Claims
- 1. A game for teaching financial principles, the game comprising:
a plurality of player status indicia which are analogous to financial status conditions including liquid capital, expenses, and income producing assets; and a plurality of game event indicia analogous to events affecting a player's financial status including payday events, investment opportunity events and expense events, wherein the plurality of status indicia and game event indicia comprise indicia not associated with financial subject matter.
- 2. The game of claim 1 wherein the plurality of player status indicia and game event indicia reflect subject matter appeasing to children.
- 3. The game of claim 2 wherein the plurality of status indicia comprise indicia of one or more vegetables, indicia of a vegetable garden and indicia of one or more animals.
- 4. The game of claim 3 wherein the indicia of one or more vegetables comprise carrots that represent a player's liquid capital, wherein the indicia of a vegetable garden comprises a carrot garden that represents a player's income producing assets, and wherein the indicia of one or more animals comprise bunnies that represent a player's expenses.
- 5. The game of claim 2 wherein the plurality of game event indicia comprise indicia of an opportunity to trade one or more vegetables for one or more packets of seeds to grow vegetables, indicia of encountering a visit from one or ore animals, and indicia of a harvest.
- 6. The game of claim 1 wherein the plurality of player status indicia and game event indicia comprise images generated by a processor and displayed on a screen.
- 7. The game of claim 1 further comprising selectable level of play indicia displayed to a player to select a level of play.
- 8. The game of claim 1 further comprising tutorial indicia displayed to a player to instruct the player how to play the game.
- 9. The game of claim 1 further comprising selectable coloring book indicia displayed to a player to enable the player to print a coloring book image.
- 10. The game of claim 3 further comprising selectable random movement indicia displayed to a player to enable the player to randomly encounter the game event indicia.
- 11. The game of claim 3 further comprising selectable add and remove player indicia.
- 12. The game of claim 3 further comprising player character indicia and dice indicia, the dice indicia including one or more user selectable dots a total of which representing a total number of movements to be moved by the player character indicia, wherein when each of the one or more dots is selected by a player, the player character indicia moves once.
- 13. A method of playing a game comprising:
initiating a game event sequence generator; encountering various game events designated by the game event sequence generator, wherein the various game events comprises indicia representing (i) receiving food, harvesting food and feeding one or more hungry characters, (ii) visits from additional hungry characters, and (iii) opportunities to trade food on hand for objects to improve an amount of food that may be harvested; and growing enough food to feed all of the one or more hungry characters.
- 14. The method of claim 13 wherein the various game events encountered further comprises bonus opportunity events.
- 15. The method of claim 13 wherein the various game events encountered further comprises unexpected visits from an undesirable character.
- 16. The method of claim 13 wherein the food comprise vegetables and wherein the objects comprise one or more seeds for growing food.
- 17. The method of claim 15 further comprising the player luring the undesirable character to leave.
- 18. The method of claim 17 wherein the undesirable character comprises a skunk.
- 19. The method of claim 17 wherein the undesirable character comprises a skunk and wherein the player lures the skunk to leave using a vegetable.
- 20. The method of claim 14 wherein the bonus opportunity event comprises one of an award of one or more vegetables, an award of one or more vegetable seeds, or an opportunity to get rid of at least one of the one or more hungry characters.
- 21. An interactive electronic game for teaching financial skills to one or more players, the game comprising:
indicia of cash on hand; indicia of a financial statement for each player including indicia of passive income, periodic expenses, assets and liabilities associated with a player; indicia of a plurality of game events potentially affecting at least one of the indicia of cash on hand or an aspect of the indicia of the financial statement, said plurality of game events including an opportunity to purchase assets with cash on hand to generate passive income; and user selectable payment indicia comprising various selectable denominations to apply toward payments required for certain ones of the plurality of game events.
- 22. The interactive electronic game of claim 21 wherein the user selectable payment indicia comprise balance sheet indicia and denomination indicia.
- 23. The interactive electronic game of claim 22 wherein the balance sheet indicia comprises numerical amounts for a player's original cash on hand, selected cash and remaining cash on hand.
- 24. The interactive electronic game of claim 23 wherein the user selectable payment indicia further comprises remaining payment indicia.
- 25. The interactive electronic game of claim 22 wherein the user selectable payment indicia further comprise reset indicia and cancel transaction indicia.
- 26. The interactive electronic game of claim 21 further comprising banker indicia appearing when a financial transactions occurs, said banker indicia including visual indicia of a background portion and one or more slots in the background portion corresponding to one or more banking aspects including paid expenses, earned salary and earned passive income.
- 27. The interactive electronic game of claim 26 wherein the banker indicia further comprises and one or more money indicia animated to move between the background portion and the indicia of the financial statement.
- 28. The interactive electronic game of claim 27 wherein the animated money indicia comprises red colored money indicia entering the one or more slots and green colored money indicia exiting the one or more slots.
- 29. The interactive electronic game of claim 21 further comprising user selectable add player and remove player indicia.
- 30. The interactive electronic game of claim 21 wherein the plurality of game events further includes a bonus opportunity comprising a monetary award.
- 31. The interactive electronic game of claim 30 wherein an amount the monetary award is identified by user selectable random cash award indicia.
- 32. The interactive electronic game of claim 31 wherein the user selectable random cash award indicia comprise spinner indicia including a user initiated animated needle for animating spinning, spinner background indicia identifying various cash awards and a spinner initiation selector indicia for initiating the movement of the animated needle.
- 33. The interactive electronic game of claim 21 further comprising computer generated audible and visual character indicia animated to comment on progress a player is making during game play.
- 34. A system for teaching financial principles, the system comprising:
processing means for generating a plurality of video game indicia based on machine-readable code; storage means communicatively coupled to said processing means, said storage for storing the machine readable code; and the machine readable code for generating the plurality of video game indicia comprising:
selectable indicia for initiating a game event sequence generator; indicia of various game events designated by the game event sequence generator, the indicia of various game events comprising indicia representing (i) receiving food, harvesting food and feeding one or more hungry characters, (ii) visits from additional hungry characters, and (iii) opportunities to trade food on hand for objects to improve an amount of food that may be harvested; and indicia of growing food to feed the one or more hungry characters.
- 35. The system of claim 34 further comprising output means for outputting the plurality of video game indicia to a player.
- 36. The system of claim 35 wherein the output means comprises a display screen and one or more audio speakers.
- 37. The system of claim 34 further comprising network means for providing the plurality of video game indicia to a user from a remote location.
- 38. A computer program product comprising machine-readable code stored on a tangible medium, the machine-readable code comprising:
code for generating and outputting financial game indicia; code for accepting user input in response to the outputted financial game indicia; and code for updating the outputted financial game indicia based on the accepted user input and specified random events, wherein the financial game indicia comprises:
indicia for selecting a level of play; indicia for tutoring a player how to play; indicia for opening a saved game, if any; indicia for optionally selecting a character to play; indicia for optionally inputting a name of the selected character to play; indicia of cash on hand; indicia of a financial statement including indicia of income assets, and periodic expenses, if any, associated with a player; indicia of a plurality of game events potentially affecting at least one of the indicia of cash on hand or an aspect of the indicia of the financial statement, said plurality of game events including an opportunity to purchase assets with cash on hand to generate passive income; and user selectable payment indicia to make payments required for certain ones of the plurality of game events.
- 39. The computer program product of claim 38 wherein the user selectable payment indicia comprise a plurality of selectable denominations of money.
- 40. The computer program product of claim 40 wherein the user selectable payment indicia comprise balance sheet indicia and denomination indicia.
- 41. The computer program product of claim 40 wherein the denomination indicia comprise a plurality of note indicia having various denominations, wherein the plurality of monetary note indicia includes one or more highlighted bills for available denominations and one or more de-highlighted bills for denomination bills that are not available.
- 42. The computer program product of claim 41 wherein a highlighted bill of the monetary note indicia becomes de-highlighted when selected.
- 43. The computer program product of claim 42 wherein the various denominations comprise denominations of tens, twenties, fifties, hundreds, five hundreds and thousands.
- 44. The computer program product of claim 38 wherein the indicia for selecting a level of play comprises selectable indicia of three levels of game play.
- 45. The computer program product of claim 44 wherein the indicia for selecting a level of play comprises selectable indicia of three levels of game play including indicia of a first level of game play that, when selected, directs a player to indicia of a first financial education game for children having subject matter analogous to financial principles but without including terms associated with financial subject matter.
- 46. The computer program product of claim 45 wherein for the first level of game play, the indicia of cash on hand is represented by indicia of available food, the indicia of income assets is represented by indicia of a food producing nature, and the indicia of periodic expenses is represented by indicia of consumers of food.
- 47. The computer program product of claim 46 wherein the available food comprises vegetables.
- 48. The computer program product of claim 38 wherein the financial game indicia further comprises banker indicia appearing after one of the plurality of game events occurs.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims benefit of priority under 35 U.S.C. § 119(e) from copending application Ser. No. 60/420,083 entitled Educational Interactive Games, which was filed by the same inventors on Oct. 18, 2002.
Provisional Applications (1)
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Number |
Date |
Country |
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60420083 |
Oct 2002 |
US |