Claims
- 1. A political campaign game for simulating the electoral college of the United States, comprising:
- a game board having a playing surface defining a plurality of playing zones which establish a continuous path, one of said playing zones providing a starting position from which play is commenced, said playing zones including:
- a first group of popular vote-obtaining zones each of which contains the names of a predetermined number of voting areas selected from fifty states and the District of Columbia, at least two of the zones of said first group containing the name of the same voting area; and
- a second group of political occurrence zones containing instructions for the drawing and using of cards;
- a player scoring means for each player, each scoring means having a scoring surface with indicia indicating a candidate from a political party, a list of voting areas, and a score registering means for indicating the percentage of popular votes received in each voting area;
- a plurality of distinct play pieces representing candidates from different political parties, each piece being selected and used by a player and moved along the continuous path;
- a chance means for randomly determining the number of playing zones a play piece may be moved during a given player's turn;
- a plurality of state cards, each of said cards having indicia setting forth the number of electoral votes available in that voting area, each of said state cards being presented to a player upon that player attaining 50 percent of the popular vote in that state; and
- a plurality of political occurrence cards containing instructions for controlling the actuation of said score registering means by a player, said political occurrence cards including:
- cards which set forth a speech made by the player who draws that card and which causes popular votes to be gained or lost in predetermined voting areas;
- cards setting forth events likely to occur during the course of a campaign, which cards instruct the player drawing a given card to gain or lose popular votes in predetermined voting areas; and
- cards which permit the player drawing a given one of the cards to enter into agreements with the other players regarding the gain or loss of votes in predetermined voting areas or the gain or loss of state cards.
- 2. The game of claim 1, wherein the score registering means adds or substracts votes in increments of 5 percent.
- 3. The game of claim 1, wherein 40 popular vote-obtaining zones are provided, each popular vote-obtaining zone containing the names of ten voting areas.
- 4. The game of claim 1, wherein 8 political occurrence zones are provided.
- 5. The game of claim 1, wherein the political occurrence cards dealing with speeches cause votes to be added or substracted in five predetermined voting areas.
- 6. The game of claim 1, wherein the political occurrence cards controlling political events cause votes to be added or substructed in five predetermined voting areas.
- 7. The game of claim 1, wherein the political occurrence cards dealing with political deals cause votes to be added in predetermined voting areas and simultaneously substracted in predetermined voting areas.
- 8. A political campaign game for simulating the electoral college of the United States, comprising:
- a game board having a playing surface defining a plurality of playing zones which establish a continuous path, one of said playing zones providing a starting position from which play is commenced, said playing zones including:
- a first group of 40 popular vote-obtaining zones each of which contains the names of ten voting areas selected from the fifty states and the District of Columbia, at least two of the zones of said first group containing the name of the same voting area; and
- a second group of eight political occurrence zones containing instructions for the drawing and using of cards;
- a player scoring means for each player, each scoring means having a scoring surface with indicia indicating a candidate from a political party, a list of voting areas, and a score registering means for indicating gains or losses in increments of five percent of the popular votes received in each voting area;
- a plurality of distinct play pieces representing candidates from different political parties, each piece being selected and used by a player and moved along the continuous path;
- a chance means for randomly determining the number of playing zones a play piece may be moved during a given player's turn;
- fifty-one state cards, each of said cards having indicia setting forth the number of electoral votes available in that voting area, said state cards being presented to a player upon that player attaining 50 percent of the popular vote in that state;
- a plurality of political occurrence cards containing instructions for controlling the actuation of said score registering means by a player, said political occurrence cards including:
- cards which set forth a speech made by the player who draws that card and which causes popular votes to be gained or lost in five predetermined voting areas;
- cards setting forth events likely to occur during the course of a campaign, which cards instruct the player drawing a given card to gain or lose popular votes in five predetermined voting areas; and
- cards which permit the player drawing a given one of the cards to enter into agreements with the other players regarding the gain or loss of votes in predetermined voting areas or the gain or loss of state cards.
Parent Case Info
This application is a continuation of application Ser. No. 544,097, filed on Oct. 21, 1983 and now abandoned.
US Referenced Citations (11)
Continuations (1)
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Number |
Date |
Country |
Parent |
544097 |
Oct 1983 |
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