The background of the invention will be discussed in two parts.
1. Field of the Invention
The present invention relates to educational games for teaching basic mathematics and particularly to apparatus and method for playing a game including a mathematical function indicator in combination with a first set of cards some of which are dealt to the players, and a second set of stacked cards each having a unit number used in the process indicated by the mathematical function indicator.
2. Description of the Related Art
Various mathematics related games have been created for educational and amusement purposes. One example of such a game is disclosed in U.S. Pat. No. 5,102,339 to Parriera wherein there is shown and described a mathematical board game including circuitous paths with mathematical operation symbols, questions and a die which determines advancement of game tokens. Another example is disclosed in U.S. Pat. No. 5,679,002 to Scelzo wherein there is shown and described a fractional-arithmetic-teaching game and method for playing. Another example is disclosed in U.S. Pat. No. 6,308,955 to Slatter wherein there is shown and described a mathematical board game that teaches the four basic formats of mathematics. Another example is disclosed in U.S. Pat. No. 5,782,471 to Bautista wherein there is shown and described a board game apparatus and method of play for teaching basic arithmetic and mathematical operations to small children.
The present invention consists of a game apparatus and method that is capable of teaching children many basic concepts involving integers. The game apparatus includes a mathematical process, or function indicator, such as a die or bar, used in combination with two sets of cards. The six-sided die contains notation indicating a different arithmetic operation; thus, a first side indicates addition, a second subtraction, a third multiplication, a fourth division, and a fifth and sixth, each having “Player's Choice, Lose Two Cards”, or a similar instruction. A first set of cards, some of which are dealt to the players (player's cards), may include for instance ten each of cards numbered 1-10 for a total of 100 cards. The second set of cards (stacked cards) consists of ten cards total, numbered 1-10, that are stacked to provide unit numbers used in the process indicated by the indicating function indicator. The second set of cards is distinguished from the second set in some manner, such as color.
As described more fully below, the game apparatus teaches mathematical concepts at various levels of proficiency. Thus, the present invention provides an enjoyable and educational game for students at various stages of learning while providing the teacher with a multi-purpose teaching tool.
Accordingly, it is an object of the present invention to provide an enjoyable and improved educational game apparatus that provides basic mathematical training for a range of elementary instructional levels. Other objects and features of the present invention will become apparent from the following detailed description considered in connection with the accompanying drawings. It is to be understood, however, that the drawings, wherein similar reference characters denote similar elements throughout the several views, are designed as an illustration only and not as a definition of the limits of the invention.
Referring now to the drawings,
The mathematics function indicator of the invention may take various forms. For instance,
The game of the invention is begun by dealing to each player nine cards from the “player's” set of cards 20, the remainder of the deck stacked in the center, face down, to be drawn from later. The set of blue cards 30 is then stacked in the center, face up. The object of the game is for a player to rid his or her hand of all cards. Each player then rolls the selected mathematics function indicator and from the numbers indicated the order of play is determined. If more than one player rolls the same number they roll again until the sequence is determined.
The first player, for instance the highest roller, throws the function indicator, die 10 or bar 40, to determine the math function to be used, that is, addition, subtraction, multiplication, or division. If the “Players Choice” option comes up the player follows the instruction indicated, which generally results in a gain or loss in the number of cards in the players hand, and then passes the function indicator to the next player in rotation. If one of the math functions comes up, for example addition as indicated by the “+” symbol, the player takes a numbered card from his hand and places it face up with the number showing, such as for instance the number “9”. This number “9” and the number on the face up blue card, such as for instance the number “3”, are added to result in the number “12”. The next player in rotation must then use the cards 20 in his/her hand to get the answer “12”, that is 6 plus 6, or by laying down (pairing) two cards 30, one having a number “1” and the other having a number “2”. No more than two cards can be used for this solution. If a player does not have numbered cards to make up the answer, he/she must take a card from the players set 20, roll the function indicator and place a card face up from his hand, and then pass to the next player. The face up blue card is placed on the bottom of the deck to thus reveal a different face up card for the next player.
If another mathematical function other that addition (+) comes up, the player likewise plays cards from his/her hand, which in combination with the face up blue card is used to establish an answer or objective number for the next player in rotation. For instance, if the mathematical function is multiplication (x), the blue card number is “3” and the card laid down has the number “9”, the answer or objective number is “27”. Thus, the next player in rotation must either lay down multiple cards with numbers such when multiplied equal “27”, i.e. three cards with the number “3”, or pairing two cards having a number “2” and a number “7”. Play likewise then continues for the other mathematics functions until a player is out of cards.
There has been shown and described card game apparatus and the method of using the same that teaches foundational mathematics skills. Although the apparatus and method are described in detail, it is to be understood that modifications may be made to the invention by others skilled in the art that nevertheless fall within the scope of this invention.
This application claims the befit of U.S. Provisional Application No. 60/589,024 filed on Jul. 19, 2004 and entitled “Educational Mathematics Game”. This utility application has the same inventor, subject matter and title as the said Provisional Application.
Number | Date | Country | |
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60589024 | Jul 2004 | US |