The disclosures made herein relate generally to games played using a variety of related game-pieces and, more particularly, to a game played upon a rug or floor mat having an impression of a pond provided thereon and with game-pieces that have the theme of items typically associated with a pond.
Games played with theme-based game-pieces (e.g., board games) have a long history and are known to have been played in most cultures and societies for many years, even predating the development of literacy in some of the earliest civilizations. To a certain extent, the popularity of such games is based on the high degree of entertainment that is derived from the social interaction that comes from the combination of competition and comradery that is intrinsic to the game play. In addition to, and perhaps because of the entertainment value inherent in game playing, games played with game-pieces are useful as a forum for the development of many types of social cohesion, from family unity to community building, by cultures and communities throughout the world. Another social attribute of many such games is the ability to be used as an educational tool (e.g., education about academic subjects, about trivia, about history, etc). The various social and entertainment factors contributing to the historical success of board games also contribute to the board game being used as an effective teaching tool.
In a society that values education, tools to assist in learning are in demand for all age groups in all subject areas. For example, elementary school children use pictorial workbooks to learn basic mathematics. Tutoring programs are offered to high school students who may need extra help in chemistry. Preparatory courses and practice exam workbooks are available for university students preparing for qualification examinations to enroll in postgraduate programs. Regardless of age, skill level, and subject area, an effective method to learn is to make the learning process enjoyable and fun.
Embodiments of the present invention are games useful for entertainment and/or educational purposes. For example, a game configured in accordance with the present invention allows a teacher to change the content of such game (e.g., questions asked) so that that game is tailored to their curriculum and/or lesson plan. Furthermore, a game configured in accordance with the present invention can have certain game pieces arranged in different configurations such that a flow of the game is not the same each time it is played. Accordingly, it can be seen that a game configured in accordance with the present invention provides for a dynamic, entertaining and education game play experience.
In one embodiment of the present invention, a game comprises a plurality of disparate game pieces and a tangible medium having instructions provided thereon. A plurality of game pieces each visually resembling a turtle are provided. Each one of the turtle resembling game pieces is distinctly identified for allowing each player of the game to be associated with a respective one of the turtle resembling game pieces. Also provided are a plurality of game pieces visually resembling a rock, one or more game pieces visually resembling a lily pad, and one or more game pieces visually resembling a cluster of cat-tails. The instructions are configured for specifying a manner in which the rock resembling game pieces, the one or more lily pad resembling game pieces and the one or more cat-tail cluster resembling game piece can be arranged to form a game path along which the turtle resembling game pieces are to be moved.
In another embodiment of the present invention, a game comprises a game substrate, a plurality of disparate game pieces and a tangible medium having instructions provided thereon. The game substrate has provided thereon indicia visually representing a water body (e.g., a pond). Such indicia includes indicia visually resembling a plurality of rocks exposed at a surface of water of the water body, indicia visually resembling one or more logs exposed at the surface of the water, indicia visually resembling one or more lily pads exposed at the surface Of the water, and indicia visually resembling one or more cat-tail clusters exposed at the surface of the water. A plurality of first configuration game pieces each visually resembling a first life form inhabiting a water body is provided. Each one of the first configuration game pieces is distinctly identified for allowing each player of the game to be associated with a respective one of the first configuration game pieces. One or more second configuration game piece visually resembling a second life form inhabiting the water body is provided. The one or more second configuration game pieces each has provided thereon information designating an action to be taken by a player in response to the player answering a question correctly. A plurality of collectible game piece sets is provided. Each collectible game piece of a particular one of the collectible game piece sets is visually identifiable as belonging to the particular one of the collectible game piece sets. One or more third configuration game piece visually resembling a third life form inhabiting the water body are provided. The one or more third configuration game piece has provided thereon information designating at least one of the collectible game pieces to be collected by a player when a respective one of the first configuration game pieces of the player comes to rest on one of the third configuration game pieces during a play instance of the player. Also provided is instructions specifying a manner in which the second and third configuration game pieces can be arranged on the game substrate in conjunction with the indicia provided on the game substrate to form a game path along which the first configuration game pieces are to be moved.
In another embodiment of the present invention, a game comprises a plurality of disparate game pieces and a tangible medium having instructions provided thereon. A plurality of first configuration game pieces each visually resembling a first life form inhabiting a water body is provided. Each one of the first configuration game pieces is distinctly identified for allowing each player of the game to be associated with a respective one of the first configuration game pieces. One or more second configuration game piece visually resembling a second life form inhabiting the water body are provided. One or more third configuration game piece visually resembling a third life form inhabiting the water body is provided. A plurality of fourth configuration game pieces visually resembling a structure that extends above a surface of the water body and upon which the first life form can rest is provided. A tangible medium having instructions provided thereon is provided. The instructions specify a manner in which the one or more second configuration game pieces, the one or more third configuration game pieces, and the fourth configuration game pieces can be arranged to form a game path along which the first configuration game pieces are to be moved.
These and other objects, embodiments, advantages and/or distinctions of the present invention will become readily apparent upon further review of the following specification, associated drawings and appended claims.
Referring to
The game piece collection 100 includes a disparate assortment of game pieces necessary for setting up and playing a game in accordance with the present invention. In one embodiment, the game piece collection 100 includes a player indicating game piece set 102, a first collectible game piece set 104, a second collectible game piece set 106, and a path defining game piece set 108. As is discussed below in greater detail in reference to game play instructions, a game configured in accordance with the present invention would include a tangible medium (e.g., printed instructions, instructions on digital storage media, etc) having instructions that explain how the game piece sets 102, 104, 106, and 108 can be used to play a game.
Each game piece of the player indicating game piece set 102 is preferably, but not necessarily, distinctly identifiable for allowing each player of the game to be associated with a respective game piece of the player indicating game piece set 102. For example, each game piece of the player indicating game piece set 102 can have a unique number provided thereon and/or have a certain color provided thereon. In one embodiment, each game piece of the player indicating game piece set 102 visually resembles a turtle (i.e., turtle resembling game pieces), which is a life form that can inhabit a pond (i.e., a water body).
Each one of the collectible game piece sets 104, 106 can include a plurality of collectible game piece sets. Each collectible game piece of a particular one of the sets of collectible game pieces is visually identifiable as belonging to the particular one of the sets of collectible game pieces and wherein the instructions further specify a manner in which at least one of the game pieces of a particular set of the collectible game pieces is associated with the game path for winning the game. In one embodiment, each one of the collectible game piece sets 104, 106 can include a plurality of flower resembling game pieces 110, a plurality of bridge segment resembling game pieces 112, a plurality of cat-tail flower resembling game pieces 114, a plurality of cat-tail stem resembling game pieces 116, and a plurality of insect resembling game pieces 118. Color and/or shape of a particular collectible game piece can be used to distinguish between which particular collectible game piece set a particular game piece belongs. For example, the cat-tail flower resembling game pieces of different ones of the collectible came piece sets 104, 106 can be different colors, the bridge segment resembling game pieces 112 of different ones of the collectible came piece sets 104, 106 can be different colors, and the insect resembling game pieces of different ones of the collectible came piece sets 104, 106 can be different shapes (e.g., different species or genus of insect such as dragonfly and butterfly).
The path defining game piece set 108 can include a plurality of game pieces visually resembling a rock (i.e., rock resembling game pieces 120), one or more game pieces visually resembling a lily pad (i.e., lily pad resembling game piece 122), one or more game pieces visually resembling a cluster of cat-tails (i.e., cat-tail resembling game piece 124), a game piece including indicia designating a start location (i.e., a start location designating game piece 126), a game piece including indicia designating a finish location (i.e., a finish location designating game piece 128), one or more game pieces resembling an alligator (i.e., alligator resembling game piece 130), and a game piece including indicia designating an alligator pit (i.e., an alligator pit designating game piece 132). The lily pad resembling game piece 122, the cat-tail resembling game piece 124 and the alligator resembling game piece 130 each are an example of a life form that can inhabit a pond (i.e., a water body).
As shown in
Turning now to a discussion of instructions for playing a game in accordance with the present invention, in one embodiment, the objective of playing the game is to be the first player or team of players to circulate the game path defined by the game path defining game pieces (e.g., as shown in
In one specific embodiment of the present invention, each team has a group of game pieces to collect to build a bridge, a flower, and 6 cat tails. The game pieces are as follows: bridge pieces (e.g., 13 pieces), cat tail stems (e.g., 6 pieces), cat tail flower tops (e.g., 6 pieces), flower pieces (e.g., 8 pieces), and insect resembling game pieces (e.g., 1 piece to a player only when player goes past the start location designating game piece 126). Every time a player passes the start location designating game piece 126, they will collect an insect resembling game piece 118 whose color and or shape corresponds to the team they are on (if on a team). After a designated number of team mates (e.g., 5) collect an insect resembling game piece 118 for their team, the collected insect resembling game pieces can be traded in for a game piece of choice (e.g., a game piece not yet otherwise collected).
With respect to the cat-tail like game pieces, when a player lands on a first section 133 of the cat-tail like game piece 124, the team (or player) receives a collectible cat-tail game piece of their choice (e.g., cat-tail flower resembling game pieces 114 or a plurality of cat-tail stem resembling game pieces 116) and, when the player lands on a second section 134 of the cat-tail like game piece 124, the team (or player) receives a collectible cat-tail game piece of their choice (e.g., cat-tail flower resembling game pieces 114 or a plurality of cat-tail stem resembling game pieces 116) and one bridge segment resembling game piece 112. If a player is sent to a cat-tail resembling game-piece by another portion of such instructions (e.g., as instructed to do so as a result of landing on another path defining game piece), the player will land on section of the cat-tail resembling game piece 124 as directed.
With respect to the lily-pad resembling game pieces 122, a player must land on the lily pad resembling game piece in order to read directions on card. In one embodiment, such directions include information designating an action to be taken by the player in response to the player answering a question correctly. Question can be provided by a person such as a teacher or the other team or from a collection of pre-printed questions (e.g., question cards). The question can be question and directions can be read out loud so everyone hears them, followed by the player (or optionally the players team or a team mate) answers the question. The player follows directions on the card depending on whether or not the question is correctly answered (e.g., move forward x spaces or collect a collectible game piece if answer is correct, move back y spaces or loose a collectible game piece if answer is not correct, etc).
It is disclosed herein that a game facilitator (e.g., a teacher) can prepare curriculum and/or subject specific query cards that are used as the questions within the game. For example, question cards used when a player lands on a lily pad resembling game piece can be created for various subjects (e.g., 1. spelling; 2. science; 3. math; 4. history; 5 geography; 6. etc.) One or more subjects can be use in a game. These question cards can be separate cards of pieces of paper that the game facilitator keeps and, as the need for questions arise throughout the game, the questions will be read to the player needing such a question.
Referring now to
In a preferred embodiment, the game substrate 200 can be a rug or floor mat. For example, the game substrate 200 can be a rug used for decorating the floor of a classroom or used for bringing a class together for reading time or group activities. Advantageously, the game substrate can be used in combination with at least a portion of the game piece collection 100 discussed above in reference to
In the preceding detailed description, reference has been made to the accompanying drawings that form a part hereof, and in which are shown by way of illustration specific embodiments in which the present invention may be practiced. These embodiments, and certain variants thereof, have been described in sufficient detail to enable those skilled in the art to practice embodiments of the present invention. It is to be understood that other suitable embodiments may be utilized and that logical, mechanical, chemical and electrical changes may be made without departing from the spirit or scope of such inventive disclosures. To avoid unnecessary detail, the description omits certain information known to those skilled in the art. The preceding detailed description is, therefore, not intended to be limited to the specific forms set forth herein, but on the contrary, it is intended to cover such alternatives, modifications, and equivalents, as can be reasonably included within the spirit and scope of the appended claims.
This patent application claims priority from co-pending United States Provisional Patent Application having Ser. No. 61/192,895, filed Sep. 23, 2008, entitled “Turtles Pond Rug Game”, having a common applicant herewith and being incorporated herein in its entirety by reference.
Number | Date | Country | |
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61192895 | Sep 2008 | US |