The present application is directed to education and learning tools, providing individualized learning experiences using stories and games.
A need exists for effective and engaging educational tools for education in general, and more particularly, to support the teaching of academic subjects such as science, art and history, and to provide career related training for military, police, medical and fire personnel. The need is critical in grades k-12 where there is a shortage of certified science teachers. Since over 90% of grades 3-12 students play video games, this medium has received attention for the creation of learning products. Studies have demonstrated that game-based learning has significant benefits compared to non-game learning. Game-based learning products have achieved the fastest growth among comparable learning product types.
In accordance with one aspect of the present invention, provided is technology for facilitating the teaching of subjects using virtual 3-D scenes or environments (such as used in video games) in which objects or organisms in the virtual scene can have their properties identified using virtual measurement instruments. An object or organism's properties can be displayed by selecting a virtual instrument and then identifying the object/organism or section of the object/organism to be examined. For example, consider a virtual scene including a body of water, where a user can select a virtual instrument for detecting the material composition of the body of water. The virtual scene may be adapted so that the user can point and select the virtual body of water for measurement by, for example, moving a mouse cursor over the body of water and clicking on the body of water. The virtual instrument could then show that the virtual body of water has a composition of oxygen and hydrogen in percentages representative of water. Similar measurement instruments could be created for displaying various types of object/organism properties, including weight, temperature, chemical compound makeup, hardness, thermal decomposition temperature, radiation emissions or reflections, odor, electric field, magnetic field, gravitational field, nuclear force, color, size, age, molecular structure, chemical activity, DNA analysis, atomic inheritance probability counter, X-ray image, CAT scan, image analysis, microscopic view, gas chromatograph, mass spectrometer, infrared spectrometer, visible spectrometer, breath analysis, blood analysis, drug screen, blood pressure, pulse rate, fingerprints on the surface, surface image for hair matching or firearm identification, and other physical and chemical properties or other information.
In accordance with another aspect of the invention, provided is a computer system for providing digital games and lessons utilizing virtual measurement instruments and virtual objects. In one embodiment, the system comprises one or more physical computer processors executing a plurality of components, including an environment component, an instrument component, and an object component. The environment component executes an instance of a computer game to one or more users via one or more user computer devices. The computer game comprises a virtual scene, a plurality of virtual objects, and a plurality of virtual measurement instruments. Also, the computer game comprises an interface for user inputs for controlling in-game actions, including selection of virtual objects and virtual measurement instruments. The instrument component comprises a library of the virtual measurement instruments available in the computer game, and graphically presents, to the user via the user computer device, a user-selected virtual measurement instrument. The object component comprises a database of the virtual objects available in the computer game and data regarding various properties of the virtual objects, and graphically presents, to the user via the user computer device, data associated with a user-selected property of a virtual object and the user selected virtual measurement instrument.
In some embodiments, the one or more processors of the system further execute a lesson component that graphically presents, to the user via the user computer device, a player objective sequence that indicates a set of virtual objects to be analyzed by the user using one or more virtual measurement instruments. Further, in some embodiments, the lesson component graphically presents, to the user via the user computer device, a worksheet providing tables for the user to enter data and prompts to the user to answer questions regarding the player objective sequence.
Additionally, in some embodiments, the system further comprises a secondary computer device in communication with the one or more processors. The secondary computer device executes a software application for simulating and displaying the user selected virtual measurement instrument on the secondary computer device. Further, the secondary computer device executes the software application and communicates with the instrument component so that use of the measurement instrument presented on the secondary computer device is coordinated with the play of the computer game on the user computer device.
Additionally in some embodiments, the one or more processors of the system provide an interface for use by the teacher or other lesson facilitator with templates to facilitate the creation of customized lessons comprising the player objective sequences to be displayed for the player and the worksheets for the player to record data and answer questions.
In accordance with another aspect of the invention, provided is a computer-implemented method for providing digital games and lessons utilizing virtual measurement instruments and virtual objects. In one embodiment, the method comprises executing with one or more physical computer processors a plurality of components, including an environment component, an instrument component, and an object component. Executing the environment component to present an instance of a computer game to one or more users via one or more user computer devices. The computer game comprises a virtual scene, a plurality of virtual objects, and a plurality of virtual measurement instruments. Also, the computer game comprises an interface for user inputs for controlling in-game actions, including selection of virtual objects and virtual measurement instruments. Executing the instrument component to store a library of the virtual measurement instruments available in the computer game. And further executing the instrument component to graphically present, to the user via the user computer device, a user-selected virtual measurement instrument. Executing the object component to store a database of the virtual objects available in the computer game and data regarding various properties of the virtual objects. And further executing the object component to graphically present, to the user via the user computer device, data associated with a user-selected property of a virtual object and the user selected virtual measurement instrument.
In some embodiments, the method further comprises executing a lesson component to graphically present, to the user via the user computer device, a player objective sequence that indicates a set of virtual objects to be analyzed by the user using one or more virtual measurement instruments. Further, in some embodiments, the method further comprises executing the lesson component to graphically present, to the user via the user computer device, a worksheet providing tables for the user to enter data and prompts to the user to answer questions regarding the player objective sequence.
Additionally, in some embodiments, the method further comprises executing a software application on a secondary computer device in communication with the one or more processors for simulating and displaying the user selected virtual measurement instrument on the secondary computer device. And further executing the software application on the secondary computer device to communicate with the instrument component so that use of the measurement instrument presented on the secondary computer device is coordinated with the play of the computer game on the user computer device.
In another embodiment, the method comprises presenting a computer game to one or more users via one or more user computer devices, where the computer game includes a virtual scene, a plurality of virtual objects, and a plurality of virtual measurement instruments. The method also comprises presenting to the user(s) a player objective sequence that indicates a set of virtual objects to be analyzed by the user using one or more virtual measurement instruments. The method further comprises receiving user(s) input for a selected instrument, a selected object, and a selected object property, and presenting to the user(s) data corresponding to the selected instrument, object, and object property. The method additionally may comprise presenting to the user(s) a worksheet providing tables for the user(s) to enter data and prompts to the user(s) to answer questions regarding the player objective sequence.
Additionally in some embodiments of the method, the one or more computing devices provides an interface for a teacher or other facilitator of the lesson with templates to facilitate the creation of one or more customized lessons comprising the player objective sequences to be displayed for the player and the worksheets for the player to record data and answer questions.
In accordance with another aspect of the invention, provided is a computer-implemented method for providing customized digital games and lessons utilizing virtual measurement instruments and virtual objects. One or more physical computer processors execute an In-Game Editor component to generate an In-Game Editor Graphical User Interface (GUI) on a user computer device. The In-Game Editor GUI includes: a virtual scene; a library of different virtual environments; a library of different virtual objects; and a library of different virtual instruments. The In-Game Editor GUI is configured to receive user inputs to define a customized game, including: selection of one or more virtual environments; selection and placement of one or more virtual objects in the selected virtual environments; and selection of one or more virtual instruments associated with the selected virtual objects. The one or more physical computer processors store the selection of virtual environments, selection and placement of virtual objects in the selected virtual environments and selection of virtual instruments associated with the selected virtual objects for the customized game.
In some embodiments, the In-Game Editor GUI includes one or more avatars configured to be controlled by user inputs to make selections from the library of different virtual environments, library of different virtual objects, and library of different virtual instruments.
Also, in some embodiments, the In-Game Editor GUI is configured to receive user inputs for selecting one of the one or more avatars in the virtual scene to define a customized game for the selected avatar.
Further, in some embodiments, the one or more physical computer processors store the selection of virtual environments, selection and placement of virtual objects in the selected virtual environments and selection of virtual instruments associated with the selected virtual objects for the customized game for the selected avatar.
In some embodiments, the one or more physical computer processors execute a lesson component to graphically present a player objective sequence for the customized game that indicates the selected virtual environments to be explored, the selected virtual objects to be analyzed in the selected virtual environments, and the selected virtual instruments to be used to analyze the selected virtual objects.
In some embodiments, the one or more physical computer processors execute an environment component to provide the selected virtual environments in the customized game.
In some embodiments, the one or more physical computer processors execute an object component to provide the selected virtual objects in the customized game.
In some embodiments, the one or more physical computer processors execute an instrument component to provide the selected virtual instruments in the customized game.
In some embodiments, the In-Game Editor GUI includes a template for creating a worksheet providing tables for entering data and answering questions regarding a player objective sequence; and further comprising the step of: receiving user inputs in the template for creating the worksheet.
In accordance with another aspect of the invention, provided is a non-digital game for providing lessons regarding the measurement of objects' properties using different measurement instruments. The game comprises a set of physical representations of a plurality of scenes, a set of physical representations of a plurality of objects, a reference book listing various properties of the plurality of objects, and a plurality of worksheet templates. The physical representations of the scenes may be photographs, illustrations, dioramas, etc., which depict different environments and/or time periods. The physical representations of the objects may be figurines, miniature objects, photographs, illustrations, stickers, etc., which can be placed in association with a physical representation of a scene. Each object has a unique identifier that is visually presented thereon. The reference book lists the unique identifiers corresponding to the plurality of objects and various properties for each of the objects. The worksheet is configured to provide a player objective sequence that indicates a set of objects to be analyzed, prompts for the player to record data regarding the objects found in the reference book, and prompts for the player to answer questions regarding the various properties of the objects found in the reference book.
In accordance with another aspect of the invention, provided is a method of using a non-digital game or story for providing lessons regarding the measurement of objects' properties using different measurement instruments. The method comprises providing a physical representation of a scene, a plurality of physical representations of different objects in association with the physical representation of the scene, a reference book listing various properties of the objects, and a worksheet. Presenting a user with the worksheet, where the worksheet provides a player objective sequence that indicates a set of objects to be analyzed, prompts for the player to record data regarding properties of the objects found in the reference book, and prompts for the player to answer questions regarding the properties of the objects found in the reference book.
Additionally in some embodiments of the method, additional material is provided for a teacher or other facilitator of the lesson including templates to facilitate the creation of one or more customized lesson comprising the player objective sequences to be available for the player and the worksheets for the player to record data and answer questions.
The foregoing summary, as well as the following detailed description of the preferred embodiments, is better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there is shown in the drawings embodiments that are presently preferred, it being understood, however, that the invention is not limited to the specific embodiments disclosed. In the drawings:
Before the various embodiments are described in further detail, it is to be understood that the invention is not limited to the particular embodiments described. It will be understood by one of ordinary skill in the art that the systems and methods described herein may be adapted and modified as is appropriate for the application being addressed and that the systems and methods described herein may be employed in other suitable applications, and that such other additions and modifications will not depart from the scope thereof. It is also to be understood that the terminology used is for the purpose of describing particular embodiments only, and is not intended to limit the scope of the claims of the present application.
In the drawings, like reference numerals refer to like features of the systems and methods of the present application. Accordingly, although certain descriptions may refer only to certain Figures and reference numerals, it should be understood that such descriptions might be equally applicable to like reference numerals in other Figures.
In accordance with one aspect of the present invention, the present application provides educational systems and methods utilizing interactive virtual environments in which the properties of objects in the environment can be analyzed by virtual measurement instruments and displayed for the purpose of illustrating principals, exploring subjects and presenting information for a user, such as a student in a course of study. Learning is facilitated using a virtual environment such as those created in video games, presented using software on a computer or mobile device, where students can enter, as an avatar, any place at any time and at any size to pursue a number of activities. The virtual environment is observed by the student on the device display screen or using a virtual reality headset. The student can move the avatar about the environment and observe the objects in the surroundings. The student can select an object in the environment and determine its many properties by using the variety of virtual measurement instruments supported by the system.
The learning system of the present invention provides a virtual environment having objects and/or organisms whose properties are to be determined as a goal of a game or lesson. The virtual environment is a 3 dimensional representation of a scene, such as, for example, the earth during the cretaceous period, the interior of an object such as an automobile engine cylinder, the blood vessels in a human body, or a galaxy. The virtual environment can represent scenes at various scales, from atomic to cosmic. The game player or student can move about the virtual environment and examine various objects or organisms using various instruments.
There are many examples of possible computer games and lessons using virtual measurement instruments that can be created using the system of the present application. For example, a game or lesson can be configured to solve a crime by assembling available evidence. Virtual crime scenes can be provided and a player or student can select from a variety of virtual measurement instruments to examine evidence in the scene. For instance, the forensics game or lesson could employ instruments for finger prints, DNA analysis, blood analysis, hair analysis, bullet identification, firearms analysis, gun shot residue, drug screening, breath analysis, chemical composition, compound analysis, odor, size, age, molecular structure view, chemical activity view, DNA analysis, X-ray image, CAT scan, image analysis, microscopic view, gas chromatograph, mass spectrometer, infrared spectrometer, visible spectrometer, drug screen, blood pressure, pulse rate, and other physical and chemical properties, etc.
In another example, a game or lesson can be configured to explore a virtual scene for fossils. The virtual scene may include a fossil of a dinosaur that lived 65 million years ago embedded in a rock cliff in a virtual environment representing the ice age 50,000 years ago. For instance, the archaeological game or lesson could employ a rock dating probe to find the layer in the rock cliff corresponding to the age in which the dinosaur lived and then explore that layer to find the fossil. Further, the archaeological game or lesson could employ a virtual chemical compound analysis probe, thermal decomposition probe and other virtual measurement instruments to analyze the fossil's composition and structure.
Also, a game or lesson can be configured to diagnose the condition of a virtual patient. For instance, the health diagnostics game or lesson could employ virtual measurement instruments for temperature, odor, color, size, age, radioactivity, molecular structure view, chemical activity view, DNA analysis, X-ray image, CAT scan, image analysis, microscopic view, gas chromatograph, mass spectrometer, infrared spectrometer, visible spectrometer, breath analysis, blood analysis, drug screen, blood pressure, pulse rate, infrared camera, and other physical and chemical properties. Further, an art history game or lesson can be configured to diagnose art forgeries and identify other forgeries by the same culprit by employing virtual measurement instruments to determine the age of pigments, chemical composition of pigments and origin of pigments in a virtual art piece. Additionally, a cosmology game can be configured to identify the location of black holes by employing virtual measurement instruments to measure gravitational and magnetic fields and provide chemical and compound analysis to determine what elements are formed in star supernovae. The above examples show how virtual measurement instruments may be employed for a variety of games and lessons to teach various subject matters.
Environment component 114 may be configured to execute an instance of a game or lesson provided within a virtual environment. An instance of the virtual environment may be executed by computer components to determine views of the virtual space. The views may then be displayed to a user or multiple users via a display or multiple displays 122 associated with a computer device or multiple computer devices 110 connected digitally. Computer device 110 may be any suitable computer enabled device for displaying a virtual scene to a user, such as, for example, a computer, smartphone, tablet, robot, toy, VR headset, etc. Within the instance(s) of the virtual space, users may control characters, objects, and/or other elements within the virtual space to interact with the virtual space and/or each other. The virtual space may include an avatar representing a user in the virtual space. The avatar may be controlled by the user to move through the virtual space and interact with the virtual space (e.g., objects or organisms in the virtual space). The users may participate in the instance of the virtual space by controlling one or more of the available user-controlled elements in the virtual space. Control may be exercised through control inputs and/or commands input by the users through input component(s) 124 (e.g., keyboard, mouse, touchscreen, voice command, etc.) associated with computer device 110. Further, system 100 may also comprise an additional computer device 140 connected to computer device 110 via any suitable wired or wireless connection and configured to represent a virtual measurement instrument that can be used to examine objects/organisms in a virtual space. Computer device 140 may be any suitable computer enabled device that executes a software application to simulate and display the control features of a real measurement instrument. For example, computer device 140 may be, for example, a smartphone, tablet, etc.
Environment component 214 may be configured to execute an instance of a game or lesson provided within a virtual environment. An instance of the virtual environment may be executed by computer components to determine views of the virtual space. The views may then be displayed to a user or multiple users via a display or multiple displays 232 associated with a computer device or multiple computer devices 230 connected digitally. Computer device 230 may be any suitable computer enabled device for displaying a virtual scene to a user, such as, for example, a computer, smartphone, tablet, robot, toy, VR headset, etc. Within the instance(s) of the virtual space, users may control characters, objects, and/or other elements within the virtual space to interact with the virtual space and/or each other. The virtual space may include an avatar representing a user in the virtual space. The avatar may be controlled by the user to move through the virtual space and interact with the virtual space (e.g., objects or organisms in the virtual space). The users may participate in the instance of the virtual space by controlling one or more of the available user-controlled elements in the virtual space. Control may be exercised through control inputs and/or commands input by the users through input component(s) 234 (e.g., keyboard, mouse, touchscreen, voice command, etc.) associated with computer device 230. Further, system 200 may also comprise an additional computer device 240 connected to server 210 via any suitable wired and/or wireless connection and configured to represent a virtual measurement instrument that can be used to examine objects/organisms in a virtual space displayed on display 232 associated with computer device 230. Computer device 240 may be any suitable computer enabled device that executes a software application to simulate and display the control features of a real measurement instrument on a display 242. For example, computer device 240 may be, for example, a smartphone, tablet, etc.
Environment component 114, 214 may be configured to create 3-dimensional environments using video game software engines such as Unity-3D, Amazon's Lumberyard or other such software. On example of a virtual environment for teaching is provided in a learning game called Mission KT, as described in U.S. application Ser. No. 14/756,737 filed on Oct. 7, 2015 and titled “EDUCATIONAL SYSTEM FOR TEACHING SCIENCE, HISTORY AND OTHER SUBJECTS,” which is hereby incorporated by reference in its entirety. The Mission KT game is designed for teaching the nature of atoms as the building blocks of all material objects. The science that is illustrated is the small size and enormous numbers of atoms, their stability over cosmic time scales, their recycling among plants, animals, the atmosphere and the oceans, and their formation in the Big Bang and Star Supernovae. The theme of the game, which is the first episode in a series of games called THE STARDUST MYSTERY, is “You are made of STARDUST that was once in the body of Albert Einstein and the Last T-Rex.” Players cooperate in teams as the crew of the Beamer time, space and dimensional travel machine to determine where their STARDUST (atoms) has previously been, where, when and how it was formed, and how it got from the T-Rex to them.
The view determined and transmitted to display 122, 232 may correspond to one or more selected view parameters, including a location in the virtual space, a zoom ratio, a point-of-view, and/or other view parameters. One or more of the view parameters may be selectable by the user. The instance of the virtual space may comprise a simulated space that is presented to a user via computer device 110, 230. The simulated space may have a topography, express ongoing real-time interaction by one or more users, and/or include one or more objects/organisms positioned within the topography that are capable of locomotion within the topography. In some instances, the topography may be a 2-dimensional topography. In other instances, the topography may be a 3-dimensional topography. The topography may include dimensions of the space and features of a surface or object in the space. The views may include additional content (e.g., text, audio, pre-stored video content, and/or other content) that describes particulars of the current state of the place beyond the graphics.
The systems of the present application may be used to present lesson plans to a user/student to illustrate scientific or other concepts. Lesson plans may be implemented by lesson component 120, 220 by presenting a player objective sequence to be completed by a user/student. The player objective sequence designates one or more virtual objects to be analyzed using one or more virtual measurement instruments. For example, a player objective sequence may require a user to select a series of objects to compare their properties and to find, for example, the oldest, the heaviest, the most iron rich, etc. Further, lesson component 120, 220 may present the user/student with worksheets for recording analysis and observations. For example, worksheets may include follow-up questions and tables for data entry. Lesson component 120, 220 may include a library of Player Objective Sequences with accompanying worksheets, which can be presented to a user/student via computer device 110, 230. Alternatively, a physical worksheet, rather than a digital worksheet, may be provided to guide the student in the investigation, to suggest measurements, to prompt the student to record data, and/or to prompt the student to answer questions that would assess the student's progress. The physical or digital worksheets would be available to the teacher as an assessment tool.
Further, lesson component 120, 220 may be configured to provide a user interface for creating custom Player Objective Sequences and worksheets that can be employed in the game and added to the library for sharing with other users if so desired. While standard worksheets may be created by a game developer, it is also possible for a teacher or instructor for a course or lesson to create customized worksheets. Such customized worksheets would contain the teacher designated player objective sequences combining various virtual instruments to be employed to analyze various virtual objects. The creation of such customized worksheets can be facilitated by the use of an authoring template available in digital form (or paper form for a non-digital implementation), which would allow selection of the sequence of objects and instruments, tables for data recording, questions to be posed with input space for answers and space for conclusions. An example of such a worksheet template is shown in
The player objective sequences and worksheets may be presented in text or multimedia formats in an interactive environment accessed by a user/student via computer device 110, 230, having a display screen 122, 232. A user/student is represented in the virtual environment by an avatar, which can be controlled by the user/student to move about the virtual environment and select various objects and examine the properties of the selected objects using virtual measurement instruments selected by the user/student. Control of the avatar and selection of virtual instruments and objects in the virtual environment may be exercised through control inputs and/or commands input by a user through input component(s) 124, 234 (e.g., keyboard, mouse, touchscreen, voice command, etc.) associated with computer device 110, 230. The player objective sequences define goals for the user/student to achieve in playing the game and lesson component 120, 220 logs the student's record of achieving those goals. For example, the player objective sequences may define a series of objects to be analyzed and the properties of the objects to be examined. Further, lesson component 120, 220 may store the records of the student's achievement of goals so that the student's progress is retained from session to session for the benefit of the student and/or the teacher of the subject or course. The player objective sequences and achievement of goals may be defined and evaluated based on player collaboration or competition among different players.
Table 1 below lists exemplary instruments and objects that can be provide in a game, such as, for example, Mission KT. For example, in the Mission KT, a user may create a lesson for Next Generation Science Standard (NGSS) Disciplinary Core Idea 134-A Evidence of common ancestry and diversity (topic in LS4: Biological evolution: Unity and diversity) by performing DNA Analysis on the animals in Mission KT and comparing the DNA to modern species to determine ancestry.
A library of virtual measurement instruments is available to a user via a menu. As shown in
The library of instruments includes a plurality of instruments for determining various properties. The library of instruments may include at least the following: chemical composition analyzer, atom inheritance probability probe, dynamic periodic table, thermal decomposition analyzer, radiation detector, odor sensor, electric field sensor, magnetic field sensor, gravitational field sensor, nuclear force detector, radioactive rock dating probe, carbon dating instrument, chemical compound analyzer, scale (object weight), object temperature sensor, molecular structure analyzer, gas chromatograph, mass spectrometer, infrared spectrometer, visible spectrometer, x-ray machine, CAT scan machine, MRI machine, finger print analyzer, DNA analyzer, blood analyzer, hair analyzer, bullet identification machine, firearms analysis machine, gun shot residue analyzer, drug screening machine, breath analyzer, blood pressure monitor, and pulse monitor. Selected virtual measurement instruments are graphically represented as a 3-D or 2-D replica of the instrument, including the features of the instruments, such as, for example, meters, dials, number displays, etc. For example, a virtual measurement instrument may be graphically represented on a display 122, 232 associated with a primary computer device 110, 230. Computer device 110, 230 may be any suitable computer enabled device that executes instrument component 116 for simulating and displaying the control features of a measurement instrument on display 122, 232. Control of the virtual measurement instrument represented on display 122, 232 associated with primary computer device 110, 230 may be exercised through input component(s) (e.g., keyboard, mouse, touchscreen, voice command, etc.) associated with primary computer device 110, 230.
Alternatively, for example, a virtual measurement instrument may be graphically represented on a display 142, 242 associated with a secondary computer device 140, 240. Computer device 140, 240 may be any suitable computer enabled device that executes a software application to simulate and display the control features of a measurement instrument on display 142, 242. Further, secondary computer device 140, 240 executes the software application and communicates with instrument component 116 of computer device 110 or instrument component 216 of server(s) 210 so that use of the measurement instrument represented on the secondary computer device 140, 240 is coordinated with the play of the game or lesson depicted in the virtual environment presented on the display 122, 232 associated with the primary computer device 110, 230. Computer device 140, 240 may be, for example, a smartphone, tablet, etc. Control of the virtual measurement instrument represented on display 142, 242 associated with secondary computer device 140, 240 may be exercised through input component(s) (e.g., keyboard, mouse, touchscreen, voice command, etc.) associated with secondary computer device 140, 240.
As shown in
The data structure may implement a standard template for storing the object properties and may comprise various categories of data that can be implemented by a developer and be made available for use by other game developers. Data fields in the data structure may include various data formats, including a numerical value, Boolean data type, name, date, series of files, 3D model, 2D image, list, sound, video, vector field, etc. Each data structure for an object contains some or all of these fields as required by the simulation and digital instructions for how the property is to be presented in game or lesson. For example, the data structure for an object may include instructions regarding the conditions under which a property is to be displayed, the conditions under which a value/condition of the property is to be displayed, etc. Some properties may depend on the conditions in the environment or properties of other objects in the environment. For example, weight of an object measured on earth would be different from that measured on the moon, or the color of an object could change depending on the local temperature. The properties may include at least the following: weight, temperature, chemical compound makeup, hardness, thermal decomposition temperature, radiation emissions or reflections, radioactivity, odor, electric field, magnetic field, gravitational field, nuclear force, color, size, age, molecular structure view, chemical activity view, DNA analysis, atomic inheritance probability counter, X-ray image, CAT scan, image analysis, microscopic view, gas chromatograph, mass spectrometer, infrared spectrometer, visible spectrometer, breath analysis, blood analysis, drug screen, blood pressure, pulse rate, fingerprints on the surface, surface image for hair matching or firearm identification, and other physical, chemical and image related properties.
In one embodiment, a property may be selected by using the keyboard to designate the appropriate property ID number, and a measurement is made by placing a cursor on the object using a mouse or touchpad and clicking to clicking on the object. It should be understood, however, that there are various other ways of selecting a property and initiating measurement of the selected property. For example, a property may be selected by clicking a cursor on the desired property using a mouse, touchpad, touchscreen, voice command, etc., and measurement of the selected property may be initiated by actuating control features of a virtual measurement instrument presented on the display 142, 242 of a secondary computer device 140, 240 using input component(s) (e.g., keyboard, mouse, touchscreen, voice command, etc.) associated with the secondary computer device 140, 240.
Table 2 below is a summary of the standards for the kinds of measurements that can be made, the data resulting from the measurement and the method of presentation. The creation of standards will allow for easy application of standard virtual instruments in different games facilitating learning through familiarity with the measurements.
To illustrate the recycling of carbon, the Mission KT game may support the application of a microscopic chemical analysis probe that shows chemical analysis on a molecular level. Examples are shown in
A primary objective of the present invention is to provide a system to create a configurable game or lesson in which a Game Author such as a teacher, student or subject matter expert may create a customized game to meet the objectives of a lesson. Within the system, the Game Author can select from a number of stored libraries, the world or environment in which the game or lesson is to be conducted by the players, which may be represented as avatars, the objects in the world or environment which are to be investigated, and the instruments or capabilities used by the player avatars to investigate the objects. It is a further aspect of the present invention that the Game Author may be able to create a worksheet to guide the player's investigation, specifying the objects to be investigated, the properties to be measured and providing data entry forms to input information, provide questions for the player about the observations and conclusions, and provide questions to test the student players understanding of any observations.
In accordance with the present invention, the configurable game has five basic components which allow for customization to suit different learning goals. Teachers, students, and subject matter experts (the Game Author) will be able to customize the game to suit a lesson by selecting from libraries of “Worlds”, “Objects” (or Organisms), and “Instruments”, and using a template to create a “Worksheet” that guides students through a lesson. To create a customized game, the Game Author follows these steps: 1. Choose a World (environment) for the lesson from a library of worlds; 2. Install in this World, Objects chosen from a library that have properties; 3. Select Instruments or capabilities used by a team of students players to determine the Objects' properties; 4. Teams of students, on internet connected computers, travel the World to characterize the Objects; 5. Customize a Worksheet of objectives, data entry, conclusions, and questions to guide the lesson.
Although this invention has been shown and described with respect to detailed embodiments thereof, it will be understood by those skilled in the art that various changes in form and detail thereof may be made without departing from the spirit and the scope of the invention. With respect to the embodiments of the systems described herein, it will be understood by those skilled in the art that one or more system components may be added, omitted or modified without departing from the spirit and the scope of the invention. With respect to the embodiments of the methods described herein, it will be understood by those skilled in the art that one or more steps may be omitted, modified or performed in a different order and that additional steps may be added without departing from the spirit and the scope of the invention.
In accordance with another aspect of the invention, provided is a computer-implemented method for providing digital games and lessons utilizing virtual measurement instruments and virtual objects. In one embodiment, the method comprises executing with one or more physical computer processors a plurality of components, including an environment component, an instrument component, and an object component. Executing the environment component to present an instance of a computer game to one or more users via one or more user computer devices. The computer game comprises a virtual scene, a plurality of virtual objects, and a plurality of virtual measurement instruments. Also, the computer game comprises an interface for user inputs for controlling in-game actions, including selection of virtual objects and virtual measurement instruments. Executing the instrument component to store a library of the virtual measurement instruments available in the computer game. And further executing the instrument component to graphically present, to the user via the user computer device, a user-selected virtual measurement instrument. Executing the object component to store a database of the virtual objects available in the computer game and data regarding various properties of the virtual objects. And further executing the object component to graphically present, to the user via the user computer device, data associated with a user-selected property of a virtual object and the user selected virtual measurement instrument.
In some embodiments, the method further comprises executing a lesson component to graphically present, to the user via the user computer device, a player objective sequence that indicates a set of virtual objects to be analyzed by the user using one or more virtual measurement instruments. Further, in some embodiments, the method further comprises executing the lesson component to graphically present, to the user via the user computer device, a worksheet providing tables for the user to enter data and prompts to the user to answer questions regarding the player objective sequence.
Additionally, in some embodiments, the method further comprises executing a software application on a secondary computer device in communication with the one or more processors for simulating and displaying the user selected virtual measurement instrument on the secondary computer device. And further executing the software application on the secondary computer device to communicate with the instrument component so that use of the measurement instrument presented on the secondary computer device is coordinated with the play of the computer game on the user computer device.
In another embodiment, the method comprises presenting a computer game to one or more users via one or more user computer devices, where the computer game includes a virtual scene, a plurality of virtual objects, and a plurality of virtual measurement instruments. The method also comprises presenting to the user(s) a player objective sequence that indicates a set of virtual objects to be analyzed by the user using one or more virtual measurement instruments. The method further comprises receiving user(s) input for a selected instrument, a selected object, and a selected object property, and presenting to the user(s) data corresponding to the selected instrument, object, and object property. The method additionally may comprise presenting to the user(s) a worksheet providing tables for the user(s) to enter data and prompts to the user(s) to answer questions regarding the player objective sequence.
Additionally in some embodiments of the method, the one or more computing devices provides an interface for a teacher or other facilitator of the lesson with templates to facilitate the creation of one or more customized lesson comprising the player objective sequences to be displayed for the player and the worksheets for the player to record data and answer questions.
In accordance with another aspect of the invention, provided is a non-digital game for providing lessons regarding the measurement of objects' properties using different measurement instruments. The game comprises a set of physical representations of a plurality of scenes, a set of physical representations of a plurality of objects, a reference book listing various properties of the plurality of objects, and a plurality of worksheet templates. The physical representations of the scenes may be photographs, illustrations, dioramas, etc., which depict different environments and/or time periods. The physical representations of the objects may be figurines, miniature objects, photographs, illustrations, stickers, etc., which can be placed in association with a physical representation of a scene. Each object has a unique identifier that is visually presented thereon. The reference book lists the unique identifiers corresponding to the plurality of objects and various properties for each of the objects. The worksheet is configured to provide a player objective sequence that indicates a set of objects to be analyzed, prompts for the player to record data regarding the objects found in the reference book, and prompts for the player to answer questions regarding the objects found in the reference book.
In accordance with another aspect of the invention, provided is a method of using a non-digital game for providing lessons regarding the measurement of objects' properties using different measurement instruments. The method comprises providing a physical representation of a scene, a plurality of physical representations of different objects in association with the physical representation of the scene, a reference book listing various properties of the objects, and a worksheet. Presenting a user with the worksheet, where the worksheet provides a player objective sequence that indicates a set of objects to be analyzed, prompts for the player to record data regarding properties of the objects found in the reference book, and prompts for the player to answer questions regarding the properties of the objects found in the reference book.
Additionally in some embodiments of the method, additional material is provided for a teacher or other facilitator of the lesson including templates to facilitate the creation of one or more customized lesson comprising the player objective sequences to be available for the player and the worksheets for the player to record data and answer questions.
This application claims the benefit under 35 U.S.C. § 119(e) of U.S. Provisional Application No. 62/555,211 filed on Sep. 7, 2017 and U.S. Provisional Application No. 62/566,703 filed on Oct. 2, 2017, which are hereby incorporated by reference in their entirety. U.S. application Ser. No. 14/756,737 filed on Oct. 7, 2015 and titled “EDUCATIONAL SYSTEM OR TEACHING SCIENCE, HISTORY AND OTHER SUBJECTS” and U.S. application Ser. No. 15/409,718 filed on Jan. 19, 2017 and titled “EDUCATIONAL TEACHING SYSTEM AND METHOD UTILIZING INTERACTIVE AVATARS WITH LEARNING MANAGER AND AUTHORING MANAGER FUNCTIONS” are hereby incorporated by reference in their entirety.
This invention was made with government support under Award Number 1549522 from the National Science Foundation's Division of Industrial Innovation & Partnership. The U.S. government has certain rights in the invention.
Number | Date | Country | |
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62555211 | Sep 2017 | US | |
62566703 | Oct 2017 | US |