This invention relates to puzzle generation software more specifically this invention relates to customizable educational puzzle generation software.
Jigsaw puzzles have been a form of entertainment worldwide for centuries. A jigsaw p normally requires the assembly of often oddly shaped interlocking and tessellating pieces. Each piece usually has a small part of a picture on it; when complete, a jigsaw puzzle produces a complete picture.
Puzzles present many benefits for children as they develop. Children usually start out with simple puzzles that fit into corresponding board cutouts. From there they go to more complex puzzles of real world objects that require a higher level concentration.
As the level of complexity of puzzles grows, the more greater the educational benefit.
Puzzles can provide the following benefits to educational childhood development:
a. Physical Skills
Jigsaw puzzle enhances hand eye coordination along with fine motor skills by allowing a child to develop a relationship between what they see and fine movement skills of placement of puzzle pieces into the right spot.
b. Cognitive Skills
Jigsaw puzzles enhances shape recognition, memory solving skills and memory retention.
c. Emotional Skills
Jigsaw puzzles enhances patience.
The present invention provides an educator the ability to automatically create customizable jigsaw puzzles to fit her classroom educational needs which addresses the aforementioned childhood development skills.
This invention is described by appended claims in relation to description of a preferred embodiment with reference to the following drawings which are described briefly as follows:
Referring to
The present invention comprises a system and method for generating a customizable educational puzzle. The system and method can be implemented preferably implemented in a client/server system or on a stand alone computer system. With this invention, the processor is configured to generate a customizable educational puzzle with determined attachment points.
The system can be implemented wherein the user utilizing the client/server model accesses a server through a local area network (LAN), a wide area network (WAN) or, the internet to access the puzzle mapping and generation process. Alternatively the system can be implemented as a stand-alone software application on an IPAD or a computer. The memory is coupled to the processor and configured to provide the processor with programmed instructions stored in memory.
Referring to
As depicted in one embodiment in Figure land 2 the puzzle image is segmented into a plurality of puzzle block images as shown in matrix (50). The matrix comprises 30 pointers designated by line (55), line (60), and line (65). As depicted each block of matrix (50) points to an answer and a puzzle piece of the image (50). As depicted below Y(m) (45) points to an a list of clues and X(n) (46) points to a list of clues. Matrix (50) maps an answer to a puzzle piece which is designated by line (55), line (60), and line (65).
As depicted in one embodiment in
In each depicted image in
Referring to
(a) Select visual artwork used to generate the puzzle; the artwork can be selected from artwork that is currently in memory, customize artwork that is stored in memory, or upload new artwork into memory.
(b) Request X(n) axis information which is the vertical axis wherein n defines the number of vertical educational matrix memory block clues;
(c) Request Y(m) axis information which is the horizontal axis wherein m defines the number of horizontal educational matrix memory block clues;
(d) The puzzle memory matrix is defined by n multiplied by m wherein each X by Y block defines in the matrix memory is associated with an answer; the answer is defined by X(n) applied with Y(m);
(e) Segment the artwork into a plurality of artwork pieces in memory;
(f) For each answer memory block related to a specific piece of the puzzle in the visual artwork in memory;
(g) Physically create the plurality of artwork pieces; and
(h) Physically generate each artwork piece with its related answer.
The puzzle pieces can be generated as plastic, cardboard, wood, paper or another suitable firm piece of material. The puzzle pieces can be manufactured to interlock or to fit side-by-side.
Alternatively, educational puzzle pieces can be generated as digital physical puzzle pieces that can be electronically manipulated on an electronic display using input devices on the computer, iPhone, iPad, or another personal computing device.
This application claims the benefit of provisional patent application 62/941,535.
Number | Date | Country | |
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62941555 | Nov 2019 | US |