed and the time assigned to each move, if such has been established, has not ended.
It is desirable to assign a given time period for every move. If so, an hour glass, an example of which is shown at 60 in
As has been said, the board, the sets of pieces and the motion patterns, and their use, are also, as to themselves, aspects of the invention.
The game of the invention, together with the board, the sets of pieces and the motion patterns, may be used as part of an educational process, which comprises causing the persons to be improved by said educational process gradually to learn the game of the invention, to become accustomed to the interpersonal relationship involved in the presence of four players and to acquire therefore social adaptability and behavior, and to evolve, if desired, to the classic chess game and to the professional and social rules attached to it. The educational process of the invention may be carried out as a group process.
The following description refers to a particularly preferred game according to the present invention, which game may be pictorially named “Multiple-Front Chess”. The game is most preferably played by two opponents, hereinafter referred to as White and Black.
The Board
The board used according to this embodiment of the invention is structurally identical to the board described hereinabove in reference to
For the purpose of the game according to the so-called “Multiple-Front Chess” embodiment, it is desirable to place the board between the two players such that each of them will be able to conveniently control two adjacent arms of the board. Thus, ideally, White and Black will place the board between them in the manner illustrated in
The aforesaid description of the board used for the “Multiple-Front Chess” embodiment of the invention serves to emphasize the spirit of the new game, which is characterized in that each player uses a combined force of chess pieces initially placed on two adjacent arms of the board, in order to attack two opposing chess kings placed on the other two arms of the board, as will be described in more detail below. However, for practical purposes associated with the acceptable (algebraic) chess notation, it may be convenient to recognize that the board of the invention as shown in
a1, a2, a3, a10, a11 and a12;
b1, b2, b3, b10, b1 and b12;
c1, c2, c3, c10, c11 and c12;
j1, j2, j3, j10, j11 and j12;
k1, k2, k3, k10, k11 and k12;
l1, l2, l3, l10, l11 and l12;
For convenience, the raws and files are marked with the letters A to L and the numbers 1 to 12, as shown in
The Pieces
Four sets of chess pieces, wherein each of said sets comprises a king, a queen, a pair of rooks, a bishop, a knight and six pawns, are positioned on the board, the arrangement of the starting position being such that each of the four arms of the board is occupied by one set of chess pieces, as will be described in more detail below. It should be noted that the terms “chess pieces”, “king”, “queen”, “rook”, “bishop”, “knight” and “pawn” include the known, three-dimensional piece(s) shaped in the desired form, and any other representation thereof, such as discs bearing, for example, pictorial forms of said pieces or any other acceptable notation of said piece(s).
White uses the sets of chess pieces placed on arms 101 and 102, whereas Blacks moves the pieces placed on arms 103 and 104. Hereinafter, the terms “White's left front” and “White's left army” will be used to define arm 101 and the set of chess pieces which, at the starting position, is placed on said arm, respectively. The following terms:
“White's right front” and “White's right army”;
“Black's left front” and “Black's left army”;
“Black's right front” and “Black's right army”
are defined in an equivalent manner. Obviously, in the course of the game, the pieces will be maneuvered by the players on the entire board. However, each and every piece must always be identified with one of the four armies indicated above. To this end, it is preferable that the two armies belonging to each of the two players will have similar, albeit distinctive, colors, such that each of the pieces placed on the board may be easily assigned to one of the two armies belonging to either White (White's left army and White's right army) or Black (Black's left army and Black's right army). Thus, for instance, the pieces belonging to White's left army and White's right army may have two distinct light colors (e.g., white and light yellow), and the pieces belonging to Black's left army and Black's right army will have two distinct dark colors (e.g., black and dark blue). Alternatively, the sets of pieces may be distinguishable using different shapes rather than distinct colors.
The Rules
It should be noted that in contrast to classical chess, where the opposing white and black sets of pieces form a mirror image in their starting position, in the “Multiple-Front Chess” embodiment of the present invention the preferred arrangement of the chess pieces is identical in each of the four fronts, said arrangement comprising a first rook, a knight, a queen, a king, a bishop and a second rook successively positioned from left to right on the outer raw of any given front, and six pawns positioned on the intermediate raw of said front, as seen from the viewpoint of the player handling said front.
A preferred starting position of the “Multiple-Front Chess” embodiment according to the present invention may be defined as follows, using acceptable abbreviations for the pieces (K=king, Q=queen, R=rook, N=knight, B=bishop) and the algebraic notation for the board:
White's right army: Rd1, Ne1, Qf1, Kg1, Bh1, Ri1, d2, e2, f2, g2, h2 and i2.
Black's left army: R14, N15, Q16, K17, B18, R19, k4, k5, k6, k7, k8 and k9.
Black's right army: Ri12, Nh12, Qg12, Kf1, Be1, Rd1, d12, e12, f12, g12, h12 and i12.
White's left army: Ra9, Na8, Qa7, Ka6, Ba5, Ra4, b4, b5, b6, b7, b8 and b9.
The pieces are allowed to move in accordance with the rules of classical chess, with certain exceptions that will become apparent as the description proceeds. However, one critical deviation from classical chess is as follows: White, in his turn, makes two moves in succession, the first move being with a piece belonging to White's left army and the second with a piece belonging to White's right army. Black, in his turn, also makes two moves in succession, the first move being with a piece belonging to Black's left army and the second with Black's right army.
Preferably, in order to compensate Black for White having the right to open the game, in the starting position White will make only one move, with a piece belonging to the White's right army. The game will subsequently proceed according to the afore-mentioned description, that is, each player, in his turn, will make two moves in succession.
As mentioned above, the pieces are allowed to move in accordance with the rules of classic chess, including castling, en passant, promotion, etc., with the following exceptions:
1) A pawn advancing along an outside file (or rank) of the central 6×6 region, namely, the i-file, the d-file, the fourth rank or the ninth rank, which, by virtue of capturing an enemy piece (including en passant) enters a front that is contiguous with said outside file (or rank) of said central region, will proceed its advance in the direction defined by the outer row of said front, and once reaching said outer row, said pawn will promote.
2) By either short (kingside) or long (queenside) castling, the king is brought to a square adjacent the corner of the front in which said king is positioned, wherein said square is selected from the group consisting of: e1, h1 (for the king of White's right army), 15, 18 (for the king of Black's left army), e12, h12 (for the king of Black's right army) and a5, a8 (for the king of White's right army).
3) According to one embodiment of the invention, all prohibitions related to castling according to the classic chess are preserved in the game of the invention. According to an alternative embodiment, a player is allowed to castle even in case that his king is under a threat (check), or even if a square in the route of castling is controlled by an enemy piece. The other prohibition related to castling according to the classic chess, wherein the right to castle is lost once either the king or the rook participating in the castling have moved, is preferably preserved in the present game.
4) The purpose of the game is to capture one of the two kings of the opponent, following which said king and his army are removed from the board, thus leaving said opponent with only one army (the opponent's left army, in case that the king of the opponent's right army has been captured, and vice versa). The game is won after the second king of the opponent is checkmated. The term “to capture one of the two kings” does not relate to a checkmate position, but rather to the act of taking the king and removing the same from the board.
5) In the event that a player has lost one of his two armies, such that only the player's right army or the player's left army is left on the board, said player is entitled to make only one move in his turn.
While the rules of the game may be completed and even changed by the players, several preferred rules have been given. While it is desirable to apply them, any departure from them should not be considered as a departure from the invention.
The following example illustrates the first stages of a game played between two players, White and Black, in accordance with the “Multiple-Front Chess” embodiment of the invention. The game is accompanied with brief comments emphasizing specific features of the game. The starting position is as defined hereinabove, and the following symbols and abbreviations are used:
K king
Q queen
R rook
N knight
B bishop
0—0 castles kingside
: captures
+ check
Comments:
*Black castles kingside under check.
**The queen of White's right army is joining the attack, supporting the queen of White's left army.
***The Black pawn entered White's right front, and may advance to promote in the first rank.
****The king of Black's right army had no escape.
*****The Queen of White's right army captures the king of Black's right army, following which Black's right army is removed from the board. Black is entitled to continue the game, playing only one move in his turn.
Number | Date | Country | Kind |
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152441 | Oct 2002 | IL | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/IL03/00859 | 10/22/2003 | WO | 11/14/2005 |